Brain Jar Games’ new beat ’em up Dead as Disco has reached 100,000 copies sold worldwide in just 2 days, according to a new Steam blog post from the developers. In addition, the Dead as Disco developers are working on the game’s first hotfix.
Lastly, here’s an overview of the game, via Steam:
Dead as Disco puts you in the shoes of Charlie Disco, a fallen icon with one chance to reclaim the spotlight from the Idols – Charlie’s ex-bandmates and musical legends. Confront the Idols in stylish combat that syncs to every song, and survive a world torn apart by music, fame, and betrayal In this action-packed, literal Beat ‘Em Up.
Fight To Music
Attack, dodge, and take-down enemies in perfect sync with the music. Master the musical path of each Idol to unlock new talents, moves, and dances. The groove isn’t just for the show: it’s your ultimate Beat Kune Do.
Reclaim the Spotlight
Journey through a handcrafted, non-linear story of reunion, revenge, and redemption.
For the first time in 10 years, the living members of the legendary band, Dead as Disco, are reuniting — for a concert honoring their dead drummer, Charlie Disco.
You are Charlie Disco, and for one night only, you can have your revenge.
Confront your ex-bandmates, now the larger-than-life Idols, and uncover the secrets of the past to find out the truth of who really killed Disco.
Multi-Genre Soundtrack
Featuring an original OST (streamer-safe), plus licensed bangers from past and present.
Rockstar Customization
Collect over-the-top fashion from all the stars in the world of Disco. No matter what look you choose, you’ll always leave an impression.
Customize your home away from home, the Dive Bar, by collecting memorabilia from past and present, and in the process unlock the true story of what really happened to the band.
Play Your Own Music!
Play any song in your music library, edit music videos, and craft your own music-synced gameplay spectacle! Dead as Disco is a UGC mosh pit ready for modding.
NACON and Passtech Games have announced that roguelike action game Ravenswatchis coming to Nintendo Switch 2 in fall 2026. Before the launch of the Switch 2 version, the free “Songs of Thieves” update for Ravenswatch will launch on May 27 with the “Thieves” enemy faction, new Thieves’ Stashes content, and so much more.
Ravenswatch is available now for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam.
Here’s an overview of the game, via Steam:
Tales Gone Dark
Ravenswatch is a top-down roguelike action game in which you play as heroes of tales and legends that must slay hordes of nightmarish creatures in nerve-racking fights. After the success of Curse of the Dead Gods, Passtech Games returns with an improved formula and an addictive game experience with endless replay value. It can be played solo or with up to four players in co-op.
9 Heroes Inspired by Popular Tales
Play as 9 heroes, each with a unique twist and individual gameplay, including Little Red Riding Hood, who suffers from lycanthropy; Sun Wukong, the fallen monkey king; the Snow Queen with her evil powers; and many other familiar characters who have a darker side and are more violent than you might remember.
Banish the Nightmare from Reverie
The Nightmare has invaded the world of dreams and is corrupting everything in its wake. Faced with this evil, the Ravenswatch is gathering heroes from tales and legends from all over the world to lead a crucial battle and restore the fragile balance. But the heroes themselves have been corrupted. How deep do the roots of this evil go?
Explore 3 open maps filled with activities and inspired by enchanted forests and marshes, One Thousand and One Nights, and Arthurian legends respectively.
Help the inhabitants of Reverie, such as the Three Little Pigs, Sinbad the Sailor and Morgan the fairy, and earn valuable rewards to help you in your future battles.
Reveal the story of each character and Reverie, run after run.
Ravenswatch is a meticulously crafted combination of a dark fantasy atmosphere with a comic book style.
Nerve-Racking Gameplay, Solo or Co-Op
To defeat the Nightmare and reach the final chapter, you will need a strong build, focus and/or excellent teamwork. You have 3 days and 3 nights to increase your power. Face the chapter boss when you feel ready… or when you no longer have a choice.
In the purest tradition of the roguelike genre, Ravenswatch is a challenging game but fair, balanced and refined thanks to community feedback.
Epic boss battles and over 50 formidable, uniquely designed enemies.
With each level completed, you earn the right to choose a new talent and improve your heroes’ skills. Combine talents, items and dreams to craft the most powerful builds.
Even more fun with friends or using the matchmaking feature: explore the synergies and relationships between heroes with up to four players in co-op.
High Replay Value
During your game, optimize your time and make the best use of the upgrades you earn. With each new run, explore a new map filled with activities and enemies. Unlock new heroes and new content from one run to the next.
Over 200 talents, 50 magical items and endless build combinations.
Randomly generated maps with a wide range of activities.
4 difficulty levels and customized game modes for an even greater challenge or to enjoy Ravenswatch at your own pace.
As I doom-scrolled through YouTube, I came across someone playing a game unlike any I’d seen before. The player character weaved together combos and counters, fighting against enemies all to the tune of one of my favourite songs. I had discovered not only the demo for Dead as Disco, but also a sink for my free time over the next two weeks.
Dead as Disco is the first offering of Brain Jar Games, and is halfway between rhythm and action. Charlie Disco seeks revenge against his former band, though in the demo, he only gets the chance to do damage against a host of thugs. Combat is the key to the gameplay formula of Dead as Disco. Think of it like the Arkham games, but with the rhythm implementation and a little of the style of Hi-Fi Rush. You can see the Arkham elements in the basic attacks, dodges, and, of course, the counter ability. Even the Special Combo Takedown returns in the form of a meter that allows for an instant takedown when full. The moveset can feel a little limited after a while, but the main release promises skill trees and special moves galore.
The biggest addition to the giants Dead as Disco stands on the shoulders of is the Fever Rush, a separate meter that can be spent to enhance basic attacks. At first, it just seems like it gives you faster punches to do faster damage. However, it quickly becomes a very useful tool for moving between enemies with the greater distance it travels compared to regular attacks. The Fever Rush allows combos to feel far more fluid, especially after a take-down, as Charlie gets right back into the action.
Rather than reducing enemy health to zero, the goal is usually to put them into a stunned state, ready for a finisher. This can be achieved either through a counter (perfect counters give an immediate defeat, a nice reward) or through sustained damage. After a few seconds, the enemy recovers completely if they’re not finished off. It disincentivizes bouncing around the arena between enemies, which I find hinders the variety. Sometimes, I’m just mashing attack, then using a finisher on each enemy in turn.
The quick movement and snappy hits felt good to me, added to by splashes of colour with every impact. Unfortunately, it suffers a little from its requirements as a rhythm game. The speed of the action is adjusted based on the music’s BPM, which can lead to sluggish-feeling combat, or occasionally unsatisfying quick hits. Animation is seamless and slick for the most part, though I found the Combo Takedowns (there are only two) got stale. A strange issue, given the variety of in-combat finishers.
The UI uses the appropriate flashy colours that a game like this needs. I found health bars for enemies unnecessary and slightly intrusive, especially with their rapid health regeneration. Button prompts can similarly mar the visual experience, but are nearly required with all that’s going on on-screen and the speed with which it can take place.
The Dead as Disco demo only contains a part of the first level, but it’s a single level that I’ve played many times at this point. It’s an effective set-piece, starting simple with a few grunts in a small arena. Then, it suddenly switches up the lighting and the environment, both in a very effective way. It cuts off right before the first boss fight, leaving the basic fighting as all we can see so far.
With the more curated content limited, replay value is likely to be found in Dead as Disco‘s infinite mode. It allows for wave combat in a simple arena set to a variety of songs, either for the length of the song or until you die. Environments are limited and lack differentiation apart from the bright colour that makes up the background. The most exciting and beloved part of the game can be found in this mode, though: you can upload your own songs, creating endless possibilities for gameplay.
The songs included in Dead as Disco by default are mostly the sort of loud and fast tunes you’d expect from a game like this. The one that stuck with me was the mix of Maniac that plays over the first level. It works best in that context, with a stage custom-made to work with the song. As for uploading music, lists exist online of what works well, and the process of adding is very simple. I enjoy playing I Want You Back by the Jackson 5 and Machine Love by Jamie Page, songs with BPM of 180-200. On the flip side, a faster song can make combat easier, reducing the required strictness of the timing. It gives the game an additional appeal as a way to enjoy songs you love in a whole new way.
I’m interested in any demo that keeps me entertained for seven hours. Dead as Disco is available on Steam in early access now.
NACON and KT Racing have announced that racing sim game Endurance Motorsport Series launches this summer for PlayStation 5, Xbox Series X|S, and PC via Steam. A new trailer for the Galeao track in Endurance Motorsport Series was also released.
Here’s an overview of the game, via Steam:
An Innovative Concept
In motorsport, endurance is the ultimate discipline of strategy and teamwork. More than just pure speed, perfect team coordination is the key to success. Endurance Motorsport Series immerses you in the heart of this unique experience: get behind the wheel as a driver, but also step into the shoes of the race engineer to make crucial decisions from the pit lane.
Endurance Motorsport Series offers gameplay where you must adapt your strategy in the face of race uncertainties with incidents, changing weather, mechanical issues, and more. To win, you must be as decisive as your precision behind the wheel and find the perfect balance between speed and consistency to lead your team to victory. The challenge intensifies with the ability to manage up to 3 cars simultaneously, whether they are competing in the same or different categories.
In the Shows of the Race Engineer
Take control from the pit wall with Engineer Mode. Your mission: oversee every detail of the race to give your driver the edge. Keep an eye on the live timing and race events, prepare pit stops for the perfect moment, define the overall strategy, monitor the weather to anticipate tire changes, and manage necessary repairs. Every decision can change the course of the race.
Rich and Original Content
Endurance racing is known for its incredible lineup of cars with diverse performance levels. Get behind the wheel of the most beautiful Hypercars, LMP2s, and GTs from the most prestigious manufacturers: Porsche, Lamborghini, Aston Martin, Cadillac, Toyota, BMW, Alpine, and many more. In Endurance Motorsport Series, you can adjust your race duration from 20 minutes to an hour, with events that can last up to 24 hours in the future.
Face your competitors on a selection of world-renowned official circuits (Autodromo Nazionale di Monza, Fuji Speedway, Spa-Francorchamps, Le Mans, Indianapolis Motor Speedway…), as well as on original tracks specially designed for endurance racing. Discover 4 exclusive circuits ready to host memorable battles: Mangaotaki in New Zealand, Nevada Motor Speedway in the USA, Circuito do Galeão in Brazil, and Khor Promenade in Abu Dhabi.
Game Modes for Everyone
Live a tailor-made experience thanks to the different game modes. Whether you prefer the solo challenge of Championship, Quick Race, and Time Trial modes, or the intensity of online competition, there are many possibilities.
The Co-op PVP mode is the perfect embodiment of the endurance team spirit. Form a team of 3 players and face other teams online. Within your team, each member chooses their role: Driver or Engineer. But never forget: victory is a collective effort. Unite your talents and strategies to overcome all the challenges of an endurance race.
Highlights
Driver & Engineer: A unique concept where you switch roles between driving and pit strategy.
The Ultimate Team Game: A cooperative online multiplayer mode where teamwork is the key to victory.
In-Depth Strategy: Manage pit stops, tire choices, weather, and repairs.
A Dream Garage: Drive Hypercars, LMP2s, and GTs from the biggest official manufacturers.
Legendary & Exclusive Circuits: Race on the most famous endurance tracks as well as 4 original circuits.
Accessible Driving: Realistic and demanding physics, but adapted for all skill levels of drivers
NACON and Session: Skate Sim developer crea-ture Studios have revealed Werewolf: The Apocalypse – Rageborn, a new Metroidvania action adventure game for Nintendo Switch 2, PlayStation 5, Xbox Series X|S and PC via Steam. A release date for Werewolf: The Apocalypse – Rageborn was not announced.
Here’s an overview of the game, via the official Steam page:
Awaken Your Rage
What can two students do in the face of the apocalypse?
When his eco-activist friend is gunned down before his eyes, Taylor’s true nature is revealed in a tsunami of blood. He becomes a monster, a werewolf – a champion of the Earth. Thus begins a quest for vengeance and identity across the wild expanses of Alaska.
Howl at the Moon. Tear Gaia’s enemies apart. Avenge a dying world. That is what you can do.
Master The Three Forms of the Garou
Shift dynamically between your three forms, each offering unique abilities for combat and exploration.
Homid – The human form. Excels at ranged weapons, firearms and crossbows. Use mobility to your advantage with the kyoketsu shoge.
Lupus – The wolf form. Agile and swift, ideal for exploration, stealth and silent takedowns.
Crinos – The ultimate war form. Unleash devastation in close combat with Rage-fueled combos. Smash through obstacles and access new areas.
Adapt your form to explore your world. Evolve your game to crush your enemies.
Visceral Combat and RPG Customization
Prepare for brutal, visceral combat where every blow leaves its mark. From Lethe Lab mercenaries to Pentex machines and other supernatural entities, enemies adapt to your fighting style, forcing you to choose the right form at the right moment.
Explore and collect mystical roots to deepen your bond with Gaia and unlock new powers. An organic progression system lets you craft your own build from hundreds of possible Gift combinations.
Explore an Interconnected World Full of Secrets
The wilds of Alaska are vast, layered, and deeply interconnected, with paths that only reveal themselves as you evolve. Grow into your power as a Garou, shift between forms, earn new Gifts, and unlock traversal and combat abilities that let you revisit, re-explore, and push deeper into previously unreachable areas. Each discovery opens new routes, new challenges, and new preys.
Follow the spread of corruption through the land and uncover its source.
Develop Your Den
You are not alone. Others will join the fight. Grow your werewolf den by rescuing allies from your enemies. Each character you add to your ranks enables you to craft and upgrade equipment or Gifts, powering your progression throughout the game.
Over the last few years, I’ve had a complicated relationship with my PlayStation 5. On the one hand, there have been plenty of fantastic games exclusive to the platform that have kept my attention for weeks if not months, with more on the way in the coming years. On the other hand, it hasn’t come close to reaching the same heights as its predecessor, the PlayStation 4. This is mainly due to the PlayStation Studios’ emphasis on sequels to existing IP, rather than creating something entirely new. However, there have certainly been exceptions, with Housemarque in particular standing apart as a developer constantly willing to experiment.
Housemarque blew away all expectations with Returnalin 2021, creating a thrilling roguelike and an intriguing sci-fi story all in one. Yet, something about its style and characters never quite pulled me in, and even now, it sits untouched on my backlog. However, when the developers announced their new title, SAROS, which evolves the gameplay mechanics of its predecessor with a new cosmic horror narrative, I found myself far more eager to see what the game had to offer upon its release. After playing it for myself, I can confidently say that SAROS is an incredible work of art that all PlayStation 5 owners should play for themselves.
Behold the Yellow
SAROS takes place on the distant world of Carcosa, one that the Soltari corporation has taken a major interest in. Initially, they sent the Echelon I expedition to research the planet, catalog their findings, and return home. However, all contact with the group was lost soon after their arrival. Each Echelon group that Soltari subsequently sent suffered the same fate, leading to the present and latest arrival: Echelon IV. You play as Arjun Devraj, an enforcer part of the Echelon IV expedition. He has been sent to Carcosa, alongside several Soltari employees, to find out what happened to the previous Echelon groups, recover any items of financial importance to the corporation, and maybe, just maybe, return home safely.
However, all is not as it seems on Carcosa. After a traumatic loss to Echelon IV’s ranks, Arjun slowly learns more about the horrifying experiences that each previous Echelon expedition went through. He must figure out how to navigate the eldritch entities constantly threatening his safety and the mind games employed by the planet itself in equal measure. The latter won’t just affect the people around him, but also Arjun himself. You, the player, have to unravel whether or not the protagonist is as truthful as he seems, or if he instead has darker ulterior motives that explain his arrival on Carcosa.
I absolutely adored SAROS‘ narrative, as it combined all of my favorite aspects of stories into one cohesive package. For starters, there are the cosmic horror elements. If you’re at all familiar with the genre, the name “Carcosa” and the constant yellow motifs will immediately remind you of The King in Yellow, a novel by Robert W. Chambers in 1895. Many consider the novel to be the earliest iteration of the genre, and while many recent shows, movies, and games have pulled elements from The King in Yellow, SAROS is a full-fledged adaptation of it.
From beginning to end, characters are driven mad and obsessed by the sight of the sun and the color yellow. Characters will rant about a glorious kingdom, a Yellow Shore, and at the center of it all, a glorious King. As someone who has always been fascinated by the genre and by extension, The King in Yellow itself, I loved the way SAROS portrayed cosmic horror. The dialogue especially helps this element to shine, as audio logs and in-person encounters with certain characters directly explore the consequences of Carcosa’s influence on the human mind.
A “Yellow King,” huh?
There’s an eerie fascination in the way that characters talk about Carcosa and all of its “wonders.” One of my favorites was in an audio log in the early game, where a woman named Carly from Echelon III is speaking about needing to manage resources in case they need to provide for both Echelon I and II as well. In the very next entry, she’s describing how they turned off the Soltari computer, declaring how they had found “enlightenment” and “wonder” from the Yellow Shore and that it wanted them to stay. I also loved how even the computers start to experience the infection of Carcosa. For example, Arjun’s suit AI initially says that its power levels are insufficient when he tries to break a wall in the early game. When trying to break the same wall in the late game, the suit instead states, “You are too weak.”
Part of the reason the fate of each NPC is so tragic is because of just how compelling each character is. All of the NPCs, even the ones who are only seen through audio logs, are voiced beautifully. Then there’s the main characters themselves: the members of the Echelon IV expedition. Tarn, Sheridan, Kayla, Jerome, Stack, Alab, and of course, Arjun himself, are all realized perfectly by Housemarque. Seeing how each of them is changed by Carcosa is genuinely depressing, even if certain characters are highlighted more than others. Tarn’s role, for instance, is very limited, yet you still get a sense of who he was before the expedition through the aforementioned collectibles.
Then there’s Arjun, played by actor Rahul Kohli. Kohli has frequently worked within the horror genre with previous roles in shows such as Midnight Mass and The Haunting of Bly Manor. With Arjun, he plays a character that is far more multifaceted than what you may expect. At first, he seems like the typical action hero protagonist, as we learn that the reason he’s come to Carcosa is to find his wife, Nitya, who was part of the Echelon I expedition. He’s a character that’s easy to root for, considering how easy it is to sympathize with his goal, and how charming Kohli is. As time goes on, though, you realize that he is just as prone to the maddening influence of Carcosa as anyone else is, and that he has major skeletons in his closet that he refuses to acknowledge.
The number one thing I love about SAROS is how it directly examines the nature of power and desire. Carcosa is a world that directly plays on the desires of those who dare walk upon it. It’s the ultimate monkey’s paw: every character will get exactly what they always “wanted” or “needed,” but at the cost of their sanity and self-growth. The way Arjun, in particular, is explored is genuinely heartwrenching, as he’s a character who has been warped by a troubled upbringing due to his father and the expectations of Hindu culture, which Carcosa takes advantage of. We rarely get a character that is from South Asia represented in a video game at all, so to get one as a protagonist portrayed with an incredible level of complexity genuinely made me emotional by the time the credits rolled.
I don’t think I’d say that SAROS‘s story is perfect, though. The main issue comes down to the aforementioned cosmic horror. While it’s done really well, a lot of the darker subject matter is kneecapped by the fact that it’s rated T. This means that some of the body horror elements of the genre aren’t portrayed at all, which limits a lot of the tension and horror from certain scenes. Plus, while I liked the story quite a bit, I think the true ending (which you can only get in the post-game) was a bit too vague and open-ended for my liking. It leaves a lot of unanswered questions about the fate of certain characters and feels rather anti-climactic considering the effort it took to get there. Only time will tell whether the story is continued through DLC or content updates.
That said, SAROS‘s story is still fantastic overall. It does a great job of portraying cosmic horror alongside an emotionally complex story, with very few compromises. Yet, the narrative is a bonus when it comes to most roguelikes. In order to justify constant replays, it needs to have a great gameplay loop as well as a story worth continuing. Thankfully, the former is just as well done as the latter.
Hail to the King
I didn’t quite know what to expect from SAROS‘ gameplay when I first booted it up. I knew that it was a third-person shooter, but I didn’t know how it would make each encounter feel challenging and thrilling. So, imagine my surprise when I soon realized that SAROS was just as much of a bullet hell as it was a roguelike. In each combat encounter, the game will test your reaction times, strategy, and skills to their absolute limits, and it never stops feeling fun from beginning to end.
The basic outline of each run in SAROS is pretty simple. You enter a specific biome, and your immediate goal is to get to the boss battle at the end of the route and defeat it, all without dying. Along the way, you’ll find different weapons and artifacts that will make you stronger. Each weapon has a different utility that can make it really useful depending on your playstyle or build. In my case, a lot of my build prioritized dodging and maneuvering around projectiles, so I often used weapons that had an auto-target for the projectiles. Some weapons have explosive rounds, the ability to target weaknesses, or an alt-fire that can mean the difference between victory and defeat.
As for the artifacts, these can also be found throughout each biome and enhance your abilities in some way. Some of the additions are subtle, such as ones that raise your health or attack power. Others, though, give you major upgrades like increased power at lower health. I do wish the artifacts had a bit more strategy to them, because a lot of times, I never really employed that much strategy with each pick. I felt like I was mindlessly picking up every artifact without really thinking about how it would affect my build. When it comes to the weapons, certain ones feel really lackluster compared to others. The shotgun, for example, is extremely situational as most boss battles attack you from a distance, so a short-range attack doesn’t really serve any purpose.
What does require a lot of strategy is the way in which you navigate projectiles. There are three color variants of projectiles in SAROS: blue, yellow, and red. Blue can be absorbed by your shield and converted into power. Power is used for your power weapons, which can unleash a devastating attack in the midst of battle. Yellow projectiles serve the same purpose, but corrupt your life bar and limit the maximum amount of health you have. The only way to remove the effect is to fire a power weapon or to simply avoid the effect entirely by dashing through it. Finally, red projectiles can’t be dodged or absorbed, meaning you need to either outright maneuver around them or parry them.
Help!!! Help me!!!
Having to figure out the best way to deal with each projectile is one of the most thrilling parts of each route. Constantly, I had to question whether or not I should dodge the yellow projectiles or absorb them, at the cost of lower health. Even blue shots have a cost: if you absorb too much, the shield breaks, and you lose all of the power you’ve accumulated thus far. The sheer amount of projectiles in combat is absolutely nightmarish in the best possible way. Some of the boss battles have waves of bullets that are so vast, it made me wonder if I had somehow started playing Touhouinstead.
Speaking of nightmares, the difficulty tends to go from 0 to 100 very quickly. Whether it’s the eclipse, which allows you to progress at the cost of higher enemy difficulty and artifacts that have a negative effect as much as a positive effect, or the demanding boss fights, you’ll need to adapt on the fly constantly to figure out the best way to overcome each challenge. Yet, the game never felt like it was too hard. While there were plenty of times where I died right before the end of the boss, it always felt like an error in my playstyle that I needed to work around, rather than a case of SAROS being too unfair or cheap in its difficulty.
Still, if the difficulty is a bit too overwhelming for your liking, or you just want to focus on the story, there are plenty of accessibility options for you to toggle. Early on, you’ll unlock modifiers that adjust your gameplay experience by making things both easier and harder in equal measure. You need to strike a right balance between negative modifiers and positive modifiers in order to embark on a run with both in effect, which is a great way of adding even more strategy to a run. Although you can also toggle an option in the settings so that you don’t need negative modifiers at all and can choose five positive ones without any cost, which can make the challenge a little bit more manageable if you need it.
Lastly, I’d be remiss if I didn’t mention how stunning the visuals are. Each biome looks absolutely gorgeous and delivers architecture and scenery unlike any I’ve ever seen in a game before. The Cathedral, especially, which is one of the late-game locations, is designed like an elaborate church in honor of the most powerful members of Carcosa, which is both haunting and awe-inspiring in equal measure. Then there’s the Yellow Shore, which is constantly built up to throughout the game, and once you see it for your own eyes, you can understand why so many characters were driven mad by its brilliance. I definitely recommend playing SAROS on the best possible TV, cause otherwise you’re doing yourself and the game a disservice.
Overall, SAROS isn’t just a narrative treat, it’s a gameplay marvel as well. Despite the game’s few flaws, I can undoubtedly say that this is one of the best first-party titles on the PlayStation 5 in quite a while, and a must-play for any owners of the platform.
An Early Game of the Year Contender
Since the 2020s started, my taste in media has changed drastically. My love for action movies and stealth games quickly gave way to a love of horror in all its forms. Cosmic horror in particular always fascinated me, for how it portrayed both beauty and terror with abstract monsters. Beyond genres, though, I became more attuned and hopeful for some proper representation of South Asian culture in media, as someone raised in that upbringing without a role model in pop culture. When SAROS was first announced, I never thought it would fit into all of my favorite genres and concepts, and then some.
Housemarque knocked it out of the park by creating a cosmic horror story that is extremely unnerving, yet is still able to properly portray deeper subjects of power, desire, and the consequences of an upbringing under a flawed culture. Each topic is handled with all the respect it deserves, and is made even better thanks to a fantastic cast of voice talent that only adds to the narrative’s richness. Further, the gameplay is constantly thrilling and frequently had me on the edge of my seat as I fought through every battle, yet it never once felt impossible to overcome. The beautiful visuals and abundance of accessibility options certainly helped to make the experience even better.
Sure, SAROS isn’t perfect by any stretch of the imagination. The post-game and subsequent ending feel very anti-climactic due to a lack of a payoff for certain characters’ arcs. The cosmic horror elements, while great, are sometimes restricted because of the adherence to a T rating, which makes some cutscenes less scary than they should be. Additionally, the lackluster artifacts and certain limited weapons can occasionally make each run feel more mindless than it should be. As a whole, though, these issues are minor in the grand scheme of things.
As someone who never played Returnal, I can say without a shadow of a doubt that SAROS is an incredible work of art, let alone a fantastic roguelike. Even if you’ve never played an entry in the genre or any of Housemarque’s previous works, you absolutely should give this game a try. I really hope we see DLC or content that further progresses the world of Carcosa in the coming months and years. But for now, I can’t wait to jump into another run and try to platinum this clear early game of the year contender.
NACON and Midgar Studio have released a new four-minute gameplay overview trailer for action RPG Edge of Memories.
The soundtrack of Edge of Memories is composed by Cédric Menendez, with a final theme by Yasunori Mitsuda (Chrono Trigger, Xenoblade Chronicles series) and vocals by Emi Evans (NieR series).
Edge of Memories launches in 2026 for PlayStation 5, Xbox Series X|S, and PC via Steam. The story of Edge of Memories was written in collaboration with NieR writer Sawako Natori.
Lastly, here’s an overview of the game, via the official Steam page:
The Corrosion, a plague of unparalleled proportions, has already ravaged the Astryan continent. On the other side of the world, the continent of Avaris and its nomadic peoples—so far spared from the horrors spawned by this abomination—now stand on the brink of extinction. Eline, an itinerant Soul Whisperer, relentlessly battles the force that turns the once-thriving fauna, flora and humans of this lush land into grotesque abominations. Following a mysterious encounter, a dark power awakens within her, one that may hold the key to ending this apocalypse: the ability to control the Corrosion within her own body.
But saving a world already doomed is no easy task. With the help of Ysoris, her unlikely mentor, and Kanta, shaman prince of a lost tribe, Eline must overcome the formidable adversaries standing in her way.
Intense Real-Time Combat
Engage in fierce battles against relentless enemies alongside your allies, and unleash your devastating powers to wipe them out!
String together spectacular combos by alternating between rapid strikes and devastating techniques to dominate your opponents.
Your allies are the key to victory. Customise your companions, and use their skills wisely to inflict more damage at crucial moments.
Let rage consume you and transform into a Berserker to deliver earth-shattering blows, which turn into a series of merciless executions.
A Stunning and Corrupted World
Avaris, a land of many faces, is as scarred as the rest of Heryon. From the idyllic sandy shores of the port city of Sarlah-Durah to the snow-capped peaks of the Kezal Mountains, every landscape bears the marks of the Corrosion’s abominations.
Explore the continent of Avaris in the grip of the Corrosion – Discover rich environments with vibrant colours, and observe the scourge ravaging these enchanting landscapes. As you progress through the story, the game transforms places you have previously travelled through and creates strange new paths to take.
Ride a Nekaroo – Traverse the vast lands of Avaris atop this loyal feline companion and take advantage of its agility to access unreachable areas.
Enjoy stunning visuals inspired by Japanese animation – Discover or rediscover the breathtaking world of Heryon through Avaris, a colourful and radiant continent brought to life with Unreal Engine 5.
An Intense Story With No Dull Moments
A gripping epic with no fillers – Experience an original narrative where every quest matters, adding new depth to the story, the characters or their relationships.
Dive into an emotional journey – Travel across a continent inhabited by nomadic civilizations forced to migrate to escape the Corrosion, and connect with those who have chosen to await death while celebrating life.
A Poetic Soundtrack
Whether you are exploring the vast expanses of the continent of Avaris or battling relentless Corroded foes, enjoy a dynamic and adaptive soundtrack composed by Cédric Menendez. Carried by the enchanting voice of Emi Evans, known for her work on NieR: Automata, your journey culminates with a final theme composed by Yasunori Mitsuda, famed for his work on games such as Chrono Trigger, Xenoblade Chronicles and Sea of Stars.
NACON and Rogue Factor have announced that third-person action-adventure game Hell is Us is coming to Nintendo Switch 2 on September 24. A new trailer for the Nintendo Switch 2 version of Hell is Us was shown at the latest NACON Connect event.
Hell is Us launched on September 4, 2025 for PlayStation 5 and Xbox Series X|S.
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
A HOSTILE WORLD
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
A UNIQUE EXPLORATION SYSTEM
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
COMBAT AGAINST ORIGINAL CREATURES
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
The Deluxe Edition offers the following bonuses and content:
Three days of early access
Performance Cars Pack
Nissan GTR R-35 Nismo
Nissan 370Z Nismo
Bugatti Mistral
Career Starter Pack
200,000 Credits
Three sets of 50 different resources
Two engineers
Customization Pack
Carbon Pack
Three carbon hoods for seven Japanese cards (21 pieces in total)
Neon Pack
Five themed neon lights for all cars.
Fans who pre-ordered the game also received exclusive versions of the Honda S2000 and BMW Z4. Those who haven’t purchased the Deluxe Edition or pre-ordered the Standard Edition may do so in the Nintendo eShop.
Final Weapon reviewed Gear.Club Unlimited 3 and awarded it a 4/5 score, noting that it’s “a great racing game that takes advantage of the Switch 2 hardware to deliver a compelling, immersive, and satisfying experience with smooth gameplay. With a roster of more than 40 car models with 50 tracks across France and Japan, Gear.Club Unlimited 3 gives racing game fans a lot to play with in its content-rich story mode. Although there are a few graphical issues and some missing fan-favorite cars, the game is a great foundation for developer Eden Games to build off of.”
iam8bit and ATLUS have announced the Persona 30th Anniversary Jazz Album (iam8bit Edition) Vinyl Soundtrack featuring covers of iconic ATLUS Sound Team tracks by iam8bit’s own Blueshift Big Band. Persona 30th Anniversary Jazz Album is a one-disc compilation with fan-favorite tracks such as “Heaven,” “Last Surprise,” and “Aria of the Soul,” all of which is pressed onto Blue Butterfly vinyl with art by award-winning illustrator Mark Borgions.
The Persona 30th Anniversary Jazz Album is available digitally across music streaming platforms, including Spotify, Apple Music, and Amazon Music. Pre-orders for the physical vinyl are available now at iam8bit.com through June 8, with shipping to follow in Q4 2026. A 180 Gram Black Vinyl Edition will also be available at select retailers and on the iam8bit website, and the Translucent Purple vinyl, exclusively available at FYE.
Persona fans can also stream the Persona (PSP) Original Soundtrack on streaming services, including Spotify and Apple Music. A sampler video for the Persona (PSP) Original Soundtrack was also released on the ATLUS GAME MUSIC YouTube channel.
ATLUS is currently developing Persona 4 Revival, a remake of 2008’s critically acclaimed Persona 4 for PlayStation 5 via PlayStation Store, Xbox Series X|S via Microsoft Store, and PC via Microsoft Store and Steam. Persona 4 Revival is available to wishlist now, and the remake will be available on Xbox Game Pass day one. In the meantime, fans can catch up with Persona 3 Reload and Persona 5 Royal on modern platforms, including Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam.