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    Square Enix and TAITO Release Space Invaders: World Defense

    Combining 3D shooters with AR.

    Square Enix and TAITO announced Space Invaders: World Defense is now available for both Android and iOS. The new mobile title incorporates unique APIs and augmented reality (AR) technology as the iconic franchise celebrates its 45th anniversary.

    Space Invaders: World Defense uses Streetscape Geometry API, a new feature of Google’s ARCore Geospatial API, and the latest AR technology available on both Android and iOS. This technology allows players to enjoy a 3D shooter with real world and virtual in-game elements. Players may explore their surroundings while defeating Invaders and working toward a new high score. The new mobile game also lets players share gameplay images and AR selfies. 

    Here’s an overview of Space Invaders: World Defense, courtesy of Square Enix:

    About Space Invaders: World Defense

    45 years after its initial launch, Space Invaders have struck again! Now is the time to fight together with players from across the world to protect Earth. Experience an immersive AR shooter that blends the classic game with a new dimension as you soar through an augmented reality world and take on the Invaders emerging from the shadows and around every corner.

    Players will earn points by exploring their neighborhoods and defeating the Invaders they encounter. Players can unlock special power-ups, participate in area-specific rankings, and share gameplay images and AR selfies on their social channels.

    Space Invaders: World Defense is powered by Google’s ARCore Geospatial API which instantly designs an engaging model onscreen that blends AR and 3D from the nearby environment, including buildings, bridges, and other architectural elements around the player. It also adapts to the layer’s real-world location, time, and local weather for immersive gameplay.

    Streetscape Geometry: It is possible to acquire 3D model data of buildings within a 100m radius of the user’s current location. This function allows AR objects to be hidden and visible (i.e. occlusion expression), to reflect on buildings in real space, and to attach AR objects to specific buildings, enabling the development of highly immersive AR content that blends into real space.

    Soul Kiwami
    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon and a Games Writer at Game Rant with four years of writing and editing experience. Raul is passionate about the Japanese gaming industry, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected]

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