Atelier Ryza free updates will add Photo Mode, Puni breeding, increased level caps and more

Koei Tecmo has announced their plans for free updates arriving for Atelier Ryza! These updates will add features like Photo Mode and Puni breeding. Puni breeding will allow Ryza to raise her own Puni and change their appearance. Here is the run down of updates arriving from Koei Tecmo:

October 10th update:

  • Adds Photo Mode
    • Change filters, time of day, frame and more for the ideal photo

  • Lost Lamb No. 2
    • Old fashioned tool specialized in being attacked by Ryza and her companions
    • Deal damage and chains, reach a high score and earn gems!

  • Puni Breeding
    • Raise a Puni to your liking, change its appearance and let it bring back items in an adventure

The 2nd update for October 2019 will add increased level cap to 99, Legend difficulty mode, upgraded skills and more!

The 3rd update arrives in November and adds an increased gathering synthesis cap from 99 to 200. Here’s the latest trailer:

Atelier Ryza releases on September 26th for PS4 and Switch in Japan. The game will release on October 29th in the west for PS4, Switch and PC. Stay tuned at Final Weapon for more of the latest in Japanese gaming news!

Persona 5 Royal Newcomer Preparation live stream airs on September 27th

Atlus has announced that a new Persona 5 Royal live stream will take place on September 27th! This live stream is called the Newcomer Preparation Special. This stream is meant for people who are interested in Persona 5 Royal but have yet to play a Persona game. It will answer questions such as “what is Persona 5?” and “Where should I start with the Persona series?” Lastly, the stream link is provided below:

Persona 5 Royal releases on October 31st in Japan for PS4 and 2020 in the west. Stay tuned at Final Weapon for more of the latest in Japanese gaming news!

Final Fantasy VII and VIII Remastered Twin Pack physical Switch release announced for Asia, supports English and Japanese

Square Enix Asia has announced that a Final Fantasy VII and VIII Remastered physical release is set for this year! The Twin Pack includes both games in cartridge form and will release for Switch. This physical release supports both English and Japanese. Those in the west and Japan can import the game to have both on a Switch cartridge. Currently, a release date is unknown but is set to release this year.

Stay tuned at Final Weapon for more of the latest in Japanese gaming news!

Astral Chain Review – Innovative, fresh and energetic, the kind of game the industry currently needs

Platinum’s latest Nintendo Switch baby, Astral Chain is here and I’m revealing it straight away, it was well worth the wait. A new PlatinumGames game coming out is always an event for the hack and slash community as the beloved studio almost always makes super polished games that are enjoyed for years on that front (expect that dark Activision partnership age but we don’t talk about that anymore.) Directed by NieR Automata‘s lead game designer, Takahisa Taura and supervised by the father of Devil May Cry and the Japanese hack and slash genre himself, Hideki Kamiya, Astral Chain is an action-adventure cop game set in an apocalyptic future where humanity is on the brink of extinction. It was especially hyped by the internet who saw tons of JoJo, Akira, Ghost in the Shell, Metal Gear Rising, and Automata references, but was it a hit on all fronts?

Story:

Let’s get the story out of the way because this is not why you play Astral Chain. If that’s your main reason behind buying this game then you may not have the big philosophical debates and plot twists you were probably expecting. You play as one of the twins, member of a special unit that takes down chimeras, outer world creatures invisible to the human eye, causing what remains of the human race to recede on a protected island. But it doesn’t stop here, huge technological advancement allowed certain units to control different types of chimeras thanks to a device and it’s chains, these tamed chimeras are called legions and they’re the key to humanity’s success in this war. I wasn’t disappointed by the story because I know what to expect from PlatinumGames titles. And I’m well aware that NieR Automata was the exception and not the rule, highly due to Yoko Taro‘s twisted mind but here, we have classic Platinum storytelling, in short, anime tropes, slow plot unraveling and absolutely over the top last few chapters. However in this case, it’s even below average. It’s not Bayonetta 2 bad but it’s not much better either. Let’s start with the twins, it’s really hard to believe in their relationship when one side is incapable of communication, it feels like playing an empty shell while the other twin pretty much says what they and you both feels. Causing weird personality shifts and one-sided debates when things get heated between both twins. Silent protagonists are definitely not new in Japanese games but here, it’s really a bizarre choice, especially when both are fully voice acted depending on the twin you pick. Most characters are interesting but no one is really memorable in the grand scheme of things, this is not something like Fire Emblem where every character can genuinely have their own video game. They’re pretty basic here and they all get the bare minimum when it comes to development. Overall the story feels like your typical seasonal anime that you would watch and completely forget two days later. The plot does get interesting by the end and that’s about it, not even the ending B saves it and that’s fine. Video games are not lesser pieces of art if their focus is on the gameplay rather than the cinematic feels, I’d even say it’s a plus because it doesn’t shy away from what makes this medium unique. Even if having both story and gameplay is never negative.

Soundtrack:

This is by far one of the most well crafted, polished and audibly orgasmic ost in games, or dare I say mediums period. Saying that there isn’t a single bad soundtrack would be an understatement, all of them are absolutely amazing, from the main theme to the police station and investigation music, to the combats and boss fights, everything fits and adds so much to it. PlatinumGames is one of my favorite studios because they understand that being able to pull insane moves is always twice as epic if the song playing behind it is just as intense and here, they really doubled down on it. Constant adrenaline rush and by far the best ost I’ve heard in a game this year.

Presentation:

The least we can say about Astral Chain is that it’s aesthetically powerful, clearly inspired by Neo-Tokyo from Akira and animes such as Psycho-Pass, Astral Chain offers very stylized characters by the famous manga artist, Masakazu Katsura while trying to keep the environment more realistic than the actual characters works very well. Extremely pleasing to the eyes, you often stop to just observe the amount of neon lights, puddle reflections and overall gorgeous art direction this game has to offer and it’s even more unique when your character is out there, all cell-shaded with a giant crow hat and an armor straight out of Ghost in The Shell. All the different environments have their own vibes and palettes to them, which contribute to the constant feeling of discovery.

Gameplay:

The best has been saved for last. This is by far, the deepest, most tactical and most polished Platinum combat to date. We are still not reaching Devil May Cry 5‘s territory but what Taura and his team achieved here is nothing to be ashamed for. Very few things are as satisfying as switching between different legions mid-combat while triggering their abilities. Launching your legion to reach a flying enemy, when shooting with your pistol x-baton, all of that while being carried in the air with the chain adds great verticality. You can even switch weapons in air to continue your aerial combos while finishing the enemy before falling down in a spectacular explosion, leaving flashy particles everywhere on your screen, all of that while the banging Metal Gear Rising-ish music plays in the background. This is truly the most diverse a PlatiniumGame has ever gotten, a lot of players, including myself found the combat slow, lacking and kinda limited at the beginning of the game. But thankfully, it quickly changes the more you progress, you unlock weapons, legions, upgrades, you can even paint your legions and customize your own character with dozens of unlockable outfits. The combat side of things is clearly a success, EVERYTHING is a weapon, the blade you hold, yourself, your legion and most importantly, the chain. Once mastered, the chain feels like an extension of yourself, you can pretty much control the flow of the battle and it’s one of the most satisfying feelings out there because it genuinely feels like you’ve made one with the gameplay and can pretty much pull every combos imagination can create. Every boss is interesting to fight but some have questionable attacks, such as the last boss that is genuinely straight out of a soul game. Now to the less fun side of the gameplay, the investigation, platforming, puzzles and “gimmicky combat” (motorcycle etc). While we can’t really hate these segments because they’re not nearly as present as the combat, they are here to diversify things a little between two battles, but that doesn’t mean their clunkiness should be ignored. The platforming pretty much uses all of your legions, the sword and bow legions to fly around platforms and create a path while slicing blocks and shooting down mechanisms. The dog legion to ride disappearing platforms as fast you can, the arm legion to move the platforms yourself and finally, the axe legion, more centered around protecting yourself from projectiles while moving from platform to platform. While it uses all of your legions in a smart way, nothing really feels good, it always feels like you barely pulled through the level, it’s not nearly as precise and fun compared to the combat. Thankfully, those segments are saved by the masterfully crafted level design, full of hidden secrets, things to do and overall organic paths you find on your own. Levels are usually filled with sidequests, from capturing criminals to buying icecreams for kids, the game is filled with that Platinum goofiness we’ve come to expect and adore. There is no saving the investigation parts though, while I understand it’s part of the whole police thing, they’re extremely boring to get through, especially on the second playthrough. There is no challenge, no puzzle, nothing really interesting, you just move from point A to point B while following clues and that’s about it.

 

Untitled Goose Game launch trailer, the Goose is loose tomorrow

House House has uploaded a new trailer for Untitled Goose Game ahead of its release tomorrow! The game releases on Switch and the Epic Games Store for $19.99. Here’s an overview of the game from the Steam page and the launch trailer:

It’s a lovely morning in the village and you are a horrible goose.

Untitled Goose Game is a slapstick-stealth-sandbox, where you are a goose let loose on an unsuspecting village. Make your way around town, from peoples’ back gardens to the high street shops to the village green, setting up pranks, stealing hats, honking a lot, and generally ruining everyone’s day.

Featuring:

  • A horrible goose (that’s you)

  • A town full of people just trying to get on with their day (you hate them)

  • A dedicated honk button (!!!)

Stay tuned at Final Weapon for more of the latest in gaming news and reviews!

GameCube controller adapter works on Switch Lite with the use of a USB C to USB adapter

The Nintendo Switch Lite releases tomorrow, September 20th, and many are anticipating the release of the portable only console. An interesting discovery from GameXplain came to light today about the Switch Lite. The Switch Lite supports the GameCube controller adapter! However, a USB C to USB adapter is needed for the GameCube adapter to be connected to the Switch Lite. Luckily, USB C to USB adapters are relatively cheap nowadays. Lastly, here’s the video from GameXplain showing off how this works:

Stay tuned at Final Weapon for more Nintendo Switch news and reviews!

Ori and the Blind Forest: Definitive Edition Switch demo releases tomorrow!

A demo for Ori and the Blind Forest on Switch will release tomorrow at 18:00 CEST in Europe! The demo is expected to release worldwide tomorrow around 12 PM ET. September 20th is looking to be a packed day with releases such as Link’s Awakening, Switch Lite and the Ori demo. Ori and the Blind Forest: Definitive Edition for Switch releases on September 27th. Lastly, here’s the announcement trailer:

Stay tuned at Final Weapon for more of the latest Nintendo Switch news!

Daemon X Machina Review: 2019’s sleeper hit on Switch

Daemon X Machina

Daemon X Machina is an enigma on the Nintendo Switch. Its a brand new exclusive mecha game developed by Marvelous and published by Nintendo. The development team includes ex-From Software developers who worked on Armored Core. This game released between a plethora of releases including Astral Chain, Dragon Quest XI S, Links Awakening and much more. Fall 2019 will be busy but here’s why Daemon X Machina might be worth giving a shot in this chaotic time for games.

Story

Set in a world after the Moon imploded a massive piece of its crust onto the Earth, Orbital has set its sights on restoring balance. Many mercenary groups and organizations are created in an effort to maintain order in the world as well as pursue their own interests. The game takes place on a devastated part of Earth called the Oval Link. Here, Orbital sends these groups on missions to help maintain the balance among the land and its organizations.  Once you create your character, your journey as the Rookie begins with Arsenal training. This is where the tutorial begins. Once finished, the player character takes on missions within the Oval Link. These missions are obtained from Orbital and other organizations like Sky Union, Horizon and Zen.

As the story progress, the Rookie is drawn into other factions and their conflicts. These conflicts are smaller pieces of the bigger picture, a larger plot that is about to determine the future of the world. In addition, various encounters with characters such as Crow, Brigadier General and Gun Empress shape the story. Events will test the morality and abilities of the mercenaries trying to change the world with their own ambitions. Questions are raised about their own purposes within the Oval Link and why they fight each other. Why did the Moon fail and why is the Orbital A.I Four so advanced? Progressing through the missions and mercenary ranks will get the Rookie closer to those answers. Overall, the story will hit home with mecha fans of past and new.

 

 

 

Gameplay

Arsenals allow for fast paced combat and thrills in the field. Arsenals carry multiply weapons and gadgets for a variety of situations, being able to boost across air and ground. Mastering boost and lock-on mechanics will give players an edge in the battlefield. Players may destroy enemy Arsenals in missions and obtain loot from them.  In turn, completing missions and destroying Arsenals helps players advance their own Arsenal to their liking. Want to use an acid gun or rocket launcher to melt a boss? Duel wield sub-machine guns? Maybe arm yourself with a beam katana? Loot it in the field or build it and equip it in the Hangar.

 

Players may develop new weapons and customize them with attachments.  Equipped armor and weapons affect other stats in the game like overall damage output, durability and movement. The possibilities in customization seem endless and the gun-play allows Daemon X Machina to have a very satisfying feel in combat. Players may even hop out of their Arsenal and engage in combat on foot as an Outer. Furthermore, the gameplay is complemented by smooth and hard locked 30 fps. This holds true even in portable mode. The game has undergone many optimizations thanks to demos and feedback!

 

Content

Daemon X Machina’s main form of content is delivered through missions. Daemon X Machina’s delivery of content is similar to God Eater or Monster Hunter. Offer Missions are story missions and Free Missions are optional but yield many rewards like weapons, decals and partners that can be enlisted. At the home base, players may customize their Outer appearance and abilities in the lab or enjoy some ice cream in between missions. Visit the Multiplayer terminal to engage in co-op missions and soon, PvP will be added as well. After the main story, players are able to replay past story missions to gain more loot or improve results.

 

Daemon X Machina delivers on what it was made to do, create a new mecha experience for modern day gamers and fans. In a busy 2019 release schedule, this game landed in an unfortunate spot. However, that makes it a gem waiting to be discover. Daemon X Machina is the Switch’s sleeper hit this year. The Oval Link needs more heroes.

Disclaimer:

Product was purchased by the reviewer and not obtained via review code from Nintendo.

Katamari Damacy Reroll New Game+ bundle found at GameStop

Katamari Damacy Reroll released for Nintendo Switch late last year and now a new version will release soon! The New Game+ bundle includes a plushie and download code for the game. The bundle releases tomorrow, September 20th. It costs $49.99 and will debut at GameStop. Its unknown if any other retailers will carry this bundle. The physical version of Katamari Damacy Reroll was exclusive to GameStop last year.

Stay tuned at Final Weapon for more Nintendo Switch news!

Atelier Ryza new details: Secret Hideout system

Koei Tecmo has shared new details about Atelier Ryza’s Secret Hideout system! In the game, Ryza maintains her own base of operations along with her companions. This base of operations is her Secret Hideout. In the hideout, Ryza is able to practice her alchemy and synthesizing. The hideout is customizable as well! Explore the worlds and obtain items that can be used to decorate the hideout. In turn, stat increases and boosts are obtained depending on various remodeling builds.

Here’s the full rundown from Koei Tecmo:

As Ryza, the budding alchemist, and her mischievous group of friends set out in search for adventure, they will be faced with a wealth of challenges to overcome. A series of circumstances leads the group into the depths of the mysterious Sunken Mine, a deep and dark dried-up environment that is home to something potentially evil—a gate leading to another world.

To prepare for their harrowing journey; to save their homeland from whatever is lurking in this far off land, the adventurers create a secret hideout as their new base of operations. As a budding young alchemist, Ryza will have to ensure she diligently practices synthesizing between her travels—the higher her alchemy level the more useful her items will be for future adventures. In addition, players will also able to use the exciting new Gathering Synthesis system from the hideout to create new lands to explore; they can use Forging to create new weaponry perfect for tougher foes; and Item Duplication, to easily craft a variety of consumable items for their journey.

Since Ryza’s Secret Hideout would not be complete without personalization, players will be able to customize their hideout to reflect their own personality through using various items found while exploring the multiple worlds. Ryza and her team will be able to increase their stats depending on how the base is remodeled, and the gathered items can be utilized strategically to grant useful stat boosts on the field during battle. These Atelier Ryza: Ever Darkness & the Secret Hideout features will unlock as players experience more of the game’s gripping narrative, quests, and magical lands.

Lastly, Atelier Ryza release for PS4 and Switch on September 26th in Japan. It releases in the west on October 29th for PS4, Switch and Steam. Stay tuned at Final Weapon for more of the latest in Japanese gaming news!