Dengeki PlayStation had the opportunity to sit down for an interview with Suda51, Grasshopper Manufacture president and CEO. In that interview, Suda51 confirmed talks with Marvelous to bring previous No More Heroes games to PS4. During E3 2019, GameXplain also interviewed Suda51 where he expressed interest in bringing the first two games to Switch. As of now, it seems that Suda51 plans to bring the games to both PS4 and Switch. Here’s the excerpt from the Dengeki PlayStation interview:
Travis Strikes Again: No More Heroes is the first No More Heroes game on a PlayStation platform since No More Heroes: Heroes’ Paradise. Are there any plans to make previous entries playable on PlayStation 4?
Suda: “Yes. We’re currently in talks with Marvelous to make that happen. It’s in positive consideration, so I hope we’ll be able to make a good announcement.”
Travis Strikes Again: No More Heroes Complete Edition for PS4/PC is set to release on October 17th in Japan. No More Heroes 3 is scheduled to release in 2020 for Switch only at this time. We will keep you all updated on more news in the future at Final Weapon!
We are getting closer and closer to one of the most highly anticipated releases on the year. Borderlands 3 releases on September 13th of this year, and while we still have a little over a month to go, Gearbox has some Borderlands galore for you to keep us entertained while we wait out.
Gearbox has dropped a new trailer today featuring one of its four playable character. Everyone, meet Zane the Operative.
Zane the Operative is Borderlands 3’s resident tech expert, with an ingenious gadget at the ready for any life-or-death situation. Zane can equip two Action Skills at once, though choosing to do so will replace his ability to toss grenades. To help you decide if Zane is the right Vault Hunter for you, here’s a brief overview of his three skill trees: Doubled Agent, Hitman, and Under Cover. Will your Zane build be worthy of the Flynt family name?
Here’s a complete rundown of Zane the Operative.
Double Agent
Skill: Digi-Clone
“Take advantage of Zane’s unique ability to equip two Action Skills to help decimate your enemies. With the passive tree Doubled Agent, Zane players gain large bonuses such as Synchronicity’s increase to gun damage when both Action Skills are active. And don’t fear: just because you can’t manually throw a grenade doesn’t mean you can’t use a grenade! Grab Fractal Frags or Duct Tape Mod and your Action Skills and gun fire will litter the area with explosions!” – Grant Kao, Game Designer
Become a master of misdirection with the Doubled Agent skill tree. Whenever Zane’s Digi-Clone is active and drawing enemies’ fire, he can trade places with it on a short cooldown. By learning skills in the Doubled Agent skill tree, you can amplify your Digi-Clone for some truly tricky setups that’ll leave your target’s head spinning before you blast it into a bloody explosion.
As you progress further into the Doubled Agent skill tree, you’ll find plenty of clever ways to improve your Digi-Clone, along with some bonuses that reward Zane for having two Action Skills active at the same time. Here are just a few of the helpful skills you can unlock:
Quick Breather lets Zane immediately start recharging his shield whenever he swaps places with his Digi-Clone, which provides a huge boost to survivability.
Enhance causes your Digi-Clone to consume up to 3 grenades when you summon it, giving the Digi-Clone amped-up stats for every grenade consumed.
Double Barrel ups your DPS by giving your Digi-Clone a copy of Zane’s current weapon – and swapping places triggers increased gun damage for you and your Digi-Clone.
The Action Skill Augments on the Doubled Agent skill tree give your Digi-Clone even more utility, like giving you the ability to detonate it for an explosion of fire damage or having it soak up some of your damage. With enough points invested into Doubled Agent, your Digi-Clone gets an upgrade from ‘handsome distraction’ to ‘meaningful source of damage’ that’s always got your back.
Hitman
Action Skill: SNTNL
Embrace the ‘kill or be killed’ mentality with the Hitman skill tree. You get substantial bonuses whenever you kill an enemy, and that includes any enemies who run afoul of your SNTNL—a hovering drone that peppers targets with machine gun fire. Specializing in Hitman skills is a means for stoking your bloodlust: scoring kills makes you stronger, which makes killing easier, and the cycle repeats until nothing but bodies and loot lie in your wake.
Throughout the Hitman skill tree, you’ll find plenty of perks called Kill Skills that activate every time you end an enemy’s life, like faster firing rates or the chance to shoot additional projectiles. You’ll also find some crucial skills such as:
Salvation gives your damage a bit of life steal after you score a kill, so you can shoot your way back to health if your life bar starts dwindling during battle.
Death Follows Close improves the effectiveness and duration of your Kill Skills, letting you tear through large groups of enemies with ease.
Seein’ Red sets off all of Zane’s Kill Skills any time he activates an Action Skill. If you stagger your Action Skills properly, your overall damage output will be through the roof.
The Action Skill Augments on the Hitman skill tree focus on enhancing the SNTNL’s arsenal, including cryo damage upgrades to its weaponry, a radiation beam that weakens enemies while buffing Zane, and the ability to paint targets for a missile barrage. If you live for the thrill of the kill, the Hitman skill tree gives you all the help you need to rack up a ridiculous body count.
Under Cover
Action Skill: Barrier
Keep your entire team safe and buff their damage output with the Under Cover skill tree. The Barrier Action Skill deploys a shield that blocks all enemy fire and gives you and your allies increased gun damage whenever you shoot through it. You can even pick up an active Barrier to turn Zane into a mobile bulwark, though this decreases its size and damage bonuses.
Investing points in the Under Cover skill tree can give your Barrier some clear improvements, like increased maximum shield capacity and decreased recharge rate. Go deeper still, and elemental damage becomes a dominant theme, whether you’re dishing it out more effectively or improving how much you can take. Here’s a sampling of some key Under Cover skills:
Confident Competence buffs Zane’s gun damage and accuracy whenever his shields are active, with better bonuses for stronger shield percentages.
Calm, Cool, Collected rewards Zane for using cryo weapons; any time you freeze an enemy you’ll regenerate shields, health, or Action Skills in that order, depending on what’s currently full.
Distributed Denial is a big one, giving your Barrier the effects of your currently equipped Shield Mod, which also applies to any allies near the Barrier (with reduced bonuses for Zane himself). It’ll feel like everyone’s getting together for a big buff party any time you drop a Barrier.
The Action Skill Augments along the Under Cover skill tree make the Barrier even more effective at saving (or ending) lives, giving it properties like increased movement speed and fire rates for any Vault Hunter who touches it, a dome shape that protects you on all sides, and a Deterrence Field that shocks and staggers any enemy who gets too close. You and your allies will feel unbreakable with the combined powers of the Barrier and the Under Cover skill tree, while your enemies will be frozen from fear and cryo damage before you shatter them into a million pieces.
Check out the trailer below!
Will you be playing as Zane? If not, who will you be shootin and lootin with? Let us know!
Continuing on what seems to be a mini direct today when it comes to Nintendo related news, Nintendo Of America just announced on their twitter account that post-apocalyptic RPG, The Outer Worlds is also heading to the Nintendo Switch!
It is, however, important to know that it won’t be launching the same date as other platforms.
The Outer Worlds is a new single-player sci-fi RPG from Obsidian Entertainment and Private Division. As you explore a space colony, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable. It was previously announced for The Epic Game Store, Steam, PS4 and Xbox One and now we can add the Switch to that list.
It is interesting to note that more and more extensive third party games like The Witcher 3 and now The Outer Worlds don’t seem to shy away from Nintendo‘s underpowered hardware and we are all for it. Will you be partaking in Obsidian‘s RPG on the go or are you waiting to see how this port is going to be handled first before biting the bullet ?
It is no secret that the challenger pack #2 had the internet talking for a long time, speculations, rumors, hype, the Hero and his fellow Dragon Quest protagonists’ arrival to Smash Bros Ultimate hype reached an all-time with Nintendo announcing a presentation today on the 30th.
Little did we know he would release literally on the same day! Sakurai also revealed that an upcoming 4.0 update was coming to Smash on 7/31
More in-depth info has obviously been revealed right here on this 21-minute presentation, showing the different movesets, playstyles and outfits, including a Goku inspired costume! The character sure comes packed with a lot of DQ-related content, knowing all of that, will you be purchasing Hero later today ? Do you expect Nintendo’s servers to crash as they did with previously released Joker ?
Blair Witch was first announced at this years Microsoft Conference at E3, and now we finally get a glimpse of how you will be playing this game.
Developer Bloober Team describes Blair Witch as a first person psychological horror game. Included in the trailer is your trusty dog companion, Bullet, who will help you along the way as you issue commands for him like digging or seeking things out. Also featured are some far less adorable monsters in the woods, a particularly terrifying cabin, and lots of home video recordings that evoke the original film.
Blair Witch is inspired by the cinematic lore of Blair Witch, where you’ll experience a new story-driven psychological horror game that studies your reactions to fear and stress.
Blair Witch is set to release this year on August 30th for Xbox One and PC. Check out the terrifying trailer below!
It’s a brand new week so that means we get another fresh set of game discounts. Every week Microsoft and publishers discount numerous titles. Some of these titles require a Gold Membership to gain access to some of the discounts. Here’s a look at some of the deals this week.
Nintendo has been surprisingly supportive of their most recent Nintendo Labo kit, the Nintendo Labo VR kit. They have been updating various games such as Super Mario Odyssey, The Legend Of Zelda: Breath Of The Wild, and Smash Bros. Ultimate from their wide catalog of first party titles. Along with this, they have been constantly releasing free DLC mini games for the Nintendo Labo VR kit software almost every week. Nintendo has just announced that Captain Toad: Treasure Tracker will be receiving Nintendo Labo VR support. As of right now, the trailer and the update is only available in Japan. The Japanese trailer seems to indicate that there will be four brand new levels specifically built for VR. This Nintendo Labo VR update should release in other regions very soon if time repeats itself.
Over the past two weekends, everyone with Xbox Live, Xbox Game Pass, or Gears 5 pre-order users got the chance to try Gears 5 in their official Tech Test. Thankfully as an owner of Xbox Game Pass for PC, I was one of those lucky people and played several hours of the test. One of our other contributors, Jason, also got the chance to play through it. You can read about his impressions of the Tech Test here. Without further adieu though, here’s what I thought of the Tech Test!
Going in, I gave a go at the new Bootcamp featured as a tutorial of sorts. It’s been a long time since I last got my hands on a Gears game, so I took the time to go through this. Overall it was a little bit too long for my tastes. Everything else about it though, felt really well done. The tutorial takes the form of calibrating new robot soldiers, and has a bit of humor thrown into the mix. These sort of small details help you get off on the right foot, while also giving a good laugh here and there. Along with that, the tutorial covers pretty much everything which was good for new/long returning Gears like myself.
Afterwards though, I hopped straight into the new Arcade Mode. This was easily the most unique part about the beta, and it was all featured within the classic Team Deathmatch. You essentially get a point every time you score a kill, and those points can let you buy different guns. One character can buy the Mulcher machine gun for example, while another can wield a massive hammer. For the characters I did play, all these different weapons felt really unique and enjoyable to use.
Regardless, I went with a classic Lancer user who had access to a DMR sort of weapon. I’m more of a peek out and die mid range fighter so that class suited me the most. The fluidity of that experience felt really awesome, and hit me with a pleasant surprise out of the gate. With all this in mind, I’d say that Arcade Mode is an excellent addition to the game and I can’t wait to see how the evolve upon this come the September release.
Finally, I got the chance to hop into a few games of the Ranked Mode. This mode has you using a set host of weapons and playing on KOTH or Escalation. You complete 5 of either mode, and are placed in a rank which you can increase or decrease depending on your performance. This isn’t much different from the way Gears 4 did ranked, but it was enjoyable (and rather stressful) nonetheless. I couldn’t do much ranked since the stress hit me hard, but I still enjoyed my time with it. We’re going to go ahead and skip over where I placed because that’s not important.
Jokes aside though, I’d say this Tech Test proves very promising for the feature of Gears of War. The new Arcade Mode feels really fresh for the franchise, and the returning gameplay feels better than ever. Needless to say, I’ll be one of the people downloading Gears 5 and come the start of September. If you want to join me, you can either play through Xbox Game Pass on September 10th or pre-order the game here!
If the exclusivity switch for Phoenix Point wasn’t enough bad news, this surely is. Snapshot Games staff member UnstableVoltage took to their forums today to let fans know of the delay plus some information for backers.
First of all, the game has been delayed all the way to December which is a substantial leap from its September release date. This is reportedly in order to keep crunch to a minimum along with hit the high standards they’re hoping for. For that reason it is good, but it still has to be a shame for those excited to play the game. Thankfully, their desire is for the game to be “one of your favorite games of all time” which means it will hopefully be worth the wait.
Despite that bad news, there’s some good if you’re a backer of the game. On the original September 3rd release date, you will be receiving Backer Build 5! This is intended to not only let backers try a more polished version of the game, but also allow for more feedback before launch.
All in all, the game is still something worth being excited for (despite the exclusivity deal). Phoenix Point will release on PC and Xbox One sometime in December for $39.99.
Cygames will be displaying a new demo of Granblue Fantasy: Versus And will be playable showcasing the new character Percival at EVO 2019. This event runs from August 2-4 and is taking place in Las Vegas at the Mandalay Bay Hotel.
Cygames will also be hosting a small tournament to promote the upcoming fighting game, along with raffles and a meet and greet with their esports team Cygames beast.
You can follow everything that will be going on for this event on twitch on their channel on August 3rd beginning at 1:00 PM PT / 4:00 PM EST
Granblue Fantasy Versus is slated for a 2019 release for the PlayStation 4.