Danganronpa 15th Anniversary Exhibition Announced Alongside DR 2×2 Gameplay

Danganronpa 15th Anniversary Exhibition

Spike Chunsoft has announced the Danganronpa 15th Anniversary Exhibition will be held from March 1 to March 15, 2026 at the Matsuzakaya Ueno Store (6F). The exhibition lets players take a look back at the Danganronpa series’ 15-year history with various materials and illustrations, along with a puzzle-solving game inside the venue, as translated by Final Weapon staff writer Ryuji.

Advance tickets for Danganronpa 15th Anniversary Exhibition will be available for 2,200 yen, starting December 20. Fans can also purchase tickets during the event for 2,500 yen. There will also be two separate tickets that Danganronpa fans can buy—Limited Merchandise Vouchers (2,500 yen) and Puzzle-Solving Vouchers (2,000 yen). Limited Merchandise Voucher purchases let attendees access the exhibition’s merch store, and Puzzle-Solving Vouchers let attendees play the puzzle-solving game.

A regular ticket purchase is still required for entry to the shop and game, however. Fans in Japan wanting access to the exhibition a day before the event (February 29) may apply for a “Preview Ticket” via a lottery. The Preview Ticket costs 6,000 yen, which results in roughly 700 yen in savings. Additional benefits will be revealed at a later date. 

Additionally, new Danganronpa 2×2 gameplay was revealed during the Danganronpa 15th Anniversary Fes: Ultimate Appreciation Festival livestream:

Danganronpa 2×2 launches in 2026 for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam, and fans can wishlist the game right now in the PlayStation Store. Kazutaka Kodaka is working on Danganronpa 2×2 alongside developers from Too Kyo Games, Spike Chunsoft, and Gemdrops. Kodaka is supervising the story and providing story and trick ideas. Character designer Rui Komatsuzaki and composer Masafumi Takada also return. The main cast includes Doraemon voice actor Wasabi Mizuta as Monokuma and Kinuta Oshiro as Monomi.

Gnosia Anime Reveals New Ending Theme Song by Umeda Cypher

Gnosia ending theme song

Aniplex and Sony Music Entertainment have released a new creditless ending sequence for the ongoing Gnosia anime featuring the new ending theme song “Floor Killer” by hip-hop group Umeda Cypher. The new ending theme song began playing in the 8th episode of Gnosia. 

Crunchyroll is streaming the Gnosia anime during its weekly run with English subs and an English dub.

MAISONdes performs the opening theme song “Bake no Kawa feat. Kobo Kanaeru, Kasane Teto, Giga & Teddyloid.” Ling Tosite Sigure performed the previous ending theme song “Loo% Who%.”

The cast of the anime include:

  • Hiroki Nanami as Racio
  • Ikumi Hasegawa as Setsu
  • Chika Anzai as Yūri
  • Akari Kitō as SQ
  • Asami Seto as Jina
  • Saori Hayami as Stella
  • Aoi Yūki as Yuriko
  • Ayane Sakura as Comet
  • Yūichi Nakamura as Chipie
  • Kenjirō Tsuda as Jonas
  • Kana Hanazawa as Otome
  • Takeo Ōtsuka as Remnan
  • Takuya Eguchi as Sha-Ming

Kazuya Ichikawa is directing the Gnosia anime at studio Domerica. Jukki Hanada writes and oversees the series scripts. Arisa Matsuura adapts Kotori’s original character designs from the game for animation. Hideyuki Fukasawa is the music composer.

Other key staff members include:

  • Art Directors: Mayumi Kamada, Mari Takada
  • Director of Photography: Tatsuya Nomura
  • Sound Director: Ryōsuke Naya
  • Sound Effects: Kiyotaka Kawada
  • Sound Production: Studio Mausu
  • Jinrō Supervision: Fumiya Matsuzaki
  • Producers: Tōru Kawakatsu (Petit Depotto), Yoshitaka Kimura (Aniplex)

Gnosia is available now on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam. Here’s an overview of the story from PLAYISM:

Let’s walk and talk.
Can you get up?
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eradicate each person in the vicinity from the universe, one victim at a time.

The crew of a drifting spaceship, facing off against a mysterious and deadly threat known as the “Gnosia” and having no idea who among them is really the enemy, formulate a desperate plan for survival. The most suspicious among them will be put into “cold sleep” one by one, in an effort to completely rid the ship of Gnosia.

However, it is almost impossible to tell whether each person put into cold sleep was really Gnosia – or simply a poor, unfortunate scapegoat, sacrificed by the Gnosia for their own survival. Can the humans emerge victorious? Or is mankind doomed…?

Another Eden Reveals Final Fantasy IX Collaboration Event

Another Eden x Final Fantasy IX collaboration

Wright Flyer Studios has announced mobile RPG Another Eden: The Cat Beyond Time and Space will be hosting a collaboration event with Final Fantasy IX, dubbed “Memories of Another Sky.” Starting December 3, Another Eden players can play as Zidane, Vivi, Garnet, and Steiner from Final Fantasy IX.

In the event, Another Eden protagonist Aldo falls through a hole in spacetime and finds himself in Alexandria. Zidane and the Tantalus Theater Troupe come to his rescue, and Aldo joins them for their upcoming performance at Princess Garnet’s birthday celebration. Once their adventure begins, they’re joined by Black Mage Vivi and Garnet’s loyal knight Steiner.

The collaboration brings new mechanics paying homage to Final Fantasy IX. Players can equip new Support Abilities to Zidane, Garnet, Vivi, and Steiner. Equip them with Magic Stones to unleash their various effects. Players can also use Synthesis to combine special equipment with specific items to create more powerful equipment, so be on the lookout for Synthesists in towns and dungeons.

There will be “Active Time Events” with the iconic characters from Final Fantasy IX, and players can listen carefully to their chocobo to find hidden treasure, such as stone slabs with artwork in Chocobo Hot and Cold. You can also help the Moogles deliver their mail via Mognet.

To celebrate the launch of the event, players can earn up to 2,000 Chronos Stones while the event is ongoing. Players can earn 1,000 Chronos Stones by completing Memories of Another Sky, and the other 1,000 can be earned by logging in every day of the 20-day event until December 23 at 14:59 UTC.

Another Eden: The Cat Beyond Time and Space is available now for Android, iOS, and PC via Steam.

Occult-Horror Adventure Game Resequence: The Orchard Revealed for Steam

Resequence The Orchard

CLEARRAVE has revealed Resequence: The Orchard, a new “multi-perspective occult-horror adventure” visual novel for PC via Steam. Resequence: The Orchard launches in 2026 with English, Japanese, and Simplified Chinese language options. 

Here’s an overview of the game, via the newly opened Steam page: 

An Occult-Horror Adventure Lurking Beyond the Case File

Resequence: The Orchard is a multi-perspective occult-horror adventure game about an otherworldly presence slowly eroding everyday life, featuring unsettling visuals by fracoco and a story by Re,AER.

Players would play the role of Kisuke Saito and uncover the students’ past by hearing their experiences. Reveal the truth of his wife’s missing and eventually bring out what lies beneath the record—what’s haunted “there”.

Story

Feeling extremely hard to move on after his wife’s missing and drained of the will to live, Kisuke Saito—encouraged by his colleague Aislinn and a high school girl Kaneko Honda—accepted the job as a school counselor. But every student who comes to him is plagued by inexplicable phenomena…

Features

      • A visual novel focused on the story.
      • The story continues through mouse clicks and dialogue choices.
      • More than five characters and each with standing portraits.
      • Different stories based on your selections.
      • Multiple endings available based on the player’s choices.

Final Weapon is an official media partner of INDIE Live Expo 2025.

EDEN.schemata(); Has Been Delayed to 2026

EDEN.schemata();

PLAYISM, WSS Playground, and illuCalab have delayed the release of sci-fi mystery adventure game EDEN.schemata(); from winter 2025 to 2026 for PC via Steam. EDEN.schemata(); was delayed due to more refinements being needed for the game’s “narrative and gameplay flow that changes based on the player’s actions.”

PLAYISM also released the following message on Steam:

We had originally planned to release EDEN.schemata(); this winter.

However, in order to further refine one of the game’s core “narrative and gameplay flow that changes based on the player’s actions,” we have decided to adjust the release window to a planned launch of 2026.

We sincerely apologize to everyone who has been looking forward to the game.

The development team is working with the utmost dedication to deliver an even better experience.

A Letter from the Developers

To everyone who has been waiting for this game, we are truly sorry.

The release date has been moved to “2026.” We apologize for keeping you waiting yet again. The support we’ve received, from the excitement voiced across various communities to the feedback from players who tried the demo at events, has been a tremendous source of encouragement for our team. We are deeply grateful.

This project involves implementing an unusual system into the game. We believe this system will make the experience truly one-of-a-kind, but such an ambitious approach also presents significant challenges.

There were moments when we wondered if perhaps creating a game like this was too early for us—or even for humanity—but after much trial and error, the final vision is gradually taking shape. Because we want to present the game at its best, we kindly ask for a little more time.

Additionally, because of how the game plays, the UI, and story all change based on the player’s actions. Which means even sharing small bits of information becomes potential spoilers. This has made it difficult to communicate ongoing progress through social media, even though development is continuing steadily each day under director EIKI.

We are eagerly looking forward to the day when we can share this game with all of you, and we hope you will look forward to it as well. Your patience would mean the world to us.

Thank you once again for your continued support of EDEN.schemata();.


Final Weapon is an official media partner of INDIE Live Expo 2025.

INDIE Live Expo 2025 Reveals New Games and BitSummit Partnership

INDIE Live Expo 2025

The November 29 INDIE Live Expo 2025 showcase highlighted more than 100 games from indie developers in Japan and abroad with new reveals, trailers, and content updates. Previously announced titles were also featured prominently, including the long-awaited 213 Fahrenheit’s hack-and-slash roguelike TSURUGIHIME and Alliance Arts and WHO YOU’s Yunyun Syndrome!? Rhythm Psychosis.

INDIE Live Expo 2025 brought the reveal of 2D scrolling adventure Avemary Rocket – Captain Patchwork – by Shuhei Miyazawa (Raindrop Sprinters), Studio Pixel (Cave Story+), and room6, along with ALL ADRIFT, a new illustrative adventure game by Korean developer Vittgen. CRITICAL REFLEX and Ichthys also confirmed a playtest for upcoming Metroidvania game Being and Becoming will be held this December on Steam.

During the showcase, Pixelated Milk announced a January 2026 playtest for its supernatural pixel art JRPG SacriFire, and Wild Dog revealed excavation simulator Keep Digging’s Version 2.0 content update is coming this winter. Pajama Llama Games’ aquatic colony sim Flotsam exits early access on Steam on December 4, and Pugstorm’s mining sandbox adventure Core Keeper is coming to Nintendo Switch 2 on Wednesday, Jan. 28th, 2026.

TSURUGIHIME will enter Steam Early Access in 2026, and Katanalevy’s psychological horror game Dead Format launches December 10 on Steam. Neowiz and WONDERPOTION are bringing the free SANABI: A Haunted Day DLC to Nintendo Switch this winter, and PARCO GAMES and RexLabo revealed a teaser trailer for an unrevealed game coming in 2026.

Publisher 2P Games also revealed trailers and updates for Atomstring Games’ 3D metroidvania Kotama and Academy Citadel, WarmCore Studio’s top-down looter shooter R.I.P. – Reincarnation Insurance Program, Bone Nail’s magical farming sim The Piper of Dawn, and ZerocreationGame’s The Weeping Swan: Ten Days of the City’s Fall. These games are expected to be released through 2026.

Further, Yunyun Syndrome!? Rhythm Psychosis is finally launching in April 2026, and Neotro and MAGI’s child-rearing simulator Magical Princess now has a free demo on Steam.

The INDIE Live Expo 2025 awards show also honored the following games: Sultan’s Game, The NOexistenceN of you AND me, No, I’m not a Human, Promise Mascot Agency, Word Game, Escape From Duckov, Demonic Mahjong, BALL x PIT, and Öoo.

A new partnership between INDIE Live Expo and BitSummit was announced, and more details will be revealed at a later date. In the meantime, fans can get hands-on with various games at a discount during the INDIE Live Expo Steam sale until December 6.

“Indie games have had a momentous year,” said Ryu’s Office founder and CEO Ryuta Konuma in a press release. “Both this year’s award winners and the games announced throughout this weekend’s showcase are a testament to the endless creativity that exists within game development. Many thanks to our sponsors, media partners, and millions of fans across the world. We couldn’t do it without all of you.”

Final Weapon is an official media partner of INDIE Live Expo 2025.

Illustrative Adventure Game ALL ADRIFT Announced for Steam

ALL ADRIFT

Korean developer Vittgen has announced ALL ADRIFT, a new illustrative adventure game coming to PC via Steam in 2026. ALL ADRIFT puts players in the shoes of Sian Lightchaser, a survivor of an immortal, cursed race who is forced by the Arwin Empire to perform “surgery” on the history of the universe.

Here’s an overview of ALL ADRIFT, via the newly opened Steam page:

About ALL ADRIFT

Face the history laid upon the operating table, and the countenance of humanity.

Drift atop the records of sin humanity has left behind, and answer for the meaning of existence and salvation.

Whether in darkness or in light, walk upon the edge of humankind’s end, and bare your most human self.

ALL ADRIFT is an aesthetic epic on a cosmic scale — a fusion of literary text, painterly visuals, and the interplay of classical and modern music.

The player becomes Sian Lightchaser — a survivor of an immortal, cursed race, captured by the Arwin Empire and forced to perform surgery on the history of the universe.

She is imprisoned in the role of a Sacred Author, tasked with creating a religion to glorify Arwin’s eternal authority and the deification of its ruling class.
Sian drifts through a cosmos where the ending war has dragged on for four centuries beyond the armistice, repainting the history of the universe as both victim and collaborator.

This work is a narrative-driven simulation adventure that explores the irony of guilt and survival through Sian—dispatched across multiple universes to create “Arwinism” for those who massacred her own people, and compelled to confront the unfathomable vastness and histories of the cosmos as she operates on the past and present of planets.

It is not merely a “game to be played,” but a “philosophical opera” that asks how humanity survives within the indelible memory of its own sins.

Sian sits in the carriage, gazing out the window. A beautiful flash of gold spreads like a fracture, cracking through the white clouds, as if to swallow the entire sky, then fades. Arwin Type 38; perhaps the light shed by that terminal technology as it swept across yet another helpless galaxy. She envisions the histories erased by that fleeting light. Are those the scars of human sin, or the creases of a world fading away? Either could be true. In an age where humane reflection itself has turned into an odd taste, she plays, if only briefly, the role of an oddity.

Sian still sits in the carriage, gazing out the window. Among the guides busily selling death, one rushes toward the carriage with the vigor of a market peddler, reminding her that this planet she has just arrived on is experimenting with the entertainment of death.

The Most Ecstatic Deaths: Best Selection

That ironic title is brazenly stitched in bright thread across the cover the guide thrusts at her window—beside an illustration of the dead, smiling faintly as they lie in ordered rows. The headless coachman gestured threateningly for him to leave. The guide’s eyes, having found no head to glare at, briefly wandered the coachman’s body—until they caught the emblem of Arwin. The moment they did, his eyes dropped, as if to escape a gaze that does not exist.

In front of all this fuss, Sian sits in the carriage, gazing out the window. Her focus drifts indifferently to the billboard above the road.

Casualties Today: 91,060,000,080

Four hundred years of ceasefire, held in the name of peace negotiations—and despite centuries of propaganda declaring that “the war is ending,” countless lives still vanish each day, leaving nothing behind, consumed as numbers wielded by those who are unaccountable. Just a numbers game. An endless numbers game. A goddamn huge numbers game. As Sian stares at the board, trying to count the numbers that must have vanished during the long truce, when a sudden voice bursts from the carriage speaker, the fervent cry of the propaganda hour.

“History is written in Arwin’s handwriting!”
Lies.
“Our noble honor is born from devotion to the Empire…”
Noble lies.
“The great Arwinian does not fear death—death fears the Arwinian!”
Great, filthy lies.
“Entrust your future to the Empire!”
That one’s honest.

In this world that can reach every star, whose freedom stretches long only to narrow into a cage, Sian listens to the propaganda echoing through the carriage and thinks.

“Is even this not enough? After obliterating all those peoples, after wiping out all those planets, after rendering all those lives less than mere numbers, is there still something left that must be carved away, resurrecting even this forbidden technology of cosmic surgery?”

She looks at the cursed surgical instrument in her hand, the tool that can turn every life beyond the window into something less than a number. The weight of karma crushes her, suffocating every thought and feeling. Tomorrow’s throat lies in her hand. And now, it is her turn to wield it.

Surely, there is no god in such a cruel world. Certainly not. Even if there were, it would not be one from which we could hope for salvation. But that was the story up to now. What of tomorrow? At the heart of Arwin’s capital, a tower white enough to be black coils like a serpent, coveting the seat of a godless world as it creeps darkly toward tomorrow.

Above all these stories, Sian sits imprisoned in the carriage.
For a while yet, she will remain so.

Ribbit!

    • Staff
      • Producer, Director, Writer, Game Design Director, Art Director, Music Producer
        • Bae Sang Hyun
      • Game Designer, Programmer
        • Woo Gi Hun
      • Composer
        • Park Na Hyun
      • Voice Cast
        • Mare Flos
        • Bae Sang Hyun
        • Kim Han Baek

Final Weapon is an official media partner of INDIE Live Expo 2025.

Floating City-Builder Game Flotsam Exits Early Access on December 4

Flotsam

Stray Fawn Publishing and Pajama Llama Games have announced floating city-building game Flotsam is exiting early access with its version 1.0 update on December 4 for PC via Steam, GOG and Humble.

Lastly, here’s an overview of the Flotsam game, via Steam:

Build Your Floating Home

Turn ocean garbage into homes, workshops and colorful little gardens.

      • Collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes that stay afloat.
      • Desalinate water, gut fish and board up a shelter to keep everyone safe
      • Decorate your town with plants, refurbished furniture and statues that keep your drifters happy.

Travel the Sea with Your Town

Set sail to explore the flooded world, from soaked ruins to forgotten islands, and discover what still floats beyond the horizon.

      • Explore flooded remnants of the old world
      • Rescue stranded survivors and friendly animals
      • Re-discover old technology to improve your town. But be careful your drifters don’t get sick. The old world is polluted!

Meet Unique Drifters and Specialists

Your drifters each have their own stories to tell. Recruit specialists who unlock new buildings, quests, and discoveries for your floating community.

      • Find unique drifters like the Birdkeeper, Chemist, and Electrician
      • Unlock new technologies and story quests through their expertise
      • Complete personal storylines to unlock new mechanics

Recycle, Research and Reinvent

Develop cleaner, smarter systems that turn waste into progress and keep your floating town thriving in this feel-good apocalypse.

      • Research new tech to transition from burning firewood to green eel-ectricity generation.
      • Build connected production pipelines that turn your floating town into a self-sustaining ecosystem.
      • Clean food and develop cures for pollution-born diseases and keep your drifters healthy and productive

Into the Fire Launches in Steam Early Access in 2026

Starwind Industries has announced extraction survival game Into the Fire launches in 2026 for PC in Steam Early Access. An Into the Fire playtest will be held on Steam, with more details to be announced at a later date.

Here’s an overview of Into the Fire, via the official Steam page:

Set out on a dark adventure in the shadow of an erupting volcano. Rescue people and animals while battling the wrath of nature and the spirits of fire in Into the Fire, a cataclysm extraction survival set in a dangerous world shaken by natural disaster.

Survive and Rescue Others

You are a bold explorer struggling to survive during a volcanic eruption on Dante’s Archipelago. With the world collapsing around you, you must rescue as many lives as possible through lava and ash. Navigate crumbling landscapes, outrun firestorms, and unearth secrets buried deep in the volcanic abyss – facing its demons and an onslaught of ever-shifting threats and strange anomalies that fuel the chaos.

      • High-stakes rescue missions
      • Navigate dynamic, collapsing landscapes
      • Face supernatural threats & anomalies
Fight With Supernatural Phenomena

Armed with unconventional weapons and tools – fire-extinguishing shotguns, seismic scanners, and retro inventions – you must race against time to save lives while unraveling fiery myths, confronting enigmatic forces of nature, and uncovering dark rituals lurking within the inferno.

      • Unique firefighting weapons & gadgets
      • Battle mythic volcanic demons & strange phenomena
      • Tactical extinguishing combat
      • Race against time in a volatile environment
Take Care of Your Hub

The Hub will be your sanctuary – a place to regroup, craft essential survival tools, upgrade gear, rest in a garden, choose the equipment that determines your playstyle and piece together the island’s ominous past. Beyond its walls, something terrifying is waiting.

      • Central base for crafting & upgrades
      • Customize gear and playstyle
      • Rest and recover
      • Uncover deep island lore
Dive Into The Retro Aesthetic

The game’s world pulses with a distinct retro aesthetic, capturing the golden age of scientific ambition intertwined with folklore and the supernatural – offering a survival experience that leaves you breathless with every burning step.

      • Retro visual design
      • Blend of science, folklore & supernatural
      • Atmospheric, immersive world-building
      • Unique art style inspired by classic sci-fi

Blending extinguisher shooter action, survival, gripping tales, and psychological depth, Into the Fire delivers an intense, genre-bending experience. You’ll be immersed in a hypnotic vision where science meets mysticism, pushing you to cross the gates of hell and save just one more life.

Final Weapon is an official media partner of INDIE Live Expo 2025.

Being and Becoming Playtest is Coming in December

Being and Becoming playtest

CRITICAL REFLEX and Ichthys have announced “atmospheric Metroidvania” game Being and Becoming is getting a playtest this December on PC via Steam. Fans can sign up for the Being and Becoming playtest on the game’s official Steam page to be notified when its ready.

Here’s an overview of Being and Becoming, via Steam:

Defeat and Summon Corrupted Dreamers

Kill and consume the spirits of those corrupted beyond recognition by the Collective Dream. Each new spirit absorbed can be summoned to defend and attack on your behalf.

Expand Your Arsenal

Assemble an arsenal of weapons wielded by noble spirits ensnared within the dream. Weave intricate combinations of attacks and utilize each weapon in a unique way to traverse the environment.

Brave the Kingdom Warped by Dreams

Explore a vast, interconnected world which unfolds based on your gameplay decisions. Unique playthrough-specific pathways and rooms will be available depending on where you choose to begin your crusade to quell the influence of the Collective Dream.

Shape the World Around You

Sleep does not absolve you of responsibility – your actions will shape the waking and dreaming world, determining their ultimate fate.

Gorgeous Pixel-Art Aesthetic

From picturesque to grotesque, each location has its own ambience and feel, decorated with detailed hand-crafted backdrops. Each boss has a distinctive personality, emphasized not only by the story, but also by dozens of unique animations and environmental interactions.

Fully Voiced-Over Characters & Atmospheric OST

Being and Becoming features a diverse cast of charming and terrifying voice acted characters and bosses. The soundtrack is filled with dynamic and atmospheric tracks that are shaped by and directly shape gameplay.

Final Weapon is an official media partner of INDIE Live Expo 2025.