SNK has released Fatal Fury: City of the Wolves Season 2 DLC character Nightmare Geese, voiced by Richard Epcar in English and Kong Kuwata in Japanese. Alongside the release, round 3 of the Fatal Fury x Street Fighter crossover is now available, and a new animated trailer by animator Masami Obari and launch trailer for Nightmare Gesse were released.
Nightmare Geese arrives in Fatal Fury: City of the Wolves with new stories in Episodes of South Town, or EOST for short. In his single-player RPG adventure, Nightmare Geese is unaware of how much time has passed since his death, or if the incident even happened at all. Players will follow Nightmare Geese as he traces the movements of individuals around him, including those he knew in life and those who emerged after his demise.
Round 3 of the Fatal Fury x Street Fighter collaboration features new costumes for Rock and Preecha, inspired by Street Fighter‘s Luke and Juri, respectively. A new addition to EOST sees JP from Street Fighter 6 brainwash Terry, and now it’s up to Ken, Chun-Li, Rock, Jenet, and other fighters to put a stop to JP’s plans. There are also new crossover skills, and a new special boss fight featuring Kage Terry.
Lastly, Fatal Fury: City of the Wolves is available now for PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store. Season Pass 2 includes Kim Jae Hoon, Nightmare Geese, Blue Mary, Wolfgang Krauser, and two mystery characters.
TMS Entertainment have released the creditless opening sequence for BAKI-DOU: The Invincible Samurai alongside the premiere of the anime series on Netflix. Rock band WANIMA performs the opening theme song “Furuboko,” accompanied by stunning visuals and scenes from the BAKI-DOU anime in the creditless sequence.
“I grew up reading and watching BAKI from a young age, captivated by its world beyond common sense and its many iconic scenes, often reenacting them with my friends,” said WANIMA. “For the Musashi Miyamoto arc, I wrote this song by overlapping the idea that ‘one’s way of life itself is a battle’ with the feeling of continuing to stand up, even after being completely beaten down. I’m truly happy and grateful to be involved in this work.”
Singer-songwriter Novel Core performs the ending theme song “Mountain Top” for BAKI-DOU.
Ahead of the BAKI-DOU premiere, Final Weapon had the chance to learn more about what’s in store for Baki’s next chapter by interviewing Yuki Yokoi, the Assistant General Manager of the Business IP Department at Akita Shoten. Yokoi has worked closely with the Baki title and its creator, Keisuke Itagaki, and 2026 is shaping up to be a pivotal year for the franchise. Our interview delves into these topics, along with Yokoi’s experience working with Itagaki, the outlook on the Baki franchise from the Japanese fandom, Baki 35th anniversary plans, and much more.
Lastly, here’s an overview of the BAKI-DOU anime, via Netflix:
BAKI-DOU: The Legendary Miyamoto Musashi Arrives
Following his legendary father-son battle against Yujiro Hanma, Baki faces a new threat: the resurrection of Japan’s greatest swordsman, Miyamoto Musashi. As warriors like Doppo Orochi, Jack Hanma, and Kaoru Hanayama return to the fight, the stage is set for an unprecedented clash—the strongest underground fighter vs. the legendary samurai, in a cross-era showdown.
A teaser trailer and key art have been released, offering fans a first glimpse at the next evolution of the global hit franchise that has already surpassed 100 million manga copies in circulation and continues to build a passionate audience worldwide.
HYPER REAL and SAFE HAVN STUDIO have announced that SAEKO: Giantess Dating Sim is coming to Nintendo Switch on June 25. SAEKO: Giantess Dating Sim will be sold physically and digitally for Switch in Japan, and there will be a Standard Edition (3,960 yen) and Limited Edition (7,700 yen).
Standard Edition copies include the game, a reversible cover, sticker sheet, and download code for the original soundtrack. Limited Edition contents include the Standard Edition, a collaboration illustration postcard set, an artbook, the original soundtrack (CD), Saeko’s hair clip, a little person observation tool set with ruler bookmark and 11 character paper stands, and a special box that looks like Saeko’s drawer.
SAEKO: Giantess Dating Sim released on May 29, 2025 for PC via DLsite, Steam, and Stove. The game features English, Japanese, Simplified Chinese, and Traditional Chinese language options.
Lastly, here’s an overview of SAEKO: Giantess Dating Sim, via the official Steam page:
You opened your eyes to find a giant girl looking down at you…
SAEKO: Giantess Dating Sim is an adventure game set in 2000s Japan about the lives of Saeko, a girl with mysterious abilities, and the little people she has shrunk to the size of her thumb. Experience Saeko’s and the little people’s fates in the day and at night, through two separate game systems with different art styles.
You are Rin, the latest addition to the little people. Under Saeko’s protection, you spend your days in her desk drawer together with the other little people.
But don’t let your guard down. Saeko has some…interesting hobbies, to say the least.
Features
Stunning and unique visuals drawn in two different styles of pixel art
A world filled with brutal allure inspired by many strange tales, beginning with Fueti Shizue’s work
An original game system which forces players to make difficult choices and live with the consequences
A soundtrack heavily influenced by future garage and breakcore, composed by the developer himself
The deepest journey into a developer’s proclivities in indie game history
Game System
Saeko has entrusted you with the role of supervisor.
In the day, you distribute items to the little people and interact with them, keeping the group together. However, you are no ordinary supervisor.
Each little person has two stats: Health and Appeal. These stats determine whether they will live or die. Give items to the little people in the drawer to manage their stats and make a certain…wish…of Saeko’s come true.
At night, you come out of the drawer and become Saeko’s confidante. Listen to anything she has to say and reply with a “Yes” or “No” as appropriate.
But be careful. Human life has much less weight to it when you are only the size of a thumb.
If you give the wrong answer, you’ll soon find yourself meeting a bad end.
How long can you keep up your role as the supervisor? How many more days can you survive? And when you find yourself in a position to sway their destinies, who will you decide to save?
Pre-orders for the Disgaea Mayhem Limited Edition are available now for $99.99 in the NIS America Online Store. The Limited Edition includes the physical game (Game-Key Card for Nintendo Switch 2), a collector’s box, the “Art of Mayhem” artbook, the “Hellscape” original soundtrack, a N.A. and Tichelle acrylic stand, the Flan Fanatic acrylic keychain.
Here’s an overview of the game, via NIS America:
About Disgaea Mayhem
The princess needs her flan in this brand new take on the venerated Disgaea franchise. Take direct control of the action as N.A., a mercenary with a discerning sweet tooth, as you mow down monsters in the name of money.
Equip weapons from seven different classes to play in seven different ways! Whether you want to use the tried-and-true sword or the ranged bow, you can always switch your weapon to switch up the way you play!
The more things Magichange, the more they stay the same. Grind levels, improve your equipment, and pass new bills at the Dark Chocolate Assembly to make the numbers go up until you’re dealing millions of damage with every hit! You can even recruit classic demons like the Prinny to bring along with you!
It’s time to experience Disgaea in a whole new way!
Features:
Magichange into Action: Take direct control of the combat in this action RPG spinoff of the Disgaea series! Beat down hundreds of enemies with classic Disgaea weapons, including the sword, gun, fist, and axe!
Grind Up to Get Down: It wouldn’t be Disgaea without the ability to get stronger. Head to the Item World to power up your equipment, reincarnate for higher base stats, or grind out levels to make sure you’re at the top of the food chain!
Satisfy Her Cravings: It takes a demon to feed a princess! Princess Tichelle loves her flan, and N.A. loves a paycheck. By working together, they can both get what they want! Dessert brings people (and demons) together in this light-hearted tale.
SEGA and ATLUS have teamed up with Los Angeles-based streetwear and pop-culture jewelry brand King Ice to release a collaborative capsule of Persona 5 Royal jewelry, launching on February 26 at www.kingice.com. The Persona 5 Royal King Ice capsule includes two necklaces, Joker’s Mask and the Calling Card Hat, as part of the ongoing Persona 30th anniversary celebration.
The new King Ice capsule was developed in partnership with ATLUS, and each necklace was crafted with strong attention to detail, including sculpted shaping and premium finishing. Each piece features hand-set diamond simulants. In the case of Joker’s Mask, the necklace replicates the iconic mask worn by the leader of the Phantom Thieves. The Calling Card Hat necklace draws directly from the imagery used for the game’s calling card sequences.
“As Persona approaches its 30th anniversary, we wanted to create pieces that honor the passion and creativity of its global fan base,” said King Ice CMO Derek Belay. “These designs are meaningful, symbolic, and a natural fit for our approach to jewelry.”
Idea Factory International has announced that dungeon crawling RPG Mado Monogatari: Fia and the Wondrous Academy is coming to PC via Steam on March 25. The Steam version will include English, Japanese, French, Simplified Chinese, and Traditional Chinese language options.
Mado Monogatari: Fia and the Wondrous Academy is already available now for Nintendo Switch, PlayStation 4, and PlayStation 5, and fans can wishlist the Steam version right now.
Lastly, here’s an overview of Mado Monogatari: Fia and the Wondrous Academy, via Idea Factory International:
Story
The Ancient Magic Academy.
An academy with a long, storied past, known as the place where The Great Mage learned and graduated. Students study here to become Mages themselves.
A girl named Fia, wanting to enroll in the Academy, makes a long arduous journey from her hometown, and manages to get in through her own luck.
She now tries her best to get through the many challenges of schoolwork, strict professors, and mysterious happenings, all in pursuit of her goal to become a Great Mage herself, while also making friends with other students in her class.
Embark on an adventure with Fia and her classmates as they explore the mysteries of the Ancient Magic Academy and uncover the legends of The Great Mage.
Key Features
Conquer Dynamic Dungeons and Help Fia Become A Great Mage! — Crawl through randomly generated dungeons and engage in real-time, turn-based battles to help Fia level up. Use Magic Artes and collect Elemental Orbs to fill up your gauge and unleash Great Magic Artes. Manage your inventory and stats as you traverse floor after floor of wondrous treasures and magical monsters—including Puyo, Skeleton T, and others!
Keep your Grimoire Handy! — Keep track of unlocked abilities with the Grimoire, which logs Fia’s Magic Artes. Complete Assignments, Help Quests, and earn Learning Points that can be used to unlock nodes in the Grimoire for Fia to learn new Magic Artes.
Fia is Mad About Town! — Take a break from dungeon crawling and explore the school grounds where Fia can check out the Bulletin Board for unlocked mini-games, interact with classmates, grow ingredients, cook curry for in-dungeon boosts, and more! Find out what other goings on await Fia along her journey!
Swords, Shields, and Shiny Armor with Synthesis in the Storage Room — In the Storage Room of the school grounds, use items found in dungeons to synthesize into new equipment for Fia. Better synthesis items can later be unlocked via the Grimoire.
Killer Innis one of the latest releases from Square Enix, released in Early Access on PC a few weeks back. This is a release that sort of went under the radar, with an initial reveal at Summer Game Fest 2025 as a collaboration between Square Enix and TBS Games.
I’ve had the opportunity to spend some time with the game since then, as I was curious to see what the next multiplayer offering from Square Enix looked like. Killer Inn has plenty of potential to be something fun, but right now, too much is holding the game back, especially its small playerbase.
A Tale of Lambs and Wolves
Killer Inn pits 24 players together on a map in a game of Lambs vs Wolves. Eight players are selected as Wolves, players who must hunt down all members of the other team, while 16 are chosen as Lambs, tasked with using social deduction to find the Wolves or escape on a ship by defeating Guardians, small floating mini-bosses, and obtaining keys.
As a Wolf, you have to blend in with the Lambs to not get caught. As a Lamb, you have to figure out who the Wolves are to stop them. Regardless of team, though, there is a basic gameplay loop you’ll follow. This means running around and gathering items, completing quests to earn gold, leveling up your gear, and obtaining weapons to hunt others or protect yourself.
The biggest difference between being a Lamb and a Wolf involves confronting other players. Wolves must kill the Lambs where possible to stop them from obtaining the keys needed to board the ship. Each person you kill leaves a corpse, and if you don’t interact with it, a Lamb can come by and find a clue leading them directly to you. Lambs, on the other hand, must build up coins and find clues to get the items needed to take down Wolves. You must be constantly on the move, and it’s hard to trust anyone who is not on your team.
I was curious to see if one team had more advantage over the other, but surprisingly, I found things to be split evenly. In some games, the Wolves were able to quickly kill off the Lambs, while others had the Lambs finding the Wolves with ease. It really can change depending on your team, as some experienced players can take out multiple members of an enemy team with ease. Playing as the Wolves tends to be more fun, thanks to the ability to eliminate players without any penalty (as Lambs will turn to stone if attacking another Lamb), but there is fun to be had in defeating the Guardians and collecting keys.
I am impressed by the variety and volume of characters from the start, each with its own set of abilities and skills that can change how you approach games. To be blunt, though, I really was not a fan of the character designs. No one stood out to me as particularly strong, and that feels like a problem in a game where players are incentivized to choose a character and stick with them. I think a more stylized approach could have made for a more intriguing cast.
My biggest takeaway from everything is that Killer Inn feels almost overstuffed with ideas. There is so much going on that some ideas do get lost and feel underbaked as a result. One of the biggest offenders of this is the clue system. The idea is you can find a Partial Clue on the ground as a Lamb that might lead you to a Wolf, but you must collect multiple of these to obtain an actual clue that can help your team. While this sounds fun in theory, in practice, it’s rare that these amount to anything.
Explained in detail here, you may feel that the game itself is quite simple, but it can be challenging to understand for a few reasons. Normally, games do a pretty decent job of explaining mechanics and providing ample tutorials for you to experience. Most of these occur within the game itself, with pop-up tips, a tutorial level, or even plain old documentation. However, this right now sits as a real area of failure for Killer Inn.
Instead of providing an in-game reference sheet to get players up to speed on its systems, Killer Inn has an extremely basic tutorial that barely gives you an understanding of the game. If you want more, it strangely directs you to a Notion page in your web browser. I really cannot understand the reasoning behind this, as even with the giant button on the home page, it isn’t obvious at all that this page is a treasure trove of information.
Communication Required
Killer Inn is a game that only works with communication. The game has proximity chat available for players to discuss clues, communicate player locations, and even make others aware when a Wolf strikes. Throughout my matches, I never had anyone speak, and I feel this considerably dampened my experience.
Out of everything, this was my biggest area of frustration. Some games would simply devolve to Wolves or Lambs running around and shooting everyone they could with no care in the world to discuss in-game who might be with what team. This, unfortunately, makes Killer Inn‘s goal of being a “social deduction game” near impossible, leaving just a mindless race to the finish that can feel like an unfair mess to play.
Not every game ended up like this, but those that did left me with a sour feeling. Right now, even with all the mechanics in place for social interaction, players are not finding the need to utilize them, and that’s a huge problem. It doesn’t help that you often get paired with players across the world, either, which can lead to a language barrier.
In my experience, Killer Inn, as a result, is just not all that fun to play solo. I checked out the game with a few friends, and we had a much better time racing to eliminate the Lambs. The ability to communicate with others when you find a clue or are being chased by a Wolf is what gives this game its identity. Without it, you’re sort of stuck.
Unfortunately, I often found myself waiting for serious stretches of time to get into a game. It wasn’t uncommon to head toward the five-minute mark of queuing before a match was found. Heading to SteamDB, the reason for this became clear: Killer Inn ranges from 150 to 700 active players at a time.
There are also somewhat frequent instances of cheating right now. Some players can run around and basically insta-kill you. Square Enix has confirmed in the Killer Inn Discord that it is aware of these issues, but
I’m not sure what Square Enix is planning once the game leaves Early Access, but it feels like Killer Inn desperately needs more attention. The game is nowhere near perfect right now, but the pieces are there for this to ultimately become a very fun multiplayer game. Will it, though, is the question.
The Potential Is There, But Can A Player Base Be Built?
My first two matches of Killer Inn were a mess. I was fumbling through the map, trying to understand what I was supposed to do besides collecting items and running from other players who might just be hunting me down. However, once I took the time to really research the documentation of the game with its online tutorial, I got it.
I absolutely believe Killer Inn has the potential to be something enjoyable. There were moments throughout my time with the game that I thought about this being something I returned to. Players in the game’s official Discord are quite active, always queuing together and sharing feedback. What I’ve shared in these initial impressions is really just the tip of the iceberg for gameplay, honestly. However, with the current state of things, the idea of Killer Inn becoming the game it has the potential to be feels like pushing a giant boulder up a hill.
Killer Inn needs to hone in on what works and focus there, build a player base, incentivize players to communicate, and find a resolution to the ongoing cheating issues. It’s not a small task whatsoever, and there’s no telling if it will happen, but I believe there is a path forward for this game to find a place in the market.
Everything on the multiplayer side is a battle for both time and attention in 2026, and while this game doesn’t reinvent the wheel, Killer Inn does offer enough to keep you engaged if you approach it the right way. Playing with friends is a must, you have to be patient with queues, and you cannot go without reading the massive tutorial. If you’re willing to do that, there’s fun to be had here, and maybe Killer Inn will be worth it for you.
Disclaimer: Square Enix provided a PC (Steam) copy of Killer Inn for review purposes.
Square Enix has announced that new free-to-play 3v3 team boss arena game Dissidia Duellum Final Fantasy launches in March 2026 for Android and iOS. The opening movie of Dissidia Duellum Final Fantasy was released, and pre-registration is now available on the Google Play Store and App Store.
Here’s an overview of the new title, via Square Enix:
Warriors from the Final Fantasy (FF) series assemble in modern-day Tokyo to save the world from destruction in Dissidia Duellum Final Fantasy.
Fight in 3-versus-3 battles where two teams fight monsters and clash in a race to defeat the powerful boss faster than the enemy team!
Legendary FF Characters
Fight as one of several legendary FF warriors like Warrior of Light, Cloud, Lightning, and more, and take on the role of either Melee, Ranged, Agile, or Support. Choose the character that matches your playstyle and work as a team to take on powerful monsters!
More characters will be added over a period of time.
Exhilarating Action
Acquire various abilities and unleash them in battle to gain the upper hand. Customize your loadout from an array of abilities, including numerous newly drawn illustrations by a stellar team of artists.
Easy-to-Learn Controls
Play with simple controls anywhere and on-the-go!
Change the control scheme to one that suits you best from various control settings.
Modern Story
Explore a new Dissidia story unfolding in modern-day Tokyo with Final Fantasy warriors brought to life with full Japanese voice acting and beautiful cel-shaded graphics. Get a glimpse into their daily lives and interactions with one another by watching chat messenger episodes.
Customization & Community
Show off your style by outfitting Final Fantasy characters in their original looks or new clothes fit to roam around the modern world! Collect original and arranged music tracks from your favorite FF games, edit your profile, chat with other players, and join the ultimate Final Fantasy community!
SEGA has released the “Tangle & Whisper Content Drop” update for Sonic Racing: CrossWorlds featuring Tangle and Whisper as playable characters, “Character Select” and “Result” songs for the Jukebox, and special emotes and sounds. The Sonic Racing: CrossWorlds Tangle & Whisper Festival follows up from February 26 at 7:00 p.m. to March 1 at 6:59 p.m. ET.
Sonic Racing: CrossWorlds is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via Steam. The Sonic Racing: CrossWorlds Season Pass is available now for $29.99. Sonic Racing: CrossWorlds Nintendo Switch 2 Edition will be released at physical retailers on March 26 for $69.99, featuring the full game on the cartridge.
The Season Pass includes the following collaborative content:
Minecraft
Playable characters: Steve, Alex, and Creeper
Minecraft-themed course and vehicle
SpongeBob SquarePants
Playable characters: SpongeBob SquarePants and Patrick
SpongeBob SquarePants-themed course and vehicle
PAC-MAN
Playable characters: Pac-Man and rival ghosts
PAC-MAN-themed course and vehicle
Mega Man
Playable characters: Mega Man and Proto Man
Mega Man-themed course and vehicle
Teenage Mutant Ninja Turtles
Avatar Legends
Final Weapon previously reviewed Sonic Racing: CrossWorlds and gave it a 4.5/5 score, noting that “there is very little in the way between the player and the game’s content, making for a refreshing pick-up-and-play experience that will satisfy players of all ages and skill levels. CrossWorlds is a kart racer that deeply understands the appeal of the genre and manages to finish in first place because of that.”
Gran Turismo 7 is among a few titles that players have been clamoring for on PC in recent memory, but it seems like there’s a small possibility that it could land on Nintendo Switch 2 instead. According to reputable games journalist Jeff Grubb on the Game Mess Decides podcast, he’s heard that PlayStation Studios has Gran Turismo 7 up and running on Nintendo Switch 2, though this isn’t confirmation that such a version will release.
If there’s a solid guess to throw out, PlayStation Studios may be testing Gran Turismo 7 on Switch 2 as part of research and development for the rumored new PlayStation handheld console. However, it wouldn’t be too surprising to see an actual port of Gran Turismo 7 release, considering that Sony began hiring for a new senior director of multiplatform and account management at PlayStation last year.
Gran Turismo 7 is still going strong with a steady flow of updates. This past January, Gran Turismo 7 update 1.67 was released with three new cars, a new Extra Menu item, and various new events. This is the first update following the release of the Spec III update and Power Pack DLC on December 4, 2025.
Gran Turismo 7 Spec III introduced a slew of content, including eight cars, a new cinematic intro, a data logger feature, a revamped Circuit Experience, and the Yas Marina Circuit and Circuit Gilles-Villeneuve tracks. Power Pack released for $29.99 with 50 races spanning 20 categories, including 24-hour endurance races. The DLC includes 5,000,000 in-game Credits as an added bonus.
Gran Turismo 7 is available now for PlayStation 4 and PlayStation 5. Polyphony Digital released the game’s free demo, My First GT, on December 6, 2024. Players may complete the demo to earn bonuses in Gran Turismo 7.