Truck-kun is Supporting Me from Another World?! Launches on July 29

Truck-kun is Supporting Me from Another World?!

Frosty Pop and Strange Scaffold have announced that arcade-style vehicle action game Truck-kun is Supporting Me from Another World?! launches on July 29 for Xbox Series X|S and PC via Steam

Here’s an overview of Truck-kun is Supporting Me from Another World?!, via Steam:

BUCKLE UP AND DRIVE FOR HER LIFE!

Carissa Ward was all set to start her new job as the VP of marketing–until YOU hit her with your truck and transported her consciousness to a world of fantasy and magic! Rather than accept her fate, gathering a party and going on a journey of growth and self-discovery, Carissa uses all her knowledge of anime tropes and Japanese RPGs to find a different path:

Unrepentant vehicular manslaughter.

Pressed into the service of the newly-incarnated buff anime elf, you’ll speed your magic delivery truck to complete objectives across two worlds, running over pedestrians, sending them to another world as Truck-kun, and helping Carissa power up a Galactic Gate with the stars you generate together. The Skeleton King waits on the other end of the great divide, and the only way Carissa is getting home is to take a Scroll of Resurrection from his weird, dead, bony hands.

Good luck!!!

FEATURES

      • Dodge cops, make deliveries, and smash through objects in the chaotic small town of Wenvale, USA!
      • Complete objectives across two worlds to power up a Galactic Gate with stars and unlock a subversive, heartwarming story rooted in our love for anime.
      • Run over pedestrians to turn them into monsters Carissa can slay for stars and XP. It’s fine! Don’t worry! Stop thinking about it!!
      • Energetic, ska-inspired soundtrack by award-winning composer David Mason (DredgeCreepy Redneck Dinosaur Mansion 3).
      • A giant, screaming man whose meat you can legally drive through.

Marathon Season 2 Available Now, Overview Trailer Released

Marathon Season 2 Overview Trailer Released

Bungie has released an overview trailer for Marathon season 2, which is available now on PlayStation 5, Xbox Series X|S, and PC via Steam. The season adds the new Night Marsh zone, a new runner named Sentinel, and more. 

The full list of new inclusions in Marathon season 2 are as follows:

  • New Zone: Night Marsh
    • New Mechanics
    • New Combatants
    • New Area: Upper Complex
  • Night Vision Tools
    • Flashlight
    • Signal Flares
    • Vector Grenade
    • Darksight Scope
    • Vector Rounds
  • New Sentinel Shell
    • A defensive shell that can use abilities to fire grenades out of the air and harness greater defense against explosives and close-combat encounters. He also utilizes a snare mine and the ability to track nearby enemies. 
  • New Weapons
    • DS4 Battle Pistol
    • KKV-9SD Pistol-Frame SMG
  • New Equipment
    • Frost Mine
  • Cradle System
    • Adjust and increase individual Runner stats, such as strength, recharge, dexterity, support, and resistance. 
  • Vault Size Increased
  • Faster Faction Progression
  • Highest-Complexity Contracts Streamlined
  • Reduced Upgrade Salvage Requirements
  • Reach VIP Levels Through Average Levels of Play

Check out the overview trailer for Marathon season 2, as well as a cinematic trailer, and developer insights video, below:

Overview Trailer

Cinematic Trailer

Developer Insights

Lastly, Marathon is available now on PlayStation 5, Xbox Series X|S, and PC via Steam. More seasons are planned, and promise to add some of the following adjustments:

  • Making the game less grindy, more rewarding. 
  • Improvements to UI/UX, matchmaking, end game meta, playing as solos/duos, etc.
  • New fun and mind-bending content: new and updated zones, Runner shells, new combatants, weapons, loot, and more.
  • More engaging progression.
  • Pure PVP, PVE, and PVP-lite experiences.
  • Further experimental queues support.
  • Duos for Season 2 with a rotating Duos queue.
  • PVE and PVP-Lite mode experiments in season 2.
  • Expanding the max size of your Vault and increasing faction progression rates in Season 2.

Fire Emblem Engage Manga is Ending Soon

Fire Emblem Engage manga

Kazurou Kyou’s official manga adaptation of Nintendo and Intelligent Systems’ Fire Emblem Engage RPG is ending soon, according to Kyou’s official X (formerly Twitter) account.

The Fire Emblem Engage manga by Himedol!! mangaka Kazurou Kyou depicts the story of protagonist Alear, who is male in the manga. Chapter 1 of the manga covers Alear’s awakening and arrival at Somniel. Somniel serves as his base of operations in the Nintendo Switch game. Fire Emblem Engage manga chapter 2 introduces Alfred, the first prince of Firene and brother of princess Céline. Readers may note some differences between the events of the game and manga while reading the first volume and beyond.

 

The manga is in serialization as a monthly series via Saikyo Jump and the Shonen Jump+ online manga service since March 2023. Shueisha has released seven compiled book volumes thus far. All chapters appear to be free on Shonen Jump+. Unfortunately, the manga is not available to read or purchase in English officially. 

Lastly, Fire Emblem Engage is available now for Nintendo Switch. Final Weapon reviewed Fire Emblem Engage and gave it a 4.5/5 score, noting that the game is “a fantastic entry in the long-running strategy RPG series, offering a fun and enjoyable story with some of the best gameplay the series has to offer. New and old fans alike have a spectacular title in front of them that will be fondly looked upon for years to come.”

MOUSE P.I. For Hire Update 1.1.0 is Out Now

MOUSE P.I. For Hire Update 1.1.0

PlaySide and Fumi Games have released the version 1.1.0 update for MOUSE P.I. For Hire on PC via Steam with a slew of performance improvements and changes. The version 1.0.6 update for MOUSE P.I. For Hire is also available now on consoles, including Nintendo Switch 2, with similar bug fixes and improvements. 

Read up on the patch notes for MOUSE P.I. For Hire update 1.1.0 below, via Steam:

MOUSE P.I. For Hire Update 1.1.0 Patch Notes

Quality of Life

  • Improved performance and optimization pass across the game.
  • The Flashlight is now rebindable across all platforms.
  • Updated the unlock requirements for the following achievements and implemented retroactive unlocks for players who have already met these for:
    • ‘Misfortunes of the Missing Magician’
    • ‘Smoked Cheese and Mirrors’
    • ‘Burdens of Blue Betty’
    • ‘Tinsel Boulevard’
    • ‘Secrets of the Shrew Shortage’
    • ‘Our Lesser Brothers’
  • Players can no longer unintentionally skip acquiring the following:
    • Double Jump in the ‘Mouseburg Opera’ level
    • Grappling Tail in the ‘Tinsel Ave’ level
    • Portable Freezer in the ‘Bandel’s Mansion’ level
  • The Detective Brush (directional helper) in ‘Fart Harbor’ has now been updated to better highlight the path to the player.
  • The Film Grain Effect setting now correctly works in-game.
  • Updated ammo placement across levels.
  • Adjusted the damage rate, projectile timings, cooldowns and spawn rate of enemies for the final boss fight in the ‘Curdsville’ level.
  • Added a direct link to the MOUSE: P.I. For Hire Discord and Customer Support Website in the Main Menu.

Bug Fixes

General
  • Swapping to the Portable Freezer and shooting before the swapping animation finishes will no longer have the chance to crash the game.
  • Improved save handling to ensure the game does not incorrectly crash when attempting to load a corrupted save.
  • Fixed several crashes that could occur when entering and exiting levels.
  • Resolved an issue where D-Namite could appear invisible as the player attempts to throw it.
  • Resolved an issue where quick-throwing D-Namite could result in the player being blown up.
  • Multiple newspapers can now be purchased from the store in the ‘P.I. Office’ level without the game freezing.
  • Resolved an issue where the player could get stuck when trying to exit the area in the room with the first Save Point in the ‘Der Harzerburg’ level.
  • Fixed an issue where doors could incorrectly re-open in ‘Vaudeville’ when the player reloads saves.
  • Compass marker now updates correctly after pinning all collected clues from the ‘Vaudeville’ level.
  • The miniboss ‘Brawn Hilda’ now paths correctly in the arena in the ‘Mouseburg Opera’ Level.
  • Removed a blocker in the ‘Clergyrow’ level, where doors would not open when entering through the secret entrance on the side of the building.
  • Resolved an issue where some doors would not open on the ‘Tinsel Ave.’ level following a previous hotfix update.
  • The player will now only be able to enter the Keyboard Rebinding Settings if a keyboard is connected.
  • Resolved an issue where the player could be softlocked during the Baseball Minigame and the game would not accept any input.
  • The player will now be able to correctly enter and exit the Baseball Minigame during the banning phase and not enter a state where they are locked out of re-entering the minigame.
  • Resolved an issue where laser attacks would persist after defeating the boss in ‘Bandel’s Laboratory’ level.
  • The boss in ‘The Old Subway’ level will no longer collide with the gate when entering the arena, ensuring the gameplay camera can now be used correctly by the player.
  • Updated collisions in the ‘Wallop Bay’ level that could result in the player being stuck in geometry.
  • Removed an invisible teleport point that players may trigger in the ‘Curdsville Nuthouse’ nuthouse level.
  • Fixed an issue where enemies could get stuck during the drawbridge arena in the ‘Quagmire’ level if enemies were killed too close to spawning doors.
  • Resolved an issue where riding the elevator in ‘The Depths’ could softlock the game.
  • Removed an invisible collision from vents in the ‘Western Backlot’ level that could result in the player being stuck.
  • Fixed various points that the player could be softlocked by entering different rooms in the ‘Curdsville Nuthouse’ level.
  • Player will no longer be softlocked when reloading a save in the ‘Secret Show’ level wherein the quest would not trigger.
  • The player can now drink a Health Bottle or eat Cheese while holding quest items, such as in the ‘Tinsel Ave.’ and ‘River Fever Line’ levels.
  • All shields will now appear correctly when fighting ‘Ze Professor’ boss in the ‘Fart Harbor’ level.
  • Fixed music not playing correctly across the ‘Bandel’s Mansion’ level.
  • Removed a white flash that appears on screen when skipping the cutscene during the final boss fight in the ‘Der Harzerbug’ level.
  • Resolved an issue where the player could not eat Cheese during the final boss fight in the ‘Der Harzerburg’ level if the player held the maximum number of Cheese.
  • Shotgun enemies throughout the game will now correctly deal damage to the player.
  • Resolved the sound distortion that can occur across various in-game menu sliders.
  • The compass will no longer appear backwards on the HUD.
  • The player will now no longer have the chance to get stuck when talking to NPCs across the game.
  • The player will no longer be able to rebind multiple movement actions to the same input.
  • The player will no longer be able to enter a softlock state when exiting the Crime Wall in some cases.
  • When exiting the Key Rebinding screen, if the player did not save, it will now default to the previous settings.
  • The Notebook will no longer appear empty when re-booting the game if the language is set to Traditional Chinese.
  • Fixed an issue where the player could become invincible after cutscenes end.
  • Fixed various occlusion issues across levels where the player could see out of the world.
  • Fixed various collision issues across all levels where the player could fall out of world.
Quests
  • The player will now correctly see the icon directing them to the ‘P.I. Office’ level when required to pin clues onto the Crime Wall.
  • Quest Items and NPC’s will no longer disappear when restarting the ‘Fart Harbor’ level.
  • When collecting the Hellrazor in the ‘???’ level, the gate to progress will now always open.
  • The Carnival Vendor for the dynamite minigame in the ‘Secret Show’ level now always appears correctly, allowing the player to progress through the level.
  • The ‘Explore the Mansion’ Quest in the ‘Far Wetlands’ level now correctly clears from the quest log once the objectives are met.
  • The player will no longer be potentially trapped in the Sewer’s Room while completing the ‘Shrewd Shrews’ Quest in ‘The Depths’ level.
  • The ‘Give Chase’ quest objective now correctly clears after completing the ‘Western Backlot’ level.
  • The ‘Hold your nose and cross the quagmire’ quest objective now correctly clears after the player meets the conditions in the ‘Quagmire’ level.
  • The ‘Get your stash from Little & Big’ quest objective now correctly clears after the player meets the conditions in the ‘Burned Office’ level.
  • The player will now always be able to interact with the door after defeating the ‘Judge Fatale’ miniboss in ‘The Reel Deal’ level and continue the quest.
  • The ‘To Catch a Mockingmouse’ quest now correctly triggers after handing in the Quest Item to the NPC in the ‘River Fever Line’ level.
  • The ‘Friends in Deep Places’ side quest is now completable if the player restarts the level.
  • Side quest indicators for ‘Poster Girl’ and ‘Behind the Nuts’ will no longer be missing when in the ‘P.I. Office’ level.

Platform Specific Changes

PC
  • Implemented Alpha Widescreen support for PC platforms. Players will now be able to play MOUSE: P.I. For Hire in widescreen.
    • Note: This is an Alpha Feature as weapons and first-person animations are still hand-drawn for a 16:9 frame, so there may be a hard edge visible for some weapons and animation sprites. To support ultrawide in full without these drawbacks, every weapon and animation will need to be redrawn to properly scale to the ultrawide perspective, and this will take some time.
  • Fixed an issue where changing movement bindings would not update when driving Jack’s car around the Mouseburg Overworld and in the Lockpicking Minigame.
  • The default Field of View (FOV) value is now set to 90 on PC Handhelds, instead of 105.
  • Added the ability for keyboard rebinding on PC Handhelds if a keyboard is connected.
  • Skipping cutscenes on PC Handhelds will no longer result in situations where the audio will continue with a black screen.
  • Resolved an issue where pressing the ‘ESC’ key before the newspaper animation ends causes the player to softlock.
  • The player will correctly be able to continue the quest in the ‘Vaudeville’ level after taking the photo in Bandel’s green room.
  • The player will correctly unholster their weapon when leaving the bar in the ‘Clergy Row’ level.
  • Resolved an issue where discarding unsaved settings may result in the game screen resolution being set to the lowest setting.
  • Reduced the likelihood that save corruption may occur across PC platforms.

MOUSE P.I. For Hire released on April 16 for Nintendo Switch 2, Nintendo SwitchPlayStation 4PlayStation 5Xbox OneXbox Series X|S, and PC via Steam.

Mina the Hollower Reaches 300,000 Copies Sold

Yacht Club Games has confirmed that Mina the Hollower has sold 300,000 copies worldwide in just three days following the game’s May 29 launch. The sales update comes just days after Yacht Club studio co-founder and director Sean Velasco told Bloomberg that he was thrilled about the game’s critical reception.

Mina the Hollower is available now for $19.99 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via Steam.

Lastly, the Steam page describes the game as follows:

Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets. Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious music. Encounter a cast of bizarre characters, search out secrets in an array of exotic locales, and illuminate the omnipresent darkness in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!

Features
      • Hauntingly authentic 8-bit visuals in the style of Game Boy Color, refined for the modern era.
      • Modern touches abound: detailed animation, widescreen visuals, and rock-solid controls!
      • Leap, dodge, and burrow through the ground to battle monsters or navigate the world.
      • Lash at foes with your trusty whip, Nightstar- or choose from an arsenal of weapons, each with a totally different move set.
      • Discover and utilize a reliquary’s worth of unusual Sidearms to gain the advantage in combat.
      • Collect and equip Trinkets to acquire a variety of exotic effects. Level Mina up to suit your unique playstyle.
      • Electrifying MSX-style soundtrack by chiptune virtuoso, Jake Kaufman.
      • Descend into the depths of madness with a bone-chilling, yet heartwarming tale inspired by Victorian Gothic horror.
      • Explore a huge, dark world brimming with secrets, challenging battles, and interconnected level design.

R-Type Dimensions III Outlines ‘Comprehensive Improvement Initiative’

R-Type Dimensions III

ININ Games and Tozai Games have released a statement regarding its “comprehensive improvement initiative” for R-Type Dimensions III, which is based on player feedback regarding important concerns for the release. 

R-Type Dimensions III launched on May 19 digitally for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam. The game’s physical editions have been delayed to August 11 due to “global production challenges.” The Collector’s Edition has been delayed to winter. 

Get the full message from ININ Games and Tozai Games below:

Listening to the Community

Our goal has always been to create a collection that honors the legacy of R-Type and celebrates one of gaming’s most iconic shoot-’em-up franchises. We take that feedback seriously and accept responsibility for addressing it.

A Community-Guided Improvement Process

Since release, our teams have carefully reviewed player reports, reviews, and discussions. Based on this feedback, we have identified several improvements and fixes that will be implemented in a series of upcoming patches.

The first update is currently planned for mid-June, with additional updates to follow at the beginning of July and mid-July. Rather than rushing out isolated fixes, our goal is to address the concerns raised by the community comprehensively.

To help us achieve this, the Steam version will serve as the primary platform for testing and validating improvements before they are rolled out more broadly. We are also inviting experienced members of the hardcore R-Type community to participate directly in the feedback and verification process. Their expertise and passion for the franchise will help us ensure that the changes we make truly address the issues being discussed.

In addition, we are reaching out to content creators and community voices who have provided critical feedback, with the goal of involving them in the process wherever possible. Constructive criticism is an important part of making the game better, and we welcome the opportunity to work together.

Expanded Internal and External Quality Assurance

To strengthen our validation process moving forward, we are conducting a renewed round of internal and external quality assurance. This effort will involve additional testers from multiple regions, including Japan, and experienced community members, to ensure that improvements are thoroughly evaluated before release.
 

Our objective is simple: every change should be verified not only by our own teams, but also by players who know these games inside and out.

Physical Production Postponed Until Improvements Are Complete

Following discussions with the community, we have also reviewed the production schedule for the physical editions of R-Type Dimensions III.

We can confirm that physical production will not begin until the identified issues have been addressed to our satisfaction. We believe this is the right decision for players and collectors alike, and it reflects our commitment to delivering the best possible version of the game on cartridge and disc.

We know how important physical preservation is to the R-Type community, and we want the physical release to represent the strongest version of the game available. Given the considerable effort invested in bringing the title to physical formats (including the upcoming Nintendo Switch 2 cartridge release) we believe taking additional time now is the best path forward for everyone involved.

Our Commitment to the R-Type Legacy

R-Type remains one of the most important and respected shoot-’em-up franchises in gaming history. We understand the responsibility that comes with bringing this series to both longtime fans and new players.

The passion shown by the community over the past weeks demonstrates just how much R-Type means to so many people around the world. We have heard that passion clearly.

We are committed to earning back the confidence of players through action, transparency, and continued improvements. The work is already underway, and we will continue communicating our progress as updates become available.

We appreciate the feedback, the criticism, and the patience shown by the community. Our teams remain fully dedicated to ensuring that R-Type Dimensions III ultimately stands as a release worthy of the franchise’s legacy.

Further updates will be shared on the news section of ININGAMES.COM as development progresses.

Yooka-Replaylee Update Brings 60 FPS Support on Steam Deck

Yooka-Replaylee

Playtonic Games has released a new update for the PC version of Yooka-Replaylee with 60 FPS support on Steam Deck, new display options like FSR2 and DLSS, and more features. The new Yooka-Replaylee update also brings a slew of bug fixes and performance improvements.

Read up on the following message from Playtonic Games:

We’ve been hard at work behind the scenes since Yooka-Replaylee launched, and now we’re thrilled to drop a massive wave of updates your way!

Yooka-Replaylee now runs at a buttery-smooth 60fps on both PC and Steam Deck!

We’ve introduced even more display options, including FSR2 and DLSS, so you can further fine-tune your setup.

We have also improved our shader prewarming providing you much smoother gameplay across a range of devices.

On top of that, we’ve rolled out a ton of bug fixes, graphics and performance improvements!

Thank you for your incredible support, it means the world to us. We can’t wait for you to jump back in, explore all the improvements, and rediscover everything that makes Yooka-Replaylee special.

Yooka-Replaylee launched on October 9, 2025 for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam for $29.99 digitally. Owners of the original Yooka-Laylee may purchase the game at a discounted price of $20.99. Various updates for the game have been released since launch with various bug fixes, new display options, improved HDR compatibility, and some quality of life improvements.

PM Studios and Playtonic Games released the physical edition of Yooka-Replaylee for Nintendo Switch 2 (full game on cart), PlayStation 5 and Xbox Series X|S on December 18, 2025 for $69.99 CAD / $49.99 USD at Video Games Plus. The Yooka-Replaylee physical edition includes the game, a collectible game map poster, and an exclusive character sticker pack.

Witch the Showdown Gets a New Demo for Steam Next Fest

Witch the Showdown demo

Perp Games and Japanese indie studio Citales Games have released a new demo for “high-speed parry action x deckbuilding roguelike” game Witch the Showdown on Steam to coincide with Steam Next Fest this June. The new Witch the Showdown demo brings a new turn-based gameplay mode and the new playable character Neon.

Witch the Showdown launches in 2027 for PlayStation 5, Xbox Series X|S, and PC via Steam

Lastly, here’s an overview of the game, via Steam:

Get Back Up—Again and Again

Hardcore parry action meets deckbuilding in a relentless boss rush.

A thrilling combat system that pushes your reflexes and your brain to the limit!

A fast-paced, addictive parry-action combat system fused with strategic deckbuilding.

This single-player real-time action game is designed for fans of intense action and competitive play. Every opponent you face is a boss-level threat.

Build mana through well-timed parries, then unleash powerful attacks using your cards.

Built to satisfy the most hardcore action gamers!

The game features five difficulty settings, ranging from Rookie to Master.

The highest level, Master, is designed to challenge even the most dedicated action and competitive players—clearing it is a true achievement.

At the same time, players who want to enjoy the unique systems and story at their own pace can choose from a variety of difficulty options.

Each level is carefully balanced, and your results are saved separately, allowing you to clearly track your growth and improvement as you play.

Perfect for gamers short on time—and those chasing the top!

Duel Mode comes with pre-built decks, allowing you to jump straight into the action.

It’s perfect for players who want quick sessions or those aiming to master every enemy attack with flawless parries.

Tournament Mode lets you build your strategy from the cards and accessories you’re dealt, taking on consecutive battles as you fight your way toward the championship.

This mode offers a rogue-like experience with a fresh challenge every run.

An exciting near-future world and story!

Set in a near-future fantasy world where magic, swords, guns, and machines coexist, the story explores each witch’s reasons for entering the tournament and the relationships they forge with their rivals along the way.

Magical Craft: My Enchanted Dress Shop is Coming to Switch in the West

Magical Craft My Enchanted Dress Shop

Imagineer and syn Sophia’s dress-making adventure game Magical Craft: Neko to Mahou no Dress is coming to the west as Magical Craft: My Enchanted Dress Shop on October 2 for Nintendo Switch. Magical Craft: My Enchanted Dress Shop will support Japanese, English, Traditional Chinese, Simplified Chinese, Korean, German, and French language options at launch. Pre-orders are available now.

Magical Craft: Neko to Mahou no Dress launched on November 6, 2025, for 6,578 yen in Japan.

Lastly, here’s an overview of the game from the official website:

About

Blue skies, southern breezes, and cats—the tale of a little dressmaker.

Welcome to “Fleune,” a beautiful village with lovely streets and lush, green nature.

Here, people use a gentle power called “Practical Magic” to make every day a little more special.

Among these powers is “Sewing Magic.” Lilia grew up watching her grandmother use it to create wonderful dresses that bring joy to everyone. Inspired by her, Lilia decides she wants to make people happy too.

Now, she is taking her first step toward becoming a legendary dressmaker.

Introduction

Create. Wear. Share.

Bringing happiness to everyone through dressmaking.

Stroll and Explore

Take a stroll through the village to enjoy shopping, gather materials for your dresses, and chat with the villagers.

      • The beautiful scenery of Fleune Village—like a page from a storybook come to life.
      • Discover dress materials while enjoying a peaceful stroll.
      • Every item you find can become a beautiful material for your next dress.
      • Your faithful companion, Jam—the cat who goes everywhere with you.
      • The village is full of adorable cats! Befriend them to receive special gifts.
Taking Requests

Listen to the villagers’ wishes and design their perfect dresses.

      • Craft dresses to fulfill requests from the villagers!
      • Villagers will react differently depending on the dress you wear.
      • Completing requests even lets you coordinate outfits for the villagers!
      • Fill the entire village with your own signature style.
Creating Your Own Dresses

Craft one-of-a-kind dream dresses that are uniquely yours. As you level up as a dressmaker, you’ll unlock more designs to create and new places to explore!

      • Mix and match patterns, fabrics, and parts to create your perfect dress.
      • Over 100,000 original fabric combinations by layering colors, patterns, and motifs!
      • Once your design is ready, use “Sewing Magic” for the finishing touch.
      • Show off your latest creations as you stroll through town!
      • Level up to discover even more beautiful locations to visit.

Characters

      • Lilia – A girl who dreams of becoming a legendary dressmaker. She lives with her grandmother, who runs a local tailor shop. After her grandmother falls ill, Lilia awakens to her own magical talent. By collaborating with the villagers and gathering rare materials, she creates one-of-a-kind, adorable dresses for the world.
      • Sauge – Lilia’s grandmother and a former world-class dressmaker. She guides the protagonist throughout the story with her expert advice. Her favorite hobby is baking delicious sweets.
      • Lyra – Like the protagonist, Lyra is a young girl striving to become a legendary dressmaker. As a skilled dyer, she uses “Dyeing Magic” to create fabrics with breathtakingly beautiful patterns.
      • Nème – A magical artist living in a quiet cottage. If you bring the right key items, Neme will paint exquisite designs and motifs onto your canvas fabrics.
      • Alissa – A sophisticated older-sister figure who works at the local café. She has a calm and mature personality, yet she loves to wear outfits with cute, voluminous frills. She is actually Neme’s younger sister.
      • Zip – The friendly young man who runs the variety store. He’s always looking out for the protagonist as she pursues her dream. With his kind heart and helpful nature, he’s the big brother figure everyone in the village loves.
      • Anne – The chic owner of the village’s only boutique. She sells essential tools for sewing magic alongside a stylish collection of shoes. Anne always welcomes her customers with a gentle and serene smile.

Summer Game Fest 2026 Schedule, Event Dates and Where to Watch Live

Summer Game Fest 2026 Schedule: Dates, Times, Events

It’s that time of the year once again: Summer Game Fest 2026 is almost upon us! The annual event highlights showcases from numerous developers across the industry and around the world. Whether its a Kickstarter-funded retro-inspired platformer or the next entry in a major AAA franchise, if you’re a fan of the gaming medium, there will be something here for you. From the showcases that are confirmed, to the events that have been heavily rumored, here’s a schedule and overview of everything fans can expect from Summer Game Fest 2026. 

Summer Game Fest 2026 Flagship Events

Wolverine

State of Play – June 2 at 2 PM PDT/5 PM EDT

PlayStation will reveal updates and announcements from both its first-party studios and third-party partners at its next State of Play on June 2. It will open with an extended look at Marvel’s Wolverine, which will release on September 15. Additionally, in the United States, the showcase will be available to watch at Alamo Drafthouse locations nationwide. Speculation has already begun to run rampant as people are hoping for a new look at Intergalactic: The Heretic Project, the next entry in the Final Fantasy VII remake trilogy, or a return of a classic IP. Only time will tell what the upcoming State of Play will show off to the world. It will be available on the company’s YouTube and Twitch accounts. 

Summer Game Fest 2026 Live Kickoff Showcase – June 5 at 2 PM PDT/5 PM EDT

Live from the Dolby Theatre, Geoff Keighley will once again host the centerpiece of Summer Game Fest, the SGF 2026 Live Kickoff showcase. The Summer Game Fest showcase will be streaming on both Twitch and YouTube. It will feature new looks at previously announced games, as well as world premieres for titles that have never been seen before. In the past, developers like Capcom, Square Enix, From Software, and more have revealed major new titles in its flagship during the event. While details about the exact games that will be shown are scarce, Geoff Keighley promises that this year will be the “biggest Summer Game Fest to date.” This year, fans who watch at least 30 minutes of the showcase with linked Warframe and Twitch accounts will earn a Twitch Drop containing a free Dante Warframe.

Day of the Devs – June 5 at 4 PM PDT/7 PM EDT

Day of the Devs

Immediately after Summer Game Fest Live, Double Fine and iam8bit will kick off the non-profit event, Day of the Devs. Day of the Devs will highlight new games, whether announced or unannounced, from indie developers all around the world. Previous iterations of the presentation have highlighted games such as Demon Tides, The Dungeon Experience, NeverwayThick as Thieves, Relooted, and Virtue and a Sledgehammer. Those looking for unique games that aren’t usually highlighted by major publishers will undoubtedly find something great from Day of the Devs. It will air on both YouTube and Twitch right after the main Summer Game Fest showcase. 

Xbox Games Showcase + Gears of War: E-Day Direct – June 7 at 10 AM PDT/1 PM EDT

The last major confirmed event during Summer Game Fest will be the Xbox Games Showcase + Gears of War: E-Day Direct. The presentation will likely include new looks at FableHalo: Campaign Evolved, and Persona 4 Revival, and undoubtedly more surprises that have yet to be revealed. This particular showcase will be momentous as it will mark the first that won’t be presented by former Microsoft Gaming CEO Phil Spencer and former Xbox President Sarah Bond, but rather by new CEO Asha Sharma. While she has already made major changes to the Xbox brand recently, she will likely reveal even more on June 7 on Xbox’s official YouTube and Twitch accounts. 

Partner Showcases 

PC Gaming Show

Alongside the major Flagship Events, and Community Spotlights dedicated to the lesser-known corners of the gaming world, Partner Showcases will also take place that specifically focus on various genres and platforms. These include the following:

  • The MIX – June 2 at 9 AM PDT/12 PM EDT
    • A presentation dedicated to raising awareness for developers around the world by showcasing updates and new announcements. 
    • Streaming on YouTube and Twitch.
  • Wholesome Direct – June 6 at 9 AM PDT/12 PM EDT
    • World premieres and updates for some of gaming’s most coziest titles. 
    • Streaming on YouTube.
  • PC Gaming Show – June 8 at 12 PM PDT/3 PM EDT
    • An event specifically focused on games that will be available on PC, Linux, Steam Deck, and Mac.
    • Streaming on YouTube and Twitch. 

Will There Be a Nintendo Direct?

Star Fox

For months now, there have been rumors floating around about a Nintendo Direct in June 2026. Such rumors have stated that it will reveal a remake for The Legend of Zelda: Ocarina of Time, alongside a potential first look at the next 3D Mario. In the coming months, Nintendo will also release Splatoon RaidersFire Emblem: Fortune’s WeaveRhythm Heaven Groove, and most notably, Star Fox. While Nintendo has yet to confirm whether it will premiere a new Nintendo Direct in June, the possibility of such an event is highly likely considering previous years and the fact there hasn’t been a new Direct since last September

Regardless of Nintendo’s attendance at Summer Game Fest, we will be covering each of the events and announcements throughout the week and beyond here on Final Weapon. For in-depth coverage on everything Summer Game Fest 2026 has to offer, check out our official tag here.