Neptunia Unlimited Second Official Trailer Released

Neptunia Unlimited second official trailer

Compile Heart has released the second official trailer for Neptunia Unlimited, the next mainline entry in the long-running Neptunia RPG series. The latest trailer for Neptunia Unlimited goes over gameplay mechanics, including the combo system, field movement, and other battle elements. 

Fans can also watch the Neptunia Unlimited opening movie, which features the theme song “Yuusei no Singularity” with vocals and lyrics by nao. YOFFY composed and arranged the song.

Neptunia Unlimited will release on August 27 for Nintendo Switch, Nintendo Switch 2, PlayStation 4, and PlayStation 5. The game costs 8,580 yen, and the PlayStation 4 version is digital-only. Further, a Neptunia Unlimited Limited Edition will cost 19,800 yen and feature the physical game, a special box with packaging illustration by Tsunako, premium art book, soundtrack CD, the Season Pass, and a Divine Cross promotional card.

Here is an overview of the game from its official website, via Gematsu:

Story

It was the “first meteorite” that signaled the end of the world.

While everything was swallowed up in despair, only one remained—the Goddess Neptune—in the white void.

Guided by a mysterious voice, and with a number etched upon her cheek…

—The mark of another chance to face the end.

Neptune’s “Retry” activates, triggering a cycle of “Endings” and “Beginnings.”

Encounters with new allies and enemies…

Overcoming countless defeats, Neptune and company confront the “True End.”

To save the world from its impending doom, the Goddesses now soar into a new spacetime—!

Characters
      • Neptune / Purple Heart (voiced by Rie Tanaka)
      • Rouge / Red Heart (voiced by Hana Shimano)
      • Ciel / Blue Heart (voiced by Momoka Terasawa)
      • Anna and Lot / Eclipse Heart (voiced by Yukino Nishizono)
      • Noire / Black Heart (voiced by Asami Imai)
      • Blanc / White Heart (voiced by Kana Asumi)
      • Vert / Green Heart (voiced by Rina Satou)
Systems
      • Flying Goddesses – The Goddesses can take flight as they please! Enemies and mechanics unique to the skies will appear. Soar through the skies on a new adventure!
      • End Battles – In End Battles, every Goddess participates! The Goddesses take on an overwhelming battle against a colossal End Boss. By utilizing End Counter Skills, you can block the End Boss’ large-scale special attacks, as well as strike it with powerful attacks.

Dead or Alive 6 Last Round DLC Character Minato Releases This Summer

Minato in Dead or Alive 6 Last Round

Koei Tecmo and Team NINJA have released the launch trailer for Dead or Alive 6 Last Round, which also confirms that DLC character Minato will launch later this summer. Minato is an all-new original character for Dead or Alive 6 Last Round, and more details will be revealed at a later date.

Dead or Alive 6 Last Round is available now alongside the free-to-play Core Fighters version on June 25 for PlayStation 5, PC (Steam), and Xbox Series X|S.

Lastly, here’s an overview of the game, via Steam:

Intense Fighting Entertainment is back!!

Fan-favorite 3D fighting game DEAD OR ALIVE 6 is back with stylish moves, striking animations, and a cast of colorful characters to go head-to-head in the fighting game world’s most extreme battles!

Place, pose, and take picture-perfect screenshots of your favorite characters in the new Photo Mode. Play with the classic DOA6 roster and 5 additional DLC characters from the original version, along with new costumes. Whether you’re a new player or a longtime veteran, DEAD OR ALIVE 6 Last Round has the action you’re looking for.

Includes five additional characters released in the original version!

Play with a lineup of 29 characters, including five characters originally released as bonuses or DLC for the original version: Nyotengu, Phase 4, Momiji, Rachel, and Tamaki.

Stage your own battles in the NEW Photo Mode!

Choose your stage and characters, position them freely, change their poses and expressions, and create your own legendary moments in the brand-new Photo Mode.

From simple skirmishes to serious strategy, DOA is THE definitive 3D fighting game!

Use Holds at the perfect moment to cripple your opponent. Build your Break Gauge and unleash powerful special moves. Mash through a Fatal Rush for an easy yet highly satisfying combo. Toss your opponent into a Danger Zone to deal extra damage. From first-time players to long-time strategists, DEAD OR ALIVE has something for everyone.

Note:

      • This version includes a Character Unlock Key and Story Unlock Key. Do not purchase additional Unlock Keys.
      • A free-to-play version is available as DEAD OR ALIVE 6 Last Round Core Fighters.
      • For more information, visit the DOA website.

Kasagi Labo is Working on New Ninja Scroll, Ars Gratia and Casshan Projects

Casshan 2045

During Annecy International Animation Film Festival, Singapore-based anime venture studio Kasagi Labo announced that its working on new Ninja Scroll, Ars Gratia, and Casshan 2045 projects, according to a report by Cartoon Brew.

The new Ninja Scroll project is listed as a film, with Madhouse and MAPPA co-founder Masao Maruyama serving as a special creative advisor. Maruyama previously served as the producer of the original Ninja Scroll film. 

Ninja Scroll
© 1993 Yoshiaki Kawajiri/Mad House/JVC/TOHO Co. LTD/Movic Inc

Ars Gratia (tentative title) is a new original sci-fi feature by Good Smile Company and LIDEN FILMS. Ghost in the Shell: SAC_2045 character designer and prolific artist Ilya Kuvshinov is the feature’s director and character designer.

© Ars Gratia Production Committee

The new Casshan 2045 project is a reimagining of Tatsunoko Production’s Shinzō Ningen Casshan anime. It will feature original character design concepts by Yoshitaka Amano, the iconic artist behind the logos and character designs of numerous Final Fantasy titles.

Casshan 2045
© 2026 CASSHAN 2045 Project

Fans who don’t want to wait can catch the 4K restoration of Ninja Scroll, the 1993 anime film written and directed by Yoshiaki Kawajiri, in a limited theatrical release on October 4, 5, and 7 across the U.S. and Canada. The digital 4K restoration is spearheaded, remastered and produced by Sentai with supervision by Kawajiri himself. According to Sentai, the process involved a 4K scan (3840 × 2160 pixels) of the original 35mm negative, then repairing any damage and lastly performing color correction to create an archival quality digital master of the film.

Fans will have the chance to own the 4K version of Ninja Scroll when Sentai releases the limited edition Blu-ray SteelBook in 4K UHD in early 2027.

Final Fantasy XV ‘Remake’ is ‘Under Consideration’ for Switch 2

Final Fantasy XV

Square Enix’s 46th annual shareholders’ meeting brought some interesting tidbits of information regarding a possible “remake” of Final Fantasy XV for  Nintendo Switch 2. In response to a shareholder’s inquiry about Final Fantasy XV for Switch 2, Square Enix stated that the game is being considered, as spotted by @3_dburn (shareholder’s identity was kept hidden).

In one interpretation of the inquiry from @Cammy_Dalamud on X (formerly Twitter), there was mention of potential hardware constraints.

“There are hardware constraints, but from a specification standpoint it is not completely impossible, so it is under consideration,” Square Enix said.

However, this response seems to be in reference to an original Nintendo Switch version of Final Fantasy VII Remake.

Early in the Nintendo Switch’s lifecycle, a native version of Final Fantasy XV was being considered. However, this did not come to fruition due to hardware constraints and the then-current Luminous Engine, which didn’t receive native support on Switch from what has been publicly disclosed.

Final Fantasy XV first released on November 29, 2016, for PlayStation 4 and Xbox One. A PC (Steam) release followed up on March 6, 2018. The game received DLC support until the release of Episode Ardyn on March 25, 2019. 

Final Fantasy XV Pocket Edition came to Android and iOS as a “demake” version of the original game on February 8, 2018. A PC version released on June 6, 2018, followed by PlayStation 4 and Xbox One on September 7, 2018. A Nintendo Switch version released on September 13, 2018, and it’s the only way players can experience the story of Final Fantasy XV on the portable system.

Starseeker: Astroneer Expeditions Impressions – A Very Small Step

Starseeker Impressions

In the modern day, there are a lot of genres I’ve found myself not clicking with as much as others. Two that are at the top of that list are sandbox survival games and extraction shooters. Sure, there are exceptions to both, like Minecraft and Marathon, but as a whole, the gameplay experiences that both offer aren’t really something that I’ve enjoyed too much.

So, when I was presented with Starseeker: Astroneer Expeditions, I wasn’t too sure what to think. It seeks to combine the resource gathering and survival mechanics of Astroneer with the desperate pace of an extraction shooter. To be honest, after playing for a few hours, I’m not too impressed by this unconventional combination. 

Overly Simplistic

Astroneer Hub

The Starseeker: Astroneer Expeditions gameplay loop can be summarized pretty easily. When the game starts, after a short tutorial, you’re sent to a space station that functions as a central hub. Here, you can interact with other players, customize your character, and most crucially, accept quests from NPCs. Once you accept a quest, you have to complete it by going to a specific region on a specific planet. As you progress, you get access to more regions and more planets, but in the beginning and for a good portion of the early game, you only have access to one: the Planet Tephra. 

You can ready up with other players or try to go by yourself to explore the planet below. You only have thirty minutes to explore, gather your resources, and then leave. A lot of quests early on require you to find a certain amount of a specific material or craft a gadget that will help you in future runs, but they’re overall pretty simplistic. That word, “simplistic,” can easily be used to describe the overall experience of playing Astroneer Expeditions

Starseeker

For starters, each mission feels the same. Having to go back over and over again and collect the same resources, open the same chests, and investigate the same monsters is exhausting. Other extraction shooters escalate the challenge as time goes on, and really make you feel like an underdog in a world of overwhelmingly impossible odds. However, the difficulty level in Astroneer Expeditions feels strangely stagnant. I played countless runs, and at no point did I ever feel in danger of dying and losing my items. Rather, I spent most of my expeditions leisurely walking from area to area to gather resources. 

I never felt challenged when playing Astroneer Expeditions. Instead, I felt bored more often than not. I mindlessly waded through each quest, and didn’t much care when I completed a task. That lack of satisfaction mostly stems from the lack of any meaningful rewards. All I got at the end of a quest was some materials and currency, and as such, I never felt like I was progressing in skill level or capabilities. Instead, after a quest, I would go back down to the planet and do the exact same thing again. It felt frustratingly monotonous more often than not. However, despite the moments, there were some moments where I found myself enjoying some of what the game had to offer. Yet, these stray instances were buried beneath a game that ultimately suffers from severe identity issues. 

Scraps of Potential

Astroneer ExplorationEven if I’m not a fan of how the core loop of Starseeker: Astroneer Expeditions functions, I think the overall mechanics are really enjoyable. The process of gathering resources, for instance, feels very satisfying. Rather than having to constantly wack away at a specific point in the map, like a tree, you instead dig through the world with a unique tool. The ground deforms beneath you with the push of a button, and you absorb the resources that you’re attempting to collect with a distinct “popping” noise. Even if it feels like the collecting tasks don’t provide a worthwhile reward, I still enjoyed the mere act of doing them. 

In general, Astroneer Expeditions excels at maintaining a feeling of discovery. Planet Tephra is a very specific biome with crystalline structures and long slopes that you can slide down, and there were numerous moments where I stopped and stared to appreciate the broader environment. Thankfully, despite the fact that I played the game on Steam Deck, there were only a few moments where I felt the visuals were compromised. The creatures you encounter help to add even more variety to encounters, with the small carrot creatures in particular being ones that I never got tired of interacting with. The moments where Astroneer Expeditions leans into the survival sandbox elements are where it shines the best. 

Astroneer Exploration

The problem with these moments is that they’re undercut by just how jarring the extraction shooter elements are. The game tries to create a feeling of desperation, as you only have a limited time to explore the planet, but I never felt desperate because of just how generous the 30-minute time limit is. Furthermore, I never felt like I had a chance to appreciate the different aspects of the world design because I was so focused on completing tasks to progress. At the end of the day, it feels like the inclusion of extraction mechanics is actively fighting against the survival sandbox. 

Now, the tricky thing about early access games is that all of these instances where I took issue with Starseeker: Astroneer Expeditions‘ design choices could be fixed in the next month or two. Certainly, System Era Softworks promises to add new regions, story missions, and minigames at the moment. That said, any early access game needs to have a compelling set of offerings at launch to make the prospect of following it as it grows seem enticing. As it is, though, I don’t think Astroneer Expeditions does a good job of justifying a purchase just yet. 

…One Lackluster Leap for Mankind

Astroneer Conclusion

Despite my aversion to both the survival and extraction genres, both have started to win me over as of late. The feeling of desperate panic that I get when playing an extraction shooter and the relaxing, laid-back nature of most survival sandbox games have been much needed on days when I want to try a different kind of gaming experience. However, these are not genres that I think need to be combined, and while I admire Starseeker: Astroneer Expeditions‘ attempt to experiment, I don’t think it has paid off just yet. 

Yes, the moments where the game utilizes that feeling of exploration you’d expect from the survival sandbox genre are great, thanks to the variety in biomes and creatures. Yet, the monotonous loop, lacking challenges, and the borderline brain-dead difficulty meant that I felt more bored than enamored when taking part in an expedition. Maybe these issues will be sorted out in the coming months as its early access journey continues. As it is now, though, I don’t think Starseeker: Astroneer Expeditions is a particularly good survival game, nor is it a good extraction game. I can only hope that its attempts to deliver on its promise work out more in the future. 

Disclaimer: Devolver Digital provided a PC (Steam) early access copy of Starseeker: Astroneer Expeditions.

Guilty Gear Strive Blazing Pass Duel 2 Ennui Protocol Launches July 2, Robo-Ky Trailer to be Shown at EVO 2026

Guilty Gear Strive Blazing Pass Duel 2 Ennui Protocol

Arc System Works has announced that Guilty Gear Strive Blazing Pass Duel 2 Ennui Protocol launches on July 2. A new trailer for Guilty Gear Strive DLC character Robo-Ky will be shown at EVO 2026 in Las Vegas, and Blazing Pass Duel 2 Ennui Protocol will include rewards such as a skin for Ky’s weapon Thunderseal (Holy Order), Haunted Version colors, and a Queen Dizzy outfit. Players will also be able to freely set tracks played in-game with music playlists.

 

Guilty Gear Strive is available now for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam and Windows.

Here’s an overview of the game, via Steam:

Discover the Smell of the Game with Guilty Gear -Strive-! Immerse yourself in new gameplay mechanics designed to be simple and welcoming for fighting game newcomers, yet deep and creative for veterans. Ride the Fire into a heavy metal inspired alternate future full of over-the-top action, style and fun! Blazing!

Guilty Gear -Strive-” is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. Created by Daisuke Ishiwatari and developed by Arc System Works, “Guilty Gear -Strive-“ upholds the series’ reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense, rewarding gameplay.

 

The fate of the universe will be determined…

Head into the final confrontation with That Man, the person responsible for all the destruction and damage to the world and and it’s inhabitants. Join Sol Badguy, his rival Ky Kiske, and a total starting roster of 15 unique characters as they face the astonishing conclusion to a story 20 years in the making!

A Sensory BLAST for Your Eyes and Ears

Rock out to the thrashing tracks laid down by series creator and music composer, Daisuke Ishiwatari! Bang your head and beat your opponent to the killer soundtrack while being blown away by the most stunning and dynamic 3D cell-shaded visuals produced to date

New Revolution in Fighting Games!

Guilty Gear -Strive- brings a number of new and innovative game play mechanics designed to allow players new to the series to quickly learn the fundamentals while maintaining the deep, creative gameplay Guilty Gear is praised for. New additions to the series such as a wall-breaking mechanic will allow for new and exciting approaches to battle.

DAMON and BABY Update 2.00 is Now Available

DAMON and BABY update 2.00

Arc System Works has announced the new version 2.0 update for action-adventure game DAMON and BABY featuring the new game mode “Lord Bloodedge’s Trials.” DAMON and BABY update 2.00 is available now, giving players an immediate new challenge to tackle, along with a boss replay feature.

DAMON and BABY launched on March 26 for Nintendo Switch, PlayStation 4, PlayStation 5, and PC via Steam. The Standard Edition costs $19.99, and a Deluxe Edition is available for $24.99 featuring the game, digital artwork, and the soundtrack. 

Lastly, here’s an overview, via the official Steam page:

An unlikely pair, an unforgettable journey.

An exciting new style of action adventure fusing shooting action with exploration.

A New Take on Shooting Action and In-Depth Exploration

Experience a new type of action adventure, featuring a fusion between exploration within an expansive world and highly technical twin-stick shooting. At your home base, power up the demon king Damon and make purchases. During the exploration phase, defeat enemies to complete each area. The story progresses as you alternate between the two phases.

Strategic Battles With a Vast Arsenal of Weapons and Gimmicks

Battles include both close-ranged attacks with handguns and long-ranged attacks with machine guns and more. As you explore, players can find more powerful weapons. Each boss battle allows for a strategic approach with area gimmicks.

Customization and Outfit Changes

Damon grows throughout the adventure, learning to master various weapons and skills. Customize your skills set to match your play style. Change Damon’s appearance with a variety of outfit choices.

Journey Together With Two-Player Co-Op

Take control of Damon’s canine companion to help in combat in various ways like collecting items.

Only available via local (offline play)

BlazBlue: Central Fiction is Finally Getting a New Playable Character

BlazBlue Central Fiction

Arc System Works has announced that BlazBlue: Central Fiction is getting a new playable character, which will be revealed at EVO 2026 in Las Vegas. BlazBlue: Central Fiction update producer Riku Ozawa also shared comments about the game and the new character during the Arc System Works Showcase. It’s unclear if the character will be available for BlazBlue: Central Fiction Special Edition for Nintendo Switch.

Ozawa said, “We will be adding a new playable character to the game. It’s been many years since this game released. We were able to make this new development happen thanks to the continued support of fans around the world who have kept the game alive. Truly, thank you so much.”

“The development for this additional character was just settled very recently. Normally, we should wait to make the announcement until we have footage of the character in-game. This time, however, I wanted to share with everyone that we are working on this as soon as I could, so we’ve made this announcement without gameplay footage. I’m sure you’re curious who it will be. The new playable character is a certain someone who has appeared in the main BlazBlue games. We plan to announce who this character will be during the world’s largest fighting game tournament, EVO 2026, coming up this weekend.

“We will need more time before we can show you actual gameplay footage, but the team is currently hard at work to provide something that will live up to your expectations. So, thank you for your patience. That’s all from me, thank you.”

Demons’ Night Fever is Coming to PS5, PC and Switch

Demons' Night Fever

Arc System Works and SuperNiche have announced that “raising speedrun simulation RPG” Demons’ Night Fever is coming to Nintendo Switch, PlayStation 5, and PC via Steam when it launches in 2026. A new trailer for Demons’ Night Fever was also released.

Here’s an overview of the new title, via Arc System Works:

Enemies? Allies? Kill Kill Kill! The more you die, the stronger you become! Raising RTA Simulation RPG is here!

Based on classic grid-based strategy games, this entirely new SRPG features the Peon Exploitation System—a brutal combat mechanic where you mercilessly sacrifice your own allies.

The more misdeeds you commit, the more vicious your army becomes, and the greater your advantage in battle!

Regain the lost power of the Devil, Giga Super Death, who was transformed into a baby, and crush the false god wearing a mask of justice!

Story

This is a story of another Earth, different from the one we live on.

Giga Super Death, the most wicked Devil of all, was just one step away from killing God…

when suddenly, he was transformed into a helpless baby.

Anticipating such a crisis, he had been working through the night to develop the “DEMONS’ NIGHT FEVER” resurrection program—and finally, it was time to activate it.

Was it a prank of fate, or inevitable destiny?

The one ensnared in this suspicious ritual was Killshiro Katanaka, a gloomy young man who despises the world.

Due to their aligned interests, a bizarre pact was formed.

This is the story of pure EVIL, starring the Devil himself and his newfound disciple, Killshiro.

Kill, kill, kill both enemies and allies! An unconventional strategic battle!

Exhaust all forms of evil using the Peon Exploitation System which sacrifices your allied Peons during battle!

Brutal tactics such as Kill Skills and Sacrifices that detonate your underlings with your own hands are the shortest route to victory.

The more you sin, the stronger you become! Master your base to unleash pure chaos.

Pour in the Perverse Points earned through misdeeds to build your own ultimate evil army!

Within the limited time, make full use of suspicious Abductions and Pillaging to strengthen your characters to their absolute limits.

A world that warps with every chapter! Dive into a story where no act of evil is off-limits!

Every time you defeat a chapter’s boss, the game’s situation completely transforms!

Experience the full thrill of diverse misdeeds, such as be a monster to defeat Super Rangers, be a witch to crush Magical Girls, or others!

‘Tactical Counter-Timeline RPG’ Qliphah in Providence’s Shadow Revealed

Qliphah in Providence's Shadow

Arc System Works and Unite Plus have announced Qliphah in Providence’s Shadow, a new “tactical counter-timeline RPG” for Nintendo Switch, PlayStation 5, and PC via Steam and Epic Games Store. Qliphah in Providence’s Shadow will launch on September 24 worldwide.

Here’s an overview of the game, via its store pages:

Story

Tokyo has collapsed. In a city where reality itself is eroding, grotesque entities known as Aberrations roam the ruined streets.
While working as a simple delivery boy, Souma Hoshigami is brutally attacked by an Aberration—leaving him in a fractured, ‘Half-turned’ state where man and monster fuse into one. He is rescued and taken into custody not as a citizen, but as ‘lost property’ by Rena Hizuki, a lethal investigator from the Tokyo Metropolitan Police Department’s Public Safety Department, Foreign Affairs Fifth Division (commonly known as the Public Safety Mutation Response Division).

Step into the shoes of Rena and Souma in a world choking on reality-shattering contamination. Track down ‘Tiny True,’ the demonic narcotic flooding the streets. Uncover the truth behind ‘Stigmas,’ the cursed body-carved glyphs infecting the youth. Expose the mysterious cult pulling the strings from the shadows. Engage in fast-paced, hyper-stylish combat to slice through terrifying foes and unravel the mystery of a world tearing at the seams.

Battle System

Unleash total dominance with a refreshing, high-octane combat system. Master the flow of time itself as you stack and chain devastating skills to obliterate your enemies with massive, satisfying combos.

The Timeline Innovation

Predict. React. Intercept. The combat interface features a dynamic, timeline-driven gauge that exposes the exact timing and nature of incoming enemy attacks.

Use this timeline to program your own skills, shatter enemy offensives, and take complete control of the battlefield. Slow down time or pause the action at any moment to analyze tactical forecasts, track cooldowns, and execute precise strategies. Whether you are delivering a punishing counter-attack or slipping buffs into the narrow gaps of an enemy’s onslaught, victory is determined by your strategic intellect.

Master the Speed of Combat

While the timeline offers deep, strategic contemplation, the combat scales with your skill. As you master the mechanics, the gameplay transforms into an aggressive, adrenaline-fueled experience that rivals pure action games! Will you play with relentless aggression, or stay cool and intellectual to dissect formidable bosses? Choose your combat style, slash through bizarre threats with unparalleled flair, and conquer the ultimate anomalies.

Immersive Voice Acting

Experience a fully voiced, gripping narrative that drags you straight into the heart of the crisis.

Cutting-Edge Visuals

Immerse yourself in a vibrant, cel-shaded art style paired with custom, unsettling shaders designed exclusively to bring the horrific nature of the Aberrations to life in spectacular, bone-chilling detail.

Searing Soundtracks & Themes

Ignite your battle spirit with a pulse-pounding opening theme and an electrifying lineup of in-game insert songs that will elevate your gaming experience to new heights.

Early Purchase Bonus
    • Bonus Skins for Rena and Soma
    • Extra Battle: Voidfall
      • The Extra Battle “Voidfall” is scheduled to be sold separately at a later date.