My Hero Academia All’s Justice Post-Launch Survey Released

My Hero Academia All’s Justice Post-Launch Survey Released

Bandai Namco has released a post-launch survey for My Hero Academia All’s Justice. The survey will be available until March 4. 

The survey features 27 questions and will take around 10 minutes to complete. Check out the announcement post for the survey below:

My Hero Academia All’s Justice initially launched on February 6 for PlayStation 5, Xbox Series X|S, and PC via Steam, and Final Weapon had the chance to preview My Hero Academia All’s Justice before launch. A Standard, Deluxe, and Ultimate Editions are available now in the Microsoft Store, PlayStation Store, and Steam.

In Story Mode, My Hero Academia All’s Justice players relive the final battle of the anime in the My Hero Academia All’s Justice game. The mode features stunning visuals and graphics that recapture the essence of the anime with a game-centric view.

Featuring an original script by Kohei Horikoshi, the Team Up Mission mode lets players choose a student of Class 1-A at U.A. High School and take on training exercises within a virtual space. Players can form a team of their Class 1-A classmates, use unique Quirks for battle and exploration, enjoy main and side missions, collect hidden cards, and much more.

Archives Battle is unlocked after clearing Team Up Mission. In this mode, players can relive iconic battles from the original story, set before the events of the final season. Battles in Archives Battle are more challenging and offer “special gameplay experiences” unique to this mode.

Hero’s Diary is also unlocked after clearing Team Up Mission. In Hero’s Diary, players can watch never-before-seen character moments with voice acting. The mode gives players a more personal look into the lives of the characters of My Hero Academia.

abxylute Launches Kickstarter Campaign for Switch 2 N6 and N9C Controllers

abxylute has announced the launch of a Kickstarter campaign for the all-new N6 and N9C deck-style controllers for Nintendo Switch 2. The abxylute N6 and N9C bring several features in a compact form factor for Switch 2 with ergonomic designs, motion controls, turbo functionality, vibration, and customization features. The N6 is optimized for long play sessions, while the N9C offers mechanical inputs with an iconic layout inspired by the iconic Nintendo GameCube controller. 

Both models are designed for plug-in play for Nintendo Switch 2 with no pairing steps or charging routes—simply attach the controller and start playing. The controllers include built-in gyro motion control, vibration feedback, drift-free joysticks, turbo functionality, custom button mapping/macros, and a dedicated C button for GameChat and GameShare functions.

Here are the specifications for each controller:

N6 Specifications — Plug-In Deck Controller

  • Controls and Inputs

    • ABXY Buttons: Conductive rubber
    • Function Buttons: +, –, Screenshot, Home, M, C (tactile switches)
    • Joysticks: Hall-effect large joysticks with an anti-wear metal ring
    • Triggers: Digital
    • Shoulder Buttons: Silicone with tactile switch
    • D-pad: Tactile switch
    • Rear Buttons: Two rear buttons
  • Motion and Feedback

    • Gyroscope: Native 9-axis gyroscope
    • Vibration Motors: Symmetrical linear motors
    • Vibration Levels: 100%, 70%, 40%, 0%
  • Connectivity and Power

    • Connection: Wired USB-C
    • Battery: None
  • Power Behavior

    • Plug-and-play pairing
    • Auto sleep after inactivity
  • Warranty

    • Warranty: 1 year

N9C Specifications — Plug-In Grip Controller

  • Controls and Inputs

    • ABXY Buttons: Mechanical micro-switch
    • D-pad: Tactile switch
    • Joysticks: Capacitive joysticks with adjustable actuation
    • Button Layout: NGC-style layout
    • Shoulder Buttons: Tactile switch
    • Trigger Buttons: Mechanical micro-switch
    • Rear Buttons: Four total
    • Function Buttons: +, –, Screenshot, M, Home, C
  • Motion and Feedback

    • Gyroscope: 9-axis gyroscope supported
    • Vibration: Symmetrical linear motors, 4-level adjustable
  • Connectivity and Interfaces

    • Host Interface: USB Type-C
    • Controller Form Factor: Direct plug-in controller
    • Bluetooth: BLE (configuration only)
  • Power and Charging

    • Battery: None
    • Charging: Play while charging

The Kickstarter campaign for the N6 and N9C controllers has exceeded its $4,990 goal, and those interested in backing the project can take advantage of early bird pricing.

Monster Hunter Wilds Update Ver. 1.041 Now Live

Monster Hunter Wilds Update Ver. 1.041 Now Live

Capcom has announced that the latest update for Monster Hunter Wilds, simply titled update Ver. 1.041, is now live. The update is available now on PlayStation 5, Xbox Series X|S, and PC via Steam. 

The full patch notes outline the major additions in the new update, which are as follows:

Monsters
  • Arch-tempered Arkveld has been added as a permanent Event Quest.
  • New 10★ difficulty quests have been added as permanent event quests for the following monsters: Arch-tempered Rey Dau, Arch-tempered Uth Duna, Arch-tempered Nu Udra, and Arch-tempered Jin Dahaad.
Player
  • New equipment and pendants have been added.
Story Progression
  • Monster Hunter Stories 3: Twisted Reflection Special Collaboration side mission “A Royal Request” has been added. This side mission will become available after reaching HR 9+.
  • New side mission “Love for a Hero” has been added. This side mission will become available after completing the extra mission “Ghosts Pay No Heed to Tomorrow” and then talking to Nadia and Mina.
Bases and Facilities
  • Added a new feature to the Melding Pot that allows you to meld Gogma materials.
  • Added a new feature that allows you to earn random ingredients at the Ingredient Center after reaching HR 9.
  • New Appraisal Items called “Timeworn Charms” have been added to quest rewards. (No changes have been made to the attributes of Talismans earned. Chances of receiving Talismans with high rarity are increased when using Timeworn Charms.)
  • Increased the maximum number of Pop-Up Camps for the Windward Plains, the Scarlet Forest, and the Oilwell Basin. (This will be unlocked by talking to the Pop-up Camp Meowster or the Support Desk after completing the assignment “Germination”.)
  • Added an option to the Barrel Bowling results screen that allows you to retry immediately. An option has also been added that allows you to use 10 Barrel Bowling Vouchers and receive all rewards at once.
  • Adjusted the parameters of the Blossom Barrel Bombs used in Barrel Bowling to behave differently from the Large Barrel Bombs used out in the field. In accordance with this adjustment, new placement patterns have also been added.
  • Reduced the waiting time between throws in Barrel Bowling, so that players can throw the second barrel while the results of the first throw are still being displayed.
System
  • Reduced CPU/GPU processing and made adjustments to lower the load on the game.
    • Added internal Levels of Detail (LOD) for 3D models, adjusting them to display optimal quality based on the situation to reduce GPU load.
    • Optimized monster and endemic life spawn-time processing to reduce CPU load.
    • Added effect caching to decrease CPU load when generating duplicate effects.
    • Optimized rendering processes to reduce CPU/GPU load.
    • Performed other minor adjustments to lower the overall load.
  • The following 9★ event quests have been made permanently available:
    • The White Wonder
    • Ultimate Berserker
    • The Monkey King
    • Sovereign Brute
    • There Goes the Neighborhood
  • Added a new special environment quest. (This quest will become available after completing the existing three special environment quests as well as the 10★ Arch-tempered Arkveld event quest.)
  • When quick-accessing “Quest Last Played” on the top screen at the Quest Counter, the default departure point will now be set to the last departure point used. (If the last departure point used is not available, the player will start from the base camp as usual.)
  • Adjusted the display for event quests to make it clearer that the player is offline on the screens for accepting or joining a quest.
  • Added a Refresh button to the search results list for SOS Flare Quests.
  • Added Thai as a text language. Text language can be changed in the title menu options.
  • Added Latin American Spanish as a voice language. Voice language can be changed in the title menu options.
  • Added a “Favorited Items Safeguard” feature to the Start Menu options. This will lock the confirm button for specific facilities so that the player cannot use items that are registered as favorites. (Note: This setting can be changed back to “Require Confirmation” on the same options screen.)
  • Added a shortcut button for checking the details before registering an equipment loadout for shared loadouts on the Invitation List screen.
  • Added a shortcut button for going back and forth between the “Upgrade from Box” screen and “Transcending” screen at the Smithy.
  • Adjusted the UI for when the player approaches a Hunting Assistant (Werner or Gemma) in the field, making it easier to distinguish between the positions of Werner or Gemma and their hunting tools.
  • All nine permanent event quests that were only playable online have been made available for offline play as well. (Please refer to the Event Quest schedule for more details.)
    • Heart of Judecca (Arch-tempered Jin Dahaad)
    • Specter of Their Sins (Gogmazios), etc.
  • All 29 event quests that yield equipment materials and that were only available for a limited time have been made permanent and playable offline. (Please refer to the event quest schedule for more details.)
Miscellenaeous
  • Made adjustments that should prevent the Handler from pushing the hunter while out in the field during hunts or exploration. An option to hide them completely during a hunt was also added.

Additionally, the update features multiple bug fixes and quality-of-life adjustments. Further, Capcom recently revealed that a major expansion for the game is on the way. Capcom will reveal new information about the expansion in the summer. More updates for Monster Hunter Wilds will also release in the coming months. 

Lastly, Monster Hunter Wilds is available for PlayStation 5, Xbox Series X|S, and PC via Steam. Before launch, Final Weapon reviewed Monster Hunter Wilds and gave it a 4 out of 5 score. Further, we noted that the game is “a worthy follow-up to Capcom’s most successful game ever.”

REPLACED Delayed to April 14, 2026

REPLACED Delayed to April 14, 2026

Sad Cat Studios and Thunderful Publishing have officially delayed REPLACED from its initial release date of March 12 to April 14. A demo for the game recently released on PC via Steam. 

In a statement, the developers elaborate on the decision: 

“As a small team working on our very first title, we’ve poured everything we have into this project. While the game is technically finished, reaching this final stretch has shown us that we need just a few more weeks to ensure the experience is exactly what you deserve. We want the version of REPLACED you play on day one to be polished, stable, and true to the vision we’ve shared with you.
The response to our Steam demo has been the ultimate fuel for us. To be honest, putting it out there was nerve-wracking, but seeing your gameplay, reading your reviews, and hearing your excitement has been overwhelming in the best way possible. We are constantly reading your comments, and that feedback is helping us make the final tweaks that will make the full game shine.
Your patience and support over the years have meant the world to us. Many of you have followed us on this journey every step of the way, and seeing your passion is what makes these final days and nights of development worth it. We are super close to the finish line and we can’t wait for you to experience the final results of years of hard work. And if you’d like a first glimpse of REPLACED before the big day, the demo is still live on Steam. 
Thank you for your understanding, your kindness, and for being such a vital part of this journey. We’ll see you on 14 April 2026.”

Lastly, REPLACED will release for PC via Steam and Xbox Series X|S when it launches in April. Initially, Sad Cat Studios and Thunderful Publishing announced the game in June 2021. It is currently unknown if it will be available on other platforms, such as PlayStation 5 or Nintendo Switch. Additionally, the Steam page describes it as follows:

Uncover the sinister secrets of Phoenix Corporation, through the eyes of its own creation, R.E.A.C.H. – an AI trapped in a human body against its will. In an alternate 1980s America reshaped by nuclear catastrophe, Phoenix-City has become one of the Corporation’s strongholds – a haven for corruption where outlaws thrive and human life is traded like currency. Step into the role of R.E.A.C.H., expose the Corporation’s hidden agenda, and uncover the purpose behind your creation.

REPLACED is a 2.5D cinematic action platformer wrapped in an intense cyberpunk thriller narrative. Run, climb, and fight through crumbling districts, industrial wastelands, and neon-lit alleys with fluid movement and fast, responsive combat. Chain precise melee strikes with satisfying ranged attacks to take down enemies in high-intensity encounters while keeping the flow of exploration.

As R.E.A.C.H. grapples with unfamiliar human instincts and the weight of emotion, the city’s hidden power structures gradually come to light. Themes of humanity, identity, and control unfold through morally complex characters and the slow reveal of a world pushed to its limits. Every corner you explore tells a story, and every secret you expose carries a cost.

The retro-futuristic world is brought to life with hand-crafted pixel art enhanced by modern visual effects, while a moody, synth-driven soundtrack sets the tone. REPLACED delivers a single-player journey that blends cinematic platforming, fast-paced action, and a tense cyberpunk thriller narrative. Immerse yourself in a world where every secret – and every life – has a price.

Dear Me, I was… Review – A Silent Picture

When you’ve been reviewing games for a long time, there are times when you come across a specific section of games. I’m talking short ones that you can complete in less than 5 hours, but even so, every single one of those hours is filled with joy and serves as a way for you to sit on the couch and enjoy the experience.

Now, while I certainly can only associate Arc System Works with fighting games such as the Guilty Gear franchise, I was very curious when I saw Dear me, I was… on the Steam page. The game promises players a short but plentiful experience full of joys and sorrows as the protagonist’s life is woven by those around her. But can they make good on those promises?

The Life of a Nameless Girl

Dear me, I was… has players follow the life of a nameless protagonist. As the official page states, this is a game where there are no words that are spoken. Everything is conveyed to the player through pictures, which were drawn by Taisuke Kanasaki, the same artist who brought Hotel Dusk: Room 215 and Another Code: Two Memories, and animated through rotoscoping.

From time to time, the game will ask the player for some input, but it’s generally very simple and doesn’t require much in the way of thinking. And this, in fact, ties into how short Dear me, I was… is. You can get through the entire story in just shy of an hour, maybe in a single sitting. You watch the protagonist from her time as a small child all the way to her old age. And a lot happens in those forty minutes, I can tell you that, but for the sake of keeping this review spoiler-free, I will not be touching upon the events specifically.

An Emotional Connection

I don’t usually tell this to people, but as someone who is on the autistic spectrum, I found the narrative of Dear me, I was… a bit difficult to get invested. Though it does have some interesting twists, a lot of the story is left to your interpretation on how these events are unfolding. This means that the moment you don’t see yourself or perhaps relate yourself to the events that happen around this nameless protagonist, the entire thing just falls apart, in my opinion. I also would’ve loved more than just simple interactions with the story, because your actions don’t really affect it that much, and it’s not like the game features multiple endings for you to chase down.

The game’s ending does take a very unexpected turn, so it does have a surprise factor going for it. But even though I keep looking for a deeper meaning to it, I conclude that perhaps there is just not supposed to be one. And even though the game does have me personally do something, I feel just unable to have an emotional connection, especially with someone whose name I don’t know. However, I do acknowledge that different people will experience this game differently from me.

A Beautiful Looking Game That Sadly Isn’t for Everyone

I’ll get to the point: Dear me, I was… is a decent short experience that can be experienced for the price that it would take you to a trip to the movies. But it is also one that heavily relies on one key factor: the ability to connect emotionally with the protagonist. And sadly, while that wasn’t really the case for me, I do acknowledge how impactful this story can be, especially for those who can feel empathy towards her.

What this game does really well, though, is its storytelling. In these forty minutes or so, it managed to bring out a very rich story, and all without a single word or voice. That, to me, feels quite magical. It’s hard to describe in words just how you will feel after playing Dear me, I was…, but I can certainly say that Arc System Works and the game’s staff have truly done a great job in their portrayal of the long life of a girl who went through a lot in her life. It’s just sadly, not a game I would personally get invested in.

Disclaimer: Arc System Works provided a PC (Steam) copy of Dear me, I was… for review purposes.

GlobalComix Announces Manga Partnership with Seven Seas Entertainment

GlobalComix

GlobalComix have announced a major expansion of its library through a new partnership with renowned publisher Seven Seas Entertainment. The launch of this partnership brings more than 1,000 manga, manhwa, and manhua titles from Seven Seas Entertainment to the platform for digital purchase. More than 50 titles are available immediately to GlobalComix Gold members, along with a discount on all Seven Seas purchases on GlobalComix.com.

Going forward, GlobalComix will offer day-and-date digital releases for new volumes from Seven Seas. Some of the highlights from his partnership include the global xianxia phenomenon Grandmaster of Demonic Cultivation: Mo Dao Zu Shi, the yuri “Villainess” manga I’m in Love with the Villainess, and the popular isekai series Skeleton Knight in Another World. With this partnership, fans can read and catch up on many popular series that have since gone on to inspire some of the best anime on Crunchyroll and HIDIVE today.

“We are incredibly excited to bring this massive wave of Asian content to our 
platform and our Gold members,” said Eric Tapper, VP of Business Development 
at GlobalComix. “We know this is exactly what our fans have been asking for, and 
we’re happy to kick off this new phase of expansion with a partner as prestigious as 
Seven Seas. This is just the beginning of our commitment to bringing the world’s best manga, manhwa, and manhua to our community.” 

Frieren: Beyond Journey’s End ●●’s Magic Mini Anime Episode 20 is Out Now

TOHO animation is now streaming episode 20 of the Frieren: Beyond Journey’s End ●●’s Magic mini anime on YouTube. Frieren: Beyond Journey’s End ●●’s Magic episode 20 depicts Frieren, Stark, and Fern using a magic spell that “swaps hearts and bodies,” leading to some interesting results. 

Frieren: Beyond Journey’s End Season 2 is streaming with English subs and an English dub on Crunchyroll. The anime is taking a short break until February 27 with the release of episode 6, which marks the beginning of the Divine Revolte Arc. The previous 19 episodes of Frieren: Beyond Journey’s End ●●’s Magic are streaming on YouTube, along with a “selected version” of the Frieren: Beyond Journey’s End Season 2 original soundtrack. 

Mrs. Green Apple performs the opening theme song “lulu,” and milet performs the ending theme song “The Story of Us” for Frieren: Beyond Journey’s End Season 2.

Tomoya Kitagawa directs the anime at Madhouse with support from Keiichirō Saitō. Daiki Harashina is the assistant director, and Tomohiro Suzuki handles series composition. Takasemaru, Keisuke Kojima, and Yuri Fujinaka are the character designers, Seiko Yoshioka is the concept artist, and Evan Call is the composer.

The cast includes: 

  • Atsumi Tanezaki as Frieren
  • Chiaki Kobayashi as Stark
  • Kana Ichinose as Fern
  • Hiroki Tōchi as Heiter
  • Kazuhiko Inoue as Southern Hero
  • Nobuhiko Okamoto as Himmel
  • Yōji Ueda as Eisen
  • Kazuhiko Inoue as Southern Hero
Frieren Beyond Journey's End Season 2 Divine Revolte Arc key visual
© 山田鐘人・アベツカサ/小学館/「葬送のフリーレン」製作委員会

Lastly, here’s an overview of the anime adaptation of Kanehito Yamada and Tsukasa Abe’s manga, via Crunchyroll:

The mage Frieren defeated the Demon King alongside the hero Himmel’s party after a 10-year quest. Peace was restored to the kingdom. Because she is an elf, she is able to live over a thousand years. She promises Himmel and the others that she will be back to see them and then sets out on a journey by herself. Fifty years later, Frieren goes to visit Himmel and the others. She remained unchanged, but Himmel and the others have aged and only a little of their lives remain. Later, she witnesses Himmel’s death. Frieren is pained by her desire to have spent more time getting to know people. With that regret in her heart, she then goes on a journey to do just that. On her journey, she meets many people and many events await her.

Ariana and the Elder Codex Gets a Free Demo on PC, PS5 and Switch

Ariana and the Elder Codex

Idea Factory International has released a free demo for Compile Heart and HYDE’s action platformer Ariana and the Elder Codex on Nintendo Switch, PlayStation 5, and PC via Steam. The Ariana and the Elder Codex demo contains Librarian Ariana’s mission and takes players deep inside the Codex of Earth, one of The Seven Hero Codices found in the full game.

In addition, a new bookmark bonus item was confirmed for the physical release of Ariana and the Elder Codex in North America and Europe via the IFI Online Store.

Ariana and the Elder Codex bonus item

Ariana and the Elder Codex releases on March 24 for Nintendo Switch, PlayStation 4, and PlayStation 5 in the west, followed by the PC (Steam) version in spring 2026. The Steam version will include English and Japanese voiceover options, along with English, Japanese, Traditional Chinese, and Simplified Chinese subtitle options.

Here’s an overview of the new game, via Idea Factory International:

The Librarian Ariana’s mission is to repair the Seven Hero Codices, which have been altered. Due to the terrible damages, magic has vanished from the world.

By utilizing special Librarian magic that allows her to enter Codices, Ariana seeks to mend the books to bring back magic. Can Ariana safely repair each tome and unravel the mysteries hidden within the Library?

Key Features

      • Restore the books, reclaim the magic — Venture into the Seven Hero Codices as Ariana, defeating enemies to earn new Magic Spells and Skills that grant access to previously unreachable areas. Restore Repair Points by taking on platforming and combat challenges that put your abilities to the test. Clear Repair Points as quickly as possible for permanent HP boosts and more!
      • Librarian Magic materializes — With 30+ unlockable Magic Spells and Skills, mix and match abilities across six slots as you embark on your journey to repair the altered Codices. Experiment with different combinations to discover what best suits your playstyle.
      • Clash with the guardians of the altered Codices — Face formidable bosses, each with a devastating arsenal that will test your combat and platforming skills. Dodge spells, time your attacks, and stay on top of your health to prevail.
      • Harness the power of Magic Items — Mitigate challenges by unlocking, crafting, and equipping Magic Items to boost stats and gain buffs such as elemental boosts, increased critical hits, reduced knockback, and more!

Belkin Charging Case Pro for Nintendo Switch 2 Review – Premium, Convenient, and Portable

Belkin Charging Case Pro for Nintendo Switch 2 Review

It’s no secret that I was incredibly disappointed with the Belkin Travel Case for Nintendo Switch 2. I picked one up right at launch and was greeted with a case that didn’t fit the console, crooked zippers, and a slight give to the outer shell, which left me frustrated with the potential more than anything. 

Fast forward seven months, and Belkin has released the new Charging Case Pro for Nintendo Switch 2. I recently had the opportunity to test this brand-new case, and I am so thrilled to say Belkin has nailed it with this one. I’ve thoroughly tested this across three weeks, including multiple trips, and I am immensely satisfied thus far. If you’re on the hunt for a durable, rigid case that offers a charging solution, it’s hard to beat the Charging Case Pro right now.

Built to Last

Nice and snug fit.

Right from the get-go, picking up the Charging Case Pro feels much sturdier and heavier than other Belkin Switch 2 cases. The top half of the shell has a little give, yet it’s sturdy enough that I have no issue putting it into any bag without issues. The bottom is rock solid, with no flex whatsoever.

A sturdy handle sits at the top, alongside a pair of very sturdy zippers that have a nice, premium feel. There were some issues with the Belkin Travel Case where the zipper stitching was warped, but that is not present here. The entire zipper line sits level with the opening in the case.

Inside, you’ll find a microfiber-like soft material that protects all sides of your console. Like Belkin’s other Switch 2 cases, the top half has a mesh compartment where you can store Joy-Con straps or even an extra pair of Joy-Con 2. There’s also a pocket for an Apple AirTag, which is protected with its own hidden soft compartment. Not everyone will use this, but as an iPhone and AirTag user, this is much appreciated.

Much bulkier than other Belkin Switch 2 cases.

I appreciate the continued space for game cards as well. Similar to other Switch and Switch cases, a small flap protects the screen of the device, featuring elastic slots to hold up to 12 game cards. I’m someone who has a huge physical collection, so most of my games tend to be in that format. It’s essential to have a protected, standalone space for cartridges, and 12 feels like enough for most.

Protecting your console is the most important role of any case. I had numerous issues with this with the Belkin Travel Case, but the Charging Case Pro fits the Nintendo Switch 2 perfectly, providing a great amount of protection. Belkin passes with stride, and the features here make this case all the more enticing. However, it’s the built-in power bank that makes the Charging Case Pro worth your while.

Charge Up!

Perfect for playing outside the case and losing the bulk.

The big star of the show for the Charging Case Pro is, of course, the charging block that sits on the bottom half of the case. This battery bank has a 10,000mAh capacity, enough to recharge the Switch 2 and then some, which is perfect for bus rides, airplane trips, and more. During my testing, I averaged around 1.5-2 Switch 2 charges per cycle. Belkin’s design of this battery bank is completely customized for this case and the Nintendo Switch 2. It’s long and flat, with a built-in stand that allows you to play your Switch 2 in tabletop mode. 

By far, my favorite aspect of this case is the convenience built in. The battery bank has a screen attached to the bottom that actually appears on the outside of the case. There’s a button you can press to see the battery percentage, and you can recharge it while the case is zipped up and closed, thanks to the external-facing USB-C port. I’m a big fan of this feature, as it allows you to keep the console inside the case without needing to take it out and inconveniently recharge the battery bank. Just recharge the battery, and you can keep charging your Switch 2 inside.

Even then, there’s more convenience beyond this. While you can choose to lift up the stand and play inside the case, the battery is attached with magnets, so you can remove it and place it on any surface if you wish. Small rubber feet are built onto the bottom of the power bank, so I had no concerns on that getting scuffed up from a hard surface. I tested the Charging Case Pro, both playing inside the case and outside of it. Overall, convenience is key, and the ability to play how you want while charging your console is a godsend.

Admittedly, I was slightly concerned about heat dissipation when charging the console with the case closed, but I didn’t find it to be an issue throughout my testing. Things can get slightly warm, yet it never reached a point where I had concern. It helps that the power bank shuts off power flow once the Switch 2 is charged.

One long-term concern I do have involves how the power bank connects to the Switch 2. Belkin makes use of the two indented holes on the bottom near the USB-C charging port for added stability, but this can wear against the console when pulling it off the power bank. As seen above, I have seen a few marks from the act of lifting and pulling away the Switch 2 from the power bank, but they are very minor at this time. However, it is something worth watching in the long run.

A Fantastic Case Option

Overall, I am very satisfied with the Belkin Charging Case Pro for Nintendo Switch 2. This is a premium product, offering everything you need to charge your console, store your games and accessories, and most importantly, protect it. I feel very comfortable throwing this case into a backpack, overnight bag, or even suitcase without any concern for my Switch 2.

The case itself has a great design with a soft interior and sturdy outer shell. I’m a big fan of the small metal finish on the case that surrounds the screen, which just slots into place when you insert the power bank. The convenience offered by the power bank is really what sets this case apart, as you can charge it inside the case and take it in and out as you wish. I do have some small concerns about potential wear with the raised bumps that sit inside the Switch 2 when charging, but I can’t imagine they will cause any issues after weeks of using this case.

If you already have a reliable case that you like, I don’t think the Belkin Charging Case Pro is for you. The $99.99 price point is a big ask, and chances are you don’t want to shell out that much money on a new case just to charge internally. Some might, though, and if your case does not have a power bank or space for one, this is a great option. New Nintendo Switch 2 owners who are willing to spend a little for a premium all-in-one solution should look no further, though. It’s hard to imagine you’ll find a more convenient and premium charging case in the market.

Disclaimer: Belkin provided a Belkin Charging Case Pro for review purposes.

Mewgenics Surpasses 1 Million Copies Sold

Mewgenics 1 million copies sold

Edmund McMillen and Tyler Glaiel’s Mewgenics has surpassed one million copies sold worldwide as of February 17. To celebrate reaching one million copies sold, Glaiel released celebratory artwork for Mewgenics:

meow

— Tyler Glaiel (@tylerglaiel.com) 2026-02-17T18:52:56.682Z

Fans can celebrate by listening to the newly released original soundtrack for Mewgenics, written and performed by Ridiculon, on Steam and music streaming services, including Spotify. The soundtrack includes 82 tracks. 

Lastly, the Steam page describes Mewgenics as follows:

From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:

What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?

The Cat Loop:

Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and  many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.

Combat That Rewards Mastery:

With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.

Breeding Creates Your Future:

Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.