Leading esports and entertainment brand G2 has launched Red Aura, a new IP and online comic series developed in collaboration with Japanese art director Runbel and studio KISAI Entertainment, the minds behind the webcomic adaptations of AVATAR: The Last Airbender and The Beginning After the End. Red Aura combines G2’s storytelling ambitions with a fantasy world setting, and readers in Japan have instant access to the comic on LINE MANGA, with additional language releases coming to WEBTOON at a later date.
The story of Red Aura follows a journey of heroes and magical nomads. A young girl named Asa seeks to become the greatest Nomad in a story that blends fast-paced action, heartfelt moments and themes, and humor reminiscent of great shonen series. Each arc takes inspiration from part of G2’s legacy and decade-long saga.
Red Aura will be released globally in both Japanese and English at first, and the first five episodes are available in Japanese right now on LINE MANGA. Episodes will be released weekly, with over 40 episodes for the first season. Fans can expect WEBTOON to publish the series in English soon.
“For over 10 years, G2 has chased excellence and defied expectations. Red Aura is a reflection of those values,” said G2 COO Sabrina Ratih. “G2 is at the heart of digital-first entertainment, and with Red Aura, we’ve created a story that anyone can enjoy, whether they’re an esports fan or not. We see this as the next step in G2’s evolution into an entertainment powerhouse, with a beautifully crafted story inspired by the challenges overcome on our journey. We’re doing something completely new here, taking a big leap into the unknown, but are really excited for readers to experience and enjoy this new world with us.”
“I’m from Japan and grew up surrounded by manga culture,” Runbel said. “When I first saw this project and the early storyboards, I was reminded of the excitement I felt reading manga as a child, and the dreams and aspirations I had for the future. I could feel the fiery energy of the characters, and I felt I had come across a work that was full of passion and vitality. As we grow up, we gradually lose the ‘innocence of childhood.’ Reading this work reminded me of many of the dreams I had as a child. I am very honored to have been involved in this work, transcending national borders. Thank you.”
At the turn of the decade, dormant niche franchises, particularly in the first-person shooter genre, experienced revivals following the release of Wolfenstein: The New Order in 2014. From a franchise that first put Polish development on the map, 3D Realms, in collaboration with Saber Interactive and Anshar Studios, decided to reimagine Painkiller in a modern way. To recap, the original Painkiller was a single-player horde shooter that allowed players to shred through groups of enemies with hitscan weapons, accompanied by a story that took itself far too seriously for the time. It received several expansions that followed different protagonists and their battles within purgatory.
The new Painkiller is a three-player co-op raid shooter that blasts through a horde of enemies with hitscan weapons. With a reimagined story and conflict with a new set of characters and storyline, an entire lobby, and levels with secrets to explore. With different terrain and challenging difficulties, along with returning mechanics and changes that may disappoint returning fans. While it doesn’t reinvent the wheel, Painkiller is worthwhile; however, numerous issues hinder it from truly standing out.
Dealing with a High Dose of Lead
Heaven and hell wage an eternal war, as the demon horde gains a strategic advantage under the fallen angel Azazel’s command, which would lead to an invasion of Earth. The archangel Metatron enlists the help of four doomed souls, and fortunately, they carry the strength to turn the tide against the forces of hell. This merry band of tortured souls also possesses traits that offer minor, distinct gameplay advantages. Each trait reflects the characters’ personalities and is also tied to their past, such as Ink’s spirit regeneration tied to her half-breed status and Sol’s higher ammo count reflective of her greed. Each character can also dash and slide to their heart’s content, as it allows for a breakneck pace through each level.
All it takes to drive back the forces of hell is running and shooting through hordes with satisfying results. Shooting can only be held up alongside its arsenal, which, at first glance, appears limiting, with only six weapons available. While it is a controversial decision, not having the whole arsenal through every raid, these weapons do feature customizable modularity, making each loadout unique. This is further unlocked through weapon progression by completing mastery challenges during a raid; it’ll open up more tiers, which can be unlocked through Ancient Souls. This, when paired with two other players, opens up a more personalized loadout, as I settled on the Hand Cannon and Stakegun for their absolute firepower.
Besides ancient souls, coins can be collected throughout the level in addition to chests, which are scattered around the level and change position every time. When returning to the bastion of redemption, coins can be spent on unlocking weapons along with two ancient souls, unlocking skins, or even rolling for tarot cards. Tarot cards return from the original game and come in varied types and effects, as they’re drawn through random chance. Upon completing a raid, larger amounts of souls and coins are rewarded, especially when getting all the secrets of the level or with a special tarot card. Previously, in the preview build, it introduced a weekly reset that featured two cards allowing for unlimited use; however, this feature didn’t carry over to the final release.
The titular Painkiller is an excellent Swiss Army knife that allows for shredding enemies to drop ammunition and a grappling hook for advanced mobility. There are grapple points around each level that it can easily latch onto, allowing for a faster time. When charged, the shredder sends a deadly attack that can clear out a group of thralls, converting them into spirit energy. Spirit energy fuels the elemental alt-firing modes for each weapon. As there are four types per weapon, the elemental damage can clear a horde. Using a combination of elemental damage can leave Demons in a stunned state, which the shredder can instantly execute.
Roaming Demons Run Amok
At the start of each level, thralls only exist as punching bags that exist to be blown to bits with every weapon. Although they’re not pushovers, as a horde, they can surround and damage the player, or spawn shielded snipers that deal damage. Demons serve as mini bosses during each arena, either to be cleared for a wave or as an obstacle when doing different objectives, and they come in various forms and sizes. Most of them come in pairs, as some can tip the balance of a run via completely unexpected combinations. The dynamic scaling system also amplifies this unpredictability, seeming like a punishment for exploration, but it’s meant only to keep the pace up, since demons could spawn at any moment. Each raid also features a range of difficulties, and I felt comfortable running on Insomnia as it provided the best enjoyment.
In every third level of the biome, there’s a boss in the form of a Nephilim, as they reuse mechanics as a means to challenge the players for going through a gauntlet with a challenging and rewarding boss fight. The Nephilim battle designs are unique from one another, with standouts including Faith and Steel and Water and Flesh, as they provide both a mechanical challenge and unique monster designs and weaknesses. These are a standout. However, with the limited length of the biomes, I wish there were more unique boss battles.
Biomes offer different visual aspects of Purgatory, ranging from gothic industrial architecture to lush, toxic jungles featuring various secrets, including breakable walls that hide coins, chests, and even caches. However, there are traps and hazards to be found throughout. Most of the time, they can be identified, but other times they become trickier, almost leading to unnecessary damage. The graphical fidelity never once caused performance issues, even on the Ultra settings, as the screen flooded with thralls and demons alike. Each arena and raid is also accompanied by the soundtrack, composed by Steve Motliz and Silent Skies. The adrenaline-pumping metal follows through in every level; however, it isn’t as diverse as one would wish, especially across different biomes.
Each biome also has specific gimmicks that are easy to understand, but the gimmick from the Souls and Sands biome is the worst yet. The gimmick of soul charges looks simple on the surface, and it is! The underlying issue, though, lies in the animation latency when throwing it into an orb. The latency can be so bad that it either registers too fast or completely overshoots the trajectory, taking what feels like minutes for the cooldown to settle. This is also followed by two back-to-back arenas that require escorting a payload that needs soul charges to recharge the carriage, which can easily stall if thralls jump into its area bubble and spend the soul fuel.
Written in History, The Soul Burns Bright
Along the way, as you rush through the hordes of enemies, you unlock codex entries upon returning to the bastion of redemption. This is completely diegetic, as it only requires defeating a specific type of thrall or demon, sometimes to unlock each personal entry that describes characteristics through both Azazel’s and Metatron’s reports. This also provides information on the various biomes and their secrets, along with a tutorial page to refresh the core mechanics, and footage to accompany it. However, it does come with a cost: at times, some character exchanges fail to save as the conversations get cut when reaching an objective, leaving the entry incomplete.
The performances are a standout of the game, and the banter between the cast and Azazel adds a layer of humor. Despite this, this banter is always settled during the latter parts of the second and third raids. I wished to have heard more of the sultry sounds of this renegade angel; gladly, that’s answered with the new Rouge Angel mode. Each character features a lengthy backstory that can be unlocked by progressing through each raid, which unlocks a larger dossier on them. While uncovering the mystery of these characters, a profound truth is revealed, leaving me intrigued about where the narrative will go next.
Additionally, new modes were added to the final release. After receiving multiple complaints about its always-online nature, an offline mode was officially introduced and debuted during the Steam Next Fest demo. When loading up the final release, the offline mode works just like running a raid solo with bots. However, when loading it up after progressing in the game, the save files are separate, leaving any weapon and tarot progression behind while the codex and levels are unlocked. While I appreciate the effort to include offline mode, there’s still a lot of work to be done instead of running through the gauntlet once again.
Rogue Angel is a newly added mode that adds more replayability once all the levels’ secrets are uncovered. Completely randomized, it relies on a shared seed system that provides different challenges and rewards structures, like weapon upgrades or even cards. Each challenge can range from a speedrunning gauntlet to a previous objective that depends on either the gimmicks or clearing out waves. It only takes eight phases to survive, as the last level contains a boss fight. It does come at the cost that the promised player leaderboards are absent from the release; it’s not a huge loss, but sharing scores from Rogue Angel could’ve been very fun.
Pure Adrenaline with a Short Step
Painkiller attempts to become more than just a reimagining, evoking a sense of nostalgia for a bygone era. Its short length and nine levels seem to undermine much of what it is trying to achieve. Rogue Angel does answer some of these issues, but I wish there were more to do in Painkiller. The boss battles and difficulty feel just right, pushing me to attempt a nightmare run while dreading throwing soul charges again. The shooting feels fantastic, the gameplay loop is solid, yet despite these highs, the story takes a back seat, as interactions can be interrupted by another voice line, and the rest of it is relegated to the codex. That said, Painkiller has the potential to become more, but it’s hard to imagine it standing out from the rest of the genre.
Disclaimer: Anshar Studios provided a PC (Steam) copy of Painkiller for review purposes.
AMICIS has revealed its Solo Leveling collection of PC peripherals, including a new gaming keyboard and mouse pads. Pre-orders for the AMICIS Solo Leveling products are available through November 26 via AMICUS.jp (via colleize and World Shopping for international buyers outside Japan).
The new AMICIS Solo Leveling gaming keyboard costs 33,000 yen, or roughly $214, and features a 8000 Hz polling rate with rapid trigger response down to 0.005mm and adjustable actuation from 0.1mm to 3.5mm. The front of the keyboard features the Solo Leveling Season 2 -Arise from the Shadow- main visual across the key caps, and the included Magger switches are powered by full magnetic force.
Fans may also purchase the AMICIS Solo Leveling Superglide 2 Glass mouse pad for 17,600 yen ($114) for a smooth and precise experience for high-level gaming. AMICUS also offers two cloth mouse pads featuring Solo Leveling designs for 6,380 yen each, or $41.
Coincidentally, Starforge Systems also launched its new Solo Leveling Limited Edition PC collection featuring components with artwork from the popular webtoon and anime franchise. An ultra-exclusive Starforge Systems Solo Leveling Founder’s Pack PC Bundle ($5,299.99) headlines the collection with only 30 units made at starforgesystems.com. New wall art, desk mats, and platelights are also available.
Fans can try out their new gear in Solo Leveling: ARISE, which is available now for Android, iOS, and PC via Windows. Solo Leveling: ARISE OVERDRIVE launches November 17 for PC via Microsoft Store and Steam, followed by PlayStation 5 and Xbox Series X|S in 2026. Netmarble is also developing Solo Leveling: KARMA, a roguelite action RPG for Android, iOS, and PC.
The first of the three Love Live Nijigasaki High School Idol Club anime films is now streaming on Crunchyroll with the title Love Live! Nijigasaki High School Idol Club The Movie – Finale – Chapter 1. Crunchyroll is streaming Love Live! Nijigasaki High School Idol Club The Movie – Finale – Chapter 1 with English, German, Spanish, Italian, Portuguese, Russian and Arabic subtitles.
The second Love Live Nijigasaki High School Idol Club anime film will premiere in Japanese theaters on November 7. There will be two screenings for the film on November 9 at Marunouchi Piccadilly with cast members in attendance. There will also be live showings at other theaters, along with cheer screenings in 27 theaters starting November 14. Attendees can receive one of four different gift sets.
The first film in the trilogy premiered on September 6, 2024 in Japanese theaters with MX4D, 4DX, Dolby Atmos, and Dolby Cinema. A third Love Live Nijigasaki High School Idol Club film will screen at a later date to close out the trilogy. The trilogy is set after the previous two anime seasons and the Next Sky OVA project.
In October 2020, the Love Live Nijigasaki High School Idol Clubanime premiered on Tokyo MX, Bandai Channel, Line Live, and YouTube Live. The second season premiered three years later in April 2023, with English subs from Crunchyroll.
Lastly, here’s an overview of the anime, via Crunchyroll:
Nijigasaki High School is known for their diverse subjects and the freedom they give to students. Second-year student Yu Takasaki has been turned on to the charms of school idols, so she knocks on the door of the School Idol Club with her friend, Ayumu Uehara. Sometimes friends, sometimes rivals, the members of this club each contribute their own thoughts and motivations to the group.
Supergiant Games has released the first post-launch update for Hades II, aptly titled patch 1. Hades II patch 1 makes enhancements to the True Ending route, including new events and a Cauldron incantation that returns you to an earlier point in the story to re-experience key events.
Hades II launched on September 25 for Nintendo Switch, Nintendo Switch 2, and PC via Steam and Epic Games Store. Final Weapon reviewed Hades II and gave it a 4.5 out of 5 score, noting its “a benchmark for the genre,” with story, characters, writing, and art direction exceeding “expectations set by the original Hades.”
Patch notes for Hades II patch 1 can be read below, via Steam:
Hades II Post-Launch Patch 1 Patch Notes (Spoilers Ahead)
Highlights
True Ending Enhancements: Added new events in the lead-up to the True Ending, and some after. As part of this, increased the number of Underworld clears required, and added to and revised parts of the main True Ending scenes before the end credits. Note: The vast majority of changes are to the Underworld route; the Surface route is mostly unchanged. The Epilogue is also unchanged.
Returning to a Real Possibility: Added Cauldron incantation lets you return to an earlier point in the story in case you wish to re-experience key events, such as the True Ending.
Fated Prophecy Adjustments: A number of character-related Prophecies, including the one connected to the story epilogue, should unfold faster than before.
Crossroads Renewal: Many decorative items have reduced costs in Kudos compared to before. Any excess Kudos you have already spent will be refunded.
Aspects of the Nocturnal Arms
Witch’s Staff (Circe): Smolder Ring (Hestia) now also applies Scorch from the bonus Cast when your Casts overlap
Boons & Blessings
Anvil Ring (Hephaestus): increased damage for Common Rarity
Controlled Burn (Hestia): increased bonus from Poms of Power
Ares: increased Plasma pickup range
Sword Ring (Ares): increased damage
Carnal Pleasure (Ares x Aphrodite): increased effectiveness
Success Rate (Hermes): now also affects Nurture of Hera (Selene x Hera)
Shadow Pounce (Artemis): increased effectiveness
Gigaros Dash (Hades): no longer staggers foes when this deals direct damage
Life Tax (Hades): increased effectiveness; restorative effect is no longer reduced by Vow of Scars (Oath)
Last Gasp (Hades): increased effectiveness
Howling Soul (Hades): improved aiming of the projectile
Fight Fight Fight (Echo): increased effectiveness
Favor (Chaos): now also raises chance of finding Duo Boons
Various other minor fixes and adjustments
Daedalus Hammer Upgrades
Elephant Rockets (Coat – Shiva): increased damage
Chakra Collider (Coat – Shiva): increased damage
Keepsakes
Jeweled Pom (Hades & Persephone): you no longer keep the bonus Hades blessing if you are not at the Fates’ Whim; fixed an issue causing this to never grant Last Gasp (Hades)
Well of Charon
Yarn of Ariadne: now also raises chance of finding Duo Boons (as in the original game)
Mist Veil: now restores Magick that is lost for any reason (not just from using Omega Moves)
Foes & Dangers
Zagreus: fixed cases where he would stand still for too long
Unrivaled Prometheus: adjusted hitboxes of certain Heracles attacks in this Encounter
Headmistress Hecate: slightly reduced hitbox of flame attacks to better match the visuals
Phantom (Fields): reduced effectiveness of Life-drain effect; removed this effect from some attacks
Special Encounters
Added a preview icon for Location exits leading to an Infernal Contract (after the True Ending)
Added a preview icon for Erebus Location exits leading to Raki(before you have bonded with him)
Nemesis no longer can show up more than once a night while battling through the Underworld
Circe appears slightly more often
Level Design & Environments
Various minor fixes and improvements to several Locations
The Crossroads Renewal Project
Added Primordial Chaos theme to the Music Maker
Crossroads Cauldron
Disintegration of Monstrosity: you are no longer required to cast this as soon as you can afford to
Greatest Gift of Gaia: reduced requirements for this to be revealed
Fated List of Minor Prophecies
Melinoë, Help Us: increased priority of key events, so that this can be fulfilled faster
Silk and Spitefulness: increased priority of key events, so that this can be fulfilled faster
Voice and Vanity: increased priority of key events, so that this can be fulfilled faster
Born to Win: now revealed sooner and more reliably
Natural Talent: fixed an issue causing this to not appear in some cases
Denier of Suitors: reduced requirements to fulfill this
Art & Visual FX
Added artwork to some True Ending scenes before the credits
Added animations for certain characters in some True Ending scenes
Added portrait variant for Hecate
Added blinking animation to Melinoë’s ‘hesitant’ portrait
Added death animation for the Yargonaut
Updated animations for opening or closing certain menu screens to be smoother than before
Eidolon Eyeballs now are easier to spot
Numerous other minor visual fixes and improvements
Voice & Narrative
Added new events with Chronos, Zagreus, Hecate, and Hades on the path to the True Ending
Added new events with Chronos, Zagreus, Hecate, Schelemeus, and Hades and Persephone after the True Ending
Added more contextual voice lines for Melinoë and Hecate in certain situations
Adjusted several events after the True Ending in light of other changes
Scylla now reveals her sensational hit Bewitching Eyes sooner than before
Icarus now can be persuaded to return to the Crossroads sooner than before
Other minor fixes and improvements
Music & SFX
Artemis’ singing in the Crossroads no longer cuts off abruptly at a certain distance
Updated sound effects for Cinerary Circle (Hades)
Fixed some Keepsake equip sounds playing late
Adjusted effects on some Chronos voice lines after the True Ending
Other minor fixes and improvements
Settings
Danger Pulse: new! You now can toggle off the persistent flashing at critical Life levels
FPS Limit: new! You now can limit max frames-per-second to your preference while VSync is off
Miscellaneous
Improved compatibility with macOS Tahoe security permissions
Inventory details for Gigaros and Entropy appear sooner than before
Updated inventory hints for several resources
Added feedback when Keepsakes from Athena and Selene cannot be used in a certain situation
Updates and fixes to translations in all languages
Bug Fixes
Fixed Argent Skull (Hel) not firing reliably while Melinoë is backed against a wall
Fixed Argent Skull (Medea) text erroneously stating its passive bonus also applied to Omega Special
Fixed Argent Skull Omega Attack sometimes being unable to reach the Erymanthian Boar (Ephyra)
Fixed cases where you could claim rewards while simultaneously using Time Piece (Chronos)
Fixed Calling Card (Zagreus) unexpectedly refreshing all uses for the night after ranking up
Fixed Back Burner (Apollo) not applying its bonus when using certain moves
Fixed Steady Growth (Demeter) resetting its countdown after being Rarified
Fixed Rapture Ring (Aphrodite) dragging foes after they are slain
Fixed Seismic Servo (Hephaestus x Poseidon) not always working as expected on Boons of Hephaestus
Fixed cases where you could unexpectedly gain Unseen Ire (Hades) twice
Fixed Corrosion on Sight (Medea) not affecting Lubbers
Fixed Numbness (Path of Stars) not properly applying its effect
Fixed Mirrored Thrasher (Daedalus – Staff) disabling your Attacks in certain cases
Fixed interaction between Inverted Blaze (Daedalus – Flames) and Dividing Blaze (Daedalus – Flames)
Fixed high-cost Boons of Hermes found in shops not always having improved Rarity
Fixed some visual effects from Typhon not appearing consistently
Fixed projectiles from Charybdis not splitting as expected after striking certain obstacles
Fixed cases in which Jetty could get stuck while resurfacing
Fixed several cases where Melinoë could end up out of bounds in a Location
Fixed Raki occasionally swooping in to peck at already-defeated Guardians
Fixed an issue where a slowdown effect could persist unexpectedly after Gale blocks an attack
Fixed visual issues with Demeter’s Freeze interacting with other visual effects
Fixed visual issues with Infernal Troves
Fixed incorrect text sometimes appearing on the Victory Screen
Fixed incorrect Gold preview when Nemesis wants to trade for Quick Buck (Hermes)
Fixed cases where music could stop playing unexpectedly
Fixed cases where the Past Deeds screen would not show the foe that put an end to your night
Fixed cases where Odysseus and Dora could appear too close together in the taverna
Fixed certain visual effects persisting during the Melinoë’s Return to Shadow escapes
Fixed a visual issue where text formatting would not reset after resetting the Oath of the Unseen
Fixed Play Screen showing your location as The Crossroads despite just having left for the night
Studio TRIGGER has launched a new anime short series dubbed The Lenticulars. New episodes of The Lenticulars will premiere every Friday at 3:00 a.m. PT / 6:00 a.m. ET, and the first episode. “Work Gloves are Gloves,” is now streaming on the official Studio TRIGGER YouTube channel.
Akira Amemiya is at the helm of the series as the director, script writer, and character designer, and he’s in charge of series composition, storyboards, animation, colors, and some background work. Kosuke Hayashi wrote and composed the anime’s theme song” The Lenticulars,” by Scenarioart. 24chocolate’s Rikiya Okada composed the music, and Daiki Takasawa is the music director.
The main cast includes:
Manato Okawara as Rakkun
Uta Aihara as Sawaki-san
Yu Nishizawa as Miike
Keigo Moriura as Dony
Studio TRIGGER is also working with CD Projekt Red on Cyberpunk: Edgerunners 2, the sequel to the beloved anime for Netflix. Although David is dead, Night City lives on, and Cyberpunk: Edgerunners 2 focuses on a new story with a new cast of characters.
Kai Ikarashi will direct the series, Kanno Ichigo will design the characters, and Masahiko Otsuka is responsible for the screenplay adaptation. Cyberpunk: Edgerunners 2 will build off of the world of Night City, but it will have an all-new 10-episode standalone story.
Studio TRIGGER and CD Projekt Red describe the series as follows:
Cyberpunk: Edgerunners 2 is in production! It presents a new standalone 10-episode story from the world of Cyberpunk 2077— a raw chronicle of redemption and revenge. When the world is blinded by spectacle, what extremes do you have to go to make your story matter?
The staff of the Let This Grieving Soul Retire! Season 2 has announced Himika Akaneya is joining the cast as Ryuulan. Ryuulan is the leader of the “Underman” subterranean people, and she will make her debut in episode 18 of Let This Grieving Soul Retire! Season 2.
Tsukikage initially launched Let This Grieving Soul Retire! in January 2018, and its story ended that following December. The 13th volume released on September 30, 2024, and J-Novel Club released the seventh novel volume in English on May 19, 2025.
Additionally, Kadokawa publishes a manga adaptation in April 2019 by Rai Habino. Yen Press publishes the manga in English.
Here’s an overview of the series via Crunchyroll:
Six childhood friends make a vow one day to become treasure hunters, and eventually grow to be the strongest heroes in the world. During his first quest, Krai Andrey realizes he isn’t cut out for the job. Even so, his friends make him their leader. Underpowered in the face of great expectations, Krai embarks on a reluctant hero’s tale of glory, headaches, and wanting to retire early.
SNK has released a new showcase trailer for Fatal Fury: City of the Wolves DLC character Chun-Li from Capcom’s Street Fighter series. Chun-Li releases in winter 2025 as the latest DLC character from Fatal Fury: City of the Wolves Season Pass 1.
Players can also look forward to a new Arcade Mode route and Episodes of South Town with Chun-Li. She arrives in South Town in response to rumors surrounding Shadaloo. In Episodes of South Town, Chun-Li accepts an invitation to share her kung fu knowledge and expertise with people in town.
Check out the new trailer in English and Japanese below:
Chun-Li Character Showcase – English VA: Jennie Kwan
Chun-Li Character Showcase – Japanese VA: Fumiko Orikasa
The following character bio and artwork were also revealed:
Chun-Li, a battle-hardened Metro City agent, arrives in South Town, by request, to investigate the resurgence of an infamous criminal syndicate. Few wolves here can match the strength, style, and grace of this World Warrior—let alone best her outright. Perhaps the only one who can hold a candle to her is the fiery kunoichi of the Shiranui clan.
Fatal Fury: City of the Wolves is available now for PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store. DLC characters Ken Masters from Capcom’s Street Fighter series, Andy Bogard, and Joe Higashi are available now with the Season Pass, and Street Fighter’s Chun-Li and Mr. Big will arrive in winter 2025 and early 2026, respectively.
The staff of the anime adaptation of Nana Ōtori and Sora Hoonoki’s May I Ask for One Final Thing? manga revealed a new visual and promotional video for the Palmia Church Arc, along with two new cast members. The cast of May I Ask for One Final Thing? Palmia Church Arc includes Kaori Maeda as Diana and Shun Horie as Jin, and new key visuals for Halloween and the new arc were revealed.
CHICO with Honeyworks performs the opening theme song “Senjō no Hana (Flower of the Battlefield),” and Shiyui performs the ending theme song “Inferior.”
The cast of the May I Ask for One Final Thing? anime includes:
Scarlet El Vandimion voiced by Asami Seto
Julius Von Pallistan voiced by Wataru Katoh
Leonardo El Vandimion voiced by Shoya Ishige
Nanaka voiced by Miyu Tomita
Sigurd Forgrave voiced by Kazuki Ura
Kyle Von Pallistan voiced by Taito Ban
Terenezza Hopkins voiced by Ai Kakuma
Rosalia voiced by Sally Amaki
Kazuya Sakamoto directs the anime at studio LIDEN FILMS, with series composition by Deko Akao. Eriko Haga is the character designer, and Hinako Tsubakiyama is the music composer.
Additional staff includes:
Prop Design: Kazunari Araki
Art Setting: Morihito Ōhara, Ken Tsubuki
Color Design: Hironori Nochi
Director of Photography: Tetsuya Kawada
Editing: Kiyomi Yamada
Lastly, here’s an overview of the anime, via Crunchyroll:
An engagement broken off at a ball.
It was supposed to be a cliche scene condemning a villainess…
In the middle of a ball, Second Prince Kyle unreasonably announces that he is canceling his engagement to Scarlet, a duke’s daughter. Furthermore, he announces that he has a new fiancée, and they make baseless accusations against Scarlet. Scarlet had endured years of torment from Kyle ever since they were young, all for the sake of their engagement, but she could hold back no longer…
“This is my final request. May I send this stupid bitch flying?”
The fair duchess Scarlet clenches her fist and dances!
A popular series that has sold over 1.4 million copies is now becoming a TV anime! This gratifying fantasy starring a fighting distinguished lady is about to begin!
The staff of the TV anime adaptation of Kocha Agasawa’s You and I Are Polar Opposites manga series confirmed the anime’s January 11, 2026 premiere. You and I Are Polar Opposites will be airing on MBS, TBS, and affiliate channels on Sundays at 5:00 p.m. JST, and Crunchyroll will be streaming the anime.
PAS TASTA performs the ending theme song “Pure feat. Eriko Hashimoto.”
Cast members for the You and I Are Polar Opposites anime include:
Sayumi Suzushiro as Suzuki
Shogo Sakata as Tani
Yuna Taniguchi as Watanabe
Konatsu Hirabayashi as Sato
Anji Iwata as Yamada
Miyuri Shimabukuro as Azuma
Wataru Katō as Taira
Kokoro Ōmori as Nishi
Tomori Kusunoki as Honda
The series is being produced by Lapin Track with Takakazu Nagatomo as director. Teruko Utsumi is handling the series composition. tofubeats is the composer, and Naho Kozono is the sub-character designer and chief animation director alongside Sayuri Sakimoto.
Additional staff members include:
Art Director: Chieko Nakamura
Director of Photography: Tomoyuki Shiokawa
Color Design: Yuki Akimoto
3DCG: Yuushi Koshida
Editor: Masayuki Kurosawa
2D Design: Wataru Osakabe
Agasawa launched the manga series on Shonen Jump+ in May 2022, and it ran until November 2024. Manga Plus and VIZ Media publish the series in English. Lastly, here’s an overview of the series, via Manga Plus:
Suzuki, an energetic girl who can’t help but follow the crowd, finds herself drawn to Tani, a quiet boy who can easily speak his mind. Enter: the serialization of a hit one-shot! A story for anyone who wants to enjoy love! This down-to-earth, relatable rom-com is ready to pull at your heartstrings!