Remedy has announced, via a new press release, that Control has sold over 6 million copies since its release in 2019. Additionally, it has revealed new updates about its future games such as Control Resonantand the Max Payne remakes.
In a statement, new Remedy CEO Jean-Charles Gaudechon outlined the company’s recent success. Control‘s sales have reached a new major milestone and it has received royalties on Alan Wake 2. Control Resonant is still on track to release this year, and remakes for Max Payne 1 and The Fall of Max Payne are still in full production. Further, an unannounced new game is in the “proof of concept” phase. Speculation has already begun on the identity of this unknown title, with many speculating that it could be Alan Wake 3.
Control initially released in 2019. It is available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC. The next game from Remedy, Control Resonant, will release in 2026 for PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store. The game features Dylan Faden exploring a twisted version of New York City, in a more melee-focused hack-and-slash take on the original Control game. The Steam page describes it as follows:
After years in confinement at the hands of the Federal Bureau of Control (FBC), Dylan Faden’s former captors are deploying him at the peak of a supernatural crisis.
Charged with combating a mysterious cosmic entity as it alters fundamental aspects of our reality, Dylan must harness his new-found powers to take the fight to the myriad threats overwhelming Manhattan.
Join Dylan in this sequel to the multi-award-winning CONTROL to explore the expansive zones of a city overrun by the corrupting influences of the chaotic Hiss, invasive micro-organism, the Mold, and other twisted paranatural threats.
Nintendo has announced that it will release a Nintendo Switch 2 bundle that includes Pokémon Pokopia exclusively in New Zealand and Australia. It will release on June 5.
The bundle will include a download code for Pokopia, rather than a full fledged physical copy. Further, the Switch 2 within the bundle does not include any specific designs for either the JoyCon 2s or the dock itself. It is unknown whether or not the bundle will later release in other regions in North America and Europe. Pokémon Pokopia is available now on Nintendo Switch 2 for $69.99 digitally and physically as a Game-Key Card title.
The Game Freak and Koei Tecmo-developed title reached reached 2.2 million copies sold in the first four days of release. Final Weapon reviewed Pokémon Pokopia and awarded it a 4.5/5 score, noting that the game “shattered expectations” and engrosses players in its various systems.
Final Weapon’s review summary reads, “Pokémon Pokopia has shattered pretty much all the expectations I had of this game, and it deserves every praise it can get. This is precisely the type of game that, even if you boot it up for just a few short minutes, I guarantee you there will always be something that can be done, and before you notice, it’s been half an hour, and you’re still engrossed in it.”
Son Studios has released a new trailer for 2.5D tag team fighting game Saturday AM: Battle Manga highlighting Nilay, Daedalus and Vyper from The Massively Multiplayer World of Ghosts.
Saturday AM: Battle Manga is coming soon to PC via Steam.
Lastly, here’s an overview of Saturday AM: Battle Manga, via the official Steam page:
Saturday AM: Battle Manga is the first-ever crossover fighter featuring the heroes of Saturday AM! Step into explosive 2.5D battles with characters from Apple Black, Clock Striker, Soul Beat, Hammer, and more, brought together on one stage for the very first time.
Create dream matchups that fans have always imagined: pit Sano against Cast, team up Stud and Dante, or discover wild new pairings across the roster. Every fight feels fresh thanks to a seamless tag system, cinematic supers, and unique moves drawn directly from each manga.
With an anime-inspired art style and fast, tactical combat, Saturday Versus offers both pick-up-and-play accessibility and depth for competitive players. Fight across striking stages taken straight from the pages of Saturday AM, and experience the crossover event that redefines what’s possible for these heroes.
Kakehashi Games and former LEVEL-5 developer duo Serial Project (programmer Takashi Maeda and artist Sho Kawasaki) have released a free limited-time demo for roguelike deckbuilder RPG Serial World for PC via Steam as part of Steam Deckbuilders Fest. The Serial World demo will be available until May 11 at 10:00 a.m. PT / 1:00 p.m. ET.
Here’s an overview of the game, via Steam:
Roguelike Dungeon Crawl Meets RPG
Explore Bricktown to unlock new areas, chat with townsfolk, and collect useful items, then tackle the dungeons with your chosen trio of Anima. Hone your strategy with each consecutive loop as you navigate the ever-changing map system armed with your newest skills and traits!
Choose Your Anima
There are eight Anima in total for Milo to meet and battle with, and each Anima have different strengths! Vary your team to test out new tactics, whether it’s an all-out attack, a patient defense, or a strategic status effect sabotage.
Strategic Turn-Based Battles
Put the powers of your Anima to the test and face off against quirky foes in turn-based combat! Each Anima on your team can learn and use a personalized variety of skills – mix-and-match to brainstorm endless battle strategies.
As combat intensifies, your Anima’s talisman will fill with power – use it to trigger their evolution, grow even stronger, and expand the depth of battles!
Friends and Foes Await
Encounter a colorful cast of characters as you venture into the unknown. Befriend cheerful neighbors, battle oddball enemies, and meet merchants, masters, and more! From bouncing dragons to baby donuts, you never know who you’ll meet next.
Unravel the Mystery Within
When Milo discovers a monstrous door on the outskirts of Bricktown, he’s thrown into a strange new world full of fantastical creatures, zany enemies, and seemingly-endless dungeon mazes. Each time he finds an exit, he suddenly wakes up at home in bed, and the journey begins again.
Little by little, things in Bricktown begin to change, and as the days repeat, Milo slowly begins to unravel the truth of these otherworldly experiences…
Alice asked her father about the wine he was drinking. She wanted to know what it tasted like. Her father told her she would understand when she was older. Unsatisfied with his response, Alice left home to try a sip elsewhere. This is the outcome of a single decision in Magical Princess.
If I had told Alice the drink tasted bitter, she might not have felt like she was missing out. As a result, Alice’s morality score took a hit, albeit not a major one. Still, actions have consequences in Magical Princess. It’s the most compelling aspect of the game.
A New Princess Maker
Magical Princess follows a gameplay formula set by the Princess Maker games. Those who have played Umamusume: Pretty Derby will likely be the most familiar with this game’s structure and tempo. It’s a life simulation game that has the player raising Alice as her father.
Magical Princess largely focuses on time management, with the game being divided into months. Each month is presented as a single day in which Alice can choose to engage in several different activities. This includes, but is not limited to, chatting with friends, working part-time jobs, and going out on monster hunts.
These activities generally boost Alice’s stats, even if not always by large amounts. It’s up to the player to decide which activities to prioritize, similar to the calendar system from the Persona series. It’s a similar gameplay loop, but with less dungeon crawling.
As the player progresses, the options of activities throughout the month expand. The amount of choice can be overwhelming, in a good way. Players will need to focus on what exactly they want Alice to excel at to succeed.
Magical Princess‘ Hidden Depth
Don’t let the sugary exterior fool you, as Magical Princess contains much more depth than some may expect. Each mechanic may seem simple, but the game’s systems feed into each other. Players will need to consider how each small action affects the greater whole.
Is it worth working at the evil bakery to earn more money? Perhaps the morality that will be lost can eventually be recovered. The player will often find themself asking questions such as these. It’s a huge part of what makes Magical Princess so compelling to play.
Seeing Alice grow up and progress makes it easy to lose track of time. I often convinced myself to play through one more in-game month before ending my session, only to find five had passed. The brisk pace rewards the player enough while enticing them to stick around for more.
Additionally, the game offers superb replay value. There are so many choices to make that it’s almost impossible for repeat playthroughs to feel the same. There are different builds to aim for and friendships to prioritize. The game’s rather short length also makes a second playthrough more attractive.
Magical Princess Contains Plenty of Charm
Magical Princess‘ fantastical setting isn’t something that hasn’t been seen a thousand times already, but it still manages to provide some unique charm. The game almost seems to be poking fun at its black and white morality at points.
During the daytime, everything is bright and cheery. The people are friendly, and the world seems nearly perfect. Alice builds bonds with those around her and goes on dates to the fantasy mall.
However, when strolling through the town at night, everyone and everything suddenly and inexplicably becomes shady. Merchants turn into evil versions of themselves, and the player can eventually unlock sketchy back-alley activities to partake in. It’s comical, but the game seems aware of how ridiculous this all is.
All of this runs quite well with no noticeable technical issues. The game can easily be played with just a mouse, making it a great option for those who aren’t looking for a game that demands constant technical skill from the player.
Simple, Effective Combat
Perhaps the greatest surprise of Magical Princess is its battle system. While not the focus of the game, it’s shockingly competent in the delivery of tense fights. Good enemy variety ensures fights require different tactics to succeed. Not every battle can be won by expecting the same strategy to work.
The combat is designed around cooldown timers. Paying attention to the gauges of both party members and opponents is vital to victory. Deciding whether to defend or attack just before an enemy deals damage can have devastating or wonderful consequences.
This battle system ties in well with Magical Princess‘ overall philosophy. Just like the life-sim elements, player choice carries much weight in combat. One wrong move can turn an otherwise smooth situation into a dire state. By going into battle unprepared, players are sure to lose.
Magical Princess is Shockingly Good Fun
At first glance, it can be easy to mistake Magical Princess for an underwhelming visual novel. However, that’s not what it is at all. Instead, Magical Princess is a compelling life sim with deep role-playing elements.
Plenty of thought has gone into its systems and mechanics across the board. For the rather low asking price, it’s hard to ask more of the game. Magical Princess offers incredible value and charm on a budget.
For anyone who enjoys a good life simulation title, Magical Princess is an easy recommendation. While its characters and story didn’t necessarily resonate with me, I enjoyed playing the game far more than I expected. It’s easy to see why the game has sold over 100,000 copies on Steam.
Crunchyroll has announced that the English dub for Daemons of the Shadow Realm episode 5 has been delayed to May 16 due to production delays. Unlike the English dub, the English subbed version of Daemons of the Shadow Realm will continue to air weekly on Crunchyroll for the foreseeable future.
Due to production delays, the next English dub episode of Daemons of the Shadow Realm will release on May 16, resuming weekly releases. Thank you for your understanding.
The Daemons of the Shadow Realm English dub cast includes:
Ben Stegmair as Yuru
Molly Zhang as Asa
Bill Butts as Right
Colleen Clinkenbeard as Left
Jarrod Greene as Dera
Mikaela Krantz as Gabby
Nic Hamill & Amanda Gael as Gabriel
Wendy Powell as Yamaha
Abi Kumar as Danji
Seth Magill as Mine
Jordan Chantha Weir as Nagisa
Brianna Roberts as Kyoka
Caitlin Martelle as Azami
Additional Voices: Nathan Benyounes, James Marler, John Gerhardt, Douglas Gill, Van Barr, Jr., Tristan Bonner, Kristian Eros, Dalton Walker, Maria Amelia Park, Elisa Danielle James, Sonia Ellis
The English dub crew includes:
Voice Director: Shawn Gann
Producer: Susie Nixon
Adaptation: Matthew Greenbaum
Mixer: William Dewell
Engineer: Jameson Outlaw
Vaundy performs the opening theme song “Tobu Toki (Time to Fly),” and yama performs the ending theme song “Tobō yo (Let’s Fly).”
The Japanese cast includes:
Kenshō Ono as Yuru
Yume Miyamoto as Asa
Yūichi Nakamura as Dera
Misaki Kuno as Gabu-chan
Takako Honda as “Left”
Rikiya Koyama as “Right”
Miyuri Shimabukuro as Hana
Junichi Suwabe as Jin
Masahiro Andō, known for his work on Sword of the Stranger, is directing the anime at Bones Film. Noboru Takagi is handling the series scripts and Nobuhiro Arai is in charge of character design. Kenichiro Suehiro is composing the music. Crunchyroll will stream the anime.
Hiromu Arakawa launched the Daemons of the Shadow Realm manga in Square Enix’s Monthly Shonen Gangan magazine in December 2021. Square Enix publishes the manga in print in English. Lastly, here’s an overview of the manga series, via Square Enix:
Hiromu Arakawa, award-winning manga creator of the best-selling smash hit Fullmetal Alchemist, draws readers into an intricate new web of magic, intrigue, and life-or-death stakes! In a world where certain humans command mighty supernatural duos called Daemons, it is the birthright of “the children who sunder day and night”—twins Yuru and Asa—to rule over these powerful entities.
Separated from a young age and unaware of the truth of their birth, brother and sister must fight to make their way back to each other, claim their birthright, and save the world…
The staff of the TV anime adaptation of the Kamome Shirahama’s Witch Hat Atelier manga has revealed two new cast members for episode 6. Witch Hat Atelier episode 6 will see the debut of characters Dagda and Custas, who are voiced by Katsuyuki Konishi and Toshiki Kumagai respectively.
Ayumu Watanabe directs the series at BUG FILMS, Hiroaki Kojima is the producer, Yuka Kitamura is the music composer, Kairi Unabara is the character designer. Eve and suis will perform the opening theme song “Kaze no Anthem (Anthem of Wind) feat. suis from yorushika,” and Nakamura Hak performs the ending theme song “Tada Utsukushii no Noroi (Just a Beautiful Curse).”
Additional staff members include:
Assistant Director: Jun Shinohara
Series Script Supervisor: Hiroshi Seko
Chief Animation Director: Kairi Unabara
Art Director: Ryōta Gotō
Color Key Artist: Naomi Nakano
Compositing Director of Photography: Tadashi Kitaoka
Kodansha USA Publishing releases the Witch Hat Atelier manga in English and describes the series as follows:
In a world where everyone takes wonders like magic spells and dragons for granted, Coco is a girl with a simple dream: She wants to be a witch. But everybody knows magicians are born, not made, and Coco was not born with a gift for magic. Resigned to her un-magical life, Coco is about to give up on her dream to become a witch…until the day she meets Qifrey, a mysterious, traveling magician. After secretly seeing Qifrey perform magic in a way she’s never seen before, Coco soon learns what everybody “knows” might not be the truth, and discovers that her magical dream may not be as far away as it may seem…
It’s hard to believe that 13 years have passed since Warframe first graced consoles near the start of the PlayStation 4 generation. In 2026, Warframe is on virtually any platform that runs it, which now includes Nintendo Switch 2. Ever since the Switch 2 was announced, I eagerly awaited my chance to revisit the Origin System with much better performance and visuals compared to the Switch version, and thankfully, I’m very pleased with my experience.
If you’re here, chances are you already played Warframe, but if you haven’t, go and download it right now. It’s free on every platform, and the premise of the game alone should entice Mass Effect and sci-fi fans enough. Being a world-hopping space ninja of the ancient Tenno order definitely caught my interest back when the Warframe beta first launched, and it’s still great now, especially with incredible storylines like The New War and Warframe: 1999. The loot system of Warframe is incredibly fair to players as well, since you can grind for every weapon, Warframe, and equipment in the game at your own pace. The ability-based gameplay system of Warframe is also really engaging, putting the player (Tenno) in the boots of powerful Warframes that are cunning, powerful, and even beautiful in the destruction they bring to enemies of our solar system.
Warframeis Right at Home on Nintendo Switch 2
The release of Warframe on Switch 2 coincided with The Shadowgrapher update, which introduced the new Follie Warframe, the “Follie’s Hunt” 4v1 co-op game mode, quality of life improvements, and the ability to replay The Old Peace quest. To say this release was quite massive for a player who was already a few years behind on Warframe updates is an understatement, but Warframe itself is such a fun and engaging third-person action shooter that it will keep you grinding and playing if you have a hook. It’s no wonder that so many Destiny 2 players are making the jump. Warframe manages to stay compelling and free-to-play with a plethora of content to explore. If you have a grindset, you’ll be sucked into Warframe, no questions asked.
The transition from Nintendo Switch to Nintendo Switch 2 was practically seamless in Warframe—just installed the game and picked up from where I last left off. In addition to the contents of The Shadowgrapher, the Nintendo Switch 2 version brought mouse controls for menu navigation and combat, cross-saves and cross-play functionality with the other versions, and major performance improvements over the Switch version. Warframe runs at 1080p at 60 FPS in handheld and docked modes on Nintendo Switch 2, so the experience is very consistent, for the most part. In densely crowded areas, you’ll definitely notice some frame dips in handheld mode, but the game is near-flawless in docked mode. In general, it’s a massive step up from the original Switch version, so I’ll definitely take it.
Needless to say, 60 FPS support is extremely important for a fast-paced shooter like Warframe. The gunplay and combat system of Warframe feels really smooth, and I honestly can’t get enough of it. When coupled with the game’s Mastery Rank system, the gameplay makes me want to continuously want to try out new weapons and Warframes, despite the long wait times for building parts from blueprints on the spaceship’s Foundry.
Grinding Warframe in handheld mode has become a part of my daily life during breaks at work, along with a healthy portion of my weekends. Even though Warframe is online game, solo play allows you to pause the game, charge your Switch 2, and keep playing as long as you reconnect at the end of the mission. The only downside of handheld mode at the current moment is the battery life of Switch 2 itself being on the shorter side. I can probably get a good hour of Warframe in on a single charge in handheld mode, which is a little disappointing.
Warframe is a Must-Play Game on Nintendo’s New Hybrid
Warframe is a game that speaks for itself at this point. It’s the quintessential sci-fi shooter to play on current-gen platforms, and it’s a game that manages to stand out on Switch 2 as well. The developers of Digital Extremes and the Panic Button studio did a great job on this Switch 2 port, and I’d love to see more optimizations to get it running more efficiently.
I can’t recommend Warframe enough to gamers who need a third-person shooter to play and grind for awesome loot. It’s a must-play game for gamers who gravitate toward looter shooters especially, but Nintendo fans who enjoy Splatoon can certainly have a great time too. As a plus, Warframe also supports gyro aiming, so if you’d enjoy that feature, it’s here and works really well, too.
Warframe is available now on Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam.
I would like to think that Daigo Umehara is a name that needs no introduction, but in order to be thorough, Daigo is a professional fighting game player. One of the pioneers in thisparticular career, entering tournaments at the age of 14 and winning his first at 16 years old, the GAMEST national Vampire Savior tournament in 1997. Although maybe he is more known for the legendary Evo Moment #37, a clip that cemented his nickname of “The Beast”.
There is plenty that could be said about his legacy. From getting a 286 win streak in Vampire Hunter at the age of 13, a streak broken only by Akihabara Sega Game Center closing for the day, all the way to winning 6 international EVO championships. Even if he’s not the player who won the most throughout his career, he is one of the best to ever don the mantle of a professional video game competitor.
One of the defining aspects of his legacy was being the only player to be truly unbeatable in long sets. The Fighting Game Community calls these sets “FT10”, the First To win 10 matches. Tournaments are usually FT2 or FT3. Exhibition tournaments like Red Bull Kumite or the Esports World Cup are FT5. The FT10 format is reserved for head-to-heads, meant to truly pit two players’ skills against one another in a definitive result.
Daigo defeated Justin Wong in the 2009 Season Beatings exhibition with a 10-2 record. Defeated Xian in 2013 at a PAX Prime show match with an astounding 10-0 score. Defeated Infiltration, also in 2013, a 10-2 victory. Defeated Tokido in 2018 with a convincing 10-5. And not too long ago, in 2020, won against Gachikun during Topanga Concept, also with a 10-5 record.
All of these sets happened as Daigo’s opponents were on a hot streak, all vying to be the one to finally “slay the Beast,” as it were. With that context in mind, it shouldn’t be surprising that the only two-time Capcom Cup winner and current dominating player in the Street Fighter scene, Saul Leonardo “MenaRD” Mena II, also wanted his turn against the Beast.
It was early last year when Mena published his public challenge to Daigo. Even back then, discussions had already begun. People weren’t as excited as you’d imagine. As competent a player as Daigo is, he wasn’t doing too wellin the latest Street Fighter title. The FGC, by and large, considered him to be a relic, something of a morale booster for the scene, but not an actual threat in tournaments.
Leading up to the exhibition, Daigo’s team, REJECT, released an interview picking the Beast’s brain about how he felt about the challenge. And this interview took the FGC by storm. For someone known as the “sleepy uncle” of the FGC, it’s easy to forget that Daigo truly understands what it means to be a professional player. And his perspective on things is as dramatic as the title of the video: “To live is to game”.
“ I know it doesn’t really fit with the times, but… These are games. We wouldn’t be playing them if we didn’t like them. In fact, we weren’t even supposed to be playing them if we did like them. If you’re playing games even though your parents and teachers get mad and your friends put you down, then obviously you really like them. There’s no question there. So when someone comes along saying, “I think I’m better than you in that thing you like. Let’s find out,” who in the world would be like “I’ll pass”? Of course you’re gonna do it! If you run away from a challenge in the thing you’ve sacrificed your whole life for, you’re no longer human.”
I don’t think anyone would’ve thought any less of Daigo if he had refused the challenge. In fact, many people were so invested in the legend of an unbeatable player in a long set format that they would instead prefer it. It was this very mentality that The Beast despised. “It’s only natural that whatever you gain by winning, you lose by losing.”
You know that anime grandpa who’s usually just comic relief, but is actually extremely dangerous when he wants to? That’s Daigo.
For a moment, Daigo even seemed to acknowledge his current status as the “FGC’s sleepy uncle” by saying that the high risk of putting his legacy on the line is giving him the feeling of waking up. One thing was clear: he wasn’t going into this match as an obligation, and he would give it his all. Even prior to the match, he says to his opponent, “I’m turning 45 next month, but today I’m at my peak. If you can beat me (Mena), you can be proud.”
After all this has been said and done, people weren’t going into this match expecting the public execution of a once-revered player. One particular line in his interview that made the rounds was when he talked about resisting the idea of the “impossible”. “If Santa doesn’t exist, then I’ll be Santa.” And so, by the time the match started, people were once again believing in Santa.
Reality sometimes isn’t stranger than fiction, though, unsurprisingly, Daigo did lose to MenaRD in a tense 6-10. History remembers the numbers and the winners, but what we’ve seen in the match wasn’t what everyone has been expecting. Daigo may not have been at his true peak of all time, but he definitely was at his peak then.
Drive Impact is usually touted as an “unc check”, but you’re not checking this unc.
There is too much to be discussed about the event. Given the sudden surge of popularity the genre is experiencing, I’m sure that we’ll have plenty of in-depth analysis and postmortems on the match. Daigo used an unorthodox playstyle that relied heavily on poking with fireballs. This was thought to be useless in Street Fighter 6 meta, but somehow he made it work and cornered Mena more than once with it.
Art by Hungry Clicker/Click Burgundy. Although his art style is probably iconic to the FGC already.
For my part, however, I’m interested in understanding what this match really meant. Because you see, had Daigo won, you likely wouldn’t be reading this because the story had just written itself. There’s little to take away from a legend still remaining undefeated; it’s a pleasant and straightforward fiction. But what do we take away when the situation plays out exactly as expected?
MenaRD didn’t hold any punches. He was as sharp in this match as he was in the two previous EVO Japan tournaments (of which he won back-to-back). In a way, he has shown great respect for The Beast’s legacy by fully utilizing the three months of preparation to deliver his best performance.
One could even argue that the Mena who showed up for that match could’ve also beaten Daigo at his true prime. At the very least, every reasonable person who has followed the FGC for decades would say the result would be a complete toss-up. MenaRD has proven beyond the shadow of a doubt that he’s a worthy opponent for this challenge.
Meanwhile, Daigo went on stream to talk about the event. He said that he promised himself that he would retire if he lost to Mena. That’s the stakes he set for himself and the motivation behind giving his all one last time. On the ride back home, his friend Eita begged him not to. He shut down the conversation and remained resolute in his decision.
Only after getting home and truly thinking back did he reevaluate his decision. Per his own admission, he hasn’t felt the motivation to improve ever since Street Fighter 6 came out. It was only after being challenged and facing a wave of negativity that he felt the desire to prove everyone wrong. Could he tap into this feeling again? After all, it’s this fire that made him The Beast, not his trophies.
To compete is to achieve, obviously, but it’s not a solely metric-focused endeavor. At the end of the day, results are only numbers. They can’t convey the human element of focusing one’s entire self on a journey to be the best at something. The achievements matter, but they aren’t the soul of a competitor.
More important than the victories is believing that you have what it takes to be a champion. MenaRD is now walking the path of The Beast, while The Beast is still making inroads of his own.
“I want to try my best again. It was so fun. Those 3 months were the best.
Kyoto Animation has announced that Sound! Euphonium The Final Movie Part 1 is getting three new short stories by original novel author Ayano Takeda. The new short stories distributed in limited quantities as admission gifts during the third week of screenings for Sound! Euphonium The Final Movie Part 1 in Japan from May 8 to May 14.
The Sound! Euphonium anime first premiered in 2015, and its latest season, Sound! Euphonium 3, premiered on April 7, 2024. The third season ran for 13 episodes, which covered Kumiko’s third year in high school. Crunchyroll is currently streaming all three seasons of Sound! Euphonium with English subs outside of Japan.