Bandai Namco Store Launches Lunar New Year Sale

Bandai Namco Store Lunar New Year sale

The Bandai Namco Store is hosting one of its biggest sales yet with the Lunar New Year sale, which offers up to 75% in savings on games, figures, and merchandise for anime iconic Bandai Namco titles, including Elden Ring and Tekken. The Bandai Namco Store Lunar New Year sale will run through February 17 at 11:59 p.m. PST, or while supplies last.

Here are some of the standout deals from the Lunar New Year sale:

Bandai Namco fans can also look forward to the Nintendo Switch 2 version of Tales of Arise – Beyond the Dawn Edition, which is set to release on May 22, 2026. This version of the game is set to pack in the Tales of Arise base game, the Beyond the Dawn expansion, and additional content, including Special Data, Travel Support Pack, Free Update Battle Contents, Additional Difficulties, Atelier Sophie 2 Collaboration Costumes, SNX Collaboration Pack, and more. The physical edition will be a Game-Key Card title.

RPG Maker Festival 2026 Begins with RPG Maker MZ Free Week

RPG Maker Festival 2026

RPG Maker Festival 2026 has begun, and Gotcha Gotcha Games is celebrating with a free week of RPG Maker MZ, which lasts until February 16 at 10:00 a.m. PST. There are also big sales that RPG Maker fans and newcomers can take advantage of in honor of this year’s event theme, “Not just playing. Now it’s your turn to create!” 

What’s more, the RPG Maker 4 Graphic Asset Pack, a version of the RPG Maker 4 DLC for RPG Maker MZ, will be available for free on the official RPG Maker store through Monday, February 23 at 7:00 p.m. PST.

Here are the sales that fans can expect during RPG Maker Festival 2026:

  • RPG Maker MZ: 60% OFF on Steam and the RPG Maker Official Store
  • RPG Maker MV: 93% OFF on Steam
  • ACTION GAME MAKER: 30% OFF on Steam and the RPG Maker Official Store
  • RPG Maker MZ × ACTION GAME MAKER: Extra 10% OFF the discounted price, available on Steam
  • ACTION GAME MAKER × Vampire Survivors: Extra 10% OFF the discounted price, available on Steam

The Nintendo eShop on Switch are also holding sales on RPG Maker-related titles.

“Congratulations on the holding of the RPG Maker Festival 2026,” said Vampire Survivors developer Luca Galante. “I sincerely hope that this event, and the latest RPG Maker, ACTION GAME MAKER, will encourage new creators and provide them with the opportunity to step into the world of game development.”

What’s more, a special broadcast event commemorating Maker’s Day will be held on February 15 at 3:00 a.m. PST on YouTube. The Japanese version of the broadcast will feature influential Japanese guests like Nichijo-Gumi (2.5M YT subscribers) member Shinigami, veteran Nico Nico streamer and official instructor for RPG Maker MV, Max, and Minuhinome, the developer of Heavy Spoilers RPG: The true identity of the final enemy is the hero’s father. The English version of the event will be held simultaneously, hosted by popular bilingual creators HighGai and J-mon.

“This year will mark the RPG Maker Festival’s third annual event and our team has worked tirelessly to provide our valued community and newcomers alike the spotlight they deserve,” said Mr. Kitajima, Co-founder, Gotcha Gotcha Games. “Through this event, we aim to support individual creators and studios worldwide, providing a place where brilliant ideas and heartfelt stories can truly shine.”

Granblue Fantasy Versus: Rising Reveals Patch Notes for Update 2.50

Granblue Fantasy Versus: Rising update 2.50

Cygames has revealed patch notes for the version 2.50 update for Granblue Fantasy Versus: Rising, which releases alongside DLC character Ilsa on February 10. Additionally, a new trailer for Ilsa was released to give players a preview before Granblue Fantasy Versus: Rising update 2.50 launches.

Read up on the patch notes for the update below:

Granblue Fantasy Versus: Rising Update 2.50 Patch Notes

New DLC Character

  • Ilsa has been added as a playable character.
  • Ilsa has been added as a Premium Avatar.
  • A music track, weapon skins, badges, trophies, card design, sticker, weapon cutout, Figure Studio poses and expressions, and crew icon for Ilsa have been added.
    • Ilsa must be unlocked as a playable character to access these features (except stickers and crew icons).
  • Ilsa has been added to the Rupie Shop under Special Content.
    • Purchases made via the Special Content tab do not come with a bonus serial code.
  • (PS5/PS4 only) Ilsa Purchase Bonus has been added to the Serial Codes screen in the Options menu.
  • A new gameplay video showcasing Ilsa’s unique skills is now available.

Arcade Mode

  • Ilsa will now appear as a potential opponent.

Survival Mode

  • Ilsa will now appear as a potential opponent.

Store/Rupie Shop

The following items have been added to the rupie shop:

  • Character Colors
    • Ilsa character colors no. 5–21
    • Character color no. 22 for 4 characters, originally obtainable from Battle Pass Round 7
  • Weapon Skins
    • Ilsa weapon skins no. 2–9
    • Weapon skin no. 10 for 4 characters, originally obtainable from Battle Pass Round 7
  • Character Illustrations
    • Ilsa (Original Ver.)
    • Character illustrations for 3 characters, originally obtainable from Battle Pass Round 7
  • Lobby Avatars
    • Ewiyar
  • Stages & Music
    • 2 music tracks originally obtainable from Battle Pass Round 7
  • Card Designs
    • 5 battle card designs originally obtainable from Battle Pass Round 7 
  • Special Content
    • Unlock Character: Ilsa
    • Zooey (Arbitrator of the Shore)

Also available for purchase on each platform’s respective stores.

Journal

Added various new illustrations to the Other section of the Artwork tab in the Journal.

They can be purchased for 50 rupies each.

These illustrations do not count towards the required amount for unlocking trophies or achievements.

Illustrations in the Other section of the Artwork tab can now be set as the background illustration in the Quick Menu.

Bug Fixes and Other Changes

  • Removed the following character-specific settings in training mode:
    • Siegfried’s Manigance Recovery
    • Nier’s Love’s Redemption Stock
  • Fixed an issue in online lobbies where player status would remain as Spectating/On Standby even if the opposing player left the standby station.
  • Fixed an issue in online lobbies where players could not check Communication, the Player List, or use Chat Controls while waiting to spectate a match.
  • Fixed an issue in the Figure Studio where unowned colors for the following characters would count towards the Owned percentage under All Figures:
    • Vyrn
    • Lyria
    • Elsam
    • Tomoi
    • Societte
    • Beppo
    • Nicola & Fugee
    • Geegee
    • Momo
    • Dyrn
    • Lyrn
    • Death
    • Yggdrasil
    • Lady Katapillar
    • Mari
  • Fixed an issue with profile cards where profile messages would occasionally display misaligned.
  • (PS5/PS4 only) Fixed an issue in online lobbies where the Invite to Crew pop-up would not disappear if another player sent a message while the pop-up was displayed.
  • (PS5/PS4 only) Fixed an issue in online lobbies where the avatar would become unresponsive if the player selected Follow or Unfollow from a chat message that was removed due to the chat message limit.
  • (Steam only) Fixed an issue in online lobbies and room matches where the following keyboard commands could not be used in the chat window while a controller was connected:
    • Moving the cursor with the ←→ arrow keys
    • Selecting text with Ctrl+←→
    • Ctrl+C (Copy)
    • Ctrl+X (Cut)
    • Ctrl+V (Paste)
    • Ctrl+A (Select All)
  • (Steam only) Fixed an issue in online lobbies and room matches where switching between the desktop and game screen while entering text in the chat window would cause players to be unable to take actions other than moving the camera or toggling the display of player names.
  • (Steam only) Fixed an issue in online lobbies where players would be unable to use button inputs after joining a match at a standby station with a text input dialog open.

Character Adjustments Here

Lastly, Granblue Fantasy Versus: Rising is available now on PlayStation 4, PlayStation 5, and PC via Steam.

2XKO Team Experiences Layoffs After Lukewarm Launch

2XKO layoffs

Riot Games has laid off roughly 80 employees from the 2XKO team, with half being from the game’s global development team. Riot Games is offering opportunities within the company to those affected by the layoffs or letting them go entirely with six months of severance pay. Going forward, the smaller 2XKO team will be continuing operations at a limited scale, focusing on “key improvements” to the game.

Riot Games’ Tom Cannon also shared a message regarding the game’s future:

Hey Everyone –

I wanted to take a moment to share an important update on 2XKO. This is a difficult update to share, but we want to be clear about what’s changing and why.

What’s changing and why

After a lot of discussion and reflection, we are reducing the size of the 2XKO team.

I want you to know that decision wasn’t made lightly. As we expanded from PC to console, we saw consistent trends in how players were engaging with 2XKO. The game has resonated with a passionate core audience, but overall momentum hasn’t reached the level needed to support a team of this size long term.

With a smaller, focused team, we’re going to dig in and make key improvements to the game, including some of the things we’ve already heard you asking for. We’ll share some of our plans soon.

Our plans for the 2026 Competitive Series are unchanged. We remain committed to partnering with tournament organizers and local communities. Our focus will continue to be on supporting the events and organizers that already power the FGC. 

Ultimately, this decision reflects a shift in how we operate. This isn’t a judgment on individual Rioters or a signal that the journey is over. We’re reshaping the team to give 2XKO a more sustainable path forward.

About the people behind the game

I want to be clear about something that matters deeply to me.

The people who helped ship 2XKO poured years of creativity, care, and belief into this game. Taking creative risks like this is hard, and the work they did is real and meaningful.

We’re committed to supporting impacted Rioters through this transition – including helping them explore opportunities within Riot where possible, and providing a minimum of 6 months of notice pay and severance where it’s not. 

Going forward

I know this update will raise questions and concerns. That’s understandable. We’ll continue communicating about how things are progressing.

In the journey so far we’ve been humbled and dazzled by the energy and passion you’ve brought to the 2XKO community. That energy matters, and it will help fuel us into this next chapter as we improve the game.

Thank you for playing 2XKO, for caring enough to ask hard questions, and for being part of this community.

– Tom Cannon

2XKO entered early access on October 7, 2025 for PC (client download), followed by the full launch on January 20 for PC, PlayStation 5, and Xbox Series X|S. 

Calamity Angels: Special Delivery Demo is Now Available on Steam

Calamity Angels Special Delivery demo

Idea Factory International has released a free demo for Calamity Angels: Special Delivery on PC via Steam. The Calamity Angels: Special Delivery demo lets players progress as Yuri (choose between Type A or Type B versions), meet the Cutie Angels characters, and play the game’s first two episodes to experience the battle command system. 

Calamity Angels: Special Delivery is coming to Nintendo Switch, PlayStation 4, and PlayStation 5 on February 17 in the west, followed by the PC (Steam) version at a later date. Physical pre-orders are available in the Idea Factory International Online Store, starting at $39.99/€44.99/£39.99 for the Standard Edition. The Plus Edition costs $54.99/£49.99/€54.99 and includes:

Calamity Angels Special Delivery Plus Edition physical

  • Physical Game
  • Hardcover Art Book (52 pages)
  • Postcard Set
  • Slipcase (holds Hardcover Art Book and Postcard Set)
  • Reversible Cover Sleeve
  • Exclusive Trading Card

Calamity Angels: Special Delivery launched on June 26, 2025 in Japan with English and Japanese voice-overs. Lastly, here’s an overview of the game, via Idea Factory International:

About Calamity Angels: Special Delivery

Lead a rag-tag group of kooky carriers in this delivery service RPG as they protect and trek packages through treacherous terrains, unruly monsters, and meet other sneaky delivery service teams ready to stake their claim as the best delivery service in the Orkotris Region!

A new adventure awaits with every package!

      • In the Mood for Battle? – Running a tip-top delivery service means mailing out orders AND keeping your crew in check. Watch their moods—if they’re unhappy, they might ignore your commands, but their negligence could deliver positive surprises and even victories in battle!
      • Out for Delivery! – Head to the Bulletin Board and see what deliveries await! Inspect the parcel, pack it tightly (no gaps allowed!), and assemble your crew with the right gear (to bonk any pesky foes) and tools for a smooth drop-off. Each successful drop-off delivers sweet rewards your way, so handle with care!
      • Delivery in 3-5 Business Days (Unless you Run into a Boss) – Start your adventure with a roulette spin to determine your next move. Land on shop spaces for goodies, collect special packages for rewards, and maybe tackle some sneaky bosses along the way!
      • Kei Nanameda… Delivers! – From the character designer of Mary Skelter and Death end re;Quest, Kei Nanameda presents a fresh delivery service world with lively dialogue, intense battles, and a quirky cast full of energy!

Cairn Review – A Beautifully Zen Ascent

Cairn Review - Steam Deck

When I was a kid, I remember my Dad always talked about one day visiting and climbing Mount Everest. Even back then, I wondered how one could ever consider making a climb of that magnitude. What health compromises would you need to make? How would you prepare? And how could you muster the strength and mental fortitude to climb so high, knowing that even the slightest misstep could spell disaster? Most people could never dream of participating in such an undertaking, yet we are still fascinated by the concept. So, we turn to video games. 

Numerous games have tried to adapt the challenges of climbing great distances to various successes. The most recent example is Cairn from The Game Bakers. Here, you are tasked with climbing a massive mountain while managing your thirst, hunger, stamina, and general health. Further, there’s a pretty well-thought-out story and unique climbing physics to make the challenge even more vast. These aspects combined could be a recipe for a disaster in and of themselves, but thankfully, the overall experience of Cairn is absolutely fantastic. 

The Reason For Climbing

Cairn Story

Carin focuses on a young woman by the name of Aava, who has devoted herself to the craft of mountaineering. Her father was a famous mountain climber and forced her daughter into the sport, putting her on her first rock climbing challenge when she was just three years old. Now, the only joy she finds in life is by risking her life by scaling some of the biggest mountains on Earth, even if it means leaving her loved ones behind.

When the game starts, Aava is preparing to climb Mount Kami, which could be her greatest challenge yet. No one has reached the mountain top and returned alive, and despite the dangers, Aava vows to succeed where others couldn’t, or die trying. While numerous figures in her life try to contact her, whether it’s her partner Naomi or her publicist Chris, all that matters to Aava is the climb and the fulfillment that it offers. However, certain challenges, contacts from Naomi, and an unexpected interloper may force Aava to hesitate for the first time in her career. Will she reach the top of the mountain or return with her tail between her legs? The choice is yours. 

Cairn Story

The story of Cairn is more of an excuse to motivate you to keep climbing the mountain, yet in spite of that, it’s still really compelling. Aava comes off as a stubborn yet kind human, lost in her own world at the expense of the people around her. It’s a hard trait to sympathize with, yet I found myself compelled and fascinated by her arc. It certainly helps that the game gives you choices towards the end that put the direction of her arc in your hands. 

Of course, if you’re climbing a giant mountain, then the visuals better be good. Luckily, the graphics utilize a very pretty cel-shaded style. The few characters you see in person look great and are brought to life with a very pleasant art direction. As for the world around you, it looks absolutely gorgeous as well. In the day, the sun illuminates the mountain beautifully, and at night, the stars light your path. 

Cairn Visuals

I will say, though, that depending on the platform you play on, some of the visuals may not look as good as you’d hope. I played the game on Steam Deck, and some of the graphics did look a little off. This isn’t a problem with most games I’ve played on the platform, as I expect a certain degree of compromise in the visual detail on screen. However, the lack of detail on some elements of the mountain could directly impact your gameplay, as you may find yourself struggling to find the proper footing for your climb.

As for the music, it’s more focused on subtle ambience rather than melodies. Every time you overcome a major challenge, a short choral track will play, but for the most part, your only backing track is the sounds of nature around you. I actually liked this detail, as it put you into the headspace of Aava. Plus, if you end up playing some of your own music, it adds a whole new dimension to the climb. 

Cairn‘s story and presentation are wonderful. There’s a great degree of subtlety utilized in both, which works fantastically. The details you find around the world and the way in which Aava’s arc can wrap up based on your choices all add to an overall satisfying experience. However, let’s be honest, you’re not playing Cairn to be engaged by a story. You, much like Aava herself, want to feel the thrill of the climb. So, how does Cairn‘s gameplay mechanics hold up? Actually, really well, despite some smaller issues here and there. 

A Challenging Ascension 

Cairn Gameplay

When I first started playing Cairn, I was really concerned about how the climbing mechanics would feel. While there are plenty of games that have created beautifully immersive experiences out of ascending a mountain, there are just as many that have made movement controls into an intentionally frustrating challenge. Sure, there is a place for those games, but it’s not quite what I would’ve wanted from this one. However, Cairn doesn’t suffer from this issue. 

There is a massive amount of detail and intricacy in the act of climbing Mount Kami. When you approach a cliffside, you press a button that will give you control of an individual limb that you must aim towards the right foothold in order to ascend. By default, the game will automatically choose the next limb for you to control. For instance, you might start by placing your left foot on a small rock jutting outwards, then it will prompt you to control your left hand, then right hand, then right foot, and so on.

Cairn Gameplay

As you climb higher and higher, you will need to manage your resources so you don’t fall to your untimely demise. The most important resource of all is the piton, a spike that you can plant into the rocks to secure your spot if you fall or lose your balance. Additionally, there are also hunger and thirst management mechanics, so you’ll need to refill your canteen and find some food left behind on Mount Kami. 

Thankfully, scattered around the mountain are rest stops where you can make some food and manage your backpack. You can also save progress here, repair your pitons, restore your health, pass the time, and rewrap the bandages around your fingers. That last point is one of my favorite activities, as you can see the blood and scarring start to accumulate on your fingers, and you can wrap the bandages to maintain your grip amidst the climb. The detail in how each finger is brought to life is staggering. 

Cairn Survival

Sometimes the physics of climbing can feel a little off, such as strangeness in the automatic selection of limbs and the direction in which those limbs can go. There were some instances where I found my leg fused into a cliff, but these instances were few and far between. Overall, the gameplay of Cairn feels great. Managing resources and working out the best way to ascend Mount Kami never felt too unfair. 

The climbing itself feels really responsive (aside from the aforementioned issues). The control of each limb allowed me to find footholds in places I never thought possible, without feeling like I was cheating the physics system. If you fail to find a foothold in time, you’ll fall to your death without a piton, making the challenge vast. However, if you personally find yourself struggling a bit too much with the climbing mechanics, there are thankfully numerous accessibility options to help you along the way. These include the ability to rewind a fall or one that grants infinite quantities of select resources. 

Cairn Accessibility

Cairn was a game that, in order to succeed, needed to get its climbing mechanics right. If these elements fell short, then the game would fail as a concept. That said, Cairn‘s gameplay mechanics go above and beyond in their feel and contribution to the zen experience that the game offers. I quickly found myself addicted to it, and even though I’ve already beaten it, I’m looking forward to climbing Mount Kami yet again soon.

Reaching the Top

Cairn Conclusion

Much like with mountaineering, the journey is just as important as the destination when you consider the quality of a game. The story, the presentation, and of course, the gameplay, are all no small components. There are plenty of experiences I’ve had in the last few years where there has been a great story and presentation, but lackluster mechanics, and thus the entire experience suffers. So I was relieved when I realized that Cairn maintained its quality from the base of the mountain to the very top. 

The story, despite taking a backseat to the game’s other elements, is still enthralling thanks to Aava and her arc, plus her interactions with the people around her. The presentation uses the cel-shaded art style really well, even if my hardware of choice slightly let it down. Most of all, the gameplay mechanics are satisfying and fun to engage with, whether it’s climbing a mountain, managing your health, or just walking around. 

Cairn Conclusion

Cairn is not immune to problems, don’t get me wrong. The occasional physics glitches that pop up when you start climbing may be minor or could send you hurtling off a cliff when you didn’t deserve it. Yet these issues are small in the grand scheme of everything the game has to offer. Thanks to a great degree of replayability, you will find yourself getting quickly addicted to mastering the art of mountaineering over and over again. 

I can’t recommend this game enough, despite its minuscule shortcomings. If you are like me and found yourself wondering what climbing a great mountain is like, then this is the experience for you. The zen-like experience of Cairn is one I implore anyone to enjoy for themselves, though, be aware of any potential urges to book a flight to Mount Everest for yourself. 

Disclaimer: The Game Bakers provided Final Weapon with a PC (Steam Deck) copy of Cairn for review purposes. 

Crunchyroll Manga Adds Demon Lord, Retry! R, Private Tutor to the Duke’s Daughter and More

Crunchyroll has added several manga titles to the Crunchyroll Manga app and add-on for subscribers, including Private Tutor to the Duke’s Daughter, Demon Lord, Retry! R and much more. This is in addition to existing offerings from AlphaPolis, COMPASS, Square Enix, VIZ Media, and Yen Press. Demon Lord, Retry! R and Private Tutor to the Duke’s Daughter are among some of the titles from Crunchyroll Manga that have an anime adaptation streaming right now.

Here’s the full list of newly added titles:

New Crunchyroll Manga Titles for February 2026

  • A Cave King’s Road to Paradise: Climbing to the Top with My Almighty Mining Skills!
  • A Late-Start Tamer’s Laid-Back Life
  • Butareba -The Story of a Man Turned into a Pig-
  • D-Genesis: Three Years after the Dungeons Appeared
  • Death’s Daughter and the Ebony Blade
  • Demon Lord, Retry!
  • Demon Lord, Retry! R
  • Duchess in the Attic
  • Forget Being the Villainess, I Want to Be an Adventurer!
  • From Villainess to Healer: I Know the Cheat to Change My Fate
  • Goodbye, Overtime! This Reincarnated Villainess Is Living for Her New Big Brother
  • I Love Yuri and I Got Bodyswapped With a Fujoshi!
  • I’m Capped at Level 1?! Thus Begins My Journey to Become the World’s Strongest Badass!
  • Karate Master Isekai
  • La Ragazza: Living with Francesca
  • Lady Rose Just Wants to Be a Commoner
  • Monster and Parent
  • My Quiet Blacksmith Life in Another World
  • Now I’m a Demon Lord! Happily Ever After with Monster Girls in My Dungeon
  • Only I Know That This World Is a Game
  • Private Tutor to the Duke’s Daughter
  • Rebuild World
  • Sometimes Even Reality Is a Lie!
  • The Coppersmith’s Bride
  • The Invincible Little Lady
  • The Reincarnation of the Strongest Exorcist in Another World 
  • This Art Club Has a Problem! 
  • Thompson
  • To Another World… with Land Mines!
  • Young Lady Albert Is Courting Disaster!

Crunchyroll Manga is available now for iOS, Android, and web browsers in the U.S. and Canada. Crunchyroll Ultimate Fan subscribers can enjoy Crunchyroll Manga at no extra cost, along with additional benefits like 15% off select products, Crunchyroll Game Vault, and more. All tiers include unlimited ad-free reading across mobile, tablet, and web, along with the ability to download chapters for offline reading, toggle light or dark mode, view full 2-page spreads, and build a personalized reading list with curated recommendations.

CyberConnect2 Teases New Game Announcement for February 16

CyberConnect2 New Game Project February 16

CyberConnect2 has teased a new game announcement to commemorate the company’s 30th anniversary on February 16 at 20:09 JST. CyberConnect2 CEO Hiroshi Matsuyama notes that this will be a completely new game title that serves as the “culmination of the technology, strength, and courage” the company has cultivated up to this point. 

Previously, CyberConnect2 opened its official 30th anniversary website, which counts down to the anniversary date on February 16, 2026. The website revealed a newly renewed company logo, new vision, a new mascot, and an Amazon Wishlist for gifts to the staff. The company’s new vision is “One Part Love, One Part Passion, All Entertainment. This convey CyberConnect2’s company spirit and intent of connecting with their fans through the entertainment it provides.

One of CyberConnect2’s latest games was Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam. The sequel builds on the original Hinokami Chronicles and continues from where the game’s story mode left off, leading up to the start of the Infinity Castle arc.

Final Weapon previously reviewed Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 and gave it a 3.5/5 score, noting that it’s “a good game that covers recent arcs of the Demon Slayer anime with action-packed elements that CyberConnect2 is known for. Although the combat is repetitive, there’s a lot of replay value thanks to the included story modes and Training Paths mode.”

World’s End Club is Now Available on Xbox One and Xbox Series X|S

World's End Club

IzanagiGames and Too Kyo Games have released Xbox One and Xbox Series X|S versions of World’s End Club in the Microsoft Store. The Xbox versions of World’s End Club cost $19.99.

World’s End Club is already available now on iOS, PlayStation 5, Nintendo Switch, and PC via Steam worldwide. Lastly, here’s an overview, via the game’s Steam page: 

Twelve kids. 1200 kilometers. One epic journey across Japan!

Brought to you by Zero Escape series creator Kotaro Uchikoshi, and Kazutaka Kodaka, mastermind behind the Danganronpa games. With twists and turns aplenty, this mysterious, captivating tale of friendship and adversity will have you hooked from the get go.

Dive into this easy to pick up fusion of puzzle platforming and choice-driven story adventure, and surround yourself with a cast of charming, quirky characters as you set off on an unforgettable trip!

In an elementary school in Tokyo, a group of oddball kids from across the country have banded together as the “Go-Getters Club.” Reycho and the rest of the Go-Getters are, to say the least, a little different to the rest of their classmates.

One summer’s day the group is riding the bus on a school trip when disaster strikes. They wake up to find themselves trapped in a rusted, long-abandoned underwater theme park. As they struggle to get their bearings, a sinister clown appears out of the blue and informs the Go-Getters that they’ll be playing a “Game of Fate”—pitting their lives against one another in a desperate struggle for survival!

Bewildered and confused, prospects look bleak for Reycho and the gang, but when all hope seems lost, out of nowhere, strange powers start to awaken in the daring Go-Getters.

What in the world could happen next!?

BlazBlue Entropy Effect X Reveals Star-Studded Japanese Voice Cast

BlazBlue Entropy Effect X story trailer

Astrolabe Games has revealed the Japanese voice cast of new and returning BlazBlue characters for roguelite action game BlazBlue Entropy Effect X. The game features thousands of newly recorded voice lines from the returning fan-favorite voice actors for the series, along with new and original characters created for BlazBlue Entropy Effect X.

The Japanese voice cast of BlazBlue Entropy Effect X includes:

  • Chie Matsuura as Mercurius and Kokonoe
  • Kenji Nomura as Ti 
  • Takashi Hikida as Cafe 
  • Chiaki Takahashi as Lime 
  • Saki Fujita as Fox 
  • Tomokazu Sugita as Ragna the Bloodedge 
  • Tetsuya Kakihara as Jin Kisaragi 
  • Kanako Kondou as Noel Vermillion and Λ-No.11- 
  • Kana Ueda as Rachel Alucard 
  • Tetsuya Kakihara as Hakumen 
  • Toa Yukinari as Bullet 
  • Yuichi Nakamura as Hazama 
  • Mitsuhiro Ichiki as Hibiki Kohaku 
  • Nobunaga Shimazaki as Naoto Kurogane 
  • Saori Hayami as Mai Natsume 
  • Mayuka Nomura as Es 
  • Chiwa Saitou as Taokaka 
  • Takashi Hikida as Arakune 
  • Yukana Nogami as Izanami 
  • Kenta Miyake as Susanoo 
  • Miyuki Satou as Reki 
  • Hiro Shimono as Narrator 

What’s more, BlazBlue Entropy Effect X will feature Dead Cells protagonist The Beheaded and the titular heroine of ICEY as free playable characters at launch. Players can unlock these characters by completing their respective crossover stages, which are faithful to their original games and offer immersive elements to returning players.

BlazBlue Entropy Effect X will launch on February 12 worldwide for Nintendo Switch, PlayStation 5, and Xbox Series X|S. Pre-orders for the BlazBlue Entropy Effect X Digital Standard Edition ($24.99) and Deluxe Edition ($34.99) are available now on PlayStation Store, Microsoft Store, and Nintendo eShop. 

Deluxe Edition contents include the BlazBlue Character Palette [The Other Side] (14 characters, additional palettes for future characters), BlazBlue Character Palette [X-File] (14 Characters, no additional palettes for future characters), original soundtrack (5 sets, 91 tracks), and four chibi avatars.