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    Master Detective Archives: RAIN CODE Details Episodes, Subquests, and Mystery Labyrinth Features

    Plenty of side content to play through in Kanai Ward.

    Spike Chunsoft revealed new details about Master Detective Archives: RAIN CODE introducing the game’s Episodes and Subquests. Players will have access to this side content by progressing through the main story of Master Detective Archives: RAIN CODE. Additionally, Spike Chunsoft shared more information about the Mystery Labyrinth. 

    Various statues throughout Kanai Ward allow players to view episodes involving the protagonist Yuma Kokohead and Master Detectives. Alongside these episodes, Master Detective Archives: RAIN CODE players have access to Requests, which act as the game’s subquests. These subquests allow Yuma to help out Kanai Ward’s people between main story quests.

    In Master Detective Archives: RAIN CODE, Yuma may use Detective Points to unlock Labyrinth Skills. These skills offer a variety of bonuses that will help Yuma greatly while traversing the Mystery Labyrinth. Yuma will also gain access to new actions in Death Matches as the main story of Master Detective Archives: RAIN CODE progresses. 

    The latest details are available below, courtesy of Spike Chunsoft:

    Master Detective Archives: RAIN CODE – Episodes and Subquests

    Gumshoe Gab

    Scattered around Kanai Ward are statues that resemble Shinigami. These statues or “Memory Shards” allow you to view memorable episodes between the protagonist Yuma Kokohead and the other detectives since his arrival in Kanai Ward. From the menu, select “Gumshoe Gab” to view hints about where these Memory Shards are hidden. Use this information to search for them.

    Requests

    Enjoy different stories outside the main story through subquests that help people in need. Throughout Kanai Ward, people will ask for help. Their requests will range from locating a book to searching for a missing child. Some of these requests require simple deductive reasoning.

    Labyrinth Skills in the Mystery Labyrinth

    As Yuma gains experience as a detective, he will earn Detective Points. After earning a certain number of Detective Points, his Detective Rank will increase and he’ll gain Skill Points, which can be used to learn “Labyrinth Skills”. Detective Points can be earned by fulfilling requests, investigating various objects and places in the city, and listening to the stories of its residents.

    As Detective Rank increases, in addition to gaining Skill Points needed to learn Labyrinth Skills, the capacity of “Memory” skill slots also increases. Labyrinth Skills can be equipped in these slots, meaning more Labyrinth Skills can be used as the Detective Rank increases.

    Labyrinth Skills belong to one of three categories, each with its own characteristics. As a player, if action is your weakness, you can adjust the difficulty level by prioritizing evasion skills. If solving puzzles is a challenge, you can prioritize Solution Blade skills.

    The Three Labyrinth Skill Categories
    • Evasion – Skills that ease the difficulty of action-oriented gameplay elements, such as slowing down the Mystery Phantom’s statements in a Reasoning Death Match.
    • Solution Blade – Skills that ease the difficulty of puzzle elements, like eliminating incorrect answer choices for example.
    • Stamina – Increases Yuma’s maximum health, making it less likely the game will end if you make a mistake.

    Puzzle-Solving Elements and Additional Actions in the Reasoning Death Match

    • GOD Shinigami – This is an action-packed mystery-solving sequence that occurs at the end of a Mystery Labyrinth. A mega-sized Shinigami pushes forward past obstacles to hunt down the Mystery Phantom that resembles the true culprit. Kick iron balls out of the way, tackle through walls, and jump to avoid spikes.
    • Locked Room Re-Creation – The locked room where the crime took place is recreated in the Mystery Labyrinth. Deduce the method and means in creating the locked room, and uncover the trick.
    Additional Actions for Reasoning Death Matches

    New actions to confront the Mystery Phantom in a Reasoning Death Match are added as the story progresses. Reasoning Death Matches become increasingly intense and complex, so be sure to make full use of these actions.

    • Repel – This action can be performed with the Solution Blade against a Mystery Phantom’s blue statement, sending it back at them. By responding in this way, you can draw out more statements and get closer to the heart of the case. If the Phantom says, “It’s clear who the culprit is,” you’re able to dispute the grounds of the claim, even in the absence of evidence.
    • Assist – Use an Assist from Shinigami or an accompanying detective in a Reasoning Death Match to cast a shield around Yuma. This will make him invincible for a fixed period of time. Use Assist carefully, as it cannot be used consecutively.

    Lastly, Master Detective Archives: RAIN CODE launches June 30 for Nintendo Switch.

    Soul Kiwami
    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon and a Games Writer at Game Rant with four years of writing and editing experience. Raul is passionate about the Japanese gaming industry, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected] | Muck Rack: https://muckrack.com/raul-landaverde-1

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