Vampire: The Masquerade – Bloodlines 2 Review – An Unfortunate Case of Wasted Potential

Vampire: The Masquerade - Bloodlines 2 Review - An Unfortunate Case of Wasted Potential

Last year, there were quite a few games I wanted to play, but never got a chance to because of just how many new releases there were. Whether it’s major Game of the Year-nominated releases or smaller indie titles, my goal going into 2026 was to set aside some time to catch up on the experiences I missed, as I await the releases of some of the really exciting games. The first, and most enticing one to me, was Vampire: The Masquerade – Bloodlines 2. 

I’d been wanting to play the original Vampire: The Masquerade – Bloodlines for years, but a lack of hardware that could run the game without crashing has prevented me from playing it. So, when I found out that a sequel was in development, I had hope that this would improve on the high expectations that many had from the original, while providing a good point of entry for new fans of the series. Despite the numerous delays and how long it took for me to play the game for myself, I was still optimistic about how it would come together. 

After finally playing Vampire: The Masquerade – Bloodlines 2 for myself, however, I was sadly very disappointed in the finished product. While the gameplay was fun, the lackluster narrative and frustrating lack of the mechanics that made the original so enticing in the first place prevented me from enjoying the game to its fullest, even as someone who never played its predecessor. 

A Neo-Noir Mystery

Bloodlines 2 Story

You start Bloodlines 2 as an ancient vampire known as Phyre, but to the rest of the world, they go by the moniker “The Nomad.” As soon as you boot up the game, you choose whether you’d like your interpretation of Phyre to be either a man or a woman. After tearing through and feeding on the city’s police department, a mysterious voice echoes in your head. He introduces himself as Fabien, a detective at the Seattle Police Department, and a vampire himself. 

Phyre, once she gets her bearings, must grapple with the reality of being in modern-day Seattle and quickly adapt to the expectations of the Camarilla, the ruling vampire party. The Camarilla manages Seattle and upholds “The Masquerade,” the system that requires vampires to stick to the shadows and not expose their activities to the average human. Soon, though, multiple mysteries arise as a dark presence threatens to tear down the Masquerade, the Camarilla, and Seattle itself. Phyre and Fabien must work together to solve these mysteries, find the monster hiding behind the scenes, and stop them once and for all. 

Bloodlines 2 Phyre

The narrative premise for Bloodlines 2 is really compelling. I’ve always really enjoyed Neo-Noir stories in films; the way it blends classic detective mysteries with a more modern, darker tone has always led to some brilliant stories across the medium. The use of the genre here feels surprisingly natural, mainly due to the dynamic between Fabien and Phyre. 

Fabien, despite being a younger vampire compared to Phyre, feels like the classic noir detective archetype. He speaks with a slight transatlantic accent, similar to Columbo or Phillip Marlowe, and wears a badge hat and overcoat. However, you never see him in person, as before the events of the game, he was murdered in a grisly fashion. Alongside playing as Phyre, you also play as Fabien in select segments where he relives his memories and unravels the truth of what’s really going on in Seattle. 

Bloodlines 2 Fabien

You will meet multiple other key characters along your journey. One of the first is the former Prince of Seattle, Lou Graham. Graham is a haughty socialite who hasn’t given up any power despite no longer holding the position of Prince. The current Prince, Ryong Choi, gives you a majority of your main tasks throughout the game and appoints you as the new Sheriff of the city. There’s also Safia, the aloof scientist who is deeply fascinated with the history of The Nomad, and countless more. 

All of the characters are memorable and easy to fall in love with, due to their distinctive personalities and the way their stories can evolve through the dialogue options you choose. For instance, you can choose to antagonize Graham or follow her in her schemes, and both will result in completely different endings. Further, you can also romance certain characters, such as Safia and certain NPCs, who can help to teach you new vampiric skills and provide you with side quests. 

Bloodlines 2 Story

However, despite the great premise and characters, Bloodlines 2 has several major issues that prevent it from reaching the same heights as other RPGs. For starters, there’s the writing. Certain characters, particularly Fabien, tend to “quip” and make snide remarks at the least appropriate times. For instance, there’s a point where you need to find a set of missing fingers for a disembodied hand in order to complete a puzzle. Once you do, Fabien pitches in with “Well, now. Gotta hand it to you.”

These often diminished the Neo-Noir tone and atmosphere, and took me completely out of the experience. There are also some truly odd pop culture references as you wander around Seattle, particularly on some of the banners. However, this issue is minuscule compared to the biggest one of all, which applies to both the narrative and the gameplay: the lack of meaningful RPG elements. 

Bloodlines 2 Writing
Wait a minute…

The original Vampire: The Masquerade walked the line between being an immersive sim and an RPG. What this meant is that the game featured emergent possibilities in gameplay that allowed each run to be completely different due to a rich sandbox, while the story could go in numerous different directions due to the decisions you organically make, rather than a simple yes or no button prompt. Bloodlines 2 throws this all out the window. 

Take the dialogue, for instance. Depending on what you say to certain characters, a prompt will appear that says that they either liked, disliked, were irritated, or amused by your words, among other things. That said, based on what I witnessed, even if you antagonize or charm the characters around you, the effect it has on the way those characters perceive you is negligible at best. 

Bloodlines 2 Characters

The same issue applies to the romances. The NPCs you can romance throughout the game have no impact on the narrative. Whether you choose to woo Safia or the “trainer” NPCs, neither matters in the grand scheme of things. I chose the former, for instance, and I would’ve loved it if certain moments in the narrative had been altered to reward you for your decision, but no such thing occurred. 

That, to me, was the biggest disappointment: I never once felt like my choices mattered or had any bearing on the plot. There were countless moments where I felt like it would’ve been rewarding for you to be able to stop certain characters from dying, or convince others to help you out despite their antagonism through just dialogue. Instead, I constantly felt like I had no control or impact on the narrative and the way it played out. 

Bloodlines 2 Romances

In any other game, this wouldn’t be an issue. However, these features are the bare minimum in other RPGs and immersive sims that Bloodlines 2 is based on, including its very own predecessor. Dishonored is one such game, and every time I’ve played an entry in the series, I discover something new that I didn’t know was possible.

Based on the expectations I had for Bloodlines 2, plus what I heard about the original Bloodlines, I was let down by how the game handled its RPG mechanics in the narrative. Sadly, this issue also applies to the gameplay. 

A Limited RPG

Bloodlines 2 Customization

When you pick up and play a western RPG, like Deus Ex, Cyberpunk 2077, Baldur’s Gate 3, or The Witcher, you expect a certain degree of replayability and freedom. Whether it’s due to the builds you can create, the playstyle you emphasize, or the choices you make, no playthrough of the aforementioned games is exactly identical to another. This also applies to the original Vampire: The Masquerade – Bloodlines. Sadly, though, this is not the case with Bloodlines 2. 

To start with, I did really enjoy the choice that the game presents at the beginning, where you can choose which vampire clan your Nomad is part of. There’s the Toreador, the fast-moving celebrities who can charm their opponents and turn them against each other, the brutal and anarchistic Brujah who prioritize fighting with their bare hands, the stealth-focused Banu Haqim, and the enigmatic Lasombra. I personally picked the Brujah, but the differences in play style, abilities, and customization are one of the few aspects of this game that make me want to play it again at some point. 

Bloodlines 2 Combat

Further, the moment-to-moment gameplay feels great. For the most part, it emphasizes melee combat and forces you to use your abilities to their fullest potential. You can choose to either sneak around and slowly pick off enemies or jump right into the line of fire to pick a fight with as many opponents as possible. As the Brujah, I would often get in close and forego stealth entirely, and the thrill of defeating enemies with brute force, all while using my abilities to attack multiple at once, felt great. 

However, much like with the narrative, the options you have to alter your gameplay experience meaningfully between playthroughs are severely lacking. For starters, while I did like the differing costumes based on what clan you picked, I wish I could’ve altered the way my character looked beyond some simple hairstyle and make-up choices. I know this wasn’t the case in the original game, but Phyre is a character who feels like a blank slate dictated by the player, yet I never felt like I had any control over how she looked. 

Bloodlines 2 Customization

While the different playstyles that each clan emphasizes are cool, the one you pick doesn’t feel like it matters when you interact with other elements of the world. Maybe it’s just because I picked the Brujah, but I wish there were more dialogue options and gameplay possibilities depending on your choice of clan.

An example of this is how Cyberpunk 2077 has a lot of opportunities in both gameplay and story for your lifepath to become relevant. That said, it’s worth noting that the Lasombra does have an outfit that changes the way NPCs interact with you, which makes you wonder why the other clans don’t have their own unique outfit that grants this feature as well.

The main issue with Bloodlines 2‘s gameplay is how lifeless the world feels. While the visuals look nice, and traversal options that allow you to glide through the city and run around while doing your best to avoid suspicion, it all feels so empty. While the major characters are great, the non-important NPCs feel limited in the way they interact with the player. The side quests they offer even drag on and do nothing to enhance the story or world of the game.

Bloodlines 2 Traversal

As a whole, unlike other entries in the genre, the sandbox that Bloodlines 2 offers regarding its characters, mechanics, world design, and customization feels more focused on action rather than actual “role-playing” elements. While it does make for a game that is fun in theory, it’s not quite what I wanted from the overall experience. 

A Disappointing Follow-Up

Bloodlines 2 Conclusion

Easily, one of my favorite genres in all of gaming is the immersive sim. I’ve always been fascinated with how dynamic the gameplay and narrative feel, and how each playthrough can differ if you make even the smallest adjustment to your playstyle has always led to some of my favorite moments in the entire medium.

People have always recommended the first Vampire: The Masquerade – Bloodlines as one of the best entries in the genre, so when the sequel was finally released, I hoped it would at least meet the expectations set by its predecessor, if not surpass them. I couldn’t have been more disappointed by the finished result. 

Bloodlines 2 is by no means a bad game. The gameplay formula and melee combat feel fantastic, and I never got tired of tearing through the various enemies throughout the game. Further, the narrative does a fantastic job of adapting the Neo-Noir genre into the Vampire: The Masquerade universe. That said, when you think about the aforementioned expectations, everything else comes up short. 

Bloodlines 2 Conclusion

The overall writing diminishes the tension and atmosphere that the game so delicately crafts. The customization options feel limited, even if they are building off of the same limitations as the original. Most of all, the RPG aspects of Bloodlines 2 are extremely lackluster. The amount of control and variety that the sandbox should allow for simply isn’t present, and the narrative and gameplay feel shockingly linear despite the genre. 

While I did have fun with my time in Vampire: The Masquerade – Bloodlines 2, I felt myself saddened by just how much it strayed from the immersive sim formula. I really hope that the upcoming DLC packs emphasize the RPG features more than the action-focused gameplay, but as of right now, I don’t really have as much of a desire to replay Bloodlines 2 as I do other entries in the genre. For better or for worse, my greatest takeaway when the credits rolled was that I wish I had played the original game instead.

Disclaimer: Vampire: The Masquerade – Bloodlines 2 was reviewed on the PlayStation 5. 

Bungo Stray Dogs Manga Part 1 Ends on March 4

Bungo Stray Dogs manga

The March 2026 issue of Kadokawa’s Young Ace magazine has confirmed that “part 1” of Kafka Asagiri and Sango Harukawa’s long-running Bungo Stray Dogs manga will end with the next chapter on March 4. It’s unclear when the next part of the Bungo Stray Dogs manga will begin.

Fans can also look forward to the Bungo Stray Dogs Wan! Season 2, the continuation of the Bungo Stray Dogs spinoff anime, in 2026.

The cast of Bungo Stray Dogs Wan! 2 includes:  

  • Yūto Uemura as Atsushi Nakajima
  • Mamoru Miyano as Osamu Dazai
  • Yoshimasa Hosoya as Doppo Kunikida
  • Sumire Morohoshi as Kyōka Izumi
  • Kenshō Ono as Ryūnosuke Akutagawa
  • Kishō Taniyama as Chūya Nakahara

Additionally, the staff for the season includes:

  • Director: Toshihiro Kikuchi 
  • Studio: BONES and Nomad
  • Assistant Director: Yūdai Hanaoka
  • Series’ Scripts: Tōko Machida
  • Character Designer: Hiromi Daimi
  • Color Design: Azusa Sasaki
  • Art Director: Hibiki Nagatomo (Cosmo Project)
  • Music: Taku Iwasaki
  • Music Production: Lantis
  • Sound Director: Kazuhiro Wakabayashi
  • Sound Production: Glovision

Season 1 of Bungo Stray Dogs Wan! is available to watch now on Crunchyroll alongside all five seasons of the original Bungo Stray Dogs anime. Lastly, here’s an overview of Bungo Stray Dogs, via the streaming service:

Kicked out of his orphanage and on the verge of starving to death, Nakajima Atsushi meets some strange men. One of them, Dazai Osamu, is a suicidal man attempting to drown himself in broad daylight. The other, bespectacled Kunikida Doppo, nervously stands by flipping through a notepad. Both are members of the “Armed Detective Agency” said to solve incidents that even the military and police won’t touch. Atsushi ends up accompanying them on a mission to eliminate a man-eating tiger that’s been terrorizing the population…

Mistress Kanan is Devilishly Easy Manga Goes on a Short Break

Mistress Kanan is Devilishly Easy manga break

2026’s 10th issue of Kodansha’s Weekly Shōnen Magazine confirmed that nonco’s Mistress Kanan is Devilishly Easy manga is going on a short break. The Mistress Kanan is Devilishly Easy manga will return from its break on February 18 in the magazine’s 12th issue.

Mistress Kanan is Devilishly Easy began its serialization in June 2022 on Weekly Shōnen Magazine, and Seven Seas Entertainment publishes the manga in English. The story focuses on Kanan, a demoness who infiltrates human society as a high school student to devour souls. A particular high school boy catches Kanan’s interest, but she quickly becomes her boyfriend and leaves her primary objective up in the air. With the prospect of her first love, Kanan’s relationship is filled with new experiences for her.

The TV anime adaptation of Mistress Kanan is Devilishly Easy will premiere on April 4 on Tokyo MX and BS11 at 25:00 JST / April 3 at 11:00 a.m. EST. Faulieu. performs the opening theme song “Hatsukoi Moment (First Love Moment),” and VTuber group Asagiri Kōkō performs the ending theme song “Pop, Snack, Junk na HUNNY.” 

The cast of the anime includes: 

  • Aoi Koga as Kanan
  • Seiichirō Yamashita as Yōji
  • Sayumi Suzushiro as Jeanne
  • Maki Kawase as Ami
  • Ayaka Nanase as Nadeko Masurao
  • Fūka Izumi as Milch Zebul
  • Hikaru Tōno as Miel Zebul
  • Yoshino Nanjō as Lilim Zebul
Mistress Kanan is Devilishly Easy anime key visual
©nonco・講談社/カナン様はあくまでチョロい製作委員会

Yasushi Muroya directs the anime at Studio KAI, and Hisashi Isogawa is the assistant director. Rintarō Ikeda handles the series scripts, and Akari Minagawa is the character designer.

Additional staff members include:

  • Sub-Character Design: Chisa Shibata
  • Prop Design: Nana Koinuma
  • Art Director: Nobuaki Mihara
  • Art Setting: Studio Uni, Quun Plant
  • Color Key Artist: Mineyo Ōnishi
  • 3D CG Director: Masanari Kira
  • Compositing Director of Photography: Shigeki Asakawa
  • Editing: Masato Yoshitake
  • Sound Director: Yasushi Nagura
  • Sound Effects: Rio Satō
  • Music: Shūhei Mutsuki
  • Music Production: King Records
  • Animation Producer: Hirokazu Shiba

Metroid Prime 4: Beyond Surpasses 1 Million Copies Sold

Metroid Prime 4 Beyond reaches 1 million copies sold

Nintendo and Retro Studios’ Metroid Prime 4: Beyond has surpassed one million copies sold across Nintendo Switch and Nintendo Switch 2, a Nintendo representative confirmed to Game File reporter Stephen Totilo. Metroid Prime 4: Beyond surpassed one million copies sold as of December 31, 2025, which was just 27 days after the game launched on December 4. 

Final Weapon reviewed Metroid Prime 4: Beyond and gave it a 4.5/5 score, noting that the game’s “overall approach to gameplay and the narrative does a great job of evolving the series while staying true to what made it special in the first place.”

As previously revealed, Metroid Prime 4: Beyond – Nintendo Switch 2 Edition includes two different graphics options, Quality Mode and Performance Mode, which output at 4K 60 FPS and 1080p 120 FPS, respectively. Both of these modes support HDR, and there’s even the option to play with mouse controls with Joy-Con 2. 

Metroid Prime 4: Beyond was the last game produced by Kensuke Tanabe at Nintendo. The Metroid Prime 4: Beyond producer notes that while a sequel is still uncertain, Risa Tabata and Retro Studios will be able to tell the full story of the Sylux Saga, which began with the release of Metroid Prime 4: Beyond.

Sonic Racing: CrossWorlds Adds AiAi on February 11, Tangle and Whisper on February 25

Sonic Racing CrossWorlds February 2026 roadmap

SEGA has announced that Sonic Racing: CrossWorlds DLC characters AiAi from Super Monkey Ball and Tangle and Whisper from the Sonic the Hedgehog IDW series will be available on February 11 and February 25 in free updates, respectively. AiAi will arrive with the Banana Cruiser Vehicle.

What’s more, the roadmap for Sonic Racing: CrossWorlds confirms that the AiAi Super Monkey Ball Festival event will be held from February 12 at 7:00 p.m. to February 15 at 6:59 p.m. ET. The Tangle & Whisper Festival follows up from February 26 at 7:00 p.m. to March 1 at 6:59 p.m. ET.

 

Sonic Racing: CrossWorlds is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via Steam. The Season Pass is available now for $29.99. Sonic Racing: CrossWorlds Nintendo Switch 2 Edition will be released at physical retailers on March 26 for $69.99, featuring the full game on the cartridge.

The Season Pass includes the following collaborative content:

  • Minecraft
    • Playable characters: Steve, Alex, and Creeper
    • Minecraft-themed course and vehicle
  • SpongeBob SquarePants
    • Playable characters: SpongeBob SquarePants and Patrick
    • SpongeBob SquarePants-themed course and vehicle
  • PAC-MAN
    • Playable characters: Pac-Man and rival ghosts
    • PAC-MAN-themed course and vehicle
  • Mega Man
    • Playable characters: Mega Man and Proto Man
    • Mega Man-themed course and vehicle
  • Teenage Mutant Ninja Turtles
  • Avatar Legends

Final Weapon previously reviewed Sonic Racing: CrossWorlds and gave it a 4.5/5 score, noting that “there is very little in the way between the player and the game’s content, making for a refreshing pick-up-and-play experience that will satisfy players of all ages and skill levels. CrossWorlds is a kart racer that deeply understands the appeal of the genre and manages to finish in first place because of that.”

Arcade-Style Shoot ‘Em Up Blaze of Storm Launches February 19 for Switch and Steam

Blaze of Storm

TERARIN GAMES has announced that arcade-style vertical-scrolling shoot ’em up Blaze of Storm will release on February 19 for Nintendo Switch and PC via Steam. The release celebrates the 10th anniversary of the Japanese solo developer, and there will be a 20% discount for Blaze of Storm in the Nintendo eShop and Steam marketplace through March 5 after launch. A demo is also available now in both platforms.

Lastly, here’s an overview of the game, via Steam:

Blaze of Storm is a vertical-scrolling shmup featuring cyber-inspired pixel art, exhilarating fast-scrolling, and a variety of sub-weapons.

As a cyberdiver, you’ll delve into cyberspace and battle a diverse range of enemies. Each of the five selectable sub-weapons has its own unique characteristics, making it fun to use them appropriately depending on the situation.

In addition, when a sub-weapon comes into contact with an enemy, it generates an explosion that deals continuous damage. Making good use of this explosion is key to victory.

More than 20 unique bosses appear one after another, providing a varied and condensed gameplay experience.

Story:

In the year 794 of the Cyber Century, the nation was managed by a giant computer called “Elixia.” Elixia controlled all aspects of politics, economy, and the military, making war and poverty a thing of the past. However, that peace suddenly crumbles.

Unidentified enemies appeared in cyberspace and began to erode the system of Elixia. The city’s infrastructure was in chaos, communication networks were cut off, and people faced fear.

In response to this situation, cyberdiver “Ayame Crow” began investigating cyberspace. Cyberdivers are people with special abilities who can directly connect their consciousness to cyberspace.

Behind this crisis, it was discovered that there was a human being called “Phantom” who uploaded his mind into cyberspace. He was plotting to control Elixia in order to lead humanity to chaos that he called freedom.

Ayame boards the cyber fighter Image Striker and contacts Elixir. Now, the battle to save humanity from crisis begins!

Forza Horizon 6 to Support Cross-Saves on All Platforms

Forza Horizon 6 cross-saves

Xbox Game Studios and Playground Games have confirmed that Forza Horizon 6 will support cross-play and cross-saves across all platforms. With cross-saves, Forza Horizon 6 players will be able to play together on PC, PlayStation 5, and Xbox Series X|S while continuing their progress on whichever versions of the game they own.

Forza Horizon 6 will launch on May 19 for Xbox Series X|S and PC via Windows and Steam, and pre-orders are available now. A PlayStation 5 version is set to release at a later date, and Forza Horizon 6 will be available with Xbox Game Pass as well. 

Pre-orders for Forza Horizon 6 (MSRP: $69.99) are available now with a pre-tuned Ferrari J50 as a bonus. Deluxe and Premium Editions will be available for $99.99 and $119.99, respectively. Premium Edition contents include four days of early access, beginning May 15, among several other bonuses and access to two upcoming DLC expansions. 

At launch, there will be more than 550 real cars, including the new Toyota GR GT, and there will be several new features, including touge battles and multiplayer CoLab. As previously announced, the game is set in Japan, with Tokyo as its main destination. Tokyo is the largest urban area ever featured in the Forza Horizon series.

Forza Horizon 6 is available to wishlist now on the Microsoft Store and PC via Steam. 

Overwatch 2 Changes Title to Overwatch, Nintendo Switch 2 Version Launches in Spring 2026

Overwatch Reign of Talon

Blizzard has announced that Overwatch 2 is being rebranded to Overwatch, and a Nintendo Switch 2 version of the game will launch in spring 2026. Overwatch will explore a “bold new chapter” with a year-long narrative, 10 new heroes, new events and much more starting February 10 with Season 1 “Reign of Talon.” Five of the 10 new heroes will be playable at launch, and more details about the Switch 2 version of Overwatch will be revealed at a later date.

Here’s what Overwatch players can expect in Reign of Talon, via Blizzard:

Overwatch 2026 roadmap

10 New Heroes in 2026, with Five Launching on February 10

Dive into combat with the highly anticipated debut of five new heroes, including Talon-aligned Domina, Emre, and Mizuki, alongside Overwatch-aligned powerhouses Anran (Hero Trial: Feb 5–10) and Jetpack Cat. An additional Hero will launch each Season (2-6), bringing innovative abilities and captivating gameplay to shake up every fight, with each driving the ongoing narrative forward.

Ongoing Story Evolution

Follow Talon’s global supremacy unfold in Season 1 through in-game events, hero trailers, animated comics, short stories, and map updates. Experience live storytelling in real-time, as a yearlong narrative arc begins to unfold starting now!

Meta Event – Conquest

A faction war like no other! Align with Overwatch or Talon across five weeks to fight for rewards, including 66 lootboxes, Legendary Echo skins, faction-themed titles, and more.

UI and UX Overhaul

Players will see a major interface redesign featuring modernized menus, faster navigation, and an all-new 3D hero lobby—crafted to ensure an epic user experience.

Hello Kitty and Friends Collaboration (Feb 10-23)

The Overwatch x Hello Kitty and Friends collab brings a whole lot of adorable to the game. The crossover pairs Overwatch Heroes with iconic Hello Kitty and Friends characters like Hello Kitty, Kuromi, and Cinnamoroll, because nothing says friendship like jumping into action alongside your favorite team.

Dropping the “2”

Overwatch is more than just a digit: it’s a living universe that keeps growing, keeps surprising, and keeps bringing players together from around the world. This year marks a huge turning point in how the development team envisions the future of Overwatch, so we are officially dropping the “2” and moving forward as “Overwatch.”

Overwatch 2 initially released in 2022 as a free-to-play sequel to the 2016 hero shooter. While the game was supposed to release a full PvE campaign, Blizzard cancelled the narrative component in 2024. Instead, the game has received collaborations with media properties such as Diablo, Cowboy Bebop, Transformers, Gundam Wing, and Street Fighter 6. 

Phantasy Star Online 2 New Genesis Launches Hexa Gear and Megami Drive Collaboration

Phantasy Star Online 2 New Genesis Hexa Gear and Megami Drive Collaboration

SEGA has launched a new update for Phantasy Star Online 2 New Genesis featuring a collaboration with Kotobukiya’s Hexa Gear and Megami Device plastic model series. The collaboration brings new in-game content inspired by Hexa Gear and Megami Device through login bonuses and a new AC Scratch Ticket.

For a limited time in Phantasy Star Online 2 New Genesis, the AC Scratch Ticket: Hexa Gear & Megami Device Style will offer unique avatar items that allow players to cosplay as BUI TOHRU “GAIFU KAISEI”, AUV AMATERASU REGALIA, AUV AMATERASU ECLIPSE, PUNI☆MOFU MAO, and PUNI☆MOFU TU. There will also be additional items, including new Weapon Camo, Emotes, and Idle Motion Changes that reflect the equipped weapon.

The level cap was also increased to 115, and new quests and the 14-star Rarity Spradio weapon series will be introduced. In addition, new Mini Episodes bring insights into what Aina, Nadereh and Manon are up to. This is in addition to the new Nameless City Exploration quest: “Nameless City Entertainment Zone Investigation” and Trial: Star Rappy Twinkle Collection, which offer bountiful rewards and new Limited-time Tasks and Title Tasks.

On February 10, NGS Season 53 of the Mission Pass will be available with valuable items such as Personal Shop Use (3 Days) and SG Scratch Ticket Prize Slips. The pass features the returning Lightning Bolt Tagaishi armor accessory and the new Mouton Foam Clogs and Luxurious Cat Tail accessories, to name a few rewards.

Poker Night at the Inventory Remaster Announced, Releases on March 5

Poker Night at the Inventory Remaster Announced, Releases on March 5

Skunkape has announced that a remastered version of Poker Night at the Inventory will release on March 5. It will be available on PlayStation 4, Nintendo Switch, and PC via Steam. 

Telltale Games initially released Poker Night at the Inventory in 2010. The game featured the Heavy from Team Fortress 2, Max from the Sam & Max games, Strong Bad from the Homestar Runner online flash animations, and Tycho from the Penny Arcade webcomic. Later, a sequel would release that featured Sam from Sam & Max, Brock from the Venture Bros. TV series, Glados from Portal 2, Ash from the Evil Dead film franchise, and Claptrap from Borderlands. Telltale delisted both games in 2019. 

Check out the trailer for the remastered version of the first Poker Night at the Inventory below:

Lastly, the Steam page describes the game as follows:

Poker With Personality

Recently reopened following a seismic retrofit, the Inventory is once again the hottest gathering place for video game characters to unwind after a long day on the job. Drop in to play No Limit Texas Hold’em with four familiar faces: Max, Strong Bad, Tycho, and The Heavy.

From the archives of Telltale Games, this jokey poker game pits iconic characters against the Player (that’s you!) in a high-stakes battle of cards, bets, and trash talk.

Gratuitous Upgrades

Each tournament you win brings you closer to unlocking a new hidden table design or custom card deck, each with new art unique to one of your opponent’s home franchises. Some of the decks and table felts have hidden properties that change the look of a character at the table, or the game itself. Keep an eye out for new unlocks created just for this release.

Collateral Damage

If it’s your lucky night, one of your opponents might be a little light on cash and throw something personal into the pot instead. If you bust them out, whatever they put up goes in your personal trophy case and your Team Fortress 2 backpack!

Win these reissued TF2 items by knocking out each opponent when they’re at their most desperate:

    • The Iron Curtain: A minigun adorned with the finest of Soviet irons and mahoganies, this prized member of the people’s munitions cache could belong to just one person instead: You.

    • Enthusiast’s Timepiece: Traditionally acquired strictly through amicicide, the Enthusiast’s Timepiece can be yours to cherish, simply for knocking a man out of a poker tournament.

    • Crimestomper Combo: With the Lugermorph and License to Maim in hand, nothing will stand between you and your life-long dream of being a Freelance Police officer.

    • Dangeresque, Too?: Looks like you’re going to have to jump… into a hot new look! With this brand new pair of Dangeresque shades, you’ll always look and feel your best.

Return of a Cult Classic

Released in 2010 and removed from sale nine years later, Poker Night was an experimental casual game from the studio renowned for episodic series like Sam & Max and The Walking Dead: A Telltale Series. This new version has been lovingly remastered by Skunkape Games, a small team of former Telltale employees who worked on the original.

    • Recently Renovated: The Inventory and its guests look better than ever, with a top-to-bottom visual refresh, featuring higher resolution models, a more detailed environment, crisper animation, and new lighting.

    • Now With Even More Fiddly Knobs: In addition to tuning how much table talk you want to hear, you can now change the starting buy-in amount to literally raise or lower the stakes. There are also some new graphics features to up the filmic ambiance, like optional cinematic motion blur and film grain (they’re off by default).

    • Actually Follows the Rules of Poker: The team stripped Poker Night’s original poker code down to parts, scraped the gunk away, and rebuilt it better than new. Poker Night at the Inventory now plays a far more accurate game of poker, and your opponents will make more informed decisions that better fit their play style and personality.