PlatinumGames to create “larger, more unique” games according to CEO Atsushi Inaba, hints at live service games

    In a new interview at Famitsu, Atsushi Inaba shared his goals as the recently appointed CEO of PlatinumGames (Thanks, VGC). One of these goals includes taking risks with “larger, more unique” games. According to Inaba, this is a return to the “original ethos” of PlatinumGames where the company strives to create new games on a larger scale and new ways to play. He also wants to create games that are different from the past works at the company. Hideki Kamiya’s Project G.G. is mentioned as a game still in testing:

    “Project G.G. is still in the stage of testing various things, so I can’t tell you much about it, but when it comes to future game production, we want to focus on creating games that are different from the past. I would like to focus on creating games that can be enjoyed and loved for a longer period of time.”

    As stated, Inaba wants PlatinumGames to create more games that “can be enjoyed and loved for a longer period of time” compared to “one-off, well-designed” games like Bayonetta. This hints at PlatinumGames exploring more live service games like Babylon’s Fall. Inaba elaborates further while stating that the company would still like to work on traditional games such as Sol Cresta and Bayonetta:

    “Of course, we would like to cherish and create small but brilliantly conceived games such as Sol Cresta, and games in which you can enjoy the process of clearing the game by going through one-off, well-designed stages, such as Bayonetta.

    However, the projects that we are trying to create for the future will be different in terms of their structure. Considering the changes in the market over the next five years or so, I think it is absolutely necessary for us to do this. I’m sorry for being so vague, but I think that’s all I can tell you right now.”

    It will be very interesting to see what PlatinumGames’ future holds as fans eagerly await Bayonetta 3 for Switch. In the meantime, stay tuned at Final Weapon for the latest Japanese gaming news and updates!

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    Soul Kiwami
    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Deputy Editor in Chief of Final Weapon. With a passion for the Japanese gaming industry, Raul is a huge fan of Nintendo Switch, PC hardware, JRPGs and fighting/action games. business email: [email protected]

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