Kusunoki’s Garden of Gods Anime Reveals Opening Theme Song by Miyu Irino

Kusunoki's Garden of Gods

The staff of the upcoming anime adaptation of of Enju’s Kusunoki’s Garden of Gods (Kami no Niwatsuki Kusunoki-tei) light novel series revealed that Miyu Irino will perform the anime’s opening theme song “Odoroki no Ko (Child of Surprise).” Yuki Ozaki from Galileo Galilei wrote and composed the opening theme song.

©​ ​2025​ ​え​ん​じ​ゅ​/​KADOKAWA​/​「​神​の​庭​付​き​楠​木​邸​」​製​作​委​員​会

Kusunoki’s Garden of Gods will premiere in April 2026. 

The cast of the anime includes:

  • Shōgo Sakata as Minato Kusunoki
  • Shinshū Fuji as Yamagami
  • Minako Kotobuki as Torika
  • Shinnosuke Tokudome as Seri
  • Makoto Koichi as Utsugi
  • Yūichirō Umehara as Saiga Harima
  • Yoshiki Nakajima as Fūjin
  • Daiki Kobayashi as Raijin

Sekijuu Sekino directs the anime at studio JUVENAGE. Ryō Yamauchi is the assistant director, Yūji Kobayashi oversees the series scripts. Yūko Inoue is the character designer, and R.O.N composes the music.

Additional staff members include:

  • Art Director: Ken Naitō
  • Background Art: Katsuhisa Takiguchi
  • Color Design: Azusa Sasaki
  • Editing: Kentarō Tsubone
  • Director of Photography: Anna Tomisaki
  • Sound Director: Hiromi Kikuta
  • Recording Adjustment: Yoshio Obara, Chikako Abe
  • Sound Effects: Rio Satō
  • Sound Production: Half H.P Studio
  • Sound Production Manager: Chiyo Kagiyama, Yūki Yamada
  • Music Production: Nippon Columbia

Enju Kusunoki’s Garden of Gods novel launched on the Shōsetsuka ni Narō website in April 2021, followed by its serialization on Kakuyomu in December of the same year. The third volume of the light novel series releases on November 11. What’s more, Akira Anzai launched the manga adaptation on Kadokawa’s ComicWalker website in November 2021.

Lastly, Yen Press publishes the light novels in English and describes it as follows:

Deep in the countryside, Minato Kusunoki is left in charge of a terrifying house overflowing with evil spirits—or at least it was, until his extraordinary ability cleared them all out!

Instead, a procession of unique and peculiar gods is drawn to the comfort of the purified Kusunoki residence, and Minato spends his days relaxing in the company of his spiritual neighbors. What else lies in store for Minato as he lives peacefully surrounded by gods?

Demon Tides Review – Pure Platforming Bliss

Demon Tides Review - Pure Platforming Bliss

Nowadays, indie platforming titles have managed to stand alongside the AAA industry. In many ways, these games succeed where those games fall short, and highlight sub-genres that don’t get as much attention in the broader public. One of the biggest examples is the Metroidvania genre, which has evolved from one of the more niche platforming sub-genres into one that creates award-winning giants. 3D platformers are another such example. 

Only now are 3D platformers starting to slip back into the mainstream, but for a while, it took indie developers to emphasize the strengths of the genre. Just because these sorts of games are becoming more popular again, though, doesn’t mean that indie 3D platformers no longer exist. The most recent example is Demon Tides, a successor to the uniquely stylized Demon Turf. The new entry promises to feature brand-new mechanics, a new visual style, and a grander world.

These are extremely ambitious goals, ones that could either create an incredible platforming experience or a massive mess. Thankfully, after completing the main story, I can confidently say that Demon Tides is an incredible platformer that balances ideas from other entries in the genre, both obscure and well-known, while creating new ideas with its charming artstyle and delightful story. 

A Battle Between Two Rulers

Demon Tides Story

Demon Tides begins with Beebz, the young ruler of the Demon Turf, sailing to a new land called Ragnar’s Rock alongside her friends: Luci, Midgi, and DK. Beebz has embarked on this journey to accept an invitation from a man claiming to be her father, named Ragnar. However, their journey is halted by the destruction of their boat and the realization that Ragnar is a tyrant who has oppressed Ragnar’s Rock.

What starts as a quest for the truth about her family progresses into Beebz resolving to stop Ragnar’s reign of tyranny. As her adventure continues, she will meet new enemies, make new friends, and come face to face with Ragnar himself and understand the true nature of her family lineage. While the story of Demon Tides may seem simple and slightly cliched, it is elevated by an incredible artstyle and charming characters. 

Demon Tides Story

While the game’s previous installment, Demon Turf, had a more hand-drawn visual direction, Demon Tides leans more towards 3D models. This may seem like a downgrade from a distance, but in practice, levels of personality are added into the facial expressions and character designs that simply weren’t possible before. Take Beebz herself, for instance. Despite having little to no lines of voiced dialogue, her personality as a caring yet mischievous demon trickster is conveyed through her facial expressions, as well as her speech bubbles. 

This applies to every character in the game and the broader world that you explore. The world of Demon Tides looks absolutely gorgeous, and each NPC that exists within this world is realized beautifully. They each convey their stories through their expressions and the visual language of their designs. Ragnar’s Rock manages to look striking despite most of it being in the middle of the wide open sea. There is still a great variety of styles throughout, such as ice areas, tropical sections, and more shadowy, ominous sections. 

Demon Tides Story

This unique personality that Demon Tides conveys also applies to the soundtrack. While most platformers opt for a more orchestral or big band-based soundtrack, the game features a score inspired by hip-hop. The composing duo Fat Bard and artist 2Mello contributed to the OST, with the latter having previously worked on songs inspired by the Jet Set Radio franchise.

This leads to a soundtrack unlike any I’ve seen in the genre. Boss fights, for instance, have lyrical inserts that pitch in for the third phase, adding a sense of tension and excitement as you work to get that final hit in on your opponent. In general, the entire game is filled with charm from top to bottom. Whether it’s with the story, the characters, the visuals, or the soundtrack. Yet the narrative in particular still managed to keep me compelled from beginning to end. 

Demon Tides Dialogue

There are a few small issues with the overall presentation, though. For one, some of the writing is a bit too focused on using internet slang terms like “pog,” “dub,” and more. While there is a reason in the plot for this choice of language, it’s still something that I fear may be dated in a few years or even months. The more noticeable issue revolves around the graphics. 

Demon Tides takes place in a massive world, perfect for exploration. However, as an unfortunate side effect, the render distance can get a bit rough. Sometimes I have sailed right up to an island, and it hasn’t appeared until the last possible second. From afar, these land masses look like amorphous blobs, and it definitely took me out of the experience quite a bit. It didn’t help that certain NPCs would go into a t-pose even if you’re just a few feet away. 

Demon Tides Glitch
Do you see it?

That said, these are minor problems in the grand scheme of things. Overall, Demon Tides‘ presentation is great and extremely memorable. It takes inspiration from other entries in the genre and even the broader industry, while creating something fresh and new. This dichotomy also applies to the gameplay, which has both great style and great substance in equal measure. 

Expressive Movement With Some Caveats

Demon Tides Gameplay

Usually, when an indie developer makes a platformer, the team takes inspiration from the typical sources. They either build an experience inspired by classic Mario, classic Mega Man, or Banjo-Kazooie. While elements from these games are present in Demon Tides, there are a lot of new ideas on display, as well as ones from sources I never would’ve even considered when thinking of a 3D platformer. 

Rather than a bunch of smaller worlds with their own set of collectibles, all of Demon Tides takes place in one giant world: Ragnar’s Rock. It’s divided into three sections, with each section becoming accessible once you collect a certain amount of the game’s main collectibles: golden gears. When it comes to exploring the world, you may expect to use the boat to instantly travel from point A to point B. Instead, Beebz can utilize a transformation into a snake to swim across the sea, almost like Super Mario 3D World + Bowser’s Fury and The Legend of Zelda: Wind Waker. 

Demon Tides Gameplay

The speed at which you can traverse the map makes the act of finding every location in the game a breeze. To avoid making the game too easy, though, Demon Tides has a non-linear approach to progression. In each zone, some bosses work directly for Ragnar. In order to take them down, you’ll need to first disrupt their operation across three locations in each section. However, the game doesn’t clearly communicate where these locations are. Instead, you’ll need to uncover the entire section and all of its secrets to find these areas that allow you to eventually fight these bosses. 

Sometimes these locations are very clearly communicated. For example, the leader of the first area, named Jester, has three factories that very clearly belong to him since they bear his name. To disrupt his operations, you just need to hit a few switches at the end of these areas. The leader of the second area, on the other hand, will only let you fight her if you find three switches that are hidden throughout her section of the world. While I liked the idea, I did sometimes find the process of finding them a bit obnoxious.

This also applies to the collectibles, which are often found in particularly obtuse spots. That’s usually par for the course in these sorts of 3D platformers, but in areas that hide in places that are camouflaged by the design of the world. Considering how important the Golden Gears are to progress, it was sometimes frustrating looking around an island to find a treasure chest, and after thirty minutes, finding one, only to realize it’s another piece of a costume. It doesn’t help that the directional arrow the tutorial stated would be able to guide you to the next collectible instead leads you to the easily accessible collections of the game’s main currency. 

Demon Tides Platforming

Still, much like the problems I had with the presentation, this issue is minor in the grand scheme of things. The frustrations with the collectibles and exploration can be easily overlooked if the actual act of platforming is fun, which it is. Demon Tides emphasizes a wide variety of different options for movement beyond the ability to sail across the map. These start with the other transformations you can access. 

You can become a bat to do a double jump, or turn into a worm to get a little bit of extra air as you glide from one platform to the next. You can also do a triple jump, wall run, wall jump, and combine transformations to travel farther across distances. Keeping track of all of these abilities is a challenge in and of itself, but usually, you aren’t traditionally given a clear-cut way to solve a platforming puzzle. Instead, you are permitted to utilize your “expressive movement” to get to your destination however you want. 

Demon Tides PlatformingFor example, there was a part where I was struggling to wall run due to some difficulties with the controls. Rather than give up, though, I simply jumped in such a way that I could walk atop the wall where I was meant to wall run across. Sometimes the game prompted me to use a bomb to clear a wall, but I instead chose to just jump around it. Finding these creative solutions to traversal felt so satisfying, and made the act of exploration feel fun, despite my aforementioned grievances. 

I will say that there were a few moments where the controls didn’t respond in the way I was hoping. Sometimes I ended up wall running in the wrong direction, sometimes the wall jump didn’t really respond, and sometimes the camera zoomed in so close that I couldn’t really see where I was going. For the most part, though, the controls were usually very responsive, with there only being a few cases where I felt like I was unfairly punished for something that wasn’t my fault. 

Demon Tides Bosses

You can offset these few annoying instances by using some of the game’s accessibility options and built-in mechanics. The main example of the latter is the ability to plant your own checkpoint. This is a lifesaver, especially in the late game. Being able to reset to a specific point after falling rather than having to go back to the beginning of the area is great, and made the few sections where you are unable to plant a checkpoint even more tense. You can also toggle an invincibility option if you find yourself struggling, though thankfully, the enemies and boss fights aren’t too difficult to fight, and are instead a fun and thrilling challenge. 

When it comes to options, there are also multiple ways to customize your character, which adds to the aforementioned charm. I loved being able to build my own version of Beebz, which made seeing her take on the game’s many bosses even more satisfying. Plus, you can unlock pendants, which add different adjustments to your gameplay style. Some can add more horizontal movement to your transformations, others can give you more health, while some can even add another layer of challenge to your experience, such as one that removes your jump button.

Demon Tides Platforming

The emphasis on player choice is key to Demon Tides, and is what made the overall experience so enjoyable from top to bottom. While there are some key issues, I still had a great time throughout, and felt deeply proud and satisfied when the credits finally rolled. If you’re a fan of the 3D platformer genre and want something new while you wait for the next entry in your favorite franchise, then this is the experience you have been needing. 

A Love Letter to the Past, A Look to the Future

Demon Tides Conclusion

Sometimes, platformers, both indie and AAA, have a bad habit of focusing too much on either the past or the future. While I adore plenty of spiritual successors of the past few years, they sometimes are overshadowed by the games that were inspired by it, to the point where I’d rather play the original game rather than the new one. Consequently, AAA developers sometimes try so hard to do something new that they neglect what makes the original so special in the first place. I am happy to say that Demon Tides doesn’t suffer from this problem. 

The game has some issues that most players will experience. The graphics are sometimes lacking because it fails to render NPCs or locations right in front of you. Further, the gameplay often suffers from having collectibles that are extremely frustrating to find, alongside controls that are occasionally unresponsive. Yet, these problems are minuscule when you consider just how good every other part of Demon Tides is. 

Demon Tides Conclusion

The art direction is great, with how expressive the characters are, the narrative is deeply charming, alongside a fantastic soundtrack that is unlike anything I’ve heard in the genre. Additionally, the gameplay emphasizes player choice and exploration expertly, and manages to balance mechanics that are completely unique with elements pulled from unexpected sources to great effect. While most games would suffer from over-emphasizing style over substance, Demon Tides instead manages to highlight both really well. 

This is a fantastic 3D platformer that I can’t recommend enough, regardless of whether you’re a fan of the genre or not. When the credits rolled, I found myself really wanting to go back and play Demon Turf. Amazingly, Fabraz will also be working on Bubsy 4D. The highest compliment I can give Demon Tides is that, after playing it, I am actually kind of excited for the next entry in the Bubsy franchise. 

Disclaimer: Fabraz provided Final Weapon with a PC (Steam) copy of Demon Tides for review purposes. 

Agents of the Four Seasons: Dance of Spring Anime Premieres March 28

Agents of the Four Seasons: Dance of Spring

Aniplex released the main promotional video for the upcoming anime adaptation of Kana Akatsuki’s Agents of the Four Seasons: Dance of Spring light novel series, revealing the anime’s March 28 release date. Additionally, the video also revealed that Orangestar performs the opening theme song “Petals feat. Kase” and the ending theme song “Hana Ikada feat. Kase.”

Check out the video below:

The cast members include:

  • Yuka Nukui as Hinagiku Kayō
  • Yoshino Aoyama as Sakura Himedaka
  • Sumire Uesaka as Ruri Hazakura
  • Ranko Baba as Ayame Hazakura
  • Hime Sawada as Nadeshiko Iwaizuki
  • Taku Yashiro as Rindō Azami
  • Shōgo Sakata as Rōsei Kantsubaki
  • Satoshi Hino as Itechō Kangetsu

Ken Yamamoto directs the Agents of the Four Seasons: Dance of Spring anime series at WIT Studio with animation adviser Kazuhiro Furuhashi. Ayumu Hisao oversees the series scripts, and Namiko Torii is the character designer.

Additional staff members include:

  • Visual Development and Image Board: Satomi Maiya and Yūtarō Kubo
  • Art Director: Yūsuke Takeda (Bamboo)
  • Color Design: Ayaka Nakamura (Wit Studio)
  • Director of Photography: Keisuke Nozawa (Graphinica Sappporo Studio)
  • Editing: Keisuke Yanagi and ACE
  • Sound Production: Tohokushinsha
  • Sound Director: Eriko Kimura (Tohokushinsha)
  • Animation Producer: Joe Ōtani
  • Line Producer: Keisuke Satō

Lastly, Yen Press licenses the Agents of the Four Seasons novel series in English, with more volumes to come in 2026. The first volume is described as follows:

Once upon a time, there was Winter. Winter was once the only season in the world-but such an existence was too lonely to bear, and so it created Spring to love. Before long, the earth wished for more time to rest in the cycle, and Summer and Autumn were born. The ones who carry the cycle are called the Agents of the Four Seasons. Hinagiku, the Agent of Spring, disappeared from this land ten years ago, taking the season of spring with her. Now, after incredible hardship, she has returned to restore the cycle to its proper state-and, as in the myth passed down since the dawn of time, she sends her love to Winter.

Fatal Fury: City of the Wolves Releases Nightmare Geese on February 26

Fatal Fury: City of the Wolves Releases Nightmare Geese on February 26

SNK has announced that Nightmare Geese will be available as a new DLC character in Fatal Fury: City of the Wolves on February 26. Alongside the release, round 3 of the Fatal Fury x Street Fighter crossover will be available. 

Richard Epcar will voice Nightmare Geese. He is described as the “former emperor of South Town. Revered by some, reviled by others, and targeted for revenge by a hungry few—a legend in his own right, even in the afterlife. Though no longer of this world, the horrors of Geese Howard remain a bane to all who knew him. His legacy is a testament to the power of one terrible truth: Legends never die. Their nightmare lives on…”

Check out the trailer for Nightmare Geese in Fatal Fury: City of the Wolves below:

Round 3 of the Fatal Fury x Street Fighter collaboration features new costumes for Rock and Preecha, inspired by Street Fighter‘s Luke and Juri, respectively. Additionally, it includes new additions to EOST mode: here, JP from Street Fighter 6 brainwashes Terry, and it’s up to Ken, Chun-Li, Rock, Jenet, and other fighters to put a stop to his reign of terror. There are also new crossover skills, and a new special boss fight, where you fight Kage Terry. While Kage Terry isn’t playable, he will wield the satsui-no-hado against you to great effect. 

Check out the trailer for the new crossover between Fatal Fury and Street Fighter below:

Lastly, Fatal Fury: City of the Wolves is available now for PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store. Season Pass 2 includes Kim Jae Hoon, Nightmare Geese, Blue Mary, Wolfgang Krauser, and two Mystery Characters. Kim Jae Hoon is available now. 

Pokémon TCG Pocket Releases Paldean Wonders Booster Pack

Pokémon TCG Pocket Releases Paldean Wonders Booster Pack

The Pokémon Company has released a new booster pack for Pokémon TCG Pocket, titled Paldean Wonders. As the name implies, the booster pack features multiple Pokémon from Pokémon Scarlet and Violet. 

The booster pack features Spirigatito, Fuecoco, Quaxly, Meowscarada ex, Gholdengo ex, and Maushold, among others. You can also find trainers from the region, such as Nemona, Arven, and Mesagoza. On February 28, new covers and backdrops featuring Pokémon from the Paldea region will be available. Check out the trailer for the Paldean Wonders booster pack in Pokémon TCG Pocket below:

In addition, the following events will be held in the coming weeks and months:

  • Paldean Wonders Emblem Event (late February to early March): Players can obtain emblems, shinedust, and other items by winning battles against other players.  
  • Bonus Week Event (early March): Players can battle to obtain pack hourglasses, special accessories, and other rewards. 
  • Charcadet Drop Event (mid-to-late March): Players can take on special solo battles to obtain B Series promo packs vol. 5. 
  • Wonder Pick Event (mid-to-late March): Promo cards featuring Pawmi and Paldean Clodsire will appear in wonder picks. During this event, there will also be missions that allow players to obtain an event shop ticket, which can be exchanged for a promo card at the Shop. 

Last year, Pokémon TCG Pocket took home the iPhone Game of the Year 2025 award, courtesy of the Apple’s App Store Awards. It also recently took home the Google Play Best Game of 2025 award. 

Lastly, Pokémon TCG Pocket is available now for Android and iOS.

Narin: The Orange Room Releases on Steam on April 7

Narin: The Orange Room Releases on Steam on April 7

RedSensationGames has announced that it will release Narin: The Orange Room for PC via Steam on April 7. The game will cost $14.99. 

RedSensationGames is a Bangkok-based indie studio. Rising Tide Publishing will publish the upcoming game. It is currently unknown whether or not Narin: The Orange Room will release on other platforms. The developers describe it as an atmospheric third-person horror game, where stealth is key. You’ll be able to navigate the dark hallways with a mysterious lantern, all while the titular protagonist tries to find out the truth behind her sister’s disappearance. Check out the initial reveal trailer for Narin: The Orange Room below:

The Steam page describes Narin: The Orange Room as follows:

Narin: The Orange Room is a third-person adventure horror game. Play as Narin, a young girl whose sister mysteriously disappeared. According to rumors circulating among students in the school, those who haven’t left before twilight mysteriously vanish.

Narin accidentally teleports into a grim dimension she never intended to enter. But she knows her sister might be there, so she chooses to stay.

In Twilight Dimension. She will encounter unknown creatures and discover the haunting stories of the Twilight Dimension. Narin may find an actual person who has long dwelled within here, receiving advice and instruction that may either aid Narin on her venture or lead her into even greater peril.

Help Narin fight, survive, and confront the horror. She needs to locate all the clues, solve puzzles, and delve further into the stories of her school. Help her in solving the mystery and finding her sister.

Mewgenics Review – Chaotic, Cruel, and Almost Purrfect

Mewgenics Review

Luisa encountered a pile of writhing maggots blocking the way forward. To pass this skill check, she kissed the maggots. Suddenly, I was notified that a few of the maggots had become friends with my cat. If this sounds both disgusting and hilarious, this is only the tip of the iceberg for the new, hit roguelite, Mewgenics. 

Developed by Edmund McMillen of The Binding of Isaac and Super Meat Boy fame, alongside Tyler Glaiel, Mewgenics delivers a turn-based tactics experience with a nearly bottomless pit of content. It’s an incredibly ambitious title for two people to create, making it easy to see why it spent nearly 15 years in development. After spending a good chunk of time with it, I can see why it has already surpassed 1 million copies sold. 

Deceptively Simple

A random event in Mewgenics

At first, Mewgenics would appear be at home on Newgrounds as an old Flash game. The cartoony art style and sense of humor are reminiscent of games and animations from a particular era of the internet. It will be off-putting to some, but for me, it mostly works. 

More importantly, however, Mewgenics understands the beauty of simplicity. The game can be played using only a mouse, but controllers are supported. Players start with a couple of cats and a house to keep them in, with strays often appearing. 

As each day passes, food is consumed. To gather more resources, a party of cats will need to venture out. If successful, the cats will return stronger, but they will retire, no longer being able to adventure. 

Mewgenics eases the player into its core gameplay loop while masking its true complexity. Gradually, the player will learn of the deep systems and mechanics hidden within via emergent gameplay. 

Mewgenics’ Wonderful Combat System

Screenshot from a Mewgenics battle

Most playtime will probably be spent within Mewgenics‘ turn-based, tactical combat system. Those with experience playing tactical RPGs will be the most comfortable with the mechanics. There’s a lot to dig into here. 

Thankfully, battles are a joy to play through. Classes feel distinct, and while some seem stronger than others, each provides something worth exploring and experimenting with. Players will be unlocking new classes many hours into the game. 

One of my favorite units was a mage named Nero. Their basic attack was Magic Missle, a projectile with infinite range that could never miss. If that sounds powerful, one spell increased Nero’s intelligence every time it was cast, making Magic Missle significantly more powerful throughout a battle. 

If that wasn’t enough, one of Nero’s other spells became cheaper by casting other spells. Eventually, this spell would cost zero and be capable of dealing significant damage within a huge range. No other mage I played had a battle strategy like this, which makes the randomness so exciting. 

Risk and Reward

Bragi experiences existential dread

A basic run of Mewgenics generally isn’t too difficult at first. Players will likely survive much of what Act 1 throws at them. Of course, complications are thrown into the mix. For instance, hard paths become available for better rewards.

The player must constantly gauge risk and reward. Losses can often be avoided with careful play, but there’s a difference between playing not to lose and playing to win. Mewgenics traps the player by tempting them with victory. 

Chasing victory may result in genuinely devastating defeat. This is especially true when losing a cat with great spells and stats. When that happens, it can feel like going back to square one.

If a battle goes south, players can quit out of the game and reload their save. However, there are consequences for doing so. Battles can be reset for free once every run, but after that, the punishments increase every time. It’s an effective means of discouraging the use of save scumming. 

Mewgenics‘ Deep Progression 

Mewgenics intro cutscene

Mewgenics features many layers of progression that are sure to keep players hooked. While the game is primarily about raising stronger cats, there is a lot more involved in that process than some may expect. Much consideration needs to be taken.

The player’s house isn’t a static environment. As more cats populate it, comfort levels decrease, leading to an increased likelihood of fights occurring. Cats may die in these fights, but there are measures to mitigate the risk. 

This can be done by adding furniture to the house, giving unused cats to NPCs, or moving cats to different rooms. This can also affect the kind of kittens produced from mating. Represented by some particularly crude animations, mating has the potential to produce some powerful cats.

Mewgenics is a game where every mechanic and system interacts with each other. Nothing exists in complete isolation. Tackling a major goal requires tackling a series of minor goals. 

Stylish and Disgusting

Queen Hippo fight in Mewgenics

Whether Mewgenics‘ aesthetic and general presentation are appealing or off-putting, there’s no denying that lots of effort went into the look and feel of the game. Sound effects pop, the animation is lively, and the game is generally brimming with personality. The best part is that this runs without the need for fancy graphics cards.

By opting for 2D, stylized visuals, Mewgenics can run on just about any PC within reason. It’s practically a perfect Steam Deck game. Some may want to adjust the controls, but it’s otherwise an excellent experience there.

Perhaps my favorite aspect of Mewgenics‘ presentation is its soundtrack. Written and performed by Ridiculon, the music provides a delightful energy, regardless of how gross or edgy the jokes may get. I often hear “Chumbucket Kitty” playing in my head well after a session of playing. 

Most other songs are memorable as well. Sometimes, I didn’t want to leave my home base due to the music. If the game’s crude style of humor clicks, its presentation is overwhelmingly impressive. 

Mewgenics Is a Fantastic Roguelite

Viewing the backpack screen

I can’t think of many negative things to say about Mewgenics. The humor may not work for everyone, and not every joke was a hit for me. The controller support isn’t terrible, but it could use some work. It’s clear the game was designed with a mouse in mind. However, aside from a few gripes like these, Mewgenics is a truly fantastic experience. The game still finds ways to surprise you after countless hours. No two runs feel the same. 

For the value Mewgenics presents, committing to a purchase is a no-brainer. If this game grasps one’s interest, it’s sure to keep them occupied for weeks, if not more. I can’t recommend this incredibly addictive roguelite enough. 

Disclaimer: Edmund McMillen and Tyler Glaiel provided a PC (Steam) copy of Mewgenics for review purposes.

Final Fantasy IX ‘Vivi and Grandpa’s Memories for the Sky’ Picture Book Releases on May 19

Final Fantasy IX 'Vivi and Grandpa's Memories for the Sky' Picture Book Releases on May 19

Square Enix has announced that it will release the Final Fantasy IX picture book, titled “Vivi and Grandpa’s Memories for the Sky,” globally on May 19. Pre-orders for the book are now live. 

The book will release in a hardcover, with 48 pages, and illustrations from character designer Toshiyuki Itahana. Additionally, Final Fantasy IX event designer Kazuhiko Aoki is the story’s writer. Square Enix describes the Final Fantasy IX picture book as follows:

Vivi is a mysterious boy who was fished out of the ocean by Grandpa Quan, a gourmand trying to master the art of food. Once Grandpa Quan realizes that Vivi is not food, he begins to raise Vivi and teach him about the world. Together, they live a peaceful life of fine feasts and friends, eventually leading up to Vivi’s day of departure. 

Recently, reports surfaced that the Final Fantasy IX 2D animated series is back in production for a 2028 targeted release, according to a new issue from French magazine Écran Total. The magazine’s report notes that Euro Visual is now handling the Final Fantasy IX animated series heading into the 2028 release. The studio took over the project after the closure of animation company Cyber Group Studios earlier this year. 

There’s still no word on the rumored Final Fantasy IX remake, which first surfaced in a NVIDIA GeForce Now leak in 2021. It’s unclear what the remake’s status is, but similarly to the animated series, it’s worth noting that Square Enix has not outright confirmed that a remake is in development. Final Fantasy IX is available on Nintendo Switch, PlayStation 4, Xbox One, iOS, Android, and PC via Steam.

Stardew Valley: Nintendo Switch 2 Edition Patch Now Live in North America

Stardew Valley: Nintendo Switch 2 Edition Patch Now Live in North America

ConceredApe has released a new patch for Stardew Valley: Nintendo Switch 2 Edition, which focuses on adding bug fixes. It is available now in North America, and will release later in Japan and Europe. 

The patch notes, according to ConcernedApe, are as follows:

  • Fix for bug where crafting certain items could remove incorrect ingredients from the inventory.
  • Improved mouse mode on Switch 2, with the option to disable it entirely.
  • Fixed some graphics corruption in Switch 2 GameShare.
  • Ensure network maintenance messages appear on co-op startup.
  • Obey parental controls when joining Switch 2 GameShare sessions.

Stardew Valley Nintendo Switch 2 Edition launched on December 25 for $14.99, and it’s free to players who already own Stardew Valley on Nintendo Switch. Lastly, here’s an overview of the game, via the Nintendo eShop:

You’re moving to the valley…

You’ve inherited your grandfather’s old farm plot in Stardew Valley.

Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!

Now with Multiplayer! Invite 1-3 players to join you in the valley! Players can work together to build a thriving farm, share resources, and build relationships with townspeople or each other. As more hands are better than one, players have the option to scale profit margin on produce sold for a more challenging experience.

Key Features
    • With intuitive mouse controls, placing furniture and organizing your inventory is easy.
    • Local split-screen cooperative supports up to four players.
    • Online multiplayer supports up to eight players.
    • With Game Share, just one copy is all it takes—invite up to three friends to play, even if they don’t own the game.
 

Destiny 2: Shadow and Order Update Delayed to June 9

Destiny 2: Shadow and Order Update Delayed to June 9

Bungie has announced that it has delayed the Destiny 2: Shadow and Order update to June 9, 2026. It will rename the update and expand its content. 

In a statement, Bungie says the following:

“Our next Major Update, Destiny 2: Shadow and Order, is undergoing large revisions and will be delayed. This update is being changed and expanded to include sizable quality-of-life updates and as a result, will also be renamed. This update will now launch on June 9, 2026. We will provide exact details closer to release covering previously announced Weapon Tier Upgrading, but also additions like expanding Tiered Gear to all Raid and Dungeon activities, Pantheon 2.0, Tier 5 stats for Exotic Armors, and more.

Through June, we will continue to have routine bug fixes and stability improvements, continued portal modifiers, Guardian Games (March), and the return of a more frequent Iron Banner cadence (April). In terms of communications, we will be focusing on providing you with updates about our live game content, community activations, and general upkeep through the TWID and our Destiny social channels. Thank you for your continued patience and support. We will have more information on our next major update and future plans for Destiny 2 closer to launch.”

Bungie’s next game, Marathon, will release on March 5 for PlayStation 5, Xbox Series X|S, and PC via Steam. Pre-orders for the game’s Standard Edition are available now for $39.99, and a Deluxe Edition will be available for $59.99. A “Server Slam” open weekend will go live from February 26 to March 2.

Lastly, Destiny 2 is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam.