Nacon has been releasing some genuinely interesting headsets lately, and the RIG R5 SPEAR MAX HD is no exception. This is Nacon’s newest modular gaming headset, designed to be PC-first, though it also works for PlayStation, Xbox, and Nintendo Switch 1 and 2 via the 3.5mm cable. A wired headset priced at $149.99 in 2026 is a daring gamble, so let’s hope the R5 SPEAR MAX HD stands out in this oversaturated market. This headset comes at an important time for Nacon, so it needs to be truly good.
One-Trick Pony
The MAX HD uses 40mm Precision GrapheneQ Drivers, which RIG says are the first in the gaming headset space. These drivers use structured graphene layers that are tested individually for stereo imaging accuracy. The frequency response covers 20 Hz to 40 kHz, which would put these in high-res audio territory. RIG tuned the R5 SPEAR MAX HD with its R-series profile, which brings out critical audio in competitive games, such as footsteps and ability activations. Of course, that tuning comes with a tradeoff. The music playback, especially the vocals, sounds really nasal and flat. If you’re a casual listener, this probably won’t be a dealbreaker, but as someone who edits a ton of audio and listens to music, these were unusable for me. My personal requirements for a headset don’t apply to everyone, but I think it’s important to mention. These are not multifaceted, and I would only recommend them for gaming.
Speaking of gaming, you need to be able to speak to not only your comrades, but your enemies as well. With games like Arc Raiders and even Marathon having proximity chat, you want your party to hear your callouts clearly, and your enemies to hear you beg for your life. The microphone on this headset is leagues above those on any other headset I have reviewed for the site. It is incredibly clear and honestly quite impressive. If you didn’t have a dedicated microphone for recording audio, you could honestly get away with using the one on the headset. Of course, it has some background hiss, but you can always fix that in post if necessary. For Discord, I would avoid using noise-reduction settings and opt for the studio option. Noise reduction and Krisp degrade the microphone quality and cause it to cut out constantly.
High-End Features
The R5 SPEAR MAX HD is specially optimized for Dolby Atmos 3D Audio, designed to enhance spatiality and localization in a 360-degree sound field. The headset’s documentation advertises automatic activation of the Dolby Atmos software on Windows 10 and 11, which normally requires a one-time fee. This didn’t work for me, so I had to sign up for the free trial. This is a frustrating bug that I hope will be resolved when the headset is released to the public, as Dolby Atmos is a major selling point. Of course, how much you benefit from this depends on the video games that you’re playing, as Dolby Atmos 3D audio is only available on specific PC titles.
The R5 SPEAR MAX HD includes a USB-C DAC that supports audio up to 32-bit/384 kHz. It also has an AUX input if you’d like to connect a secondary device, and the USB-C connection supports up to 18W of power passthrough. The “HD” in the MAX HD’s name refers to the DAC, and it definitely makes the audio sound better than using the 3.5mm jack alone. This DAC only works with PCs and Macs, so if you’re gaming on a console, you’ll have to use the 3.5mm jack.
Mods and Gimmicks
The modular system on the R5 SPEAR MAX HD is fully magnetic. If you’ve read my review of the R5 SPEAR PRO HS, you already know about the ear cup mod-plates. With the MAX HD being more than twice as much as the PRO HS, they’ve made the headset even more modular. Not only can you magnetically swap the ear cups and cushions, but you can also swap the cables. You can pop the microphone off (sometimes I do it by accident) and replace it with the included studio cable if you don’t need comms. You can also switch the side the microphone is on depending on your preference.
Additional mod-plate designs are sold separately, and RIG has said that future accessories for the headset are in development. They’ve also stated that 3D-printing files for the MAX HD will be available, which opens the door to community modifications. It seems like a cool idea in concept, but I can’t give them too much credit until I see them follow through and execute. Too often, a company has made a modifiable tech product but never released any modifications for it. It’s cool that it’s there, but it could easily be a forgotten gimmick. Only time will tell.
Comfort and Build Quality
The R5 SPEAR MAX HD features a flexible metal headband, a memory-foam head cushion, and soft-padded ear cushions. The ear cushions snap on magnetically, which is awesome because replacing ear cushions on any other headset is a nightmare. It’s incredibly sturdy and light, and it clamps onto your head well enough and is comfortable for a few hours. Of course, comfort is subjective, and not everyone will have the same experience. We all have different head sizes, shapes, and ears. The headset’s mix of metal and plastic makes it feel neither cheap nor premium. It’s a middle ground that makes sense for the asking price.
Final Verdict
The RIG R5 SPEAR MAX HD is a headset that knows its audience. It was built for high-fidelity competitive gaming, with audio tuning, Dolby Atmos support, and a USB-C DAC as proof. The microphone is honestly impressive for a gaming headset, and the magnetic mod system, while gimmicky, is a fun touch. Unfortunately for me, the music performance is subpar, and the Dolby Atmos activation was a small headache, considering that the headset leans on this as a feature. The value proposition of a wired-only headset at $149.99 will be a difficult sell for many modern buyers. If competitive gaming audio is the only thing that you need, and you don’t care about the headset being good at anything else, the R5 SPEAR MAX HD has a reason to exist. If you need a jack-of-all-trades headset, this probably isn’t the one.
Disclaimer: RIG provided the R5 SPEAR MAX HD for review purposes.
Lately, as I’ve developed more of a taste for the horror genre, I’ve been playing a lot of franchises that I never truly appreciated before. Of course this includes Resident Evil, Silent Hill, and Dead Space, but there was one series in particular that had always been on my radar that I never quite had the means to get into. The survival horror franchise in question is Fatal Frame, which started back in 2001, and hasn’t had a new mainline entry in over a decade.
For those who are like me and are looking for a proper entry point, thankfully Koei Tecmo has us covered with the FATAL FRAME II: Crimson Butterfly REMAKE. As the name implies, it is a fully overhauled re-release of the 2003 cult classic, which boasts a completely new camera perspective, improved graphics, new story additions, and new mechanics. As someone who is just getting into the series for the first time, I had a great time with the FATAL FRAME II: Crimson Butterfly REMAKE, save for a few major issues that I encountered towards the end.
A Tale of Two Siblings
FATAL FRAME II: Crimson Butterfly begins with Mio and her twin sister Mayu reflecting in a place from their past, before a mysterious force guides Mayu into a village cast in eternal darkness: Minakami Village. Crimson butterflies begin to surround Mayu, and Mio must venture with her to figure out the truth behind the strange village. Along the way, Mio will follow the butterflies, learn about a secret ritual, and do whatever it takes to save her sister from the dark inhabitants of Minakami Village.
FATAL FRAME II: CrimsonButterfly‘s premise is deeply compelling, regardless of your previous experience with the franchise. Much like with Silent Hill 2, despite being the second entry in the series, it serves as a completely standalone story. Speaking of Silent Hill, if you’re a fan of those games, you’ll find yourself right at home within Minakami Village and its many horrors, as the overall vibe of a town being haunted by a traumatic event which is home to numerous terrifying monsters, is delightfully familiar in the best way possible.
Speaking of monsters, unlike Silent Hill, Fatal Frame feels more akin to a classic ghost story. Compared to an idyllic American town, Minakami Village evokes the feeling of a traditional Japanese settlement, as the entire narrative is directly inspired by Japanese folklore. Due to these elements, rather than fighting against creepy nurses or sword-wielding beings with a pyramid adorning their head, you’re instead forced to fight against countless wraiths standing in your way.
All across the village, there are various malevolent specters wandering around. Some wield torches and some float in the air as if they were in water, but all are capable of killing Mio or Mayu within moments. Unlike other horror games, Mio can’t wield a gun or a melee weapon against their attacks. Instead, she utilizes the Camera Obscura, a camera that is capable of not just capturing ghosts on film, but also repelling their advances. While this essential piece of Fatal Frame‘s identity is more apparent in the gameplay rather than the narrative, it’s still something that has been lovingly preserved in the remake.
While the remake has left the narrative and premise at the core of Fatal Frame II intact, it has added just as many new features that help to make this the definitive way to experience this early 2000s horror experience. The most notable are the major adjustments to the presentation. Rather than featuring a fixed-camera perspective like horror games of old, FATAL FRAME II: Crimson Butterfly REMAKE now features an over-the-shoulder perspective, which is akin to the more modern entries in the genre. Further, the graphics have also been completely re-done.
Even though I’m unfamiliar with the original’s style, I can confidently say that the new visuals did a great job at maintaining the original’s tension. There were countless moments where the ability to freely look around led to far more terrifying encounters with ghosts. Even on Nintendo Switch 2, the game looked great, regardless of whether I was playing on handheld or docked mode. More than just the presentation adjustments, though, there are also new additions to the narrative. There are brand new areas to explore, an additional ending, and even some new side stories that can be found by discovering certain collectibles that provide more context to the story.
Not gonna lie, this genuinely made me jump.
Still, not all of these changes landed for me. The side stories felt more like a chore rather than a natural extension of the story. Plus, while there is one new ending, the endings that were featured in the Wii remake from 2012 have strangely not made the jump to modern platforms. It’s an odd choice, considering that for the most part, the new remake does a great job of combining the best aspects of all previous iterations of Fatal Frame II. That said, the new endings that have been added more than make up for the omission and feel like the perfect payoff to such a beautiful experience.
While there are some issues with the new additions in the remaster, overall, they aren’t enough to sour its overall quality. The narrative and presentation of FATAL FRAME II: Crimson Butterfly REMAKE are fantastic and will undoubtedly click with both newcomers and series veterans. The same applies to the gameplay, though, much like with the story and presentation, there are still some notable problems worth mentioning.
A Tale of Two Games
As someone who has played dozens of survival horror games but has never touched an entry in the Fatal Frame franchise, the gameplay of Crimson Butterfly took some getting used to. I had to readjust my playstyle from one that is constantly looking for ammo and resources to being someone who has to frantically dodge ghosts and aim my camera instead of a gun. Once I understood the mechanics of FATAL FRAME II: Crimson Butterfly REMAKE, I had an absolute blast with its gameplay.
The combat loop of Crimson Butterfly is deceptively simple. You walk around Minakami Village as you try to understand its secrets. Usually, your sister Mayu will be trailing behind you, and you can hold her hand as a way to regain your health or willpower. You’ll need both resources when you inevitably run into your first ghost. Ghosts will often lunge towards you, dealing devastating damage that can easily kill you within seconds. To counter them, you’ll need to use your Camera Obscura.
The Camera Obscura can use various different types of film to whittle down the HP of an enemy ghost. Some have higher power, while others can reload extremely quick. These can be found around the environment, similar to ammo in the average horror game. Unlike said games, though, you have a default film that can regenerate without needing to be replenished. As a result of the different types of film, you’ll need to enter each combat encounter with a great degree of strategy, as you need to quickly decide which is the right tool for the situation.
Beyond strategy, you’ll also need to have very quick reaction times. Right before a ghost lunges toward you, your camera will flash for half a second. This is the so-called “Fatal Frame,” a quick window before an enemy attacks in which you can blast them with the Camera Obscura and stagger them. If you stagger them enough times, you hit a flow state where you can quickly shoot the camera without needing to worry about reloading. Here, you can kill any ghosts in your path within seconds. Be sure to defeat them as soon as possible, because if you don’t, they’ll become aggravated, which allows them to regenerate their health and utilize more damaging attacks.
I really enjoyed the gameplay core of FATAL FRAME II: Crimson Butterfly REMAKE. Don’t get me wrong, certain ghosts were a pain to fight, such as the aforementioned drowning wraith. Even still, the overall thrill of running around, picking the right film, and getting the best possible shot in order to defeat them had me constantly compelled throughout my time with the game. The camera does a great job at blending gameplay mechanics and narrative worldbuilding into a cohesive system that never got old.
The new gameplay additions featured in the remake add even more depth to Crimson Butterfly. Now, you don’t just have different films to choose from, but you can also pick different filters. As you progress, you unlock different filters that add different special shots, possess unique qualities, and can be used to solve puzzles. One of my favorites in the late-game has the ability to unlock doors sealed by blood, and can deal severe damage to ghosts, but only if you are willing to close the gap and stand right in front of them to take the shot. Others allow you to perceive docile ghosts in the environment, allowing you to learn more about the history of Minakami Village.
The other elements of FATAL FRAME II: Crimson Butterfly REMAKE are pretty good too. Exploring the different houses and shrines throughout the village is a treat, with the puzzles that you need to solve in order to progress striking the right balance between being challenging without feeling impossible. Although, similarly to the narrative, not all aspects of the gameplay are perfect.
For example, as mentioned previously, the extra side stories content weren’t compelling enough to make me want to pursue them, since most of them require you to run around aimlessly in order to get a pretty minor reward. There were also some pretty notable technical glitches. At one point in my playthrough, my game crashed right after I had beaten a combat encounter.
While I had saved beforehand, it was still a frustrating instance that knocked me right out of the immersive experience of Crimson Butterfly. Additionally, there was also a softlock that I encountered in chapter 6, which completely halted my progress. Thankfully, though, these issues have been fixed post-launch and I was able to reach the ending without any further difficulty. Easily, though, the biggest issue at the heart of Crimson Butterfly‘s gameplay is the pacing.
A lot of the combat encounters have a tendency to drag on, especially as the aggravated wraiths start to become more apparent. The game also slows to a crawl in numerous sections, as in the late game especially, you’re asked to run back and forth between the same few houses over and over again. It doesn’t help that you’re frequently asked to stop running from ghosts to solve a puzzle, which further puts a pause on the tension. Chapter 6 in particular is exhausting, as the house that you explore is structured like a maze, and it took me hours to navigate through.
At a certain point, I felt more frustrated at the prospect of revisiting the same locations and solving menial puzzles rather than scared by the many ghosts around the village or invested in the story. Even though I loved the narrative, the pacing problems were enough to make me unsure of the prospect of replaying the game again to get some of the other endings.
Yet, even in spite of these issues, FATAL FRAME II: Crimson Butterfly REMAKE is still a fantastic remake. It upholds what made the original so great, while improving upon it in meaningful ways that, overall, make the 2003 horror classic even better. Whether you’re a fan of the horror genre, a fan of the Fatal Frame series, or someone whose been looking into an entry point into either, this is still a great purchase.
A Fantastic Experience With An Unfortunate Asterisk
We are undoubtedly living in a golden age of horror media right now. In gaming, countless new IPs and indie titles are coming out that push the genre further into new directions that no one could’ve ever imagined. Meanwhile, beloved franchises are returning and putting out some of their best games to date, whether they’re remakes or entirely new entries. Fatal Frame was always one that needed to make a comeback, and I’m thrilled to say that this is the return that fans and newcomers have been waiting for.
FATAL FRAME II: Crimson Butterfly REMAKE does a great job of pushing the series forward while keeping its core intact. The main two characters are captivating and are voiced beautifully. Further, the narrative still holds up after all these years, and is only enhanced by the improved visuals. The gameplay is more thrilling than ever before, with the new changes in perspective and adjustments to the Camera Obscura mechanic adding even more strategy to an already exciting loop of combat and exploration.
Yes, there are some major issues. Some have been directly caused by this new remake, with certain new additions like the side stories not really adding too much to the overall experience. Others can be directly attributed to the original game, with a few technical issues here and there, combat encounters that often drag, and chapters that drag on due to some strangely designed locations and poorly implemented puzzles.
While distracting, these problems weren’t enough to ruin my enjoyment of this great remake. The best thing I can say about FATAL FRAME II: Crimson Butterfly REMAKE is that it makes me want to replay the game to get some of the other endings. Furthermore, It also filled me with a desire to give the rest of the series a try. I hope that this game does well, because I would love to see the Fatal Frame franchise reach new heights as the horror genre continues to deliver impressive quality. This is a fantastic entry for fans and newcomers alike, and I can’t wait to see what comes next.
Disclaimer: Koei Tecmo provided a Nintendo Switch 2 copy of FATAL FRAME II: Crimson Butterfly REMAKE for review purposes.
A new “special” promotional video for the upcoming Ascendance of a Bookworm: Adopted Daughter of an Archduke anime was revealed to highlight Lessy, one of Rozemyne’s newly created highbeasts. The next promotional video, titled “Bookbinding,” will release on March 21, followed by the second full promo video for Ascendance of a Bookworm: Adopted Daughter of an Archduke on March 28.
The Ascendance of a Bookworm: Adopted Daughter of an Archduke anime will premiere on April 4 and run for two consecutive cours. Nogizaka46 member Erika Ikuta performs the anime’s ending theme song “Ima mo, Arigatō (Even Now, I Thank You).” Little Glee performs the opening theme song “Pages.”
The cast includes:
Yuka Iguchi as Rozemyne
Show Hayami as Ferdinand
Yukari Tamura as Georgine
Mami Koyama as Veronica
Minami Takayama as Forencia
Kazuhiro Yamaji as Bonifatius
Nao Tōyama as Angelica
Asami Seto as Brigitte
Katsumi Fukuhara as Zack
Yoshiaki Iwasaki, known for his work on Kowloon Generic Romance, is directing the new series at Wit Studio. Mariko Kunisawa returns to write the series scripts, and Aiko Minowa is the new character designer. MICHIRU returns to compose the music.
Other staff members include:
Color Design: Makiho Kondō
Art Setting: Seiki Tamura, Ayami Hidaka, Ikuko Tamine, Yifei Lyu
Art Director: Seiki Tamura
Compositing Director of Photography: Mayuko Koike
Editing: Jun’ichi Masunaga
Sound Director: Jun Watanabe (returning)
Sound Effects: Hiromune Kurahashi
Animation Producer: Keita Yoshinobu
Miya Kazuki released the Ascendance of a Bookworm novels from 2013 to 2017 on the Shōsetsuka ni Narō website. You Shiina illustrates the print edition. The main series concluded with its 33rd volume in December 2023, which has sold more than 11 million copies.
In October 2019, the light novel received its anime adaptation. The first season of the anime aired in 2019, followed by a second season in 2020, and a third season in 2022. Lastly, these three seasons are streaming on Crunchyroll, and Ascendance of a Bookworm: Adopted Daughter of an Archduke will likely also be available on the service.
Idea Factory’s Otomate visual novel brand has revealed the opening movie for Hakuōki Ibun: Berezinskii no Majo (Hakuōki Strange Tale: The Witch of Berezinski), which features the theme song “Difinitive Time” by Kotori Koiwai. A new trailer for Hakuōki Ibun: Berezinskii no Majo also features the theme song.
Hakuōki Ibun: Berezinskii no Majo will launch on August 27 for Nintendo Switch in Japan. Originally announced in February 2024, Hakuōki Ibun: Berezinskii no Majo takes place during Napoleon’s invasion campaign of Russia. The new spinoff is set nearly half a century before and halfway around the world from the established Bakumatsu era setting of the Hakuōki series.
Alongside the release date reveal for Hakuōki Ibun: Berezinskii no Majo, Otomate unveiled Ayashiki Tōgenkyō no Aria, a new visual novel for Switch that serves as a Japanese adaptation of the Alice in Wonderland story. The game takes place in the Peach Blossom Land utopia from Tao Yuanming’s The Peach Blossom Spring story.
Further, Otomate and Omegaverse will release Kimi ni Madio, Kimi ni Oboreru on July 30 for Nintendo Switch in Japan, followed by Otomate’s Mix Dunk -King of Basketball- later in 2026. Mix Dunk -King of Basketball- stars a protagonist who joins the Kawasaki Brave Thunders professional basketball team and competes in a coed basketball league. Otomate is developing the game in collaboration with the real-life team and AKB48.
Lastly, Otomate revealed Sullyland Nursery Rhyme, a dark fantasy visual novel for Nintendo Switch set in the floating holy city of Marenes. A release date was not announced.
Bandai Namco has announced Season 4 of 4v4 team battle game DRAGON BALL GEKISHIN SQUADRA launches on March 18 (PDT). DRAGON BALL GEKISHIN SQUADRA Season 4 will introduce playable characters Super Saiyan God Goku, Super Saiyan God Vegeta, and Majin Buu (Pure), along with new skins, emotes and “more.”
Bandai Namco released DRAGON BALL GEKISHIN SQUADRA on September 9, 2025 for iOS via App Store, Android via Google Play Store, PlayStation 4, PlayStation 5, Nintendo Switch, and PC via Steam. As shown with previous seasons, the game will continue to receive free updates, balance patches, free playable characters, and much more. Skins and emotes can be summoned with Capsules, which are earned in-game and can be purchased with real currency.
Final Weapon reviewed DRAGON BALL GEKISHIN SQUADRA and gave it a 4 out of 5 score, noting its an “addictive free-to-play 4v4 team battle game that combines the rich history of Dragon Ball with MOBA elements. Players can take advantage of a respectable roster of characters from across the Dragon Ball universe to battle it out online, and there are also plenty of features that let friends play each other with a variety of options and features at their disposal. Despite some of the roster omissions at launch, there’s a solid foundation for a game that could keep Dragon Ball fans entertained for years to come.”
The staff of the TV anime adaptation of Watomura’s Tadaima, Ojamasaremasu! / Pardon the Intrusion, I’m Home! romance comedy manga revealed a new promotional video, main visual, and four more cast members ahead of the premiere.
Boy band Bullet Train will perform the opening theme song “C’est la vie.” Yuika will perform the anime’s ending theme song “Sankaku Game (Triangular Game).”
The main cast of Tadaima, Ojamasaremasu! includes:
Kana Hanazawa as Rinko Nakama
Kaito Ishikawa as Akito Satsuki
Haruki Ishiya as Haruma Usada
Itsuki Imazaki directs the anime series at Tatsunoko Production and is writing the series scripts of Tadaima, Ojamasaremasu! alongside Makoto Takada. Shunsuke Kikuchi is the character designer and chief animation designer.
Watomura launched the full-color manga series on the Comic Cmoa website in 2020, and it has since accrued over 12 million downloads. Kadokawa published the manga’s first full-color volume on December 1, 2025, followed by the second volume on December 27. The volumes will include new bonus stories.
Lastly, here’s an overview of the manga series, via MyAnimeList:
So is this what it means to have roommates now?! Office worker Rinko, 24, lives alone and is secretly an otaku. One day, her apartment gets connected to the two neighboring rooms through a “hole” in the wall.
In the room on the left is a fresh-faced yet mysterious guy who is overly-sweet to Rinko.
The room on the right is occupied by a guy with violent tendencies who is similarly mysterious… But wait! “I… I think I know him!” Rinko’s only source of solitude, her apartment, has been turned upside down. Now, every day is full of heart-pounding surprises!
The staff of Welcome to Demon School, Iruma-kun Season 4 has announced that Takehito Koyasu will voice Amduscias Poro. A new promotional video for Welcome to Demon School, Iruma-kun Season 4 was also released featuring the opening theme song “Ichi Ni no San” by Penthouse.
Makoto Moriwaki is the chief director of the fourth season alongside director Ayaka Tsujihashi. Kazuyuki Fudeyasu handles the series composition, Yumiko Hara is the character designer, and Akimitsu Honma is the composer. Bandai Namco Pictures handles animation production.
The first season of Welcome to Demon School, Iruma-kun premiered in October 2019 on NHK Educational, followed by the second season in April 2021 and the third season in October 2022. Crunchyroll is streaming the entire series with English subs and dubs.
Here’s an overview of the series, via Crunchyroll:
Suzuki Iruma, human, 14, one day finds himself taken against his will into the world of demons. To add to his predicament, his doting owner and self-appointed “Grandpa” is the chair-demon at his new school. In order to survive, Iruma must deal with a haughty student who challenges him to a duel, a girl with adjustment issues, and so many more scary beings! Can this ultimate pacifist dodge the slings and arrows that are flung his way? As he struggles frantically, Iruma’s innate kindness begins to win over enemies.
Lastly, Osamu Nishi launched the manga in Akita Shoten’s Weekly Shōnen Champion magazine in March 2017, and the series is still ongoing.
HoYoverse has announced that Zenless Zone Zero Version 2.7 “Champions Never Fall to the Past” will release on March 24. It features two new characters, a new story, and more.
Version 2.7 adds a new S-Rank Electric Attack Agent: Cissia of the Metropolitan Order Division. She gains three stacks of Venom upon entering battle, with each stack of Venom dealing Electric damage while temporarily increasing her own CRIT Rate. While each stack can quickly deplete, she can regain them with her EX Special Attack and spend them with her Basic Attack: Serpent’s Kiss. It also adds a new S-Rank Ether Stun Agent, Nangong Yu. She can enhance her team’s Anomaly Buildup Rate against Stunned enemies, automatically regenerate Downbeat, and unleash powerful charged attacks against her enemies.
You can also take part in a new event at the Simmer Hot Pot Restaurant at Lumina Square and complete a relay-style combat using three two-member squads. The Simulated Battle Trial will also get an update, which features new enemy lineups and additional bonus mechanics. The final major addition is that of a new story chapter, called Eridian Sunset (A), which sees the continuation of the Hollow Champion competition. Check out the trailer showcasing Version 2.7 of Zenless Zone Zero below:
Lastly, Zenless Zone Zero is available now for PlayStation 5, Android, iOS, Xbox Series X|S and PC via Windows and Epic Games Store. You’ll be able to play Version 2.7 “Champions Never Fall to the Past,” which features new characters, a new story, new events, and more, on March 24.
NetEase Games and Everstone Studio has announced that the Hexi Expansion Chapter 2: Liangzhou will release in Where Winds Meet on April 2. It adds a new region, story content, a new weapon, and more.
Liangzhou is a massive fortified city, hidden in the snowy mountains. It is available alongside two new stories. For starters, there is “Liangzhou Melody,” which follows a young musician’s search for a hometown he’s never known. The second is “Paper Moon,” which reveals showcases a conflict in a Buddhist hall between two individuals. The update also adds a new sect, Raging Tides, a new weapon, the Heng Blade, as well as new campaigns and bosses. The free addition to the Hexi Expansion is the second out of three, with the third set to release at a later date.
Check out a trailer showcasing what’s to come from the ongoing expansion below:
Lastly, Where Winds Meet is available now for Android, iOS, PlayStation 5, and PC via Steam, Epic Games Store, and Microsoft Store worldwide. Here’s an overview of the game, via Everstone Studio:
Where Winds Meet boasts a vast, intricately crafted open world filled with life, featuring over 20 distinct regions to explore. The game harmoniously integrates history with the imaginative essence of the Wuxia world. With more than 10,000 unique NPCs, each with their own personalities and responses, players can shape their interactions, turning characters into trusted allies or sworn enemies based on their choices.
The game offers players the opportunity to master over 40 unique Martial Mystic Arts and an arsenal of weapons, including Spears, Swords, Dual Blades, Glaive, Umbrella, and Fans, and unlock distinctive martial arts skills, including Acupuncture Hitting, Lion’s Roar, Merciful Picking, and Tai Chi.
TV Asahi has announced that the popular anime adaptation of Norio Sakurai’s The Dangers in My Heart (Boku no Kokoro no Yabai Yatsu) manga will get a third season in 2027. Character designer Masato Katsumata also shared a visual for The Dangers in My Heart Season 3.
— 劇場版「僕の心のヤバイやつ」【公式】2026年2月13日㊎全国公開 (@bokuyaba_anime) March 14, 2026
The anime’s first season premiered in April 2023, while the second season premiered in January 2024. HIDIVE streamed both seasons of the anime. A compilation film titled The Dangers in My Heart: The Movie opened in Japan on February 13. The movie contained additional scenes that where not included in the first and second season.
Sakurai launched The Dangers in My Heart manga in Akita Shoten’s Weekly Shōnen Champion magazine in March 2018. The manga moved to Akita Shoten’s Champion Cross manga website in April 2018. Akita Shoten published the manga’s 13th compiled book volume on January 8. Seven Seas Entertainment published the manga’s 12th volume on February 24. The manga will end in its 14th volume.
Ichikawa Kyotaro, a boy barely clinging to the bottom rung of his school’s social ladder, secretly believes he’s the tortured lead in some psychological thriller. He spends his days dreaming up ways to disrupt his classmates’ peaceful lives and pining after Anna Yamada, the class idol. But Kyotaro’s not nearly the troubled teen he pretends to be…and it turns out Anna’s a bit odd herself!