Tekken 8 Reveals Patch Notes for Update 2.06

Tekken 8 update 2.06

Bandai Namco has released Tekken 8 update 2.06 as early access for DLC character Armor King begins, and official patch notes for the update were also revealed. Like previous updates for Tekken 8, replays from previous patches will not be available once update 2.06 is installed, and ghost data will reflect the behavior and performance changes after the update is applied.

Read up on the patch notes for Tekken 8 update 2.06 below:

Tekken 8 Update 2.06 Patch Notes

Impact of the Update

The following changes will take effect in each mode and feature after the update:

  • DOWNLOADED REPLAYS / MY REPLAY & TIPS
    • Replay data created before the update will no longer be playable.
  • ONLINE REPLAY
    • All replay data created before the update will be deleted.
  • SUPER GHOST BATTLE / GHOST MATCH / Ghost vs Ghost
    • The behavior and performance adjustments applied to each character after the update will be reflected in ghost data.
    • Ghost data will not be deleted.

The details of the update are as follows:

Downloadable Content (Paid DLC)

Playable Character “Armor King”

  • Support for “Armor King,” scheduled to be distributed via each platform’s store on the following dates:

Early Access

  • CEST – Around 1:00 AM on Tuesday, October 14th
  • PDT – Around 4:00 PM on Monday, October 13th

Early access (72 hours) is available by purchasing one of the following sets.

For players who own the TEKKEN 8 base game:

  • Tekken 8 Season 2 Character & Stage Pass
  • Tekken 8 Season 2 Character Pass

For players who do not own the Tekken 8 base game:

  • Tekken 8 Season 2 Ultimate Edition
  • Tekken 8 Season 2 Deluxe Edition

General Access

  • CEST – Around 1:00 AM on Friday, October 17th
  • PDT – Around 4:00 PM on Thursday, October 16th

General access is available by purchasing the Armor King DLC scheduled for release at the above time.

Tekken Shop

TEKKEN FIGHT PASS -ROUND 7- Added

  • Complete missions within the period to level up and earn various items.
  • “PREMIUM” offers more items than “FREE.”
  • You can obtain up to 100 TEKKEN COINS via “FREE.”
  • Additionally, “PREMIUM” allows you to earn up to 600 more coins for a total of 700 TEKKEN COINS.

Nightmare Jester Pack Added

A common costume pack including the following 7 items will be added.

  • Nightmare Jester Hat (Headgear)
  • Nightmare Jester Jacket (Upper Body)
  • Nightmare Jester Pants (Lower Body)
  • Nightmare Jester Boots (Shoes)
  • Nightmare Jester Nose (Mouth/Facial Hair)
  • Nightmare Jester Face Paint (Facepaint)
  • Nightmare Juggling Clubs (Accessory)

Whimsical Jester Pack Added

A common costume pack including the following 6 items will be added.

  • Whimsical Jester Hat (Headgear)
  • Whimsical Jester Dress (Upper Body)
  • Whimsical Jester Shorts (Lower Body)
  • Whimsical Jester Boots (Shoes)
  • Whimsical Jester Face Paint (Facepaint)
  • Whimsical Balloons (Accessory)

Avatar Skin “Armor King” Added

  • Usable in the “TEKKEN FIGHT LOUNGE.”
  • A limited-time sale commemorating Armor King ‘s release will be held at 75% OFF (100 TEKKEN COINS).

Tekken Special Deal Event

Playable Characters

Character Move Behavior Fixes

  • In V2.06, adjustments have been made primarily to hitboxes and collision detection to address unintended behaviors.
  • Improvements have been made to sound effects, voiceovers, and visual effects to enhance overall quality.
  • Some moves that had their command inputs changed in Version 2.00 can now also be executed using their old command inputs. This change applies only to King and Lee, as no moves were assigned to those old inputs for them.

Thank you for your continued support of Tekken 8.

Tekken 8 DLC character Miary Zo launches on December 4 worldwide as the game’s latest roster addition for Season 2. Miary Zo will be available on December 1 in early access for Tekken 8 Season 2 Character Pass owners alongside a new update with the Baobab Horizon stage.

Lastly, Tekken 8 is available now for PlayStation 5, Xbox Series X|S, and PC via Steam.

Street Fighter 6 Releases Lyric Video for ‘Piledriver’ by Cavalera Conspiracy

Street Fighter 6 Cavalera Conspiracy

Capcom released an official lyric video for Street Fighter 6 featuring “Piledriver” by heavy metal band Cavalera Conspiracy. Cavelera Conspiracy created this song specifically for Zangief Outfit 4 and the October 15 update for Street Fighter 6.

Capcom recently revealed the new Sim Sim Stickers feature for Street Fighter 6. Sim Sim Stickers will be available with the October 15 update alongside DLC character C. Viper. Players can complete move-based challenges while playing Street Fighter 6 with their favorite characters in order to unlock stickers for online chat and the in-game camera. Essentially, the Sim Sim Stickers feature rewards Street Fighter 6 players for learning how to play the game and use characters.

Street Fighter 6 will also be collaborating with the Banshee’s Last Cry adventure novel with the October 15 update. The Banshee’s Last Cry collaboration will include a new scenario in World Tour in the “One Fateful Day” menu. All players who log-in during the event will receive new collaboration items, and the collaboration will last until April 30, 2026. 

Street Fighter 6 is available now on Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam. On Nintendo Switch 2, Street Fighter 6 features a new Local Wireless mode. Local Wireless also includes Avatar Matches, allowing players to use their custom avatar from World Tour. What’s more, the Nintendo Switch 2 version supports tabletop mode with single Joy-Con play, Gyro Battle using dynamic motion controls. There’s also Calorie Contest Mode, which allows players to test their strength and endurance with exercises.  

Pokémon TCG Pocket Reveals Wonder Pick Event and New Updates

Pokémon TCG Pocket Reveals Wonder Pick Event and New Updates

The Pokémon Company has unveiled new updates for Pokémon TCG Pocket, as well as a new wonder pick event. The upcoming updates will add a new share feature, an expanded range of tradable cards, and improvements to the wonder pick event. 

The new wonder pick event will highlight Shaymin and Absol, who both will get their own promo cards. This event will last from October 12 to October 22, and alongside it, a bonus week will last until October 18. During the bonus event, you can earn rewards such as pack hourglasses and shop tickets. Plus, during the wonder pick event, some wonder picks will allow you to peek at a card before drawing. 

Later in the month, to commemorate the game’s anniversary, Pokémon TCG Pocket will add new updates. With these updates, you will be able to give ♢ to ♢♢♢♢ rarity cards to friends, you can send one card to each of your friends each day, you can trade cards from even the most recent booster packs, and cards from the latest expansion that you have not obtained will appear more often. Further, the number of cards you own will be displayed on each card in wonder pick.

Check out the trailer showcasing the new updates to Pokémon TCG Pocket below:

Later this week, Pokémon Legends: Z-A will launch October 16 for Nintendo Switch and Nintendo Switch 2. The Nintendo Switch version of Pokémon Legends: Z-A will cost $59.99. Additionally, the Nintendo Switch 2 Edition costs $69.99. Further, the upgrade pack will cost $9.99. Fans can also look forward to the new Mega Dimension DLC for Pokémon Legends: Z-A featuring the mythical Pokémon Hoopa. In the new DLC, Pokémon Legends Z-A players can discover new Mega Evolutions, including Mega Raichu X and Mega Raichu Y.

Pokémon Center 2025 Holiday Collection Available Now

Pokémon Center 2025 Holiday Collection Available Now

The Pokémon Company has officially unveiled a holiday collection of merchandise, available now via the Pokémon Center online store. The available merch includes ornaments, dioramas, apparel, and more. 

Some of the most notable merch and its prices are as follows:

  • Pokémon-themed stocking – $19.99
  • Pikachu, Fuecoco & Friends Pokémon Holiday Wood Countdown Calendar – $49.99
  • Wooloo Mug – $24.99
  • Pokémon Holiday Cookie Cutters (6-Pack) – $14.99
  • Quagsire Pokémon Holiday Blue Knit Beanie (One Size-Adult) – $24.99
  • Pikachu & Mimikyu Pokémon Holiday Red Sleep Pants – Women – $34.99
  • Delibird Pokémon Holiday Coral Sleep Top – Men – $29.99
  • Pokémon Holiday Countdown Calendar – $29.99
  • Glaceon Pokémon Holiday Blue Knit Scarf (One Size-Adult) – $24.99
  • Leafeon Pokémon Holiday Green Sweater – Adult – $59.99
  • Pokémon Winter Express Electric Model Train by Lionel – $459.99
  • Delibird Pokémon Holiday Red & Green Sweater – Adult – $59.99

Later this week, Pokémon Legends: Z-A will launch October 16 for Nintendo Switch and Nintendo Switch 2. The Nintendo Switch version of Pokémon Legends: Z-A will cost $59.99. Additionally, the Nintendo Switch 2 Edition costs $69.99. Further, the upgrade pack will cost $9.99. Fans can also look forward to the new Mega Dimension DLC for Pokémon Legends: Z-A featuring the mythical Pokémon Hoopa. In the new DLC, Pokémon Legends Z-A players can discover new Mega Evolutions, including Mega Raichu X and Mega Raichu Y.

Lastly, here’s an overview of the Pokémon Legends Z-A DLC, courtesy of Nintendo:

New Mega Evolutions for Chesnaught, Delphox and Greninja are coming to Pokémon Legends: Z-A – Nintendo Switch 2 Edition when the game launches on Nintendo Switch 2 Oct. 16, with the Nintendo Switch version launching the same day. Then, continue your adventures in Lumiose City with the Pokémon Legends: Z-A – Mega Dimension paid DLC expansion. Mysterious distortions have appeared without warning in Lumiose City. They seem to connect to a space known as Hyperspace Lumiose … and the mythical Pokémon Hoopa might have some part to play. Discover new Mega Evolutions like Mega Raichu X, Mega Raichu Y and more.

Sakamoto Days Live-Action Film Casts Fumiya Takahashi as Shin Asakura

Sakamoto Days live-action film trailer

A new trailer for the upcoming live-action film adaptation of Sakamoto Days confirms Fumiya Takahashi is joining the cast as Shin Asakura. Takahashi stars in the Sakamoto Days film alongside Snow Man member Ren Meguro as Tarō Sakamoto. 

Sakamoto Days live-action visual
© 鈴木祐斗/集英社 © 2026映画「SAKAMOTO DAYS」製作委員会

The Sakamoto Days live-action film is planned to premiere in Japan during Golden Week (late-April to early-May) in 2026. Additionally, Yūichi Fukuda (Gintama live-action) directs and writes the script for the film. Keiya Tabuchi (Evangelion: 3.0+1.0: Thrice Upon A Time, Attack on Titan live-action, Kamen Rider Amazons) is directing the action. CREDEUS and Avex Pictures are producing the film.

Sakamoto Days Part 2 premiered on July 14 on Netflix. Rock band Kroi performs the opening theme song “Method,” and go!go!vanillas perform the ending theme song “Dandelion.”

Masaki Watanabe directs the anime at TMS Entertainment. Taku Kishimoto oversees the series scripts, and Yō Moriyama is the character designer. Kōki Uchiyama plays the role of Gaku in Sakamoto Days Part 2 alongside Hisako Kanemoto as Nao Toramaru, Tomoaki Maeno as Jōichiro Kaji, and Tatsumaru Tachibana as Shinaya.

The cast from Sakamoto Days Part 1 includes:

  • Tomokazu Sugita as Taro Sakamoto
  • Nobunaga Shimazaki as Shin Asakura
  • Ayane Sakura as Lu Shaotang
  • Nao Tōyama as Aoi Sakamoto
  • Hina Kino as Hana Sakamoto
  • Ryōta Suzuki as Heisuke Mashimo
  • Miyari Nemoto as Piisuke
  • Yūko Kaida as Dump
  • Chiaki Kobayashi as Apart
  • Ryōta Takeuchi as Minimalist
  • Kōsuke Toriumi as Saw
  • M.A.O as Akira Akao
  • Mamiko Noto as Rion Akao
  • Daiki Yamashita as Mafuyu Seba
  • Satoshi Hino as Kanaguri

23 volumes of Yuuto Suzuki’s Sakamoto Days manga have been released in Japan thus far, with 18 being available in English right now through VIZ Media.

Street Fighter 6 Reveals New Sim Sim Stickers Feature

Street Fighter 6 Sim Sim Stickers

Capcom has released a new trailer for Street Fighter 6, revealing the new Sim Sim Stickers feature. Players can complete move-based challenges while playing Street Fighter 6 with their favorite characters in order to unlock stickers for online chat and the in-game camera. Essentially, the Sim Sim Stickers feature rewards Street Fighter 6 players for learning how to play the game and use characters.

Sim Sim Stickers will be available with the new Street Fighter 6 update on October 15 alongside DLC character C. Viper and a collaboration with the Banshee’s Last Cry adventure novel. 

The Banshee’s Last Cry collaboration will include a new scenario in World Tour in the “One Fateful Day” menu. All players who log-in during the event will receive new collaboration items, and the collaboration will last until April 30, 2026. What’s more, a character guide trailer for C. Viper was released to showcase C. Viper’s gadgets that allow her to use a mix of fire and electric-based attacks. Additionally, it also reveals her classic outfit, which returns from her first appearance in Street Fighter IV.

Street Fighter 6 is available now on Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam. On Nintendo Switch 2, Street Fighter 6 features a new Local Wireless mode. Local Wireless also includes Avatar Matches, allowing players to use their custom avatar from World Tour. What’s more, the Nintendo Switch 2 version supports tabletop mode with single Joy-Con play, Gyro Battle using dynamic motion controls. There’s also Calorie Contest Mode, which allows players to test their strength and endurance with exercises.  

The World Well: Blood of Caro Gets New Steam Next Fest Demo

The World Well Blood of Caro

Beep and 2P Games have released a new demo for cinematic visual novel The World Well: Blood of Caro for PC (Steam) as part of Steam Next Fest, which lasts until October 30. A new trailer for The World Well: Blood of Caro was also released.

Lastly, here’s an overview, via 2P Games: 

A Tale of Blood, Faith, and Rebellion

The year is 814 R.E. on the continent of Redimus, where vampire aristocrats rule an empire of slaves and sinners. Humans are bred as living blood banks, while the church sanctifies their suffering in the name of divine order.

In this world of rusted miracles and forbidden magic, two outcasts form an uneasy alliance:

      • 4, a half-blood assassin known as a Caro, created to be consumed and now turned killer.
      • Noma, a resistance mage trapped in a mechanical body, haunted by the memory of her lost flesh.

Bound by vengeance and guilt, they cross ruined cities and crumbling cathedrals to challenge an empire powered by sin. But as their paths intertwine, vengeance turns to understanding, and understanding to something dangerously close to love.

Key Features:

      • Blood, Faith, and Power – In Redimus, vampires rule and humans are livestock. Faith masks tyranny, and blood is both currency and weapon. Challenge a society built on sanctified cruelty and industrial sin.
      • Forbidden Bonds – A Caro assassin and a fallen mage, two women bound by trauma, defiance, and a connection that transcends species and law. Their choices will determine whether love can survive in a world that consumes everything human.
      • Slaves of the System – In Redimus, nothing is free, not your body, not your blood, not even your memories. Uncover how the empire commodifies existence itself, and decide what you’re willing to sacrifice to break free.
      • Cinematic Anime Storytelling – A visual novel brought to life with dynamic camera direction, 3D cutscenes, and anime-inspired performance. Every gesture, every silence, and every wound tells its own story.
      • Memory as Magic – Magic flows not from words, but from remembrance. Turn memories into power, use trauma as a weapon, regrets as keys, and truths as catalysts to rewrite fate itself.
      • Dress for Defiance – Unlock Noma’s dress-up feature with outfit choices that reflect her evolving identity and carry forward.

Anime-Inspired Action Game YASUKE: A Lost Descendant Has an Updated Steam Next Fest Demo

Yasuke The Lost Descendant demo

Dallience Studios’ new anime-inspired action game YASUKE: A Lost Descendant has an updated demo on PC (Steam) as part of Steam Next Fest. The full game is coming to PC, PlayStation 5 and Xbox Series X|S at a later date.

In the YASUKE: A Lost Descendant demo, players can experience the game’s distinct fighting stances (Lion, Cheetah, and Rhino), kinetic movement system, and anime-style visuals and cinematics. The game’s characters are voiced by notable award-winning voice actors, including Zeno Robinson (My Hero Academia, Persona 3 Reload), and Aleks Le (Solo Leveling, Persona 3 Reload).

Here’s an overview of YASUKE: A Lost Descendant, via Steam:

YASUKE: A Lost Descendant is a kinetic 3D anime action game where you strike with purpose and move with style. Play as Tanaka Yasuke, a young hero discovering his legacy as the heir to the legendary African samurai. Battle across the futuristic nation of N10N-KOKU using high-velocity parkour, dynamic swordplay, and supernatural power.

      • SLASH WITH STYLE – Express your fighting style with three distinct combat stances — Lion, Cheetah, and Rhino — each with its own rhythm and intent. Chain combos, unleash devastating STYLE attacks, and adapt to each fight with fluid precision.
      • MOVE WITH VELOCITY – Run walls, grind rails, and glide across rooftops in a world built for motion. Your parkour-infused maneuvers aren’t just how you move – they’re how you fight. Build momentum and turn it into a weapon.
      • CHANNEL YOUR LEGACY – Harness the Shiryoku, a mysterious force that lets you manipulate your environment. Pull debris, hurl projectiles, swing through the air, and reshape the battlefield to your advantage.
      • CLAIM YOUR FUTURE – Explore the vibrant districts of N10N-KOKU — a futuristic nation pulsing with global culture, anime-inspired style, and high-stakes conflict. Face rival clans, bond with your teammates, and fight for a future built on rhythm, rebellion, and legacy.

Ghost of Yōtei Review – A Successor That Surpasses Its Predecessor

Ghost of Yōtei Review - Final Weapon

PlayStation has had an interesting track record with new IPs over the last decade. Sometimes, you get a hit that has long-term staying power, such as with The Last of Us or the Astro Bot series. However, it’s equally likely that one of its new IPs could end up being a dud and fading into obscurity, like with Days Gone or Concord. Thankfully, 2020’s Ghost of Tsushima firmly fits into the former. 

Ghost of Tsushima is a fantastic trip into an era where Samurai, who were devoted entirely to honor, were being eviscerated by the invading Mongols of Tsushima. The protagonist, Jin Sakai, transcends being a samurai and transforms into the first-ever ninja, becoming the titular “Ghost.” The gameplay balanced incredible combat with satisfying stealth, and the story was filled with fascinating characters and devastating twists and turns.

So, when Sucker Punch announced a sequel known as Ghost of Yōtei, which takes place hundreds of years after Tsushima, a lot of people had very high expectations for how it would turn out. After months of anticipation and buildup, Yōtei has finally released, and I’m thrilled to say that, despite some issues, it more than surpasses Tsushima when it comes to the story and gameplay. 

Revenge is a Dish Best Served Bloody

Ghost of Yotei Story

While the story of Ghost of Tsushima takes a long time to truly kick off, Ghost of Yōtei jumps right into the action from the start. Immediately, you understand the stakes: the new protagonist, Atsu, is traumatized and burdened with the memory of her parents and brother being killed in front of her. Atsu herself barely escaped unscathed, as the Yōtei Six, an organization led by Lord Saito, attempted to burn her alive.

From there, we learn that Atsu spent a good portion of her life taking part in miscellaneous wars, training under skilled masters of various weapons, and working as a bounty hunter, all the while she prepares for her true goal: to hunt down the Yōtei Six and avenge her family. Once she embarks on her mission, she must navigate through battlefields, mountains, snow-filled areas, and the politics of the Samurai as her desire for vengeance slowly begins to consume her, all at the expense of the new family she slowly starts to grow. 

Ghost of Yotei Story

At its core, Ghost of Yōtei‘s story premise is compelling, and with how fast the game introduces you to the world rather than focusing on constant flashbacks and tutorials, you’re quickly invested in Atsu’s journey as she becomes a new type of ghost. However, right off the bat, there is one key problem with the narrative: it’s extremely predictable. If you have watched or played any film, TV show, or video game that focuses on revenge, you’ve seen variations of this exact same story. 

Take a show like Blue Eye Samurai on Netflix, for instance. The series focuses on a girl who watched her family being destroyed by a small organization of power holders. She then grows up to learn different forms of combat, all so she can embark on a long-spanning journey where revenge is her only goal. Along the way, she must decide whether to continue to focus on her vengeance or allow herself to be vulnerable and build new connections. Yōtei bears a lot of striking similarities to this story structure, which you can also apply to games like The Last of Us Part II or God of War. 

This isn’t inherently a bad thing. After all, I’m someone who has always had a soft spot for stories focused on revenge. However, I’ve always wanted to see a story that tries to do something different with the topic, rather than dealing with the constant questions of “Is revenge worth it?” or “If I kill the person who killed my family?” Sadly, Yōtei suffers from the same pitfall, making for a final act that is extremely frustrating to play through. 

Ghost of Yotei Story

With all that being said, though, I still think the story of Ghost of Yōtei is very strong for most of its runtime. The first two chapters in particular are fantastic, and do a great job of truly immersing you in Atsu’s mission and reasoning. As she draws closer to a member of the Yōtei Six, whether it’s the secretive Kitsune or the fire-obsessed Oni, you learn more about the role that each member played in Atsu’s origin. Even if the finale is frustrating, it’s impossible not to become just as devoted to revenge as Atsu herself. 

Speaking of Atsu, it’s worth talking about some of the characters in Ghost of Yōtei, who immediately stand above Jin Sakai from Ghost of Tsushima. Whereas Sakai must forsake his samurai ways to truly become the Ghost, the symbol of defiance against the Mongols and the Samurai, Atsu’s devotion to revenge drives her to become a new symbol of fear: the Onryō, a spirit of vengeance. It’s a far darker tone and development, which eventually turns more hopeful as Atsu slowly begins to reevaluate her priorities. 

What forces her to change her focus? The supporting cast she meets and develops throughout the game. Atsu is described as a “Lone Wolf,” and there are always mentions of her needing to find a pack. A lot of Ghost of Yōtei’s characters are fantastic, and develop in truly meaningful ways as the story continues. I especially liked Oyuki, an innkeeper who bears a lot of similarities to Atsu, and Lord Kitamori, the stalwart Samurai conflicted between his duty and his desire to protect the people he cares about. 

Ghost of Yotei Characters

While I have my issues with the story, I can’t say the same for the characters, and especially their vocal performances. Erika Ishii, in particular, does a fantastic job as Atsu, as she’s expertly able to capture the vocal range and complexity of such a nuanced character. Some moments, she is able to convey her rage and hate, and in others, she becomes more vulnerable as she yearns for a life where she was able to grow up normally. She easily delivered one of my favorite performances this year, making for a character that I found myself enjoying more than Jin Sakai. 

This also applies to some of the other characters you encounter throughout your journey. I especially wanted to give an honorable mention to Noshir Dalal, who plays Lord Kitamori. Dalal is easily one of my favorite voice actors in the entire industry, and he delivers one of his career-best performances as Kitamori. He does a brilliant job balancing the role of the duty-bound Samurai, the loving family man, and the vulnerable boy who is still haunted by a traumatic incident from his past. There were moments when Atsu and Kitamori were deep into an argument, and I could almost feel my heart in my throat due to sheer anxiety. 

Ghost of Yotei Story

Overall, despite the predictability of the revenge plot and its frustrating conclusion, I was fairly captivated by the story of Ghost of Yōtei. However, easily the best part of everything the game has to offer is the gameplay, which takes everything established by the previous game to its limits and beyond. 

Painting The Land Red (Eventually)

Ghost of Yōtei Gameplay

To say that Ghost of Yōtei is one of the most satisfying games I’ve played this year is a gross understatement. The visuals, the combat, the side quests, and extra offerings, all put together, made for a game that was impossible for me to put down more often than not. Right off the bat, Ghost of Yōtei immediately hooks you with its visuals, which somehow look even better than Ghost of Tsushima. 

There are far more particle effects on screen, for starters. For example, as you wade through fields of flowers, you can see the petals fly up in the air. There’s also a practical purpose to these fields, as when you pass through on your horse, you get a brief speed boost. The day/night cycle has also been completely overhauled, with camping mechanics and new weather phases. In some instances, you can even behold the northern lights and a swarm of stars shining in the sky. 

Ghost of Yotei Visuals

Speaking of camping mechanics, there are tons of new features for players to sink their teeth into. For instance, beyond the returning bamboo cutting and hot springs, you can also embark on bounty hunting missions. You’re tasked with hunting down a dangerous figure and killing them for a reward, allowing you to further hone your combat prowess. There are also settlements occupied by Clan Saito, which you can infiltrate and clear for upgrades, and the ability to forge weapons for upgrades. 

In any other game, these features may distract from the base story and mechanics, but here, they only add to the worldbuilding and the game’s enjoyment. I had so much fun doing tasks like finding a wolf and following it to its brethren, leading to a combat encounter where you work directly with the wolf to defeat the captors of its pack. It certainly helps that Sucker Punch remains the best in class when it comes to taking advantage of the DualSense, with tasks that force you to take advantage of the touchpad and motion controls to great effect, without feeling too distracting. 

Even the side quests are fantastic. While some of them are fairly rudimentary, quite a few do a great job at expanding Atsu’s background, the world of Yōtei, or the game’s themes. Easily my favorite quest in the game is one where you take a look back through the legacy of Jin Sakai and learn more about how the original Ghost lived his life after the events of the original game. It was a beautiful send-off and tribute to a fantastic character, and there were moments where I had to fight not to get choked up.

Part of the reason these emotional moments feel so strong is because of the music. Tsushima‘s soundtrack was fantastic, but Yōtei has an identity that stands above and beyond its predecessor. Whereas Tsushima used a lot of woodwind instruments in its score, since Sakai played the flute, Yōtei emphasizes more string-based instruments since Atsu’s skill with the shamisen is a key piece of her character. There are a lot of tracks that pay homage to old samurai films, and there were even moments where I found myself thinking of Wild West movies like The Good, the Bad, and the Ugly. 

The soundtrack is only enhanced by the additional modes you can enable at any time during the game. Obviously, Kurosawa Mode returns from Tsushima, which displays an old black-and-white and film grain filter, similar to the films of Akira Kurosawa. There are also two new modes. For starters, there’s Miike Mode, which adds more blood, mud, and a zoomed-in camera during combat, similar to Takashi Miike’s films. Easily, my favorite mode, though, was Watanabe Mode, which features music inspired by Samurai Champloo, directed by Shinichirō Watanabe. These modes can all be enabled individually or simultaneously, leading to a unique and exciting gameplay experience. 

Ghost of Yotei Combat

Then there’s the gameplay, which, surprise, surprise, also takes the formula established by Tsushima and flips it on its head brilliantly. Rather than focusing on stances, Ghost of Yotei instead asks you to become experienced with five different weapons: a katana, dual katanas, a yari (spear), an odachi, and a kusarigama. Each weapon excels against a specific enemy. For example, the kusarigama works great against enemies who use a shield, but when faced with someone holding a katana, it’s best to counter with your very own katana. 

The addition of these new weapons, as well as ranged weapons like muskets, made it so that I was far less interested in approaching encounters with a stealth focus. This isn’t necessarily a bad thing, though, as it reflects the differences between Atsu and Jin. Whereas Jin was positioned as a prototype ninja, Atsu is a bounty hunter and soldier first, so she is far more likely to jump right into battle. Quite frankly, I would say it’s a waste to only focus on stealth, as the combat never failed to hook me. 

It was so exciting having to constantly switch between weapons on the fly, adapting to different strategies, the various weapons that each enemy holds, and whatever tool I had equipped at the time. Easily, my favorite new mechanic is the ability to throw weapons at other people. Sometimes you can see weapons lying around, or in some cases, you can even disarm someone’s weapon and throw it right back at them. Jumping into combat, firing a musket at someone, switching to a kusarigama to close the distance and disarm your opponent, and then throwing their weapon right back at them, makes for a far more fluid loop compared to its predecessor. I can’t wait to play the game again and challenge myself with harder difficulties. 

Ghost of Yotei Combat

Ghost of Yōtei‘s gameplay is fantastic. To be honest, it took me so long to actually get started on the main questline because I was so distracted by doing tasks like building camps, upgrading my weapons, following yellow birds to find bamboo and hot springs, or taking part in side quests.

In fact, there is still a lot of content that I have missed entirely, which makes me so excited to eventually dive back in to see what else is out there. That is truly the master stroke of Ghost of Yōtei: even after you reach the end of the game, you can’t help but want to play more. 

A New Legacy

Ghost of Yotei Conclusion

Building a new IP in this modern era is hard. More often than not, attempts from major companies to create franchises that will stand the test of time fall flat. What potentially began as a humble effort can quickly lead to lost profits, closed studios, and layoffs. What’s just as hard as starting a franchise is continuing a series after the first entry. Even if that first entry was successful, who’s to say that a sequel would surpass the original? Perhaps it would end up falling flat of expectations, leading to the original game being hailed as a “one-hit wonder.” Thankfully, the same cannot be said for the now ongoing Ghost franchise. 

If Ghost of Tsushima was great, then Ghost of Yōtei is fantastic. Rather than feeling like a sequel that reuses animations, adds some new mechanics and areas, and calls it a day, Yōtei goes beyond that. The characters are so much fun to follow, plus the themes are crafted very well. Furthermore, the gameplay never fails to reel you in, thanks to the new combat additions, a bigger world to explore, and so many new quests and tasks to do in between the main story. 

Ghost of Yotei Conclusion

Ghost of Yōtei is by no means perfect, particularly when it comes to the story. The narrative feels like every other revenge tale told in the past few years in the gaming medium and beyond. Plus, the final act does the exact same things as every other story, down to the detail: “revenge is not worth it, if I kill this person, I’m no better than them, I should instead move on and focus on the future.” 

Yet this is still not enough to ruin the entire game for me. Everything else is done so well that, even though Ghost of Yōtei may not be a perfect game, it’s still a great one that stands as one of the best attempts from PlayStation at building a franchise in the last decade. I look forward to seeing how the story of Yōtei expands through the addition of the upcoming Legends mode, and hopefully, we’ll eventually get an expansion and a sequel at some point in the future. 

Disclaimer: Ghost of Yōtei was reviewed on PlayStation 5.

Hades II Review – Redefining the Roguelite Genre Once Again

Hades II Review - Final Weapon

Over the last decade, roguelite games have gone from living in relative obscurity to standing alongside some of the biggest titles in the industry. What started as a relatively small genre with few entries, such as Spelunky, has slowly evolved and produced award-winning hits like Returnal, Vampire Survivors, Balatro, and Dead Cells, among others. That said, by far the biggest game of the genre, which has successfully managed to break through to the mainstream, is Hades. 

Hades builds on the foundation set by Greek mythology and uses it to create a fantastic narrative, a lovable cast of characters, and a deeply engaging gameplay loop. In a genre where you’re constantly forced to start to run through its difficult gauntlet over and over again, you often need a compelling reason to continue. Thankfully, Hades excels at that, and you can’t help but say to yourself over and over again, “Just one more run!” Considering Hades‘ worldwide success and acclaim, it seemed only natural that Supergiant Games would break its rule of no sequels and reveal Hades II. 

Hades II first released in early access early last year. Ever since the first time I played it, the game has gone through a lot of changes via major patches released on PC via Steam. However, I wanted to wait until the game released on version 1.0 for PC, Nintendo Switch, and Nintendo Switch 2. Finally, not that long ago, Hades II was fully released to the public, and I am thrilled to say that it has managed to meet and surpass all of my high expectations. 

“Death to Chronos”

Hades 2 Story

Hades II begins, not with the titular God of the Underworld, Hades, and his son Zagreus, but instead with Zagreus’ sister, Melinoë. The story starts in the midst of the first attempt of Melinoë to get to the bottom of the Underworld and defeat her grandfather, Chronos, who imprisoned her family at a young age. Along the way, she must utilize the help of the many Gods of Olympus, as well as other mysterious allies who are all committed to the same cause. 

The premise differs drastically from its predecessor in all the right ways. Whereas the first Hades was all about reconnecting a family, the sequel is a more fierce revenge story about building a family based on common goals, rather than one specifically built through blood connections. Melinoë is Chronos’ granddaughter, yet she is far more focused on defeating him and getting closer to people she isn’t related to via family, whether it’s other Gods/Goddesses, humans, or something else entirely. 

Hades 2 Characters

The characters of Hades 2 are fantastic. This is partly due to its art style, which has evolved magnificently since the very first game. Every character portrait is rendered beautifully, managing to strike the right balance between looking aesthetically pleasing while paying the right amount of respect to the original mythology. It certainly helps that there are far more new characters than returning characters, plus no portraits from the original game have been reused. 

The other key to the success of Hades 2‘s story is the pacing. The story doesn’t just progress every time you finish a run; it is constantly moving forward the further you get, the more you die, the more upgrades you invest in, and so on. None of the characters feel stagnant: they’re constantly developing and growing, and you learn more from them at every step. 

Hades 2 Melinoe

Take a character like Nemesis, for instance. Nemesis is one of the many confidants you encounter in the game’s central hub, who will occasionally show up during runs to serve her own desires. She starts as being extremely aggressive towards Melinoë, envious of the fact that she was chosen to hunt down Chronos, rather than Nemesis herself. However, as you interact with her more, presenting her with gifts and inviting her to fish or take a dip in the hot springs, you learn more about her motivations and the warmth she feels deep down towards Melinoë. 

This applies to every character in the game, from Icarus, the airborne and inventive son of Daedalus, who seems to have a past with Melinoë, to Hecate, Melinoë’s mentor with an ambiguous past that shows nothing but love and care for her mentee. Each character is realized beautifully thanks to the fantastic writing, which truly captures the complexity and unique personalities of the game’s many characters. Not only that, but several of the NPCs can be romanced, much like the previous game, which allows you to further build connections in this rich and wonderful world. 

Melinoë herself is also deeply compelling. Judy Alice Lee does a great job in bringing the voice of Melinoë, who is a character shaped by the trauma of losing her family at a young age. Despite her grief, she is kind in ways that Zagreus never was and manages to show a remarkable amount of compassion towards the people in her life. In fact, I think I actually preferred her as a character to Zagreus, due to the voice acting, writing, and the game’s wonderful art direction. 

Hades 2 Icarus

No story is complete without a great antagonist, and thankfully, Chronos excels in that part as well. He is far more menacing than Hades, and often appears to taunt you in between progressing through layers of the underworld. Amazingly, Logan Cunningham does the voice of both Chronos and Hades, as well as the voices of Poseidon, the narrator, and certain other characters. When you finally confront him, he takes your patience to its limits, making him a character that you both hate and love in equal measure. 

Hades 2 has come a long way since its debut in early access, and a huge majority of the updates and additions are fantastic. I say the majority, because there is one major problem with both the story and the overall game: the ending. To avoid spoilers, the ending of Hades II trivializes the development and arc of Melinoë and her other supporting characters in favor of a bizarre callback to the previous game. It completely ruins the game’s themes and narrative, which had been so carefully set up throughout the story, and was almost enough to make me view the rest of the game in a bad light. 

Hades 2 Chronos

Thankfully, the rest of Hades II‘s narrative is so strong that the finale doesn’t entirely destroy everything it has built. Furthermore, there is one other key piece of Hades II‘s identity that makes it one of the best entries in the roguelite genre: the fantastic gameplay mechanics. If you can believe it, Hades II takes the gameplay of its predecessor and builds upon it in ways that make it even better. 

Killing Time

Hades 2 Gameplay

If you’re jumping into Hades II as a newcomer to the genre, or as someone who has only played the game’s predecessor, this new title takes no effort at all to pick up and play. The premise is simple: the goal is to try and get to the bottom of the Underworld through four different layers. As you continue, you accumulate more upgrades bestowed by the Gods/Goddesses of Olympus, as well as your many other allies, all while the difficulty escalates more and more. 

Much like with any other rogue, however, once you die, you are sent right back to the hub and robbed of all the upgrades you have gathered. That said, Hades fits into the roguelite genre. This means that, unlike a roguelike, you can unlock permanent upgrades that will carry over into your subsequent runs. The premise and general gameplay foundation are very similar to the original Hades. With that said, Supergiant Games has built on that foundation for Hades II to create something new and exciting that pushes the genre forward once again.

Hades 2 Progression

For starters, there are countless new upgrades you can get throughout the game, as well as new Gods and Goddesses that you encounter along your journey. One of the many new editions is Selene, a Titan just like Chronos. Instead of offering you a specific perk, like a faster dash or the ability to generate ice with each attack, she offers one of three abilities for you to pick. These can vary from being able to heal yourself or briefly stopping time during combat. Whichever ability you pick can be consistently upgraded throughout your run. 

This is just one example of the further emphasis on strategy that Hades II has introduced. Each ability has far more depth behind it, and unlike with the original Hades, there weren’t any particular abilities that I believed were significantly overpowered or were key to a successful run. I constantly found myself changing strategies on the fly as I tried to adapt to each situation and new challenge. 

Speaking of upgrades, the other major part of Hades II‘s progression is the permanent upgrades you can unlock between each run. There are far more opportunities to make yourself stronger after your progress is reset. These vary from being able to upgrade your weapons or investing in tarot cards. Tarot cards, in particular, add perks such as more health, magic, and spare lives in case you die multiple times in a run. Although you can’t just activate each tarot card all at once, you need to balance them appropriately using limits that can be upgraded with currency. 

Easily the most novel upgrade system is through the cauldrons. These allow you to either progress the story by summoning important characters, adding new features to the hub, or allowing further progression. This feature is what introduces players to the biggest new addition in Hades II: an entirely separate route to take beyond the Underworld.

After a few runs, Hermes approaches Melinoë and informs her that Chronos is attacking Olympus. As such, you need to make your way to the surface, from Ephyra all the way to the summit of Mount Olympus. Only one problem: the Hades bloodline is still cursed to never be able to make their way to the surface. Thankfully, Melinoë can use the cauldron to move past that limit, and before you know it, you have an entire new area that doubles the length of the original game. 

Hades 2 Extra Content

This is what truly separates Hades II from its predecessor: the sheer amount of content. There is so much more to do in this game compared to the original Hades: from the addition of the new Olympus area, to new bosses and characters, to characters to romance and build connections with, and so on. By the time I completed both runs for the first time, I had doubled the amount of time I put into the original game. 

Not only that, but thanks to the thrill of the moment-to-moment combat, subsequent runs never feel exhausting. Unlike the original Hades, there were no weapons that I found lacking compared to others, and I had a blast trying them all out as I found my ideal build for each run. Further, thanks to the return of different aspects, you can customize the abilities of each weapon as you gather more resources. 

That said, if you’re like me, you may find yourself struggling with the difficulty spikes you encounter as you get closer and closer to the end of a run. There is no greater pain than reaching the final boss and dying a few hits before the end of the fight. Thankfully, I never felt like the gameplay was particularly unfair, unlike other games that emphasize difficulty above all else. Plus, if you are struggling with the difficulty, there is the ability to enable a “God Mode,” which adds a percentage of damage resistance every time you die. 

Everything about Hades II‘s gameplay is far superior to its predecessor. From the mechanics, satisfaction of progression, the combat, and everything between each run, I never found myself frustrated or bored or burnt out from the constant battle to get to the finale of Olympus or the Underworld. In general, I can confidently say that Hades II is a far better game than the original. 

A Remarkable Game 

Hades 2 Progression

When I initially played Hades II in Steam Early Access, I called it a “masterpiece in the making.” I could already tell that Supergiant Games was going above and beyond to make a game that didn’t just surpass its predecessor, but to make something that once again redefined the roguelite genre. After more than a year and finally being able to play the full game, I can confidently stand by that claim. 

Hades II is a brilliant work of art. The story is fantastic and filled with characters that will stay with you for a long time. Furthermore, the writing and art direction are sublime and immediately help to establish the game’s beautiful identity. Additionally, the new gameplay mechanics, areas, upgrades, and features of Hades II more than double the amount of content in the original game. This means that you could spend anywhere between 25 hours and 100 hours simply diving deep into everything the game has to offer. 

Hades 2 Bosses

This doesn’t even cover the sheer level of extra things you can do in the post-game. Whether you want to add new challenges to your run with the returning Oath of the Unseen, employ animal familiars as your allies, or go fishing in the quiet moments after each combat encounter, you will never find yourself running out of features to indulge in. Plus, if you happen to own the game on both Nintendo Switch 2 and PC, you can even enable cross-play to take the game anywhere and everywhere you go without losing a second of progress. 

Even though the ending of Hades II‘s story was extremely disappointing, Hades II is still one of the best games in the genre. I was addicted within moments of starting the game for the first time, and I guarantee that whether you’ve played the previous game, have a history with the entire roguelite genre, or have never played anything like Hades before, I guarantee you’ll have a blast with Hades II. Just try not to get too addicted: the last thing you want is to let time run away from you.

Disclaimer: Hades II was reviewed on Nintendo Switch 2.