Hello, I Am a Witch and My Crush Wants Me to Make a Love Potion! Anime Premieres in October 2026

Hello, I Am a Witch and My Crush Wants Me to Make a Love Potion!

Kadokawa has announced that the TV anime adaptation of Eiko Mutsuhana and illustrator Vient’s Hello, I Am a Witch and My Crush Wants Me to Make a Love Potion! light novel series will premiere in October 2026. The anime’s cast and staff were also revealed alongside a new promotional video.

Hello, I Am a Witch and My Crush Wants Me to Make a Love Potion! key visual
©六つ花えいこ/双葉社・惚れ魔女製作委員会

The cast of Hello, I Am a Witch and My Crush Wants Me to Make a Love Potion! stars Mikako Komatsu as Rose and Yōhei Azakami as Harij.

Keizō Kusakawa directs the anime at studio diomedéa. Wataru Watari oversees the series scripts, and Masakazu Ishikawa is the character designer. Yayoi Tateishi is the sound director, Hayato Matsumura is the composer, and Heart Company are credited for music production. 

Mutsuhana first released the novel on the “Shōsetsuka ni Narō” website in April 2019, the series ended in March 2020. Futabasha then began publishing the story in print with art by Vient in October 2019. Futabasha published the second volume in March 2020.

Kamada’s manga adaptation runs on Kadokawa’s ComicWalker website. The manga is published by Yen Press under the English title Hi, I’m a Witch, and My Crush Wants Me to Make a Love Potion. The fifth volume of the manga was released on January 20 by Yen Press.

Cross Infinite World releases the novels digitally and describes the story as follows:

The Good Witch of the Lake’s four-year crush ended in heartbreak with a single request from the object of her affections! Wanting to increase what little time she has with Royal Knight Harij, Rose sends him on a wild-goose chase for the ingredients but gets more than she bargained for when the grumbling knight starts visiting her every day…to feed her?

This is the heartwarming story of a shut-in witch and an arrogant, straitlaced knight whose romance starts from a love potion.

Fatekeeper Early Access Impressions – A Diamond in Need of More Polish

Fatekeeper Impressions

Upon starting Fatekeeper, I was instantly greeted with the sight of gorgeously lit cliffsides dotted with specks of lush green from trees and other vegetation. Even in early access, it’s one of the most visually impressive games on PC. However, with how peaceful the game was at first, I couldn’t help but wonder whether the gameplay mechanics could hold up to the high standards set by the visuals.

Fortunately, Fatekeeper is promising to be a compelling action RPG from developer Paraglacial and publisher THQ Nordic. While there is a good reason why the game isn’t being advertised as a finished product, what’s here is a steal for the asking price. For those with the hardware to run it, it might be worth checking out now. 

Might and Magic

The first climb in Fatekeeper

If Fatekeeper‘s gameplay seems familiar, that’s because it pulls inspiration from the cult-classic Dark Messiah of Might & Magic, including its iconic, overpowered kick. It could easily be mistaken for a PC game from 2006 if it weren’t for how graphically demanding it is. It’s a throwback in both its feel and design philosophy, for better or worse. 

While linear, the level design doesn’t always highlight a clear path for the player. Checkpoints are sparse, and many of the game’s mechanics require experimentation. Combat places a heavy emphasis on physics and quick, tactical thinking. Paying attention to the surrounding environment is critical to success. 

Fatekeeper is as brutally unforgiving as it is a blast to play. Healing items are limited, and enemies can hit hard. The player has plenty of tools at their disposal, and the game requires efficient use of all of them. One simple mistake can be devastating. 

Fatekeeper’s Deep Mechanics

The inventory menu in Fatekeeper

At first glance, some might assume Fatekeeper is trying to emulate an Elder Scrolls title. However, the game is far more linear and focused in its direction. At its core, this is a first-person action game with a heavy dose of RPG systems and mechanics that most would come to expect in more classic titles. 

A rather large skill tree allows players to prioritize their character build as they grow stronger. Better equipment and gear can be found by combing through the game’s environments. In addition, the game’s potion crafting system is fun to experiment with and has a lot of potential, but could benefit from enhancements such as a recipe book to save specific combinations. 

All these systems work to enhance the true star of the show, which is Fatekeeper‘s combat mechanics. It contains one of the most immersive combat systems for an RPG since Dragon’s Dogma 2, minus the tedious open world. It rewards quick thinking and creative solutions. 

For example, if the player sees oil spilled across the floor, they can lure a group of enemies toward it and blast their fire spell to set them all ablaze. Additionally, if an enemy is standing close to the ledge of a cliff or a deep pit, you know what to do. That kick exists for a reason. 

A Technical Showcase

Ascending Mar Guran

Fatekeeper lists an RTX 3070 as the minimum recommended GPU for a playable experience on its Steam page. While it may be an aging graphics card, this is more than what most other games ask for. Running the game with an AMD Radeon RX 9070 XT ensures a solid and locked 60 FPS at 1440p with every setting at its maximum. As such, Fatekeeper should be a smooth experience for most higher-end users, but it’s certainly more demanding than most other titles. 

Graphically, Fatekeeper appears to be cutting no corners. Environments and models are brimming with exquisite detail. The way light interacts with foliage is convincing, making one almost believe they could pluck a leaf from its branch. 

This is all held up by an equally stunning artistic direction. The decaying structures of Fatekeeper are filled with various debris and vibrant colors. It’s as if the ground beneath the player’s feet could give way and lead them to a steep death at any moment. 

Fatekeeper Needs More Time in the Oven

Fatekeeper kick

Fatekeeper excels shockingly well in many regards, which unfortunately makes the rough spots all the more noticeable. At the moment, enemy variety is minimal, and the game compensates for that by overwhelming the player with the same grunts in large numbers. This often results in encounters where the player will be running away a lot, as tackling large groups of enemies head-on will almost always guarantee death. 

Furthermore, Fatekeeper appears to lack some polish outside of its visuals. Of course, the often janky ragdoll physics add to the charm of the experience, but that’s not the problem here. Some spells appear to act inconsistently and are unreliable to use as a result. The audio needs more work, as some cutscene voice lines seem to lack proper mixing and are too quiet compared to everything else. 

The level design is a mixed bag. Some areas are cleverly designed, while others feel empty and aimless. The limited checkpoints provide more frustration rather than an engaging challenge. Many similar PC games have had quick-save features in the past, and it certainly wouldn’t harm this one. 

The Fate of Fatekeeper 

Climbing Mar Guran

With enough love and care, Fatekeeper can assuredly make a name for itself as a cult-hit action RPG. What’s here is already thoroughly enjoyable to play. It simply needs more content and polish to reach the standard of a full release.

At such a low cost, the early-access content is worthwhile for anyone interested, assuming one has the hardware to run it. Some quality-of-life improvements could go a long way in improving the overall experience, but the old-school design philosophy has its charms.  

Fatekeeper is currently available to purchase on PC via Steam as an early access title. Planned PlayStation 5 and Xbox Series X|S ports will release after the early access period concludes. 

Disclaimer: THQ Nordic provided Final Weapon with a Steam key of Fatekeeper for early access coverage. 

Theatre of Darkness: Yamishibai Season 17 Premieres on July 12

The Theatre of Darkness: Yamishibai anime series will return in Theatre of Darkness: Yamishibai Season 17, which premieres on July 12 on the TV Tokyo channel. The theme of Theatre of Darkness: Yamishibai Season 17 will be “decision,” and a new key visual was revealed.

Theatre of Darkness: Yamishibai Season 17
© YAM

Cast members in the new season include:

  • Kanji Tsuda
  • Tomoko Ōishi
  • Satoko Tsuchiya
  • Ryō Shinoda
  • Ray Shirakawa
  • Toshimasa Niiro
  • Miu Miyake
  • Akari Nakamura
  • Ann Yamane
  • Rina Gorōmaru
  • Sōsuke Hanatani
  • Takuya (from Fuurin)
  • Shoji (from Fuurin)

Fuurin performs the ending theme song “Yamishibai no Blues.”

Akira Funada directs and produces the anime at ILCA with production cooperation by ILCASHIPS and LEON STUDIO. Additional producers include Takuya Iwasaki and Norio Yamakawa. Hiromu Kumamoto, Mitsuhiro Sasaki, and Kanako Ishigami are the scriptwriters. 

Animators working on the 17th season include:

  • Kazuma Taketani
  • jimmy
  • OHAGI
  • Yū Ebihara
  • Momoka Higurashi
  • “nishiyama&rie”
  • Takashi Iitsuka
  • Oroka Ohno
  • Norio Yamakawa

Shōma Mutō, Chōji Yoshikawa, and Kazuma Taketani are the anime’s storyboarders. 

Crunchyroll is currently streaming Theatre of Darkness: Yamishibai Season 16 in North America, Central America, South America, Europe, Africa, Oceania, the Middle East and CIS. 

The Theatre of Darkness: Yamishibai anime, also known as Yamishibai: Japanese Ghost Stories, is a long-running series of anime shorts featuring four-minute horror stories based on urban legends. These shorts, and the animation style, draw inspiration from kamishibai, or paper theater, productions. 

Sonic Pico Park Preview – Prepare for Chaos

As SEGA has continued to expand its biggest series throughout the last few years, we’ve seen a steady flow of games from RGG Studio, ATLUS, and, naturally, the Sonic team. While Sonic fans will seemingly need to wait a little bit longer before getting a first look at the next all-original 3D platformer, there’s still a brand new Sonic game on the horizon. This time, though, it’s a bit of a surprise release, as SEGA revealed that Sonic is teaming up with Pico Park in an all-new game, aptly titled Sonic Pico Park.

At Summer Game Fest: Play Days 2026, I had the chance to go hands-on with Sonic Pico Park alongside three other members of the press. We eventually completed the demo, but let me tell you: this game is going to be pure chaos in the best way possible.

If you’re unfamiliar with Pico Park, it was initially released in 2016 by developer TECOPARK as a multiplayer co-op platformer. Essentially, Pico Park throws you and your friends into a string of challenges that you must cooperate on together to progress.  As you might expect, jumping right into Sonic Pico Park with other members of the press I’d never met before presented some challenge: we had to learn how to communicate and work together fast. Otherwise, we weren’t clearing any levels.

Something Sonic Pico Park specifically introduces is character-specific abilities for the Sonic characters. For example, Tails, as you’d hope, can fly and hover in the air, as well as carry allies across one ledge to another. Every character has two simple abilities: a jump and a spin dash. Both of these are used on almost every level, and since they’re both easy to pick up, you’ll quickly learn how to be precise with them to complete obstacles.

With this in mind, Sonic Pico Park throws obstacles at you that require certain characters to use their original abilities. For example, I played as Tails during my preview. One level had a major ledge with seemingly no way across. Using Tails’ ability to fly, I had to bring each character over the floor so they didn’t fall to their death. This quickly got chaotic as I attempted to align characters together and not bump into walls on the way over.

Above all else, though, this is a game about teamwork. One of the levels we faced together required us to carefully stack on top of one another to get over a wall and up to a platform. My group was continuously fine-tuning our alignment, and we had to change orders a few times to put Knuckles on top to use his ability. There are also rings in Sonic Pico Park, and if one player gets hit without a ring, they’ll die and restart the level for everyone. 

One thing’s for sure: if you’ve yet to find your fill of multiplayer chaos this year, Sonic Pico Park is sure to fill that void. If you’re playing this with friends, I’d expect a lot of yelling, chaos, and fun. Pico Park fans will feel right at home, as will Sonic fans. This was not a collaboration I ever expected, but having played it, I can say it’s definitely one to watch.

Sonic Pico Park is set to launch on PC via Steam, as well as “other platforms”.

Yoroi-Shinden Samurai Troopers Part 2 Gets a Second Promo Video

The staff of Yoroi-Shinden Samurai Troopers Part 2 released a new promotional video, previewing the ending theme song “Bakemon” by karanoah.

Yoroi-Shinden Samurai Troopers Part 2 will premiere on July 7, and the anime is streaming on Crunchyroll with English subtitles.

Dannie May performs the new opening theme song “Bad Idenshi (Bad Gene).”

The Yoroi-Shinden Samurai Troopers cast includes:

  • Hiiro Ishibashi as Gai
  • Kentarō Kumagai as Shion Ishida/Senkō no Shion
  • Shunsuke Takeuchi as Yamato Hōjō/Kōya no Yamato
  • Junya Enoki as Kaito Uesugi/Sōkyū no Kaito
  • Ayumu Murase as Musashi Hōjō/Suiren no Musashi
  • Lynn as Mirei Aragaki
  • Katsuyuki Konishi as Ramaga
  • Takuya Satō as Sasuke
  • Kōsuke Toriumi as Saizō
  • Takuma Terashima as Kamanosuke
  • Tomokazu Sugita as Seikai Nyūdō
  • Kōhei Amasaki as Isa Nyūdō
  • Kenichi Suzumura as Nezu
  • Chiharu Sawashiro as Anayama
  • Ryōta Takeuchi as Unno
  • Daichi Endō as Kakei
  • Toshiki Kumagai as Mochizuki
  • Hirofumi Nojima as Toma Hashiba
  • Ryōtarō Okiayu as Seiji Date
  • Nozomu Sasaki as Shin Mouri
  • Tomohiro Nishimura as Shu Layfang
  • Tomoaki Maeno as Gomei
  • Aya Endō as Shimei
  • Hiroshi Shirokuma as Gaimei
  • Maaya Sakamoto as Yashimanosagume
  • Takehito Koyasu as Inmei
Yoroi Shin Den Samurai Troopers Part 2 key visual
© SUNRISE

Yōichi Fujita, known for his work on Gintama, is directing the new anime at Sunrise. Shōgo Mutō is handling the series scripts. The character designers include Yūhei Murota, Hideo Okamoto, and Takuya Suzuki. Shūji Katayama is composing the music. Sunrise’s creative team, under the pen name Hajime Yatate, is credited with the original story.

Additional staff members include:

  • Chief Animation Directors: Junko Yamanaka, Tomoko Tanaka
  • Main Animator: Hiroyuki Nishimura
  • Screen Design Director: Akira Saitoh
  • Art Director: Osamu Tayama
  • Color Key Artist: Miho Tanaka
  • CG Directors: Masaomi Suzuki, Keisuke Takahashi
  • Compositing Director of Photography: Rumi Ishiguro
  • Editing: Kumiko Sakamoto
  • Sound Director: Ryō Tanaka

rock band blank paper performed the first opening theme song “YOAKE (Dawn),” and ONE OR EIGHT performed the first ending theme song “POWER.”

Yoroi-Shinden Samurai Troopers is the latest entry in the long-running franchise by Sunrise, which began with the Yoroiden Samurai Troopers series in 1988-1989.

Here’s an overview of the new anime, via its official description on Crunchyroll:

Official sequel to hero action TV anime Samurai Troopers (1988-1989) –  Long ago, there existed an evil spirit that waged a war to conquer the human world. Defeat drove him back to the realm of darkness, but not before vowing to return and exact his revenge. A thousand years later, the world has all but forgotten the name of Arago, Emperor of Doom. When black clouds smother the bright city lights of Shinjuku, and a sinister laugh drowns out the dying hum of electricity, the people of the world plunge into terror, unprepared for the evil spirit’s return!

Mr. Records Preview – A Fresh Spin on Rhythm Games

Mr. Records Preview

Rhythm games are always reinventing the genre in the best way possible. Each year, we see fresh takes that continue to leave their mark on the industry. Just in the last few years, we’ve had Hi-Fi RushDead as Disco, and more. At Summer Game Fest: Play Days 2026, I may have very well had the chance to check out the next big rhythm game hit: Mr. Records. Announced at this year’s Day of the Devs: Summer Game Fest Edition presentationMr. Records follows an old man named George who owns a record shop. I was able to check out the game on Steam Deck for 30 minutes, and all I wanted to do was keep playing when time was up.

Mr. Records has quite an interesting gameplay loop that puts rhythm and music at the heart of everything. The game is really split into two halves that complement each other well. First, you have what is essentially a store management sim. George owns a record store, and naturally, there are customers hungry to find their next listen. Each morning, George goes downstairs to open up shop, and customers will then flood in, ready to have you assist them in finding what they are looking for.

I was able to experience two days of opening and closing the store, which brought a handful of customers. Each time I’d talk to them, they’d tell me a specific detail about a cover art or genre they were looking for, and then it’d be up to me to find and match their preference to a record. If you get it right, you earn funds and grow the relationship, but if you get it wrong, you’re not getting any cash. In the full release, I’ll be curious to see how extensive this system gets. Since this was the start of the game, I only had two customers at a time, but I expect that to grow greatly in the full release. Dialogue isn’t extensive, but it does feel like Mr. Records is going to have some essence of a story. George regularly chatted to his friend on the phone at night and revealed some heartfelt messages. I imagine the relationships with each customer will slowly become their own stories, too. This is perhaps what I’m most interested to see in the full release, as I got just a small taste, but enough to get me intrigued.

Of course, Mr. Records cannot be a rhythm game with its store management side alone. Once the shop closes up, the second half of the game really opens up. George heads upstairs to rest, and there, you are able to purchase records with the funds you earned from the shop. Upon purchasing records, they appear next to your record player, and when played, you enter a wild world that is a full-blown rhythm level based on that song. One of the neatest things Mr. Records does with its gameplay loop is this right here, as you cannot actually sell a record downstairs until you’ve cleared the rhythm level as George.

Gameplay inside the rhythm component is a lot of fun, with George able to slide up and down using the thumbstick, jump over obstacles, and more. Each environment is incredibly wacky, reminding me of Thank Goodness You’re Here! with the charm and colors. There’s something about the overall visual design here that is really charming, and the hidden humor throughout each level was fun to experience, too.

Over 45 songs are confirmed to be in the game at launch, and the five or so I was able to play were such a treat. There’s a rating system to grade how you perform on each level, and a harder route is available after clearing, too. I expect plenty of replayability for each level based on what I saw. As for the tracks themselves? They’re excellent and often hilarious. Wired Productions shared a small snippet of a handful of tracks in the reveal trailer, and I highly recommend checking that out to get a feel for the compositions. While I really enjoyed the tracks I heard, the demo I played mostly kept with the same sound, so that’s something I will be keeping an eye on for the full release.

Mr. Records is one I’ll certainly be keeping my eye on next year, as I really did love what I was able to check out. The dual-gameplay systems are a lot of fun together, and I’m already preparing to take over the record store and create the biggest record collection I can as George.

A Livid’s Lady’s Guide to Getting Even Reveals Additional Cast Members

A Livid Lady's Guide to Getting Even

The staff for the upcoming anime adaptation of Metabo Hagure’s A Livid Lady’s Guide to Getting Even: How I Crushed My Homeland with My Mighty Grimoires (Buchigire Reijō wa Hōfuku wo Chikaimashita. Madōsho no Chikara de Sokoku wo Tataki Tsubushimasu) light novel series revealed two additional cast members. The anime will air on July 6.

Newly announced cast members include:

  • Asami Seto as Roselia Fadogal
  • Kenji Akabane as Robert Ati

The cast of the anime includes:

  • Saori Onishi as Elizabeth Leiston / Ellie Leis
  • Ikumi Hasegawa as Mireille Katarina
  • Yui Ogura as Lunoa Carlton
  • Ayumi Uehara as Misha Tail
  • Yōhei Azakami as Lucas Lebrick
  • Masaaki Mizunaka as Friede Haldoria
  • Marika Kōno as Sylvia Lockit
  • Yū Serizawa as Tida
  • Shizuka Ishigami as Elsa Archfield

The staff of the A Livid Lady’s Guide to Getting Even anime includes:

  • Director: Naoyuki Kuzuya
  • Series Composition: Mitsutaka Hirota
  • Character Design: Sayaka Anezaki
  • Music: Satoshi Hono, Karin Nakano
  • Animation Production: studio COMET

The web novel launched in October 2020 on the Shōsetsuka ni Narō website, followed by the light novel series in May 2022. Oonoimo launched the manga adaptation on Comic Fire in May 2022. Here’s an description of the series, via J-Novel Club:

Elizabeth Leiston, daughter of the influential prime minister, is a picture-perfect lady on the path to becoming the future queen of the Kingdom of Haldoria. But her life takes a sudden turn for the worst when her fiancé makes a show of publicly calling off their engagement. Soon after, he throws her in jail and starts spreading nasty rumors about her.

The encouragement Elizabeth receives from her loyal waiting maid, Mireille, and her inner fury are all she needs to reconsider her goals. Why should she continue devoting herself to a country that doesn’t respect her when she can trample over it instead? She will get even with those who wronged her and bring down the damned kingdom, even if it’s the last thing she does! Luckily, Elizabeth is no damsel in distress and has seven powerful magic grimoires she won’t hesitate to use. Get ready because this ruthless lady is out for blood!

Fire Emblem: Fortune’s Weave Details Leda, ‘Musician Out for Revenge’

Fire Emblem Fortune's Weave Leda

Nintendo and Intelligent Systems have revealed new details for Fire Emblem: Fortune’s Weave character Leda (VA: Mariya Ise), a talented musician who plays enchanting melodies with her vihuela. Ever since a certain “incident” that occurred 5 years ago in the world, Leda has been consumed by revenge and resentment, according to a translations provided by Final Weapon translator Ryuji. 

In Fire Emblem: Fortune’s Weave, Leda holds onto the memories of her parents and enjoys playing songs from her homeland. She also likes jewels and applause. In combat, Leda wields a close-range sword and a long-range bow, and she can also use her vihuela to strengthen her allies. 

Previously, Nintendo highlighted Fire Emblem: Fortune’s Weave character Theodora, the young queen of the Kingdom of Saramis. Theodora possesses an unwavering determination to face any obstacle, and she’s blessed with the qualities befitting of a ruler. She wields the Spear of Mahamadu, which is said to have been used by a legendary hero.

Fire Emblem: Fortune’s Weave launches September 17 for Nintendo Switch 2 for $70 digitally and $80 physically. A “Dagdan Edition” will be available with art cards, a map of Dagda, an artbook, and a steelbook case. 

Fire Emblem: Fortune’s Weave is available to wishlist now on the Nintendo eShop, which describes the game as follows:

Fight for victory and make your wish in Fire Emblem: Fortune’s Weave on Nintendo Switch 2.

The Dagdan Empire has prospered under the rule of gods for 1,500 years. The capital, Dagsion, plays host to the Heroic Games – the winner of which is granted one wish. Powerful fighters from across the land have gathered to participate.

The story of Fire Emblem: Fortune’s Weave revolves around four heroes:

Cai, a young boy determined to win the games to save his imprisoned father.

Dietrich, a swordsman ever on the hunt for a stronger foe.

Theodora, a queen seeking to fulfil a long-held dream of her homeland.

Leda, a musician with her sights set on revenge.

Guide whichever character you choose to victory in the Heroic Games, as they weave their own unique tale.

Between matches, you can strengthen your forces in different ways. Hone your techniques at the training grounds, recruit new allies or travel beyond Dagsion’s walls to gain experience in battles or dungeons.

Kagami Games Announces New Game Localizations

Kagami Games

Kagami Games has announced a new set of visual novels that it is planning to release localizations for in the future. These will release in either English, Simplified Chinese, Traditional Chinese, or all of the above. 

The list of new localizations are as follows:

  • MOONSTONE Cherry’s Imouto Paradise 2
    • Releasing in Simplified Chinese and Traditional Chinese
    • Launching in 2026 for PC via Steam
  • Lump of Sugar’s Hello, Good-bye
    • Releasing in Simplified and Traditional Chinese
    • Release Date: TBA
  • Studio Ubai Trans’ My Life as a Vampire’s Maid
    • Releasing in Simplified and Traditional Chinese, and English
    • Launching in 2026
  • MOONSTONE Cherry’s Please Praise the SR Girls
    • Releasing in Simplified and Traditional Chinese, and English
    • Release Date: TBA
  • inre’s GIKEI: The Genpei War Chronicles
    • Releasing in Simplified and Traditional Chinese, and English
    • Release Date: TBA
  • Lump of Sugar’s Arcana Alchemia
    • Releasing in English
    • Release Date: TBA
  • FAVORITE’s Sakura, Moyu -as the Night’s, Reincarnation-
    • Releasing in English
    • Release Date: TBA

All of the localizations mentioned above will likely be available on PC via Steam, alongside Imouto Paradise 2. In the meantime, the next localization from Kagami Games, Template!! An Angel’s Gift, will release for PC via Steam on June 26. CIRCUS originally released the visual novel on PC in 2018 in Japan, and Kagami Games are localizing the title for release outside Japan for the first time. The game’s opening theme song is “THIS IS TEMPLATE!” by yozuca*, and the second opening theme song is “Oyakusoku→Happy End!” by Rin’ca. Late composer Shigeru Ikeda wrote the lyrics for Rin’ca’s song under the pseudonym lotta. Ikeda passed away on Sunday, February 21, 2026.

Moonlight Pale Confirmed for PlayStation, Xbox, and Nintendo Switch Platforms

Moonlight Pale Confirmed for PlayStation, Xbox, and Nintendo Switch Platforms

LightWitch and Blue Lily have announced that Kickstarter-funded game Moonlight Pale will release for PlayStation 4/5, Xbox One, Xbox Series X|S, and Nintendo Switch. It will release on the aforementioned platforms, alongside PC via Steam, in Q4 2026/Q1 2027. 

The PlayStation 5 and Switch versions will release in both standard and “Super Eclipse” physical editions. The standard edition will include the base game, game manual, and a “Juliette and Lily” photograph. On the other hand, the “Super Eclipse” edition includes the standard edition content, as well as a mini art book, magnetic keychain, enamel pin, and acrylic diorama, all in one special box. While the Kickstarter campaign has already reached its goal of $16,000, it won’t end until July 4, so there is still time to fund its next and final stretch goal: more animated cutscenes. 

The Steam page describes Moonlight Pale as follows:

Welcome to St. Birgitta’s Female Seminary

Moonlight Pale is a 2D hand-drawn style Survival Horror game set in a late 1800’s female seminary featuring full voice acting, gorgeous frame by frame animation and an Original Soundtrack composed by acclaimed horror composer arai tasuku.

Juliette, a student of St. Birgitta’s Female Seminary, follows the ghost of her dead cat into an old abandoned building hidden deep in the Seminary’s gardens. Plagued by monsters and apparitions, Juliette fights her way through eerily familiar corridors as she tries to help the rest of the girls trapped with her.

Hand-Crafted Survival Horror

Fight gruesome enemies, collect and combine key items, and seek the solution to the school’s many dark mysteries in a dark world completely hand-drawn and animated frame by frame.

A Beautifully Haunting Soundtrack

Explore the corridors of St. Birgitta’s accompanied by a completely original soundtrack composed by acclaimed Japanese Dark Composer arai tasuku.

Discover the Tragedy of Moonlight Pale

Fears and promises long forgotten are hidden behind Juliette’s friends’ eerie behavior and dialogue brought to life by an incredible cast of voice actors.

Oh, Juliette… You shouldn’t even be here in the first place.