Monster Hunter Wilds Update to Improve Texture Streaming and Fix PC Performance Issues

The infamous unclaimed DLC issue will be addressed.

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Capcom has announced that the version 1.040.03.01 update for Monster Hunter Wilds will release on January 27 at 6:00 p.m. PST / 9:00 p.m. EST with optimization improvements for Steam-related processes and options to reduce processing load on PC. There will be a variety of bug fixes and adjustments based on user reports for Monster Hunter Wilds on PC, including FPS drops due to unclaimed DLC in Base Camp and Grand Hub.

Patch notes for the new Monster Hunter Wilds update can be read below, via Capcom’s official website:

Monster Hunter Wilds Version 1.040.03.01 Update Patch Notes

 

Major Additions and Changes

  • Steam
    • Improved CPU/GPU processing specific to the Steam version.
      • Reduced shader warming processes performed outside the shader compilation screen to lower CPU load.
      • Adjusted texture streaming to improve visual quality while reducing VRAM usage.
      • Adjusted the High Resolution Texture Pack to reduce VRAM usage and overall package size.
    • Added a CPU tab to the Options menu, allowing players to adjust settings related to CPU load.
    • Added new categories to the graphics settings, along with new settings for existing options.
    • Adjusted graphic presets and added a confirmation window to automatically update your settings on first launch after updating.
    • Expanded the Volumetric Fog setting in the graphics options from two levels to five. The previous “High” setting has been renamed to “Highest,” and “Low” to “High,” with three new lower options—”Medium,” “Low,” and “Lowest”—now available.
    • Fixed an issue where a warning dialogue incorrectly indicated that the AMD Radeon driver was outdated when using driver version 26.1.1 or later.

Bug Fixes and Balance Adjustments

  • Steam
    • Fixed an issue where system load could increase around the Support Desk at Base Camp or the Grand Hub due to claimed content status checks.
    • Adjusted Variable Rate Shading behavior so it is forced off during upscaling to maintain proper effect visuals.
    • Fixed other miscellaneous issues.

Monster Hunter Wilds has surpassed 11 million copies sold as of December 31, 2025. A new update is planned to release in February 2026 with Arch-tempered Arkveld, winning community designs from the Original Weapon and Pendant Design contests, and much more.

Monster Hunter Wilds is available for PlayStation 5, Xbox Series X|S, and PC via Steam. Before launch, Final Weapon reviewed Monster Hunter Wilds and gave it a 4 out of 5 score, noting that the game is “a worthy follow-up to Capcom’s most successful game ever.”

Soul Kiwami
Soul Kiwami
Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon with six years of writing/editing experience and a former News Writer at Game Rant. Raul is passionate about the Japanese gaming and anime/manga industries, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected] | Muck Rack: https://muckrack.com/raul-landaverde-1

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