Interview: Takanari Ishiyama on PARANORMASIGHT: The Mermaid’s Curse

PARANORMASIGHT: The Mermaid's Curse Interview

Last month, Square Enix released PARANORMASIGHT: The Mermaid’s Curse for Nintendo Switch, Android, iOS, and PC via Steam. Following its release, we had the chance to speak with PARANORMASIGHT: The Mermaid’s Curse Director Takanari Ishiyama about the inspirations behind the game, real-world research the team participated in, and more. 

Paranormsight The Mermaid's Curse

The game is set in Ise Province, which has documented ningyo folklore going back to the 13th century. How did the team research the real legends, and how did you decide what to use versus what to fictionalize?

Takanari Ishiyama (TI): We started by researching the real history and folklore that remain today, building on the fundamental premise that essentially the same legends also exist within the game’s world. On that basis, we looked for areas where the legends are preserved but remain uncertain, or where new interpretations could be introduced. From there, we constructed the story by weaving in or layering fictional elements, such as revealing that the supposed truth was actually different, or suggesting that there were other untold aspects.

The first game pulled from multiple Edo-period urban legends. This one focuses on a single mythology (ningyo/mermaids). What led to that shift, and how did it change the way you structured the mystery?

TI: While mermaid legends play a key role in the game’s story, we actually drew from various other bits of folklore that still remain in the Ise-Shima region, such as the Tomokazuki; the Seiman and Doman protective talisman symbols passed down among ama (Japanese pearl divers); the mythical sunken island of “Taishima”; the Heike legends; and the story of Kuki/Princess Hatsune. In the previous installment, we worked with just a single urban legend—the Seven Mysteries of Honjo—so in a sense, this time we broadened the scope considerably. The reason for this is that we wanted to bring out more of the distinctive character of the region that serves as the story’s setting. As for how the mystery itself is constructed, our approach has always involved gathering multiple motifs and weaving them together, so that aspect has remained largely consistent with our previous work.

The game was developed in collaboration with Mie Prefecture. What did that collaboration look like in practice? How involved was the prefecture in making sure the locations and culture were portrayed accurately?

TI: We were introduced to locations where we could take reference materials for the game’s background art, and we also obtained permission to shoot there. In addition, we received resources on ama divers and the local culture, and museum curators even provided direct explanations. They also reviewed the in-game texts that introduce various aspects of Mie Prefecture’s culture and society.

The ama diver traditions are central to the game’s identity. How did the team learn about and approach depicting a real, living profession and culture?

TI: We aimed to portray these traditions and practices as naturally and accurately as possible, as they form a part of the characters’ everyday lives. To achieve this, we reviewed reference materials and documents, visited museums to receive explanations, and interviewed former ama divers to refine the setting in a way that would allow us to realize what we wanted to express in this story. For example, we learned that it’s not actually forbidden for boys to become ama divers, who are typically women. While there aren’t any real-life examples to point to, it’s technically not impossible. In the game, however, the protagonist, Yuza Minakuchi, wears a white robe over his wetsuit. This garment is worn in some regions during rituals or festivals and is not part of everyday attire, but we adopted it for the game because of its visually striking look.

Did the team visit Ise-Shima during development? How much of Kameshima is based on real, specific places versus composite locations?

TI: Yes, the development team conducted on-site research in the Ise-Shima area. We visited potential locations to determine which should appear in the game, took many photographs, and selected from among them. The setting of this title, Kameshima, is modeled after a real-life remote island called Kamishima, and many of the game’s background environments were created based on the photos we took there. If you look at the area on Street View, I think you’ll find that the scenery is quite close.

The first game leaned into grim, oppressive horror. The Mermaid’s Curse goes for broad daylight, summer horror. What made the team want to take the tone in that direction?

TI: To begin with, I think it’s worth noting that we aren’t particularly focused on making horror games. Rather, our intention is to highlight the appeal of presenting occult themes and real-world folklore as mysteries—stories built around posing questions and unraveling them. In the first title, The Seven Mysteries of Honjo, we used horror elements more prominently, especially in the early part of the game, as a kind of flavor. However, many Japanese players told us that the horror aspects got in the way of enjoying the mystery, or that while they were interested, the game felt too scary to play. Moreover, for the PARANORMASIGHT series, we don’t want to impose strict conditions like “it has to be horror” or “this character must appear.” Our goal is to give each installment enough flexibility to explore different genres. Because of this, we intentionally changed the atmosphere for the second game, which led to the current direction. What do you think of this approach? We welcome your thoughts and impressions!


For more on PARANORMASIGHT: The Mermaid’s Curse, be sure to check out our review below.

‘Part 2’ of Chainsaw Man Manga Ends with Chapter 232

Chainsaw Man manga

Chapter 231 of Tatsuki Fujimoto’s Chainsaw Man manga series revealed that “Part 2” of the manga series will end with chapter 232 on March 24. Before Part 2 ends, fans can catch up with the latest chapter of the Chainsaw Man manga on Manga Plus overseas and Shonen Jump+ in Japan.

Chainsaw Man – The Movie: Reze Arc is heading to Crunchyroll in spring 2026, and the film is available now on digital. The movie initially opened on September 19, 2025 in Japan and September 24 internationally, followed by early theatrical screenings on October 22, 2025 in the U.S and the full premiere on October 24 in the U.S. and Canada with English dubs and English subs with Japanese voice-overs. 

The cast and staff of Chainsaw Man – The Movie: Reze Arc includes:

Japanese Voice Cast

  • Denji / Chainsaw Man: Kikunosuke Toya
  • Reze: Reina Ueda
  • Makima: Tomori Kusunoki
  • Power: Fairouz Ai
  • Aki Hayakawa: Shôgo Sakata
  • Pochita: Shiori Izawa
  • Beam / Shark Fiend: Natsuki Hanae

English Voice Cast

  • Denji / Chainsaw Man: Ryan Colt Levy
  • Reze: Alexis Tipton
  • Makima: Suzie Yeung
  • Power: Sarah Wiedenheft
  • Aki Hayakawa: Reagan Murdock
  • Pochita: Lindsay Seidel
  • Beam / Shark Fiend: Derick Snow

Staff

  • Original Story: Tatsuki Fujimoto
  • Director: Tatsuya Yoshihara
  • Screenwriter: Hiroshi Seko
  • Character Designer: Kazutaka Sugiyama
  • Assistant Director: Masato Nakazono
  • Sub Character Designer: Souta Yamazaki, Shun
  • Main Animator: Shoichi
  • Action Animation Director: Sota Shigetsugu
  • Art Director: Yusuke Takeda
  • Color Designer: Naomi Nakano
  • Color Script: Riku
  • Editor: Masato Yoshitake
  • Music: Kensuke Ushio
  • Distribution: TOHO
  • Production: MAPPA

Kenshi Yonezu performs the Chainsaw Man – The Movie: Reze Arc opening theme song “IRIS OUT” and ending theme song “JANE DOE feat. Hikaru Utada.” An exclusive vinyl edition for these songs are available to pre-order at participating retailers. Maximum The Hormone performs the the insert song “Hawatari Nioku Centi [2-hundred-million-Centimeter-long-blades] (70% Unlocked edit).”

Lastly, the Chainsaw Man Assassins Arc anime is currently in the works with no confirmed release date.

Chrono Trigger Orchestra Concert: Melodies Across Time is Coming to North America

Chrono Trigger Orchestra Concert Melodies Across Time

Square Enix has announced the Chrono Trigger Orchestra Concert: Melodies Across Time tour will be heading to North America. Ticket presales for begin on March 11 to celebrate the game’s original launch date, and general ticket sales begin on March 13 at 10:00 a.m. EDT at the official website.

Here are the dates for the concert tour:

  • New York – Oct 10
  • Chicago – Oct 14
  • Los Angeles – Oct 18

The Chrono Trigger 30th Anniversary Orchestra Concert was held on January 17 to 18, 2026 at the Tokyo International Forum (Hall A). The concert was conducted by the Tokyo Philharmonic Orchestra. Ahead of the event, the Chrono Trigger Orchestral Arrangement: Melodies Across Time soundtrack CD was released worldwide for $32.99 at the Square Enix Store.

Chrono Trigger has been released for the SNES, original PlayStation, Nintendo DS, Android, iOS, and PC via Steam. Lastly, here’s an overview, via the official Steam page:

A chance encounter amid the festivities of Guardia’s Millennial Fair in Leene Square introduces our young hero, Crono, to a girl by the name of Marle. Deciding to explore the fair together, the two soon find themselves at an exhibition of the Telepod, the latest invention by Crono’s longtime friend Lucca. Marle, fearless and brimming with curiosity, volunteers to assist in a demonstration. An unanticipated malfunction, however, sends her hurtling through a rift in the dimensions. Taking hold of the girl’s pendant, Crono bravely follows in pursuit. But the world into which he emerges is the one of four centuries before. Journey to the forgotten past, the distant future, and even to the very End of Time. The epic quest to save a planet’s future makes history once again.

Super Mario Bros. Wonder Nintendo Switch 2 Edition + Meetup in Bellabel Park Gets a New Trailer on Mario Day

Nintendo has revealed a new overview trailer for Super Mario Bros. Wonder Nintendo Switch 2 Edition + Meetup in Bellabel Park to celebrate Mario Day on March 10. The six-minute overview trailer goes over the new content that will be available in Super Mario Bros. Wonder Nintendo Switch 2 Edition + Meetup in Bellabel Park, including the minigames of Attraction Central in Bellabel Park. Strangely, Pikmin were also spotted in the trailer.

Super Mario Bros. Wonder Nintendo Switch 2 Edition + Meetup in Bellabel Park will release on March 26 for $79.99. Players who already own the original version of Super Mario Bros. Wonder will only have to pay $20 to upgrade to the Nintendo Switch 2 Edition. In addition, a new Super Mario Bros. Wonder Talking Flower peripheral will be sold on March 12 for $34.99. 

Super Mario Bros. Wonder Nintendo Switch 2 Edition + Meetup in Bellabel Park includes a wide variety of different minigames via the Attraction Central in Bellabel Park. These minigames can be played both online, with friends/family locally, and via GameShare. Additionally, Camp Central is a new training camp offered by the Toads, which feature new challenges for players to sink into. It also adds new levels where you must hunt the Koopalings, Rosalina and Co-Star Luna as new playable characters, and an assist mode. 

Super Mario Bros Wonder is Nintendo’s fastest-selling Mario game ever with 4.3 million copies sold in just two weeks. The version 1.0 release was relatively bug free, helping it become one of the most critically acclaimed games of 2023 with a high review score from Final Weapon.

Ace of Diamond Act II Second Season Anime Trailer Reveals Theme Songs

Ace of Diamond Act II Second Season anime

The official website for Ace of Diamond Act II Second Season, the sequel to the TV anime adaptation of Yūji Terajima’s Ace of Diamond Act II manga, has revealed the anime’s opening and ending theme songs in a new trailer. Baby Canta performs the opening theme song “Let’s Go Crazy,” and SUPER★DRAGON performs the ending theme song “Number.”

Ace of Diamond Act II Second Season premieres on April 5 on AT-X and TV Tokyo, along with affiliate channels. Netflix will also stream Ace of Diamond Act II Second Season in Japan. 

The anime’s cast includes:

  • Ryota Ohsaka as Eijun Sawamura
  • Nobunaga Shimazaki as Satoru Furuya
  • Takahiro Sakurai as Kazuya Miyuki
  • Yūma Uchida as Kōshū Okumura
  • Shintarō Asanuma as Yōichi Kuramochi
  • Natsuki Hanae as Haruichi Kominato
  • Shunsuke Takeuchi as Yūki Masashi
  • Daiki Yamashita as Takuma Seto
  • Ayumu Murase as Kaoru Yui
  • Tasuku Hatanaka as Hirofumi Asada
  • Daisuke Ono as Masamune Hongō
  • Junichi Suwabe as Enjō Renji
  • Ayane Sakura as Yoshikawa Haruno
  • Yūichirō Umehara as Sōichirō Mima
  • Jun Fukushima as Kazuto Kōtari
  • Shūgo Nakamura as Kōya Urabe
  • Atsushi Tamaru as Sōichi Yagira
  • Kento Hama as Kōji Nara
  • Toshiya Miyata (Kis-My-Ft2) as Koji Chimaru

Hideaki Ōba is the director at OLM. Kenji Konuta oversees the series scripts, Yasukazu Shōji is the character designer, and Hajime Hyakkoku is the music composer.

Ace of Diamond Act II Season 2 key visual
©寺嶋裕二・講談社/「ダイヤのA actⅡ‐SS‐」製作委員会・テレビ東京

Yūji Terajima released the original Ace of Diamond manga in 2006. An anime adaptation for the series released in 2015. The first season of Ace of Diamond Act II aired in 2019. The full anime is available to watch on Crunchyroll.

Crunchyroll describes the Ace of Diamond anime series as follows:

The Seido baseball club has been invited to the spring invitational at the hallowed Koshien Stadium. Sawamura will finally stand on the mound! Standing between Seido and the national title are the winners of last year’s summer tournament Komadai Fujimaki and their unstoppable ace Masamune Hongo. Can Seido triumph over Komadai? It’s the start of another heated battle in youth baseball!

Ariana and the Elder Codex is Coming to Steam on April 29

Ariana and the Elder Codex Steam

Idea Factory International has announced that Compile Heart and HYDE’s action platformer Ariana and the Elder Codex is coming to Steam on April 29. The Steam version of Ariana and the Elder Codex will include English and Japanese voiceover options, along with English, Japanese, Traditional Chinese, and Simplified Chinese subtitle options.

What’s more, a free demo for Ariana and the Elder Codex is already available now for Nintendo Switch, PlayStation 5, and PC via Steam. The Ariana and the Elder Codex demo contains Librarian Ariana’s mission and takes players deep inside the Codex of Earth, one of The Seven Hero Codices found in the full game.

A new bookmark bonus item was confirmed for the physical release of Ariana and the Elder Codex for PlayStation 4, PlayStation 5, and Nintendo Switch in North America and Europe via the IFI Online Store. Pre-orders are available now for the Standard Edition ($39.99). 

Ariana and the Elder Codex bonus item

Ariana and the Elder Codex releases on March 24 for Nintendo Switch, PlayStation 4, and PlayStation 5 in the west.

Here’s an overview of the new game, via Idea Factory International:

The Librarian Ariana’s mission is to repair the Seven Hero Codices, which have been altered. Due to the terrible damages, magic has vanished from the world.

By utilizing special Librarian magic that allows her to enter Codices, Ariana seeks to mend the books to bring back magic. Can Ariana safely repair each tome and unravel the mysteries hidden within the Library?

Key Features

      • Restore the books, reclaim the magic — Venture into the Seven Hero Codices as Ariana, defeating enemies to earn new Magic Spells and Skills that grant access to previously unreachable areas. Restore Repair Points by taking on platforming and combat challenges that put your abilities to the test. Clear Repair Points as quickly as possible for permanent HP boosts and more!
      • Librarian Magic materializes — With 30+ unlockable Magic Spells and Skills, mix and match abilities across six slots as you embark on your journey to repair the altered Codices. Experiment with different combinations to discover what best suits your playstyle.
      • Clash with the guardians of the altered Codices — Face formidable bosses, each with a devastating arsenal that will test your combat and platforming skills. Dodge spells, time your attacks, and stay on top of your health to prevail.
      • Harness the power of Magic Items — Mitigate challenges by unlocking, crafting, and equipping Magic Items to boost stats and gain buffs such as elemental boosts, increased critical hits, reduced knockback, and more!

Seven Knights Re:BIRTH Reveals Collaboration with Solo Leveling

Netmarble has announced that collectible RPG Seven Knights Re:BIRTH will launch a collaboration with Solo Leveling Season 2 -Arise From The Shadow- on March 19. To hype fans up for the Seven Knights Re:BIRTH and Solo Leveling collaboration, a new teaser trailer was released, and a social media event is being held through March 18 with free rewards up for grabs, including 10 Key Bundles and 10 Hero Summon Vouchers for the teaser exceeding 200 total shares. 

Seven Knights Re:BIRTH is available now for iOS via App Store, Android via Google Play Store, and PC via Epic Games Store. Final Weapon had the opportunity to interview Netmarble Nexus CEO and executive producer Jeong-min Kim to discuss the development of Seven Knights Re:BIRTH and various topics, including some of the challenges the team faced and what players can expect in the future. 

Solo Leveling fans can also game with Solo Leveling: ARISE OVERDRIVE, which is available now for PC via Microsoft Store and Steam. PlayStation 5 and Xbox Series X|S versions will launch in 2026. Final Weapon reviewed Solo Leveling: ARISE OVERDRIVE and gave it a 4/5 score, noting that the game has “many improvements across the board, including major gameplay tweaks and additions, a more immersive story mode structure, and the removal of gacha mechanics.”

Fans can stream both seasons of Solo Leveling with English dubs and subs on Crunchyroll. In Solo Leveling Season 2 -Arise From The Shadow-, LiSA and Stray Kids member Felix performed the opening theme song “ReawakeR.” Xenoblade Chronicles X: Definitive Edition and renowned anime composer Hiroyuki Sawano produced the opening theme song. TK from Ling Tosite Sigure performed the ending theme song “UN-APEX.”

Danganronpa 2×2 Reveals English Dub Cast

Danganronpa 2x2 English dub cast

Spike Chunsoft has announced the English dub voice cast of Danganronpa 2×2, the upcoming remake of Danganronpa 2×2: Goodbye Despair.

The English dub cast of Danganronpa 2×2 includes:

  • Monokuma – Brian Beacock
  • Monomi – Rebecca Forstadt
  • Hajime Hinata – Johnny Yong Bosch
  • Nagito Komaeda – Bryce Papenbrook
  • Gundham Tanaka – Chris Tergliafera
  • Kazuichi Soda – Kyle Hebert
  • Byakuya Togami – Jason Wishnov
  • Teruteru Hanamura – Todd Haberkorn
  • Nekomaru Nidai – Patrick Seitz
  • Fuyuhiko Kuzuryu – Derek Stephen Prince
  • Akane Owari – Wendee Lee
  • Chiaki Nanami – Christine Marie Cabanos
  • Sonia Nevermind – Natalie Hoover
  • Hiyoko Saionji – Kira Buckland
  • Mahiru Koizumi – Carrie Keranen
  • Mikan Tsumiki – Stephanie Sheh
  • Ibuki Mioda – Julie Ann Taylor
  • Peko Pekoyama – Janice Kawaye

Danganronpa 2×2 launches in 2026 for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam, and fans can wishlist the game right now in the PlayStation Store. As previously announced, Danganronpa creator Kazutaka Kodaka is working on Danganronpa 2×2 alongside developers from Too Kyo Games, Spike Chunsoft, and Gemdrops. Kodaka is supervising the story and providing story and trick ideas. Character designer Rui Komatsuzaki and composer Masafumi Takada also return.

Pre-orders for the Danganronpa 2×2 Psycho Tropical Vacation Package are available now in the Spike Chunsoft Official Store for $139.99 with an exclusive Flight Tag as a bonus. 

The Psycho Tropical Vacation Package includes: 

  • Danganronpa 2×2 game (a Nintendo Switch 2, Nintendo Switch, or PlayStation 5 physical edition, or a printed card with a Steam key.)
  • RSVLTS  Reversible Psycho Tropical Hat
  • Kidrobot 3″ Psycho Tropical Monokuma & Monomi Figures
  • Danganronpa 2×2 OST
  • Clamshell-style Outer Box

Ahead of the release of Danganronpa 2×2, Village Vanguard has teamed up with Spike Chunsoft to release new Danganronpa 2: Goodbye Despair merchandise. The Danganronpa 2 merchandise features illustrations by Kuroume, and international customers may purchase the merchandise via Buyee. All of the Danganronpa 2 characters can be scene wearing Village Vanguard aprons over their signature attire, and they’re being led by store manager Nagito Komaeda. The characters are also holding accessories and other objects.

Crunchyroll to Stream LIAR GAME Anime and Host Sakura-Con Premiere Event

LIAR GAME Crunchyroll

Crunchyroll has announced that the service will be streaming the TV anime adaptation of Shinobu Kaitani’s LIAR GAME manga series, which premieres in April 2026. In addition, Crunchyroll will host an early screening event featuring the first two episodes of LIAR GAME at Sakura-Con 2026 in Seattle on April 5 at 1:00 p.m. PDT. 

The main cast of the LIAR GAME anime includes Saya Hitomi as Nao Kanzaki, Takeo
Otsuka as Shinichi Akiyama, Kazuhiro Nakaya as Leronira, Nobuo Tobita as Kazuo Fujisawa, and Yoji Ueda as Mitsuo Tanimura.

Yuzo Sato is the chief director of the LIAR GAME anime series alongside director Asami Kawano. Tatsuhiko Urahata is the screenwriter and handles series composition. Kei Tsuchiya is the character designer, Kisuke Koizumi is the sound director, Yugo Kanno is the composer, and studio Madhouse is producing the animation. 

Additional staff members include:

  • Sub Character Design: Ai Yokoyama
  • Color Setting: Terumi Nakauchi
  • Art Board: Hideyuki Ueno
  • Art Setting: Shinji Sugiyama
  • Photograph Direction: Hironobu Hatanaka
  • VFX Supervisor: Michiya Kato
  • Editing: Mariko Tsukatsune
  • Sound Effects; Naoto Yamaya
  • Sound Production: Bit grooove promotion
LIAR GAME main key visual
©Kaitani Shinobu Products/Shueisha, LIAR GAME Committee

Lastly, here’s an overview of the series, via REMOW:

A Mysterious Invitation. One Hundred Million Yen. The Game Begins.

College student Nao Kanzaki suddenly receives a strange letter and a suitcase
containing 100 million yen. She’s been chosen to participate in the LIAR GAME—a
high-stakes psychological battle where lies, deception, and betrayal reign supreme.
Naïve and painfully honest, Nao quickly finds herself cornered. To survive, she turns
to Shinichi Akiyama, a brilliant former con artist with unmatched intellect.
As they dive deeper into the twisted game, the two must outwit opponents in a world
where trusting others could be fatal.

In a game built on lies, can honesty prevail?

Granblue Fantasy Celebrates Steam Launch with New Illustration

Granblue Fantasy Steam illustration

Cygames has released the long-awaited Steam version of Granblue Fantasy, and to celebrate the launch, a new illustration by the game’s art team was released. The Steam launch of Granblue Fantasy is the game’s first-ever western launch on PC following its initial Japanese release on web browsers in 2014.

It should be noted that the Steam version is unavailable in certain regions, including Japan, and the game cannot be played with existing Granblue Fantasy accounts from mobile and PC browsers. 

Here’s an overview of Granblue Fantasy, via the newly launched Steam page:

Granblue Fantasy is a classic JRPG that first launched in Japan for mobile devices and web browsers in 2014. Now, for the first time, new players outside of Japan can join the experience through Steam!

Note: Existing Granblue Fantasy accounts can’t be linked to a Steam account.

Into the Blue. And Beyond.

Take up the role of a skyfarer and embark on a journey across the Sky Realm and the innumerable islands dotting its vast blue expanse. 

Inside, you’ll find a deep, turn-based combat system packed with nuanced mechanics, elemental strategies, and an enormous array of skills to pull from. Cinematic charge attacks, team-based chain bursts, and towering summons elevate your battles with both devastating effectiveness and dazzling visuals. Whether tackling raids solo or joining fellow skyfarers in real-time co-op raids, there’s always a new challenge to conquer. With more than 70 distinctive classes and robust character and weapon progression, there’s a wealth of content to explore and optimize—perfect for dedicated adventurers. 

Fate-Woven Stories

Beyond the main quest lies myriad tales—sometimes heartfelt, sometimes lighthearted, but always rich in character. Each encounter is brought to life with full voice acting, and every new crewmate brings their own story, with fate episodes that delve deeper into their lore. Discover your favorites, strengthen your crew, and forge parties to surmount any challenge. In these boundless skies, Granblue Fantasy offers countless ways to play, and countless reasons to fall in love with the journey.