Streaming Arrow Records is teaming up with Nihon Falcom to release the Ys I & II Chronicles Complete Soundtrack in vinyl and CD sets, with shipping starting in late November 2025. This will be the first-ever vinyl release for the Ys I & II Chronicles soundtrack.
The vinyl set for Ys I & II Chronicles features the complete soundtrack pressed on four 12″ 180g vinyl discs and housed in two separate 350 gsm gatefold jackets. Further, the set includes an 8-page full-color art booklet with English lyrical translations, housed in a slipcase. The CD edition includes the full soundtrack on 2 CDs with the same art booklet and translations from the vinyl edition. Fans can purchase the CD edition for $25 or one of three vinyl edition variants for $105 each at streamingarrowrecords.com.
Previously, Ys I & II Chronicles was added to the Crunchyroll Game Vault service with touch screen controls on Android and iOS, along with full controller support. Both games are available with without ads or in-app purchases for Crunchyroll Mega and Ultimate Fan members.
Lastly, here’s an overview of each title, via Crunchyroll:
Ys I Chronicles – Experience the legendary action RPG Ys Chronicles I! Join Adol Christin on his epic journey through the ancient land of Esteria, battling fierce enemies, uncovering lost secrets, and restoring peace. With beautifully remastered visuals, a stunning soundtrack, and fast-paced combat, this classic adventure is now available on mobile—exclusively on Crunchyroll Game Vault!
Ys II Chronicles – The adventure continues in Ys Chronicles II, the thrilling sequel to the beloved action RPG Ys Chronicles I! After unlocking the secrets of Esteria, Adol Christin is transported to the floating land of Ys, where he must battle dark forces, master powerful magic, and uncover the truth behind an ancient civilization.
Team Cherry has revealed patch notes for Hollow Knight: Silksong update 1.0.29242, which is available now for the PC (Steam) version of the game. Hollow Knight: Silksong update 1.0.29242 brings an updated Simplified Chinese translation and introduces Unity’s Input System for improved controller support. The update will be available on consoles at a later date.
Updated Simplified Chinese translation to use fan translation provided by Team Cart Fix.
Switched to Unity’s Input System to improve overall controller support. This includes rumble features now working for various controllers, and additional controllers being recognized. Some issues may remain. For a full list of supported controllers and features, please visit: https://docs.unity3d.com/Packages/[email protected]/manual/SupportedDevices.html
Added additional dithering levels. Now defaults to ‘low’.
Added film grain effect to advanced options. Defaults to ‘off’
Various localisation fixes implemented across all languages.
Fixed Styx not giving rosaries when delivering the Queen’s Egg.
Fixed Druid’s Eyes sometimes not equipping correctly when first acquired.
Fixed some down attack colliders getting stuck on in rare instances.
Fixed several instances of Hornet’s plasmified state clearing when not intended (eg Bellway travel).
Fixed issues entering the plasmified state when killing a Winged Lifeseed, rather than using the Plasmium Phial.
Reduced unintentionally long bind time when using Multibinder with the Shaman crest.
Updated Multibinder’s initial bind to clear maggots, per community comments.
Wreath of Purity durability increased.
Fixed void incorrectly conducting electricity.
Gurr the Outcast trap-throw attack updated from single lob to spin-style, to reduce time spent static. Other slight refinements.
Fixed Beast Crest fury slashes not piercing as intended.
Fixed Rune Rage damage scaling incorrectly.
Fixed Thread Storm damage tapering (additional hits don’t taper down as sharply).
Fixed rare instances of regaining control when grabbed by a Wraith.
Fixed couriers incorrectly offering the same delivery immediately after completing it.
Fixed additional instances of Hornet being able to push some enemy types through the floor.
Fixed issues when using Harpoon to stun or kill certain bosses.
Fixed Fractured Mask not protecting against volt hazards.
Various smaller tweaks and fixes.
Lastly, Hollow Knight: Silksong is available now for $19.99 for Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam. Xbox Game Pass subscribers receive Hollow Knight: Silksong at no additional cost with their membership.
HoYoverse has released a new “Dev Talk” blog post to details upcoming changes and new features for Zenless Zone Zero Version 2.4 and Version 2.5. These updates will bring forth the “climax” of the Season 2 storyline, and the game will evolve with many notable additions.
Zenless Zone Zero Version 2.4 will be a “turning point” in the story, as Sarah rushes toward the Creator and Ye Shiyuan makes his arrival. The main storyline’s objects will be much clearer going forward, and there will be optimizations made to improve the plot structure and integrate narrative elements with gameplay. The “converging storylines” design structure aims to let players experience the growth of various characters collectively.
In Version 2.4, Ye Shunguang will gradually get acquainted with the Proxies, and fan-favorite characters from past updates will continue to appear and be relevant in the main story and events. The main story will also have “increased relevance to the Al plotline,” and Inter-Knot will be regularly updated.
There will also be new shops, including the 404 Error live house in front of the Sixth Street metro station and the antique shop Buyan in Failume Heights. The hotpot restaurant will also be open before Season 2 ends. There will also be new ways of getting around town, and HoYoverse teases that such a feature is related to Ye Shunguang’s abilities. The developers will attempt to better integrate certain monster skills with the stages and environments as well.
In addition, there will be “more applications” for Perception Techniques, and Kind Bangboo can help players with Treasure Detection. Main story progression will integrate with map exploration more closely, allowing players to collect rewards while completing missions. Fan-favorite gameplay modes will also be further optimized with more content, and Hollow Zero will be upgraded in nearly all facets.
Multiplayer is also making a comeback with additional exciting mechanics, including joint Chain Attacks and other new mechanics. The new gameplay mode Threshold Simulation will be polished over time for veteran players. What’s more, Version 2.5 will introduce specific power-ups for standard characters. In Version 2.4, Suibian Temple’s management will get a new one-click AFK feature, freeing up your time. Ether Battery quick sweep, Drive Disc sub-stat selection, and in-combat damage compilation will be available in Version 2.5.
Voltage’s AmuLit brand has announced otome visual novelsins of KALEIDO launches in 2026 as a Nintendo Switch exclusive game. Previously announced as Project Code Kaleidotower in 2023, sins of KALEIDO is the second entry in the Witch Chronicles series, and the tagline reads “Hearts, sins, despair… Gather them all.”
The cast of sins of KALEIDO includes:
Nobuhiko Okamoto as Tilkett Halmshaw
Kohei Amasaki as Kanoa Fortis
Hikaru Midorikawa as Heath Crescent
Takuya Sato as Eugene
Tomoaki Maeno as Orsem Helhand
The staff of the new gameincludes:
Director/Scenario: Ayane Ushio
Illustrator: Tana Khaki
Background Art: Shizui fen
Soundtrack: Hayato Asano
Theme Song: DUSTCELL
Development/UI: UNICO INC.
◇-Witch Chronicles New Entry-◇ sins of KALEIDO ◇━━━━━━━━━━━━━◇
Lastly, here’s a story synopsis for even if TEMPEST Dawning Connections , via AmuLit:
“Fate’s final verdict, illuminated by love.”
At the edge of despair, the flower of hope begins to bloom… When death stole her last breath, the girl reached for the witch’s hand. She did it to change herself after being deceived and despised. To get revenge on the detestable people that scorned her. But in the end, what she wished for was neither power nor honor… but love.
Electronic Arts and Battlefield Studios have revealed patch notes for Battlefield 6 update 1.1.1.5, which releases on November 11. Battlefield 6 update 1.1.1.5 addresses in-game progression, audio, and UI issues, along with other issues that players reported. Like previous updates, update 1.1.1.5 also addressees numerous in-game bugs.
Read up on patch notes for Battlefield 6 update 1.1.1.5:
Battlefield 6 Update 1.1.1.5 Patch Notes
Major Updates for 1.1.1.5:
Fixed an exploit allowing players to ascend and access unintended areas when standing on a XFGM-6D Recon Drone by hitting it with the Sledgehammer.
Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares.
Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest.
Fixed multiple Battle Royale issues affecting match flow, squad revives, and End of Round transitions.
Addressed progression, audio, and UI issues, improving overall clarity, reliability, and immersion.
Changelog
Player:
Fixed an issue where dispersion would be higher than intended when going from sprint to firing in ADS.
Fixed an issue where dispersion would incorrectly scale with movement speed and always assume the player is moving at maximum movement speed for the stance.
Tuned landing animation to reduce excessive camera and weapon movement when aiming down sights, improving visual stability during and after landing. This update also resolves instances where the ADS aim could be displaced when sliding.
Vehicles:
Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares.
Gadgets:
Fixed an exploit allowing players to ascend and access unintended areas when standing on the XFGM-6D Recon Drone by hitting it with the Sledgehammer.
Maps & Modes:
Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest.
Fixed an issue where matches sometimes would start with all sectors and objectives active at the same time.
Fixed an issue in Strikepoint on Siege of Cairo where destruction did not reset at halftime.
UI & HUD:
Fixed an issue in Vehicle Customisation locked Anti-Air Vehicle presets did not display their unlock criteria as intended.
Progression:
Fixed an issue where the shotgun weapon challenge “Kill 5 Enemies With a Shotgun Without Reloading” did not complete properly.
Fixed an issue where progress for the “Engineer Specialist 3” Assignment did not save correctly.
Portal:
Fixed an issue where “SpawnLoot” would not spawn Ammo or Armor.
Fixed an issue where players with community creations privileges set to Block could still access user-generated Community Experiences when the party leader hosted a match.
Audio:
Fixed an issue where activating the BF PRO Radio Channel through the Commorose did not play any sound.
REDSEC
Player:
Fixed an issue where Battle Royale (Quads) matches did not end after the last team was eliminated.
Fixed an issue where being killed immediately after a mobile respawn completed could result in the squad being eliminated instead of reviving remaining teammates.
Fixed an issue where players could become stuck in a top-down view of the map after redeploying.
Fixed an issue where players retained their Second Chance after redeploying and did not transition to the End of Round screen after their next elimination.
UI & HUD:
Fixed an issue where all squad members displayed the same highlighted stat on the Squad Placement screen.
Progression:
Fixed an issue where the “Battle Royal Master Challenge 4” did not track progress correctly.
Battlefield 6 is available on PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store. Final Weapon reviewed Battlefield 6 and gave it a 4 out of 5 score, noting that the game is a return to form for the series with refined first-person shooter gunplay, fan-favorite multiplayer modes and weapons, tried-and-true progression systems, and a single-player campaign that reminds players what Battlefield is all about.” Lastly, you can check out Final Weapon’s Battlefield 6 review on YouTube.
Nintendo has announced that a special Nintendo Direct centered around The Super Mario Galaxy Movie will be held on November 12 at 6:00 a.m. PST / 9:00 a.m. EST via YouTube and the Nintendo Today! app. The Super Mario Galaxy Movie Direct will feature the world premiere for the film’s official trailer, and there will be no new game information during the Nintendo Direct.
Previously, Shigeru Miyamoto confirmed that The Super Mario Galaxy Movie is in the final stages of development. The film will release in the United States on April 3, 2026 in theaters in the US. The movie will premiere on April 24, 2026 in Japan, three weeks after the US premiere.
Nintendo released Super Mario Galaxy + Super Mario Galaxy 2 for Nintendo Switch for $39.99 on October 2. A free update for Super Mario Galaxy + Super Mario Galaxy 2brings native support for play on Nintendo Switch 2 with 4K support, improved performance, and much more.
Final Weapon reviewed Super Mario Galaxy + Super Mario Galaxy 2and rated it a 4.5/5, noting that the collection “brings two of Nintendo’s most beloved 3D platformers to Nintendo Switch with meaningful updates. These re-releases enhance the originals with sharper textures, 4K support, smoother performance, and a few quality-of-life additions. Overall, this is the definitive way to experience these two inventive and magical 3D platformers.”
Needy Streamer Overload game writer nyalra released a statement on X (formerly Twitter) confirming his removal from management and promotion for the upcoming anime adaptation, which will premiere in April 2026. nyalra claims that he has not received full compensation for his work on the Needy Streamer Overload anime, and his legal representative is assessing and negotiating on the matter. In addition, nyalra is consulting with his attorneys in order to protect his creative rights, as he and former production members work on a new project that will be announced this year.
The full statement from nyalra can be read below:
Statement on the Announcement of the NEEDY GIRL OVERDOSE Anime
For Supporters and Stakeholders
To everyone who has supported us:
I would like to share my position regarding the development of the original game and the upcoming anime of NEEDY GIRL OVERDOSE, as production has progressed amid unresolved issues regarding my involvement.
I, nyalra, as the original creator of this work, have been involved from the very beginning of both the game and anime projects: crafting the world and characters, and taking a central role in screenplay and supervision in cultivating the project. My dedication to the work and its characters remains deep, and I am proud of the days I spent creating alongside the team.
However, at a certain point, discord arose between myself and Why So Serious, Inc., the company responsible for managing the original work. As a result, I was removed from the original-work management structure by their unilateral decision. During this period, I was medically diagnosed with an adjustment disorder and depression, yet I continued to believe in the many staff working on the anime-supported by them—and over several years did my utmost as screenwriter and supervising creator.
Shortly before today’s announcement, I was informed that I would no longer be participating in promotional activities for the anime.
At present, I have not yet received full compensation for my work, and this matter is currently under review and negotiation through my legal representative. However, progress has been slow, and this has also affected certain decisions on the anime side at Aniplex. For the sake of the fans and everyone involved, I sincerely hope that Why So Serious, Inc. will respond sincerely. Personally, I also look forward to the day when I can once again devote myself fully to creative work.
This statement is not intended to attack or criticize anyone. It is written to record the facts accurately and to help ensure that creators do not experience unfair treatment in similar situations.
Above all, I want to affirm that this anime has been made with sincerity, and that I personally devoted all my efforts to it.
In October 2025, I was informed by Why So Serious, Inc that unless I was removed from public involvement, the anime’s production would be halted. As a result, I am currently unable to participate in events or interviews. Although I have yet to come to terms with being excluded after contributing so much, I continue to hope for a positive resolution.
This situation also led to the cancellation of the planned KAngel music event.
Having worked with friends on several songs, including new pieces for the anime, I find this deeply regrettable.
Although an interview I had given prior to the announcement was not published due to the company’s decision, the production staff told me, “We devoted ourselves to recreating exactly what was in your mind, nyalra.”
True to their words, the on-site staff have carefully and patiently brought my envisioned world to life. Many staff members spared no effort in striving to make the best possible work.
When I was removed from production in October 2025, as the series neared completion and announcement, I will never forget how the staff shared my frustration—some even moved to tears. They are people of great passion and kindness.
I owe immense gratitude to Producer Inagaki of Yostar Pictures, who believed in this project wholeheartedly. The thirteen scripts I wrote are dedicated to him, for the journey we have walked together.
Please, when the anime is released, I sincerely hope you will watch it. It has been made with love by many talented people. Every word and every line I wrote carries a piece of my soul-life breathed into KAngel herself. Though her image online may now be bound by circumstance, the free-spirited angel who lives within the screen continues to save me.
I still love NEEDY GIRL OVERDOSE with all my heart.
To all the staff who continue working tirelessly, to Ohisashiburi, Sasuke Haraguchi, and Aiobahn, who have continued their cooperation since the original game, I offer my deepest gratitude and respect.
To protect my creative rights and integrity, I continue to consult with my attorneys. Once a formal resolution is reached, I will report it again to everyone. This statement has also been reviewed and approved by members who were involved in the production at the time, who likewise care deeply about the work and wish to convey the truth accurately.
With former production members I am now working on a new project; one of these will be announced within this year. Please look forward to it.
My remaining thoughts and emotions will be expressed through the upcoming anime and future games.
To all of you who have supported us, to everyone involved in creating the sweet nightmarish animation, and to all players around the world who played the game — I declare my sincere gratitude.
† BLESS †
Original Work & Scenario for NEEDY GIRL OVERDOSE — nyalra Planning, Supervision & Scenario for Anime NEEDY GIRL OVERDOSE — nyalra
There will be an advanced screening of the theatrical version of Needy Streamer Overload with special edits of the TV anime episodes. The screening will be held at Theatre Shinjuku in Tokyo and Theatre Umeda in Osaka, and more details will be revealed at a later date.
Masaoki Nakajima directs the anime at Yostar Pictures. Needy Streamer Overload scenario writer nyalra returns and is credited for the original idea, scenario, and supervision. Ohisashiburi is credited for the original character design, and Kenji Saikai, Akari Takei, and Umito Shimizu are the main character designers.
The staff of the Sakamoto Days live-action film adaptation confirmed that Aya Ueto and Miyu Yoshimoto are joining the cast. Aya Ueto plays the role of Aoi Sakamoto (pictured on the right below), while Miyu Yoshimoto plays the role of Hana Sakamoto (left) for the Sakamoto Days film.
The Sakamoto Days live-action film will premiere in Japan during Golden Week (late-April to early-May) in 2026. Additionally, Yūichi Fukuda (Gintama live-action) directs and writes the script for the film. Keiya Tabuchi is directing the action. CREDEUS and Avex Pictures are producing the film.
Fumiya Takahashi stars in the Sakamoto Days film alongside Snow Man member Ren Meguro as Tarō Sakamoto.
Sakamoto Days Part 2 premiered on July 14 on Netflix. Rock band Kroi performs the opening theme song “Method,” and go!go!vanillas perform the ending theme song “Dandelion.”
Masaki Watanabe directs the anime at TMS Entertainment. Taku Kishimoto oversees the series scripts, and Yō Moriyama is the character designer. Kōki Uchiyama plays the role of Gaku in Sakamoto Days Part 2 alongside Hisako Kanemoto as Nao Toramaru, Tomoaki Maeno as Jōichiro Kaji, and Tatsumaru Tachibana as Shinaya.
The cast from Sakamoto Days Part 1 includes:
Tomokazu Sugita as Taro Sakamoto
Nobunaga Shimazaki as Shin Asakura
Ayane Sakura as Lu Shaotang
Nao Tōyama as Aoi Sakamoto
Hina Kino as Hana Sakamoto
Ryōta Suzuki as Heisuke Mashimo
Miyari Nemoto as Piisuke
Yūko Kaida as Dump
Chiaki Kobayashi as Apart
Ryōta Takeuchi as Minimalist
Kōsuke Toriumi as Saw
M.A.O as Akira Akao
Mamiko Noto as Rion Akao
Daiki Yamashita as Mafuyu Seba
Satoshi Hino as Kanaguri
23 volumes of Yuuto Suzuki’s Sakamoto Days manga have been released in Japan thus far, with 18 being available in English right now through VIZ Media.
There’s No Freaking Way I’ll Be Your Lover! Unless… ~Next Shine~ opens on November 21 in Japanese theaters with five episodes, and it will air on Japanese TV at a later date as a five-episode series. The anime continues right after the 12th episode. The cast unit Quintet performs the theme song “Dear My Special Precious Marvelous Sweet Darlings.”
Writer Teren Mikami and illustrator Eku Takeshima launched the There’s No Freaking Way I’ll Be Your Lover! Unless… light novel series in February 2020. The light novel series is published by Shueisha under the Dash X Bunko label.
Lastly, here’s an overview of the anime series, via REMOW:
A non-stop girls’ comedy-romance in a high school setting with a cast of richly individual characters. The main character, Renako Amaori, who had a lonely time in junior high school, makes her debut in high school and meets her classmate, school superstar Mai Oduka. The two share each other’s worries and become secret friends…
Aniplex released a new video clip for the release of Yasuomi Umetsu’s Clockwork Girl, the first story in the Virgin Punk original anime. The company also released an English-subtitled Clockwork Girl director comment video with Umetsu.
Aniplex of America and Fathom Entertainment will bring Clockwork Girl to U.S. theaters on November 11 (Japanese audio with English subs) and November 13 (English dub). Tickets to the Virgin Punk Clockwork Girl screenings are now on sale.
The English dub cast includes:
Xanthe Huynh as Ubu Kamigori
David Cooley as Mr. Elegance
Daman Mills as Lewis Gaudi
Suzie Yeung as Maggie
Brent Mukai as Tommy J
Erica Mendez as Noa Andriette
Rise Mei as Vespa
The Japanese cast and staff includes:
Cast
Saki Miyashita as Ubu Kamigori
Katsuyuki Konishi as Mr. Elegance
Taku Yashiro as Lewis Gaudi
Rui Tanabe as Maggie
Norio Wakamoto as Tommy J
Fūka Izumi as Noa Andriette
Sumire Uesaka as Vespa
Staff
Director: Yasuomi Umetsu
Animation Production: SHAFT
Series composition and scripts: Yūya Takahashi
Animators: Gen’ichirou Abe, Shinya Takahashi, and Maho Kando
Clockwork Girl premiered in Japan on June 27 at Tokyo’s Cine Libre Ikebukuro and Osaka’s Theatre Umeda. The anime was screened at New York Comic Con 2025.
Lastly, here’s an overview of the series via MyAnimeList:
The story follows Ubu, a young woman who finds herself living the dangerous life of a bounty hunter. As she grapples with her inner turmoil, she becomes entangled in a world filled with chaos and the desires of the powerful and eccentric individuals around her.