TAMASHIKA Review – A Brilliant Concept That Isn’t For Everyone

TAMASHIKA Review - A Brilliant Concept That Isn't For Everyone

The shooter genre is one of the oldest and most successful in the entire video game medium. There have been dozens of games released over the years that took the groundwork laid by games such as Doom and Wolfenstein and used it to create something completely new. Whether it’s a big-budget franchise like Halo or a smaller creation like ULTRAKILL, it is safe to say that at some point in your life, you’ve played a shooter for yourself. This, however, poses a question: how do you do anything new with a genre that has been done to death for decades?

Enter TAMASHIKA—an indie movement shooter with a psychedelic visual style. Here, you can only deflect with a knife and shoot with your gun. There’s no jump or unique gadgets: instead, all you need to do is get to the end of the level without dying. In theory, this seems like a premise that you have seen countless times over the years. However, there’s just one major catch: there is only one level. Every day, the level changes into a new form via procedural generation, but even still, you can beat it in around ten minutes. 

How fun is TAMASHIKA, in spite of its limited levels and mechanics? Well, even if this concept may not be for everyone, I found myself utterly enamored by everything it has to offer, and after each run, I was immediately dying to play more. 

The Stuff of Dreams and Nightmares

Tamashika Visuals

For the most part, TAMASHIKA doesn’t really have a story. There is no lore, cutscenes, dialogue, or any sort of indication of what’s truly happening behind the scenes. The Steam page doesn’t reveal anything either, only emphasizing how all that matters is the almost meditative state you’ll need to reach in order to fight through the constantly looping hallways and enemies. Yet, there are still some odd mysteries. 

The game begins with six levels that serve as a small tutorial, where you get accustomed to the mechanics and visuals of TAMASHIKA. In terms of the visuals, it is overwhelming in the best possible way. The game literally opens with a warning saying, “Don’t play this game for long sessions and with the screen 2 feet in front of you,” and after a few seconds of playing, I immediately understood why.

TAMASHIKA Visuals

The visuals are bright and abrasive, with colors often popping in ways that are sometimes borderline nauseating. The motion blur is cranked up to an 11, and overall, the art direction reminded me of a game like LSD Dream Emulator. If you have any sort of epilepsy or visual sensitivity, you should absolutely not play this game. There are very few settings to adjust visuals, so this absolutely won’t be for everyone. Personally, though, I liked that this is a game that knows what it wants to accomplish and sticks to it, even if it comes at the expense of the player experience. 

That philosophy also applies to the soundtrack. It uses a lot of loud and discordant instruments, utilizing the breakcore/drum-and-bass genre perfectly. As someone who’s a fan of bands like Death Grips and other electronic groups that emphasize a harsh sound, I adored the OST of TAMASHIKA. It really helped me to reach the flow state that the game demanded of me, and I can’t wait to find all of the tracks and add them to my playlist. 

TAMASHIKA OST

Even though there’s no story, though, there are still some interesting elements that the game is clearly hiding. For example, despite the fact that I completed three versions of the same level and the Steam page claims there’s only one weapon (a simple pistol), some of the marketing reveals a throwing star and a Uzi as additional weapons. At the end of each level, you encounter a mysterious woman who appears to either wink at you or kiss you, without any further elaboration. 

Further, there are achievements. In spite of my aforementioned completion of each level, there are still five achievements missing. There are no additional secrets or exploration elements that I could find; each level is extremely linear. So, what am I missing here? Even the achievements themselves seem to tell a story. All of their names are derived from Hindu mythology, with Samadhi, for one, representing the highest form of consciousness you can reach while meditating. The name TAMASHIKA itself seems to be derived from the word Tamas, which literally means to be in a state of scattered attention—the kind of state the game wants you to overcome. 

TAMASHIKA Mystery

I don’t think it’s possible to find every single thing that TAMASHIKA is hiding underneath its surface after one run, two runs, or even three runs. I have a sneaking suspicion that the game will throw a curveball in one of the new iterations of its main level on a random day in the year, and whether that adds a new weapon or reveals more information about the story, I couldn’t say. Yet, I am extremely compelled to find out more. 

The visuals, soundtrack, and little nuggets of mystery on their own are enough to make me go back and try the new variations of TAMASHIKA‘s one level every day. But these aren’t sufficient on their own to get fans of other shooters to give the game a shot. What matters above all else is just how fun the gameplay feels. I’m happy to say that TAMASHIKA‘s combat and mechanics are enthralling, and had me constantly addicted. 

A Flow State

TAMASHIKA Combat

TAMASHIKA‘s gameplay loop is deceptively simple. You can move around and use only two buttons, one for your knife and one for your gun. Your gun is how you attack opponents, while your knife allows you to deflect melee and ranged attacks. Each level is linear, with no collectibles or no unlockable weapons to find via exploring. Further, all enemies look exactly the same, though some variants of the weird frog creatures either attack using melee, a ranged ball attack, or a gun of their own that you need to parry.

In theory, this may not be enough to compel anyone into engaging with its mechanics, especially if you’re experienced with other similar shooters. That said, the core selling point and most interesting part of TAMASHIKA is definitely the fact that it only features one level. Every day, you’ll play a new variant of the same level, with each change being procedurally generated by the game itself. When I first heard about the premise, I wondered whether or not the game would commit to this style. After two days, though, I quickly realized that this was no bluff. 

TAMASHIKA Mechanis

I first played TAMASHIKA on April 4, and the level had several sprawling hallways, enemies at certain corners, and, towards the end, a final encounter that forces you to react very quickly to an onslaught of enemies. There are also a few balloons you can shoot that teleport you across platforms instead of there being a dedicated jump button. When I played on April 5, the same components of the level were present, such as the enemy types, teleporting balloons, and the final encounter. Yet, the orientation and look of these components were completely different compared to the previous day. 

I’ve now played three versions of the same level, and while they may look the same at certain points, they certainly don’t feel the same. I found myself almost having to reset my brain with each level, as I learned and re-learned the ins and outs of this new loop. If you find yourself a little too accustomed to each variation, you can play the level without checkpoints. The length of time you need to complete the level is catalogued and put onto a global leaderboard, which is a great touch for those who really like speedrunning. 

TAMASHIKA Mechanics

In practice, TAMASHIKA is an incredibly fun time, and its mechanics are thrilling enough to make going back every day for a new variation of the same level seem enticing. That said, I still feel like something was missing. The lack of a story or unlockables you can find via exploring is one thing, but I wish there were more incentive to play different level versions. You collect points as you defeat enemies and shoot balloons, but these don’t really go anywhere or serve any purpose, other than existing on a leaderboard.

Every game ever created has something you are working towards. It could be something as simple as a key item you’re trying to unlock or a satisfying ending that bookends your experience. TAMASHIKA seems to want you to achieve a specific state of mind, rather than a new weapon or character arc conclusion. At times, that experimental nature works phenomenally to create a game unlike anything I’ve ever played. However, when you consider the $20 price point, this may not be enough of a propulsive mechanism to justify the purchase. 

TAMASHIKA Mystery

TAMASHIKA isn’t a game for everyone, and it celebrates and flaunts that fact. There are aspects of its design that will undoubtedly alienate even the most devoted first-person shooter fans, and you may not want to put up with a game with only one level, no story, and no progression to speak of. Personally, though, in spite of the strange choices made in its creations, I would be lying if I said I didn’t deeply enjoy my time with TAMASHIKA.

Attention is All You Need

TAMASHIKA Conclusion

When is something too experimental? Time and again, developers try to reinvent the core concept of a genre by adding a gimmick that separates the resulting game from anything else. Sometimes, you get a game that revitalizes the genre and even the medium itself, or you may get something that tries too hard to do something new at the expense of making a game that’s actually fun. So, where does TAMASHIKA fit into this scale? In my experience, I thought it was genuinely fun in spite of its odd design choices. 

The fact that there is no narrative to speak of or any items that you’re trying to unlock means that there is nothing to push you to complete each level variation. The visuals are extremely off-putting and occasionally had me pausing to give my eyes a break. While the promise of major changes hiding just beneath the surface is intriguing, I don’t believe these elements are enough to justify purchasing the game. Yet, even in spite of all of these issues, I had a blast with everything that TAMASHIKA had to offer. 

TAMASHIKA Conclusion

The visuals are a treat to behold, in spite of their abrasive quality. The soundtrack is fantastic, and had me reaching the exact fugue state that the game expected me to reach. The elements signaling a connection to Hindu mythology genuinely had me fascinated. Most of all, the gameplay mechanics were such a treat to understand and master, to such an extent that I would not be against booting the game up every day to see what new changes it throws my way. 

At the end of the day, TAMASHIKA is not designed for general audiences. Most will probably scoff at the prospect of paying $20 for a game with no story, no exploration, and no unlocks. Furthermore, it’s possible that subsequent replays will not offer any meaningful additions, and all that will be there are minor revisions of the same level over and over again. However, if you’re a fan of movement shooters and like the concept that TAMASHIKA offers, then this game is definitely worth your time. I may be waiting a while to see if the game has any secrets hiding beneath the surface, but considering just how fun it is, I am more than happy to patiently wait and find out for myself. 

Disclaimer: EDGLRD provided a Steam copy of TAMASHIKA for review purposes. 

Pokémon GO and MLB Collaboration Extended for 2026 Season

Pokémon GO and MLB Collaboration Extended for 2026 Season

The Pokémon Company has announced that it will extend the Pokémon GO and MLB collaboration, as the 2026 season of the league kicks off. The collaboration integrates the game into numerous baseball arenas around the country.

The following themed games will take place:

  • Milwaukee Brewers – Wednesday, June 17
  • Cleveland Guardians – Thursday, July 2
  • Chicago White Sox – Wednesday, July 8
  • Baltimore Orioles – Tuesday, August 4
  • Miami Marlins – Friday, August 7
  • Arizona Diamondbacks – Tuesday, August 11
  • Texas Rangers – Saturday, August 22
  • Washington Nationals – Sunday, August 30
  • Tampa Bay Rays – Sunday, September 13
  • Seattle Mariners – Tuesday, September 22
  • Boston Red Sox – Friday, September 25
  • New York Mets – TBA
  • San Francisco Giants – TBA

During the event, a new one-star raid featuring Pikachu will be playable. Further, Lure Modules will last for one hour and may attract certain Pokémon, such as Abra, Machop, and Cubone. Event-themed Timed Research will be available upon entering the ballpark during themed games, and you can also purchase themed gear both in-game and in real life. 

Pokémon GO is available now on iOS and PC, and the MLB collaboration will start on June 17 and continue as the season progresses. The most recent MLB game, MLB The Show 26, is available now on PlayStation 5, Nintendo Switch, and Xbox Series X|S. Lastly, the PlayStation Store page describes the game as follows:

Create your legacy from the first pitch to the final inning with the most immersive MLB The Show yet. Experience true-to-life gameplay across new, expanded, and enhanced game modes with evolved features, and new stadium effects.

Your journey to greatness starts here, which path will you choose? Earn a coveted spot at the MLB Draft Combine® or catch the eye of one of 11 additional new colleges as you advance through chapters of your career. Compete in the officially licensed Men’s NCAA® College World Series® as you rise from a promising high school talent to one of the all-time MLB® greats – immortalized in the National Baseball Hall of Fame and maybe even a place on the first ballot.

Blue Archive Releases ‘Winter Sky’s Renaissance: Thesis on Cultural Exchange’ Update

Blue Archive Releases 'Winter Sky’s Renaissance: Thesis on Cultural Exchange' Update

NEXON has released a new update for Blue Archive, titled “Winter Sky’s Renaissance: Thesis on Cultural Exchange.” The update adds two new 3-star characters: Takane and Yakumo. 

Takane is a student from Red Winter Federal Academy, that scales healing for low-HP allies and provides strong HP-based recovery. She also grants Crit buffs alongside additional damage support. Yakumo is another student from Red Winter Federal Academy, that groups enemies and builds stats to boost allyCrit DMG and overall enhance team damage output. You’ll have a higher chance of unlocking them in a Student Recruitment Event that’s now live until April 20. 

Further, a new event story is now live that follows students, including Takane and Yakumo, as they infiltrate Trinity General School to sell books, featuring the misunderstandings they encounter along the way, and ultimately their respective resolutions. Check out the trailers for the new story and characters available now in Blue Archive below:

Winter Sky’s Renaissance: Thesis on Cultural Exchange PV

Takane

Yakumo

Blue Archive is available now on iOS, Android, and PC via Steam. Before the launch of the Steam version, Final Weapon had the chance to interview executive producer Yongha Kim and studio producer Gyeong Seop An. The Blue Archive producers discussed the Steam version, support and feedback from players, their evolving roles, the possibility of a potential release on other platforms, and much more.

Lastly, the Steam page describes the game as follows:

Begin Your Story with the Girls of This Epic Anime Fantasy RPG

Blue Archive‘s world immerses you in a detailed fantasy journey, following the stories of the girls in Kivotos. This title blends anime visuals, action, relationships, and RPG strategy. Embark on a journey filled with emotion, adventure, and unforgettable moments.

The First Berserker: Khazan Development Team Reportedly Dissolved

The First Berserker: Khazan Development Team Reportedly Dissolved

A report from GamesRadar has revealed that Nexon has seemingly dissolved Neople, the development team behind The First Berserker: Khazan. Reportedly, all members of the team have been assigned to new projects. 

The dissolution of the team is seemingly due to disappointing sales, partly because of the delayed release of the game in China. According to a statement from a Nexon official to Korean outlet Yonhap News, it has moved Neople staff to other projects that will benefit from their experience. Since launch, The First Berserker: Khazan received multiple awards, including three honors at the 2025 Korea Game Awards: the Top Excellence Award, Technical Creativity (Graphics), and Popular Voice Actor (Lee Hyun). The future of the series is now in doubt. 

Recently, to celebrate the 1st anniversary of The First Berserker: Khazan, Nexon and Neople released community-driven statistics that players have reached and accumulated since launch in March 2025. Creative director Junho Lee also stated the following in a recent message to fans: “I poured my heart into making Khazan, telling myself that this would be the game I stake my entire career on…But then, so many of you showed up. You played the game, shared your honest thoughts, and cheered us on.”

Lastly, The First Berserker: Khazan initially launched on March 27, 2025, and is available now for PlayStation 5, Xbox Series X|S, and PC via Steam worldwide. Final Weapon reviewed The First Berserker: Khazan and gave it a 4 out of 5 score, stating that its an impressive Soulslike game with excellent combat and boss fights.

Rhythm Heaven Groove Releases on July 2

Rhythm Heaven Groove Releases on July 2

Nintendo has announced, in a new social media post, that Rhythm Heaven Groove will release for Nintendo Switch on July 2. A new trailer has also released, showcasing one of its many minigames: “Slice ‘N’ Dice Kitchen.”

The new minigame will prompt players to catch food while cooking, in time with humming. The game features music produced by the Japanese musician Tsunku♂. Currently, it is unknown whether the game will have an upgraded version for Nintendo Switch 2. Groove marks the first entry in the Rhythm Heaven franchise since 2015, with Rhythm Heaven Megamix. Check out the new trailer for Rhythm Heaven Groove below:

Recent reports from Video Games Chronicle and credible leaker Natethehate have revealed that a remake of The Legend of Zelda: Ocarina of Time will release in 2026. Additionally, a new Star Fox game will release in the “very near future.”  Natethehate states that the new Star Fox will be “classic style,” with great visuals and online multiplayer. Further, a new 3D Mario won’t release until 2027.

Instead, we will get a full remake of Ocarina of Time to commemorate The Legend of Zelda franchise’s 40th anniversary. He also reveals that we may not get a general direct until June 2026, though we may get social media updates for Splatoon RaidersFire Emblem: Fortune’s Weave, and Nintendo Switch 2 Editions of both Pikmin 4 and Xenoblade Chronicles 2

While the validity of these rumors haven’t been confirmed and may not be verified for several months, it would fall in line with Nintendo’s recent behavior. Over the past few months, it has revealed new details for major games such as Tomodachi Life: Living the Dream and Yoshi and the Mysterious Book via shadow-dropped trailers and dedicated directs.

Lastly, Rhythm Heaven Groove will release on July 2 for Nintendo Switch. 

Tales of Berseria Remastered Review – Solid RPG, Odd Release

Tales of Berseria Remastered

Originally started in 1995 with Tales of Phantasia, the Tales of series has been going strong for just over 30 years now. With many main entries, numerous spin-offs, anime, and manga adaptations, Tales of is a cultural juggernaut—well, mostly in Japan. Even if the franchise’s influence isn’t as prominent here in the States, Tales of still has a healthy following with RPG fans. Despite my knowing about it for years, Tales of has been quite the blind spot for me. It’s something I’ve always been curious to try out, and I had the chance to dive right in for the first time in Tales of Berseria Remastered.

As its title suggests, Tales of Berseria Remastered is a remaster of the original action RPG, which was released in Japan for the PlayStation 3 and PlayStation 4 back in 2016, then worldwide in 2017. The game has made the jump to modern consoles and PC, including ones it never released for, like the Xbox family of systems and Nintendo Switch. It’s part of the Tales of remaster project for the franchise’s 30th anniversary. The project aims to make previous titles easily accessible on modern consoles and to remaster games more frequently. Tales of Berseria Remastered is the third game in this project, and while the core game is still solid, it brings up one question: what makes this a remaster?

Tales of Berseria Remastered is Quite the Tale

Tales of Berseria takes place in the kingdom of Midgand, an empire that rules over a world consisting of various islands. The world is inhabited by humans and a race of supernatural spirits called Malakhim (malak for short), which humans use for their magic. Humans are succumbing to a disease called Daemonblight, which turns them into monsters called daemons, posing a threat to the world. We play as Velvet Crowe, a young girl living in a small village with her brother, Laphicet. Seven years earlier, their sister died during a Scarlet Night, a night when the moon turns red, and humans are more likely to become demons.

Velvet and Laphicet were saved by their brother-in-law Artorius. Since then, they have lived together and take care of Laphicet, who is sick. One day, the Scarlet Night returns, causing the entire village to become demons. Velvet goes looking for her family, but when she finds Artorius, he is sacrificing Laphicet for a ritual known as the Advent. He attempts to sacrifice her, but Daemonblight possesses her arm. She becomes a Therion, a daemon that feeds off other daemons. Enraged, she starts killing all daemons around her and gets thrown into a prison where she spends the next three years. 

After three years, she breaks out with the assistance of a samurai, Rokurou Rangetsu, and the witch Magilou. Not long after, they encounter pirates and gain the assistance of Eizen, a malak who travels with them. They also gain the assistance of a malak who looks like Velvet’s brother, Laphicet, so she starts calling him that. In the three years she was imprisoned. Artorius formed the Abbey to bring peace and has slowly gained the influence needed to carry out his true plan. A plan to deal with Daemonblight permanently, but one that will change their world completely. This causes one of his members, Eleanor, to leave them. She then joins Velvet as they all work together to stop him.

This is a strong premise, and it’s one that interested me from the very start. While the introduction takes a while to fully play out, I always wanted to see where it was going. Unfortunately, I have serious issues with the story’s pacing; some moments are a complete slog, while others are full of genuine emotion. The characters are all great, and they are part of the reason I would put up with the slower parts. They are all fully fleshed out, and I genuinely love all their arcs. It all pays off to a satisfying end, which may have taken a bit too long to get to. 

The Arte of War

Combat in Tales of Berseria has your team going up against different enemies in the linear motion battle system that all Tales of games use, for the most part. It’s a real-time battle system with attacks similar to a brawler or action game, with those attacks also dictating what direction you’ll continue to move in. The special attacks you can perform are called Artes, and they can be mapped to any of the face buttons on your controller. Not only can you map any Arte to any button, but the game also lets you map the next attack you’ll do up to four. This leads to many customization options for combat, and it’s fun to experiment with what works best.

Each character has a Soul Gauge that decides how much you can attack. You can have a max of 5, and each attack will consume 1. When you have none, your attacks will be weaker and easier to block. Soul will regenerate to the level you currently are at, though. While the max is five, you will normally start battles with three and can gain or lose souls as the battle goes on. Defeating and stunning enemies will increase your Soul, but if you get stunned, it will decrease. It will also decrease if you do certain attacks. 

When you have three or more Souls, you can use Break Souls. A powerful attack that requires you to have at least three Souls. These attacks ignore combo limits and can be a great help in extending them, or just dealing a lot of damage. They also make you lose a Soul, and the target gains one in return. Mystic Arte is another massive attack good for extending combos, but it requires the use of the Blast Gauge, which is another meter you can fill by being proficient in different Artes and using Break Souls.

Your full party has six members, but only four will fight at a time. The other two can be swapped in at any time. You can switch between which character you control while the others are attacking on auto. All the systems I mentioned earlier will be on at the same time, and it can be overwhelming at the start, but it eventually clicks. It took a while, but by the second half of the game, I started actively enjoying the combat and even experimenting with it. Sadly, boss fights start to feel like a chore not long after, which really drags out the last act.

What is a Remaster in this Case? 

In the case of Tales of Graces f Remastered and Tales of Xillia Remastered, I understood why Bandai Namco went ahead with these releases, especially when the original games are more than a decade old and stuck on the PlayStation 3. Bringing these games to modern consoles seemed like an easy choice, especially to hold over fans while they wait for more. What I don’t understand is why they decided to remaster Tales of Berseria next, since it’s readily available on PlayStation 4 and PC.

This remaster feels closer to a port with extra bells and whistles. The original release still holds up visually, even if the new version is sharper overall with 4K support and 60 FPS. This release also has the DLC from the original game, but that was just a collection of costumes. It does include some quality-of-life updates, but nothing that would require remastering the game, in my opinion. The only point I can make is that the game is now available on Xbox and Nintendo Switch. Greater availability never hurts the game, but it definitely raises questions for those on PlayStation and PC.

End of Tale

Tales of Berseria Remastered is a really solid action RPG at the end of the day. The core game is still there to enjoy, even if I still question what qualifies it as a remaster. While it took me a while to get into the story, once it got me, it wouldn’t let go. I genuinely loved all the characters and was satisfied with how their personal arcs played out. The combat was daunting at first, but it’s pretty fun, even if later boss fights are a chore. While the release confuses me, Tales of Berseria Remastered is still a solid way to play this game, especially on Xbox and Switch. Just know you can stick with the original if you have access to it. 

Disclaimer: Bandai Namco provided a Steam copy of Tales of Berseria Remastered for review purposes.

Nintendo Switch Online Adds PAC-MAN, Mendel Palace and The Tower of Druaga

Nintendo Switch Online April 8

Nintendo has added PAC-MAN, Mendel Palace and The Tower of Druaga to the NES – Nintendo Classics lineup for Nintendo Switch Online members. Nintendo Switch and Nintendo Switch 2 players can both play PAC-MAN, Mendel Palace and The Tower of Druaga with their Switch Online memberships.

Here’s an overview of each game, via Nintendo:

PAC-MAN

You control everyone’s favorite iconic PAC-MAN!

Navigate through mazes, gobbling pellets while simultaneously avoiding the devious ghosts. Warp from one edge of the maze to the other using the warp tunnels, or eat a Power Pellet to turn the tables and make the ghosts vulnerable! In order to clear the stage, you’ll need to eat all the Pac-Dot pellets in the maze! See just how far you can get through the stages before losing all your lives! Fruit, like cherries and strawberries, will give you extra points to help you reach the highest score!

Mendel Palace

Flip panels to defeat enemies and rescue Candy!

This action game was released for the NES console in 1990 and features the protagonist Bon-Bon, whose best friend, Candy, has been trapped inside her own dream! To save Candy, he’ll need to outsmart and overpower all of Candy’s evil dolls. The toys that block his path can be defeated by flipping panels in the floors, pushing them into the walls. Some panels also have special effects that can be used to clear stages even more quickly!

The Tower of Druaga

Control GIL, the hero, as he climbs the tower!

Starting from the first floor, pick up the key inside each maze and go through the door to advance to the next floor. To clear the game, you must defeat DRUAGA, the ruler of the tower, then advance to the top floor and save your beloved KI. Some foes need to land several hits before you lose a life—but many will kill you instantly! Failing to block a spell with your shield, touching fire, and running out of time will also cause you to lose a life. Run out of lives, the game is over. There are also secret tasks, one for each floor, that will reward you with hidden items, like a pickax that can destroy walls and boots that increase your movement speed. You will need some of these items to beat the game—missing key items will lead to certain death, or at least a dead end and a long return journey. Climb carefully! 

Guilty Gear Strive Reveals Jam Kuradoberi Starter Guide Video

Guilty Gear Strive Jam Kuradoberi Starter Guide

Arc System Works has released a new Starter Guide video for Guilty Gear Strive DLC character Jam Kuradoberi. The Starter Guide video introduces Jam Kuradoberi’s playstyle and move-set before she arrives in Guilty Gear Strive.

Guilty Gear Strive update 2.00 will launch on April 9 alongside DLC character Jam Kuradoberi to kick off Season 5. Guilty Gear Strive Season 5 will feature major gameplay changes, and in summer 2026, fans can look forward to the release of Robo Ky as a playable character. Character balance patch notes were also revealed, revealing the full extent of what Season 5 will offer on day one.

Jam first appeared in the Guilty Gear franchise in Guilty Gear X. The “Indomitable Iron Fist Chef” uses fiery attacks to devastate her enemies. You’ll be able to use her after purchasing Season Pass 5, which will also add a new stage titled “Cradled by the Four Beasts.” Further, two more playable characters will release in winter 2026 and spring 2027, respectively. More details about Robo Ky and the two unknown characters will be available at a later date.

Lastly, Guilty Gear Strive is available now for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam and Windows.

The One Piece Anime Remake Gets ‘Inside the Creation’ Teaser Video

The One Piece anime remake

Netflix has released a new teaser video for Wit Studio’s upcoming The One Piece anime remake, dubbed “A Glimpse Inside the Creation of The One Piece.” The Inside the Creation video shows some of the character designs and concept art of The One Piece.

Masashi Koizuka directs the anime at Wit Studio, and Hideaki Abe is the assistant director. Kyoji Asano and Takatoshi Honda are the character designers and chief animation directors. Yasuhiro Kajino is in charge of image board and creature design, and Eri Taguchi is in charge of prop design. Taku Kishimoto is in charge of series scripts, Ken Imaizumi and Shuhei Fukuda is the action animator, Tomonori Kuroda is the art director, and Ryōma Kawamura is the animation producer.

Before the remake premieres, Toei Animation is airing the One Piece Elbaph Arc anime on Fuji TV. Crunchyroll is streaming the anime outside Japan.

Aina The End performs the opening theme song “Luminous,” and rock band 36km/h performs the ending theme song “Sono Mirai (That Future).”

The cast includes: 

  • Mayumi Tanaka as Monkey D. Luffy
  • Akemi Okamura as Nami
  • Chō as Brook
  • Hiroaki Hirata as Sanji
  • Ikue Ōtani as Tony Tony Chopper
  • Kappei Yamaguchi as Usopp
  • Katsuhisa Hōki as Jimbei
  • Kazuya Nakai as Roronoa Zoro
  • Subaru Kimura as Franky
  • Yuriko Yamaguchi as Nico Robin
  • Ayane Sakura as Gerd
  • Ryōta Takeuchi as Road
  • Yūichi Nakamura as Loki

Ryūta Koike is producing the anime series with returning staff at Toei Animation. 

One Piece Elbaph Arc
©Eiichiro Oda/Shueisha, Toei Animation

Lastly, the One Piece manga has been serialized since July 1997. Fans can read the One Piece manga weekly on VIZ Media and Manga Plus in English.

Tenbin Anime Reveals Spring Teaser Trailer and Visual

Tenbin anime series

The staff of the TV anime adaptation of Yu Hibari and illustrator Siso’s The Neat and Beautiful Girl at My New School Was My Childhood Friend Who I Used to Play With Who I Thought was a Boy (Tenbin) light novel series revealed a new promotional video and key visual themed around spring. 

Tenbin spring key visual
© 雲雀湯/KADOKAWA/ 「てんびん」製作委員会

The Tenbin anime premieres in July 2026 on Tokyo MX, BS Fuji, and other channels.

DIALOGUE+ performs the opening theme song “Natsu ni Kasanete (Adding to Summer).”

The cast includes:

  • Ikumi Hasegawa as Haruki Nikaidō
  • Shunichi Toki as Hayato Kirishima
  • Miharu Hanai as Himeko Kirishima
  • Natsumi Haruse as Minamo Mitake
  • Fūka Izumi as Saki Murao

Chuan Feng Xu directs the anime, which will run for 12 episodes. Deko Akao is handling the series scripts. N-Nei Kurahashi is handling the character design, Daiki Hachimaki is directing the sound. Ryosuke Nakanishi, Naoki Tani and Yuri Morita are composing the music.

Yu Hibari’s hit light novel series made its debut on the Shōsetsuka ni Narō website in 2020. Kadokawa began publishing the series, illustrated by Siso, in 2021. Ōyama began publishing the manga adaptation on Comic Walker in 2021.

Lastly, here’s an overview of the series via MyAnimeList:

I met my childhood friend again, and she had become a beautiful and innocent girl.

“It’s been a while, Hayato.”
“Haruki, is it?”

In the past, I used to play in the mud with my childhood friend in the countryside, and when I saw him again, there was no trace of the bratty young man I thought he was back then. Only in front of Hayato, she threw away the coat she was wearing and reacted in the same crass way she did back then. The distance between you and me has not changed.