The official website for Grand Blue Dreaming Season 3 has released a new teaser visual and confirmed that the anime will premiere in July 2026. Grand Blue Dreaming Season 3 takes place in Palau, the anime’s first setting outside Japan.
Grand Blue Dreaming Season 2 premiered on July 7, 2025 on Tokyo MX and BS11 channels, and Crunchyroll is streaming the series.
Zero-G animated Grand Blue Dreaming Season 2, and Liber aided in production. Further, Shinji Takamatsu returned as director/scriptwriter/sound director, Yōichi Ueda served as animation director alongside character designer Hideoki Kusama, Aiko Matsuyama was the color key artist, and Saber Links was the second season’s sound production studio.
As previously revealed, Shōnan no Kaze and Atarashii Gakkō! perform the Grand Blue Dreaming Season 2 opening theme song “Seishun Towa.” SEAMO performs the ending theme song “Hadaka de Dotsukiai feat. May’n.”
The cast includes:
Yūma Uchida as Iori Kitahara
Ryōhei Kimura as Kohei Imamura
Hiroki Yasumoto as Shinji Tokita
Katsuyuki Konishi as Ryūjiro Kotobuki
Chika Anzai as Chisa Kotegawa
Maaya Uchida as Nanaka Kotegawa
Toa Yukinari as Azusa Hamaoka
Kana Asumi as Aina Yoshiwara
Takuya Eguchi as Hajime Nojima
Junya Enoki as Shinichirō Yamamoto
Natsuki Hanae as Yū Mitarai
Robert Waterman as Kenta Fujiwara
Jun Fukuyama as Captain Kudō
Shinji Kawada as Toshio Kotegawa
Nana Mizuki as Kaya Mizuki
Aya Yamane as Sakurako Busujima
Sumire Morohoshi as Shiori Kitahara
Yoshino Aoyama as Naomi Otoya
Lastly, here’s an overview of the manga, via Kodansha USA:
After moving out on his own to a seaside town, Iori Kitahara makes a college debut he never anticipated. A new chapter of his life unfolds, full of diving with beautiful girls and shenanigans with a gaggle of lovable bastards! Idiot-expert Kenji Inoue and au naturel authority Kimitake Yoshioka bring you a glorious college tale filled with booze-fueled antics!
REMOW has revealed the opening and ending theme songs for the TV anime adaptation of Shinobu Kaitani’s LIAR GAME in a new trailer. Yorushika performs the LIAR GAME opening theme song “Bubble,” while Lucky Kilimanjaro performs the ending theme song “Asahi.” Yorushika and Lucky Kilimanjaro also released messages regarding their songs.
Message from Yorushika
“The song Bubble was written around the idea of tautology—that is, repetition, the
restating of the same meaning in different words. It is about us, about the activities that make up our living—our lives themselves. Or perhaps you could say it is about the activities of living. In other words, life.
Life is repetition.
To repeat, again and again.
To return to something, to revisit it, to draw the same motif without changing the
subject—like sketching the same drawing over and over.
A bubble rises.
It surfaces again and again.
And then it disappears.
Let me call it, simply, a bubble.
Within the life we live—inside that life, within its inner interior—something is born.
Something emerges. Something is produced.
Or perhaps I should say: it is born within that interior inside.
And I continue searching for what that something is.
Or perhaps it would be more accurate to say that I am still searching.
Yes, searching.
Nothing truly new is new.
There is only the first repetition.
We look at the motif before our eyes from countless angles.
We observe it, draw it again and again, express it in different forms, output it in new
ways.
That activity—that daily act—is life itself.
These lyrics are an expression of the fire within me: the flame, the heat, the light
being released.
But at the same time, I love the sincerity of repeating the same thing, stubbornly and
honestly.
I hope that kind of stubborn repetition will resonate with the characters of LIAR GAME—with her, and with him.
That it will overlap with them.
That it will meet them.
And so, I hope for that.
I wish for it.
And I pray for it.”
Message from Lucky Kilimanjaro
“Sometimes we lose our way, feel discouraged, and try to hide ourselves in the
darkness.
When we thought about Nao Kanzaki’s unwavering belief in others, we felt
something like a light that shines into that darkness and leads us back toward a
brighter place. That feeling became the inspiration for this song.
After the intense psychological battles of LIAR GAME leave your mind overheated,
we hope this track offers a moment of warmth and relief.
We hope you enjoy it.”
Crunchyroll will stream LIAR GAME worldwide (excluding Japan and China) starting April 7 and host the screening of the anime’s first two episodes at this year’s Sakura-Con 2026 event in Seattle on April 5.
The newly announced cast members include:
Yasutaka Tomioka as Teruyuki Eda
Shōya Ishige as Takahiro Kikuzawa
Ryōsuke Asano as Hiroto Kitamura
Tarō Kiuchi as Tetsuzo Sato
Riko Akechi as Makiko Tamura
Toshinari Fukamachi as Daisuke Danno
Naoya Miyase as Kosuke Tsunoda
Misuzu Yamada as Reina Nishihara
Taihi Kimura as Shingo Fujita
Misano Sakai as Jun Hosoe
Aya Gomazuru as Yuki Makihara
Ryō Nishizawa as Fumio Matsubara
Taku Yashiro as Takayoshi Miura
You Daichi as Hitomi Miyahara
Previously announced cast members include Saya Hitomi as Nao Kanzaki, Takeo Otsuka as Shinichi Akiyama and Kazuhiro Nakaya as Leronira.
Yuzo Sato is the chief director of the LIAR GAME anime series alongside director Asami Kawano. Tatsuhiko Urahata is the screenwriter and handles series composition. Kei Tsuchiya is the character designer, Kisuke Koizumi is the sound director, Yugo Kanno is the composer, and studio Madhouse is producing the animation.
Additional staff members include:
Sub Character Design: Ai Yokoyama
Color Setting: Terumi Nakauchi
Art Board: Hideyuki Ueno
Art Setting: Shinji Sugiyama
Photograph Direction: Hironobu Hatanaka
VFX Supervisor: Michiya Kato
Editing: Mariko Tsukatsune
Sound Effects; Naoto Yamaya
Sound Production: Bit grooove promotion
Lastly, here’s an overview of the series, via REMOW:
A Mysterious Invitation. One Hundred Million Yen. The Game Begins.
College student Nao Kanzaki suddenly receives a strange letter and a suitcase containing 100 million yen. She’s been chosen to participate in the LIAR GAME—a high-stakes psychological battle where lies, deception, and betrayal reign supreme. Naïve and painfully honest, Nao quickly finds herself cornered. To survive, she turns to Shinichi Akiyama, a brilliant former con artist with unmatched intellect.
As they dive deeper into the twisted game, the two must outwit opponents in a world where trusting others could be fatal.
When it comes to gaming setups, most people immediately go to PCs, accessories, displays, consoles, or even desks. However, I’d argue that above all else, a chair is the most important piece of any setup. If you’re like me, you spend a lot of time sitting down. I’m a big desk user—I run Final Weapon, I work in data science, and I play games! Three distinct activities or obligations that require me to sit at my desk.
With so much keeping me at my desk, it’s likely not surprising to hear that I sit a lot, and my chair is the one piece of my setup I care about most. If you have a bad chair, dozens of hours a week at the desk will likely bring back or shoulder pain. One of my previous chairs often had me waking up with tense shoulders every morning from a lack of support. Sure, you can go grab an ergonomic chair, but often, these can be an eyesore in a gaming setup.
This brings us to the recently released Razer Iskur V2 NewGen, an upgraded version of Razer’s highly popular Razer Iskur V2. Over the last few weeks, I’ve spent over 200 hours using this chair and put it to the test. If you’re looking for comfort, style, and more for your setup, I find the Iskur V2 NewGen to be an excellent option all around.
Let’s Get Set Up
Setting up furniture can sometimes be a hassle, but the Razer Iskur V2 NewGen is incredibly easy to put together. The packaging comes altogether in a small box, and I was pretty surprised by how tightly every component was able to be put together—props to Razer for the efficient and secure packaging. You’ll attach the wheels to the base, attach the base to the bottom of the chair, and then add the back of the chair; it’s that easy! The screws are all mostly pre-installed and easy to remove, so I just needed to remove these, add the base or back, and screw them back in.
I always appreciate a piece of furniture that understands its users do not want to spend hours setting things up; I might have shed a tear upon seeing no dowels or Allen wrenches. It took me around 20 minutes to get everything put together for the Razer Iskur V2 NewGen, and that was with me on the phone. A traditional set of instructions is included in the box, plus you can scan a QR code to watch a video if you want. There’s also a pair of gloves included for setup to avoid dirtying the chair, which is appreciated.
A look at some of those knobs.
The Razer Iskur V2 NewGen stands at just over four feet tall, with the height slightly adjustable at the bottom with a lever. The chair itself is lined all over with leather and features a memory foam pillow that slides over the top for maximum comfort. I wasn’t sure how to feel about the pillow at first, but it’s a necessary piece of this chair for maximum comfort. Your head almost sinks into it and melds into the chair in a way, and if you wanted to remove it, it’s easy to just slide up over the top and set it aside.
I love how premium every piece of the Iskur V2 NewGen feels, with each switch, knob, or lever having some serious weight to it. Razer clearly went the extra mile for details, even packing in small knobs to cover the area where the back of the chair attaches to the seat cushion. This also extends to the stitching, with some nice patterns on the back and cushion that give this chair a little personality.
The model I tested was black with green stitching all over. The stitching is barely noticeable on calls, so rest assured if you’re aiming to use this for work, too. Teams meetings were a breeze, and I was quite comfortable. As of now, four different colorways are available to choose from, including black, black/green, quartz, and light gray.
What’s New with the NewGen?
Upon first glance, you wouldn’t be crazy to say it’s hard to notice any major new design changes. The Iskur V2 NewGen looks extremely close to both the Iskur V2 and Iskur V2 X, but there are some key differences that make this chair stand out on its own. Right away, one of the biggest new additions to the NewGen is Razer’s Gen-2 EPU leather with CoolTouch technology. One of the most prominent complaints of the original Iskur V2 was that the chair and its leather got hot quickly, but the new CoolTouch technology really makes a difference here.
I cannot recall a time when I felt the chair physically get hot. Even during my longest sessions, the seat would only get a little warm, never uncomfortable. Razer claims this Gen-2 EPU Leather is “up to 13× more durable than regular PU leather”, so it will be interesting to see how this chair holds up after a year or two of heavy, daily use. The way the back of the chair is designed allows for air to flow through the HyperFlex Lumbar Support System, and the cushion never felt hot, either. Speaking of, the seat cushion is made of Dual-Density Cold-Cured foam and has a perforated design.
My biggest complaint with the Razer Iskur V2 NewGen lies with its seat cushion. Don’t get me wrong – It’s comfortable, stays cool, and feels premium. However, it is a bit firm. I would’ve liked a little more give to it, but I do wonder if that would have brought temperature issues. It also feels like a must for good posture, so I’m okay with it. Beyond this, a few more inches length-wise would have been nice. The width feels great and can fit you no problem, but the overall length is just fine. It doesn’t quite reach the end of my thigh, but this bothered me less and less the more I used the Iskur V2 NewGen.
The chair moves with you.
By far, however, my favorite part of the Iskur V2 NewGen is the HyperFlex Lumbar Support System. This is a fantastic system that allows you to ergonomically sit and be supported at all times. For years, many gaming chairs relied on flat backs with no support, but this system remedies that and provides better support than even some office chairs can. Essentially, you’re able to control this system by moving it up or down and in or out, allowing you to center and place the support exactly where you need it. As someone sitting at 6′ 2″, this was huge in making the Iskur V2 NewGen work for me.
Lumbar and ergonomic support is great and all, but what makes this system in particular excellent is how it swivels with you. Regardless of how you sit, the angle you lean, or how you look at your monitor, the system moves and centers with your back. I was constantly impressed by the ability of the Iskur V2 NewGen to truly move with me, even when I looked behind me and turned my body almost to the side.
The 4D armrests are also appreciated, allowing you to move the armrests in four directions to perfectly fit your desk. The Iskur V2 NewGen can even lean back to around 150 degrees, and despite my initial concerns, it is just as sturdy as sitting upright. This is the way to go if you’re looking to kick back and watch a movie or one of the latest anime.
A Premium Price for a Premium Product
I spent hundreds of hours testing the Razer Iskur V2 NewGen. Some of that was work, some of that was writing or editing videos for Final Weapon, and some was playing a game or catching up on a TV show or anime. Overall, I’m extremely impressed and satisfied with this chair. I never once felt uncomfortable or wanted to switch to my old chair, as the lumbar support and CoolTouch leather kept me comfortable every session.
The price point of $649.99 might be a deterrent to some, but I’d argue you likely are getting your money’s worth here. You can absolutely find a cheaper gaming chair, yet the lumbar support system offered here is so good that I wouldn’t think twice about choosing a cheaper option. The Razer Iskur V2 NewGen is a phenomenal chair, and if this is considered a small refresh, I’m quite curious to see how Razer will innovate further with its next gaming chair.
Disclaimer: Razer provided a Razer Iskur V2 NewGen unit for review purposes.
The Pokémon Company has released the version 1.0.2 update for Pokémon Pokopia with fixes to previously detailed issues and progression-blocking bugs. Specifically, Pokémon Pokopia update 1.0.2 applies fixes to various requests in the Withered Wasteland, Bleak Beach, and Rocky Ridges areas.
We have implemented improvements to address the following issues:
During the request “Rock Smash your way to treasure!” in Withered Wasteland, if the player places other blocks over the cracked blocks near Hitmonchan, it becomes difficult to understand how to progress the request.
During the request “To Snorlax!” in Bleak Beach, if the player places other blocks over the cracked blocks near Snorlax, it becomes difficult to understand how to progress the request.
Additionally, the following issues have been fixed.
If these issues have already occurred in your game, applying this update will resolve them.
During the request “Help make a home!” in Withered Wasteland, Squirtle may move on top of a tree and become impossible to talk to, preventing progress.
During the request “Find the Pokémon Center!” in Bleak Beach, if the cracked blocks on the bridge are broken before Professor Tangrowth crosses the bridge, it will become difficult to make progress on the request.
During the request “Find the Pokémon Center!” in Bleak Beach, a specific sequence of actions may prevent Professor Tangrowth’s bridge repair request from triggering, preventing progress.
In Rocky Ridges, a specific sequence of actions may prevent the event in which the player meets Rotom from occurring.
During the request “Clear off the path!” in Rocky Ridges, if the request is triggered under certain conditions, it will become difficult to make progress on the request.
Spinarak’s type is listed incorrectly in the Pokédex.
Pokémon Pokopia is available now on Nintendo Switch 2 for $69.99 digitally and physically as a Game-Key Card title. The Game Freak and Koei Tecmo-developed title reached reached 2.2 million copies sold in the first four days of release.
Square Enix has announced that free-to-play 3v3 team boss arena game Dissidia Duellum Final Fantasy will launch on March 23 (PDT) / March 24 (JST) for Android via Google Play and iOS via App Store. A new trailer for Dissidia Duellum Final Fantasy was released ahead of launch to reveal more playable characters—Onion Knight, Iroha, Firion, Balthier, Rikku and Clive.
Here’s an overview of the new title, via Square Enix:
Warriors from the Final Fantasy (FF) series assemble in modern-day Tokyo to save the world from destruction in Dissidia Duellum Final Fantasy.
Fight in 3-versus-3 battles where two teams fight monsters and clash in a race to defeat the powerful boss faster than the enemy team!
Legendary FF Characters
Fight as one of several legendary FF warriors like Warrior of Light, Cloud, Lightning, and more, and take on the role of either Melee, Ranged, Agile, or Support. Choose the character that matches your playstyle and work as a team to take on powerful monsters!
More characters will be added over a period of time.
Exhilarating Action
Acquire various abilities and unleash them in battle to gain the upper hand. Customize your loadout from an array of abilities, including numerous newly drawn illustrations by a stellar team of artists.
Easy-to-Learn Controls
Play with simple controls anywhere and on-the-go!
Change the control scheme to one that suits you best from various control settings.
Modern Story
Explore a new Dissidia story unfolding in modern-day Tokyo with Final Fantasy warriors brought to life with full Japanese voice acting and beautiful cel-shaded graphics. Get a glimpse into their daily lives and interactions with one another by watching chat messenger episodes.
Customization & Community
Show off your style by outfitting Final Fantasy characters in their original looks or new clothes fit to roam around the modern world! Collect original and arranged music tracks from your favorite FF games, edit your profile, chat with other players, and join the ultimate Final Fantasy community!
Shiravune has announced Jitaku Studio’s gyaru rom-com visual novelGyaru Fiction is coming to PC via Steam with English, Traditional Chinese, and Simplified Chinese language options with Japanese voice overs. Steam users can wishlist Gyaru Fiction ahead of the game’s release.
/ Announcing GYARU FICTION ✨ \
Your childhood friend is a beautiful gyaru! Your classmates and clubmates are gyaru, too? You 💖 gyaru so much, you cross-dress as a gyaru?!
📢 An all-gyaru rom-com visual novel from Jitaku Studio! 🎉🎉
Long ago, Hatsune Nijo awakened to a love of gyaru at an early age. As a result, after he tagged along on his parents’ long-term business reassignment and moved away from his hometown, he eventually began cross-dressing as a gyaru.
One day, his little sister Tsukune suggested that he transfer to her school, which had recently started allowing students to attend in their everyday clothes. And so, Hatsune resolved to return to his hometown.
However, the school turns out to be even more free-spirited and lax than he could have imagined. And thus begins Hatsune’s new school life, together with open-minded friends who accept his gyaru ways!
Gameplay & Features
A fun and quirky visual novel
Full, professional Japanese voice acting
20+ minutes of gameplay
Smooth UI and gameplay systems that make for a pleasant, stress-free experience.
Characters
Hatsune Nijo
Voice: Kosuzu Fuyumine
A cross-dresser who loves gyaru, as well as the protagonist of this story.
At an early age, he developed an interest in gyaru. After much tribulation and deliberation, he somehow arrived at a very strange solution; he would cross-dress as a gyaru.
He doesn’t think of this hobby of his as something he needs to be embarrassed about. On the other hand, he realizes that he is ultimately just a guy, and that his days of cross-dressing as a gyaru will eventually have to come to an end.
And so, to preserve his perfect, ideal gyaru form, he has created an account where he posts selfies of himself cross-dressing. However, the photos never show his face. In fact, they only show him from the neck down (for the sake of protecting his privacy). While he may cross-dress, he is an otherwise normal, average boy in terms of speech and actions.
Himari Amane
Voice: Nemu Enomoto
A gyaru who may appear lively and outgoing but actually has stage fright.
She’s a member of the Fashion Design Club. While she may appear both social and full of cheer, she actually suffers from stage fright and used to be a much gloomier person. As the club she belongs to is in danger of being abolished, she is in the process of making an outfit to enter into a design contest, thereby fulfilling the school’s condition for allowing the club to remain.
A friend of Tsukune’s, she’s long been interested in Hatsune because of all the stories she’s heard. However, she had been told that Hatsune was Tsukune’s older sister. Upon actually meeting him and finding out that he’s actually her older brother, she’s stupefied.
She’s also friends with Aoi. The two of them used to enjoy cosplaying together from time to time. But recently, they’ve grown a bit distant—something Himari has been feeling sad about.
Suzu Shinonome
Voice: Ayaka Igasaki
The childhood friend gyaru who’s actually quite the homemaker type.
She is both Hatsune’s classmate and childhood friend. She’s been interested in him for a long time, and her feelings for him only grew stronger after he moved away.
Not only is she a great cook, but she actively enjoys doing it. In the future, she hopes to own her own restaurant. To that end, she currently works part-time at a cafe, using it to study what it takes to be a business owner.
Though most laughed at her dream when she was little, Hatsune said that he was rooting for her. Because of that, when she found out about Hatsune’s cross-dressing habit after the two of them reunited, she accepted it wholeheartedly despite her surprise. She wants to offer him the same kind of support he offered her in the past.
Mana Garakuta
Voice: Nanami Mizuno
A lively and extroverted gyaru who loves club activities.
She has lots of friends on account of being so cheerful and sociable. While she may not be the best at studying, she has an amazing capacity for remembering people’s names and faces.
She is a member of the swimming club and usually wears a swimsuit under her tracksuit so she can head straight into the pool without having to change. She’s in the same remedial classes as Suzu and even works with her at the same part-time job. They sometimes go out together or visit each other’s houses. Needless to say, the two of them are thick as thieves.
As an aside, her mom used to be a cosplayer.
Tsukune Nijo
Voice: Kasumi Okudera
The cross-dressing little sister with a secret brother complex.
She is Hatsune’s little sister and a member of the Fashion Design Club.
While Hatsune cross-dresses as a girl, she cross-dresses as a boy. From the outside looking in, she appears to be an understanding little sister who shares her brother’s hobby. In reality, she finds herself wondering why her brother didn’t approach her—the girl closer to him than any other—for help when trying to create the perfect gyaru look.
She’s secretly a huge bro-con who loves her big brother to bits; no one around her is aware of it, and she doesn’t intend to let anyone find out.
Ririka Shinonome
Voice: Koyori Nanase
A former gyaru and Suzu’s mother.
After separating from her husband, she returned to being a teacher and currently serves as the faculty supervisor for the Fashion Design Club.
When it became time for Hatsune and Tsukune to move away due to their parents’ work, Tsukune—close with Ririka’s own daughter Suzu—threw a fit, and Ririka offered to let her live with them. Recently, because her own daughter Suzu has gotten a part-time job that keeps her busy, Ririka has begun to dote on Tsukune as though she were her own daughter.
When Ririka herself attended the academy, she was very close to Mana’s mother. The two of them used to cosplay together.
Bandai Namco has announced that the My Hero Ultra Impact mobile game is ending service on May 18 for Android (Google Play Store) and iOS (App Store). Since the game is ending service, all purchases of premium Hero Gems in My Hero Ultra Impact have ended, and Bandai Namco will share more details about the refund process for unused currency at a later date.
[Important Notice] Thank you for playing MY HERO ULTRA IMPACT.
MY HERO ULTRA IMPACT will conclude its service on 5/18/2026 (JST). We would like to express our sincere gratitude for your continued support over the years.
Please check the in-game information for more details.
Here’s an overview of the game, via its store pages:
A new mobile game based on My Hero Academia is here! Check out a lot of exclusive illustrations of the Heroes and the Villains! Recommend to you who want to enjoy strategic battles with their Quirks!
What you’ll find in My Hero Ultra Impact:
An explosive battle RPG with heroes and villains you know and love.
Use your heroes’ iconic Quirks and let them shine!
Climb the ranks to be the top hero!
A casual 3-on-3 Quirk battle with your trained heroes and fierce opponents!
Activate Quirks with the tap of a finger.
Build skill chains with your heroes’ Quirks!
Break out your flashy Plus Ultra Moves for the final punch!
It’s on you to develop your favorite heroes’ Quirks!
Train up with U.A. High teachers and Pro Heroes at the Unforeseen Simulation Joint (USJ)
Formidable enemies await at the never-before-seen VE Tower!
Put together your team of heroes, use the Quirks to your advantage, and stand bravely against the heinous pursuits of the villains looming ahead!
Relive the tale of My Hero Academia in the Main Quest!
The story begins with the meeting of the main character, Izuku Midoriya, and the Number One Hero, All Might. Watch U.A. High Class 1-A learn and grow, and prepare for the looming threats of the League of Villains and the Shie Hassaikai! Face off against Class 1-B in cross-class matches and get ready for the work studies at Endeavor Agency! And prepare for the showdown against the League of Villains and Meta Liberation Army!
Relive beloved scenes from the anime as you strive to turn Deku and his friends into pro heroes!
Check out a collection of exclusive illustrations!
Display your favorite Ultra Rare character on your Home screen and watch them come alive with the “Cinemagraphy” feature!
Train your characters to awaken them and unlock new original illustrations.
Customize your Hero Base as U.A. High School, a villain hideout or more!
Invite your heroes and villains to your space!
Test your skills in Ultra Arena!
Challenge other players and battle against their hero teams.
Leverage the Quirks of your carefully trained heroes to win!
Master the game and claim your spot at the top of the rankings.
Interact with other players in Clubs!
Use fun stickers made just for the app and chat with friends!
Nintendo and The Pokémon Company have released Pokémon XD: Gale of Darkness for the GameCube Classics – Nintendo Switch Online app for Nintendo Switch Online + Expansion Pack. Like other Nintendo GameCube titles on the Nintendo Switch Online + Expansion Pack service, Pokémon XD: Gale of Darkness is available exclusively for Nintendo Switch 2.
Pokémon XD: Gale of Darkness was initially released for the Nintendo GameCube in March 2005. As shown in the previously released trailer, the game features elements similar to Pokémon Colosseum and a new story where the villainous group, Cipher, is utilizing Shadow Pokémon to commit dastardly acts. It heavily features Shadow Lugia as a major opposing force to the protagonist, who is named Michael by default.
Recently, The Pokémon Company revealed the newest entry in the mainline franchise: Pokémon Winds and Waves, which will release in 2027 for Nintendo Switch 2. The first trailer for both games teases new variants of Pikachu that wear unique costumes. While little details about the game’s central region are available, the first look teases jungles, beaches, lava areas, and the wide open sea.
Pokémon Pokopia, the latest game in the franchise, is available now on Nintendo Switch 2 for $69.99 digitally and physically as a Game-Key Card title. Final Weapon reviewed Pokémon Pokopia and gave it a 4.5/5, noting that the game “shattered” expectations: “Whether that time be spent looking for artifacts, decorating your islands, or even meeting new Pokémon, there’s something for everyone to enjoy here.”
Fuji TV has announced that Jiang Jia Meizi’s Shang Shan manhua will be getting a TV anime adaptation titled Shōzen. The Shōzen anime will premiere in 2027.
Itsurō Kawasaki directs the series at Dangan Pictures and Cannon Code, and Kawasaki writes the scripts. Eri Osada is the character designer and serves as chief animation director. Takurō Iga is composing the music.
Compositing Director of Photography: Yūsaku Ishimi
Editing: Daisuke Hiraki
Sound Director: Itsurō Kawasaki
Sound Effects: Sachiko Nishi
Fuji TV will air the Shōzen anime on the B8station programming block in 2027.
Jiang publishes the series on bilibili Manga. The story of the manhua and anime series focues on Taoist priest Dōzen, who encounters a young girl raised by supernatural creatures. He names the girl Shōzen and adopting her as his disciple, teaching her about about human emotion and love.
Bandai Namco has revealed patch notes for CODE VEIN II update 1.0.6, revealing that performance and stability improvements were applied on all platforms. In addition to the release of update 1.0.6, Bandai Namco confirmed that CODE VEIN II update 1.0.7 will release in late March with more optimizations for field loading and VFX processing load.
Patch notes for CODE VEIN II update 1.0.6 can be read below, via Bandai Namco’s official website.
CODE VEIN II Update 1.0.6 Patch Notes
Optimization
All Platforms
Reduced the VFX processing load for the fog walls that appear during certain boss encounters.
Reduced the processing load for the blood pool effects used in certain boss attacks.
Optimized physics processing for clothing and other items worn by certain enemies to reduce processing load.
Optimized physics processing for clothing and other items worn by certain NPCs to reduce processing load.
Optimized enemy spawn processing while traveling by motorcycle to reduce stuttering.
Bug Fixes
Fixed an issue where the “Bangs” accessory would display incorrectly in certain cutscenes.
Steam Version Only: Fixed an issue where the game could crash when using the virtual keyboard in Big Picture mode to enter a character’s name.
CODE VEIN II launched on January 30 for PlayStation 5, Xbox Series X|S, and PC via Steam. A free CODE VEIN II demo launched on January 22, allowing players to fully utilize the Character Creator and prepare their Revenant Hunter before buying the full game.