Melty Blood: Type Lumina summer 2022 update detailed

    Tons of adjustments coming soon.

    Type-Moon released a new update video hosted by Melty Blood: Type Lumina director Kamone Serizawa, detailing the new game update arriving in summer 2022.

    All the details are available below via Type-Moon:

    Planned Battle System Adjustments

    Battle System Adjustment Plan
    • General adjustments to increase the level of freedom and allow a more personalized experience
    • Various system control improvements
    • Adjustments to highlight character distinctions
    • Added new moves for characters
    • Keep existing combos usable, and adjust combo system to allow for new combo creation
    • Reexamine Frame values, such as increased Recovery, and weaken
    • Reduce Moon Icon gain on successful Shield from two to one
    • Moon Icons will now gradually deplete when Shield is held
    • Remove landing recovery when jump attacks are Shielded
    • Make Mid Attack Blowback Edge B and C unblockable by Crouching Shield (Fatal Counter)
    • Make Blowback Edge Forced Release unblockable by Crouching Shield
    • Standing shield against mid Crouching B or C attacks, and Crouching Shield against Standing B or C attacks will now fail and convert to a Special Guard
      • When converted to Guard, Shield Counters cannot be used, the character will take chip damage, and they will lost another Moon Icon (for two total).
    • Neutralization is now prevented when hit with a standard move from the back
    • Neutralization has been made less likely for powerful moves like Invincible Skills and EX Specials
    Moon Drive and Moon Skills
    • Remove throw invincibility from Moon Drive
    • Allow repeated Aerial Dashes in the same direction in Moon Drive
      • Consecutive aerial dashes in the same direction are not allowed
    • Adjustment to make it easier to increase the number of magic circuits when activating moon skills by eliminating the limit on the number of magic circuits to be increased.
    Dash and Aerial Dashes
    • Reduce time until moves or Guard are available after Dashing on the ground
    • Shorten landing recovery for Aerial Dash
    • During the fall of an Aerial Dash, it is possible to guard in the air
    • Make combos with Specials and other easier to use, enable previously-impossible combos
    • Adjustments have been made to make combos using jump attacks easier
    • Display combo damage in versus battles
    • Make gauge buildup visible in Training Mode
    • Enable changes of Rapid Beat input method
      • It also enables modes to allow A+B, turning off the function, and turning off the function only for Aerial versions in addition to the traditional settings
    Network Mode
    • Make ranks more finely divided, and improve ease of matching at player skill levels (Ex: “C” > “C4″/ “C3″/ “C2″/ “C1”, etc.
    • Revised rank gain calculations for improved playability
    • Added higher “EX” rank above “S+”
    • Improved rank change animations
    • Improved search function for better matching in general
    Replay Mode
    • Added “Slow Motion,” “Frame-by-Frame,” “Pause,” and “Rewind” functions
    • Added “Next Round” and “Previous Round” jump functions
    Rank Matches
    • Allow selection of “Player Match” during time between KO and victory screen
    • Added “Pause Waiting” to pause menu during Training Mode waiting
    • Fixed frequent matching errors when opening the standard pause menu to start matching
    Player Matches
    • Enable shifting to Spectator mode by pressing “Pass” even when there are no players waiting to fight
    • Improved animations on results screen for spectators after battles
    Melty Blood: Type Lumina Summer Update Video Information Message

    Lastly, Melty Blood Type Lumina is available now for Nintendo Switch, PlayStation 4, Xbox One, and PC via Steam.

    Soul Kiwami
    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Deputy Editor in Chief of Final Weapon. With a passion for the Japanese gaming industry, Raul is a huge fan of Nintendo Switch, PC hardware, JRPGs and fighting/action games. business email:

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