TEVI Announces New Fauna Arcade DLC

CreSpirit have announced an upcoming DLC for TEVI, titled Fauna Arcade, which will release on June 25. The DLC will be available on PC through Steam, though whether consoles will also receive it is yet to be confirmed.

TEVI first released in November 2023 on Steam and Nintendo Switch, while console releases on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S followed in 2024. It was developed by CreSpirit, GemaYue, and Ein Lee and published by CreSpirit and Neverland Entertainment. TEVI is a 2D bullet-hell platformer with Metroidvania exploration elements.

CreSpirit describes the Fauna Arcade DLC as follows (via Gematsu):

A new chapter unfolds. The adventure begins anew. A distant land with mystery. Unleash new abilities. Combat evolves. New maps. New story. New challenges.

After tireless investigation, Tevi has followed a crucial lead and set out once again! This time, their destination is Rabina Island—a mysterious land far beyond the borders of Az.

In TEVI: Fauna Arcana, Tevi travels to this enigmatic island to search for a missing companion. Along the way, players will reunite with allies to confront the threats lurking on the island and gradually unveil the secrets of an ancient holy land…

The trailer for Fauna Arcade is available here:

The Steam page uses this description of TEVI:

The protagonist Tevi is nimble and agile, wielding both her trusty dagger and an oversized wrench for dishing out melee damage in style. Alongside her, companions Celia and Sable manifest as two floating orbitars, ready to unleash a variety of ranged offensive and supportive magic in battle. Adapt your combat style to suit any situation and bring down foes with flashy, dazzling combos!

Every boss fight is a unique challenge requiring different strategies to tackle, all while you dodge their attacks and look for openings to counter-attack. As bosses change phases, their attack and bullet patterns become increasingly challenging, and they can even unleash devastating special moves. Continual offense can put bosses into a vulnerable BREAK state, during which you can deal massive bursts of damage.

Yoshi and the Mysterious Book Review – Strange Creatures and Where to Find Them

It feels like it has been quite a while since we last saw a game dedicated to Yoshi on the Nintendo Switch. I mean, Yoshi’s Crafted World came out in 2019, but that’s seven years ago now! The last time I touched a game where Yoshi was the main protagonist was probably Yoshi’s New Island on the Nintendo 3DS.

When it comes to the Mario universe, so to speak, if you asked me who my favorite character was, I would undoubtedly say Yoshi is at the top of that list. As part of the series’ 40th anniversary celebration, Nintendo announced several titles, and one of them was Yoshi and the Mysterious Book, exclusive to the Nintendo Switch 2 system, which also marks his debut on Nintendo Switch 2. So let’s open the pages of this book and discover its quirky creatures.

A Talking Encyclopedia

One day, as Bowser Jr. was walking around Bowser’s castle, he spotted a curious book on top of a huge pile. After paging through its pages, he sees a very beautiful-looking bird depicted in it, and an illustration that looks very similar to the island where the Yoshis live. Curious, he attempts to take the book there to find out more, but after he grabbed the magnifying glass that started to dangle from the book and peered into it, he ends up getting sucked inside its pages. This causes his Clown Car to crash-land on the island, alongside the book.

The Yoshis all gather to find out where he crash-landed, and in doing so, the book wakes up, introducing himself as Mister Encyclopedia, or Mr. E for short. According to him, his pages are chock-full of information about all sorts of strange little creatures, but he does not seem to be able to read or understand what they are. And that’s where Yoshi can help. By diving into his pages, Yoshi will be able to fill out details about those creatures and satisfy Mr. E’s dream of finally understanding the creatures that live within him to become the ultimate encyclopedia. And hey, maybe we can find out what happened to Bowser Jr. in the meantime.

It’s Research Time!

To start things off, in Yoshi and the Mysterious Book, you’ll use Mr. E’s magnifying glass to pick a creature that’s walking around in one of its many chapters. Afterwards, you’ll dive into the natural habitat where said creature can be found, and begin your study. You’ll be asked to do all sorts of things with this creature and see how it will react. This can range from ground pounding it, having it hop on Yoshi’s back, or in many cases, attempting to gobble it up to see how it tastes. For every new discovery you make, it will be jotted down as a Note.

Every stage will contain one main objective that must be completed in order for your exploration to finish. For the most part, it doesn’t take too long, with each stage taking me roughly 5 to 15 minutes maximum to complete its main objective. But even after clearing it, there is still a lot more you can learn about the creature. By collecting a currency known as Tokens, you can spend them on hints in case you’re stuck on how to trigger certain discoveries, or you can use them to “predict” a discovery you have not found yet. In fact, some stages will have you go back to them later, with discoveries that can be made with your newfound knowledge.

This game features some of the most fun platforming levels I’ve come across in a while, but there are some that can be a bit of a miss at times. Honestly, the biggest issue I had was how there are certain discoveries that become completely inaccessible until you restart a stage. Normally, that wouldn’t be too much of an issue, especially given that you’re expected to replay them, but this can happen even with the main objective. While pressing “Start Over” won’t cause the game to undo your existing progress, it’s still very frustrating to have to start over an entire stage just because of this specific solution it’s expecting. Considering “discovery” is a major theme, I would’ve loved if puzzles had multiple solutions, or at least were more lenient on what could be perceived as valid.

One thing that must be said is that initially, I thought the game was very short, because in just 10 hours of playing, I had already rolled the staff credits, so I thought that was it for the main game. But I was met by a sizeable post-game that feels double the size of that in the main story, with new creatures and tons of discoveries for you to find out. Of course, the definition of a short game is something that is rather subjective, but I would say that this is a game that will deliver quite a bit of content for you to enjoy.

Name Your New Discovery… Within Reason

Yoshi and the Mysterious Book will feature many returning enemies from the Mario franchise, but it will also have some new ones for you to find. After you complete a stage’s main objective, you’ll be asked to name the creature. You can either let Mr. E “suggest” a name for you, or you can type a name yourself. I say “suggest” in quotes, but in practice, he will only suggest one name. However, if you choose to name it yourself, you have a 10-character limit to work with. I would sort of understand this limit for Japanese, but English? Well, you might have to get really creative with abbreviations. Still, that didn’t really bother me as much.

A surprising thing is that it appears that Nintendo decided to reconsider and backpedalled on what they did in Tomodachi Life: Living the Dream, because Yoshi and the Mysterious Book features a profanity filter that will prevent you from using that kind of inappropriate language, with a “This name can’t be used” error pop-up appearing if you try to name a creature with a swear. I can’t say I understand why they decided to implement a filter on this single-player experience, but I digress. It’s still really fun to come up with some names, especially when I didn’t really like the pun made by Mr. E’s suggestion.

Now, I generally don’t like nitpicking on a game for its graphics, but after playing through some stages, I couldn’t help but feel that the performance does leave something to be desired, even when considering the fact that this is a title exclusive to Nintendo Switch 2. I’ve had many instances where the frame rate seemed to drop significantly, in particular when a stage is loading, and I feel like it had dropped significantly with a specific enemy in Chapter 4. It’s not the type of performance that makes the game unplayable, of course, but I hope they can fix this in a patch.

A Cute Experience Filled With Joy

Yoshi and the Mysterious Book is a cute experience that I had a lot of fun playing. Discovering and naming new creatures, solving puzzles, and playing a game centered around Yoshi since the 3DS days was just my idea of a fun week. And when I thought I was done analyzing the creatures that lived inside of Mr. E’s pages, the game finds a way to drag you in even further. While some stages do have some rather obtuse solutions to their puzzles, it’s still a cute and fun experience that I enjoyed from start to finish.

Disclaimer: Yoshi and the Mysterious Book was reviewed on Nintendo Switch 2.

Forza Horizon 6 Review – An Incredible Must-Play Racing Game Worth the Hype

Forza Horizon 6

Nearly 14 years ago, the Forza Horizon series cracked the code on what was becoming a stale racing game genre at the time. Forza Horizon is only getting more grand with each entry, and there’s no better way for Forza Horizon 6 to make an impact than going to the location that fans have been clamoring for ever since the series began: Japan. This entry is the definitive Forza Horizon experience across gameplay, features, cars, music, and vibes, and there’s so much to unload and unpack into what makes this game great.

Forza Horizon 6 begins just like its predecessors—in spectacular fashion as you race in various vehicles before getting behind the wheel of the 2025 GR GT Prototype. You’re a driver making their debut in the sixth Horizon Festival, which returning DJ Scott Tyler describes as a long-time coming for Horizon drivers, both in-universe and to the player racing down the streets. After experiencing blistering high speeds in some of the vehicles Forza Horizon 6 has to offer, you can finally customize your driver avatar and begin qualifying for the Horizon Festival alongside fellow drivers Mei Hasegawa and Jordan Chambers, the two main supporting characters. From there, you’re given access to the many streets, twists, inclines, and secrets that await in what could be Forza Horizon’s most engaging sandbox yet.

Forza Horizon 6 is the Open-World Japan Racing Game We Needed

Tokyo isn’t as vast as I would have wanted it to be in Forza Horizon 6, but I can’t deny that the developers at Playground Games and Xbox Game Studios crafted something special here. Tokyo feels alive with locations full of pedestrians and traffic populating its main streets, and the surrounding regions are rich with sights and scenes that only Japan can produce. The Horizon Festival atmosphere is thoroughly in the air while racing the narrow streets of Japan, but Forza Horizon 6 also encourages players to venture off the beaten path and spend time with Mei, Jordan, and other supporting characters in fun “day jobs,” street and touge races, and other optional content found throughout the game.

Of course, the main goal of Forza Horizon 6 is to make a name for yourself and get that Golden Wristband to become a Horizon Legend, but there’s so much to experience that will eat up your time. Horizon Festival races will be unlocked and show up on the map as you progress. Similarly to Forza Motorsport, each race is centered on a specific type of vehicle and performance class, such as sport cars, hyper cars, and off-road cars. Forza Horizon 6 certainly leans into the car-collecting aspect of racing games, which I certainly appreciate as a lifelong Gran Turismo and Forza fan. The gameplay is highly refined but robust enough to make you feel the weight and identity of each car you drive, too.

There are various regions to explore, which are all full of speed traps, jumps, drift zones, destructible mascots and XP boards, and cars for sale. Head up north, and the Tokushima region awaits with winding streets perfect for touge battles. Stay south in Tokyo to engage in night racing scene, and you can also head to the Daikoku parking lot to showcase your tuner. There are plenty more examples of the robust open-world, and Forza Horizon 6 crams content into every nook and cranny of its setting. Even after getting my Golden Wristband, I feel like the game is only just getting started. This isn’t just content for the sake of it—all of it is really fun and rewarding.

I appreciate how simple and easy Forza Horizon 6 is to play while still maintaining the simulation elements that makes Forza so great. You can race and earn the Golden Wristband by collecting and using cars at their stock settings without upgrades, but if you want a more personalized machine with the decals and performance metrics you want, you can do just that at your garage. In short, your racing sim experience with Forza Horizon 6 is as much as you want it to be. I personally found a lot of enjoyment driving cars at stock and trying to perfect racing lines, and the difficulty settings add some challenge to each race, making each win even more satisfying.

Forza Horizon 6 certainly strikes a happy medium between arcade and simulation in gameplay, but the sim elements will definitely make itself known as you race across different terrain. It’s subtle, but you can make out the difference between racing on some of the closed circuits found throughout Japan versus racing on normal streets, especially during rainy conditions. When it comes to snow and dirt, they’re worlds apart in terms of control, but that makes racing in Forza Horizon 6 feel fresh and varied as you progress. I think there’s still some tweaks and adjustments to traction and handling to make the game feel even better and more faithful to the performance of certain cars, but Playground Games did a great job for launch.

Forza Horizon 6 is a beautiful and optimized game, but there’s more to it than just visuals—it’s the impressive sound design and music. The Horizon Festival really does feel like a party, and its vibes are, for lack of a better word, immaculate. The soundtrack of Forza Horizon 6 is beyond incredible and might be the best in the entire series with hits by Ado, Calvin Harris, Linkin Park, Hikaru Utada, Kensho Ono, Rise Against, Creepy Nuts, ONE OK ROCK, and so many more artists. It’s felt like an eternity since racing games have had such a diverse and stacked music selection. Whether its city pop, future funk, or hard rock, there’s always a tune in Forza Horizon 6 that keeps you locked in, and I think that’s important in nailing the overall presentation of the game. The personalities for each radio station are also excellent as expected.

In addition, the Skill system is just as fun as ever with a variety of skills to pull off in Skill Chains, including all-new skills exclusive to Forza Horizon 6. The more Skill Points you accrue, the more perks you can unlock in each car’s Skill Tree to boost the amount of Skill Points you can earn from it and unlock additional rewards like Credits and Wheelspins. As you race across the open world, you can also see the cars of other players as they race in real-time, which become silhouettes as you approach to avoid head-on collisions. You can perform LINK Skills by performing the same skills they perform, further boosting your Skill Chain with some impromptu cooperation. 

Your Time is Always Well Spent

Forza Horizon 6 is full of incentive in every minute, since you’re always progressing something. At first, the game can feel overwhelming due to how vast the map is, but the game eases you in by starting out in Tokyo and spreading out races into surrounding regions as you complete showcase events and unlock wristbands. When you get into a cadence of racing in events and tackling various challenges, Forza Horizon 6 has you hooked for good. 

The game gives you so many opportunities to find cars out in the wild via the returning Barn Find system and Treasure Car hunts, and in general, it’s really rewarding experience. If you’re breezing through races, you can up the difficulty in the settings in order to earn more credits, just like in prior Forza entries. It’s so easy to earn money and unlock new cars, and that’s certainly by design considering there are more than 600 cars to discover, photograph, customize, and collect.

Virtually everything you do in Forza Horizon 6 is tied to a level system. As you complete milestones, win races, collect cars, and explore Japan, you’ll level up your general Horizon Festival level to earn rewards like wheelspins, which give you a random chance of earning more money, cars, and cosmetics. This is the same system from past Forza Horizon games, but there’s some additions that make it extra rewarding.

In addition to the many achievements and milestones you can unlock while working toward getting better wristbands, there’s a Discover Japan leveling system that’s tied to the many side activities and races outside of the Horizon Festival. Discover Japan is an initiative that Mei and the supporting characters participate in to showcase Japan and history while celebrating car history and putting on fun races. It’s essentially a separate progression path you can level up, and there’s a slew of interesting side stories and associated activities to complete. 

Discover Japan is definitely one of the most surprising features of Forza Horizon 6, and I’m so grateful that the stories here are actually engaging and fun to play through. The characters are believable with no cringe in sight, unlike those found in some of Need for Speed’s more recent entries. That being said, story elements aren’t a main focus of Forza Horizon as a series, but in Forza Horizon 6, there’s just enough that makes this rendition of Japan feel alive.

Like previous entries in the series, you’ll be able to play with friends in co-op and multiplayer in Horizon Festival and Discover Japan events, but there’s even more to do in Forza Horizon 6. Alongside Horizon Festival and Discover Japan is Horizon Play, a suite of online game modes with its own leveling system. In addition to Horizon Racing and Drift modes, you can build custom races with CoLab features, participate in Shared World Meetups, and compete in fun game modes like “The Eliminator” battle royale, Hide & Seek, Touge Showdown championships, and the stock-only Spec Racing mode.

I’ve only dabbled in Horizon Play for a few matches so far, but it can be just as fun and rewarding as the main game. You’ll earn XP in Horizon Play and earn Badges for every 10 ranks, up to level 100, so there’s a good progression incentive besides the rewards. Every rank up to level 25 grants Horizon Festival Points toward the next Wristband, so those wanting to play the game with friends will get a lot out of Forza Horizon 6 in the game’s early to mid-game portion.

The Festival Playlist Series is already one of my favorite features of Forza Horizon 6, since it gives even more legs to an already sprinting game. With the Festival Playlist Series, players can enjoy championships and other single-player content with certain criteria attached to them, such as usage of cars in a certain performance class. Festival Playlist Series is updated over time with all-new and exclusive rewards that can be obtained by simply playing the game, and I can see myself playing its content regularly after playing everything that the base game offers.

If this isn’t enough, Forza Horizon 6 even offers customizable garages for player houses, allowing you to personalize your home base away from races. As you progress and level up Horizon Festival and Discover Japan, you will be able to buy housing to unlock exclusive perks and unlock some more features. Not only can you customize the garage, but you can visit other player’s garages and download shared layouts. 

This is in addition to “The Estate” you unlock early in the game, so you’ve got plenty of locations to showcase you cars. The Estate is notable since it has its own EventLab toolset, so you can customize and build out the surrounding area how you see fit, within limitations of course. Like garages, The Estate can be customized to your liking, and you can also invite friends over to it.

These particular features make up the upgrade EventLab suite, which now allows you to build anywhere in the world and collaborate with others in “CoLab.” Although custom creation is not my forte in games, Forza Horizon 6 does offer an impressive toolset that should be respected. There’s a Challenge Creator, automatic grid positioning for races, and Undo and Redo features, so it appears that many quality of life improvements and features that Forza fans were asking for are now here.

Forza Horizon 6 is a Racing Masterpiece in the Modern Era of Gaming

Forza Horizon 6 is exactly the racing game I needed, and it’s a reminder that open-world racing games with incredible music, a stacked car roster, and fun gameplay are the recipe for success. Funnily enough, it’s a recipe that was repeated time and time again in the past, but it’s one that was forgotten well into the era of the live-service chase. Not only does Forza Horizon 6 have an effective answer to the live-service question, but it’s truly content-rich and engaging single-player racing game first and foremost. Forza Horizon 6 is a refreshing racing game with vibes that are unmatched by any other racing game out there right now.

The music is electric and exciting, the gameplay is almost perfect across all the terrain types, and the visuals and sounds are stunning in day and night cycles. From the amazing car sounds to the realistic-but-forgiving handling model, Forza Horizon 6 is an iterative work in a celebrated series, but it’s one that still manages to stand out tremendously in all that it offers. Whether its off-roading in the mountains or street racing in the city, you’ll have a good time in Forza Horizon 6. If you enjoyed playing those iconic racing games from back in the day like Need for Speed: Underground 2 and Most Wanted, Forza Horizon 6 is the game that will remind you that there’s talent out there capable of making greatness once again in this storied genre.

Forza Horizon 6 is available now for Xbox Series X|S and PC via Windows (Microsoft Store) and Steam, and a PlayStation 5 version is set to release at a later date.

Disclaimer: Xbox provided a Steam key of Forza Horizon 6 Ultimate Edition for review purposes.

Tetris 99 54th Maximus Cup Features Yoshi and the Mysterious Book Theme

Tetris 99 54th Maximus Cup

Nintendo has announced that the Tetris 99 54th Maximus Cup will feature a theme inspired by Yoshi and the Mysterious BookTetris 99 54th Maximus Cup will be held from Friday, May 29 at 12:00 a.m. PDT to Monday, June 1 at 11:59 p.m. PDT, and players who compete in online battles in Tetris 99 mode and collect at least 100 event points will unlock the new in-game Yoshi and the Mysterious Book theme. Event points awarded based on rank achieved in each battle you compete in during the event.

 

Yoshi and the Mysterious Book launched on May 21 for Nintendo Switch 2 for $59.99 digitally via the Nintendo eShop and $69.99 physically.

Here’s an overview of the game, via the Nintendo eShop:

Play as Yoshi and discover quirky creatures in the pages of a talking book named Mr. E!

Mr. E. needs Yoshi’s help to remember all about the creatures living inside his pages. Open him up, explore each habitat, and experiment to learn about the creature that lives there. What does it do? What does it taste like? How does it interact with its environment? How will it react if you smash it, carry it around, or give it a piece of fruit? There’s only one way to find out!

Make discoveries, collect Stars, and…hey, what’s Bowser Jr. doing here?!

As you try new things with each creature, you’ll naturally make discoveries, clear courses, collect Stars, and unlock more pages to explore. You can even give each critter a name!

But what’s this? Bowser Jr. is also popping up in these habitats?! What could he be up to?

Tetris 99 is available now for Nintendo Switch Online members.

Street Fighter 6 DLC Character Ingrid Gets New Outfit 3

Street Fighter 6 Outfit 3 Ingrid

Capcom has announced that Outfit 3 for Street Fighter 6 DLC characters Ingrid, Sagat, C. Viper, and Alex will release on May 28 alongside the release of Ingrid.

As previously announced, Ingrid is the final DLC character for Year 3 Character Pass. Here’s a breakdown of Ingrid’s abilities:

  • Sun Crests: Ingrid infuses herself with the power of the sun up to four times to imbue her attacks with additional hits, range, and follow up options.
  • Sun Shot: Ingrid shoots a dazzling ball of light in front of her that briefly pauses before launching at a different angle or speed depending on the button pressed and how long it is held.
  • Sun Flare: Ingrid shoots a beam of light forward with both heavy and light versions that respectively spend or gather Sun Crests for combo options.
  • Solar Burst: A downward beam of light Ingrid projects diagonally while in the air. Like Sun Flare, the light version stores a Sun Crest and the other versions use Crests for amplified properties.
  • Sun Rise: A spinning attack with light, medium, and heavy variants that can open up powerful combo opportunities.
  • Sun Veil: A counterattack that nullifies incoming damage and knocks the attacker down. While it can absorb projectiles, it won’t stop Super Arts or any attacks that hit multiple times.
  • Vanishing Sun: A short-range teleport with three different destinations to confuse opponents while attacking or create distance on defense.
  • Shining Sun: Ingrid’s Level 1 Super Art Sun where she attacks with a series of magical kicks.
  • Order of the Sun: Ingrid’s Level 2 Super Art allows her to fire a beacon of light into the sky and depending on the button pressed, a shower of solar power rains down upon her foes.
  • Cosmic Ray: Ingrid’s Level 3 Super Art gives a glimpse of her ultimate power as she fires an energy beam capable of reaching opponents even on the other side of the screen.

Street Fighter 6 is available now on Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam

‘The Making of Dragon Quest VII Reimagined’ Video Released

The Making of Dragon Quest VII Reimagined

Ahead of Dragon Quest Day on May 27, Square Enix released a new 10-minute video titled “The Making of Dragon Quest VII Reimagined.” The Making of Dragon Quest VII Reimagined features producer Takeshi Ichikawa, director Masato Yagi, and scenario writer Sayaka Takagi as they discuss the creation of the remake.

Dragon Quest VII Reimagined launched on February 5 for Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam and Microsoft Store, and a demo is available now. A physical Collector’s Edition will be available featuring a Ship in a Bottle figure, Slime Plush, Steelbook, and more. Moreover, the Digital Deluxe Edition includes a unique costume for playable character Ruff and three paid DLC packs. Digital purchases include a Slime Shield specific to each platform as well.

Final Weapon reviewed Dragon Quest VII Reimagined and gave it a 4/5 score, noting that the game is “still as grand an adventure as it was 25 years ago, mostly. The ‘Reimagined’ moniker bleeds down to the refined art style, remixed combat mechanics, and streamlined main quest.”

Dragon Quest VII Reimagined doesn’t have an upgrade path from Nintendo Switch to Nintendo Switch 2, however. In addition to no upgrade path, there are no save data transfers between the Nintendo Switch and Nintendo Switch 2 versions of Dragon Quest VII Reimagined. Download codes for in-game bonuses will also be tied to their respective versions. In addition, save data bonuses from Dragon Quest I & II HD-2D Remake are also tied to Dragon Quest VII Reimagined’s respective versions.

Cyberpunk: Edgerunners 2 Anime Expo 2026 Panel Announced

Cyberpunk Edgerunners 2 AX 2026 panel

Studio TRIGGER and CD Projekt Red have announced that a Cyberpunk: Edgerunners 2 panel will be held at Anime Expo 2026 on July 3 at 7:30 p.m. PDT from the Crypto.com Arena. The Cyberpunk: Edgerunners 2 Anime Expo 2026 panel will be hosted by Danny Motta and feature director Kai Ikarashi, showrunner Bartosz Sztybor, executive producer Saya Elder, and other special guests.

Although David is dead, Night City lives on, and Cyberpunk: Edgerunners 2 focuses on a new story with a new cast of characters. Kai Ikarashi will direct the series, Kanno Ichigo will design the characters, and Masahiko Otsuka is responsible for the screenplay adaptation. Cyberpunk: Edgerunners 2 will build off of the world of Night City, but it will have an all-new 10-episode standalone story.

The anime’s announcement post describes the series as follows:

Cyberpunk: Edgerunners 2 is in production! It presents a new standalone 10-episode story from the world of Cyberpunk 2077— a raw chronicle of redemption and revenge. When the world is blinded by spectacle, what extremes do you have to go to make your story matter?”

 

This past October, Aniplex of America released the Cyberpunk: Edgerunners anime on a complete Blu-ray disc set in North America. The Blu-ray’s limited edition includes a new jacket illustration, a book of the storyboard of episode 10, a second anniversary poster, and a cel-style sheet.

Nioh 3 Update 1.06.00 is Now Available

Nioh 3 update 1.06.00

Koei Tecmo has released Nioh 3 update 1.06.00 with adjustments to the Stone of Penance, the Crucible and Crucible weapons, completion rewards, and much more. Nioh 3 update 1.06.00 also makes various bug fixes.

Read up the patch notes for Nioh 3 update 1.06.00 below, via the game’s official website:

Nioh 3 Update 1.06.00 Patch Notes

PlayStation 5 / Steam

Adjustments Regarding the Stone of Penance
  •  Made changes so that enemies take more elemental damage and Ki affects human enemies differently while using the Stone of Penance.
  •  Made adjustments so that areas outside the Crucible will have the same drop rate increase as the Crucible while using the Stone of Penance.
  •  Made it easier for pieces of equipment of Lv. 161 or higher to drop while using the Stone of Penance.
  •  Increased the amount of gold acquired while using the Stone of Penance.
Other Adjustments
  •  Decreased the frequency of guard being used by some human enemies.
  •  Decreased the Health of some enemies in the Battle Scroll Within Time Everlasting.
  •  Made changes so that Crucible weapons also drop in Lesser Crucibles.
  •  Increased the selling price of divine equipment.
  •  Added completion rewards, one of which will include an item of divine rarity, for clearing an enemy base, Lesser Crucible, Myth, or Master mission again when recalling memories or recalling memories with a status enhancement in the Shogun’s Journey.
  •  Added completion rewards, one of which will include an item of divine rarity, for clearing an enemy base or Lesser Crucible again when recalling memories with a status enhancement in Shogun’s Journey.
  •  Made adjustments to the completion rewards to make it easier to obtain an item with a high +value when clearing an enemy base or Lesser Crucible again when recalling memories with a status enhancement in the Shogun’s Journey.
Bug Fixes
  •  Fixed an issue that sometimes caused the guard input to fail if the player took a lethal amount of damage just after guarding with the Samurai weapons the spear and odachi.
  •  Fixed an issue that sometimes prevented the player from performing a Grapple against the boss Honda Tadakatsu even if his Ki had dropped to 0.
  •  Fixed an issue preventing certain enemies in the Battle Scrolls Within Time Everlasting and Gathering of the Greats from dropping equipment.
  •  Fixed an issue occurring when the host of an online multiplayer session enabled Stones of Penance, where the guest’s Stone of Penance information would not update in their play records under certain conditions.
  • Made other minor bug fixes.

PlayStation 5

Bug Fixes
  •  Fixed an issue where the Selection Settings controls and the Help controls conflicted on certain screens like the Blacksmith menu, making it impossible to use the Selection Settings feature.

Steam

Bug Fixes
  •  Fixed an issue that sometimes caused the game to crash if the player left-clicked with the mouse to cause the cursor to move in the Equipment Appearance menu.

Nioh 3 is available now for PlayStation 5 and PC via Steam. Final Weapon reviewed Nioh 3 and awarded it a 4/5 score, noting that the game offers some of the best action and boss fights in the Nioh series. A free demo is also available now, and the physical Nioh 3 Treasure Box Edition is available at the NIS America Store. Fans can also stream the Nioh 3 Original Soundtrack on major music streaming services.

Final Fantasy X – House Grooves Album Releases on July 22

Final Fantasy X

Square Enix has announced that the Final Fantasy X – House Grooves album will be released on July 22 for 3,300 yen (tax included) in Japan. The Final Fantasy X – House Grooves album will be released in Europe and North America as well, with pre-order links going live in all three regions soon. 

Square Enix lists the album and describes it as follows on the official website

Beautiful, ephemeral melodies fade into a deep ocean of echoes

The second installment of the hit arrangement House Grooves is now on sale. This arrangement album features songs from FINAL FANTASY X with deep house reverberations. This carefully created 12-song album lets you relive your days with the most memorable tunes from the game in vivid floor sound. Give yourself an unforgettable experience that is both fresh yet familiar.

Featured Artists

      • Lonely Boy / DJ Synthesizer / Kai Saruwatari / HAIOKA / JT Donaldson / Awoke VS Electrobrain /Christian Dinh Gulino / Ai Kakihira / me-mai / Andreas Saag / Michinobu Takarada / Terry McGowan

Track List

      • Prelude
      • This Is Your Story
      • Thunder Plains
      • Macalania Woods
      • Phantoms
      • Wandering
      • Zanarkand
      • Besaid
      • Sight Of Spira 〜 A Fleeting Dream
      • Hum Of The Fayth
      • Auron’s Theme
      • Fight With Seymour

Square Enix recently opened pre-orders for new Final Fantasy X 25th anniversary merchandise, including the Zanarkand Compilation Album, the Yuna Wedding Dress Playmat, and various display stands. Fans can pre-order their desired Final Fantasy X merchandise at the Square Enix Store. This is in addition to previously announced merchandise celebrating the 25th anniversary of Final Fantasy X, such as 25th Anniversary Visual Art Book -Eternal Spira-, a new plush collection, the -Eternal Calm- LP Vinyl Set, and so much more.

Final Fantasy X is available on modern platforms, including PlayStation 4, PC (Steam), and Nintendo Switch, in the Final Fantasy X/X-2 HD Remaster collection.

Historie Anime Trailer Reveals Cast Members

Historie

The official website for the upcoming anime adaptation of Hitoshi Iwaaki’s Historie manga revealed the first promotional video, key visual and the additional cast members. In an earlier announcement, it was revealed that Nobunaga Shimazaki will play the main protagonist Eumenes, and the anime will premiere in January 2027.

©岩明均・講談社/「ヒストリエ」製作委員会

The new cast members include:

  • Ryōta Suzuki as Hieronymous
  • Kazuya Ichijō as Hieronymous (the elder)
  • Yūko Kaida as Telesilla
  • Wataru Takagi as Charon
  • Satoshi Tsuruoka as Hecateus
  • Anri Katsu as Thrax
  • Tsuguo Mogami as Aristotle
  • Miki Kariya as Perialla
  • Seiyū Fujiwara as Nicogenes
  • Junya Enoki as Tolmides

Iwaaki launched the Historie manga in Kodansha’s Afternoon magazine in October 2004, and 12 compiled book volumes have been released to date. The manga is still ongoing, and over 4.7 million copies are in circulation. Historie has won various awards during its serialization, including Best General Manga at the 49th Kodansha Manga Awards in 2025.

Kodansha publishes the manga in English on K MANGA and describes the story as follows:

After shocking the world with Parasyte, Hitoshi Iwaaki is back with a series he’s been aching to tackle since even before his pro manga debut! A historical epic set in ancient times, Historie tells the story of Eumenes, a young man with quick wits and a vast destiny to fulfill. In time, he’ll become a famed army commander and personal secretary to Alexander the Great—but the road to this glory is fraught with danger…