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    Octopath Traveler II: Guild Locations Guide

    Secondary jobs return in Octopath Traveler II! This mechanic is in the original game and technically dates back to Final Fantasy V. However, it works a little differently from the first game. You must visit a guild associated with that job and get a license for a character to use a secondary job (Final Fantasy XII Licenses?). There is a unique marker that resembles a banner on your radar. This represents a nearby Guild. Use our Octopath Traveler II Guild Locations Guide to find out where each guild is!

    Warrior

    Location – Sai: If you haven’t found this town yet, follow these directions to help get an idea of where to go. Start at Canalbrine. Head west to Canalbrine Bridge. Next, go south to Western Conning Creek Coast. Head west to Southern Sai Sands. Head north to Sai.

    Dancer

    Location – Wellgrove: Start in Cropdale. Head to Eastern Cropdale Trail. Continue east and go to Southern Cropdale Trail. Travel to the southwest to get to Northern Wellgrove Trail. Keep going southwest to Eastern Southgrove trail. Head west to get to Wellgrove.

    Thief

    Location – Clockbank: If you haven’t found this town yet, follow these directions to help get an idea of where to go. Start in New Delsta. Go to the Eastern New Delsta Highroad. Travel East, going through Western Clockbank Highroad adn Southern Clockbank Highroad. Head northeast to find Clockbank.

    Scholar

    Location – Western Winterbloom Snows: If you haven’t found this place yet, follow these directions to help get an idea of where to go. Start in Cape Cold. Head south to the Southern Cape Cold Snows. Continue south to Eastern Cape Cold Snows, then head east to the Western Winterbloom Snows.

    Cleric

    Location – Bolderfall: If you haven’t found this town yet, follow these directions to help get an idea of where to go. Start at Flamechurch. Go to the Eastern Flamechurch Pass. Continue east directly to Borderfall.

    Merchant

    Location – Western Crackridge Wilds: If you haven’t found this town yet, follow these directions to help get an idea of where to go. Start in Cropdale. Go to the Eastern Cropdale Trail. Travel northeast to Crackridge Harbor: Anchorage. Travel north to the Southern Crackridge Wilds. Head east to reach the Western Crackridge Wilds.

    Hunter

    Location: If you haven’t found this town yet, follow these directions to help get an idea of where to go

    Apothecary

    Location – Western Ropu’hopu Traverse: If you haven’t found this town yet, follow these directions to help get an idea of where to go. Start at the Beasting Bay Anchorage. Western Ropu’hopu Traverse is to the east. Explore the area with an eye on your radar and you’ll easily find the guild.

    Inventor

    Location – Conning Creek: If you haven’t found this town yet, follow these directions to help get an idea of where to go. Start in Canalbrine. Travel west to the Canalbrine Bridge. Travel south to Western Conning Creek Coast. Go east to reach Conning Creek.

    Octopath Traveler II Guild Locations Guide Related Links

    Payne Grist
    Payne Grist
    Payne is a huge fan of JRPGs. SQUARE ENIX owns his heart, especially their 'FINAL FANTASY' series. He is currently studying various mediums of art and Japanese.

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