PlayStation Plus Extra and Premium Game Catalog for September 2025 Revealed

Sony Interactive Entertainment announced its PlayStation Plus Extra and Premium Game Catalog for September 2025 featuring WWE 2K25, Fate/Samurai Remnant, Legacy of Kain: Defiance, and much more. PlayStation Plus Extra and Premium members have access to this updated game catalog starting September 16, 2025.

Every month, PlayStation Plus Game Catalog brings several PlayStation 4 and PlayStation 5 games to subscribers. Alongside a number of PlayStation 4 and PlayStation 5 games, PlayStation Plus members gain access to PlayStation VR2 titles and classics from the original PlayStation, PlayStation 2, and PlayStation Portable. PlayStation 4 games will no longer be a benefit starting in January 2026.

PlayStation Plus Extra and Premium Game Catalog for September 2025

The full list of September 2025 Game Catalog titles for PlayStation Plus may be found below, via PlayStation Blog: 

WWE 2K25 | PS5, PS4

“The Wiseman” Paul Heyman hosts The Bloodline’s Dynasty, a new 2K Showcase celebrating one of the most historic family dynasties in wrestling. Relive legendary showdowns and create dream matches between The Bloodline and WWE Superstars and Legends. Intergender wrestling makes its long-awaited WWE 2K debut, alongside the return of chain wrestling, Underground and Bloodline Rules match types, barricade diving and more. Take control of your Superstar from the women’s or men’s divisions in a singular multi-gender MyRISE storyline where WWE Superstars infiltrate NXT and attempt to take control of the WWE universe. Discover new brawl environments, unlockable arenas, characters, ally storylines and more.

*Both PS4 and PS5 versions of WWE 2K25 will be download only

Persona 5 Tactica | PS5, PS4

Persona 5 Tactica is a turn-based strategy game, featuring an all-new story, the return of fan-favourite characters and brand-new allies and foes. After a strange incident, the Phantom Thieves wander into a bizarre realm where its citizens are living under tyrannical oppression. Surrounded by a military group named Legionnaires, they find themselves in grave danger until a mysterious revolutionary named Erina rescues them and offers an enticing deal in exchange for their help. What truth lies behind Erina and the deal she offers to the Phantom Thieves? Join the group as they lead an emotional revolution in this thrilling combat adventure.

Green Hell | PS5, PS4

Green Hell is an Open World Survival Simulator set in the unique and uncharted setting of the Amazonian rainforest. Plunge into the open world survival simulation set in the extreme conditions of the unforgiving Amazon jungle. Use real-life survival techniques to craft, hunt, fight, and gather resources. Build a makeshift shelter or raise a fortress, but always remember to tend to your wounds and maintain mental health. Survive on your own, or try your chances in an up-to-4-player online co-op mode.

Fate/Samurai Remnant | PS5, PS4

“Your wish shall perish…” A Holy Grail War begins in Edo Japan. The curtain rises on a new Fate, an action RPG presented by Type-Moon and Koei Tecmo Games. The 4th year of the Keian Era, Edo Period. It has been several decades since the end of a turbulent, blood-soaked era. People were enjoying peace and tranquility, but a battle between seven pairs of Masters and Servants is about to begin as the “Waxing Moon Ritual” unfolds in the shadows. Miyamoto Iori, a young man in Asakusa, finds himself caught in the violence of a Holy Grail War.

Crow Country | PS5, PS4

The creators of celebrated point-and-click murder mystery Tangle Tower return with a retro-inspired survival horror set in an abandoned theme park. The year is 1990 and Edward Crow, the owner of the Crow Country theme park, is missing. Two years after he suddenly closed his park, a mysterious young woman called Mara Forest arrives to explore the abandoned property and find its lost owner. Why did Crow really shut down Crow Country and what is Mara Forest’s connection to him?

The Invincible | PS5

You are a highly qualified, sharp-witted astrobiologist named Yasna. Being entangled in a space race, you and your crew end up on the unexplored planet Regis III. The scientific journey quickly turns into a search mission for lost crewmates. Follow its trail, but be fully aware that every decision you make can bring you closer to danger. On her journey, Yasna will face decisions that will shape the outcome of the story. Help her make difficult choices and witness one of 11 possible endings to the deeply philosophical story.

Conscript | PS5

Conscript is a survival horror game inspired by classics of the genre, blending all the punishing mechanics of older horror games into a cohesive, tense, and unique experience. Set in 1916 during the Great War, you play as a French soldier searching for his missing-in-action brother during the Battle of Verdun. Will you be able to search twisted trenches, navigate overrun forts, and cross no-mans-land to find him, and ensure a home goes unbroken? Survive in an intense, harrowing atmosphere boosted by a unique pixel art aesthetic and oppressive sound design. Navigate intricate level design that promotes item management and route planning, whilst solving complex environmental puzzles.

Classics Catalog

Legacy of Kain: Defiance | PS5, PS4

Continue Kain and Raziel’s epic conflict in this faithful emulation of the classic PS2 action-adventure title, Legacy of Kain: Defiance, playable on PS4 and PS5 for the first time. Take control of two powerful and highly evolved vampires: Kain, Emperor of Nosgoth and near-demigod, and Raziel, a wraithlike angel of death. Each equipped with their own legendary sword, Kain & Raziel must battle through a world poisoned by conflict and intrigue as they attempt to unravel their destinies and defeat the dark forces that seek to condemn their world to eternal damnation.

Sonic Racing: CrossWorlds Single-Player Demo Releases on September 17

SEGA announced a free Sonic Racing: CrossWorlds single-player demo releases on September 16 at 9:00 p.m. PDT / September 17 at 12:00 a.m. EDT for Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store. The single-player demo serves a final preview before Sonic Racing: CrossWorlds launches on September 25.

The Sonic Racing: CrossWorlds Open Network Test ran from August 29 to September 1. Players around the world had the opportunity to race as Sonic and friends for free on PlayStation 5, Xbox Series X|S, PC, and Nintendo Switch, and Joker from Persona 5 became playable for one day only on August 31.

In addition, SEGA announced the Project ONSUKU collaboration for Sonic Racing: CrossWorlds, featuring five new songs celebrating Sonic the Hedgehog and Hatsune Miku. The Project ONSUKU songs will be released weekly leading into the game’s launch, with the first song “SAI LOVE JINSEI RUNNER” by Kairiki bear now streaming on YouTube. All five Hatsune Miku songs will also be available in the game.

Sonic Racing: CrossWorlds launches on September 25 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC via Steam. The digital Nintendo Switch 2 version launches in holiday 2025, while the physical copy will release in early 2026. Nintendo Switch users will have the ability to upgrade to the Switch 2 version for $10.

Players can expect a slew of free and paid DLC characters, including Hatsune Miku and Ichiban Kasuga from Like a Dragon. Recently, SEGA and Bandai Namco announced a collaboration between Sonic Racing: CrossWorlds and PAC-MAN WORLD 2 Re-PAC. Sonic Racing: CrossWorlds will receive a PAC-MAN DLC Pack in early 2026, while PAC-MAN WORLD 2 Re-PAC will receive a Sonic the Hedgehog DLC Pack in late 2025.

Interview: Space Adventure Cobra – The Awakening Producer Florian Dhesse

Interview with Space Adventure Cobra – The Awakening Producer Florian Dhesse

Final Weapon had the opportunity to interview Space Adventure Cobra – The Awakening producer and creative director Florian Dhesse about the game’s development, challenges and insight into adapting the anime into a game, and gameplay balance. The Space Adventure Cobra – The Awakening producer also discussed his hopes for a sequel.

Get the full interview below:

Could you introduce yourself and your role during the development of Space Adventure Cobra – The Awakening?​

Florian Dhesse: I’m Florian Dhesse, the Producer and Creative Director on Space Adventure Cobra – The Awakening. As Producer, I coordinated the team’s efforts and oversaw communication and planning with our publisher, Microids. As Creative Director, I defined the vision for the game — shaping the mechanics, the atmosphere, and the overall player experience.​

What was the development team’s initial reaction to adapting the Space Adventure Cobra anime into a game? What were the team’s expectations?​

Dhesse: The team was a mix of long-time fans, like myself, and younger members who discovered Cobra through this project. For the fans, it was a dream come true to
work with such iconic characters. For those discovering it for the first time, the
excitement came from creating a fast-paced action-platformer — and in the process, they also became fans of the series. From the beginning, we wanted to craft a game that truly captured Cobra’s personality, his charisma, and of course, his incredible abilities.​

Space Adventure Cobra – The Awakening covers the first 12 episodes of the anime. Was this planned for the story from the start? Did the team consider any other arcs from the Space Adventure Cobra series?

Dhesse: Microids had the rights to adapt the TV series, which has 31 episodes. The “Ultimate Weapon” arc (episodes 3 to 12) was the obvious choice — not only is it the most famous, but it’s also the richest in terms of characters and locations. We also included the first two episodes to explain Cobra’s new face and his return, which allowed us to connect the story to the gameplay progression. That’s why players start with a weakened Cobra and gradually unlock his gadgets and abilities.

We would have loved to include the “Rugball” arc, but it would have required a very different gameplay style. If we ever get the chance to make a sequel, we’d love to continue the fight against the Pirate Guild and its powerful leader.

The game is an action platformer with three difficulty levels and two-player co-op. How did you determine the right gameplay balance between these difficulty levels and co-op?

Dhesse: Co-op is available in a dedicated multiplayer level, which was a lot of fun to design because it mixes platforming, shooting, and puzzles. As for difficulty, we based the balance on the different playstyles within our team. Personally, I prefer an easier mode — as I don’t have as much time for trial and error, I want to enjoy and finish the adventure. On the other hand, some of our designers are hardcore players who love spending hours mastering the toughest challenges. We wanted to make sure Space Adventure Cobra – The Awakening could appeal to both ends of the spectrum.​

A demo of Space Adventure Cobra – The Awakening was previously available during Steam Next Fest in June. Was there any player feedback from the demo that helped the team before launch? Were any adjustments made?

Dhesse: The demo was very well received by both players and the press, which was hugely encouraging for the team. We did take the opportunity to fine-tune a few aspects, especially the difficulty balance, to make sure the experience felt fair and enjoyable for everyone.​

Did you face any challenges while developing Space Adventure Cobra – The Awakening?

Dhesse: One of the biggest challenges was Cobra’s character design. His silhouette and outfit are so iconic that we didn’t want to alter them. However, his costume is very minimal compared to modern video game heroes, who often have weapons or accessories that enrich their animations. Our challenge was to stay faithful to his legendary look while still giving the animators the tools to make him move and fight in a dynamic, exciting way.​

Will Space Adventure Cobra – The Awakening receive any major post-launch updates and/or additional content?​

Dhesse: At this time, we don’t have additional content planned.​

Has the team considered preparing a Nintendo Switch 2 version or performance update for Space Adventure Cobra – The Awakening?

Dhesse: The game already runs on Switch 2 and naturally benefits from the improved
performance compared to the first model. ​

Is there anything else you would like to share?

Dhesse: We truly hope this game helps new players discover Cobra and fall in love with the series. The manga is a masterpiece that deserves far more recognition worldwide, and we’re proud to play a role in introducing it to a new generation. We’re very proud of what we’ve achieved with The Awakening, and we sincerely hope we’ll get the opportunity to continue Cobra’s adventures in a future sequel.


Space Adventure Cobra – The Awakening is available now for Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam. Final Weapon reviewed Space Adventure Cobra – The Awakening, noting that the game “excels at adapting the anime, all the cutscenes are beautiful and the music is superb too.” 

A new Space Adventure Cobra animated series is in the works as well.

Yurukill: The Calumniation Games is Now Available for Xbox Series X|S

IzanagiGames has released visual novel / shoot ’em up hybrid Yurukill: The Calumniation Games on Xbox Series X|S via the Microsoft Store for $24.99. Yurukill: The Calumniation Games is already available now on Nintendo Switch, PlayStation 4, PlayStation 5, and PC via Steam, in addition to the Xbox Series X|S release.

The staff of Yurukill: The Calumniation Games includes Kakegurui creator Homura Kawamoto, scenario writer Hikari Mutsuno, Valkyria Chronicles character designer Hiro Kiyohara, and shoot ’em up developer G.rev. 

Lastly, here’s an overview of the game, via IzanagiGames:

Yurukill: The Calumniation Games

Sengoku Shunju wakes up in his prison cell.  A woman wearing a fox mask introduces herself as Binko, and says: “Sengoku Shunju, you are a criminal sentenced to years in prison, you’ve been offered the chance to gain your freedom. You must survive the various ‘attractions’ in a certain ‘amusement park.’ If you succeed, your crimes will be pardoned.”

“No, you’ve got it all wrong, I’ve been falsely accused! I’m innocent!”

The victim of one of his alleged crimes appears. Her name is Rina Azami. “Sengoku Shunju. A name I will never forget. You killed my entire family. For that, I will never forgive you.”

Sengoku is in prison, charged with arson and murder—for burning to death 21 people, including Rina’s family. Naturally, the victim does not believe a word of Sengoku’s claims of innocence. Besides Sengoku are four other groups of criminals and their respective victims. The accused criminals are called “Prisoners,” and the victims “Executioners.” Criminals and victims must pair up to face the amusement park’s attractions.

There are a total of six criminals and five victims. There are five teams: Mass Murderers, Death Dealing Duo, Crafty Killers, Sly Stalkers, and Peeping Toms. The Prisoners hope to overcome the challenges so that they may be pardoned. Should the Executioners win, their wishes will be granted. At long last they will be able to avenge their loved ones.
The challenges take place in a secluded amusement park called “Yurukill Land.”
All manner of secrets will be unearthed as the teams face each attraction.

Who will survive the cruel, twisted place that is Yurukill Land?

The Invisible Man and His Soon-to-Be Wife Anime Premieres in January 2026

The Invisible Man and His Soon-to-Be Wife

The staff for the upcoming anime adaptation of Iwatobineko’s The Invisible Man and His Soon-to-Be Wife (Tōmei Otoko to Ningen Onna: Sonouchi Fūfu ni Naru Futari) manga revealed the first promotional video, confirming the January 2026 release date. The video revealed the opening theme song “Ding-dong” by Mao Abe, the ending theme sing “Hoshimegane” (Star Glasses) by Kaori Ishihara, and information about the new cast and staff.

Check out the trailer below:

The cast of the anime include:

  • Yōhei Azakami as Akira Tounome
  • Yuka Nukui as Shizuka Yakou
  • Riho Sugiyama as Luna Jarashi (new)
  • Masaya Fukunishi as Daichi Kikira (new)

Mitsuho Seta is directing the anime and overseeing the series scripts. Project No.9 is animating the series. Kairi Unabara is handling character design, and Yōichi Kadono is credited for “suits supervision.” Nozomi Nakatani is the sound director at Bit Grooove Promotion, while Ruka Kawada is composing the music.

Newly added staff includes:

  • Sub-Character Design: Akane Kasasagi
  • Prop Design: Mahiru Shinya
  • Art Setting: Olive
  • Art Director: Chika Murayama
  • Color Key Artist: Yukiko Ario
  • Compositing Directors of Photography: Yuichiro Tozawa
  • Ryōko Takashimizu
  • Editing: Ayako Tan
  • Editing Assistant: Mei Fukuzawa (Graphinica)
  • Editing Support Assistant: Neo Hirano (Graphinica)
  • Spotting Support: Nami Niinuma (Graphinica)
  • Sound Production: Bit Grooove Promotion
  • Music Production: Pony Canyon

The Invisible Man and His Soon-to-Be Wife manga was first released on X (formerly Twitter) in 2021. Later that year, Pixiv Comic acquired the rights and started serializing it.

Seven Seas Entertainment licenses the manga in English and describes it as follows: 

Yakou Shizuka, a quiet and bashful woman, works at a detective agency. Her boss Tounome, who owns the company, is the gentlemanly type, kind and dapper, though he has an extra talent—he’s invisible!

His special ability is perfect for detective work, but he quickly comes to find it doesn’t work on Yakou, who is blind and always knows if he’s near. Charmed, Tounome is determined to get her to date him and isn’t against using his many skills. 

Yakou’s quirky coworkers, a contrarian human man and a sisterly beastwoman, kindly watch over her as she stumbles and blushes through the uncharted waters of office romance.

Nintendo Direct Announced for September 12, Features 60 Minutes of News and Updates on Switch and Switch 2 Games

Nintendo announced a Nintendo Direct will be held on September 12 at 6:00 a.m. PDT / 9:00 a.m. EDT featuring roughly 60 minutes of new information about upcoming Nintendo Switch and Nintendo Switch 2 games. The September 12 Nintendo Direct is expected to bring updates on Metroid Prime 4, The Duskbloods, Final Fantasy VII Remake Intergrade, and other upcoming titles, and the event will be livestreamed on YouTube and the Nintendo Today! app.

The Nintendo Direct comes after weeks of speculation following a dedicated Kirby Air Riders Nintendo Direct on August 19, hosted by Masahiro Sakurai. During the Direct, Sakurai announced that Kirby Air Riders will release on November 20 for Nintendo Switch 2.

Kirby Air Riders was officially revealed during the Nintendo Direct: Nintendo Switch 2 presentation on April 2. Directed by Masahiro Sakurai, this game follows the original Kirby Air Ride released for the Nintendo GameCube in 2003. Moreover, Kirby Air Riders is planned to release in 2025 for Nintendo Switch 2.

Nintendo released Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World on August 28 for Nintendo Switch 2. The game can be purchased directly on Nintendo Switch 2, and players who own Kirby and the Forgotten Land on Nintendo Switch can upgrade to the Nintendo Switch 2 Edition version for a fee.

Potion, Waga Mi wo Tasukeru Anime Reveals New Cast Members

Potion Waga Mi wo Tasukeru cast

Three new cast members for the “light anime” adaptation of Akira Iwafune’s Potion, Waga Mi wo Tasukeru (Potions Will Save Me) novel series were revealed.

The new cast members include:

  • Yū Kobayashi as Cardeno

  • Miharu Hanai as Nina

  • Yurika Moriyama as Rei

The Potion, Waga Mi wo Tasukeru anime premieres October 2 on Tokyo MX at 25:00 JST (effectively 1:00 a.m. JST on October 2).

The previously announced cast includes:

  • Kaede Hondo as Kaede
  • Takeo Ōtsuka as Asuru

Mikiko Furukawa directs the anime at IMAGICA Infos and Imageworks Studio. Studio KAIBA is assisting with animation, Yūichi Imaizumi is the sound director, Bermei Inazawa is the music composer, and Kazuya Takahashi is supervising the anime’s production.

Iwafune first launched Potion, Waga Mi wo Tasukeru on the Let’s Become a Novelist website from April 2014 to September 2024. Shufunotomo published the first novel volume in print, featuring illustrations by Yoshi Tobe, in 2015. Ten volumes have been released to date, and Tobe is also in charge of the manga adaptation.

Lastly, here’s an overview of the anime, via Crunchyroll:

Kaede, an ordinary high school girl, wakes up in an unfamiliar alleyway. It is a mysterious other filled with beastmen, elves, and dragons. Kaede noticed an unfamiliar book in the backpack she was carrying. It was a mysterious book that could create potions simply by chanting the word “creation”! For Kaede, who had been thrust into this other world, the potions she created became the sustenance that supported her life. While hoping to one day return to Japan, her struggles in this other world continue.

Sword of the Sea Review – The Beautiful Peak of a Familiar Mountain

SWORD OF THE SEA REVIEW - Final Weapon

You know that feeling when you replay your favorite album for the hundredth time? That’s how I feel with Giant Squid. Three games deep, and the team is still on a similar meditative journey, albeit with a different surface layer and premise. Sword of the Sea has me torn. I want to celebrate how good Giant Squid has gotten at this formula, but also shake them and say “enough already”.

Look, point blank, this is the team’s best work—no question. They’ve taken everything about movement, beauty, and silent storytelling and polished it until it gleams. However, let’s be honest here, Sword of the Sea, in many ways, feels like the same game Giant Squid has been shipping since 2012 with a new coat of paint. I want to be clear from the start: I loved almost every minute of Sword of the Sea, but I also can’t lose the feeling that this needs to be the end of this particular road.

The Studio’s Odyssey

Sword of the Sea surfing

Matt Nava’s career is essentially a study in perfecting a single, specific idea. As Journey‘s art director, he helped create what became the template: a lone figure crossing beautiful landscapes toward some transcendent goal, all without a single word of dialogue (a literal speechless journey, if you will). When he co-founded Giant Squid, he brought that exact blueprint with him.

Abzû came first. Journey underwater, basically. Sand became ocean currents, but everything else stayed the same: no dialogue, smooth movement, fixing a broken world. The Pathless tried mixing things up with actual combat and objectives, though it still felt like it came from the same place. Each game took tiny steps forward, tweaking and adjusting the same core idea over and over.

Now we have Sword of the Sea, and yes, it’s basically the same game again. The structure is identical. A mysterious figure awakens, traverses stunning environments, restores life to a dying world, and reaches a spiritual crescendo. The mechanics have evolved but remain familiar. The themes haven’t moved an inch. Yet, despite these striking similarities, it all somehow works. There’s a mastery in this repetition, the confidence of artists who know exactly what they want to create and have finally achieved the perfect version of it.

Surfing the Sacred Geometry

Sword of the Sea

The hoversword is Sword of the Sea‘s big new thing. You ride this glowing blade like a skateboard, carving through sand dunes, water currents, and snowy slopes with incredible fluidity. I spent the entire first hour grinning like an idiot, ignoring objectives to surf in circles and launch off dunes, pulling unnecessary flips just because movement felt that good. I wish I could replicate even half of this in a game if I ever finish making one.

The controls are impossibly forgiving. You literally cannot fail. Jump wrong, land weird, doesn’t matter; the game gently corrects everything. Giant Squid lets you focus entirely on the joy of movement for this unfortunately bite-sized experience. It’s skateboarding without the bruises.

Sword of the Sea hoversword

Throughout the three-to-four-hour journey, I collected shells to trade for new tricks: kicks, grabs, spins. These felt mostly cosmetic, adding style without substance. The Tony Hawk-style score challenges scattered around were a neat surprise, two-minute sessions in small skate park areas where you rack up points. They’re optional and oddly out of place in such a meditative game, but I kept going back to beat my scores anyway. It just felt good.

The boss encounters deserve special mention. At key moments, you mount massive leviathans, such as sharks and whales, and ride them like living surfboards. These sequences channel Shadow of the Colossus beautifully, providing spectacular set pieces that showcase the game’s sense of scale. They’re also the only parts where movement feels slightly off, a bit clunkier than the butter-smooth sword surfing. However, they’re brief and visually impressive enough that the temporary awkwardness didn’t bother me to an extreme.

A Canvas in Motion – Far Too Many Times

Sword of the Sea water and sand

Visually, Sword of the Sea might be the most beautiful game I’ve played this year, maybe even more than Clair Obscur: Expedition 33, Final Fantasy VII Rebirth, and Stellar Blade (I know I’m late). It’s another perfect example of how artistic direction matters much more to me than technical realism (even though those games are a beautiful balance between the attempt at blending realism and artistic freedom). Each biome feels unique and mesmerizing. You’ll find golden dunes rippling like silk, frozen peaks glittering in the twilight, and even submerged temples where light filters through the waters. The art direction uses bold, clean geometry and vibrant colors that make every screenshot worth saving.

The real magic happens when you start restoring water to the world. Environments bloom with impossible life that is quite literally out of this world. Fish are seen swimming through air, jellyfish floating past ruins, and whales circling overhead like satellites. The boundaries between air, water, and sand just disappear. It creates this dreamlike logic that I never once questioned because it all feels so right.

There’s one huge area late in the game (not spoiling it) where the frame rate absolutely tanks. It’s the only technical issue in an otherwise perfect presentation, but honestly, what you’re looking at in that moment is so spectacular that the stuttering is moderately acceptable. This game understands how to use scale and beauty to create genuine awe.

The Sound of Transcendence, As Usual

Austin Wintory’s back, and his score here might actually top Journey‘s soundtrack. He mixes orchestral instrumentation with electronic touches in ways that work really well. The London Voices and Phoenix Boys Choir show up for the big moments. Since nobody talks in this game, the music basically becomes the narrator. It carries all the emotional weight and never drops it.

The Familiar Path to Revelation, Like Always

Sword of the Sea snow

The story unfolds through environmental clues and abstract imagery. Stone tablets, ancient murals, the usual stuff. A great kingdom fell, the ocean disappeared, life died, and now you’re here to fix everything. If this sounds familiar, that’s because Giant Squid has been telling this exact story since Abzû (arguably earlier!).

The environmental themes are there, but never get preachy. A climate allegory wrapped in mythology, more interested in making you feel wonder than guilt. The narrative beats are so predictable I could unfortunately almost time them: tutorial, revelation, new mechanics, fake crisis, big finale. I felt like I knew every single moment before it happened.

And yet, Sword of the Sea still got me. That’s what perfect execution does. The music swells, the camera pulls back to show everything you’ve accomplished. Giant Squid has mastered the emotional crescendo. Even when I know I’m being manipulated, it still works.

The Weight of Expectations Set for Sword of the Sea

Sword of the Sea iconic golden sand

I need to be honest here. I spent most of my time playing this, taking it all in, and analyzing the experience for critiques. My feelings of what almost feels like a creative halt at Giant Squid led me to believe there wouldn’t be something here I hadn’t already experienced. The puzzles? Laughably simple. The story? Paper-thin. The whole thing? Done in one evening. The studio’s games have barely changed mechanically in ten years. But then the sun hits the sand at just the right angle, the music kicks in, and suddenly I don’t care anymore. The execution is so confident, so polished, that somehow none of my complaints matter.

I’m confident in saying that this is Giant Squid’s magnum opus. Everything is polished to perfection. The movement, the visuals, the music—all of it better than ever before. They’ve been chasing this exact game since Abzû, and the studio has finally caught it. If you’ve never played one of Giant Squid’s games, start here. If you have, you know exactly what you’re getting—and that’s fine. Sword of the Sea is derivative by design and still one of the best games I’ve played this year. It’s not something that innovates, but it’s an experience even long-time Giant Squid fans will adore.

But please, Giant Squid, make something different next time. I can only hope that the next game from this incredibly talented team will be something no one expects, as I do not think the team can top this formula after Sword of the Sea. This incredibly talented team has proven it can perfect a formula. Now show us what else you can do.

Disclaimer: Giant Squid provided a PlayStation 5 copy of Sword of the Sea for review purposes.

The Café Terrace and Its Goddesses Manga is Ending in 8 Chapters

The Café Terrace and Its Goddesses manga

The Café Terrace and Its Goddesses manga author Kouji Seo announced that the series is ending in eight chapters. The series will end with chapter 218.

Kouji Seo launched the manga for The Café Terrace and Its Goddesses in February 2021 for Kodansha’s Weekly Shōnen Magazine. The success of the manga prompted production of the anime series by Tezuka Productions. The first season premiered in April 2023 and ran for a total of 12 episodes in a single cour, followed by The Café Terrace and Its Goddesses Season 2 in July 2024.

NeRiAme performed The Café Terrace and Its Goddesses Season 2’s opening theme song “Unmei Kyōdōtai!” (Common Destiny). Moreover, Miki Satō performed the ending theme song “Dramatic.”

The anime’s staff includes: 

  • Director: Satoshi Kuwabara
  • Studio: Tezuka Productions
  • Series Scripts: Keiichirō Ōchi
  • Character Designs: Masatsune Noguchi
  • Composers: Shu Kanematsu and Miki Sakurai

The Café Terrace and Its Goddesses Season 1 is currently available to stream now on Crunchyroll. Lastly, here’s an overview of the ongoing manga series, courtesy of Kodansha USA Publishing: 

When Hayato’s grandmother passed, he planned to sell her rundown café on the shore—not realizing that it was also home to five young women who call themselves her family?! Their desperation to keep the café open convinces Hayato to give it a shot…but even their best intentions might not be enough to make it work! And can he even work with these five unruly women? No matter what, he’s got his work cut out for him! A fun new romcom by the author of Fuuka and Suzuka!

My Hero Academia Live-Action Film Lands Screenwriter Jason Fuchs

My Hero Academia live-action film

Jason Fuchs (Wonder Woman, Argyle) has been appointed as the screenwriter of Netflix and Legendary’s My Hero Academia live-action film adaptation. Fuchs joins the production staff of the My Hero Academia live-action film with Shinsuke Sato at the helm. Sato previously directed the live-action adaptations of Bleach and Death Note, to name a few.

In addition, My Hero Academia Final Season will premiere on October 4 at 5:30 p.m. JST on YTV and NTV’s affiliate channels. My Hero Academia Final Season will stream on Crunchyroll outside Japan. The staff of My Hero Academia Final Season includes chief director Kenji Nagasaki, director Naomi Nakayama, script supervisor Yōsuke Kuroda, character designers Yoshihiko Umakoshi and Hitomi Odashima, composer Yuki Hayashi, and studio BONES.

Moreover, the “My Hero Academia ULTIMATE SCENE RANKING” special fan poll is now live, allowing fans from Japan and around the world to vote for their favorite heroes and villains scenes from across the anime. Voting is available until September 15, and the final results will be announced on October 4.

The My Hero Academia Vigilantes anime series is now streaming on Crunchyroll with English dubs and subs. Kocchi no Kento performs the opening theme song “Kekka Orai (All’s Well in the End).” Rock band yutori performs the ending theme song “Speed.” My Hero Academia Vigilantes Season 2 will premiere in 2026, and in the meantime, fans can read the manga at VIZ Media.

Neito Monoma, Shōta Aizawa, and Hitoshi Shinso are among the many playable characters of My Hero Academia All’s Justice, a new anime action-fighting game. More characters will be revealed over time leading into the launch of My Hero Academia All’s Justice for PlayStation 5, Xbox Series X|S, and PC via Steam.