A New Shantae Game is in Development

New Shantae game

During the LRG3 Showcase, WayForward announced a new Shantae game is now in development. Shantae series director Matt Bozon also shared a statement regarding development of the new game on X (formerly Twitter).

The latest release in the Shantae series is Shantae Advance: Risky Revolution, which released on August 19 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam. A Deluxe Edition is available featuring Relic Hunter Costume, High Voltage Costume, and Sizzle Armor Costume.

Lastly, here’s an overview of the game, via WayForward:

Shantae Advance: Risky Revolution reunites the design team of Shantae creator Erin Bozon, series director Matt Bozon, and programmer Michael Stragey, who are using GBA-era development tools to authentically complete the handheld experience that was planned so many years ago. Previously existing only in unfinished demo form, Shantae Advance: Risky Revolution will be released as a full game with all of the hair-whipping, belly-dancing action that Shantae fans have come to expect, along with multiple chapters, numerous towns and labyrinths, six creature transformations, fierce bosses, and a soundtrack by acclaimed composer Maddie Lim, plus a 4-player battle mode.

Filling in the gaps between the original Shantae (2002) and Shantae: Risky’s Revenge (2010), Shantae Advance: Risky Revolution sees Shantae protecting Sequin Land from a twisted new plot orchestrated by her nemesis, the pirate Risky Boots. Using a secret subterranean device, Risky is able to rotate and rearrange the continent, plunging it into chaos and giving her more coastal cities to plunder. Fortunately, by harnessing this technology and the knowledge of the Relic Hunters, players will be able to turn the tables on Risky, giving Shantae new paths through environments and a chance to thwart the villain’s scheme.

SpongeBob SquarePants: Titans of the Tide Demo and Pre-Orders Now Available on Switch 2

THQ Nordic and Purple Lamb Studios released a new demo for SpongeBob SquarePants: Titans of the Tide on Nintendo Switch 2, and pre-orders are now available in the Nintendo eShop. The SpongeBob SquarePants: Titans of the Tide demo includes the first few levels of the Switch 2 version with seamless switching between SpongeBob and Patrick, along with Patrick’s new abilities.

A Ghostly Edition will be sold featuring the Standard Edition, SteelBook case, the Natural Costume Pack DLC, Golden Spatula Keychain, five lenticular cards, the Flying Dutchman sew-on patch, and Tidal Season Pass. The Tidal Season Pass can be purchased separately, and it includes the Plankton Portal Challenge and Search for SquarePants Challenge Packs and Search for SquarePants Costume and Double Deluxe Costume Packs.

SpongeBob SquarePants: Titans of the Tide launches November 18 for $39.99 on Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam. Lastly, here’s an overview of the game, via Steam:

How do you stop the two biggest egos of the Seven Seas from fighting? A clash between the Flying Dutchman and King Neptune has unleashed ghostly mayhem all over Bikini Bottom. SpongeBob and Patrick will need all their skills, bravery and – dare I say – wit, to return life to what passes for normal in their undersea home. Join Bikini Bottom’s most notorious duo on their ghostliest adventure yet!

      • Switch seamlessly between SpongeBob and Patrick
      • Combine SpongeBob and Patrick’s unique platforming skills
      • Master Patrick’s brand-new skills like grappling and burrowing
      • Experience a new ghostly story
      • Fully voiced by the original cast of the show
      • Visit iconic locations like Neptune’s Palace and Mount Bikini
      • Battle epic bosses like the Flying Dutchman, King Neptune and Hibernation Sandy

PlayStation Plus November 2025 Monthly Games Lineup Revealed

Sony Interactive Entertainment has revealed its PlayStation Plus monthly games lineup for November 2025 featuring Stray, EA Sports WRC 24, and Totally Accurate Battle Simulator. PlayStation Plus members will have access to the November 2025 monthly games lineup starting November 4.

Every month, PlayStation Plus brings several PlayStation 4 and PlayStation 5 games to subscribers of all three tiers. Alongside a number of PlayStation 4 and PlayStation 5 games, PlayStation Plus Extra and Premium members also gain access to classics from the original PlayStation, PlayStation 2, and PlayStation Portable. However, PlayStation 4 games will no longer be offered as a main benefit of PlayStation Plus monthly games and game catalog selections, starting January 2026.

PlayStation Plus Monthly Games for November 2025

The November 2025 monthly games lineup for PlayStation Plus may be found below, via PlayStation Blog: 

Stray | PS4, PS5

Lost, injured and alone, a stray cat must untangle an ancient mystery to escape a long-forgotten city. Stray is a third-person cat adventure game set amidst the detailed neon-lit alleys of a decaying cybercity and the murky environments of its seedy underbelly. See the world through the eyes of a stray and interact with the environment in playful ways. Stray is developed by BlueTwelve Studio, a small team from south of France mostly made of cats and a handful of humans.

EA Sports WRC 24 | PS5

From the team that developed the award-winning Dirt Rally series comes the brand-new official game of the FIA World Rally Championship. Built on the foundations of over 25 years of Codemasters’ celebrated rally game heritage, EA Sports WRC lets you get behind the wheel of the WRC, WRC2 and Junior WRC cars from the 2024 season, complete with the current drivers, teams and liveries. Design and drive your dream rally car with the debut of Builder mode and rewrite history by racing in recreations of recent events and major historical highlights in Moments mode. Additional modes include Career, Championship, Time Trial, Cross-platform Multiplayer, Regularity Rally and a detailed livery editor, making for the complete WRC experience.

Totally Accurate Battle Simulator | PS4, PS5

Be the leader of red and blue wobblers from ancient lands, spooky places and fantasy worlds. Watch them fight in simulations made with the wobbliest physics system ever created. When you grow tired of the 100+ wobblers at your disposal you can make new ones in the unit creator. You can also send your wobblers to fight your friends or strangers in online multiplayer.

DRAGON QUEST I & II HD-2D Remake Review – The Erdrick Trilogy, Complete At Last

About 11 months ago, I had the opportunity to play Dragon Quest III HD-2D Remake for review, and I had a blast with it. Today, it’s time to continue that journey with Dragon Quest I & II HD-2D Remake, which is set to conclude the HD-2D Erdrick Trilogy. This game aims to bring two classic experiences to a modern format, just as last year’s Dragon Quest III remake did.

Can this remake provide an enjoyable experience for both Dragon Quest veterans and those who are still fairly new to the series? Spoiler alert: Yes, it very much can. I’m getting ahead of myself, though. Welcome to the definitive version of Dragon Quest I and Dragon Quest II.

Choose Your Adventure

When you first start up the game, you’ll be immediately asked to choose whether you wish to play Dragon Quest I or Dragon Quest II. For those coming from Dragon Quest III‘s HD-2D remake, it is recommended to start with the former if you wish to follow the narrative’s chronological order.

Dragon Quest I‘s story begins with a descendant of Erdrick. Though the legendary hero did manage to vanquish the evil monsters that plagued the land, the Dragonlord has returned, and with it, he has taken the Sphere of Light. It is up to you, the descendant of Erdrick, to set out on this journey to save the princess and vanquish the forces of evil before they lay waste to the world.

Something that quite surprised me in Dragon Quest I was that for the entirety of that game, you’re completely on your own. There are absolutely no party members, and you also do not have any Classes. And not to mention, you’re up against multiple enemies, which makes battles significantly more difficult, especially if you’re not prepared.

Still, in a similar vein to Dragon Quest III‘s HD-2D remake, all the quality-of-life improvements that were made there are also present here. These include the Assist feature that tells you where to go next, as well as a mini-map, and the Recall feature, allowing you to save important clues you’ve gathered from NPCs and replay them whenever you’d like. This remake also adds two new features that you can enable.

First, we have the Special Spots display, which will show every single Special Spot on your world map. The second will display diamond icons on where chests are located, and they’re even color-coded too, allowing you to discern their locations at a glance. This feature does not show hidden spots that require the player to inspect with the A button, though, so you still have stuff to find, even with this active.

A Greatly Expanded Story

Furthermore, the story has been greatly expanded upon, adding several new cutscenes, and much of it has been reworked. These new and reworked scenes add so much depth, and I was a huge fan of it. Though I have not played the original game, I do think that if you’re a beginner or a veteran, you’ll still have an amazing time. Despite this, the story of Dragon Quest I is incredibly short. I personally took roughly 10 hours to see credits.

Now, I have a confession to make. Because of how battles are you against groups of enemies, I will admit that I found it quite difficult. Luckily, you have the same three difficulties to choose from as they were introduced in Dragon Quest III HD-2D Remake. Dracky Quest is your Easy Mode, where enemies are weaker, and your character will always survive with 1 HP, no matter what. Then, you have Dragon Quest and Draconian Quest. You can think of those as Normal and Hard, respectively.

May this aging Famicom soul be blessed, but if there’s one thing I am not a fan of from this era of games, it is, without a doubt, the grinding. If you look at old walkthroughs of the Famicom original, you’ll notice entire sections are dedicated to just grinding. Luckily, Dracky Quest alleviated that a lot for me, and actually allowed me to enjoy the story stress-free.

Dragon Quest II: Onwards, Scions of Erdrick!

Now, let’s move on to Dragon Quest II, the direct sequel title, and the final one in the Erdrick trilogy. This time, our story takes place many years after Dragon Quest I. You’ll be following the journey of the three heroes that are known as the Scions of Erdrick, after the High Priest Hargon and his fiends laid havoc to the Kingdom of Moonbrook.

This time, you’re allowed to name several of the characters, but for my playthrough, I decided to search for the “canonical” names. After looking at the promotional trailers for the HD-2D remake, the hero has the name Loran (ロラン) in Japanese and Gawain in English. I decided to go with the latter, and the game already pre-filled the other names for me. This doesn’t change how characters refer to you, but I always prefer using the canon names whenever given the option.

Something that had me slightly disappointed is that Dragon Quest II does not take into consideration your Adventure Log from Dragon Quest I. There is a save data bonus for Dragon Quest III, and while that’s just a silly cosmetic, it did make me a bit sad. This may be a small issue in the grand scheme of things, but I still think it would’ve been nice if this had been acknowledged in any meaningful way.

Just like Dragon Quest I, the story here was completely expanded upon, with new areas, dungeons. As such, you can expect to take three to four times as the amount of hours as the previous game. Indeed, we’re talking about 35 to 40 hours, which makes the previous game look like a side appetizer. However, that also means you’ll be positively spoiled, and I love it. I somehow enjoyed the story a lot more in Dragon Quest II than I did with Dragon Quest I. It introduces so many new mechanics, and it definitely feels like it received the biggest addition of content in this package. The party members’ personalities and the entire journey were key in leaving me smiling all the way through.

Something that has to be said is how the newly revamped battle system seems to work much better here than in Dragon Quest I. Each of the party members has their strengths and weaknesses. For example, Gawain cannot use spells at all, but he does have a decent arsenal of Abilities. (Which makes it all the more amusing when an enemy uses Fizzle on him.) And then you have Caradoc and Peronel, who have a lot of spells in their arsenal. This kind of strategizing was very fun to do.

One trend I’ve noticed across both games is the fact that when Square Enix decided to expand upon the story, it made many items that were seemingly optional from the originals into mandatory progression items. For example, in the original Dragon Quest II, Erdrick’s Sword was an optional item you could find. This has drastically changed in the remake; the development team has made it so you will absolutely find it one way or another for story purposes.

Smooth Performance on Nintendo Switch 2

When the Nintendo Switch 2 was released, Square Enix was quick to release a free patch for Dragon Quest III HD-2D Remake, allowing the game to run at the smooth 60 FPS as opposed to the 30 FPS on Nintendo Switch. And I must tell you, if it wasn’t for the button layout, if you told me this was the PS5 version, I would certainly believe you. On Nintendo Switch 2, you can choose between Performance and Graphics mode. The former will ensure a consistent 60 FPS at a lower resolution, while the latter will increase it to 4K, with the caveat of limiting it to 30 FPS.

Still, I feel Square Enix properly understood the assignment when it came to using the Switch 2’s added capabilities, as I’ve had no frame drops at all when playing in both docked and handheld modes. Yes, the LCD screen on the Nintendo Switch 2 may not be as color-accurate as the beautiful Nintendo Switch OLED, but it’s reassuring to know that if I want to lay down in bed and play this game, I won’t have to worry about frame pacing issues or drops.

On a more personal note, I’m not a fan of how Square Enix is handling the versions of this game on Nintendo Switch. If you buy the Nintendo Switch version of Dragon Quest I & II HD-2D Remake, there simply isn’t an Upgrade Pack that you can purchase for a reduced price in the event you end up getting a Nintendo Switch 2 down the line. This also goes both ways, since the Virtual Game Card for the Nintendo Switch 2 version of the game will only show up as “Unsupported” on a Nintendo Switch. This isn’t an issue exclusive to Square Enix, as some other companies, like SEGA, also do not sell Upgrade Packs. I just wish there were an upgrade option, especially with the ever-growing prices of games nowadays.

Still a Great Game for Aspiring Japanese Learners

In my review of Dragon Quest III HD-2D Remake, I mentioned how the game was a nice way for aspiring learners of the Japanese language to try out. After completing Dragon Quest I & II HD-2D Remake, I’m happy to report that this has not changed at all. Similar to its predecessor, when you set the text language to Japanese, two new options show up in the system settings: One of them will toggle the furigana, which are the hiragana characters that display on top of the kanji for easier reading, and the other one does away with all Kanji and instead displays the whole text in Hiragana. Naturally, I do recommend the former option, unless you feel you’re not quite ready to tackle kanji just yet.

One thing that is worth noting is that the localization does completely change some names, such as Erdrick being called Roto, and the Kingdoms of Dragon Quest II having completely different names. Unfortunately, there is one shortcoming I encountered regarding Japanese. If you set the voices to Japanese, characters will occasionally comment after a boss battle, and that part does not have subtitles. That wasn’t too much of an issue for me, as I understood what was being spoken, but it’s still worth mentioning.

I absolutely loved the Japanese voice acting, especially in Dragon Quest II. There’s one scene where I loved the way Caradoc’s Japanese voice actor chose to express the character’s personality, and that scene will be a core memory for me forever. I’ve always enjoyed Japanese voice acting, and I think it’s safe to say both games have superb voice acting.

The Definitive Way to Play these Timeless Classics

Once again, Square Enix has shown us how much care and effort it has truly put into making fantastic HD-2D experiences of old titles. There are so many changes, but even so, the development team has made an incredible effort to maintain the identity that made these titles so appealing. The performance on Nintendo Switch 2 is also an amazing step-up, allowing you to play through the Erdrick Trilogy anytime, anywhere.

Playing through the Erdrick trilogy for the first time was quite a marvel. Honestly, if you want to experience the game that basically solidified the term “JRPG”, then look no further than these HD-2D remakes. You will certainly not be disappointed, and at the risk of sounding like a broken record, the entire trilogy is a must-play for both newcomers and veterans of the Dragon Quest franchise. I cannot wait for Dragon Quest VII: Reimagined releases next year.

Disclaimer: Square Enix provided a Nintendo Switch 2 copy of Dragon Quest I & II HD-2D Remake for review purposes.

Borderlands 4 Review – A Great, Yet Flawed, Comeback

Borderlands 4 Review - A Great, Yet Technically Flawed, Comeback

The Borderlands franchise has always been something of a mixed bag. Nobody can deny the impact of the very first Borderlands, Borderlands 2, and then Borderlands: The Pre-Sequel. Further, the franchise helped to pave the way for the looter shooter genre, which continues to stick around to this day. On the other hand, though, the franchise’s style of humor has always been very hit or miss, plus Borderlands 3 had some frustrating design and narrative choices, alongside some game-breaking bugs. 

So, when Gearbox finally announced Borderlands 4, it wasn’t hard to see why public opinion was more pessimistic than optimistic. The first set of trailers didn’t really do a lot to get people excited compared to previous games, with the main set of Vault Hunters in particular looking fairly generic. While fans slowly began to warm up to the game with each subsequent gameplay reveal, Vault Hunter showcase, and the announcement of two new Vault Hunters that would release via DLC, all of that came crashing down when Borderlands 4 launched. 

When it was released, Borderlands 4 was panned by fans for its numerous technical and performance issues. While many praised its gameplay and story, all of these were moot compared to the broader problems at the game’s core. As such, I thought it best to let the game sit for a while and play it consistently from launch all the way to one month later, in order to figure out if these were long-term issues or bugs that could be ironed out. Thankfully, after finally beating the game, I can confidently say that, despite some issues, Borderlands 4 is a fantastic comeback for the franchise. 

Smash The System

Borderlands 4 Story

Borderlands 4 immediately begins with a question: “What good is a Vault Hunter?” On Pandora, the main setting of every Borderlands game released to date, Vault Hunters were a necessary part of the planet’s chaotic ecosystem. They were mercenaries who opposed the establishment and went toe-to-toe with anyone who dared threaten the lives of innocents, all the while collecting powerful weapons to tip the scales.

However, Borderlands 4 doesn’t take place on Pandora. In fact, Pandora is very rarely mentioned, and the events of previous games are alluded to in vague terms. The ending of Borderlands 3 marked the end of that current saga and the beginning of a new one, and while the displaced moon of Pandora plays a major role, it’s only relevant in regard to where the moon is now: in the orbit of a planet known as Kairos. 

Borderlands 4 Story

If Pandora was governed by chaos, Kairos is all about order. In comparison to the Mad Max-esque visuals of the previous games, you’re now trapped on a planet with a more brutalist and dystopian vibe. This is primarily due to the planet’s ruler: The Timekeeper. Upon your arrival to Kairos as a prospective Vault Hunter looking for the planet’s Vault, you’re captured by The Timekeeper’s “Order.”

As punishment, he places a bolt within your nervous system, allowing him to monitor you, see through your eyes, and worse still, directly possess you. The only way to escape his control is to either tear out the bolt and risk going insane or use a robot known as an Echo to block the signal. You wisely pick the latter, but it comes at a cost, as you’re constantly faced with the realization that being a Vault Hunter on Kairos is tantamount to suicide. 

Borderlands 4 immediately separates itself from other entries in the series with its tone. Unlike previous games, which constantly poke and prod you with dated jokes and memes, the narrative of 4 quickly sucker punches you with high stakes and a deeply dreadful tone. That’s not to say that there aren’t moments of levity, but The Timekeeper’s shadow is always cast above your head. At every turn, there’s always the fear that he will use you to do something horrible outside of your control, and while I wish the game played more with that concept, the way Borderlands 4 executes it is still deeply compelling. 

Borderlands 4 Story

One of the best parts of the game is how it continues the series’ tradition of bringing back characters from the previous entries in a prominent role. Unlike those games, though, Borderlands 4 is far more conservative with who it chooses to bring back. You’re not going to see Tiny Tina, Brick, Zer0, or any of the other usual mainstays. Instead, you’ll see characters you expect, such as Moxxi and Claptrap, as well as some surprises. 

While this may be disappointing to some, I personally found it to be a great use of restraint. It helps keep the story grounded and approachable to new players. If you don’t happen to know who Amara is, what happened in Borderlands 3, or even know anything about the story’s premise, Borderlands 4 does a great job of easing you in. If you’ve been looking for a great jumping-off point for the series, this is the perfect place for you. 

Borderlands 4 Vault Hunters

Of course, you can’t talk about the strengths of a Borderlands game without mentioning the Vault Hunters. Despite my earlier doubts, I was extremely impressed by all the Vault Hunters in Borderlands 4. While I didn’t struggle as much with choosing a character compared to Borderlands 3, I still really liked the choices, whether it was the medieval-styled Forgeknight or the Gravitar who wields gravity to her advantage. That said, I ended up going with Vex the Siren, and I really liked how much of a bigger role she had in the story. 

In general, the narrative of Borderlands 4 is a great example of just how far the series has come. Before, your playable character would rarely talk during gameplay. Now, not only does Vex speak frequently and interact directly with NPCs, but she even shows up in cutscenes with her own unique dialogue. It’s a great way of making the Vault Hunter of your choice feel like your Vault Hunter, especially as the way you customize your character will be reflected in cutscenes. 

Borderlands 4 Story

Overall, I loved Borderlands 4‘s story. It’s a great step in the right direction for the franchise, and makes me extremely excited to see future Vault Hunters and story content added in the upcoming DLCs. Part of the reason for that excitement is due to just how solid the gameplay foundation is, even in spite of the game’s numerous technical issues. 

Everything Breaks

Borderlands 4 Gameplay

Borderlands 4‘s gameplay builds on the formula laid by previous entries in new and exciting ways, all the while keeping what makes the franchise special. There are many new quality-of-life features when it comes to combat, traversal, customization, and more, all of which are designed to make your playthrough completely unique and exciting. For starters, the customization options have been upgraded drastically.

Whereas previous games would only allow you to customize your character’s head and color scheme, here, you can also adjust the body of your Vault Hunter. I do wish there were more options for body customization, as there are only three so far (one of which is exclusive to DLC), but I imagine more will be added in future updates. Further, some more details about how to unlock different heads would be appreciated, as the description of “unlocked by completing a mission/challenge” isn’t really helpful. 

However, these problems are minor in comparison to all the new options added. Beyond customizing your Vault Hunter, you can also alter the design of your vehicle. While previous games had multiple vehicles that you could summon via a “Catch-a-Ride” cubicle, now you only have one vehicle, which you can summon at any time with the push of a button. As the game continues, you can unlock different looks for your vehicle, featuring designs inspired by Akira to Star Wars. 

Borderlands 4 Customization

Of course, you can’t really talk about customization in a Borderlands game without talking about the unique build you can create with each character. Loot drops have been drastically overhauled, where legendary weapons are far rarer and harder to find. While this may seem frustrating at first, it helps to make the times when you do get a legendary weapon feel more special. The new weapon brands feel great as well, with the Order weapons in particular being extremely fun to use. 

The different skills you can invest in for your Vault Hunter are also a great way to make each playthrough feel unique. I personally went with the Dead Ringer route for Vex, which allows her to summon either a melee-focused Reaper or a gun-based Specter in combat. However, the other builds, which allow Vex to summon a spectral tiger named Trouble or use phase-based attacks, were also fun to experiment with before I made my choice. I can’t wait to continue to build my character as I begin to tackle the post-game. 

Borderlands 4 Customization

Even the smaller aspects of gameplay have been completely overhauled. For instance, traversal has gone through a massive change. Not only can you drive around, but you can also use a grappling hook, hover, and climb on select walls. The grappling hook, for instance, can not only be used to climb out of reach areas, but it can also be used to grab barrels of ice or corrosive liquid to throw at enemies. These new additions add a great deal of fluidity to combat. 

Gunplay itself also feels exciting and retains a lot of the new additions that Borderlands 3 added. Combat feels faster and far more chaotic, with hordes of enemies ambushing you at a time as you struggle to manage your abilities, grenades, and HP. Yet, the chaos of gameplay never feels unfair, even though there are no difficulty options. Even when you’re underleveled compared to enemies, you still have a chance in combat. There is no need for grinding, and even though I died a lot, it allowed me to learn and adjust my play style rather than sending me into a blind rage. 

Borderlands 4 Gameplay

When it comes to gameplay, the Borderlands franchise has always been one best enjoyed with a friend. Every time I’ve played previous entries in the series, I’ve usually played solo and had a great time. This time, though, I had a friend by my side so I could directly contrast both sides of gameplay. I’m thrilled to say that, regardless of whether you play Borderlands 4 alone or with some friends, you’ll have a great time either way. 

The game balances itself really well, regardless of how many people you play with. While there’s the option to play with up to three people, I personally played with one other person and never found the gameplay to be too unfairly hard or absurdly easy. I had so much fun playing this with someone else, and to be honest, I actually think it allowed us to become better friends when all was said and done. Even when I switched to solo gameplay, however, I still had great fun and never felt like the game was only fun if you were playing with other people. 

Borderlands 4 Co-Op

Sadly, despite all the good that Borderlands 4 accomplishes, there are still some major problems. This mainly comes down to several bugs that still have yet to be addressed. Some of these are pretty minor, such as Trouble floating in mid-air for no good reason. That said, there are still some issues with the performance and visuals that are hard to completely ignore. While these have been slowly fixed since the game launched, you can still find a few instances where the game’s performance is lacking compared to previous entries. 

Additionally, some of the balancing when it comes to save points and fast travel is a bit off. Traveling around Kairos with only your vehicle, while only being able to fast-travel to select regions, makes traversal feel extremely monotonous. This is only made more frustrating by how useless the map and waypoints are. It is so easy to get lost, and my friend and I frequently had no idea where we were supposed to go. We would spend minutes at a time just flailing around to determine our next destination. 

Borderlands 4 Glitches

Thankfully, though, these issues will likely continue to be addressed in the coming months. Despite my problems with Borderlands 4, I still can’t deny that this is a fantastic entry in the franchise that holds a candle to some of the best games in the looter shooter genre. 

The Adventure Continues

Borderlands 4 Conclusion

I have a soft spot for the Borderlands franchise. Whether it’s the brilliant narrative and characters of Borderlands 2 or the great blend between the series’ humor and Telltale’s intricate writing in Tales from the Borderlands, it’s hard not to fall in love with the series. Yet, over the years, the series has been slandered due to the frustrating decisions made by Borderlands 3, the cringeworthy humor, and other behind-the-scenes controversies.

Thankfully, I can confidently say that Borderlands 4 is a great return to form for the franchise. Don’t get me wrong: it isn’t exactly a perfect work of art, let alone the best entry in the franchise. The frustrating launch, numerous technical issues, and odd design choices do slightly dampen the overall experience. However, these issues pale in comparison to just how much fun I had with the game from beginning to end. 

Borderlands 4 DLC
Meet C4SH, coming soon to a Borderlands 4 near you.

The story of Borderlands 4 is a fantastic change of pace compared to other entries in the series, immediately blindsiding you with a darker tone, bigger stakes, and a fantastically real cast of characters. It also continues the trend of bringing back classic characters in a meaningful way, without feeling like cheap fan service. Additionally, the gameplay has evolved the series without taking away from what makes it great, adding great options for traversal, new improvements to loot drops, and gameplay that feels fast and fluid. Plus, it certainly helps that Borderlands 4 is extremely fun regardless of whether you play it with some friends or by yourself. 

I cannot wait to see how Gearbox continues to build the Borderlands franchise in the coming years. The prospect of new Vault Hunters added via DLC, starting with the cowboy gambler C4SH in 2026, plus new story packs and features, is extremely exciting. Furthermore, with Borderlands 4 signaling the start of a new saga, if the development team continues on the path they’ve started on, then we will be in good hands with wherever the series goes next. 

Disclaimer: Borderlands 4 was reviewed on PlayStation 5.

Gachiakuta Reveals 2nd Cour ‘Noisy Edition’ Trailer

Gachiakuta 2nd Cour Noisy Edition trailer

A new “Noisy Edition” trailer for the second cour of the TV anime adaptation of Kei Urana’s Gachiakuta manga was released. The Noisy Edition trailer highlights various characters from Gachiakuta, including August, Delmon, and Alice.

The Gachiakuta anime is streaming on Crunchyroll. In Japan, the anime is airing on CBC, TBS, and several other channels. 

In the second cour, Mori Calliope performs the opening theme song “Let’s Just Crash,” and Karanoah performs the new ending theme song “Ban.” 

Fumihiko Suganuma directs the anime at Studio Bones. Hiroshi Seko handles series composition, and Satoshi Ishino is the character designer and chief animation director. In addition, Taku Iwasaki composes the anime’s music.

The cast of Gachiakuta includes:

  • Aoi Ichikawa as Rudo
  • Katsuyuki Konish as Enjin
  • Yoshitsugu Matsuoka as Zanka
  • Yumiri Hanamori as Riyo
  • Toshiyuki Morikawa as Regto
  • Yuuki Shin as Jabber
  • Mie Sonozaki as Semiu
  • Kazuki Ura as Follo
  • Satoshi Hino as Gris
  • Hisako Tōjō as Tomme
  • Mitsuki Saiga as Tamsy
  • Masami Iwasaki as Delmon
  • Ayahi Takagaki as Cthoni
  • Wataru Takagi as Bro
  • Hana Satō as Dear
  • Rikiya Koyama as Corvus
  • Manaka Iwami as Eishia
  • Shunsuke Takeuchi as Zodyl
  • Mamoru Miyano as August
  • Yuko Sanpei as Remlin
  • Kana Hanazawa as Amo
  • Maria Naganawa as Guita
  • Mutsumi Tamura as Noerde
  • Hiro Shimono as Fu
  • Akio Ōtsuka as Bundus

Lastly, here’s an overview of the anime, via Crunchyroll:

Crawl back from the abyss of Hell to change this lousy world!

Rudo lives in the slums of a floating town, where the poor scrape by under the shadow of the rich who live a sumptuous life, simply casting their garbage off the side, into the abyss.

Then one day, he’s falsely accused of murder, and his wrongful conviction leads to an unimaginable punishment—exile off the edge, with the rest of the trash.

Down on the surface, the cast-off waste of humanity has bred vicious monsters, and if Rudo wants to have any hope of discovering the truth and seeking vengeance against those who cast him into Hell, he will have to master a new power and join a group known as the Cleaners who battle the hulking trash beasts of the Pit!

Yoroi Shin Den Samurai Troopers Anime Gets ‘Special First Look’ Video

Yoroi Shin Den Samurai Troopers

The staff of Yoroi Shin Den Samurai Troopers, the sequel to the Yoroiden Samurai Troopers anime series, released a new “Special First Look” video previewing action scenes. Yoroi Shin Den Samurai Troopers will premiere in 2026.

The cast of the Yoroi Shin Den Samurai Troopers anime include:

  • Hiiro Ishibashi as Gai
  • Kentarō Kumagai as Shion Ishida/Senkō no Shion
  • Shunsuke Takeuchi as Yamato Hōjō/Kōya no Yamato
  • Junya Enoki as Kaito Uesugi/Sōkyū no Kaito
  • Ayumu Murase as Musashi Hōjō/Suiren no Musashi

Yōichi Fujita, known for his work on Gintama, is directing the new anime at Sunrise. Shōgo Mutō is handling the series scripts. The character designers include Yūhei Murota, Hideo Okamoto, and Takuya Suzuki. Shūji Katayama is composing the music. Sunrise’s creative team, under the pen name Hajime Yatate, is credited with the original story.

Sunrise created the Yoroiden Samurai Troopers series in 1988-1989. Cartoon Network released it as Ronin Warriors in the United States, and Crunchyroll is streaming it on its streaming service. Bandai Namco Entertainment released the series on DVD initially. Later, Diskotek Media released the full series on DVD once again in 2015.

Lastly, Crunchyroll describes the full original Yoroiden Samurai Troopers series as follows:

Long ago, there existed an evil spirit that waged a war to conquer the human world. Defeat drove him back to the realm of darkness, but not before vowing to return and exact his revenge. A thousand years later, the world has all but forgotten the name of Arago, Emperor of Doom. When black clouds smother the bright city lights of Shinjuku, and a sinister laugh drowns out the dying hum of electricity, the people of the world plunge into terror, unprepared for the evil spirit’s return!

The Binding of Isaac: Repentance+, Pastry Panic! and Order Up!! are Coming to Switch 2

The Binding of Isaac: Repentance+, Pastry Panic!, and Order Up!!

Nicalis announced The Binding of Isaac: Repentance+, Pastry Panic!, and Order Up!! are coming to Nintendo Switch 2. The Binding of Isaac: Repentance+ and Pastry Panic! will launch in Q1 2026, followed by Order Up!! in Q2 2026. 

All physical editions of The Binding of Isaac: Repentance+, Pastry Panic!, and Order Up!! will be fully available on the Switch 2 cartridge, instead of being controversial Game-Key Card titles. Pre-orders are available now in the Nicalis Store at the following links below: 

Lastly, here’s an overview of each title, via Nicalis:

The Binding of Isaac: Repentance+

Experience The Binding of Isaac’s devious blend of dungeon crawling, twin-stick shooter action and endlessly randomized replayability like never before: with friends online!

Repentance+ includes the entire game—with all DLCs and hundreds of additions and improvements from updates—plus full-featured online co-op for up to four players.

Play online with friends, start or join a match with strangers… and take on Mom and the twisting labyrinths of the Basement, together at last.

Features

      • Online play in all game modes, including daily runs, Greed mode and challenges
      • Extensive preference filters when hosting or searching for online matches
      • Emote wheel and voice chat for online communication
      • New “Item Descriptions” option reveals the full functionality of items you’ve previously collected
      • New leaderboards for online play
      • Over 700 different items to collect
      • More than 300 enemy types and bosses
      • Multiple difficulty settings, game modes, branching paths and endings to discover

Pastry Panic!

Pastry Panic! is a co-op dessert factory cooking game. Up to four adorable bunnies team up to mix batter, bake cakes, chop fruit, shave ice, operate machinery… and whatever else the recipes call for!

Hop to it and juggle tasks in a chaotic kitchen, scamper to meet your daily quotas in time and coordinate your team’s efforts to achieve pastry perfection.

Just try to avoid slip-ups, and watch the clock—no bunny likes working overtime!

Features

      • Team up in local or online multiplayer for up to four people
      • 30+ playable characters to choose from
      • Play through 60+ challenging stages
      • Process ingredients with over a dozen different machines
      • Bake cakes and other tasty delights from lots of different recipes
      • Help your team navigate obstacles and the bustle of a factory floor
      • Earn stars based on your team’s performance each day
      • Coordinate and control two separate bunnies in single-player mode
      • Select a “theme” and play in Arcade Mode with teammates from all over the world

Order Up!!

Work your way up from a burger-flippin’ greasy spoon to a four-star chophouse in Order Up!!, the only restaurant simulator that matters!

Process ingredients and cook meals with intuitive controller movements, filling orders as quickly and accurately as possible while juggling multiple tasks.

In addition to your chef duties, players must prepare menus, hire and manage restaurant staff, acquire new equipment and more.

Please the quirky customers of Port Abello island and you just might chop your way to the top!

Features

      • Prepare delicious meals from fresh ingredients to please demanding customers
      • Hire kitchen helpers and delegate tasks to keep up with customer orders
      • Play mini-games to earn extra money, sharpen your equipment and more
      • Visit the Farmers Market to purchase new recipes and exotic spices
      • Prepare “Chef’s Special” recipes to earn the Food Critic’s highest star rating
      • Get to know your customers, the colorful citizens of Port Abello
      • Discover the secret of the mysterious Masked Judge
      • Defeat the reigning Fortified Chef and win the coveted Golden Spatula

Phantasy Star Online 2 New Genesis Reveals November 2025 Updates

Phantasy Star Online 2 New Genesis

SEGA has revealed new updates for Phantasy Star Online 2 New Genesis releasing in November 2025, including additional stages of Extra Duel: Planetfall Strike, Altered Investigation: South Tundra Area, new limited-time quests, and new Line Strike cards. Starting today, Extra Duel: Planetfall Strike Stages 1–2 are available with powerful Starless and High Enemies, including Rasetsu,  Max Vang and High Max Vang.

Stages 3 and 4 of Extra Duel: Planetfall Strike will be available starting November 11 with Raveed and Gil Zaver, followed by Stages 5 and 6 on November 25 with Val Zagga and High Plutineide. Players can complete these stages to complete Title Tasks and Limited-time Tasks with a variety of rewards, including N-Master Cubes.

Moreover, “Altered Investigation: South Tundra Area” will be added to “Alter Realm Exploration: Interception Sectors” on November 5. Alter Realm Exploration: Interception Sectors is a quest where up to 32 players work together to destroy the High Enemies that spawn at regular intervals in the Alter Realm, a new space that has suddenly appeared.  Players can complete associated Limited-time Tasks and Title Tasks to earn rewards like N-Master Cubes, Silver Big Bang Scratch Tickets, and Gold Nov ’25 Big Bang Scratch Tickets.

On November 19, Limited-time Quest: Relay Quest is back with a collection of quests that changes every two days. Players will also get to experience the new quest Recall the Crushed Path. Complete Relay Quest’s Limited-time Tasks and Title Tasks to earn rewards such as Beta Reactors, Silver Big Bang Scratch Tickets, and Gold Nov ’25 Big Bang Scratch Tickets.

Lastly, Phantasy Star Online 2 New Genesis is available now for PlayStation 4, Xbox One, and PC via Epic Games Store, Windows, and Steam.

Cyberpunk: Edgerunners – Madness Manga Vol. 1 Releases on February 24, 2026

Cyberpunk Edgerunners Madness manga

The first volume of the Cyberpunk: Edgerunners – Madness manga by Cyberpunk: Edgerunners screenwriter Bartosz Sztybor and illustrator Asano (Studio Trigger’s BNA: Brand New Animal) will release on February 24, 2026. Pre-orders for Cyberpunk: Edgerunners – Madness vol. 1 are available now for $14.99 on Amazon (non-affiliate).

Just like the anime, the story of the Cyberpunk: Edgerunners – Madness manga is set in Night City. Serving as a prequel to the anime, Rebecca and her brother chase their dreams and follow in the footsteps of their father by becoming legendary edgerunners.

Studio TRIGGER and CD Projekt Red previously announced Cyberpunk: Edgerunners 2, the sequel to the beloved anime for Netflix. Although David is dead, Night City lives on, and Cyberpunk: Edgerunners 2 focuses on a new story with a new cast of characters.

Kai Ikarashi will direct the series, Kanno Ichigo will design the characters, and Masahiko Otsuka is responsible for the screenplay adaptation. Cyberpunk: Edgerunners 2 will build off of the world of Night City, but it will have an all-new 10-episode standalone story.

CDPR describes the series as follows:

Cyberpunk: Edgerunners 2 is in production! It presents a new standalone 10-episode story from the world of Cyberpunk 2077— a raw chronicle of redemption and revenge. When the world is blinded by spectacle, what extremes do you have to go to make your story matter?

Aniplex of America will release the Cyberpunk: Edgerunners anime on a complete Blu-ray disc set in North America on October 28. Limited Edition contents include a new jacket illustration, a book of the storyboard of episode 10, a second anniversary poster, and a cel-style sheet.