How NOT to Summon a Demon Lord Season 3 Anime Announced

How NOT to Summon a Demon Lord ULT

The staff for the TV anime adaptation of Yukiya Murasaki’s How NOT to Summon a Demon Lord light novel series confirmed that the anime’s third season, titled How NOT to Summon a Demon Lord ULT, is in the works. To celebrate the announcement of How NOT to Summon a Demon Lord ULT, light novel series illustrator Takahiro Tsurusaki released a new visual for the anime. 

How NOT to Summon a Demon Lord Season 3 key visual
©むらさきゆきや・講談社/異世界魔王ULT製作委員会

The first season of the How NOT to Summon a Demon Lord anime premiered in July 2018 in Japan. Crunchyroll streamed the anime outside Asia, and Funimation streamed the anime in the U.S., U.K., Canada, Ireland, Australia, and New Zealand. Funimation streamed the anime with an English dub. 

Season 2, titled How NOT to Summon a Demon Lord Omega, premiered in 2021. Crunchyroll and Funimation both streamed the anime, with Funimation provided an English dub once more. In 2023, the Australian Classification Board listed the anime in refused classification, banning the anime’s sale and legal import in Australia.

Satoshi Kuwabara directed the second season at Tezuka Productions and Okuru to Noboru. Kazuyuki Fudeyasu handled series composition for both seasons, and Shizue Kaneko returned to design the characters of the second season. The cast includes Masaaki Mizunaka as Diablo, Yū Serizawa as Shera L Greenwood, and Azumi Waki as Rem Galleu.

14 volumes of How NOT to Summon a Demon Lord have been released, and the manga adaptation by Naoto Fukuda has released 28 compiled book volumes. The 29th volume of the manga will release on April 9 in Japan. 

J-Novel Club releases the novels in English, and Seven Seas Entertainment and K MANGA release the manga in English. Over 4 million copies are in circulation.

The World’s Strongest Rearguard – Labyrinth Country’s Novice Seeker Anime Reveals New Cast Members

The World's Strongest Rearguard - Labyrinth Country's Novice Seeker

The official website and X (formerly Twitter) account for the TV anime adaptation of Tōwa’s The World’s Strongest Rearguard – Labyrinth Country’s Novice Seeker light novel series confirmed three new cast members for the series.

The new cast members include:

  • Kaede Hondo as Misaki
  • Kanon Takao as Madoka
  • Yuka Aisaka as Melissa

The World’s Strongest Rearguard – Labyrinth Country’s Novice Seeker will premiere in July 2026 on the Tokyo MX, BS11, and Sun TV channels.

Redhair Rosy performs the opening theme song “license.” 

The anime’s main cast includes:

  • Yoshitsugu Matsuoka as Arihito
  • Aoi Koga as Theresia
  • Sakura Nakamura as Kyōka
  • Yui Ishikawa as Elitia
  • Saori Hayami as Suzuna

Yūji Yanase directs the anime at Maho Film. Deko Akao is in charge of series scripts, and Eriko Yanagimoto is the main character designer.

The World's Strongest Rearguard - Labyrinth Country's Novice Seeker key visual
© 2026 とーわ・風花風花/KADOKAWA/世界最強の後衛製作委員会

Tōwa launched the The World’s Strongest Rearguard novel on the Shōsetsuka ni Narō website in April 2017. Kadokawa published the novel’s first volume, featuring illustrations by Kazabana, in November 2017. 

In March 2018, Rikizo launched the manga adaptation on Kadokawa’s Comic Walker web manga site. Kadokawa published the first compiled book volume in September 2018. Yen Press also publishes the manga adaptation in English.

Yen Press licenses the manga and novel in English and describes it as follows:

Corporate slave Arihito Atobe’s death in a freak bus accident marks the beginning of his new life as a kind of adventurer called a Seeker. Reborn into a fantasy world, he settles into a previously unknown job class called “rearguard,” capable of providing his (all-female) party with critical attack, defense, and recovery support. And it comes with an added bonus: Simply being at the back of the party line increases his companions’ fondness for him! Freed from the shackles of corporate life, Arihito is eager to start fresh as a newly minted Seeker!

2XKO Version 1.1.5 Patch Notes Revealed

2XKO Version 1.1.5 Patch Notes Revealed

Riot Games has released the patch notes for version 1.1.5 of 2XKO. The update will also feature the previously announced new character, Akali

The major highlights of the new update are as follows:

New Champion: Akali

Akali can be purchased immediately with 1,000 KO Points, one Champion Token, or the Ultra Battle Pass bundle. You can also unlock her for free through her Champion Recruitment Event, which lasts for three weeks.

After three weeks have passed, Akali will become purchasable for 10,000 Credits. If you want to get a sense of how a new champion plays before you unlock them, all champions are available to everyone in Training and Offline mode, even if they haven’t been purchased.

Local Duos

Local Duo mode is available April 7 on all platforms. Grab a second controller and an IRL friend to duo on the same device and play together online.

  • While playing in a Local Duo, your duo’s chosen champion will also progress your account’s Champion Mastery and all of your champion-specific missions.
  • Account experience and Credits rewarded per match are DOUBLED when you have a Local Duo! Farm those Credits with a friend
New Event: Spirit Blossom

In Ionia, the door to the spirit world opens once a year, marked by sacred pink flowers that bloom across the land. Celebrate the Spirit Blossom festival in 2XKO with our in-game event, live April 9-30 2026.

Complete missions to collect:

  • Spirit Blossom avatar outfit (6 items)
  • Spirit Blossom emote
  • Spirit Blossom sticker
  • Spirit Blossom player title – “In Full Bloom”
  • Spirit Blossom player title – “Best Bud”
Replay Options

Replays are getting an upgrade. When you’re viewing a match Replay, you can now pause to open a menu of viewing options. Use it to enable hitbox/hurtbox/collision display, the frame data bar, input history, and more. Try it out and level up your VOD review.

Community Event Support

In case you missed our short update at PAX East, we’ve officially launched our Community Event Support Program worldwide. By participating in locals that are part of the program, you can earn in-game currency and exclusive avatar items.

System Changes

Our main system changes this patch will smooth off the edges on bugs that affected our core system mechanics. We’ll continue to clean up Happy Birthday consistency and see how those changes land with each patch. 

Core Gameplay
  • Handshake Tag now has 3 frames of recovery when an Assist does not make contact with the opponent.
    • In neutral, Handshake Tag will be a slightly worse option, while on-block and on-hit situations are unchanged.
    • On offense, early Handshake Tag to beat parry will be significantly less attractive.
    • Also, the math now works in the favor of the defender if the Assist does not make contact, so champions with 7 frame jabs never lose the mathematical frame war after tag.
  • You can no longer perform parry after Handshake Tagging for 15 frames.
    • Handshake Tag into parry was a very powerful strategy that made an impact on all high level matches, even if it wasn’t always visible. To combat this, we’re adding 15 frames until you can parry after a Handshake Tag.
    • 15 frames is short enough to block a jab and decide to parry, but also long enough that a Handshake Tag into parry is rarely a good idea.
  • Limit Strike now builds 20 meter (decreased from 40 meter).
    • Limit Strike was building too much meter for how easy it was to access for some champions. We expect Limit Strike to still be a choice you make in combos, while removing the ability to loop metered super combos in some situations.
  • Nerfed the amount of Super meter gained from performing long combos, and performing certain actions. Long combos now generate less meter than before. This shouldn’t be felt by most players, only those who are using the long combos.
    • Meter adjustments:
      • Retreating Guard meter gain: 5 -> 4
      • Parry projectile meter gain: 10 -> 6
      • Parry physical meter gain: 5 -> 0
    • Combo length penalty:
      • Old values:
        • 8 seconds: 80% meter
        • 11 seconds: 50% meter
        • 16 seconds: 10% meter
      • New values:
        • 6 seconds: 75% meter
        • 9 seconds: 50% meter
        • 12 seconds: 25% meter
        • 15 seconds: 10% meter
  • Break Meter now accumulates faster while in combos.
    • Old values:
      • 8 seconds: 3x Break
      • 11 seconds: 8x break
      • 18 seconds: 16x break
    • New values:
      • 6 seconds: 3x Break meter
      • 9 seconds: 6x Break meter
      • 12 seconds: 9x Break meter
      • 15 seconds: 18x Break meter
        • We’re increasing Break meter gain to tip the scales more towards resets, and less towards long combos.
  • Rules on when you can Break have been updated.
    • You can’t break when getting hit by a Super.
    • You can’t break during a Super’s startup.
    • You can break when being hit by an attack that is not a Super.
      • This generally buffs Jinx, as opponents can no longer Break out of her Supers and Ultimates. This also adds additional play/counterplay during Super > Tag in Double Down.
  • Air counterhits no longer count as a minor reaction.
Input Adjustments
  • Rolls are no longer performed by holding down-left or down-right. Rolls are now performed by holding directly away from the opponent, or up and away from the opponent.
      • Rolls will now be more consistent to perform, and you can now hold diagonal or forward on wakeup to block.
  • You can now perform Supers while holding an attack button.
  • Break will no longer be performed when you return to neutral after performing a directional special.
Bug Fixes
  • Fixed bug where opponent did not have throw protection after being hit with Eject in Juggernaut.
  • Fixed a bug where performing a knockdown in specific situations triggered Limit Strike Bonus.
  • Fixed a bug where it was possible to psuedo-unblockable opponents with Handshake Tag.
  • Fixed a bug where launcher could occasionally perform an extremely small jump if the opponent is hit by a low-launching Assist or projectile during hitstop.
  • Fixed issue where transitioning from running to crouching, then holding back, would cause the champion to be in a block reaction for 5 frames.
  • Fixed an issue where the player indicator persisted on screen.
  • Hitting an opponent during a Backslide reaction no longer causes “dropped” to display, even when it’s a true combo.
  • You can no longer cancel midscreen Tumble Limit Strike into a run when performed low to the ground to gain extra frame advantage.
  • Fixed a bug where Break Bonus was applying inconsistently during combos.
  • You can no longer perform a Break while in Juggernaut after being KO’d in rare situations.
  • Fixed a bug where performing a Fury Break the frame before an Assist died would not apply the Fury Break buff.
  • Champions can no longer perform a Fury Break after dying from chip damage inflicted by Bleed in rare situations.
  • Getup attack no longer pushes the attacker back when used against aerial opponents in the corner.
  • Fixed an issue where using save states in Training mode would occasionally cause a crash.+ team input.
  • Fixed a Training mode save state issue that allowed activating Fury while already in Fury.
  • Training mode save states now store/load the correct amount of Super meter
  • Fixed an issue where bots were not correctly performing their set reversal option while in the air.
  • Fixed an issue where the Assist cooldown was not grayed out while Assist was unavailable.
  • If both a “Roll” and a “Reversal” option are selected in training mode, the bot will now properly roll then do the reversal, instead of just the roll.
  • Fixed a bug where setting the bot to “No Air Tech” would result in the bot performing an Air Tech.
  • Defeating two opponents with Limit Strike bonus damage now properly triggers a 2XKO.
  • Fixed an issue where the match start text persisted when viewing a replay.
  • Champions are now invulnerable during Super animation.
    • Champions can no longer be hit while performing the cinematic zoom-in that occurs during Supers. This invulnerability wears off as soon as gameplay action resumes.
Champion Adjustments
  • Akali
    • She’s new, and she’s perfect.
  • Ahri
    • No major changes to Ahri, but we’re pulling back some power from Wild Flares (S2). This move was generating quite a bit of meter, and interacting with it after pushblock was difficult due to its deceptive range.
    • We’ve also reduced the overall length of S2 slightly through hitstop and blockstop to get back into the action even faster.
  • Blitzcrank
    • Blitzcrank is continuing to get buffs via hurtbox adjustments to their Rocket Grab (S1) and Rocket Punch (S2) suites. We saw a positive impact with their previous hurtbox adjustments, and we expect these tune-ups to do the same.
  • Braum
    • We’re removing some power from Braum’s Stand Behind Me (left-S2) and Stand Behind Me Assist (left-T) to make fighting the big guy a little easier. Braum is now easier to jump over as he performs these moves, and Stand Behind Me Assist’s smaller collision pill will make it easier to interact with. Also, now that Handshake Tag is -3 across the board, we expect that the power of Stand Behind Me Assist will be significantly lower.
  • Caitlyn
    • Caitlyn is undergoing some significant consistency improvements to improve her overall quality of life. Comboing as Caitlyn and converting off stray hits will be more reliable, particularly with down H, and Aerial Sniper Assist (T).
    • Caitlyn felt particularly stuck in the mud when performing normals, so we’ve improved her run momentum on attacks so that she can poke more effectively and chase rolls adequately. She’s still not an expert at this, but it will feel more in-line with the rest of our champions.
  • Darius
    • We think Darius is in a good spot, but we’ll continue to keep an eye on how he’s performing.
  • Ekko
    • Ekko is beginning to stabilize in the meta, but there are two remaining options we want to remove from his kit before we say we’re feeling good about his power level. We’re removing two particularly strong power spikes Ekko has: performing a Replay after being hit by Break and getup attack, and performing extremely long break-safe combos while Tangled Timeline (S2 Super) is active.
  • Illaoi
    • Even with erratic tentacles, Illaoi was still quite strong. We’re removing the ability to charge down [S2] on tag-out, and made some adjustments to Prayer in Stagnation (diagonal S1) so that it no longer leads to unblockables. In return, we’re fixing a quirk where tentacles will attempt to pick up knocked-out invulnerable opponents.
  • Jinx
    • Jinx is underperforming in the meta. We’re giving Jinx some buffs to her normals to help her better fight at the mid range and improve her consistency. In addition, we’ve adjusted hitboxes on mid-air H and mid-air down H to allow her to combo airborne opponents easier.
    • Finally, we gave Chompers some love by increasing its projectile durability and reducing the launch height, so it’s easier to convert if it attaches while the opponent is airborne. We’ve also fixed some damage scaling issues on P’Choo Bang Pew Pew Boom Boom (S1 Super), improving Jinx’s overall damage. 
  • Teemo
    • Teemo’s in a good position right now, so he’s getting minimal adjustments this patch.
  • Vi
    • Vi is receiving two major adjustments in this patch to help remove some unintended power spikes.
    • Vault Breaker (S1) will now autofire when you Handshake Tag while charging the move. While there are some combo impacts, the difficulty of interacting with this post-Handshake Tag was creating unhealthy play patterns.
    • Also, you can no longer call an Assist after Blast Shield (down S1) activates. This move was doing too much damage when Assists were used to help convert, and now Vi will need to go right into Super.
  • Warwick 
    • Not a lot of big changes for Warwick this patch. We’re making one small adjustment to help players achieve Bloodlust easier when performing a Pulse Combo as we wait to see how the previous patch impacted Warwick’s performance.
  • Yasuo
    • The last patch made a big impact on Yasuo, and we’re comfortable leaving his power where it is for now as we analyze his spot in the meta. We have one bug fix for Yasuo that slightly lowers his damage in some situations, but we don’t expect this to change win rate.
Quality of Life Updates
  • Weekly and daily missions can now be progressed while in a Private lobby.
    • Per-game Credits, Battle Pass experience, and Champion Mastery will still only be rewarded in a Casual/Ranked lobby. 
Bug Fixes
  • Added missing VO for some champions when using Tag Launcher.
  • Fixed an issue where the mission “Land a special 75 times in a matchmade lobby” would not progress properly.
  • Fixed an issue in the post-match screen where the ranked animation would repeat.
  • Fixed an issue that prevented certain missions from appearing in the mission menu.
  • Fixed an issue that impacted navigating the mission panel with inverted controls on console.
  • Fixed a bug where the “Perfect” graphic would sometimes persist between rounds.
  • Fixed a bug where the launch cinematic ignored audio settings.
  • Increased the overall volume of the game to be more in-line with other games.
Store and Cosmetics
  • Akali Launch Bundle
    • Featuring Akali, Silverfang Akali, plus a lot more—available for purchase for a limited time starting April 7, and may be available to purchase through other means at a later date. Check the in-game store for more details.
  • Spirit Blossom Megabundle
    • Featuring Spirit Blossom Teemo, Ahri, and Yasuo, plus a lot more—available for purchase for a limited time starting April 9, and may be available to purchase through other means at a later date. Check the in-game store for more details.
  • Blood Moon Megabundle
    • Featuring Blood Moon Yasuo, Akali, and Ekko, plus a lot more—available for purchase for a limited time starting April 30, and may be available to purchase through other means at a later date. Check the in-game store for more details.
  • Run It Back Megabundle
    • Featuring Dynasty Ahri, Foreseen Yasuo, Resistance Illaoi, Zombie Slayer Jinx, and El Tigre Braum, plus a lot more—available for purchase for a limited time starting April 9, and may be available to purchase through other means at a later date. Check the in-game store for more details.
  • Run It Back Megabundle 2
    • Featuring Sandstorm Ekko, Neon Strike Vi, God-King Darius, Omega Squad Teemo, and Boom Boom Blitzcrank, plus a lot more—available for purchase for a limited time starting April 9, and may be available to purchase through other means at a later date. Check the in-game store for more details.

Lastly, 2XKO initially entered early access on October 7, 2025 for PC (client download), followed by the full launch on January 20 for PC, PlayStation 5, and Xbox Series X|S

Kunio-kun and Double Dragon Creator Yoshihisa Kishimoto Has Passed Away

Kunio-kun 40th anniversary

Kunio-kun and Double Dragon series creator Yoshihisa Kishimoto has died at age 64 on April 2, according to a new post made by his son on X (formerly Twitter). The post was made just a few weeks after the 40th anniversary website for the Kunio-kun series was opened.

Kishimoto’s son said, “This is the son of Yoshihisa Kishimoto, the director of Kunio-kun. I’m sharing this notice to inform you that my father passed away on April 2, 2026. Please feel free to contact me at any time for further details. I deeply appreciate all the information shared with Kunio-kun fans over the years. Thank you for your continued support.”

Kishimoto began his career in the gaming industry at Data East, where he worked on Cobra Command and Road Blaster before joining Technos Japan. At Technos Japan, Kishimoto created Renegade (Nekketsu Kouha Kunio-kun) and Double Dragon. He also went on to direct Double Dragon IV and Stay Cool, Kobayashi-san!: A River City Ransom Story.

The Kunio-kun series continues in River City Saga: Journey to the West, a new roguelike action game for Nintendo Switch, PlayStation 5, and PC via Steam. River City Saga: Journey to the West will launch in 2026, and the game was playable for the first time at Taipei Game Show 2026, which ran through February 1 at Taipei Nangang Exhibition Center in Taipei, Taiwan. The official website features an overview of River City Saga: Journey to the West‘s story, gameplay systems, and characters.

Fire Emblem Heroes Reveals Special Heroes: Unforgettable Summoning Event

Fire Emblem Heroes Reveals Special Heroes: Unforgettable Summoning Event

Nintendo has officially revealed the new Special Heroes: Unforgettable summoning event in Fire Emblem Heroes. The event will release on April 7 and feature younger versions of several beloved characters. 

The event features young Felix (Lucien Dodge), Claude (Joe Zieja), Ingrid (Brittany Cox), and Edelgard + Dmitri (Tara Platt + Chris Hackney) from Fire Emblem: Three Houses. A Paralogue Story featuring these characters will also be available. Check out the trailer showcasing the new characters featured in the upcoming Special Heroes: Unforgettable event in Fire Emblem Heroes below:

Fire Emblem Heroes is available now for Android via Google Play and iOS via App Store worldwide. The former describes it as follows:

Fight battles customized for touch screens and on-the-go play. Summon characters from across the Fire Emblem universe. Develop your Heroes’ skills, and take them to new heights. This is your adventure—a Fire Emblem that’s like nothing you’ve seen before!

The game features an ongoing, original story where new characters and dozens upon dozens of battle-tested Heroes from across the Fire Emblem universe meet.

There are over 2,900 story stages available as of February 2026! (This total includes all difficulty modes.) Clear these story stages and you’ll earn Orbs, which are used for summoning Heroes. New story chapters are added frequently, so don’t miss out!

Take part in strategic turn-based battles streamlined for on-the-go play with maps that fit in the palm of your hand! You’ll need to think hard about the advantages and disadvantages of each Hero’s weapon…and even evaluate the map itself as you battle. Lead your army with easy touch-and-drag controls, including the ability to attack by simply swiping an ally over an enemy.

Star Detective Precure! The Movie Opens September 18 in Japan

The staff of the Star Detective Precure! anime series confirmed that Star Detective Precure! The Movie will open in theaters on September 18 in Japan. A new trailer and key visual for Star Detective Precure! The Movie were also revealed.

© 2026 映画名探偵プリキュア!製作委員会 リンク

Crunchyroll is currently streaming the Star Detective Precure! anime in North America, Central America, South America, Australia, New Zealand, Europe, Africa, the Middle East and CIS.

Ami Ishii performs the opening theme song “Heart ni Hint! Detective Precure!” (Hint In My Heart! Star Detective Precure!). Meanwhile, Akane Kumada and Yūka Masui will perform the ending theme song “Naze? Nazo?! ANSWER” (Why? Mystery?! ANSWER). The cast and staff of the upcoming anime are as follows:

Cast

  • Hikari Senga as Cure Answer/Anna Akechi
  • Kaede Hondo as Cure Mystic/Mikuru Kobayashi
  • Nao Tōyama as Cure Arcana Shadow/Ruruka Moria
  • Emiri Katō as Pochitan
  • Hina Yomiya as Mashtan
  • Yūki Kaji as Jet Senpai

Staff

  • Director: Kōji Kawasaki
  • Series’ Scripts: Isao Murayama 
  • Character Designer: Akane Yano
  • Lead Art Designer: Miki Imai 
  • Chief Art Director: Eiji Hamano
  • Lead Color Designer: Satoshi Takezawa
  • Compositing Director of Photography: Yoshiyuki Anzai 
  • Composers: Erika Fukasawa and Misaki Umase

Recently, the You and Idol Precure film began screening in theaters on September 12, 2025 in Japan. Crunchyroll is currently streaming the You and Idol Precure weekly anime series, which premiered on February 1, 2025. Lastly, Crunchyroll describes the series as follows: 

Middle school student Uta Sakura loves to sing any chance she gets. But music becomes more than a hobby when she meets Purirun, a fairy whose hometown has plunged into darkness. The Chokkiri Gang took over her land and began stealing her people’s sparkle. Determined to help, Uta is transformed into the legendary protector Cure Idol and vows to return their sparkle through song.

Tomodachi Life: Living the Dream ‘Part-Time Jobs and Full-Time Friends’ Trailer Released

Nintendo has released the “Part-Time Jobs and Full-Time Friends” trailer for Tomodachi Life: Living the Dream to give fans another preview before the game’s launch.

Check out the new Tomodachi Life: Living the Dream trailer below:

Tomodachi Life: Living the Dream launches on April 16, and pre-orders are available now on the Nintendo eShop. A free demo is available now, allowing players to make a few Miis and try out some of the game’s features. Save data from the demo transfers to the full game. For completing the demo, you get a free hamster costume, which will also carry over to the final version. 

The eShop describes the game as follows:

Create all sorts of Mii characters based on your family and friends, someone you admire, or someone completely original! From their appearance to their personality traits and even little quirks, there are all sorts of ways to customise your Mii characters – including face parts that are unique to this game.

Adjust each individual detail to your liking or create Mii characters by answering a series of simple questions. Help them explore their likes and dislikes, form relationships, and get up to all sorts of wacky fun. Your Mii characters are bound to surprise you as they take on a life of their own!

Link! Like! Love Live! Mobile Game is Shutting Down

Link! Like! Love Live!

Link! Like! Love Live!, the mobile game for the Love Live! Hasu no Sora Jōgakuin School Idol Club virtual school idol project, is shutting down on June 30 at 12:00 p.m. JST. The developers of Link! Like! Love Live! noted that the game is shutting down due to high operational costs. Sales of in-game currency are disabled, and refunds for unused paid currency will be issued between June 30 and September 30. 

The Love Live! Hasu no Sora Jōgakuin School Idol Club idol group includes Kaho Hinoshita, Sayaka Murano, Kozue Otomune, Tsuzuri Yugiri, Rurino Osawa, Megumi Fujishima, and more. Haruko Iizuka is the project’s character designer in the Link! Like! Love Live! smartphone game app.

Fans can look forward to the Love Live! Hasu no Sora Jōgakuin School Idol Club Bloom Garden Party 3D anime film, which premieres on May 8 in theaters in Japan. What’s more, the Love Live! Hasu no Sora Jōgakuin School Idol Club anime series will premiere in January 2027. 

The cast includes:

  • Nozomi Nirei as Kaho Hinoshita
  • Kokona Nonaka as Sayaka Murano
  • Niina Hanamiya as Kozue Otomune
  • Kotoko Sasaki as Tsuzuri Yūgiri
  • Kanna Kan as Rurino Ōsawa
  • Kona Tsukine as Megumi Fujishima
  • Hina Sakurai as Ginko Momose
  • Fūka Hayama as Kosuzu Kachimachi
  • Rin Kurusu as Hime Anyōji
  • Miu Miyake as Ceras Yanagida Lilienfeld
  • Amane Shindō as Izumi Katsuragi

Gō Kurosaki directs the anime at Sublimation. Fumiaki Maruto is the script writer, Haruko Iizuka is the character designer,  and Kaito Hamakawa directs the CG. Keiichi Nozaki is the sound director, and Yoshiaki Fujisawa is the music composer with Lantis handling music production.

Love Live! Hasu no Sora Jōgakuin School Idol Club Bloom Garden Party
©プロジェクトラブライブ!蓮ノ空女学院スクールアイドルクラブ

Additional staff members include:

  • Design Works: Yū Kisaragi
  • Art Director: Yasuhiro Okumura
  • Stage Concept Art: Marina Manode
  • Color Key Artist: Emi Chiba
  • Compositing Director of Photography: Hiroshi Tanaka
  • Editing: Manabu Kamino

Assassin’s Creed Shadows Update 1.1.10 Adds PSSR 2 and Switch 2 Mouse and Keyboard Support

Assassin's Creed Shadows update 1.1.10

Ubisoft has released the version 1.1.10 update for Assassin’s Creed Shadows across all platforms with some notable feature additions. Assassin’s Creed Shadows update 1.1.10 adds PSSR 2 support on PlayStation 5 Pro and mouse and keyboard support for the Nintendo Switch 2 version, for example.

Read up on the patch notes for update 1.1.0 below, via Ubisoft’s official website:

Assassin’s Creed Shadows Update 1.1.7 Patch Notes

Patch Sizes:

  • Xbox Series X|S: 17.46 GB
  • PlayStation®5: 3.45 GB
  • Nintendo Switch™ 2: 5.4 GB
  • PC: 14.66 GB
  • Steam: 4.4 GB
  • MAC: 9 GB

Bo for Everyone!

Don’t have the Claws of Awaji Expansion? No worries!

You can now find non-legendary Bo weapon just by exploring the shadows of Feudal Japan. Once you’ve earned at least one Unique Bo, the non-legendary versions can start dropping from enemies, showing up in chests or appearing at merchants like any other weapon.

PSSR 2 Support

Step into the shadows as Naoe or Yasuke, and experience a richer, sharper vision of feudal Japan.

PSSR 2 support arrives on PlayStation 5 Pro console, enhancing image quality and performance as you journey through sweeping landscapes, vibrant cities and serene countryside.

Mouse and Keyboard Support on Switch 2

A new way to play arrives! Mouse and Keyboard support is now available on the Nintendo Switch 2.

Take full control of Naoe and Yasuke in a whole new way, wielding your weapons with the precision and freedom of your favourite setup, to traverse the shadows of the night with delicate stealth. Your fight. Your style. Your way.

Bug Fixes & Improvements

Gameplay

  • Fixed an issue with fast travel points being unavailable.
  • Enemies can now suffer up to 5 afflictions at the same time.
  • Fixed an issue with extra Rations being obtained from Claws of Awaji not being visible under maximum Rations in stats sheet.
  • Fixed an issue with damage increases not applying while unarmed.
  • Fixed an issue with various stat sources capping at +100%.

UI

  • Fixed crashing issue when checking add-on content.
  • Resolved an issue where total progression remained at 97.89% after all content was completed.
  • The Detailed Stat Sheet now shows Combo Ender damage and correctly reflects any damage issues.
  • Detailed Stat Sheet adjusted to now display capped and uncapped stats more clearly.
  • Fixed an issue after updating, encountering a ‘Missing Content’ error causing the player to lose all gear earned from the expansion Claws of Awaji.

Weapons & Perks

  • Corrected an issue for Yasuke’s Samurai passive ability “Defensive Break Level 3” showing +50 instead of 150% damage on enemy collisions.
  • Fixed an issue with the “Critical Insight” heighten senses upgrade being nonfunctional.
  • Fixed an issue with the “Hidden Onslaught” hidden hand upgrade being nonfunctional.
  • Fixed an issue with “Extended Duration” Tenzutsu Burst upgrade, from Claws of Awaji being nonfunctional.
  • Fixed an issue where the “Defensive Breach” upgrade would not show +50% damage on enemy collisions once upgraded to rank 3.
  • The “Oni’s Rage” Kanabo’s perk now specifies it spreads 25% bleed buildup on kill.
  • Fixed an issue with some trinket perks requiring the inventory to be closed before visible in Detailed Stat Sheet.
  • Fixed an issue with “Underworld Emissary Horns” helmet perk’s bonus damage not vanishing after entering a smoke bomb’s radius.
  • Fixed an issue with “Claws of the Tides” long Katana perk sometimes failing to make the next attack postured.
  • Fixed an issue with affliction conversion perks being nonfunctional.

Localization

  • The “Hurricane Stance” Naginata ability from Claws of Awaji now specifies how much ability damage is dealt.

SPOILERS AHEAD!

Quests

  • “Brothers In Arms”: Fixed an issue where players are unable to loot corpses to progress in the mission.
  • “Lost and Found”: Fixed an issue after defeating Sentinel Boss while remaining in the arena.
  • “The Winter Raiders”: Players can now complete the mission after defeating all the Winter Raiders.

Assassin’s Creed Shadows is available now on Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam, Epic Games Store, and Ubisoft Store. Recently, Final Weapon interviewed one half of the duo behind the Assassin’s Creed Shadows soundtrack: The Flight.

Guilty Gear Strive Reveals Patch Notes for Update 2.00

Guilty Gear Strive update 2.00

Arc System Works has revealed patch notes for Guilty Gear Strive update 2.00, which will launch on April 9 alongside DLC character Jam Kuradoberi to kick off Season 5. Guilty Gear Strive Season 5 will feature major gameplay changes, and in summer 2026, fans can look forward to the release of Robo Ky as a playable character. Character balance patch notes will be revealed on April 7 to show the full extent of what Season 5 will offer on day one.

Read up on the patch notes for Guilty Gear Strive update 2.00 below, via Arc System Works:

Guilty Gear Strive Update 2.00 Patch Notes

Overall / Game Modes

  • Added Jam Kuradoberi as a playable character.
    • Jam will be available after purchasing “GGST Season Pass 5” or the “Jam Kuradoberi” DLC item.
  • Added the Jam Kuradoberi theme, “Trying hard is hard, so I try hard to try hard.”
    • Jam Kuradoberi must be selectable in order to use the BGM.
  • Added avatar and gallery items for Jam Kuradoberi.
    • The new avatar and gallery items can be obtained via “fishing.”
  • Added the following BGM to the Gallery Mode and Digital Figure:
    • Babel Nose (Jam’s theme from Guilty Gear XX)
    • Bao Babel Nose (Jam’s theme from Guilty Gear Xrd)
    • Master of your own soul (Main theme of Ver. 2.0)
      • qBabel Nose and Bao Babel Nose can be obtained via “fishing.”
  • Added/updated entries on the following characters in GG WORLD:
    • Jam Kuradoberi
    • Usagi
  • Added DLC stage “Cradled by the Four Beasts.”
    • The stage will be available after purchasing “GGST Season Pass 5”.
  • Made adjustments to improve performance on the following battle stages:
    • Castle of the Silver Feet
    • L’oro Di Illyria
    • Original Times Square
    • “A Happy Family”
    • Seventh Heaven District
    • 12-Dimensional Flux Observatory
    • Jellyfish Skyarium
  • Added the following dialogue interactions:
    • Pre-battle introduction lines
      • (VS Chipp) Anji/Unika/Chipp
      • (VS Anji) Chipp
      • (VS Bridget) Dizzy
      • (VS Asuka R♯ / VS Asuka R. Kreutz) Unika
      • (VS Dizzy) Bridget
      • (VS Unika) Chipp/Asuka R♯/Asuka R. Kreutz
    • Match victory lines
      • (VS Chipp) Chipp
      • (VS Unika) Chipp
  • Adjusted priority rules for character colors in online matches.
    • Previous: Prioritizes P1
    • After Change: Prioritize self
    • Offline modes maintain the same rule as before, prioritizing P1.
    • Replays maintain the same rule as before, prioritizing P1.
      • (Ex.) A match with both P1 and P2 using Sol Color 3:
        • On the P1 side player’s screen, P1 will use Color 3 and P2 will use Color 1.
        • On the P2 side player’s screen, P1 will use Color 1 and P2 will use Color 3.
        • On the replay screen, P1 will be shown with Color 3, and P2 with Color 1.
  • The character icon displayed beside the Health gauge in battle on the P2 side is no longer flipped.

Main Menu

  • Adjusted the Main Menu design.
  • Updated the voices when selecting certain modes.
  • Added the “Battle UI Skin” option in the Main Menu and Quick Start.
  • Adjusted the default Quick Start setting in Game Settings to Arcade Mode.
  • The Help Guide for each mode can now be viewed from Game Settings.
    It is now possible to view Help Guide text that was only displayed on initial launch previously.

Battle UI Skin

  • Added a feature that allows the player to customize the design of the health bar and other elements during battle.
  • The new design “Version 2.00” will be automatically applied after the game is updated to Ver.2.00. It is possible to switch back to the initial design.
    • It is also possible to switch to the Battle UI Skin “Vintage Metal” that comes with the Season Pass 5 as a bonus here.

R-Code

  • Added the Wanted Poster Skin feature that allows the player to customize their R-Code design.
  • Added the new Ver.2.00 design, Rusty Metal.
    • It is also possible to switch to the Wanted Poster Skin “Street” that comes with the Season Pass 5 as a bonus here.
  • VIP Players now gain a unique effect around the character area of their Wanted Poster.
    • The VIP appearance changes for the Default (original) Wanted Poster Skin setting, but does not alter any customized settings for Wanted Poster Skins.

Character Select

  • Updated the Character Select screen. The characters are now lined up in three rows, with the following adjustments:
    • Random selection can now be performed with the L1 (LB) button. The Random Character icon has been removed.
    • The “Accessories” option can now be adjusted for some characters when selecting a color.
      • Affected characters: Jack-O’, Johnny, Jam
        • Jack-O’ can start the battle with her mask removed.
        • Asuka R. Kreutz can now be selected by hitting Confirm while inputting the R1 (RB) button.
        • Accessories cannot be set in Arcade Mode.
    • Updated the animation for transition into battle.
    • Updated the voice for Sin’s name so that it plays his full name.

Training Mode

  • Added the “Attack Interval” item to the screen display. This shows the duration after an attack hits or is blocked when the opponent was able to act until the next attack hits.
    This helps when confirming gapless blockstrings or meaty attacks on wakeup.

Ranked Match

  • Adjusted the Vanquisher rank reset mechanics.
    • Rather than resetting to a blanket DR 1500, it now adjusts based on the player’s final DR when the previous phase ended.
      • (Ex.)
        • [At Phase End] DR 1800 → [After Reset] DR 1590
        • [At Phase End] DR 1402 → [After Reset] DR 1471
      • This adjustment helps players match with opponents close to their level at the start of a new phase.
      • This will be adapted when the Ranked Match Phase 3 that began March 1, 2026, ends and resets for Ranked Match Phase 4 on June 1, 2026.
  • Added rank levels that fluctuate based on DR within the Vanquisher Rank.
    • Vanquisher~DR 1599
    • Vanquisher I Ignis – DR 1600 ~ 1699
    • Vanquisher II Virtus – DR 1700 ~ 1799
    • Vanquisher III Vindex – DR 1800
  • Added badges that reflect DR values in line with the new Vanquisher rank levels.
  • Added Imperius, a title for only the top 100 ranking Vanquisher players.
    • Once you place within the top 100, your Rank will display as Imperius with your numerical ranking shown.
    • Your rank will change to Imperius when you place within the top 100, regardless of your current Vanquisher ranking level.
  • In line with the addition of Imperius, added “Imperius Ranking (Current)” and “Imperius Ranking (Previous)” to the Ranking screen.
    • This Ranking shows the top 100 Vanquisher rank players.
    • Unlike the other existing Rankings, this is displayed per character, so the same player may appear in the Ranking multiple times for different characters.

Other

  • Added an option to “Retry with lower difficulty” to the Results screen after losing in Arcade Mode. This allows you to retry the match with the opponent starting with greatly lowered health.
    • This feature is intended to help players who simply want to enjoy the story.
    • For Arcade Modes that are not structured in chapters, the difficulty fluctuates the same as before.
  • Made the following additions/removal of errors displayed at the Results screen.
    This is to help the management confirm the status of network-related errors.

    • Additions:
      • It now displays “Failed to upload player data.” when failing to upload the R-Code.
      • It now displays “Failed to upload match results.” when failing to upload match records.
    • Removal:
      • It no longer displays “Overwritten due to exceeding the maximum save limit.” when the replay save limit is exceeded
        *Replays will be overwritten when exceeding the maximum save limit, as before.
  • Adjusted the content of some challenges in Mission Mode in line with the battle update.
  • Added an option to fish 50 times at once in “Fishing.”
  • Revised the network connection processing at the Title screen to somewhat reduce the server connection time.
  • Corrected minor errors in the text for each language.
  • PlayStation®5: Fixed an issue where the game would become unable to proceed past the Results screen until a time-out occurred when playing a Ranked Match directly after a PlayStation® Tournaments match.

Battle Related

  • Updated the battle version from Ver.4.09 to Ver.5.00.

The battle balance adjustments patch notes will be released at 2026/4/7 20:00 PDT / 2026/4/8 5:00 CEST

Lastly, Guilty Gear Strive is available now for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam and Windows.