Dead by Daylight Adds Jason Voorhees on June 16

Dead by Daylight Adds Jason Voorhees on June 16

Behaviour Interactive has announced that it will add Jason Voorhees from the Friday the 13th franchise as a new killer in Dead by Daylight on June 16. He will be available in the game’s Public Test Beta on May 26. 

For the last several years, Behaviour Interactive has been unable to add the character due to copyright issues and the existence of a dedicated Friday the 13th game. Now, ten years after Dead by Daylight‘s initial launch, players will finally be able to play as one of the most iconic characters in horror history. Over the years, Dead by Daylight has included characters from other famed horror franchises. This includes Resident EvilSilent HillAlienChucky, Nightmare on Elm StreetStranger Things, Alan Wake, Tokyo Ghoul, and most recently, Five Nights at Freddy’s

Check out the trailer teasing Jason Voorhees in Dead by Daylight below:

Dead by Daylight is available now on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PC. The Steam page describes Dead by Daylight as follows:

Trapped forever in a realm of eldritch evil where even death is not an escape, four determined Survivors face a bloodthirsty Killer in a vicious game of nerve and wits. Pick a side and step into a world of tension and terror with horror gaming’s best asymmetrical multiplayer.

Survivors play in third-person and have the advantage of better situational awareness. The Killer plays in first-person and is more focused on their prey.

The Survivors’ goal in each encounter is to escape the Killing Ground without getting caught by the Killer – something that sounds easier than it is, especially when the environment changes every time you play.

EXSTETRA Remaster is Coming to PC, PS5, Switch and Switch 2

Exstetra remaster

FuRyu has announced that the remaster of fantasy RPG EXSTETRA will launch on July 30 for PC via Steam, and the game is also coming to Nintendo Switch, Nintendo Switch 2, and PlayStation 5 at a later date. The EXSTETRA remaster will be available with English, Japanese, Traditional Chinese, and Simplified Chinese language options.

Here’s an overview of the game, via the official Steam page:

A fantasy RPG where a kiss saves the world.

EXSTETRA is set in “Amazea,” a Tokyo fused with another world and fated for destruction.

It tells the story of Ryoma, a high school student who rises as the chosen savior, a “Prisma,” to confront the coming end of the world.

Along the way, Ryoma discovers candidates to become “Prisma Knights,” who share the same destiny of saving the world. By awakening them with his kiss, he sets out on an adventure together with his companions.

STORY

Just kiss——

Kiss is the only way to save two worlds destined for ruin.

Set in “Amazea,” a Tokyo fused with another world and fated for destruction, this is the story of a battle in which you become the chosen savior, a “Prisma,” and fight to save two worlds from the brink of annihilation.
The only way to save the world is a kiss—

WORLD

The story takes place in “Amazia,” a Tokyo fused with another world and is burdened with a doomed fate.

This beautiful yet decadent world is brought to life through the artwork by tokyogenso.

Witness for yourself the transformed city such as Shibuya and Akihabara, now merged with another world.

BATTLE

The only way to save the world… is a kiss!

Fight against the end of the world alongside the Prisma Knights.

EXS

As the savior ; “Prisma,” the protagonist is the only one capable of absorbing the energy known as “EXS” by defeating enemies.
“EXS”, the source of power in this world, can be shared with the Prisma Knights—his allies—through a kiss.

The Power of a Kiss

The act required to share “EXS” is a kiss.

A kiss awakens the Prisma Knights and serves as the key to fighting together as companions.

Enchant

“Enchanting” is a system that allows players to grant various abilities and special effects to equipment.

It is a vital element in gaining the upper hand in battle, and gathering materials while maintaining the optimal setup is the shortest path to victory.

*This product was developed based on EXSTETRA, originally released in 2013. Some specifications differ from the original version.

Coffee Talk Tokyo Review – Warm Vibes, Missing City

Coffee Talk Tokyo Review

Coffee Talk built its reputation on a simple promise: a warm drink, a quiet night, and people who need someone to listen. Toge Productions has stretched that promise across two games and six years, and now Coffee Talk Tokyo packs the late-night counter into a suitcase and flies it east. The trip was fine, but I came away with more reservations than I expected to.

The Legacy Of The Franchise

Coffee Talk Tokyo Title

For anyone walking into the series for the first time, a little context helps. Coffee Talk is the work of Toge Productions, an Indonesian studio/publisher that built its niche in narrative comfort games long before “cozy” became a genre tag. The original Coffee Talk arrived in 2020 and set the template: a rainy alternate-history Seattle where elves, orcs, succubi, and humans shared the same late-night counter, and where the gameplay was less about mixing drinks correctly than about hearing people out.

Co-creator Mohammad Fahmi‘s voice shaped that tone of quiet empathy, and his passing in 2022 turned the franchise into something the team has continued in tribute as much as in sequel form. Coffee Talk Episode 2: Hibiscus & Butterfly, which followed in 2023, expanded the cast and the recipe book while keeping the formula deliberately intact.

Tokyo is the first entry to pick up the shop and move it. New city, new ensemble, new folklore on the customer list with ghosts and yokai, but essentially the same counter, the same listening, the same debatable belief that the most interesting thing a game can do is be a visual novel. The story is self-contained; you don’t need the earlier games to follow it, though they’re worth your time if you end up liking what Coffee Talk Tokyo is doing.

What The Game Offers

You’re behind the counter of a small Tokyo café that stays open after the trains stop running. The occasional very tired salaryman drifts in, orders something, and starts talking. You pour his weird request to the best of your ability and sometimes fail miserably to deliver the simplest of drinks. You learn how to combine the right ingredients to push a conversation somewhere it might not otherwise go. That’s the whole loop, and Coffee Talk has never pretended to be more of a game than a vibe.

That “vibe” the series is known for is mostly intact. The lo-fi soundtrack from returning composer Andrew “AJ” Jeremy does what Coffee Talk music always does by settling into the background until you realize you’ve been using it as BGM for an hour instead of playing. Pixel art portraits carry expression moderately well, and the ambience that anchored the original Seattle setting translates cleanly to Tokyo.

Coffee Talk Tokyo Community

The café itself feels lived-in, and the regulars build a believable little community around it. When the writing leans into smaller, character-scale problems, like an aging man pushed into retirement and crossing paths with a startup kid following flashy and questionable trends, Coffee Talk Tokyo hits the contrasts the city is known for.

The ensemble works better than the individual characters do. As a group, the regulars build a believable community of what feels like mostly western immigrants around the counter; the cadence of who shows up, who knows whom, who’s avoiding whom, all of that lands. But the people inside that community too often feel built around an idea the writers wanted on the menu rather than written as a person who happens to carry it. That gap between “community I believe in” and “characters being walked through topics” is something I kept feeling throughout my time with the game. Multiple endings and branching responses give the game more replay weight than the runtime suggests, even if the branches rarely change the destination by much.

But Tokyo is where I personally have to push back the most. I live here. The game advertises itself as a Tokyo story, and while Tokyo absolutely is an international city full of expats, immigrants, and foreigners building lives in a place that isn’t always built for them, Coffee Talk Tokyo ends up feeling more foreign than the city it’s named after. Colorful, flashy character designs drown out almost any sense of the subcultures Tokyo is actually famous for.

There’s no otaku texture, no neighborhood specificity, nothing that suggests the writers spent long nights researching in Koenji or Gotanda. What I got instead felt closer to a TikTok or Instagram-shaped vision of what diversity in Tokyo looks like, with vivid, immediate, and surface-level thoughts. Keep in mind, I’m not asking for fewer immigrants or more Japanese characters. I’m asking for better balance, and for the title to truly show Tokyo for what it is.

Coffee Talk Tokyo Immigration

The writing itself has the same imbalance. The game is better when it’s quiet, and that says a lot about a game whose entire purpose is talk. When it tries to make sure you’ve understood a character, it overcorrects. One early scene packed multiple references to a single character trait into a short exchange in a way that read less like character voice and more like virtue signaling. The script makes sure you’ve registered the trait rather than trusting you to. The same instinct shows up elsewhere: characters drop life details that feel less like reveals and more like topic-bingo, and other characters lob obvious setup lines to walk a conversation toward a predetermined beat that is, again, not very Tokyo. Stacked together, it’s impossible not to notice the pattern, and the intended depth gets harder to feel the more you see the seams.

What You Get From The Coffee

The drink-making is, to me, what should have been the core of the game. The experimentation loop is satisfying, figuring out an ingredient combination that fits the conversation, the customer, the moment, is the kind of small, reward-on-instinct mechanic, but the UI fights you. You don’t do anywhere near the amount of drinks you should for a drink-making game, which makes experimentation feel riskier; you will probably not touch the coffee machine for another half an hour.

Coffee Talk Tokyo Float

Selectable elements aren’t always visually obvious, and the friction undercuts the discovery feeling the system is built around. The Tomodachill social feed has the same clunkiness, as notifications and flow never quite settle and feel purposeless. It’s still a nice atmospheric touch. The mechanics deserve better presentation and presence than they get. And while we’re here, there is no regular milk. Just soy! I don’t know what to do with that information, but it bothered me, so it goes in the review.

Coffee Talk Tokyo Soy

The familiar Coffee Talk gripes are still here. Drink-making remains mechanically thin if you’re not in the mood for it. The game absolutely expects you to either experiment patiently or pull up a recipe guide to see everything. None of this is new, and Tokyo doesn’t try to solve it. Toge Productions has clearly decided the formula is the formula, and your tolerance for that decision will set your ceiling on the game. There’s an endless mode if you’re very invested in the game, but I failed to find the desire to dive deeper.

Less Coffee, More Talk Gets Old After A Third Time

Coffee Talk Tokyo Topic

Coffee Talk Tokyo is nothing new. The atmosphere is warm, the cast is there, the soundtrack is honest, and the late-night-café fantasy is as effective as it’s ever been. But the Tokyo angle is the swing the franchise needed to take, and it lands closer to “city as a cash grab” than “city as a character,” which bothers me as someone who lives here. Combined with writing that tells when it should show, and a UI that doesn’t quite respect the mechanic it’s serving, Coffee Talk Tokyo is a comfortable continuation rather than the leap forward I was hoping for. I’d still pour someone a cup and sit down with it, but I’d want them to know the second half of the title is doing less work than the first.

Disclaimer: Toge Productions provided a Nintendo Switch copy of Coffee Talk Tokyo for review purposes.

Earth Defense Force 6 is Getting a Physical Release from Limited Run Games

Earth Defense Force 6

Limited Run Games will release physical editions of D3 Publisher’s Earth Defense Force 6 for PlayStation 4 and PlayStation 5 later this year. Pre-orders for physical Earth Defense Force 6 Standard and Collector’s Editions will open at the Limited Run Games Store on May 29 at 10:00 a.m. EDT and close on June 28 at 11:59 p.m. EDT.

Earth Defense Force 6 is available now for PlayStation 4, PlayStation 5, and PC via Steam and Epic Games Store.

Lastly, here’s an overview of the game, via Limited Run Games:

Live the future of despair.

Story:

The year is 2024 AD. Mankind has won the long battle against the unknown invaders. The enemy Primers are now gone and peace has returned to Mother Earth. However, the population has shrunk to 10% and the world was on the verge of collapse. The survivors fought against the remaining threats while trying their best to continue their recovery. Three years passed in the year 2027. In a new world without hope, the time has come to once again resist the fate of the Earth.

Save the future of Earth in the new world.

The identity of the invader that has long tormented Earth is finally revealed. A chain of deep despair that strikes in a devastated world for the first time in the series…But your presence as a soldier of the EDF will lead humanity to the greatest joy. Now you must face it with courage and wisdom.

The largest volume in the history of the series. Supports online co-op play.

The largest number of missions and weapons ever included. All missions support online co-op play for up to four players. Offline co-op play is also available in split-screen mode. Take control of four different soldier classes and fight alongside real EDF members from across the country.

DLCs Included: 

      • Wing Diver Support Device: Reverse Core Type N
      • Air Raider Piloted Weapons: Powered Exoskeleton Nix Metal Coat
      • Ranger Piloted Weapons: Blacker No. 6

Made in Abyss: Mezameru Shinpi Anime Film Gets a New Teaser Trailer

Made in Abyss: Mezameru Shinpi

Kadokawa has released a new teaser trailer for the Made in Abyss: Mezameru Shinpi anime film, which will premiere in theaters on October 23 in Japan. Made in Abyss: Mezameru Shinpi is part of a three-film trilogy for the Made in Abyss anime series.

Masayuki Kojima is returning to direct the new Made in Abyss anime at the studio Kinema Citrus. What’s more, Hideyuki Kurata is in charge of series composition, and Kazuchika Kise and Yuka Kuroda are returning as character designers. 

Additional staff members include: 

  • Design Leader: Takeshi Takakura
  • Art Directors: Osamu Masuyama, Teru Sekiguchi, Asaki Nakamura (Inspired)
  • Color Key Artist: Miyao Yamashita
  • Compositing Director of Photography: Tsunetaka Ema (T2 Studio)
  • Editing: Masayuki Kurosawa
  • Sound Director: Haru Yamada
  • Sound Effects: Tōru Noguchi
  • Music: Kevin Penkin
  • Music Producer: Hiromitsu Iijima
  • Music Production: IRMA LA DOUCE
  • Music Production Collaboration: Kadokawa

The returning cast members include:

  • Mariya Ise as Reg
  • Miyu Tomita as Riko
  • Shiori Izawa as Nanachi
  • Misaki Kuno as Faputa
Made in Abyss Key Visual
©つくしあきひと・竹書房/劇場シリーズ「メイドインアビス」製作委員会

In January 2023, Kadokawa announced that a third season of the Made in Abyss anime series was in the works, continuing from where the second season, Made in Abyss: The Golden City of the Scorching Sun, left off. Moreover, Made in Abyss Season 3 is expected to adapt the Capital of the Unreturned and Curse Fleet arcs.

Made in Abyss: The Golden City of the Scorching Sun premiered in July 2022. The anime aired weekly into September 2022, covering Riko and the crew’s journey in the sixth layer of the Abyss. HIDIVE currently streams the first two seasons of Made in Abyss in English, and the anime was previously streamed on Crunchyroll.

Story of Seasons: Grand Bazaar (PS5) Review – The Bazaar Expands

A few months ago, I had the opportunity to try out Story of Seasons: Grand Bazaar. It was one of the many titles that I played for Nintendo Switch 2 here at Final Weapon, and I had such a good time with it that it even made my own personal Top 10 list of 2025. However, the version we’ll be having a look at today is the PlayStation 5 version, which releases at the end of May. So join me as we take a trip to Zephyr Town once again.

The Forgotten Bazaar

In Story of Seasons: Grand Bazaar, our story begins with one lone flyer you spot on a bulletin board. The flyer mentions how this one little town called Zephyr Town is looking for a farmer to move into their village. Seeing this as an opportunity to get away from all the city hustle, you decide to pack your bags and see what the town has to offer.

Upon your arrival, you meet the mayor of this town, Felix, who tells you about how this is a town known for its landmark windmills. This is also a town that was once home to a bustling bazaar, where people from both nearby and faraway towns would come to have a look at the wares. Sadly, because the previous farmer decided to leave on a journey, Felix was unable to maintain it, and it slowly fell into decay. Still, he is confident that with your help, the bazaar can gloriously stand on its feet once more! And there you have it: the main objective of Story of Seasons: Grand Bazaar. It’s a simple goal, but still a journey that will require a lot of work.

Open for Business!

Screenshot of Story of Seasons: Grand Bazaar showing the Bazaar filled with items, and the player selling each of them.

Now, how do you start getting the Bazaar back up, you might ask? Well, this, of course, starts with your very own stall. Every Saturday, you’re able to sell your items to any interested customers. Your stall can be opened in two different shifts: The morning shift from 10 AM to 1 PM and the afternoon shift from 3 PM to 7 PM. In-between those hours, you can also visit the other stalls and buy various things such as materials, house upgrades, crop seeds, and much more.

After the Bazaar closes, Felix will gather everyone in the Bazaar plaza the next day to discuss whether the Bazaar has met the conditions to be promoted to the next rank. You start at Rank 1, the aptly titled Local Bazaar, and you must sell a given amount of Gold to be promoted. Then, as your rank increases, more and more people from afar start to show interest in setting up their own stall, which usually requires that the player fulfil a certain quest. While the story will conclude when you’ve reached Rank 7, World Bazaar, it is possible to increase this rank even further, all the way to 99.

When it comes to the Bazaar, it can be fun to plan out your sales throughout the week, especially when you have to consider the trending items that change every season. This is because trending items have a higher price that they can sell, and customers are more likely to buy them. There was, however, something that bothered me a bit. A huge chunk of items are exclusive to the Bazaar stalls. For instance, while you can buy seeds at any time from Miguel’s general store, a staggering amount of items are locked behind the Bazaar, forcing you to wait until next Saturday to even obtain those items.

This can be a bit annoying for certain quests in-game, because I also found out that this “randomness” carries over to some shops, such as the animal and pet shops, having a different selection of animals each time. Now, this can be frustrating for several reasons, but the biggest one is that if you need a certain item from a specific animal? Well, then you’re at the mercy of RNG. Granted, this is a game where there’s no time limit to complete anything, so it isn’t like a race, but I was very surprised at how easy it can be to drive yourself into a corner, waiting for the next Bazaar day to finally get that one item you need. 

Decisions, Decisions…

Screenshot of Story of Seasons: Grand Bazaar showing the player protagonist and a character named Jules talking. The textbox says "The way your eyes lit up during my explanation made me get carried away, I think."

Zephyr Town is home to a variety of different villagers, and they each have their own unique personalities. Just like its predecessors, you can give a gift to a villager once a day, and steadily grow your bond with them. Once you reach a certain threshold, you will be able to view special cutscenes that will give you insight into that character’s backstory. You can also marry whoever you want, regardless of their gender, a trend that I hope continues for future titles in the series in 2026. Something that was also added for the first time in the series was the addition of full voice acting in both English and Japanese, which adds a lot of immersion to the game.

As you increase your bond, there will be moments when you will be “locked” from increasing your bond until certain conditions are met. For the most part, this usually means that you need to do the request that will be asked of you, or if it’s a proposal, the person you choose might just say that you need to deepen your relationship with someone else. For example, for your proposal to Gabriel, the town artist, you’ll be required to deepen your bond with the mayor.

A good thing is that this is not something the game arbitrarily decides on a whim; it actually gives you a pretty good reason why. This sort of functionality was also on the original Grand Bazaar game from the DS, so it’s nice to see this being implemented. In addition to this, you can confess your love to as many people as you want, and there is no consequence in dating more than one person. It’s just that whoever you ultimately propose to will cause the others to become your “best friends” instead of your “newfound love”.

Not Much Has Changed

In my Switch 2 review of Story of Seasons: Grand Bazaar, I commented on how the game had some performance issues while docked, but those issues were not as prominent in handheld mode. Well, with the PS5 version, the game maintains a consistent frame rate, and I didn’t have any problems with its performance. However, I hesitate to call the PS5 platform the one suited for games of this type. Ever had that feeling when you play a game on a handheld, and you just go: “Wow, this feels right at home on the Switch”, or “this is a perfect game to play on my Steam Deck”? It’s what I felt when I was playing this version.

Now, there are ways you can play the PS5 on the go, such as the PlayStation Portal or Sony’s Remote Play app, but the additional latency you get isn’t worth it. I was playing on a big screen TV for the majority of the time, and occasionally used Remote Play to boot up and progress a bit. But yeah, Story of Seasons: Grand Bazaar just doesn’t feel like the type of game I would get a PS5 specifically, especially when the PC version doesn’t require a beefy setup, or how the game is available on the first-gen Nintendo Switch.

Still a Great Game, But Better on Handheld

Story of Seasons: Grand Bazaar is still a title that does set a new standard for when it comes to remaking these classic experiences from the DS era, and I’m glad that it’s making its way to more platforms than just PC and Nintendo Switch. Still, perhaps due to my own experiences with farming sims on the PS5 in general, I can’t help but just recommend that you instead opt for the Nintendo Switch or PC versions of this title.

If your only consoles are a PS5 or an Xbox, I can see the appeal in maybe playing such a title on those. But this is truly a game that feels like it is more suited for handheld devices, where you can just take it wherever you want, and be able to tend to your crops and animals.

Disclaimer: Marvelous provided a PlayStation 5 copy of Story of Seasons: Grand Bazaar for review purposes.

The Apothecary Diaries Palace Chronicles Gets a New Teaser Trailer

The Apothecary Diaries Palace Chronicles pre-register

CTW Inc. has released a new teaser trailer for The Apothecary Diaries Palace Chronicles featuring voice-overs from Maomao (VA: Aoi Yuki) and Jinshi (VA: Takeo Otsuka). Pre-registration for The Apothecary Diaries Palace Chronicles is also available now, and thus far, pre-registrations have surpassed 100,000 in total. Players will earn Ticket x50 and Tea x20 at launch, and if 200,000 pre-registrations are met, players will also earn recruitable character Xiaolan for free. 

In The Apothecary Diaries Palace Chronicles, players can train Maomao and take on various cases and dilemmas taking place in the palace and pleasure district. Players can enjoy fully illustrated characters like Jinshi, Gyokuyou, and many more from the anime. As Maomao’s career grows and her palace rank advances, players will have more allies and cases at their disposal. Players can also collect ingredients and brew medicine with other players in co-op.

In addition, The Apothecary Diaries Season 3 will premiere in October 2026 with a two-cour run. The third season’s second cour will follow up in April 2027, and a new original anime film was announced for December 2026. What’s more, the new anime film includes a new story written by Hyuganatsu.

Hyuganatsu has been writing the original light novel series with illustrations by Toko Shino since October 2011. Nekokurage launched the manga adaptation in Square Enix’s Monthly Big Gangan magazine in May 2017.

Lastly, here’s a synopsis of the series, via Crunchyroll:

Maomao lived a peaceful life with her apothecary father. Until one day, she’s sold as a lowly servant to the emperor’s palace. But she wasn’t meant for a compliant life among royalty. So when imperial heirs fall ill, she decides to step in and find a cure! This catches the eye of Jinshi, a handsome palace official who promotes her. Now, she’s making a name for herself solving medical mysteries!

The Eccentric Doctor of the Moon Flower Kingdom Manga Gets Anime Adaptation

The Eccentric Doctor of the Moon Flower Kingdom

Kadokawa has announced that Tōru Himuka’s The Eccentric Doctor of the Moon Flower Kingdom manga will be getting an anime adaptation. To celebrate the announcement, Himuka revealed a new illustration, and a new promotional video was also released.

©ひむか透留/KADOKAWA/月華国奇医伝製作委員会

The cast of the anime includes:

  • Rina Hidaka as Koyō
  • Takeo Ōtsuka as Keiun
  • Taito Ban as Shingdam
  • Shōya Chiba: Shiei

Koichiro Kuroda is directing The Eccentric Doctor of the Moon Flower Kingdom anime at Studio Elle, and Risa Mizuno, under the pen name Aki Mizuki is handling the series scripts. Akira Ono is designing the characters. Hozumi Gōda is directing the sound, and Shiho Terada is composing the music with Highway Star producing the music.

Tōru Himuka began serializing the manga in Kadokawa’s Asuka magazine in 2018, and Kadokawa is publishing the 15th volume on May 22. Seven Seas will publish the 13th volume on June 23.

Lastly, here’s a decription of the series via Seven Seas publishes who publishes the manga in English:

The doctor’s medicinal bath is at the height of prosperity against illnesses and injuries in the Moon Flower Kingdom. During the crown prince Keiun’s regional inspection, a young girl named Koyō successfully completes an astonishing “suture surgery” right in front of Keiun’s eyes. Swirling conspiracy, suspicious beliefs, and deep-rooted traditions… Together with encouraging friends, medical doctor Koyō and crown prince Keiun confront various challenges in their country in this Chinese-style imperial medical fantasy.

The Iceblade Sorcerer Shall Rule the World Season 2 Premieres in October

The Iceblade Sorcerer Shall Rule the World

A newly launched website for the anime adaptation of Nana Mikoshiba’s The Iceblade Sorcerer Shall Rule the World (Hyōken no Majutsushi ga Sekai wo Suberu – Sekai Saikyō no Majutsushi de Aru Shōnen wa, Majutsu Gakuin ga Nyūgaku Suru) light novel series revealed that the second season will premiere in October.

©御子柴奈々・講談社/「冰剣の魔術師が世界を統べるⅡ」製作委員会

Junya Enoki, Iori Saeki and Akira Sekine will be reprising their roles as Ray White, Amelia Rose and Ariane Olgren. Masahiro Takata will once again be directing the anime, and is also handling the series scripts, and serve as sound director. Zero-G is now animating the series replacing Cloud Hearts. Other scriptwriters include Tomoko Shinozuka and Takahito Ōnishi. Mariko Kawamoto is handling the character design.

Norihito Sasaki launched the manga adaptation on Magazine Pocket in June 2020, and ended in January 2024. The manga’s 16th and final volume shipped in April 2024. The first season of The Iceblade Sorcerer Shall Rule the World premiered in January 2023. Fans can watch the anime in Dub or Sub on Crunchyroll.

Mikoshiba’s original story launched on the Shōsetsuka ni Narō website in October 2019. The light novel series debuted in July 2020. Kodansha publishes the light novels in print in Japan.

Lastly, here’s an overview of the series via Kodansha USA Publishing who licenses the manga:

The Arnold Academy of Magic is a school for the elite…and Ray White is just your ordinary guy. In fact, he doesn’t seem particularly skilled with magic at all, and is a bit of a klutz. Which is why he has nothing to do with the rumor that one of the great magicians, the Iceblade Sorcerer, is a member of the incoming class…right?

Victoria of Many Faces Anime Trailer Previews Ending Theme Song

Victoria of Many Faces

The staff for the upcoming anime adaptation of Syuu and illustrator Nanna Fujimi’s Victoria of Many Faces (Tefuda ga Ōme no Victoria) light novel series released the first promotional video. The promotional video previews the ending theme song “En no Tsuki” by three-piece band KI_EN.

©守雨/MFブックス/手札が多めのビクトリア製作委員会

The cast of the Victoria of Many Faces anime includes:

  • Chika Anzai as Victoria
  • Shion Wakayama as Nonna
  • Yōhei Azakami as Jeffrey

Nobukage Kimura is directing the anime at Studio DEEN. Naohiro Fukushima is overseeing the series scripts, and Mina Ōsawa is designing the characters for animation. Frontier Works is credited for the original work planning.

Newly announced staff members include:

  • Sub-Character Designers: Keika Ōtsuka, Sayuri Sakimoto, Yuri Naminoue, Mana Matsumura
  • Prop Design: Yabomi
  • Color Key Artist: Mizuki Nakagawa
  • Art Director: Si Man Wei
  • Compositing Director of Photography: Ren Zhou Li
  • Editing: Megumi Uchida
  • Sound Director: Satoshi Yano
  • Sound Effects: Hidemi Tanaka
  • Sound Production: Bit Grooove Promotion
  • Music: Moe Hyūga
  • Music Production: Kadokawa
  • Animation Producers: Takayuki Saitō, Naoki Sakai

Syuu released the Victoria of Many Faces novel on the Shōsetsuka ni Narō website in December 2021, with the latest update released in February 2022. Kadokawa published the third novel volume in print in January 2024.

Komo Ushino is drawing a manga adaptation, which launched on Kadokawa’s Flos Comic website in December 2022. Yen Press is also publishing the manga adaptation in English.

Yen Press publishes the manga in English and describes it as follows:

Victoria’s peaceful, everyday existence has begun! Ever since she retired from the espionage world, Victoria’s been living as a civilian, just like she’s always dreamed of. But her past as a spy is hard to run from—even though she turned her back on danger, it can’t stop danger from finding her! So when she meets Nonna, a young girl totally on her own in the world, Victoria has to decide what’s truly important to her…peace, or her new friend?