AI: The Somnium Files Review – AI for an Eye

Developer: Spike Chunsoft
Publisher: Spike Chunsoft
Platforms: PS4, Switch, PC (PS4 Reviewed)
Code Provided: Yes

I’m a big fan of the works of Kotaro Uchikoshi. I’ve read almost all of the visual novels he has had his hand in and absolutely loved them so when information started coming out that he was working on a new project with a bigger budget, I was quite hyped.
Fast forward to September 2019 and having finally had a chance to play AI: The Somnium Files I’ve come away from it with an interesting collection of feelings I have been trying to dissect ever since I finished it. AI is most certainly an enjoyable game and the plot is well worth the price of admission however there are a few flaws in it that I feel are really holding it back from reaching its full potential.

I really have nothing to complain about with the story. AI is a very enjoyable Sci-Fi Mystery Thriller experience all the way through and Uchikoshi brings his trademark twist writing into the mix with some absolute belters of plot twists. For the sake of spoilers I’m not going to go really in depth with the story at all in this review simply because I know many people might like to go in blind but if you’re one of those people who has been looking forward to AI: The Somnium Files for the purposes of experiencing another Uchikoshi story then I can safely say it very much delivers.

The writing is sprinkled with Uchi’s trademark humor as well, moreso than in previous titles. Some might be worried that with the kind of subject matter AI talks about you’d have the potential for mood whiplash but the I never really felt that happened during the course of the roughly 20 hour story.

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While the characters aren’t really the major focus of the story there is some character development present throughout the course of the adventure. Our two main characters, Kaname Date and Aiba get a decent amount of development between the two but it is easily Iris and those related to her which get the most development and make her into one of the most interesting characters in the whole game.

So, the story and writing are good but what about the gameplay? Sadly, this is where I think AI: The Somnium Files kind of stumbles a little. The game features multiple gameplay styles but the two you’ll be seeing the most are the Somnium puzzles and the exploration system.

The exploration system is probably the chunk of the game you will spend most of your time in. You go from area to area on the map and look around from a first person perspective talking to people to gather information about what is going on. It’s pretty simple stuff but it works well although on the PS4 aiming the cursor to select smaller objects can be a bit of a pain due to having to use an analog stick.

The Somnium’s on the other hand are much more involved. In the context of the game, a Somnium is a characters dream that our main character Date can enter into with the use of a special machine. You then control his AI partner Aiba and explore these Somniums solving puzzles to unlock “Mental Locks” (which basically act as checkpoints) and progress the story.

Due to these puzzles literally taking place inside peoples dreams, the environments tend to vary wildly in design and often enter surreal territory in both graphics and the puzzles themselves. As a result, a number of the puzzles can often have unusual answers which may not make a lot of sense at first if at all but in the context of a dream you can understand why they’re there thematically.

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Unfortunately, while these puzzles work thematically they don’t work so well when you factor in the other major gameplay system in Somniums, the 6 minute time limit. This is basically as it sounds, you only have a total of 6 minutes in a Somnium before it’s game over. How this system is implemented however is that not only does moving around in a Somnium deduct time but so does performing actions. Each action will deduct a certain amount of time which is specified somewhere next to the action. Some of these actions though can deduct upwards of 30 seconds off the clock which when coupled with the sheer amount of items in each Somnium you can interact with.

In an attempt to counteract this, the game has items called Timme’s which can be used to shorten the amount of time deducted by an action. These Timme’s are collected when you interact with an object and perform an action in a Somnium. On the flip side though, some Timme’s will actually increase the amount of time deducted instead which is made even worse by the fact that if you have one of these Timme’s in your inventory then you will be forced into using it for your next action.

Rolling this all together is the often nonsensical solutions to some puzzles to the point where I was having to trial and error my way through some of them simply because the game gives no indication as to what the answer might be nor does it give you the relevant information to work with which is just infuriating. Multiple times I have been kicked to a game over screen because I couldn’t figure out the solution to an incredibly nonsensical puzzles which you are given barely any clues on how to solve.

It feels like a major step backwards from the tightly designed escape the room logic puzzles of the Zero Escape games and as a result I actually found myself enjoying AI: The Somnium Files a little less than I did the Zero Escape games due to how nonsensical and infuriating the puzzles could get at times, not because the puzzles were hard but because the answers can sometimes make no sense whatsoever.

A good example of this is one of the late game Somniums has you solve a puzzle by picking up a skull and throwing it against a wall, shattering it. The game gives you no real hints about this and the relevance of this solution to the puzzle itself is minimal at best, you just sort of have to throw a skull at the wall to proceed.

Sadly, it’s these moments of frustration and annoyance that stuck out the most to me when looking back on my time with AI: The Somnium Files. The frustration caused by having to trial and error some of these puzzles flat out made me put the game down for the rest of the day at some points simply because of how irritating the whole experience had become.

On a more positive note, while AI: The Somnium Files has quick time events they actually were one of the more enjoyable parts of the game for me mainly helped by the strong writing and solid presentation and animation of these scenes. They aren’t challenging by any means but they are fun.

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Presentation wise it’s clear that AI: The Somnium Files had a bigger budget to work with than any of Uchikoshi’s previous titles. Character models are well done and characters themselves are well designed. Environments tend to be well designed especially in the Somniums although graphically they are a little on the basic side. AI is fully voice acted in both Japanese and English and the English dub gets a special mention for being one of the best English dubs I have heard in a game for a long, long time. The music also is pretty good with a good mixture of tracks and a very good credits theme.

My experience with AI: The Somnium Files was an interesting one. It was also rather polarizing. On the one hand I loved the story and characters and those are certainly worth sticking around for but on the other hand the gameplay feels like a step backwards from what we had in Zero Escape which is just a shame.

However, despite the flaws in the gameplay and puzzles, AI: The Somnium Files is still a game I can personally recommend simply for the quality of the story alone. Uchikoshi really knocked the ball out of the park with AI and the story is one that will keep you glued to your seat from beginning to end and will very much satisfy fans of Uchikoshi’s works. If you can handle the slightly trial and error gameplay then AI: The Somnium Files is well worth checking out.

Luigi’s Mansion 3 is now available to pre-purchase on the Nintendo eShop, file size is 6.3 GB!

Luigi’s Mansion 3 is now available to pre-purchase on the Nintendo eShop. The file size for  the game is 6.3 GB. If you pre-purchase, you can get double gold points (600 instead of 300)! Check out more about the game below.

Luigi embarks on a dream vacation with Mario and friends upon receiving an invitation to a luxurious hotel. However, his dream quickly becomes a nightmare when King Boo reveals everything had been a ploy to capture Mario and friends. With the assistance of Professor E. Gadd once again, the reluctant and cowardly hero Luigi traverses up and down treacherous floors of the now-ominous hotel on a quest to save them.

Wield the upgraded Poltergust G-00 to slam and blow away the ghosts’ defenses, or summon Gooigi, an all-green doppelganger that can help Luigi overcome obstacles he can’t get past alone. Interchange between Luigi and Gooigi as one player, or grab a friend and control one each. For more frenetic multiplayer action, race the timer to clear various objectives on a series of floors in ScareScraper mode. ScareScraper mode can be played online* or locally with up to eight players on four Nintendo Switch systems (additional games required; sold separately).

Get ready to have a spooky Halloween as Luigi’s Mansion 3 launches on October 31st, 2019!

SSGSS Gogeta for Dragon Ball FighterZ releases on September 26th

The latest issue of V-Jump went over some new details about SSGSS Gogeta in Dragon Ball FighterZ! This DLC character will release on September 26th for 500 yen or roughly $5. His moves include the God Punisher special attack and Meteor Explosion meteor attack. God Punisher releases an energy bullet at the enemy followed up by countless more bullets. An additional button press unleashes Stardust Breaker. Meteor Explosion is a continuous attack following an assault punch. With the KI Gauge at 2 bars or more after using Meteor Explosion, Ultimate Kamehameha can be used!

Currently, Dragon Ball FighterZ is available on PS4, Xbox One, PC and Switch. Stay tuned at Final Weapon for more news regarding Bandai Namco titles like Dragon Ball FighterZ!

 

Yoko Taro says if you want NieR Automata on the Switch, “ask Square Enix!” instead of him because Yoko Taro only does what he wants

While doing an interview for Bunnygaming alongside Astral Chain’s director, Takahisa Taura, Yoko Taro answers one question he has probably been asked more than once.

“*While laughing* You already know the answer, it’s – “Please ask Square Enix!”

He answers when asked about NieR Automata on the Nintendo Switch. It seems like the future of Automata is indeed in Square Enix’s hands. Highly requested demands such as Steam patches or ports are things that will never happen and the Automata fanbase, unfortunately, knows it too well. But according to Yoko Taro, vocal demands might change this conception, Yorha units, you know what to do!

Rest of the interview can be found here.

Dead or School rating filed by Marvelous in Australia

The hack and slash game by Studio Nanafushi, Dead or School, was rated in Australia. A western release for PS4 and Switch seems very likely to happen soon. The rating was filed by Marvelous Europe, meaning a western release would be handled by Marvelous and XSEED Games. Here’s an overview of Dead or School from the official Steam page:

Zombies conquered the land of Tokyo.
Without hope, in underground shelters, people lived quietly.
Hisako, a girl who grew up underground, heard the word “school” from her grandmother.
School is where children play and learn.  It is a paradise for young people.  The best place to spend their youth.
Hisako dreamed of this “school”, and one day, she was on an underground train heading above ground.  What awaits her? Despair…

Defeat enemies, grow your own character.
Collect items, create your own most powerful weapons!
Hack and Slash X Girl’s action

Gear obtain with money or gears, disassemble weapons, collect parts, customize your own weapons, and enhance your abilities.
Mix and match the parts.
Unlimited possibilities to customize your equipment; Attack, Weight, Rare effects…

Stay tuned at Final Weapon for more of the latest in Japanese gaming news!

New batch of games coming to Xbox Game Pass starting tomorrow.

Xbox Game Pass is just the gift that keeps on giving.  While arguably being the best the deal in gaming right now, Microsoft has announced new games coming soon to the service on console beginning on September 19th.  Check them out below!

Jump Force (September 19th)

Some of the most famous Manga heroes are thrown into a whole new battleground: our world. Uniting to fight the most dangerous threat, the Jump Force will bear the fate of humankind. Create your avatar to fight alongside powerful Manga heroes in an original story mode, or head to the online lobby to challenge other players and discover tons of additional modes and activities.

Bloodstained: Ritual of the Night (September 19th)

An exploration-focused, side-scroller action RPG packing all the best features you’ve come to know and love from the metroidvania genre into a single, content-packed game. Play as Miriam, an orphan scarred by an alchemist’s curse which slowly crystallizes her body. In order to save herself, and indeed, all of humanity, she must battle her way through a demon-infested castle summoned by Gebel, her old friend whose body and mind has become more crystal than flesh.

Bad North (September 26th)

Bad North is a charming but brutal real-time tactics roguelite. Defend your idyllic island kingdom against a horde of Viking invaders as you lead the desperate exodus of your people. Command your loyal subjects to take full tactical advantage of the unique shape of each island. Everything is at stake: fail, and watch the blood of your subjects stain the ground red.

Dirt Rally 2.0 (September 26th)

Carve your way through a selection of iconic rally locations from across the globe, in the most powerful off-road vehicles ever made, knowing that the smallest mistake could end your stage. Rely on your instincts with the most immersive and focused off-road experience yet, and power your rally car through real-life off-road environments in New Zealand, Argentina, Spain, Poland, Australia and the USA, with only your co-driver and instincts to guide you.

LEGO Worlds (September 26th)

An open environment of procedurally generated worlds made entirely of LEGO bricks which you can freely manipulate and dynamically populate with LEGO models. Create anything you can imagine, one brick at a time or use large-scale landscaping tools. Drop in prefabricated structures to build and customize any world to your liking then watch your creations come to life through characters and creatures that interact with you and each other in unexpected ways.

Nippon Ichi Software countdown website teases new game

Nippon Ichi Software has launched a countdown website teasing a new game! The teaser site can be found here. The site features a video recording that changes every day and runs for 8 days. The recording ends on September 25th, seemingly revealing the game on that day.

We will update you all on more information once September 25th arrives. Stay tuned at Final Weapon for more of the latest in Japanese gaming news!

Sirfetch’d revealed as an exclusive Pokemon in Pokemon Sword

The official Pokemon account shared news of a brand new Pokemon coming exclusively to Pokemon Sword! This Pokemon is a Galarian evolution of Farfetch’d, elegantly named Sirfetch’d. He’s a wild duck Pokemon and a fighting type:

Sirfetch'd

Here’s an overview from the official Pokemon page:

A noble knight that fights fair and square

The Farfetch’d of the Galar region can evolve into Sirfetch’d after experiencing many battles. They are calm and collected, and they make a point of always battling fairly. They are so noble in battle that they are often chosen as a motif for paintings. Of particular note is a painting—famous in the Galar region—that depicts a duel between a Sirfetch’d and an Escavalier.

Its irreplaceable leek has seen many battles

In battle, Sirfetch’d uses the sharp stalk of its leek as a lance and the thick leaves as a shield. It maintains this leek over the span of many years and treasures it more than anything. When its leek finally withers, Sirfetch’d will leave the battlefield and retire from battling entirely.

Witness Meteor Assault, the signature move of Sirfetch’d!

Meteor Assault is a new move introduced in these games that only Sirfetch’d can learn! Sirfetch’d points its leek at the opponent and charges toward them at great speed. This move is devastatingly powerful! However, it appears that the move also puts great strain on Sirfetch’d. It will be unable to take action immediately after using this move.

Stay tuned at Final Weapon for more news regarding Pokemon Sword and Shield!

God Eater 3 update 2.00 releases on September 19th

Bandai Namco has announced that update 2.00 for God Eater 3 releases on September 19th! Update 2.00 adds brand new content to God Eater 3 including the following:

  • Encounters of the Past additional episode for Claire
  • Episodes in Encounters of the Past (unlocks with Sympathy sync rate)
  • New costumes
  • New Ash Aragami
  • Ash Forged God Arc Parts (Normal and Alternate)

New tweaks and gameplay changes are included:

  • Adjusted Burst Plugin configurations – Changed “Close Call” to “Rage Shield” in Quadriga’s Tower Shield.
  • “Abandoned God Arc” + maximum level changed to 35 (after clearing the Claire chapter of “Encounters with the Past”).
  • “Abandoned God Arc” +2 appear in the following missions:
    • EX Time Attack Missions
    • Extra Missions (new addition)
    • Claire Certification Missions 31 to 34 (new addition)
  • Adjusted attack cancel dive to turn 360 degrees when turning off lock-on.

We covered more information for updates 2.10 and 2.20 here. Later updates with more content will arrive this fall. God Eater 3 is available now for PS4, Switch and PC. Stay tuned at Final Weapon for more news regarding Bandai Namco titles like God Eater 3!

Visual novel Fault Milestone One releases for Switch on October 3rd

Sekai Games has announced that Fault Milestone One is heading to Switch on October 3rd! It will include remastered visuals and a new OST with opening track by Sakuzyo. Here’s an overview of the game from the Steam page:

fault is a series of Science Fantasy Cinematic Novels using a unique 3D Camera system for a visually immersive reading experience, which follow the story of a princess named Selphine and her Royal Guardian Ritona. When a sudden assault devastates their homeland of Rughzenhaide, the two are forced to escape… but somehow end up teleported into an unknown forest full of vegetation they don’t recognize. The atmosphere is thick and heavy. There is no sign of life, which is very unusual for such a lush forest. Something is wrong about the land… But they are too startled to notice what.

Who were the attackers and what was their goal?
Where did Selphine and Ritona end up?
Will the two make it home safely?
And more importantly, what has happened to their homeland?

Follow Selphine, the bubbly, happy-go-lucky Princess and her sharp-witted but slightly misanthropic Royal Guardian Ritona, on their journey of a lifetime back to their homeland of Rughzenhaide.

Watch the new trailer below!

Stay tuned at Final Weapon for more of the latest in Japanese gaming news!