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    Monolith Soft posts three recruitment pages on their website

    It appears that Monolith Soft the developers of the Xenoblade Franchise has on their website three recruitment pages as reported by Stealth on twitter. We know Monolith Soft worked on the Legend of Zelda: Breath of the Wild as they were a big help, so it makes sense they are helping with the upcoming sequel. It also confirms that they are working on the next Xeno game. It just says “Xeno” so it may not necessarily be Xenoblade but it most likely is. There’s also a recruitement page for their upcoming fantasy IP. This recruitement page just shows how important Monolith Soft has become, as recently they have also surpassed 250 workers. We are all very excited for all three projects they have planned.

    MonolithSoft is best known for Xenoblade. Most recently they released the incredible Xenoblade Chronicles 2 on the Nintendo Switch, with it selling incredibly well. They have also assisted with some of Nintendo’s major games, as they have many teams within their studio. For example, Xenoblade Chronicles 2 was made by 40 people.

     

    What do you hope MonolithSoft’s next game is? Let us know your thoughts in the comments!

    Valkyrie Anatomia developer Dokidoki Groove Works hiring for large-scale PS4 RPG

    Dokidoki Groove Works is now hiring for development of a large-scale PS4 RPG utilizing Unreal Engine 4. It is slated to start-up around August or September and open positions include planners, programmers and graphic artists.

    Here’s a statement from their job listing titled, “New PS4 Game Development Project Begins! Make a Hit that Captivates the World”:

    This time, it is our pleasure to be participating in the development of a new RPG for PlayStation 4. It is a major project that uses Unreal Engine 4. We will welcome you as members of its development. You should be able to demonstrate your skills and senses to the fullest extent.

    The project is scheduled to start-up around August or September, but since we will provide consultation on the day you join the company, please feel free to get in touch with us beforehand.

    Won’t you create an interesting game with us that will take players by surprise?

    Some of Dokidoki Groove Works’ previous works include Taiko no Tatsujin: Drum ‘n’ Fun for Switch in 2018 and the Square Enix published mobile game, Valkyrie Anatomia: The Origin in 2016.

    Let us know what you think about this new RPG set for PS4 in the comments and on Twitter!

    Square Enix to show off Marvel’s Avengers Gameplay at SDCC

    Square Enix will reveal the first gameplay to the public for Marvel’s Avengers at the Marvel Games Panel at SDCC on July 18th at 1:30pm PT/4:30pm EST.

    The panel itself will have Crystal Dynamics creative director Shaun Escayg and the performance cast of Marvel’s Avengers. New Information is expected to be revealed along with an exclusive gameplay reveal to attendees only.

    Valve has created Steam Labs, a testing program

    Valve has created a new program for Steam users known as Steam Labs. Steam Labs allows you to test out new features Valve are experimenting with along with giving feedback. Through this, they plan to push out the features to the general population provided the features are received well. Valve took to their Twitter account to announce the program.

    On the Steam Labs page, you can find many frequently asked questions as well as the first three experiments. These experiments are Micro-Trailers, an Interactive Recommender, and an Automatic Show. The Micro-Trailers allow users to skim over a game quickly with a 6-second video and choose from there. The Interactive Recommender will use machine learning to see how much you play each genre of game. From there, it will recommend games similar to your most played titles. Finally, the Automatic Show is a 30-minute automated episode that displays the latest and greatest games on Steam.

    As with these features, Steam Labs itself is an experiment and will take a lot of feedback to improve. If you’d like to be part of that, you can. Just head over to the page and you can find more information along with with try any feature you want! These three will be available up until release or removal, with more to come in the future

    The Messenger: Picnic Panic DLC is out now

    Devolver Digital and Sabotage announced today that The Messenger: Picnic Panic is out now on Switch, PS4 and PC! The Picnic Panic DLC is free and adds a new story for the Messenger to embark on. During this weekend, the Messenger will also be 30% off on all platforms. You must complete the main story of the Messenger to access the new DLC from the in-game shop.

    Below is the trailer to the Picnic Panic DLC and more information can be found at themessengergame.com.

    Let us know what you think about the Messenger: Picnic Panic in the comments and on Twitter!

    Ion Maiden renamed to Ion Fury, Out on August 15

    3D Realms has announced that Ion Maiden has been renamed to Ion Fury, it will release on August 15 for PC. Previously, 3D realms were in a legal battle with legendary metal band Iron Maiden back in May of this year. A console release for PS4, XBO and Switch follow soon after.

    The game is currently available via Steam Early Access, you can pre-order the big box release right now for $59.99

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    Although the Nintendo Switch Lite has a smaller battery, you’ll still get more playtime than the Nintendo Switch

    Nintendo revealed the Nintendo Switch Lite to the world this morning, and a lot of conversation has sparked as a result of it. Nintendo released specs for the Nintendo Switch Mini, comparing it to the Nintendo Switch. The company said in the promotional video for the new console that you can expect 3-7 hours of battery life. When looking at the specs however, the Nintendo Switch Lite has a smaller battery than the original Nintendo Switch. The Nintendo Switch Lite has a battery capacity of 3570mAh, where as the Nintendo Switch has a capacity of 4310 mAh. How could the Switch Lite get better battery life? The answer is the Switch Lite has a new power-efficient chip layout, as well as abandoning the Joy-Con batteries as the System is all one piece. You can take a look at the Switch Lite’s battery specs below.

    Internal battery Lithium ion battery / battery capacity 3570mAhPlease note: the internal battery cannot be removed. If the battery needs to be replaced, it can be replaced for a fee via Nintendo Customer Support.
    Battery life Battery life can last for more than six hours, but will vary depending on the software and usage conditions. For example, The Legend of Zelda: Breath of the Wild can be played for roughly four hours on a single charge.

    The Nintendo Switch Lite will launch on September 20th, 2019, alongside The Legend of Zelda: Link’s Awakening. The system will have 3 colors to choose from at launch: Yellow, Grey, and Turquoise. There will also be a special edition Light Grey Switch Light, which is themed after the upcoming Pokémon Sword and Pokémon Shield. Are you interested in picking up the Nintendo Switch Lite? Let us know your thoughts in the comments! For more on the Nintendo Switch Lite, check out the full reveal here.

    Rumor: FCC fillings from Nintendo indicate new processor/flash storage chips for Nintendo Switch

    It has been heavily rumored for some time that the Nintendo Switch would receive two noticeable revisions. Today, it was officially announced that the Nintendo Switch Lite would be hitting stores September 20th, 2019. This had many people wondering, where was the heavily speculated Nintendo Switch Pro? The Wall Street Journal has been reporting for some time that a Nintendo Switch Pro could be releasing as soon as Summer 2019. Eurogamer, who accurately gave details of the Nintendo Switch Lite before its reveal, also said that a more powerful Nintendo Switch was in development. They said this Nintendo Switch would be akin to a Nintendo 3DS to New Nintendo 3DS level upgrade. To add more fuel to this fire, it was discovered that Nintendo plans to revise the current Nintendo Switch with a new processor and new flash storage chips according to their FCC filings. This would fit the Wall Street Journal’s description of the so called Nintendo Switch Pro looking similar to the Nintendo Switch.

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    Review: Dr. Mario World Isn’t Exactly Dr. Mario

    dr mario world lives system dr mario level

    Dr. Mario is one of my favorite puzzle games, and it’s not hard to see why. A simple match 4 game coupled with wiping out little viruses on the screen is a great combination. Not only are you incentivized to match the capsules for points, but you’ve got an additional objective of clearing out viruses to actually complete the level. So when I heard Nintendo was bringing Dr. Mario to Mobile, I was pretty excited. The issue is, this isn’t exactly Dr. Mario.

    Leading up to the launch of the game, Nintendo left out some pretty damning details. Their entire monetization scheme along with the typical mobile game energy system/resource nonsense. This was upsetting to me because Nintendo had already made an enjoyable, fun mobile game in Mario Run. A return to the classic run and jump gameplay, with a unique twist. It was Nintendo’s take on the auto-runner genre. It was free to play for a few levels, and then the rest of the game could be unlocked for $10. Now, I don’t know about you but I’ve gotten pretty sick and tired of all these “free to play” games; so when I saw a full game for just $10 I snatched that up. Of course, the game’s sales were awful so what does Nintendo do? They sell out.

    dr mario world lives

    Dr. Mario World has a lives system like in Candy Crush, where if you fail a level you lose a life and when you’re all out you get to wait to play. On paper, this mechanic sounds flawed, but for some reason psychological or another, the mobile gaming market is booming thanks to this. Candy Crush started this trend and just about every other free game out there has followed suit. However, for the first 20 levels, they tease you with infinite lives, how generous.

    The levels themselves are pretty simple and cute for the first 20 stages. Instead of pills dropping from the top like in the original, they now fall upwards. You can drag them from left to right, but they will still continuously move upward. The screen is still filled with viruses, however, you only need to match 3 in a row as opposed to 4 now. As with all these mobile puzzle games, they slowly introduce cute new mechanics to “spice” things up.  These mechanics start to become hindrances as levels become more and more complex, while your repertoire stays the same. It’s fun for a little while but this is what I like to call the bait section of a mobile game. Mobile games follow this trend where they make the gameplay fun and rewarding early on, making the player think they’re accomplishing something. In reality, the game is simply giving you freebies while you feed into this false sense of accomplishment. It’s dishonorable, but this market hasn’t had honor for a long time.

    As if having a lives system wasn’t enough to annoy you, there’s also, of course, a gacha system. I was curious as to how they were going to shoehorn in a gacha system once they revealed multiple different characters you can play as. Each character i.e Mario, Luigi, Peach, etc has an ability tied to it that helps out in levels. Things like clearing out rows or columns of blocks, while some characters like Luigi clear them out in an L shape.  It’s cute, wanting to collect your favorite Mario characters dressed up in little doctor’s outfits. This just preys on our nostalgia or arbitrary need to collect everything. I don’t mind collecting things in a game when it doesn’t only involve me spending copious amounts of money to get said collectible. It saddens me but doesn’t surprise me.

    This gacha system, however, has one small positive, as if gacha systems have anything positive about them. You can spend diamonds which are the real money currency of the game, or you can spend in-game currency to spin the wheel. The in-game currency being of course coins, and it surprisingly doesn’t cost an absurd amount. I was able to do two gacha pulls with just coins after around an hour of gameplay. There is no downside either like with some games where there are separate gacha pulls for in-game currency and real money currency. So, that’s pleasant.

    The shining beacon of hope though is the versus mode. It’s fun, fast-paced and has no restriction on how long you can play. You play the same game, dragging pills around matching and clearing out the viruses. Like all versus puzzle games, once you fill a meter or do a big combo, you send over extra blocks or in this case, viruses. It’s fun, rewarding and is a return to form of what the original Dr. Mario’s multiplayer felt like.

    It’s upsetting that Nintendo’s latest mobile game isn’t on par with Animal Crossing Pocket Camp or Fire Emblem Heroes in terms of staying true to its original franchises. Those games also have energy systems or gachas but are surprisingly much more fair in terms of how those systems are executed. Nintendo did well with those two, but this one is just consumed by greed and the typical mobile gaming traps that we’ve come to know and loathe.

    GRID gets release date and new trailer

    GRID is back reminding us to race, compete, enjoy, and to do it all like no other.

    Looks like we can get back into the racing action on October 10th of this year.  GRID is set to launch on Xbox One, PS4, and PC and is also set to release on Google Stadia although the ESRB Rating is unavailable at this time.  Check out the new launch trailer below and let us know if you’ll be racing in the GRID universe this October!

     

    About GRID:

    GRID is a racing experience like no other. Offering unrivalled moment-to-moment racing, GRID returns with an all-new experience where every race is the chance to choose your own path, create your own story and conquer the world of motorsport. Take your place in the GRID World Series and fight in thrilling wheel-to-wheel battles with the most iconic and desirable race cars – current and classic, from GT through Touring and Muscle to Stock and Super Modifieds – and in some of the world’s most iconic locations. GRID captures every moment of the race, from the adrenaline rush of lights-out to the elation at the chequered flag – and in-between, it’s all action too. Incidents come one right after the other – tight overtakes, bumper-to bumper scrapes and competitive collisions – all heightened by rivalries, team-mates and a nemesis driver who will all either try to help or hinder your progress.