The staff of Oshi no Ko Season 3 confirmed the anime will premiere on January 14, and natori will perform the ending theme song “Serenade.” Crunchyroll will stream Oshi no Ko Season 3, and a new key visual was revealed alongside six character visuals.
Chief animation directors for the third season include Kanna Hirayama, Ayaka Muroga, Kimiaki Mizuno, Shuri, Rina Morita, Haruka Inade, and Hirono Nishiki. Kenji Sawada is the sole main animator.
The cast of the first two seasons, including Takeo Otsuka as Aqua, returns in Oshi no Ko Season 3. New cast members include Mamoru Miyano as Hikaru Kamiki, Hina Kino as Tsukuyomi, Yuto Takenaka as Shun Yoshizumi and Yōji Ueda as Tetsu Urushibara.
What’s more, the virtual live Oshi no Ko event “B Komachi Live Tourー2026 -Beyond the Brilliance VirtualLive-” will be held on April 25 and 26, 2026. There will be a total of 12 performances in Aichi, Osaka, Tokyo. Additionally, the new Oshi no Ko puzzle game by NHN Corporation will release in 2026.
The final volume of the Oshi no Ko manga series by Aka Akasaka and Mengo Yokoyari released on December 18, 2024 in Japan. All chapters are available to read right now on Manga Plus in English.
Lastly, here’s an overview of the series, via Manga Plus:
“In the world of showbiz, lies are weapons.” Goro works as an OB-GYN in the countryside, a life far removed from the entertainment industry. Meanwhile, his favorite idol, Ai Hoshino, has begun her climb to stardom. The two meet in the “worst possible way,” setting the gears of fate in motion! The amazing Aka Akasaka and Mengo Yokoyari team up to depict the world of showbiz from a completely new perspective in this shocking series!
SEGA and ATLUS announced a free demo for Raidou Remastered: The Mystery of The Soulless Army is now available. The Raidou Remastered: The Mystery of The Soulless Army demo is available on Steam, and PlayStation 5 and Nintendo Switch 2 players can enjoy the demo starting November 5 at 12:00 a.m. ET.
The demo covers the Prologue chapter and Episode 1. What’s more, save data from the demo carries over to the full game, allowing players who purchase Raidou Remastered: The Mystery of The Soulless Army to continue from where they left off.
The version 1.10 update for Raidou Remastered: The Mystery of The Soulless Army previously introduced numerous quality of life improvements and game balance adjustments. In addition, Raidou Remastered: The Mystery of the Soulless Army producer and director Kazuyuki Yamai released a message for fans regarding update 1.10 and the team’s commitment to improving the remaster over time.
Raidou Remastered: The Mystery of The Soulless Army features many quality-of-life improvements and new features, including auto saves, quick-save, fast travel, a mini-map, and an option to toggle voice-overs off. Many gameplay improvements from the game’s sequel have been made, and there are over 50 new demons, with 120 in total. In addition, there are five difficulty options, with the most difficult one being exclusive to New Game+.
Square Enix has released a new update for Final Fantasy VII Remake Intergrade and Final Fantasy VII Rebirth on PC with DLSS Multi Frame Generation support. The Final Fantasy VII Remake Intergrade and Rebirth update also brings bug fixes and stability improvements.
Patch notes for the new Final Fantasy VII Remake Intergrade and Rebirth update can be read below:
Bug fixes and functional and stability improvements.
Added DLSS Multi Frame Generation support.
Improvements to overall game stability including some bug fixes.
The Xbox Series X|S and Nintendo Switch 2 versions of Final Fantasy VII Remake Intergrade release on January 22, 2026, and a demo is planned for release before the end of 2025. Featuring the base game and the Episode INTERmission DLC featuring Yuffie Kisaragi, the Nintendo Switch 2 version includes a “Streamlined Progression” feature, giving players access to unlimited MP and HP, unlimited limit and ATB gauge during battles, 9,999 damage, easier weapon ability acquisition, and more.
The Chitose Is in the Ramune Bottle release schedule is as follows (subject to change):
Episode 6 – December 2
Delayed from original November 11 release date
Episode 7 – December 7
Episode 8 – December 16
Episode 9 – December 23
Episode 10 – December 30
Crunchyroll is streaming Chitose Is in the Ramune Bottle in North America, Central America, South America, Europe, Africa, Oceania, the Middle East, CIS, Indian Subcontinent and Southeast Asia. In Japan, the anime is airing on AT-X and TOKYO MX channels, along with the ABEMA and d Anime Store streaming services.
Kucci will perform the opening theme song “Liar,” and Cider Girl will perform the ending theme song “Kagerō” (Heat Haze).
The cast of the anime includes:
Saku Chitose voiced by Shogo Sakata
Yuko Hiiragi voiced by Manaka Iwami
Yua Uchida voiced by Hina Youmiya
Yuzuki Nanase voiced by Ikumi Hasegawa
Haru Aomi voiced by Rumi Okubo
Asuka Nishino voiced by Chika Anzai
Yōhei Azakami voiced by Kuranosuke Iwanami
Masaya Miyazaki voiced by Kenta Yamazaki
The anime’s staff includes:
Director: Yuji Tokuno
Animation Production: feel.
Original Character Design: raemz
Series Structure: Naruhisa Arakawa
Script: Hiromu, Naruhisa Arakawa
Character Design: Sumie Kinoshita
Hiromu and raemz released Chitose Is in the Ramune Bottle light novel series in June 2019. Yen Press is publishing the light novels and Bobcat’s manga adaptation. Square Enix’s Manga UP! also publishes the manga digitally.
Lastly, here’s an overview of the light novel series’ first volume, via Yen Press:
Being popular isn’t easy. It’s hard to beat Saku Chitose. The most popular kid in his high school? Check. An ironclad reputation that can weather even vicious online attacks? Check. A group of friends as attractive on the outside as they are inside? Check. But when a teacher asks for his help bringing back a student who has been shut away in his room for months, Saku’s perfect world will never be the same. What is this, some kind of normie harem story…?
When I was a kid, I would constantly try to borrow my dad’s phone to play Breakout. This was back in the era when phones looked like bricks rather than sleek and intricately designed supercomputers. I remember spending hours just fiddling around, bouncing a ball on a paddle as I tried to break every brick in the line to the best of my ability. It’s a memory that has only recently resurfaced in my mind, due to the release of BALL x PIT.
BALL x PIT is a roguelite from Devolver Digital and developer Kenny Sun, which offers a new take on the Breakout formula. You are able to play as multiple characters as you bounce balls to destroy enemies, upgrade your ammunition, and build your colony between runs. This combination of concepts, from Breakout to farming simulators to rougelites, shouldn’t work. However, BALL x PIT is a shockingly addictive game that has consumed my time in ways that few titles have recently.
Rebuild Ballbylon
BALL x PIT‘s story is more of an excuse to set up the gameplay, rather than one that’ll lead to a meaningful narrative journey. A giant meteor has destroyed the city of Ballbylon, leaving a huge pit in its wake. As a result, multiple treasure hunters have arrived at this pit to dive in, gather as much loot as possible, and build “New Ballbylon.” Again, the story doesn’t really progress that much, and there aren’t any twists and turns to expect. Once you get past the opening cutscene, you quickly have to grapple with BALL x PIT‘s gameplay mechanics.
The gameplay of BALL x PIT is exactly what you’d expect. It can essentially be described as Breakout on steroids, infusing the roguelite genre into the formula of one of the oldest arcade games. You start with one treasure hunter and a lift that takes you down into one of the many biomes you can traverse throughout your journey. Eight stages are available, each of which is unlocked by completing it multiple times. These include the Bone x Yard, the Snowy x Shores, and more.
Once you pick your character, you descend into the titular pit. At first, you’re taught the ropes: you can either tap the trigger to fire bullets/balls, or enable autofire. I personally enabled autofire because, as you will quickly realize, you’re going to be firing a lot of bullets at a time. The goal is to try and defeat as many enemies as possible in your path as you approach two mini-bosses, before having to fight a final boss of the area. However, if you get too close to an enemy, they will damage you. If they damage you enough, you will run out of health, and you’re forced to restart your run from the beginning.
Of course, since this is a roguelite similar to the likes of Hades II, death doesn’t mean a complete loss of progress. With each run, you gain statistical upgrades for whichever character you played as during that run. Further, you can also gather buildings in your run, which you can build throughout New Ballbylon. This is where the farming simulator elements of BALL x PIT come into play.
In this phase of gameplay, you’re trying to harvest resources, like stone and wood, to build more buildings. Subsequent buildings can be used to provide further upgrades to characters, such as faster movement speed and higher statistics. Further, these can also be used to unlock more characters to use in subsequent runs. The characters you can unlock in BALL x PIT all control completely differently and feel fantastic to control.
For instance, one of my favorite characters to play as is The Cohabitants. This duo, instead of firing a single line of projectiles, instead fires two rows of bullets. This is extremely efficient for covering a wide range of space to defeat any enemies in your path, whether you want to deal with them directly or via the ricochet. Another favorite is The Cogitator, who removes your ability to pick upgrades on your own. Instead, the character picks his own upgrades, though he somehow manages to pick the exact right upgrade for each run.
Each of the upgrades you can find in BALL x PIT all feels satisfying to experiment with. Sme of my favorites were the vertical and horizontal lasers, the lightning ball, which causes area-of-effect damage, and the upgrade, which causes enemies to explode when they’re killed, forcing them to do damage to other enemies around them. You can also evolve each upgrade, combining them with other upgrades to create something new, or fuse them to merge the statistics of two abilities into one mix between the duo.
As mentioned previously, BALL x PIT throws together a lot of different mechanics, features, and concepts into one huge melting pot of a game. In theory, this should make for a mess of a game. Instead, BALL x PIT is easily some of the most fun I’ve had with a roguelite in a while.
“Brick” Breaking Never Felt So Good
BALL x PIT is alarmingly addictive to play. The moment the gameplay clicks, it truly just feels right in all ways. I spent a lot of time fiddling around with different builds, characters, and strategies in order to navigate each run as efficiently as possible. There are a few problems, for sure, but these are negligible compared to just how fun the overall experience is.
For starters, when you enable autofire, the “gunplay” feels just right. Moving around the arena and finding the right angles to destroy each monster in your path is a true challenge, especially depending on which character you go with. For example, one of the hardest characters to figure out is The Shade, who fires bullets from the back of the arena rather than the front. When you hit that zen state of firing ammunition, the screen almost looks like an extremely elaborate shoot-em-up, and it’s somehow both extremely overwhelming yet very thrilling.
That’s one of the best parts about BALL x PIT‘s gameplay formula: how it forces you to constantly adapt to different situations on the fly. After the tutorial, the game drops all the training wheels for you and expects you to adjust to each concept it introduces to you. You have to get very quickly good at gathering resources so you can build more buildings. You have to pick the right character to go through each run, and further, you need to make sure you have the right upgrades to make it past whatever boss stands in your way.
The evolution feature is one of the best examples of this. The level of synergy you can generate with the merging of two power-ups into one is incredible. One of my favorite examples of this was with the two laser upgrades. I kept wondering what would happen if you evolved both power-ups, and what would emerge as a result of combining the horizontal and vertical lasers. Later, I found out the answer: it creates a ball that fires lasers in a plus-sized direction. When I realized that the developers thought about this merger, it was hard not to fall in love with BALL x PIT.
I will say that I was a bit concerned about how repetitive the game would feel. Each biome only gets more difficult to fight through as you continue, and there are no difficulty adjusters, so you could spend hours at a time trying to complete the same level to no avail. However, by the time I found myself struggling, something usually clicked in my playstyle, which gave me the strength to blitz past each battle.
Plus, the nice presentation and music certainly help to make the routine more manageable. The pixel art style, alongside the mix of electronic and traditional instruments in the soundtrack, creates an identity that makes the game what it is. Overall, I had an absolute blast with BALL xPIT, and I can’t recommend it enough.
One of The Best Entries in the Genre
In the last few years, the roguelite genre has been taken in new and exciting directions. Whether it’s with the Hades franchise and Vampire Survivors, or with less traditional entries like Balatro and Inscryption, it’s easier than ever to get into the constantly evolving scene. Yet somehow, with all these unique games in the genre, BALL x PIT stands apart as one of the most fun roguelites to date.
BALL x PIT takes the Breakout formula and combines it with roguelites, farming simulators, and shoot-em-ups to make a game that feels unlike anything I’ve ever played before. This combination of concepts shouldn’t work whatsoever, but thanks to the satisfying gameplay loop, great variety of content, and limitless opportunities for building unique strategies and builds, it works perfectly.
While the game can often feel a bit repetitive, the great soundtrack and visual presentation help to make a title that has an identity unlike anything else in the genre. Furthermore, if you end up playing BALL x PIT on the Nintendo Switch 2, you will have a game that will consume all aspects of your life to such an extent that the words “Just one more run” will become an essential part of your daily vocabulary.
I can’t recommend BALL x PIT enough. Regardless of whether you’re a fan of roguelite games or not, this is easily one of the best examples of everything that makes this genre great. Plus, with the $14.99 price point and heaping piles of content, you will be playing this game for a long, long time. Personally, I can’t wait to jump back into the game and take just one more dive into the pit.
Disclaimer: BALL x PIT was reviewed on Nintendo Switch 2.
Nintendo has released the new “Survive” trailer for Metroid Prime 4: Beyond to preview more gameplay and cutscenes from the first-person shooter. As shown in the trailer, Metroid Prime 4: Beyond players take on the role of Samus Aran on Viewros, a mysterious planet once inhabited by an ancient race.
Metroid Prime 4: Beyond launches on December 4 for Nintendo Switch and Nintendo Switch 2. New Metroid Prime 4: Beyond Samus and Vi-O-La amiibo will release on November 6, followed by the launch of the Sylux amiibo alongside the game on December 4.
Metroid Prime 4: Beyond was showcased at the April 2 Nintendo Direct, which revealed the game’s Nintendo Switch 2 Edition version. Metroid Prime 4: Beyond – Nintendo Switch 2 Edition will include two different graphics options, Quality Mode and Performance Mode, which output at 4K 60 FPS and 1080p 120 FPS, respectively. Both of these modes will support HDR, and there’s even the option to play with mouse controls with Joy-Con 2.
Here’s an overview of the Metroid Prime 4: Beyond, via Nintendo:
Samus Aran has been unexpectedly transported to the planet Viewros. As she explores the planet for answers, Samus is granted Psychic Abilities – mysterious and ancient powers that allow her to control the trajectory of her beams, operate mechanisms and open doors. Why were these powers bestowed upon Samus and what will her fate be? The threads intertwining beyond space and time will weave a new tale when Metroid Prime 4: Beyond launches on Nintendo Switch this year.
The official website for the upcoming anime adaptation of Mika Yamamori’s In the Clear Moonlit Dusk (Uruwashi no Yoi no Tsuki) manga released the first promotional video. According to the teaser, popular rock band Unison Square Garden will perform the opening song “Uruwashi” (Beautiful) and the ending theme song “Azalea no Kaze” (Azalea Wind).
Check out the video below:
The cast of the anime includes:
Rei Ichinomiya as Yoi Takiguchi
Ryōta Suzuki as Kohaku Ichimura
Aya Yamane as Nobara Tone
Momoko Seto as Kotobuki Hibiya
Shōta Hayama as Sentarо̄ Akane
Kentarō Kumagai as Shun Kuwabatake
Yūsuke Maruyama is directing the anime at East Fish Studio. Ayumu Hisao is credited with series composition. Yuki Fukuda is handling the character design, while Tsubasa Ito is composing the music.
Mika Yamamori launched the In the Clear Moonlit Dusk manga in the Dessert magazine in 2020. Kodansha published the series and published the ninth volume on May 13 in Japan. All volumes are available to purchase via Kodansha’s official website.
Kodansha describes the In the Clear Moonlit Dusk manga as follows:
Yoi Takiguchi has long legs, a deep voice, and a handsome face…in other words, Yoi is such a good-looking guy that most people don’t notice or care that she is, in fact, a girl. Indeed, she’s had the nickname “Prince” for as long as she can remember. That is, until she met Ichimura-senpai…the only person who really seemed to see her for herself. To her surprise, she’s not sure how to handle this new relationship, especially when her newfound friend is a prince himself (and a guy prince, at that). The story of the two high school princes starts here!
Auroch Digital has announced Warhammer Survivors, a new game made in collaboration with poncle and the Warhammer team. The game, which uses poncle’s Vampire Survivorsengine, will release in 2026 for Steam.
Warhammer Survivors utilizes champions from the Warhammer 40,000 and Warhammer Age of Sigmar franchises. Auroch Digital has previously worked on the likes of Warhammer 40,000: Boltgun, and will work on the upcoming sequel. Check out the first trailer for Warhammer Survivors below:
The Steam page describes Warhammer Survivors as follows:
Unleash Destruction Across Two Universes
Choose your universe and engage in frenetic battles across the open and ashen plains of Aqshy to the tight and confined corridors of an abandoned Space Hulk. Every stage is a new arena of slaughter, each with its unique enemy faction… and secrets to uncover.
Legendary Champions
Select from a roster of renowned champions from both the Warhammer 40,000 and Warhammer Age of Sigmar universes. Play as the mighty Space Marine Sternguard Veteran, Malum Caedo, and the lightning-forged Stormcast, Neave Blacktalon, among a host of others. Each character comes with unique weapons and starting stats – no two survivors play the same.
An Arsenal of Iconic Weapons
Wield an arsenal of iconic weapons drawn from the armouries of the far future and the Mortal Realms. Eviscerate Tyranid hordes with a chainsword, or pulverise enemies with the unrelenting Bolter… and, if all that doesn’t work, drown them in a pot of Citadel Nuln Oil paint.
Mix and match weapons with power-ups and evolve them into devastating new forms to create screen-clearing storms of bullets, blades and magic.
Endless Hordes
Obliterate the skittering, beady-eyed Skaven and their horde of warp-addled abominations or stand your ground against the ravenous Tyranid swarm and its myriads of monstrous Xenos Bioforms. Bring your weapons to bear against the endless hordes of these factions (and more) from the Warhammer 40,000 and Warhammer Age of Sigmar universes!
Meta Progression
Death is not the end for these champions of endless war. A growing roster of unlockable characters, weapons, abilities and rare relics will increase your odds of survival.
Features
Fast and frantic Survivors gameplay.
A roster of iconic characters from the Warhammer 40,000 and Warhammer: Age of Sigmar universes, featuring Warhammer 40,000: Boltgun’s very own Malum Caedo!
Multiple modes and stages from across the grim, dark 41st Millennium and the Mortal Realms.
An arsenal of familiar weapons, such as the Boltgun, Astartes Chainsword, Whirlwind Axes and easter eggs such as the humble pot of Nuln Oil.
A mighty cache of passives and power-ups to aid in enduring against the monstrous legions.
Esoteric secrets to uncover and collectables to collect!
Digital Extremes has announced that it is aiming to release the Nintendo Switch 2 version of Warframe in 2026. Additionally, it has revealed that a closed beta for the Android version of the game will be available in November.
The Switch 2 version of Warframe will support DLSS when it launches in 2026. A first look at the new version of the gameis available via Digital Extremes’ Twitch account. Further, pre-registration for the Android closed beta are available now.
Recently, Digital Extremes released new details on the next major update coming to Warframe, called “The Old Peace.” The update will release in December, alongside a new side story called “The Devil’s Triad.” According to a recent livestream, “The Devil’s Triad” adds three new Protoframes and Gemini Skins. It also features an expanded relationship and romance system, and a new game mode called The Descendia.
The new Warframes include Wisp, Harrow, and Uriel. When “The Old Peace” releases, it will add new larger-than-life ultimate abilities, plus a brand new player profile cosmetic called Honoria (Player Titles).
Earlier this week, Digital Extremes and Paizo announced that its collaboration between the tabletop RPG Starfinder and Warframe is available now. The print edition of the campaign costs $12.99, while the PDF version costs $8.99. Warframe is available now on PlayStation 4/5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC, and a Nintendo Switch 2 version is in the works. Finally, Soulframe, Digital Extremes’ next game, will potentially release next year for PlayStation 5, Xbox Series X|S, and PC. The pre-alpha for the game is now live.
Digital Eclipse has released Hotfix 110125 for Mortal Kombat: Legacy Kollection on PC, PlayStation, Xbox, Switch, and Switch 2. The patch makes some small adjustments to some of the game’s noted issues.
The fixes addressed in Hotfix 110125 of Mortal Kombat: Legacy Kollection are as follows:
Improved audio buffer for online play
Restore missing audio in 32X MKII
General improvements to MK4
Fixed issue that caused UMK3 to reboot after Scorpion fatality
General stability improvements for Genesis titles
Pause button hold time reduced by 50%
One-Button Fatalities added for all arcade titles
General stability updates to Music Player
Mortal Kombat: Legacy Kollection initially released on October 30 to mixed reviews. On the one hand, the vast offering of titles, plus the built-in documentary, are great for fans of the Mortal Kombat franchise. On the other hand, there are several bugs, instances of input lag, and lack of features at launch such as lobbies, make it hard to justify purchasing at the moment. Digital Eclipse will likely release more updates for the game in the coming weeks.
Mortal Kombat: Legacy Kollection includes the following games:
Mortal Kombat – 1992 (Arcade, SNES, Genesis, Game Boy, Game Gear)
Mortal Kombat II – 1993 (Arcade, SNES, Genesis, Game Boy, 32X)