Darwin’s Paradox! Community Patch Now Live

Darwin's Paradox! Community Patch Now Live

Konami has released a new community patch for Darwin’s Paradox!, which adds several adjustments based on feedback from the community. The game is available now on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC via Steam and Epic Games Store.

The patch notes are as follows:

  1. Better visibility for certain lethal hazards
  2. Adjusted enemy behaviors and patrol patterns
  3. Reworked camera angles to help you anticipate what’s ahead
  4. Improved lighting in several areas
  5. Improved handling of the robot suit in “Suiting Up!” chapters
  6. Fixed sections that could lead to soft-lock situations
  7. Fine-tuned checkpoint placement
  8. Shorter respawn times to improve pacing
  9. Refined puzzles with clearer hints
  10. Reduced frequency of Help System prompts
  11. Performance optimizations
  12. New Cinematic Effects settings
  13. Customize the game’s visual style directly in the Graphics menu:
    1. Motion Blur
    2. Sharpen
    3. Grain
    4. Vignetting
    5. Chromatic Aberration
  14. General bug fixes

The Steam page describes the game as follows:

Embark on a grand adventure worthy of a true animated movie with Darwin, an octopus as charming as he is clever, ripped from the ocean and trapped in a massive and mysterious industrial complex. With his extraordinary intelligence and incredible abilities – swimming, camouflage, and many other fascinating skills – help him overcome the most formidable traps and dangers in this captivating platformer, adventure, and puzzle game.

In the peaceful vastness of the ocean, Darwin, a young octopus, explores the deep sea… until a strange beam of light pierces the abyss and pulls him toward the surface. Thrust out of his aquatic world, he wakes up disoriented in the middle of a gigantic junkyard, backed by a foreboding factory.

But something is wrong. Between the threatening machines, strange holding tanks, and the mysterious and dangerous creatures and characters that inhabit the place, Darwin realizes he is in danger. To return to the ocean, Darwin will have to outsmart, evolve, and reveal to the players through his journey the mysteries of a conspiracy that goes beyond anything one could have imagined… and which could very well seal the fate of humanity!

Gothic 3 Classic Releases on November 24 for Switch 2

Gothic 3 Classic Releases on November 24 for Switch 2

THQ Nordic has announced that Gothic 3 Classic will release for Nintendo Switch 2 on November 24. It will launch the same day as the Xbox Series X|S and PlayStation 5 versions. 

Physical editions of all three versions will also be available. Pre-orders are now live on several retailers, including Amazon, which confirms that the Switch 2 version will be a game-key cart. Here’s an overview of the game, via THQ Nordic:

A nameless hero becomes a legend!

Myrtana, a world in upheaval: overrun by orcs from the dark lands in the north, King Rhobar is defending Vengard, the former stronghold of the humans, with his last troop of followers. Chaos reigns without: rebels are offering resistance, and the Hashishin of the south are openly collaborating with the orcs.

Rumours that the nameless hero of Khorinis is on his way to the mainland spawn both hope and worry. Whose side will he take? Who will feel his wrath, who enjoy his favor? Only one thing is sure: his deeds are going to change Myrtana forever…

Liberation or annihilation – the fate of the world of Gothic lies in your hands!

Game Features:

    • Huge free-roaming world – virtually no boundaries
    • Advanced human behavior AI for hundreds of individual characters with full audio dialogues
    • Unique class-free character development
    • Over 50 different monsters and animals and dozens of different human enemies
    • Over 50 different spells and over 100 different weapons for close and ranged combat
    • Dynamic, action-packed combat system: choose between Fast Attacks, deadly whirlwind close combat, or shooting from a distance.
    • Shape the fate of a war-torn Myrtana mainland through choices on the clearly defined main story objectives
    • Countless side quests for additional depth
    • Integrates Community Patch 1.75 and further gameplay improvements.
    • Tailor made gamepad UI & controls
    • Advanced optimization to offer finally a smooth Gothic 3 playing experience

My Hero Academia All’s Justice DLC Character Nana Shimura Revealed

My Hero Academia All's Justice DLC character Nana Shimura

Bandai Namco has revealed My Hero Academia All’s Justice DLC Character Nana Shimura, which is set to launch on May 7 for $4.99. Nana Shimura will also be available at no additional cost to those who purchased the $24.99 My Hero Academia All’s Justice Season Pass.

My Hero Academia All’s Justice launched on February 6 for PlayStation 5, Xbox Series X|S, and PC via Steam. A Standard, Deluxe, and Ultimate Editions are available now in the Microsoft Store, PlayStation Store, and Steam. Final Weapon reviewed My Hero Academia All’s Justice and gave it a 2.5/5 score, noting that the game takes some ambitious moves that don’t always land.

In Story Mode, My Hero Academia All’s Justice players relive the final battle of the anime in the My Hero Academia All’s Justice game. The mode features stunning visuals and graphics that recapture the essence of the anime with a game-centric view.

Featuring an original script by Kohei Horikoshi, the Team Up Mission mode lets players choose a student of Class 1-A at U.A. High School and take on training exercises within a virtual space. Players can form a team of their Class 1-A classmates, use unique Quirks for battle and exploration, enjoy main and side missions, collect hidden cards, and much more.

Players will unlock Archives Battle after clearing Team Up Mission. In this mode, players can relive iconic battles from the original story, set before the events of the final season. Battles in Archives Battle are more challenging and offer “special gameplay experiences” unique to this mode.

Fire Emblem Heroes Adds Rearmed Canis and Rearmed Tibarn on May 7

Fire Emblem Heroes Adds Rearmed Canis and Rearmed Tibarn on May 7

Nintendo has announced that Fire Emblem Heroes will add new characters, Rearmed Canis and Rearmed Tibarn, on May 7. The update will also add Byleth, Ivy, and a new story chapter. 

This specific version of Byleth, voiced by Cassandra Lee Morris, debuted in Fire Emblem: Three Hopes. Ivy, voiced by Reba Buhr, first featured in Fire Emblem Engage. Canis, voiced by Heather Halley, was highlighted in both Fire Emblem: Thracia 776 and Genealogy of the Holy War, while Tibarn, voiced by Joe J. Thomas, debuted in Fire Emblem: The Radiant Dawn. The new story, titled “Flame God Múspell,” features Anna, Fjorm, Thórr, and more. 

Check out the new trailer for Fire Emblem Heroes below:

Fire Emblem Heroes is available now for Android via Google Play and iOS via App Store worldwide. The former describes it as follows:

Fight battles customized for touch screens and on-the-go play. Summon characters from across the Fire Emblem universe. Develop your Heroes’ skills, and take them to new heights. This is your adventure—a Fire Emblem that’s like nothing you’ve seen before!

The game features an ongoing, original story where new characters and dozens upon dozens of battle-tested Heroes from across the Fire Emblem universe meet.

Take part in strategic turn-based battles streamlined for on-the-go play with maps that fit in the palm of your hand! You’ll need to think hard about the advantages and disadvantages of each Hero’s weapon…and even evaluate the map itself as you battle. Lead your army with easy touch-and-drag controls, including the ability to attack by simply swiping an ally over an enemy.

Mina the Hollower Releases on May 29 for $19.99

Mina the Hollower

Yacht Club Games has announced that, after several delays, Mina the Hollower will release on May 29 for $19.99. It will be available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via Steam.

The game is available to wishlist now on all platforms. Initially, it would’ve released on October 31, before Yacht Club Games delayed it to an at the time unknown date. Later this month, the game will finally release for everyone. Check out the release date trailer for Mina the Hollower below:

Lastly, the Steam page describes the game as follows:

Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets. Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious music. Encounter a cast of bizarre characters, search out secrets in an array of exotic locales, and illuminate the omnipresent darkness in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!

Features
    • Hauntingly authentic 8-bit visuals in the style of Game Boy Color, refined for the modern era.
    • Modern touches abound: detailed animation, widescreen visuals, and rock-solid controls!
    • Leap, dodge, and burrow through the ground to battle monsters or navigate the world.
    • Lash at foes with your trusty whip, Nightstar- or choose from an arsenal of weapons, each with a totally different move set.
    • Discover and utilize a reliquary’s worth of unusual Sidearms to gain the advantage in combat.
    • Collect and equip Trinkets to acquire a variety of exotic effects. Level Mina up to suit your unique playstyle.
    • Electrifying MSX-style soundtrack by chiptune virtuoso, Jake Kaufman.
    • Descend into the depths of madness with a bone-chilling, yet heartwarming tale inspired by Victorian Gothic horror.
    • Explore a huge, dark world brimming with secrets, challenging battles, and interconnected level design.

OCTOPinbs Review – Burn Baby Burn

OCTOPinbs

Millions of gamers have played at least one social deduction game. Town of Salem comes to mind as one of the first examples I got really into growing up, and Among Us is also extremely popular and gained major traction during the COVID-19 pandemic. While many enjoy these games, I also like seeing how different developers try their hand at this genre. That is part of the reason why I tried out OCTOPinbs, which offers an interesting twist to the core gameplay of the genre.

From the developers at the Star Ocean series at tri-Ace and Fate/Grand Order at Lasengle, OCTOPinbs is a brand-new online multiplayer social deduction action game where 3 to 10 players must work together to either put out a fire or burn down the building entirely. You will play as an octopus or squid; the octopuses are firefighters, while the squids are artists who just want to watch it all burn. The interesting part of it is that firefighters don’t know who is or isn’t an artist. This is a strong premise for a social deduction game, and I was very interested to see how it would play out.

Putting Out Fires in OCTOPinbs

In OCTOPinbs, figuring out who is who is vital to success, and the matches don’t typically play out how you might expect if you’ve played Among Us. While most social deduction games have you vote and cast out the suspects, that isn’t how you deal with them here. Instead, you fight each other and hope the person you just knocked out wasn’t on your side.

When you suspect someone isn’t on your side, you have a couple of ways to stop them. The easiest way is to do a single jab or spray your hose. When you run out of health, you will transform into your sea creature form, but you aren’t out of the woods yet. If you make it back to the firetruck, you can revive yourself, but just know that there’s a cooldown. You can also be captured in this form, and it takes a lot of button-mashing to escape. There are also special containers in the map called Octojars that will reveal your role and stop you for good.

While dealing with fighting each other, you will also have to focus on the fire as well. Both firefighters and artists can spray water to put it out, but artists can also start fires in secret. Enemies will also spawn from the fires and cause problems. There is also the chance of a boss enemy appearing, and you will only have a minute to deal with it. If you beat it, you get health and items; if not, everyone loses all their health. There is a lot going on in this core gameplay loop, but it fizzles out really quickly.

The core gameplay feels unbalanced. A single jab or spray from the hose will stun lock you easily, and it becomes a game of who pressed the button first. If you button-mash out of getting caught, you’ll be quickly picked up again, as there is barely any stun present when you escape. The artist has a transformation that is supposed to make them stronger, but it is easily beaten by the hose. The games are at least short, so these problems never get too annoying. Even with the balance issues, the game can be fun, but it just doesn’t stay that way for long.

Quite the Artists

There’s still some aspects to praise about about OCTOPinbs. I think OCTOPinbs has a great lobby system, and and the matches themselves are pretty customizable. The lobby is fully explorable and includes sections for the tutorial, cosmetics, and even a small area where you can start or put out fires. They even let you fully customize the match itself, letting you adjust different items and attack rates. It also ran pretty well, and my online connection never dropped.

Another aspect I have no issue praising is the game’s setting. It’s set in this interesting world where sea creatures can take on human forms based on the jobs assigned to them. The game only has squids and octopuses, but they look great, and I would be interested in how the developers could tackle other animals. All the designs are really solid, and it makes me wish this game utilized its interesting premise more. An opening cutscene or interactive lore book could do wonders here.

An Empty Package, For Now

My biggest criticism of OCTOPinbs is the lack of content. It has only one game mode and is online-only. That game mode also only has two maps that feel similar to one another. Each map has three different sizes, but that doesn’t do anything besides add more rooms. You will see everything this game has to offer in just a few games. The character customization is also lacking, which is a shame because characters have some really fun designs. I hope there is a post-launch plan because right now, the game feels pretty barebones. 

Another problem I have with it is the social deduction gameplay. Despite it being a major selling point, it doesn’t feel utilized at all. The squids have a couple of abilities meant to confuse others, but they never felt good to use. In the games I played, I never focused on finding the artist; instead, we just focused on putting out fires, and eventually the artist would reveal themselves. The social deduction feels like an afterthought, which is a shame because this is an interesting idea. 

The OCTOPinbs Clock Out

I wanted to like OCTOPinbs. The mix of social deduction and action gameplay is novel and could work. Sadly, the social deduction isn’t fully utilized, and while the gameplay can be fun, it quickly gets old due to the lack of content and maps. Still, I can’t say I didn’t have some fun. I was never bored, and a lot of my issues can be fixed with updates. In its current state, OCTOPinbs is hard to recommend unless you can get a few friends to buy it too at the $9.99 MSRP. There’s potential, but it’s untapped for now.

Disclaimer: tri-Ace, Lasengle, Inc., and Aniplex provided Steam keys of OCTOPinbs for review purposes.

Genshin Impact Version Luna VII Special Program Announced for May 8

Genshin Impact Version Luna VII Special Program

HoYoverse announced the Genshin Impact Version Luna VII “Song of the Welkin Moon: Andante – Truth Amongst the Pages of Purana” Special Program livestream will be held on May 8 at 8:00 a.m. EDT (UTC-4). Fans may tune into the livestream on the official Genshin Impact Twitch channel and official YouTube channel

The upcoming livestream will reveal all the new information Genshin Impact players need to know about the Version Luna VII update, such as new in-game events and playable characters. HoYoverse will likely release new redemption codes during the Version Luna VII livestream as well, allowing viewers to claim new rewards.

Here are the exact start times for the live stream in western time zones:

  • Pacific Daylight Time: 5:00 a.m. PDT
  • Mountain Daylight Time: 6:00 a.m. MDT
  • Central Daylight Time: 7:00 a.m. CDT
  • Eastern Daylight Time: 8:00 a.m. EDT
  • Greenwich Mean Time: 12:00 p.m. GMT

In addition, Genshin Impact will finally introduce the Snezhnaya region with a new update on August 12. 

Here are the main highlights for Snezhnaya include:

  • Snezhnaya Arrives August 12: The Nation of Cryo is finally coming in what is a narrative and gameplay milestone years in the making
  • Story and World-Building: The culmination of plot lines, dating back to the game’s launch, will reveal the Tsaritsa’s agenda and the fate of the six Gnoses
  • Cultural Inspirations: Trains, as both a new cultural element and new functional vehicle, and music inspired by classical symphonic traditions and Slavic folk music
  • Evolving Combat and Interaction Mechanics: Cryo as a means of preservation in the open world, along with more brand-new gameplay
  • Visual Improvements: Across-the-board character visual upgrades and greater integration of gameplay and cinematic storytelling

Lastly, Genshin Impact is available now for Android, iOS, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Windows and Epic Games Store.

SSX Spiritual Successor HYPERyuki: Snowboard Syndicate Gets a New Gameplay Trailer

HYPERyuki: Snowboard Syndicate

Acclaim and Mexican indie studio Wabisabi Games have released a new gameplay trailer for SSX spiritual successor HYPERyuki: Snowboard Syndicate. Eager players can wishlist HYPERyuki: Snowboard Syndicate on Steam ahead of its launch on PC and consoles in the near future.

Here’s an overview of the game, via Steam:

Welcome to the Snowboard Syndicate.

HYPERyuki: Snowboard Syndicate drops you into a stylized, high-energy world where speed, style, and creativity define your ride. Choose from a cast of wildly different anime-inspired riders and carve your path through dynamic slopes built for racing, trick mastery, and exploration. This is the modern SSX, arcade snowboarding experience fans have been waiting for.

Compete for the highest score, push your limits in fast-paced races, or take it slow and discover hidden secrets across the mountain. Every run is a chance to unlock new customization and define your personal style.

Endlessly replayable and built for solo play, 4-player split-screen chaos, and full online multiplayer, this is freestyle snowboarding on PC done right.

Race. Trick. Explore. 

Speed down hand-crafted slopes built for both fierce competition and open discovery. Find the fastest line, nail the perfect trick, or hunt for secrets hidden across every mountain. Every track rewards skill and curiosity in equal measure.

Compete for Style and Speed

Take on challenge modes built around high scores and leaderboard dominance. Chain tricks, collect pickups, and optimize your runs to reach the top. Every move matters. Every second counts.

Your Riders. Your Boards.

Discover and unlock 11 wildly unique riders and 47 boards, each with their own style, stats, and personality. The more you shred, the more you earn — and there’s always something new worth chasing.

Chill or Go All In

Step off the podium and explore at your own pace in endless mode. Roam freely across the mountain, discover hidden areas, and experiment with each rider’s unique movement and abilities. No timer. No pressure. Just you and the slope.

Shred the World

Race and trick across iconic slopes inspired by real-world destinations. From the neon-lit streets of Tokyo and the powder-perfect peaks of Hokkaido to the misty forests of Canada and the sun-scorched mountains of Mexico. Every location brings a completely different vibe, challenge, and atmosphere to the mountain.

Multiplayer Mayhem

Gather your crew for 4-player local split-screen or connect with up to seven other players online. Race, battle, and out-trick each other across high-energy multiplayer modes built for chaos. The mountain is more fun when someone else is eating snow.

Xbox Ends Console Copilot Development

Xbox Ends Console Copilot Development

In a new post, new Xbox CEO Asha Sharma stated that it has ended development of AI tool Copilot for Xbox Series X|S. Additionally, it will “wind down” Copilot on mobile devices.

The announcement comes a few hours after Sharma added members of the CoreAI team that she used to work with to Xbox’s new leadership. Despite initial concerns, it appears that the new additions are to undo the AI initiative initially planned for Xbox platforms. In a full statement, Sharma explains the choice:

“Xbox needs to move faster, deepen our connection with the community, and address friction for both players and developers. Today, we promoted leaders who helped build Xbox, while also bringing in new voices to help push us forward. This balance is important as we get the business back on track. As part of this shift, you’ll see us begin to retire features that don’t align with where we’re headed. We will begin winding down Copilot on mobile and will stop development of Copilot on console.”

In February, former Microsoft Gaming CEO Phil Spencer retired and Xbox President Sarah Bond resigned from Xbox. In their place, Asha Sharma took the reins as Xbox CEO and Xbox Game Studios head Matt Booty took over as Chief Content Officer of Xbox. Since then, Xbox has lowered the price of Game Pass Ultimate from $29.99 to $22.99 and renamed Microsoft Gaming to simply “Xbox.” This appears to be an attempt from Sharma to return the Xbox brand to its former glory. This initiative will continue on June 7 with the Xbox Games Showcase and Gears of War: E-Day Direct.

Devil May Cry Season 2 Official Soundtrack Revealed

Devil May Cry Season 2 soundtrack

Netflix has revealed the official soundtrack for Devil May Cry Season 2, which includes Devil May Cry 4 theme song “Shall Never Surrender” by Power Glove ft. Gunship. Amy Lee and Evanescence also return with contributions to the Devil May Cry Season 2 soundtrack.

The soundtrack includes:

  • Papa Roach ft. Hanumankind – “See U in Hell”
  • Casey Edwards & Amira Elfeky – “Bazooka”
  • Korn – “Freak On A Leash (Power Glove Remix)”
  • Evanescence – “My Immortal (Band Version)”
  • Avril Lavigne – “Sk8er Boi”
  • Papa Roach – “Getting Away With Murder (Power Glove Remix)”
  • Drowning Pool – “Bodies”
  • Amy Lee – “Meet Me in the Afterlife (Power Glove Remix)”
  • Bryce Vine – “Street Punks On A Freight Train”
  • Capcom – “Dante’s Office (7 Hells Battle)”
  • Gunship- “The Gates Of Disorder (Power Glove Remix)”
  • Power Glove ft. Gunship – “Shall Never Surrender”

Devil May Cry Season 2 will premiere on May 12 exclusively on Netflix.

 

The Devil May Cry animated series premiered on April 3, 2025. Limp Bizkit’s “Rollin'” is the opening theme song. Studio Mir and Adi Shankar produced the eight-episode first season, and the series will have multiple seasons.

The Japanese cast for the Devil May Cry anime includes Toshiyuki Morikawa as Dante, Fumiko Orikasa as Lady, and Hiroaki Hirata as Vergil. The English cast is as follows:

  • Johnny Yong Bosch as Dante
  • Scout Taylor-Compton as Lady
  • Hoon Lee as White Rabbit
  • Kevin Conroy as VP Baines
  • Chris Coppola as Enzo

The latest entry in the series, Devil May Cry 5, is available now on the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC.