Bandai Namco has released the version 1.50 update for Dragon Ball FighterZ ahead of the release of DLC character Goku (SS4, DAIMA) on April 22. Dragon Ball FighterZ update 1.50 brings a slew of balance adjustments and changed some functionality for Limit Breaking Power.
Read up on the patch notes for the new update below, via Bandai Namco’s website:
Dragon Ball FighterZ Update 1.50 Patch Notes
System Mechanics
Limit Breaking Power
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- Removed autofill of the Ki Gauge when limit-breaking power activates while opponent’s health is 0.
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Goku
Dragon Flash Fist (Light)
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- Adjusted blockstun of Goku (Super Saiyan)’s Dragon Flash Fist (Light) attack.
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Dragon Flash Fist
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- The grounded version of Goku (Super Saiyan)’s Dragon Flash Fist attack now counts as a jumping attack.
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Krillin
Jumping Unique Attack
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- Fixed an issue in which connecting with Krillin’s jumping unique attack when performed after a Simple Dash input would result in a Super Dash.
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Vegeta
Galaxy Breaker
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- Vegeta can no longer be pushed back by an opponent during the Galaxy Breaker move.
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Android 17
Jumping Unique Attack
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- Fixed an issue in which connecting with Android 17’s jumping unique attack when performed after a Simple Dash input would result in a Super Dash.
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Jiren
Counter Impact
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- Changed Jiren’s Counter Impact to not transition into an attack at the end of a match.
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Videl
Justice Revenge
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- Fixed an issue in which Great Saiyaman would remain on-screen under certain conditions during Videl’s Justice Revenge.
- Adjusted the area that hits opponents behind the character when using Videl’s Justice Revenge in a powered-up state.
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Goku (GT)
Super Ultra Spirit Bomb
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- The minimum guaranteed damage of Goku (GT)’s Super Ultra Spirit Bomb now decreases when used twice or more in the same combo.
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Dragon Ball FighterZ is available now for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and PC via Steam worldwide. Dragon Ball FighterZ is backwards compatible on Nintendo Switch 2.