N Plus Infinity Times Two Preview – Chaotic Multiplayer Fun

N Plus Infinity Times Two Preview

One of the most surprising announcements of Summer Game Fest that went a bit under the radar was N Plus Infinity Times Two, the next entry in Metanet Software’s legendary N series. Originally released in 2004, N is best described as an action ninja platformer. The series has seen three releases so far and is still going strong, even years later, with the N++ ‘TEN++’ Update released just last year

So, the return of N with N Plus Infinity Times Two is seriously exciting. How exactly is Metanet going to follow up a game with over 4000 levels? The answer is a multiplayer take on N, bringing the chaos of the platformer into a party setting. At Summer Game Fest: Play Days 2026, I had the chance to go hands-on with N Plus Infinity Times Two and check out two of the game’s modes. I wasn’t exactly sure what to expect going in, but I ended up having a lot of fun with what I was able to play.

The Steam page lists that there will be five online game modes, including Trials, Co-op, One-Up, Racing, and Team Tag. At SGF, I was able to check out both Racing and Team Tag. First, Racing puts you against three other players and is exactly what it sounds like. There’s a wide variety of obstacle courses available, and you have to try to navigate through them as fast as possible. However, you’ll find an interesting twist here.

There are a few ways you can approach a Racing match. First, you can run as fast as you can to the end, which turns your character into a rocket that can perma-kill enemies before they have the chance to even qualify. If you get hit by one of these, you get no points for the round. However, there are collectibles in the environment that can increase your score, so you have to be strategic and consider which playstyle will put you in the best position to win. Sometimes, rushing to the objective and firing off a rocket to kill the lead player can be the difference between winning and losing. Other times, you might end up losing because you didn’t collect any coins.

The other mode I was able to check out was Team Tag, which splits four players into two teams of Hunters and Ninjas. Ninjas are tasked with hopping around, avoiding Hunters, and staying alive for as long as possible while collecting items. Hunters have one objective only: to touch the Ninjas and eliminate them. Hunters can turn into a rocket with the press of a button, giving fast speed that can be hard to avoid as a Ninja. This got chaotic fast, and every round, I was frantically running around either avoiding Hunters or chasing down Ninjas. Each of the courses available has different environmental hazards and slopes that you interact with differently, so every round will seemingly be different from the last.

Metanet shared with me that N Plus Infinity Times Two was designed to be quickly picked up and played, and it was easy to see that at SGF. Each round is really short, so while you can hop on for just a few to get your fill, I can easily see myself losing hours out of pure competitiveness. I’m looking forward to seeing more from this one in the coming months, especially the level editor and other modes I wasn’t able to try.

N Plus Infinity Times Two is set to launch in 2027 on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.

Harvest Moon: Echoes of Teradea Releases First Official Trailer

Harvest Moon Echoes of Teradea

Natsume has released the first official trailer for Harvest Moon: Echoes of Teradea, the next entry in the Harvest Moon series launching on September 24 for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox Series X|S and PC via Steam. Pre-orders for Harvest Moon: Echoes of Teradea are available now on Amazon and the Natsume Store. Fans who pre-order will receive the Lupo Baby Wolf plush at no additional cost while supplies last.

Check out the new trailer for Harvest Moon: Echoes of Teradea below:

Here’s an overview of Harvest Moon: Echoes of Teradea, courtesy of Natsume:

Farm, explore, and discover!

Embark on an unforgettable journey in the enchanting world of Teradea, where peaceful farm life meets thrilling adventure!

Raised in the quiet comfort of Bloomfield Village, your life is about to change forever. A mysterious mist creeps from the Forest of Echoes, wild beasts roam under the cover of night, and strange disasters threaten villages across the land.

Explore a vast, living landscape filled with hidden caves, remote islands, and lively towns. Build your farm, forge friendships, and even find love as you shape your destiny in Teradea. Travel alongside your animals – each with special abilities that help you leap across terrain, break through obstacles, and uncover valuable treasures.

Along the way, you’ll meet unforgettable allies like the Harvest Goddess and ingenious inventor Doc Jr., befriend powerful Guardian Spirits, and take on the mysteries behind earthquakes, violent storms, and a looming darkness that threatens everything you know.

Key Features

      • Massive Open World Exploration – Teradea is a sprawling world packed with diverse regions—from peaceful villages to lush wilderness. Explore maze-like caves filled with ore and gems, uncover nautical charts to reach remote islands, and discover rare collectibles and animals not found anywhere else.
      • Romance & Relationships – Meet and build relationships with 10 unique characters—5 bachelors and 5 bachelorettes. Form deep bonds, experience heartwarming events, and choose your perfect partner to build a life together.
      • Animal Companion System – Travel with a variety of animals, each offering unique abilities that go beyond simple companionship. Use them to reach hidden areas, destroy obstacles like rocks and fallen trees, and uncover secrets scattered across Teradea. Your companions are essential for both exploration and adventure!
      • Campsites & Travel System – The world is too large to explore in a single day! Set up at campsites to rest, recover stamina, and cook meals by the fire. Meet traveling merchants who offer exclusive items you won’t find anywhere else.
      • Expanded Player Movement – Jump, climb ladders, and scale vines to reach previously inaccessible areas. Combine your movement skills with your animal companions to fully explore every corner of the world.
      • Power Statue Mini-Challenges – Discover glowing Power Statues hidden throughout the world, each offering quick challenges or puzzles. Free dormant Power Wisps to earn Power Wisp Fruits, then trade them at the Forest Goddess Statue to boost stamina and unlock useful abilities.

SHINOBI: Art of Vengeance is Coming to Switch 2 on September 24

Shinobi Art of Vengeance Switch 2

SEGA and Lizardcube have announced that 2D action platformer SHINOBI: Art of Vengeance is coming to Nintendo Switch 2 on September 24 digitally and physically. Digital pre-orders for SHINOBI: Art of Vengeance are available now in the Nintendo eShop.

SHINOBI: Art of Vengeance will retail starting at $29.99 for Nintendo Switch 2. A digital Deluxe Edition and a physical Deluxe Edition will be available as well, starting at $39.99. The Deluxe Editions include the SEGA Villains Stage DLC featuring three bosses: Goro Majima from the Yakuza / Like a Dragon franchiseDeath Adder from Golden Axe and Dr. Eggman from Sonic the Hedgehog. The release will also include features from previously released updates, including the Hardcore Mode from update 1.2.0.

SHINOBI: Art of Vengeance is already available now for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam for $29.99. A Digital Deluxe Edition is available for $39.99 featuring the Season Pass and SEGA Villains Stage DLC, the Starter Pack (Ghost Outfit, Medic Lite Amulet, and in-game currency), a digital art book, and a digital soundtrack. A free demo for SHINOBI: Art of Vengeance is also available now, allowing players to try out the game before making a purchase.

Here’s an overview of the game, via the Nintendo eShop:

Unleash the power of the Shinobi

The iconic SHINOBI returns in an all-new 2D action platformer with a unique hand-drawn look created by the team behind the hit brawler Streets of Rage 4.

Play as the legendary Shinobi Joe Musashi, master of the ninja arts. After finding your village burned to the ground and your clan turned into stone, you must set off on a quest for vengeance, ready to face an unparalleled evil and avenge your clan.

      • EXECUTE THE NINJA ARTS WITH PRECISION – Wield your vast ninja arsenal including the great Katana Oborozuki, Kunai, Ninjutsu arts, and Ninpo to vanquish your foes.
      • MASTER THE WAY OF THE SHINOBI – Unleash limitless combos with unique combat moves, acquire Amulets for enhanced abilities, and discover Ningi tools to overcome obstacles and uncover new paths.
      • JOURNEY THROUGH A STYLISTIC NEW WORLD – Venture through more than a dozen unique and visually striking stages, from military bases to a scorching desert, challenging platforming puzzles, and hidden secrets.
  •  

BANDAI Reveals NARUTO CARD GAME, Launching in 2027

NARUTO CARD GAME

BANDAI and its BANDAI CARD GAMES brand have revealed NARUTO CARD GAME, a new trading card game based on Masashi Kishimoto’s iconic Naruto manga and anime franchise. The new card game is planned to launch in 2027 worldwide as a strategy-focused, competitive trading card game, and a new key visual, teaser trailer, commemorative illustration, and comment from creator Kishimoto were revealed. 

©2002 MASASHI KISHIMOTO ©2002 MASASHI KISHIMOTO / 2007 SHIPPUDEN All Rights Reserved. ©2002 MASASHI KISHIMOTO, Scott/SHUEISHA

NARUTO CARD GAME! I’m glad to see the world of NARUTO grow larger once again. I truly hope these cards find their way to both your hands and your hearts.” — Masashi Kishimoto

The card game will make its world debut at Gen Con 2026, which runs from July 30 to August 2 in Indianapolis. Gen Con attendees can attend the first-ever NARUTO CARD GAME Tutorial Sessions. By joining a Tutorial Session, participants can receive a gift set containing a CP-001 Chakra Card -Gen Con 2026 Ver.- promotional card, a special backpack, a sticker, and a purchase ticket for a “NARUTO CARD GAME Official Playmat -Arriving in 2027-” (purchase ticket valid only on the day of the attended event). Visitors to the booth can also receive an exclusive backpack and sticker (the giveaway concludes when each day’s allocated amount is given away). Tutorial Session ticket registration will open on June 21 via the official Gen Con 2026 website, with Gen Con admission required to participate. 

Previously, TV Tokyo confirmed that there are plans for new projects to celebrate the 25th anniversary of the Naruto anime, including “games developed by new partners.” TV Tokyo CEO and president Hiroshi Yoshitsugu also commented on global momentum building toward the Naruto anime’s 25th anniversary in 2027.

Originally, new anime specials were planned for the Naruto 20th anniversary. However, these anniversary specials were delayed indefinitely to improve its quality.

Interview: The Elder Scrolls Online Devs on Season 1, Returning to Skyrim, Potential Switch 2 Support, and More

The Elder Scrolls Online Interview

During our time in Los Angeles at Summer Game Fest: Play Days 2026, we had the opportunity to chat with two key developers of The Elder Scrolls Online: Game Director Nick Giacomini and Associate Design Director Jason Barnes. Our interview dives into the upcoming Season 1 update, what players can expect with each Season, a return to Skyrim, and even potential Switch 2 support in the future. Thank you to Nick and Jason for their time and insights, and thank you to Bethesda for the opportunity! Please enjoy.

The Elder Scrolls Online is available now with PC Game Pass, giving subscribers immediate access to the MMORPG. What are some features that PC Game Pass subscribers can take advantage of in The Elder Scrolls Online?

Nick Giacomini (hereafter referred to as NG): Right now, we’ve just switched to this new seasonal model, and one of the things that we did with this new seasonal model is that everything new that we’re making is now free. For any of you who own the game, you have it.

For PC Game Pass players, they can jump right in and experience the latest and greatest that we’ve done. That includes the Night Market right now, which is ongoing. It’s our first-ever event zone. It’s a new type of zone and content that’s different than anything else we’ve done, and it’s really exciting. It’s really tight, action-packed, very difficult, and players can jump into that right now.

Tomorrow, we’re launching challenge difficulty. It’s a new difficulty setting for players. For those who want to experience more of a challenge and get more rewards, there are options to make the world feel more difficult, more dangerous. So that’s coming.

We have Veteran Seasons, our new PvP progression system, that’s coming. So they can dive in, get cosmetics, titles, things like that, players can work toward. Season 1 is just around the corner, and that’s coming out in July. Again, there’s no preorder. They don’t have to purchase it or anything. They can just experience it.

So it will be new quest lines, new systems, rumors, favors, Sage’s Vault, and dynamic encounters, in addition to lots of quests that are just around the corner. So yeah, a lot to take advantage of, plus the thousands of hours of content that existed over the base game and the DLCs that we just made free, like the original game, Imperial City, Orsinium, and Dark Brotherhood, that players can experience.

As you mentioned, there are thousands of hours of content, and with so many expansions available after more than 10 years of service, how can new and returning players keep track of the content they should play to get caught up?

NG: Right now, in terms of support in-game, that’s actually something that we’ve been talking about quite a bit recently, to provide better mechanisms to do that. We have nothing concrete to announce regarding that, but that is an ongoing topic of conversation.

That’s not just like, “Oh yeah, we talked about it and dismissed it.” It’s actually something that we really want to do to provide not just a more guided experience for players who want that, but to make it feel more cohesive, complete, and rewarding.

But no details to share on that right now, just that it’s an active conversation. Otherwise, we have this wonderful community with content creators and players who are extremely helpful. They’ve created guides in terms of what you want. If you want to play it in chronological order, this is the way to do it, this is where you go, etc. Players can reference those and go to them.

One of the great things about The Elder Scrolls Online, just like other Elder Scrolls games, and something we believe in, is to play the way you want. So you don’t have to play in a specific order.

You mentioned that Season 1 is right around the corner and ESO is transitioning to a seasonal model. Could you talk a little bit about that approach instead of the traditional expansion model that many other MMORPGs use, and what fueled that decision?

NG: Yeah, so we had the chapter model since 2017, which was very similar to a traditional expansion model. In our case, every single year, the new chapter came out, and it was a new zone. There was usually some kind of feature, like a new class or something like that, that came with it. There was a trial, dungeons, etc. That worked for us for a long time. It had a lot of benefits. It was dependable. Players knew that every year, “I’m going to get this big thing in June-ish and these other things here.” But it was really limiting. A chapter, like an expansion, is great, but it was this massive commitment. It took years, literally, in terms of start to finish. A huge amount of the team was all hands on deck for two years in order to build what a chapter was. That was extremely limiting, especially for a game that is 12 years old.

Now we’ve added all these different zones, and players were asking us to make more foundational changes, address issues, modernize the game, and excite them again. The chapter model was getting in the way in a lot of ways. In MMOs, you can inhabit our game in a way that most genres just don’t allow you to. It’s not a game you play from start to finish in 50 hours or something. There are thousands of hours of content. For many players, the game is home. For players who wear this as a home, they should have a say in how that home is built. A lot of them felt that way.

The chapter model was really restricted in terms of player feedback. Because again, two years. Let’s say a chapter comes out, and players say, “Oh, I like this. I didn’t like this. Could you please change this?” I’d love to, but we’re in the middle of the next chapter. So maybe we can get to it next year. It was really limiting. So we wanted to break free of that and have a content model that allows us to be more flexible, allows us to co-develop the game with our players. They have a really strong say in terms of what we’re building and how it’s being built. We wanted the space to be able to address foundational things.

We talked about how this game is 12 years old. We talked about how we want to be a 30-year-old game, which on one hand is like, “A 30-year-old game? That’s crazy.” But we’re almost at the halfway mark. When you really think about what a 30-year-old game entails, it’s not just adding a new zone, and a new zone, and a new zone. You have to evolve. You have to change. What MMOs looked like 20 years ago is very different than what they looked like 10 years ago. It’s very different from what they look like today.

We needed a model that allowed us to address the foundational components of the game, like combat, classes, the way that you engage in our content and systems, to make it more interesting, dynamic, and exciting in order to meet players where they are, and meet and exceed their expectations based on them playing this game for a long time and what they’d like to see. And what they’ve seen in other games as the competition has risen, we have to rise to meet it and exceed it. This new model allows more flexibility in terms of investing in all those things.

With the new model, is there still going to be expansion-esque content in upcoming seasons, such as zones or other story-based content?

Jason Barnes (hereafter referred to as JB): Yeah. As we’re kind of getting our feet under us and figuring out the seasonal model, we want to start with a lot of little things and a lot of new systems. One of our goals is always fleshing out the world more, giving players more things to find as they explore. That’s not just, “Oh, it’s a delve, it’s a dungeon.” That’s going to be a continued focus. But we have also heard the player base. They want new areas to explore, new zones, and new ways to approach content.

We’ve already talked about it a little bit. We haven’t announced anything formally, but we have said we are going back to Skyrim next year for a brand-new zone that is very iconic that we’ve never been to in ESO. With the seasonal model, you’ll see a little bit of this, a lot of that. It gives us the flexibility to hop back and forth. Season 1 is a good example. It’s a lot of things. It’s the Thieves Guild, the Sheogorath questline, and all these new systems and things like that that are integrated into the world itself. But then next year, you’ll see a larger chunk, something that encompasses more in a whole package that is similar to when we would release a big new zone. But it will have new things, new twists, and new ways to approach it that we’ve never seen in ESO before.

Hopefully, it doesn’t get away from what we’ve always done, which is story-based content and narrative challenges. We’re not going to make it super hard for players, with one-shots or anything like that. So the core player base will still have what they always love, but we’re adding new twists and turns, adjusting the rules, and changing the way that we’ve always done it. It’s going to be a mix of both. We have lots of plans to do exactly that. So yeah, you’ll see a mix.

That’s super exciting to hear, going back to Skyrim. Update 50 brought massive 900-player campaign battles in its Vengeance Alliance War campaign. What can players expect in terms of the overall gameplay loop and earnable rewards?

NG: Veteran Seasons is going to be coming out alongside Vengeance. Vengeance is going to be a permanent mode. For players who still want their traditional Cyrodiil experience, that’s going to be there. But Vengeance is coming out tomorrow to allow exactly that massive, chaotic experience. It’s really fun. I think it’s really fun.

Alongside that is Veteran Seasons, which is a proper progression system. It’s seasonal-based, so it’s not tied to the season series. I think it’s six-month-ish PvP seasons where players can progress primarily in any form through PvP. It can be Vengeance, it can be Cyrodiil, Imperial City, and Battlegrounds. As they gain AP and experience, to a lesser degree, they make progress in this new system and can unlock new perks, new cosmetics, some skill styles, outfit styles, new titles, and things like that.

I think that it’s one of those foundational things where, yes, there was progression within PvP. Sure, there are some unique item sets there. But now here’s a proper system with bespoke, unique cosmetics for players to get, work toward, and show their mastery over this form in our game that I’m really excited about. It’s not just a “here’s a new batch, and okay, we’ll see you in five years.” We’re updating this every six months with new rewards for players to be able to unlock, chase, and earn.

We’ve talked a little bit about Season 1. For players who might not have caught the news, what’s coming in Season 1? And maybe even a little tease beyond that, as we’ve talked about Skyrim coming next year.

JB: I think Season 1, the main focus is the Thieves Guild. It’s a new faction of the Thieves Guild that spins up in addition to the one that we already have, but it takes place in Daggerfall, which is one of our original base game zones. It’s a continuation of the story, but if you haven’t played the original story, that’s fine. But if you have, you get some extra conversations or some unique payoffs and things like that that you would normally get.

In addition to that, we’ve also made improvements to some of the more stealth-type gameplay. We’ve got a new item. It’s a powder that you can throw and distract NPCs so they don’t see you. We’ve added more things to the world that you can interact with. So you can jump into a giant plant to hide or hide behind curtains and stuff. If you’re doing a bunch of sneaky stuff, there are more ways to avoid guards.

We’re also doing a Sheogorath questline. It’s our new one, we’re calling it Tales of Tamriel. It’s something that we’ve never done before. All of our quests have always been very zone-based or area-based, and we wanted to start telling stories that brought you all around the world, to different zones, where you were traveling all over.

We decided to take the Daedric Prince of Madness and bring him to our world because he’s basically going on vacation to see what it feels like to be a mortal. Of course, that goes off the rails very quickly, hijinks ensue, and you’re off to the races. That’s some of our more traditional content that players are going to be familiar with, and they’re like, “Oh yeah, this is the type of ESO content.”

In addition to that, we’re introducing a bunch of new content systems. We have something called Favors, which is a new daily type of quest where you pick it up from this board that’s character-specific. There’s an ongoing storyline, so every day when you do it, you get a letter from them, and it progresses the story. It’s just a simple thing, nothing super complex, but it’s something to find in the world, something to do in addition to everything else.

We have a new system called Rumors, which I’m really excited about. I always say it’s like a throwback to The Elder Scrolls III: Morrowind-style questing, where you find things in the world, but you don’t really get any UI to tell you where to go. It’s like a puzzle or a mystery that you have to solve.

You may find a body in the woods, and there’s a note next to it that’s like, “Oh yeah, the boss is on to us. We need to figure out a plan. Meet me at this location.” That’s all you find. Then it’s up to the player to go to that location, dig around, and find more clues. There’s a whole UI element that will collect all the pieces that you have, and they all have multiple endings. So there are different ways to complete them. Some of them have secret endings, and those are going to be scattered throughout the world.

We have dynamic encounters, which are just random things that will spawn in various parts of the world. Like a farm gets attacked by a bunch of bandits, and you have to go in and rescue horses and put fires out. Anyone can pop in at any phase. Or maybe a vampire lord shows up in one of the zones, and players have to team up and track him down and figure out a way to defeat him.

Then, on top of that, and this is why we have a lot of stuff coming, we have something known as the Sage’s Vault, which is a very experimental new type of content. It’s a plane of existence that has all these various rooms that are randomized, and each of them has a unique goal and a different type of gameplay.

Whether it’s killing things before poisonous gas fills up a room, or doing a stealth puzzle where you’re trying to figure out where the source of the singing is coming from, but every time you make a sound, it causes the people singing to teleport around, or even giant mushrooms that you have to do jumping puzzles on while fireballs are trying to shoot at you. They all have a reward system built into them.

Underneath all that, my favorite part is that there’s a giant puzzle. Basically, every room has a secret that the player will need to figure out. Then, the secrets they learn, they bring them to other rooms to solve more puzzles. Eventually, if you figure everything out, you’ll unlock this really cool griffon mount as a reward.

That’s just Season 1. That’s a lot. And that’s not including Writhing Wall of Tamriel, which is a new event. We have a new trial coming. Solo Dungeons in Season 2. It is jam-packed. It feels like we have more stuff coming out than ever before.

That’s really exciting, and a lot of stuff I think players have to look forward to. My final question here: y’all have players across all platforms. With The Elder Scrolls, we recently got the Switch 2 update for Skyrim. We’ve gotten confirmation of Oblivion Remastered. I know you can’t obviously outright confirm or deny whether or not it’s in development, but is Switch 2 a platform that the team would be interested in supporting in the future? We’ve seen major MMOs confirmed for the platform, like Final Fantasy XIV this year, and I know there are a lot of players on that platform interested in ESO.

NG: There are no concrete plans right now, but that is also something that we have been talking about. So I would say it’s definitely a possibility, but nothing really to announce right now.

 

For more from Bethesda, check out our exclusive interview with Jon Rush and Bill LaCoste of the Fallout 76 team this year at SGF.

Persona 6 Rated in Australia

Persona 6 Rated in Australia

The Australian Classification website has rated Persona 6 in the country, barely one week since it was announced on June 7. It has been rated M for “violence, nudity, and coarse language.” 

Considering how early Persona 6 has been rated, it’s highly likely that the game may release in late 2027. ATLUS will likely reveal more details about its release date, story, and gameplay in the future, but for now, it is available to wishlist on the PlayStation 5 via the PlayStation Store, Xbox Series X|S via the Xbox Store Page, and PC via Steam

ATLUS revealed Persona 6 during the recent Xbox Games Showcase. The first trailer showcased the dark atmosphere that fans can expect from the new entry, as it showcases a graveyard and a mystery protagonist. In the meantime, players can look forward to the release of Persona 4 Revival, which will release on February 18, 2027.

Persona 4 Revival is available to wishlist now on PlayStation 5 via PlayStation StoreXbox Series X|S via Microsoft Store, and PC via Microsoft Store and Steam. The remake will be available on Xbox Game Pass on day one. Lastly, here’s an overview of Persona 6 via the Xbox Store Page:

With over 30 million copies sold worldwide, the Persona series has defined a generation of RPG storytelling. Now, after years of anticipation, the next installment is finally revealed.

Persona 6 brings everything beloved about the series into a bold new story. The signature blend of heartfelt daily life and pulse-pounding supernatural adventure returns, wrapped around a completely fresh, standalone story and new cast of characters. Whether you’ve been with the series since the beginning or this is your very first Persona experience, you belong here.

Unleash Your Persona. Forge Unbreakable Bonds.

Awaken the power of Persona, a manifestation of your innermost self, and discover others who share this extraordinary ability. Every relationship you nurture makes you stronger. Every bond you forge becomes a weapon against the darkness lurking within.

Live a Double Life in Modern-Day Japan.

Navigate the rhythms of everyday school life and build friendships, pursue romance, and cultivate memories that matter. But beneath the surface of familiar streets and quiet neighborhoods lies something darker: strange rumors, unsettling urban legends, and occult incidents that only you and your closest allies can face.

New to the Series? Learn about the journey.

The Persona series has over 30 years of history, but every numbered entry tells its own complete, standalone story – no prior experience required! Beginning in 1996 with Revelations: Persona as a spin-off of the Shin Megami Tensei franchise, Persona has since become a flagship RPG series for ATLUS.

Now, Persona 6 promises the perfect entry point into one of gaming’s most beloved franchises for newcomers and a haunting, profound new mystery for those who have been waiting.

CAPTAIN TSUBASA 2: WORLD FIGHTERS Digital Pre-Orders Now Open on Switch

CAPTAIN TSUBASA 2 WORLD FIGHTERS Switch

Bandai Namco has announced that digital pre-orders for “super action soccer” game CAPTAIN TSUBASA 2: WORLD FIGHTERS are now available on Nintendo Switch via the Nintendo eShop. As previously announced, three editions of CAPTAIN TSUBASA 2: WORLD FIGHTERS will be available.

CAPTAIN TSUBASA 2: WORLD FIGHTERS launches August 28 for Nintendo Switch, PlayStation 5, Xbox Series X|S and PC via Steam. Digital pre-orders are available now, starting at $59.99 for the Standard Edition. A Deluxe Edition will be sold for $79.99 featuring the base game, Season Pass Bonus, and DLC Character Packs 1 to 3. An Ultimate Edition will also be available for $89.99 featuring the Deluxe Edition and the Ultimate Pack. Physical pre-orders are also available now for all platforms, including Nintendo Switch.

CAPTAIN TSUBASA 2: WORLD FIGHTERS is the biggest Captain Tsubasa game yet with 22 national teams, over 110 playable characters, more than 150 new moves, and much more. In gameplay, players may use Max Actions and Super Moves to take risks for high rewards and use strategies to score goals and defend against the opposing team’s attacking plays. 

Yoichi Takahashi’s Captain Tsubasa manga series initially began in 1986. The series focuses on 11-year-old Tsubasa Ōzora, a talented soccer player who dreams of competing in the World Cup. The manga would go on to receive multiple anime adaptations, including Captain Tsubasa: Junior Youth Arc on Crunchyroll.

Lies of P is Coming to Epic Games Store on August 5

Lies of P Epic Games Store Launch Edition

NEOWIZ has announced that Lies of P is coming to PC via Epic Games Store on August 5. PC gamers can now wishlist the Lies of P Epic Games Store Launch Edition, which includes the base game, Overture and the exclusive Mischievous Puppet’s Outfit. The limited-time edition is only available for 30 days post-launch.

What’s more, Lies of P: Complete Edition is coming to Nintendo Switch 2 on August 16, and pre-orders are available digitally on the Nintendo eShop for $70. Lies of P: Complete Edition includes the base game and the Overture DLC.

Lies of P is available now on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PC via Steam, and Mac via App Store. Final Weapon reviewed the Lies of P: Overture DLC and gave it a 4/5 score, noting that the expansion “largely retains the quality of the base game, if not improving upon it in some aspects. While it isn’t particularly experimental, it is more Lies of P, and it proves why that isn’t a bad thing in the slightest.”

Lastly, the Steam page describes Lies of P as follows:

You are a puppet created by Geppetto who’s caught in a web of lies with unimaginable monsters and untrustworthy figures standing between you and the events that have befallen the world of Lies of P.

You are awakened by a mysterious voice that guides you through the plagued city of Krat – a once lively place that has been poisoned by madness and bloodlust. In our soulslike, you must adapt yourself and your weapons to face untold horrors, untangle the unfathomable secrets of the city’s elites and choose whether to confront predicaments with the truth or weave lies to overcome them on the journey to find yourself.

Arc System Works Showcase 2026 is Set for June 24

Arc System Works Showcase 2026

Arc System Works announced the Arc System Works Showcase 2026 live stream will take place on June 24 at 2:00 p.m. PT / 5:00 p.m. ET on the official Arc System Works YouTube Channel. Arc System Works Showcase 2026 will unveil the latest information on a variety of games from the publisher and developer. The showcase will have both Japanese and English voice-overs with Traditional Chinese, Simplified Chinese, Korean, French, Spanish, and Brazilian Portuguese subtitles.

Arc System Works recently confirmed that it will feature a new anime-style game at its Anime Expo 2026 developer panel on July 4 from 10:00 a.m. to 10:50 a.m. PDT. According to the description for the Arc System Works Developer Panel, game director and designer Satoshi Hirayae from studio Unite Plus will be present to discuss the new title.

Arc System Works and SuperNiche’s new “raising speedrun simulation RPG Demon’s Night Fever, will also be featured at the developer panel. Former Nippon Ichi Software president and Disgaea creator Sohei Niikawa will be present to discuss new details about the game, which is set to launch later this year. 

Here’s an overview of Demon’s Night Fever, via Arc System Works:

Misdeed, Theft, Abduction, Plunder.
This is a tale of “Evil”, where anything goes.

Where the hero is a dull boy “Kyoshiro”, who hates the world.
And a self-proclaimed evil god having lost his powers appears to him.
Team up with the evil god and go beyond the limits of evil !
Steal! Abduct! Terminate! Let your evil show!

Guilty Gear Strive producer Ken Miyauchi will also be present to reveal updates and developer insights. Guilty Gear Strive is currently available now for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam and Windows.

Romance of the Three Kingdoms XIV Complete Edition Announced for Japan and Asia

Romance of the Three Kingdoms XIV Complete Edition

Koei Tecmo and Kou Shibusawa have announced Romance of the Three Kingdoms XIV Complete Edition for Nintendo Switch, PlayStation 4, PlayStation 5, and PC via Steam. Romance of the Three Kingdoms XIV Complete Edition launches on September 10 in Japan and Asia without English support. 

The release will include the Romance of the Three Kingdoms XIV base game, the “Diplomacy and Strategy Expansion Pack Bundle” DLC, Season Pass, Season Pass 2, and all-new content. Fans who already own the Diplomacy and Strategy Expansion Pack Bundle can upgrade digitally for 4,950 yen. 

Here’s an overview of the game, via Gematsu:

About

The complete edition of Romance of the Three Kingdoms XIV now available for the 40th anniversary of the Romance of the Three Kingdoms series. A more substantial Three Kingdoms experience focused on strategy!

Key Features

      • Featuring Scenic Spots, Literature, and Historical Events – Experience a more detailed version of the Three Kingdoms world with more than 100 scenic spots across China, famed works of literature, and 190 historical events—the greatest number in the series’ history.
      • Understand Military Situations as They Develop – Make use of information about military situations gathered during reconnaissance and the like to gain advantages during diplomacy and schemes. This new form of offense and defense will give rise to even greater forms of tactical warfare.
      • Take advantage of Merit and Policies – Help your subordinates grow by earning Merit, and then use the Principle Points you earn to enact various Policies among your forces. Development and personal growth are the keys to success!
      • A Range of New Elements – Enjoy a variety of new elements that make this an even more enjoyable experience, including the Expertise Mode in Scenario Settings where you can set detailed values for things like Tactics damage, along with the Employ Officer command, additional scenarios, and more.

Note

      • To use this product, you must also have the base game of Romance of the Three Kingdoms XIV.
      • Purchasing this product will provide you with the new Complete Edition elements, along with any of the following items you do not already own: the Romance of the Three Kingdoms XIV Upgrade Pack, Romance of the Three Kingdoms XIV Season Pass, and Romance of the Three Kingdoms XIV Season Pass 2.
      • The Romance of the Three Kingdoms XIV Complete Edition Bundle, including Romance of the Three Kingdoms XIV and Romance of the Three Kingdoms XIV Complete Edition Upgrade Pack, is also available. Please be sure to avoid making duplicate purchases.
      • Please see the official site for more details.