Demon Slayer -Kimetsu no Yaiba- Infinity Castle 1st Film Becomes Highest-Grossing Non-English International Film Ever in U.S.

Demon Slayer -Kimetsu no Yaiba- Infinity Castle film

Demon Slayer -Kimetsu no Yaiba- Infinity Castle – Akaza Returns has earned an estimated total of $128.6 million in North American markets, making it the highest-grossing non-English international film of all time, according to The Numbers and Box Office Mojo. This surpasses the record set by 2000’s Crouching Tiger, Hidden Dragon ($128.1 million, unadjusted for inflation). 

The first Demon Slayer -Kimetsu no Yaiba- Infinity Castle film also reached an estimated total of $648 million worldwide. The film is now the 5th highest-grossing film of 2025, surpassing How to Train Your Dragon ($635.7 million).

©Koyoharu Gotoge / SHUEISHA, Aniplex, ufotable

Previously, Sony Pictures Entertainment announced Demon Slayer -Kimetsu no Yaiba- Infinity Castle – Akaza Returns is the first Japanese film to exceed $600 million at the worldwide box office, making it the most highest-grossing anime film ever. The film also surpassed 35 billion yen in revenue in Japan, making it the second ever film to reach the milestone at the box office.

Haruo Sotozaki directed the film at studio ufotable. In addition, Akira Matsushima is the character designer and chief animation director. Further, Aimer performs the theme song “Taiyō ga Noboranai Sekai (A World Where the Sun Never Rises),” while LiSA performs the song “Zankoku no Yoru ni Kagayake (Shine in the Cruel Night).”

Lastly, the film’s English dub cast includes:

  • Zach Aguilar as Tanjiro Kamado
  • Abby Trott as Nezuko Kamado
  • Aleks Le as Zenitsu Agatsuma
  • Bryce Papenbrook as Inosuke Hashibira
  • Brianna Knickerbocker as Kanao Tsuyuri
  • Zeno Robinson as Genya Shinazugawa
  • Johnny Yong Bosch as Giyu Tomioka
  • Ray Chase as Tengen Uzui 
  • Griffin Burns as Muichiro Tokito
  • Erika Harlacher as Shinobu Kocho
  • Kira Buckland as Mitsuri Kanroji
  • Erik Scott Kimerer as Obanai Iguro
  • Kaiji Tang as Sanemi Shinazugawa
  • Crispin Freeman as Gyomei Himejima
  • Lucien Dodge as Akaza (Upper Three)
  • Channing Tatum as Keizo 
  • Rebecca Wang as Koyuki

Tatsuki Fujimoto 17-26 TCL Chinese 6 Theatre Anime Premiere Report

Tatsuki Fujimoto 17-26 main visual

October 5 proved to be an eventful day for fans of Tatsuki Fujimoto’s work as Hollywood set the stage for the exclusive world premiere of Tatsuki Fujimoto 17-26, an anthology anime series adapting eight short stories created by Chainsaw Man manga artist Tatsuki Fujimoto between ages 17 and 26. The anime had its exclusive world premiere as part of Global Stage Hollywood at the TCL Chinese 6 Theatre, ahead of the worldwide launch on November 7 on Prime Video.

A pre-screening segment was moderated by MC Kwok-Wai Hanson and welcomed special guests from Japan, including producer Ryo Oyama and directors Seishiro Nagaya (Episode 1: A Couple Clucking Chickens Were Still Kickin’ in the Schoolyard) and Nobuyuki Takeuchi (Episode 3: Love is Blind). Fans dressed in Chainsaw Man merchandise with copies of Fujimoto’s manga packed the theater to standing-room-only capacity. The excitement for Tatsuki Fujimoto: 17-26 continued from the pre-show to the premiere and to the very end.

Director Nagaya said, “I believe everyone here at the world premiere are the number one fans of Tatsuki Fujimoto, and I am nervous but excited to be able to screen this film in front of all of you.”

Director Takeuchi added, “I was a big fan of Detective Columbo as a kid, and I’m so excited to be in the center of Hollywood for this premiere.” 

After the screening, a special talk session was held featuring Hanson, Oyama, Nagaya, and Takeuchi. The discussion gave behind-the-scenes insight into the adaptation, including creative challenges and directorial approaches in production. 

Producer Oyama said “I’m pleased, and relieved that the world premiere of this film was received so well. My team and I were working on Look Back when we came up with the idea for Tatsuki Fujimoto 17-26, which references his other works. We’re thrilled that we could make this piece.”

Oyama commented on pitching the project to Fujimoto: “Fujimoto initially said that he’d be embarrassed if we adapted his earlier works. When I introduced Fujimoto to the directors on this project, he felt very confident in them. At first, we weren’t sure if we should connect these one-shots, or if we should keep them distinct. Ultimately, we decided to keep them as an anthology.”

When asked about the original manga, director Nagaya said, “I experienced this work after reading Chainsaw Man, and found it equally inspired despite Fujimoto being much younger when he wrote it. I found it interesting how ideas like a brother-sister relationship and transformations also appeared in Chainsaw Man, with them originating in this work.”

Director Takeuchi added, “‘Love is Blind’ was actually the last project available by the time I came to the project, so I had to take it, despite being embarrassed by these feelings from my own youth.”

Nagaya also commented on the works of the anthology, stating “‘Love is Blind’ is the most comical work of any entry. Director Takeuchi’s unique touch, made the story’s individuality shine even brighter.”

Takeuchi added, “‘A Couple Clucking Chickens Were Still Kickin’ in the Schoolyard’ captured everyday scenery without losing the feel of Fujimoto’s original work.”

When asked about themes that resonated with the team, Oyama said, “I like ‘Boy Meets Girl’ stories so ‘Love is Blind’ resonated with me a lot.”

Takeuchi commented, “He connected with how Ibuki wanted to confess his love in an almost selfish way in ‘Love is Blind.'”

Nagaya added, “Any Fujimoto work raises the question of communication or how we communicate with other people, which is something that feels increasingly important in today’s world, as this kind of expression becomes more difficult.”

The event headed toward its conclusion with Oyama thanking everyone in attendance for filling the theater to capacity and supporting Fujimoto’s works. Nagaya noted that he’s share the audience’s applause for the work with all the staff who worked so hard alongside him. Takeuchi thanked everyone for watching and hope they’ll do the same when Tatsuki Fujimoto 17-26 premieres on Prime Video starting November 7. The session concluded with an audience Q&A and a celebratory photo opportunity, giving attendees a chance to commemorate the special premiere with Oyama, Nagaya and Takeuchi.

Tatsuki Fujimoto 17-26 will be streaming globally on Prime Video in more than 240 countries and territories. There will two parts of four episodes, totaling at eight episodes for the series. Animation studios ZEXCS, Lapin Track, GRAPH77, 100studio, Studio Kafka, and P.A.WORKS are producing the series with FLAGSHIP LINE as production supervisor. 

Stella Sora Global Launch Confirmed for October 19

Stella Sora launch

Yostar announced top-down action adventure RPG Stella Sora will launch on October 19 worldwide for Android via Google Play Store, iOS via the App Store, and PC via Windows with cross-platform play. A new promotional video for the launch of Stella Sora was released, and fans can look forward to new login bonuses.

During the first seven days following the game’s release, Stella Sora players can earn up to 70 Trekker Tickets and 70 Disc Tickets through in-game activities. Participation in these events guarantees at least two 5-star Trekkers and two selectable 5-star Runic Discs from permanent banners.

Global pre-registration for Stella Sora is already open in the Google Play Store, App Store, and the game’s official website. What’s more, players have the opportunity to earn several rewards at launch. Fans can earn multiple rewards at launch by pre-registering and meeting the following pre-registration goals:

  • 1 million pre-registrations – Dorra x10000
  • 2 million pre-registrations – Stellanite Dust x200
  • 3 million pre-registrations – Disc: Tranquil Retreat x1
  • 4 million pre-registrations – Stellanite Dust x600
  • 6 million pre-registrations – Trekker: Ann x1
  • 8 million pre-registrations – Cerulean Ticket x10

Lastly, here’s an overview of the game, via Yostar:

A whimsical adventure awaits! Mysterious colossal structures known as Monolith dominate the Nova Continent. Lord Tyrant, embark aboard the Lucky Oasis and join forces with the New Star Guild to uncover the secrets of the Monoliths and the Nova Empire! Along the journey, meet a vibrant cast of cute Trekkers, delve into truths hidden beneath the mundane, as startling revelations rise to the surface!

Gakuen Bungo Stray Dogs Releases on November 6

Gakuen Bungo Stray Dogs

NextNinja announced the new Gakuen Bungo Stray Dogs mobile game releases on November 6 for Android and iOS in Japan. The opening movie for Gakuen Bungo Stray Dogs was also revealed, confirming that GRANRODEO performs the opening theme song “Magatsu Yoru wa Ao Nari.”

Gakuen Bungo Stray Dogs features a “what if” story based on the worldview of the anime, and characters are in a school life setting. Pre-registration for the Gakuen Bungo Stray Dogs mobile game is live at the official website in Japan. Fans may pre-register by following the official Twitter, LINE, or YouTube accounts for the upcoming title as well.

Kafka Asagiri and Sango Harukawa launched the Bungo Stray Dogs manga series in Kadokawa’s Young Ace magazine in December 2012. The series is still going strong nearly 13 years after its debut, and Yen Press is publishing the manga and novel series in English.

All five seasons of the Bungo Stray Dogs anime are streaming on Crunchyroll. Lastly, here’s an overview of Bungo Stray Dogs, via Crunchyroll:

Kicked out of his orphanage and on the verge of starving to death, Nakajima Atsushi meets some strange men. One of them, Dazai Osamu, is a suicidal man attempting to drown himself in broad daylight. The other, bespectacled Kunikida Doppo, nervously stands by flipping through a notepad. Both are members of the “Armed Detective Agency” said to solve incidents that even the military and police won’t touch. Atsushi ends up accompanying them on a mission to eliminate a man-eating tiger that’s been terrorizing the population…

Dreams of Another Review – Dream a Little Dream of Me

Dreams of Another Review

Surrealism is extremely difficult to pull off effectively, especially in the video game medium. The whole idea is to take the mundane and change one or more elements in order to create some sort of juxtaposition that is unexpected. Dreams of Another, a new game from Q-Games, embraces the idea of surrealism and, for the most part, succeeds in its attempt to tell a story about art and those who make it. It is a fascinating video game, even if the actual gameplay can leave a lot to be desired. Even so, those who can tolerate Dreams of Another’s monotonous gameplay and experimental storytelling will be rewarded with a truly unique gaming experience.

A Dream You Dream Together

Dreams of Another Balloon

The overarching story of Dreams of Another is a difficult nut to crack. You begin the game as The Wandering Soldier, a soldier in an undisclosed war who cannot bring himself to pull the trigger of his weapon. After a rather intense scenario where he is approached by an enemy soldier, we cut to the game’s main protagonist, The Man In Pajamas, climbing a staircase into the clouds. As The Man In Pajamas, you must use a machine gun and other weapons of war to create the world around him and explore a dreamlike world.

From here, we experience a wide variety of vignettes with bizarre characters with seemingly no connection. These stories range from a clown named Mr. Cricket, who owns an amusement park full of broken attractions and has a weird obsession with discarded wedding rings from divorces, to a family of moles that are seemingly doomed to leave their home one after another on a quest to ring a bell so a little boy can play his favorite piano. In between these vignettes, we learn about The Wandering Soldier and The Man In Pajamas through flashbacks, where we view important moments in their lives.

These stories are surprisingly effective, especially the flashbacks, and there were more than a couple of times where I found myself becoming emotional. One particular story about The Wandering Soldier finding a cat while playing after school with a friend had me in tears by the end (don’t worry, the cat doesn’t die). Some will probably be frustrated with how these stories are told, however. Dreams of Another uses a non-linear structure where you will be bouncing back and forth between these stories seemingly at random.

Not only that, but you will also be experiencing some of the key plot points out of order. This requires you to not only keep track of multiple storylines but also to try to figure out where you are in each of the storylines when you enter them. This can be extremely taxing, but if you do push through and try to fully immerse yourself in the game, you will be rewarded with some of the most poignant stories I’ve seen told through the medium.

Creation Through Destruction

Dreams of Another Ferris Wheel

As I previously mentioned, the main gameplay loop of Dreams of Another revolves around The Man In Pajamas literally shooting at objects to create and make paths so you can explore each environment. As you create each environment, you’ll reveal objects and people to interact with. Random objects can be approached, and you will hear a sometimes amusing (sometimes sad) line of dialogue. For example, at one point I walked up to a vending machine that was upset about people banging on it without thinking of how it felt about being assaulted. When creating a cluster of the world, you also have the chance to uncover a random object the game calls “odds and ends”. These objects can be traded to The Wandering Soldier in certain locations in order for him to refill ammo of your grenades or rocket launcher, or it will allow The Man In Pajamas to dash for longer or faster. 

This loop of shooting the environment over and over again to uncover objects or NPCs to talk to can become tedious fast. You will explore the same locations multiple times throughout the game, and even if you’ve already shot your way through these areas, you’ll have to do so again every time you revisit them. While I like the ideas behind this mechanic, there was just not enough variety in my armaments and not enough locations to keep this fun or interesting past the first couple of hours. I was able to fight through because of how invested I was in the story and themes of the game, but I can easily see a large majority of players losing interest and dropping Dreams of Another due to this repetitive and tedious gameplay loop.

However, I loved talking to every NPC and learning a bit about each of these weird residents that reside in this dream world. The various odds and ends you collect can be humorous with how specific they are in their descriptions. When you hand them over to The Wandering Soldier, he’ll occasionally comment on them in an introspective way that didn’t come across as pretentious. That’s the biggest surprise to me with my time with Dreams of Another. In the hands of a lot of developers or writers, exploring these topics and having all these introspective conversations and interactions could come across as heavy-handed, hokey, or overly self-indulgent. It’s a difficult line to straddle, but Q-Games does so expertly, managing to develop a compelling story. 

What Dreams May Come

Dreams of Another Dinner

Dreams of Another is one of the most interesting games I’ve played this year. It manages to explore some heavy themes in ways that are relatable and touching, but it unnecessarily made me play through some of the most boring gameplay to get to it. If the game had been tightened up a bit and an hour or two shorter, I think the negatives wouldn’t have grated on me as much, and I would be seriously considering it as one of my favorite games of the year. Even still, I won’t be forgetting my time with Dreams of Another anytime soon.

Q-Games continues to expand its catalogue with some of the most inventive and experimental games in the modern gaming era. Even if it doesn’t always hit the mark, I wish more studios were willing to take risks like Q-Games.

Disclaimer: Q-Games provided a PC (Steam) copy of Dreams of Another for review purposes.

Avatar Legends: The Fighting Game Revealed for PC, PS4, PS5, Switch 2 and Xbox Series X|S

Avatar Legends: The Fighting Game

Gameplay Group has revealed Avatar Legends: The Fighting Game, a new fast-paced fighting game for Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam. Avatar Legends: The Fighting Game is scheduled to launch in summer 2026.

Lastly, here’s an overview of the game, via the official Steam page:

Avatar Legends: The Fighting Game is a fighter rooted in the spirit of elemental mastery. Designed for both newcomers and veterans, it channels the energy of classic fighting games while breaking new ground in movement, style, and combat expression. Built with a focus on fluidity, responsiveness, and online integrity, the game invites players to discover what it truly means to fight with purpose. Hand-drawn in 2D, it is crafted to preserve the style and expressive animation of the original series.

Key Features

      • 12 Playable Characters at launch, with many more released via Season Model
      • Selectable support characters influence your fighting style and grant special moves
      • Unique “Flow System” w/Movement Centric Gameplay
      • Single Player Campaign w/Original Narrative
      • Combo Trials
      • Gallery Mode
      • Best in Class Net Code and Cross Play

Additional features and mechanics will be announced soon!

Avatar Legends: The Fighting Game is a working title. Official title to be determined at a later date.

Super Psychic Policeman Chojo Manga is Getting an Anime Series

Super Psychic Policeman Chojo

The digital version of 2025’s 46th issue of Shueisha’s Weekly Shonen Jump magazine confirmed that a TV anime adaptation of Shun Numa’s Super Psychic Policeman Chojo (Chōjun! Chōjō Senpai) manga is in the works. The Super Psychic Policeman Chojo anime will premiere in 2026, and a new teaser visual and the anime’s staff were revealed alongside an illustration by Numa.

Super Psychic Policeman Chojo key visual
© 沼駿/集英社・超巡!超条先輩製作委員会

Junichi Yamamoto is directing the anime at Arvo Animation. Hayashi Mori  is supervising and writing the series scripts, and Masakatsu Sasaki is the character designer. The cast of the anime was not revealed yet.

VIZ Media and Shueisha’s MANGA Plus service started publishing chapters of the Super Psychic Policeman Chojo manga simultaneously with the Japanese release in February 2024. Fans around the world can read the manga series in English on MANGA Plus.

Lastly, here’s an overview of the Super Psychic Policeman Chojo manga series, via MANGA Plus:

The creator of Samon the Summoner returns to Jump with a new series about a super-powered policeman! In Chinjuku, the city that never sleeps, there is a psychic senior police officer who has powers beyond human comprehension! His name is Meguru Chojo! Along with his judo expert partner Nao Ippongi, this hilarious duo will keep the streets clean by any means necessary!

Tekken 8 DLC Character Miary Zo Launches December 4

Bandai Namco announced Tekken 8 DLC character Miary Zo launches on December 4 worldwide as the game’s latest roster addition for Season 2. Miary Zo will be available on December 1 in early access for Tekken 8 Season 2 Character Pass owners alongside a new update with the Baobab Horizon stage.

Here’s the character profile for Miary Zo and the latest Tekken 8 gameplay trailer:

Miary Zo

Miary Zo

      • Nationality: Madagascar
      • Height: 158cm / 5.2ft
      • Age: 18
      • Favorite Food: Ravitoto
      • Birthday: March 20
      • Interests: Observing animals
      • Fighting Style: Moraingy and other African martial arts

Miary Zo, a curious lover of animals and their habitats, discovered martial arts by mimicking animal movements. She shares a close bond with a ring-tailed lemur parent and child named “Vanilla” and “Cacao.”

Previously, Bandai Namco released Tekken 8 update 2.05 on September 2. Update 2.05 kntroduced a slew of character adjustments for the roster and new items for the Tekken Shop. The update for Miary Zo will likely include gameplay adjustments and other changes.

Before Miary Zo’s launch, Bandai Namco will release Tekken 8 DLC character Armor King will release on October 16. Tekken 8 players who own the Season 2 Character & Stage Pass will unlock early access to Armor King on October 13. A new update is also expected to drop with Armor King.

Lastly, Tekken 8 is available now for PlayStation 5, Xbox Series X|S, and PC via Steam.

WEBTOON Adding Stranger Things: The Other Side and Plants vs. Zombies

WEBTOON Adding Stranger Things: The Other Side and Plants vs. Zombies

WEBTOON has announced that it will add the Stranger Things: The Other Side and Plants vs. Zombies comics to its service. The additions are part of WEBTOON’s ongoing collaboration with Dark Horse. 

Stranger Things: The Other Side will release at a later date on the service. On the other hand, Plants vs. Zombies will be available on November 1, 2025. Dark Horse describe both of the original comics as follows on its official website:

Stranger Things: The Other Side

When Will Byers finds himself in the Upside Down, an impossible dark parody of his own world, he’s understandably frightened. But that’s nothing compared with the fear that takes hold when he realizes whats in that world with him!

No one escapes a Demogorgon unscathed…

Plants vs. Zombies

The confusing-yet-brilliant inventor known as Crazy Dave helps his niece, Patrice, and young adventurer Nate Timely fend off several fun-dead neighborhood invasions! Follow Crazy Dave and his dedicated, gifted plants, as they confront Zomboss and his hordes of clueless zombies!

Next week, a remastered version of Plants vs. Zombies, titled Plants vs. Zombies: Replanted, will release on October 23. It will release for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PC, Nintendo Switch, and Nintendo Switch 2. 

The new version of Plants vs. Zombies will feature updated graphics and new modes. It also allows players to revisit the franchise’s history with a new Art and Concept Library. At the game’s core, though, the signature defense gameplay and minigames have been preserved in its entirety. It will cost $19.99.

Serious Sam 2 – 20th Anniversary Update Available Now

Serious Sam 2 - 20th Annviersary Update Available Now

Devolver Digital and Croteam have released the 20th anniversary update for Serious Sam 2, available now on PC via Steam. The update adds new community items, an updated version of the renovation mod, new changes to the UI, and more. 

14 trading cards, 10 emotes, 6 profile backgrounds, 3 animated profile backgrounds, 1 mini profile background, 3 avatar frames, and 3 animated avatars are available for the community. Additionally, the renovation mod is now an official part of the game, and adds improved visuals and animations. The full patch notes are available on Steam, and are as follows:

UI and Visual
    • Redrawing of HUD icons and other menu images in HD, as close as possible to the original 2005 release, to preserve the game’s individuality.

    • Updated fonts across multiple titles for improved clarity and scaling on all screen resolutions.

    • Menu entries have been aligned.

    • Increased multiplayer player list font size for better visibility.

    • Added “Show Radar” profile option to the Game Options menu.

    • Changed puppet radar profile option to use 5 positions (Right Top, Right Middle, Right Bottom, Center Bottom, Left Middle). Updated menus accordingly.

    • Added on-screen messages for “Sprint always: ON/OFF.”

    • Adjusted weapon positioning on the screen.

    • Updated materials for Rocket Launcher, Klodovik, Serious Bomb, and Beam Gun.

    • Fixed incorrect animation playback for Beam Gun.

    • Updated Colt reloading animation to prevent clipping during dual reloads.

    • Updated screens for Rocket Launcher and Grenade Launcher.

    • Fixed combo weapons and “Enable Sprinting” options not syncing with active game settings.

    • Added a link to the Advanced Controls menu in the Options menu.

    • Fixed controller axis textures not showing on first open.

    • Reduced weapon sway while sprinting (from 200% of walking sway to 150%).

    • Changed default resolution to 1280×720 for better compatibility across systems.

    • Movies now play in full screen.

    • Updated boot-up video.

Audio
    • Added “Menu Music” toggle in Audio Options (uses men_fMusicVolume).

    • Menu music no longer plays while in-game.

    • Fixed menu music not restarting when leaving Video Options.

    • Restored original menu sounds.

Gameplay
    • Added Single Player Settings link to the in-game menu (only Sprinting and Combo Weapons can be changed). Defaults for Enable Sprinting and Use Combo Weapons changed from FALSE → TRUE.

    • Added sam_fEnemyWithNoFoePurgeTime cvar (default 60 seconds). Enemies are no longer purged unless they had a foe at least once.

    • Enemy health multiplier on Serious difficulty changed from 1.25 → 1.0.

    • Fixed incorrect effects on Zap Gun, Colts, Klodovik, Cannon, Serious Bomb, and Beam Gun when using Serious Damage power-up.

    • Adjusted fire rate and damage for the Uzi and Minigun.

    • Reverted Deathmatch stats for Uzis and Minigun to original values.

    • Beam Gun can now only be found in secret locations.

    • Rebalanced Beam Gun stats.

    • Adjusted 3rd-person camera (close) pitch range to -90° to +70°.

    • Fixed Witch enemy not doing damage with melee attacks.

Levels
    • Jungle: Increased visibility distance for secret cave.

    • Riverdance: Secret raft now moves when rope is cut.

    • M’Keke Village: Slightly reduced bloom brightness.

    • Road to Ursul: Fixed broken rolling ball trap.

    • Giant Junkyard: Dynamite auto-destruct timer increased from 180s → 1800s.

    • Hong-Pong: Fixed ammo multiplier in one chapter.

    • Chanolin Temple: Fixed issues with Rhino spawners getting stuck in the central building when no multiplier is used.

    • Cockaleeki (DM): Force field entities properly connected.

    • Fixed missing collision on some houses and floors.

Controls
    • Created a new controller buttons menu, fully separating controller bindings from keyboard + mouse controls.

    • Added proper gamepad button textures for Netricsa HUD elements when using A, B, X, Y, Black, or White buttons.

    • Re-implemented “Enter Name” gadget for controller users (used in Change Name and popup text menus).

    • Added new “Standard A” controller button preset.

    • Renamed “Dead Zone” to “Dead Zone (Controller)” and made it functional.

    • Changed Use command behavior to handle both Use and Show Waypoints. Removed “Show Waypoints” option.

    • Fixed loss of Mouse Look bindings when bound to other keys.

    • Fixed controller button presets missing default binding for grenades.

    • Added Mouse Smoothing option to Advanced Controls.

    • Fixed sprint toggle breaking when bound to B and exiting menus.

    • Strafe sprinting range now matches keyboard limits.

    • Fixed repeated error message for unreadable gamepads (now shows only once).

    • Added D-Pad button textures in Netricsa; fixed textures not updating when switching input devices.

    • Fixed issue where flip fire buttons incorrectly applied to controllers.

Multiplayer
    • Changed network session max player default from 4 → 2.

    • Improved network options selection: added ability to set custom values, increased defaults (except 56k Modem), and added a new network options menu.

    • Added logic to apply custom BPS values to the cvar when the type is set to “custom.”

    • Updated cli_iMaxBPSOut and cli_iMaxBPS to new defaults if users are still on legacy pairs.

    • Profile options for multiplayer sessions are now applied before starting the session.

    • Network settings menu now defaults to saved profile options when starting a server.

Other
    • Fixed incorrect sounds for Mental Mate, Groovy Gregory, and Dancing Denzel (“Oof” replaced).

    • Added destruction configurations for alternative multiplayer characters.

    • Fixed collisions and missing effects for Tank General and Tank Monster.

    • Fixed current Mouse Smoothing option not being applied when opening Profile menu.

    • Fixed ghost + turbo cheats causing excessive downward speed.

    • Fixed weapon switching bug when changing from Serious Bomb to last left-hand weapon.

    • Fixed corrupted profile issues.

    • Added protection against old single-player enemy max multiplier defaulting to 1 instead of 100.

    • Possible fix for older saves not loading due to world changes.

    • Added automatic aspect ratio setting based on current resolution when applying video options.