FRONT MISSION 3: Remake Update 1.0.3 is Now Live on Switch

Numerous improvements and bug fixes were applied.

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Forever Entertainment and MegaPixel Studio released the version 1.0.3 update for FRONT MISSION 3: Remake on Nintendo Switch with a number of different gameplay improvements, adjustments, and bug fixes.

Read up on the patch notes for FRONT MISSION 3: Remake update 1.0.3 below, via the game’s official X (formerly Twitter) account:

FRONT MISSION 3: Remake Update 1.0.3 Patch Notes

Improvements:
  • Improved battle entry sequence; it is now faster and free of black frames.
  • Improved the item-use menu (for example, when repairing wanzer parts); added sound effects and proper HP updates.
  • Improved navigation in the wanzer creation menu.
  • Enhanced camera behavior when flying units are destroyed.
  • The Pause Menu can now be opened during enemy turns, allowing easier level restarts.
  • Experience and skills gained during Battle Simulator sessions are now retained even if the mission is lost.
  • Improved NG+ (Last Skill File); all pilots are now retained, not just those from the last campaign.
  • Enabled adding and removing pages in the save list while in hex view.
  • Added an option in Settings to toggle damage numbers on or off.
Adjustments:
  • Adjusted Ace Rank progression. It now increases every 50 points instead of 50 × current level. This change speeds up leveling, bringing it closer to the original experience. No campaign restart is required.
  • Adjusted stats for the Tieqi4 wanzer.
  • Reduced cloud movement speed on certain maps.
  • Reduced the frequency of stuns.
  • Reduced damage dealt by wanzers to infantry.
  • Removed the black emissive color option from glowing part customization in wanzer setup.
Fixes:
  • Fixed an issue where units skipped their attack during battle even when not affected by anomalies.
  • Fixed a bug that prevented using Eject Punch twice on the same unit.
  • Fixed a softlock when loading from mission E30 (Foshan).
  • Fixed an issue where torpedoes were invisible on E22 (Futai Tunnel Terminal Area) if the intro cutscene was skipped too quickly.
  • Fixed upgrade cost calculation for wanzer parts to correctly reflect the current upgrade level.
  • Fixed missing obstacle models in E08 (Yokohama Nakaku District).
  • Fixed playback of Classic and Modern music versions for two tracks.
  • Fixed an issue where characters did not perform a Victory Pose after defeating enemies with missile weapons.
  • Fixed a bug where a unit that attacked during “Checking Morale” and then surrendered was not counted as defeated.
  • Fixed an issue where certain units (usually bosses) sometimes remained on the battlefield with 0 HP after dialogue.
  • Fixed an issue where destroyed legs incorrectly provided an evasion bonus.
  • Fixed an issue where hand accuracy upgrades were not applied in battles against infantry.
  • Fixed a visual bug where damaged units glowed but did not show fire or sparks after combat.
  • Fixed an issue where destroying Cadenza sometimes did not trigger Yun joining your team.
  • Fixed a bug where wanzers occasionally remained in a T-pose for too long after battles.
  • Fixed a combat softlock when using Double Assault on an enemy with Shield + Forced Eject.
  • Fixed a combat softlock when using Firing Squad in quick combat mode.
  • Fixed unlock conditions for certain emails in the network.
  • Fixed the number of slots used by the Body Smash skill.
  • Corrected platinum number display in mission E35 (Tianlei Aircraft Hangar).
Soul Kiwami
Soul Kiwami
Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon with six years of writing/editing experience and a former News Writer at Game Rant. Raul is passionate about the Japanese gaming and anime/manga industries, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected] | Muck Rack: https://muckrack.com/raul-landaverde-1

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