ELECEED Anime Gets Delayed to 2027

Eleceed anime

Amuse Creative Studio has announced that the TV anime adaptation of Jeho Son and ZHENA’s ELECEED webtoon series will premiere in 2027 instead of the originally planned 2026 release. A new key visual for the ELECEED anime was also released.

©Jeho Son·ZHENA l WEBTOON ©「ELECEED」Animation Partners

Hiroshi Nishikiori is directing the anime at Dandelion Animation Studio. Yōsuke Kuroda writes and oversees the series scripts, and Minami Sakura is the character designer. More details about the new anime will be revealed at the “Amuse Creative Studio Presents: How the Pros Make Anime & Manga” panel at Anime Expo 2025 on July 6. Dandelion Animation Studio president Kazuhiro Nishikawa will appear there.

ELECEED launched in 2018, and it’s been serialized in over 10 languages since then. It’s one of NAVER WEBTOON’s top-performing battle-action webtoon with over 1.42 billion views globally.

Lastly, here’s an overview of the story, via WEBTOON:

Jiwoo is a kind-hearted young man who harnesses the lightning quick reflexes of a cat to secretly make the world a better place – one saved little child or foster pet at a time. Kayden is a secret agent on the run, who finds himself stuck in the body of a…um…decidedly fat old fluffy cat. Together, armed with Jiwoo’s super powers and Kayden’s uber-smarts, they’re out to fight those forces who would let evil rule this world. That is, if they can stand each other long enough to get the job done.

Goddess of Victory: NIKKE Announces Persona Series Collaboration

Goddess of Victory NIKKE x Persona

Level Infinite and SHIFT UP have announced that Goddess of Victory: NIKKE will host a collaboration with the SEGA and ATLUS’ Persona series, including Persona 5 Royal, Persona 3 Reload, and Persona 4 Revival. A launch date for the Goddess of Victory: NIKKE and Persona collaboration was not announced yet.

Persona 3 Reload, the most recent game in the series, surpassed 3 million copies sold worldwide. To celebrate 3 million copies sold, Persona 3 Reload is discounted through July 9 on multiple platforms, including Nintendo Switch 2 and Steam. Persona 3 Reload is available now for Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam.

Persona 4 Revival will launch on February 18, 2027, for PlayStation 5, Xbox Series X|S, and PC via Microsoft Store and Steam. Persona 4 Revival will be available on Xbox Game Pass on day one. Pre-orders for the Persona 4 Revival Collector’s Edition (console only) are available now at participating retailers. 

Persona 6 was announced for PlayStation 5, Xbox Series X|S, and PC via Microsoft Store and Steam. ATLUS describes Persona 6 as “The highly anticipated next chapter of the iconic RPG series delivers a bold, new standalone story blending heartfelt daily life and new characters with pulse-pounding, supernatural adventure. Whether it’s your first Persona game or you’ve been here since the beginning, this one’s for you.

Goddess of Victory: NIKKE is available on iOS, Android, and PC via Windows and Google Play Games.

Rent-a-Girlfriend Season 6 Officially Announced

Rent-a-Girlfriend Season 6 illustration

The staff of the Rent-A-Girlfriend anime series has confirmed that Rent-a-Girlfriend Season 6 is coming soon. To celebrate the announcement of Rent-a-Girlfriend Season 6, a new illustration by character designer Kanna Hirayama was released.

Crunchyroll is streaming Rent-A-Girlfriend Season 5 with English subtitles and an English dub.

Sora Amamiya performs the opening theme song “Non Scenario Etude,” and NAKIGOTO performs the ending theme song “204-gōshitsu (Room 204).”

The staff from TMS Entertainment return for Rent-A-Girlfriend Season 5, with Kazuomi Koga returning to his directorial duties from the first two seasons. Mitsutaka Hirota is the scriptwriter and handles series composition.

The Japanese cast includes:

  • Shun Horie as Kazuya
  • Sora Amamiya as Chizuru
  • Nao Tōyama as Ruka
  • Aoi Yūki as Mami
  • Yū Serizawa as Mini
  • Rie Takahashi as Sumi
Rent-A-Girlfriend Season 5 April 8 visual
©宮島礼吏・講談社/「彼女、お借りします」製作委員会2026

Lastly, here’s an overview of Rent-A-Girlfriend, via Crunchyroll:

Kinoshita Kazuya is a 20-year-old failure of a college student. He managed to kiss his girlfriend once but was dumped after a month. “Ugh… Damn it. I never want to go through that again.”

Completely spiteful, Kazuya uses a certain method to date a girl. He goes to their meeting place and suddenly hears, “You’re Kazuya-kun, right?” A beautiful girl brushing her long, black hair behind her ear was there, smiling at him. Her name was Mizuhara Chizuru. Something real is born after just a single rental! A reckless rom-com filled with love and excitement is about to begin!

34BigThings Has Officially Gone Independent

34 Big Things

34BigThings, the developers behind Redout and Carmageddon: Rogue Shift, has announced its return as an independently-owned studio. Valerio Di Donato, the studio founder, re-acquired all of the company’s shares from the Embracer Group as of April 17.

The team will now be led by co-founder Giuseppe Enrico Franchi, as detailed in their latest blog post. The news comes as Embracer Group recently announced its intention to split into separate companies once again, so it can gain more flexibility in pursuing mergers and acquisitions. As part of the announcement, Valerio mentioned that 34BigThings keeps its ongoing projects and teases “a major title built on one of the most important, beloved, and revered intellectual properties in the world.”

The founders intend to take the lessons learned from working under Saber Interactive and apply them with their newfound autonomy. Currently, the studio still has two titles in active development; one slated for 2027, and another for 2028. As Giuseppe puts it, the business of making games became risky and costly. Despite the challenges, 34BigThings managed to stay afloat without slashing its workforce as the industry undergoes yet another wave of layoffs. As Saber left and Embracer split, the studio remained in radio silence to focus on development for Carmageddon: Rogue Shift.

The studio was founded in 2013 and operated independently up until late 2020. Now, 34BigThings aims to start its new phase “with an absolute bang” as it transitions once again to a founder-owned structure. Valerio believes them to be in a position to build ambitious partnerships and manage world-class IPs. Lastly, the studio’s latest game, Carmageddon: Rogue Shift, is available now on PC via Steam

The Seven Deadly Sins: Origin Releases 100-Day Anniversary Update

The Seven Deadly Sins: Origin Releases 100-Day Anniversary Update

Netmarble has released a new update for The Seven Deadly Sins: Origin, which commemorates the game’s 100-day anniversary. The update adds a new character, in the form of Elizabeth, alongside several new events.

Elizabeth is a support-type hero that reflects her healer concept from the original series. She can use a variety of weapons, such as Grimoire, Staff, and Wand. Each offers different support abilities in battle. When using Grimoire, she can reduce enemies’ defense while restoring allies’ HP and increasing their defense. When equipped with Staff, Elizabeth can strengthen the normal attacks of Wind-type allies specifically, while reducing the magic cost required for allies’ ultimate skills. Finally, with Wand, she can reset the cooldown of all team members’ normal skills when Earth Burst is activated. 

Alongside her debut, a new exclusive Weapon Skin “Forbidden Tome Solvire” and Outfit Skin “The Princess Who Regained Her Memory” are available to be wielded by her. In addition, players can take part in Hero Pick-Up events to obtain Elizabeth, alongside Escanor. Other new content has been added, such as a new feature that allows players to acquire certain heroes based on their story progression. A new summer-themed story event “A Midsummer Day’s Dream” is now available as well. Further, a check-in event is now live until July 15, and grants 100 Regular Hero Draw Tickets. In addition, the update adds a revamp to the mining system, a new limited time minigame, and the “Gotcha! The Scurry Squad Expedition” event. 

The Seven Deadly Sins: Origin is available now for Android, iOS, PlayStation 5 and PC via Steam and Google Play Games.

MIRESI: Invisible Future Reveals New Anime Expo 2026 Trailer

MIRESI: Invisible Future Reveals New Anime Expo 2026 Trailer

Smilegate has released a trailer for MIRESI: Invisible Future, focused on what fans can expect from the game’s appearance at Anime Expo 2026. The game is available now for pre-registration

MIRESI: Invisible Future will get its own booth in the West Hall of the Los Angeles Convention Center during Anime Expo 2026. There will also be a four-sided LED experience zone with special interactions with MIRESI characters, and upon completion, attendees will receive a Polaroid-style collectible featuring the character they interacted with. There will also be a “360° photo zone” and a variety of on-site events with cosplay models, including a turntable event.

Fans who participate in the on-site events will receive exclusive merchandise, including a PVC bag for completing and collecting stamps or a “Happi coat” depicting character Itsuka for completing the demo. What’s more, a special panel session will also feature a “Thicc Character Drawing Show” by AD Hyung-seop Kim (Hyulla). The drawing show will take place on July 4 at 8:45 p.m. PDT in Panel Room 408AB. Special guest artists will join the session and create MIRESI characters in their own unique styles. Attendees of the panel will receive a limited-edition premium postcard as a special reward. A new partner program designed for content creators is also available to sign-up for.

Check out the trailer previewing MIRESI: Invisible Future‘s presence at Anime Expo 2026 below:

MIRESI: Invisible Future follows the story of the protagonist known as the “Councilor.” The Councilor is joined by various heroines to save an era on the brink of destruction. The turn-based combat system incorporates a time-and-space theme directly into combat. Character placement and movement serve as core strategic elements in combat as well. The game will release at a later date for iOS, Android, and PC. 

Tactical RPG Banchou Tactics: Lion Heart Announced

Banchou Tactics Lion Heart

Corecell Technology and ITSARAAMATA have announced Banchou Tactics: Lion Heart, a new “action tactical RPG set in the world of rival Japanese delinquent schools.” Banchou Tactics: Lion Heart will launch in Q3 2026 for Nintendo Switch 2, PlayStation 5 and Xbox Series X|S.

Here’s an overview of the game, via Gematsu:

ITSARAAMATA x Corecell Technology presents Banchou Tactics: Lion Heart, an indie action tactical RPG set in the fierce world of rival Japanese delinquent schools.

The game blends tactical decision-making with dynamic action-timing combat. Players must plan their moves, position their allies, and master the timing of punches, kicks, guards, counters, and special attacks to win each battle.

Players follow Kusumi Kyoshiro as he fights alongside memorable allies, challenges rival schools, and rises through the ranks in a story of friendship, pride, and the drive to become the strongest. Along the way, he will encounter colorful heroines and unexpected story moments that add charm to the school rivalry drama.

With its Japanese school rivalry setting, active combat timing, and nostalgia-friendly tactical battles, Banchou Tactics: Lion Heart delivers a fresh indie action tactical RPG experience for players who enjoy strategy with a hard-hitting action twist.

Record of Ragnarok Season 4 is in the Works

Warner Bros. Japan and Netflix have announced that Record of Ragnarok Season 4 is officially in the works. A new illustration by illustrator Azychika was released to celebrate the announcement of Record of Ragnarok Season 4.

Record of Ragnarok Season 4 key visual
© Azychika, Shinya Umemura, Takumi Fukui/Coamix

Record of Ragnarok Season 3 is streaming on Netflix with an English sub and English dub.

Koichi Hatsumi directs the anime at Yumeta Company x Maru Animation. Yasuyuki Muto is the main writer, and Yōko Tanabe and Hisashi Kawashima are the character designers. Moreover, Yasuharu Takanashi is the composer.

GLAY performs the opening theme song “Dead or Alive.” Saori Hayami wrote and performed the ending theme song “Last breath, Last record.”

Additional cast members for Record of Ragnarok Season 3 include:

  • Makoto Furukawa as Nikola Tesla
  • Daisuke Namikawa as Beelzebub
  • Hiroshi Shirokuma as King Leonidas
  • Kenichi Suzumura as Apollo
  • Shiori Mikami as Alvitr
  • Misako Tomioka as Göndul
  • Mai Tōdō as Geirölul
  • Shun Horie as Nostradamus

 

Here’s a description of the third season:

The saga continues with 13 one-on-one battles for the survival of humanity, pitting gods against humans from across the world. Witness the fateful seventh battle: the final fight to break the 3-3 tie between the gods and humans. Blood flows and fists fly in these intense battles of strong convictions!

DragonSword: Awakening Preview – I’ve Seen It All Before

Open-world RPGs filled with as many side quests as beautiful vistas are hard to avoid in modern gaming. Inspired by the success of games such as The Legend of Zelda: Breath of the Wild and Genshin Impact, many have taken the plunge into these great green fields, seeking a niche of their own.

As a part of Steam Next Fest, I played the demo for DragonSword: Awakening, a new entry into the genre. With so many options to choose from, DragonSword: Awakening needed to do something special to set itself apart. Unfortunately, while being a perfectly functional game, I found the game lacking anything to make it stand out from the competition.

Dull Background

The game initially puts the player in the shoes of Lute, a fresh-faced boy who joins a group of mercenaries. In the demo, you complete a couple of fetch quest missions before being thrust into a full dungeon. The story didn’t especially hook me. Much like the rest of the game, it is entirely fit for purpose and entirely unoriginal.

DragonSword: Awakening takes place in a medieval fantasy world, a basic premise that has none of the twists that might be necessary to create excitement. It reminded me of the kind of world that one might see in a parody (think KonoSuba), such is its cookie-cutter nature. However, while a parody uses the basis of a familiar world in order to poke fun at its setting, DragonSword: Awakening plays it straight. This not only results in a story without an immediate hook, but hampers the open-world design by making exploration feel pointless. What is there left to find out about this world?

The large cast of characters whom you play as within the world (a good chunk of whom are playable in the demo, including one demo-exclusive character) feels like a holdover from DragonSword, the gacha game which Awakening is a reworking of. They each need to gain experience and levels, partly through combat but mostly through consuming items, as well as filling several armor slots each. Despite being daunting as a concept to someone who stays away from gacha games as much as possible, the demo wasn’t demanding of inventory management skills.

Enjoyable Gameplay

Combat is absolutely the game’s high point for me, though others might be familiar with the concepts from other places (a friend of mine mentioned Wuthering Waves). A basic combo can be performed with a string of attacks, and special moves are available with cooldowns. It’s standard hack-and-slash fare, helped by good variation between character movesets. Castella’s axe swings are much heavier than Lute’s sword swipes, for instance. Where it triumphs is the Signal Switch system, which allows characters to switch in with a special move when enemies meet certain conditions. It makes team-building a significant factor, pairing characters who inflict similar statuses. The switch itself is nice and emphatic, especially when multiple switches can be chained together.

Unfortunately, combat can also become grindy. The spectacle of a boss fight with a dragon kept it feeling interesting despite taking a while, but the same courtesy cannot be extended to a goblin. Despite being the same level, I found basic grunts taking full combos plus special moves to take down. It encourages the filling of the meters that bring Signal Switching into play, but prevents there from being quick encounters in the open world.

Getting from place to place is done by a mount, which was a cute little bug in my case. Gliding on it feels nice, though there were a few occasions when it was necessary across the demo’s broadly flat terrain. However, I loved wall-crawling with it in the city and up the couple of cliffs there were. Sprinting, both on bug and on foot, is tied to a gauge that feels unnecessarily restrictive and slow. Gliding consumes the same stamina, which again doesn’t seem to do anything but slow you down without fall damage as a penalty. It felt to me as though they had seen the mechanics of other games (Breath of the Wild springs to mind) and done the same without putting much thought into it.

Disappointing Presentation

Overall, I found the small touches to be lacking. This was a demo rather than a final release, but there are multiple examples of a lack of care that impacted the presentation. Seeing spaces consistently missing in the subtitles inspires little confidence. One character tells another to get off him, whilst that cutscene lacks the budget to even show them touching. Binding roll and sprint to the same button feels awkward when sprinting is always preceded by an unintended roll. It all brings a feeling of awkwardness to the game.

It came to a head with the demo’s climactic dungeon, in which I was forced to play as Lute rather than my chosen party for the sake of a puzzle and a chase scene. All of a sudden, all the characters present in cutscenes were there in gameplay too. Then, they disappeared again when combat restarted. I felt as though Awakening was trying to be a more traditional RPG for a second, only to be held back by its gacha roots.

All in all, this demo did not impress me. Despite the combat growing on me, it couldn’t stop me from thinking of the game as a less interesting version of what is already available. At the moment, it’s hard to think of anything that DragonSword: Awakening game does better than other games available now. In particular, Genshin Impact. DragonSword: Awakening is scheduled for release on July 22 on Steam and can be wishlisted now.

Girls’ Frontline 2: Exilium Celebrates 1.5 Anniversary With New Doll Loreley, Interactive Story Content, and 100+ Free Pulls

This article is sponsored and produced in collaboration with Girls’ Frontline 2: Exilium.

Girls’ Frontline 2: Exilium is preparing to launch its big 1.5-year anniversary update on June 25, bringing new Dolls, premium outfits, interactive story content, and a huge amount of free rewards for players.

The 1.5 Anniversary update will run across two phases through August 5. Part I introduces the highly anticipated Doll Loreley alongside Harpsy, while Part II adds Cheyanne and Liushih. Players can also look forward to over 100 free pulls, more than 13,000 Collapse Pieces, a free Elite Doll, a free Commander outfit, and multiple new story experiences.

Loreley Arrives as a Powerful New Support Doll

The biggest highlight of the anniversary update is Loreley, an elegant yet mysterious operative who joins the roster as a versatile support Doll.

Designed to fit comfortably into a wide range of team compositions, Loreley specializes in improving team survivability while boosting overall damage output. She can protect allies from incoming attacks, summon support units to assist in combat, and enhance Burn-focused strategies through her unique combat mechanics.

Her signature weapon, Nighttide Nocturne, further strengthens Burn-oriented teams by increasing Burn damage dealt by allies and providing additional offensive buffs whenever Burn effects are triggered.

Together, the new outfits represent some of the ambitious cosmetic content Girls’ Frontline 2: Exilium has released to date.

Massive 1.5-year Anniversary Rewards Await Players

As expected from a major anniversary celebration, the update includes an extensive list of free rewards.

Across both phases of the 1.5-year anniversary event, players can obtain more than 100 free pulls and over 13,000 Collapse Pieces by participating in all anniversary activities. The rewards also include the free Elite Doll Harpsy, the Commander outfit Nightfire, and an additional interactive story scene featuring Daiyan.

Several login campaigns will be available throughout the event period, allowing players to collect Targeted Access Permissions and other valuable resources. Additional rewards can be earned through anniversary event modes, making this one of the most generous update cycles the game has offered so far.

For both new and returning players, the anniversary provides an ideal opportunity to expand their roster while experiencing some of the game’s newest content.

Looking ahead, the developers also teased an ambitious roadmap for the months following the anniversary. Upcoming updates will continue to advance the main story toward several major revelations while introducing new factions, gameplay systems, and combat units. The team additionally confirmed future collaborations with SSSS.GRIDMAN and ULTRAMAN, giving fans even more reasons to stay excited. According to current estimates, over the roughly four months from the 1.5 Anniversary Major Update, there will be more than 470 pulls given away as patch rewards. And if the rewards obtainable through daily tasks are also included, Commanders can earn over 720 pulls in total, alongside another free Elite Doll planned for release.