Mecha BREAK Season 2 is Out Now, PS5 Version Announced

Mecha BREAK Season 2

Amazing Seasun Games has launched Mecha BREAK Season 2: Echoes of the Void with new content, including weapons, seasonal sets, pilots, and much more. A PlayStation 5 version of Mecha BREAK was also announced.

Mecha BREAK Season 2: Echoes of the Void adds the new Strikers MIKILLJA and NORNE. MIKILLJA is a high-caliber turret-based Striker with high mobility and power, while NORNE is a lightweight ballistic sniper with the long-awaited longbow-style weapon.

The update also introduces new pilots Saliaja and Charles Bell. Saliaja is a biomechanically modified pilot who lost her memories and acts erratically to reclaim herself. Charles Bell is a war-weary veteran and father of four adopted kids who took up arms once more to protect his family. TRICERA CUSTOM and Charles Bell can be unlocked with Mission Tokens, while INFERNO X-2 and Sailaja are on sale in the Store for a limited time. 

New weapon skins are available for purchase via Mission Tokens or by chance through Supply Crates. The evening dress style Season 2 Outfit: Passionate Dancer is also available for purchas via Mission Tokens, and the Insect-style combat suit: Exo-Hunter is available at the Store for a limited time.

Further, a new “BREAK Edition” of Mecha BREAK will release around the game’s anniversary in 2026. Mecha BREAK is coming to more platforms, including PlayStation 5. There will also be an upcoming half-anniversary celebration online event and a new gameplay mode.

Lastly, Mecha BREAK is available now for Xbox Series X|S and PC via Steam. 

My Hero Ultra Rumble Season 14 is Live with Update 1.13

Bandai Namco and Byking has released the version 1.13 update for My Hero Ultra Rumble alongside the beginning of Season 14. In addition to the Season 14 content, My Hero Ultra Rumble update 1.13 makes sweeping balance adjustments.

My Hero Ultra Rumble Season 14 introduces playable character Armored All Might and his new Quirk Set. In addition, a new Battle Style for Tomura Shigaraki will be introduced in My Hero Ultra Rumble Season 14 along with several new costumes, including holiday-themed outfits for Ochaco Uraraka and Himiko Toga. 

Read up on the patch notes for My Hero Ultra Rumble update 1.13 below, via Bandai Namco’s official website:

My Hero Ultra Rumble Update 1.13 Patch Notes

New Features

  • The new feature “My Room”, which allows players to customize the Main Menu background was added.
  • The new item “Present Box” has been added to Season License ranks 71 and above.
    • Several items can be obtained randomly from a “Present Box”.
    • For details on obtainable items, please check the in-game description.
Gameplay Settings
  • Added the Auto Dash setting.
  • Added Auto Switch to Item settings for Recovery Items.
  • Added Aim acceleration settings:
    • Aim Acceleration Sensitivity (X-axis/Y-axis)
    • Aim Acceleration Duration
    • Aim Acceleration Delay
Login Bonus
  • A display showing the time remaining until the next login bonus can be received was added.

System Adjustments

  • Increased the maximum amount of Ally Support Points that can be earned in Ranked Matches.
  • Removed collision detection between characters that have been K.O.’d.
  • Adjusted the volume of allies’ sound effects during battle to be quieter.
  • Adjusted in order to allow placement of Markers during the pre-battle countdown.
  • Adjusted some aspects of how the inventory screen behaves:
    • When attempting to Swap items, will no longer focus on active Ability Slots.
    • When using a Level Up Card, will now remember the Ability Slot that was lastly leveled up.
  • A Finishing Attack can now be activated by holding the Melee Attack button.
  • Damage will no longer be dealt to downed characters during a Finishing Attack’s animation.
  • Objects placed by allies are now more easily destroyed with Melee Attacks.
  • Changed the color of the damage direction indicator to green, when being targeted by Shota Aizawa’s Special Action “Erasure”.

Bug Fixes

  • Fixed an issue for Special Actions that can be performed while dashing in midair.
  • If players had set “Dash Action” to “Hold” in the Gameplay Settings, the character would immediately begin flying when descending from a ledge or stepping onto a jump pad.
    • Endeavor “Flight”
    • Hawks “Fierce Wings / Flight”
    • All For One <Youth age> “Flight Command”
      • A character can begin flying again by inputting the Dash Action once more after becoming airborne.
  • Fixed an issue where the sensitivity of Aim Assist would change depending on the FPS setting.
    • Adjusted so that sensitivity is the same across all platforms.
  • Fixed an issue where the range of the following Quirk Skills would sometimes change depending on the FPS setting:
    • Tsuyu Asui: Quirk SKill α “Ribbit Shot”
    • Denki Kaminari (Original): Quirk Skill α “Electro-target”
    • Nejire Hado: Quirk Skill β “Spiraling Surge”
    • All Might (Gatling): Quirk Skill α “Texas Smash Gatling”
  • Fixed an issue where there was a discrepancy between the sound effect and the actual timing of HP recovery when using a HP Recovery Drink.
  • Added a fix to invalidate the match and return players to the Main Menu if a “Items cannot be picked up and Quirk Skills cannot be used.” bug occurs.
    • When a match is invalidated, Rank Point will not be affected.
  • Hitoshi Shinso
    • Quirk Skill α “Binding Cloth: Crushing Strike”
      • Fixed an issue where the player could be pulled to Hitoshi Shinso’s position and slammed.
  • Neito Monoma, All For One
    • Fixed an issue where the player could stay floating for a long period of time when using Izuku Midoriya OFA’s Quirk Skill γ “2nd Transmission.”

Battle Style Adjustments

Tsuyu Asui
  • Quirk Skill γ “Camofrog”
    • Adjusted so that the skill is not interrupted when Quirk Skill level is increased.
    • Adjusted so that the skill is not interrupted when Plus Ultra is activated.
Dabi (Crazy Torch)
  • Quirk Skill α “Flames of Resentment”
    • Adjusted so that even if not charged, three pillars of fire are released.
    • Increased movement speed while charging.
  • Quirk Skill β “Scorching Admonition”
    • Adjusted to make it easier to evade with Dodge.
  • Quirk Skill γ “Crazy Torch”
    • Adjusted so that the skill is not interrupted when Quirk Skill level is increased.
    • Adjusted so that the skill is not interrupted when Plus Chaos is activated.
Tamaki Amajiki
  • Quirk Skill β “Octopus Mirage”
    • Adjusted so that the character’s invisibility is not deactivated when an attack lands and Plus Ultra is activated.
All For One
  • Quirk Skill β “Manipulative Claw”
    • Greatly adjusted the angle at which the skill can be aimed up and down.
  • Special Action “Plunder”
    • Adjusted so that the level of the stolen Quirk Skill is based on the user’s own Quirk Skill level.
Mr. Compress
  • Quirk Skill β “Sleight of Hand”
    • Adjusted so that attacks can still be deflected even if consecutive hits land.
Neito Monoma
  • Reduced the damage of all copied Quirk Skills.
Kurogiri
  • Quirk Skill γ “Shadow Haunt Raid”
    • Unified the amount of damage dealt by Quirk Skill α when fired from within mist with that of a normal Quirk Skill α.
All Might (Gatling)
  • Quirk Skill β “Carolina “Smash”
    • Adjusted so that the momentum of the charge remains even after the move ends.
    • Adjusted to make it easier to hit an opponent with a cross chop.
Nejire Hado
  • Special Action “Surge”
    • Increased aerial dash movement speed.
    • Increased movement speed while hovering.
Overhaul
  • Quirk Skill β “Piercing Dark Spear”
    • Changed the skill’s point of origin to allow it to pass through the Quirk Skill β “Piercing Heaven Ice Wall” used by an allied Shoto Todoroki (Original).
Tomura Shigaraki (Original)
  • Reduced HP to 300.
  • Special Action “Collapse Hand”
    • Increased aerial movement speed.
    • Adjusted to begin reloading after landing on the ground.
Himiko Toga (Original)
  • Quirk Skill β “Slasher Killer Knife”
    • Adjusted so that there is no deceleration during the first slash.
    • Adjusted so that momentum remains at the end of the first slash.
    • Adjusted to track nearby opponents during the first slash.
    • Increased the hit detection area of the first slash.
    • Adjusted for a smoother transition from single to continuous slashes.
    • Adjusted so that the skill ends immediately when continuous slashes are interrupted in midair.
    • Increased the duration of continuous slashes when not hitting an opponent.
    • Increased the vertical hit detection area of continuous slashes.
    • Adjusted so that momentum remains at the end of continuous slashes.
Izuku Midoriya (OFA)
  • Ground Melee Attack
    • Reduced the force of the second uppercut that knocks the opponent away.
  • Quirk Skill γ “2nd Transmission”
    • Adjusted so that gauge consumption does not stop during the following actions:
      • While using Recovery Items
      • While opening Item Boxes
      • When rescuing/threatening civilians
      • During Finishing Attacks
      • While Wall Climbing
Hawks (Slicing Wind)
  • Increased HP to 300.
  • Quirk Skill β “Slicing Wind”
    • Adjusted so that it cannot be activated while reacting to taking damage.
    • Increased reload speed.
  • Quirk Skill γ “Spiral Slash”
    • Increased reload speed.
Adjusted the following Quirk Skills to aim behind a wall when used while facing a wall:
  • Izuku Midoriya (Original): Quirk Skill β ” St. Louis Smash “
  • Izuku Midoriya (Full Bullet): Quirk Skill γ ” Ground Impact “
  • Katsuki Bakugo: Special Action ” Explosive Speed “
  • Katsuki Bakugo (Original): Quirk Skill α ” AP Shot “
  • Shoto Todoroki (Ice Fang Wind Flame): Quirk Skill β ” Heaven-Piercing Ice Wall”
  • Tenya Iida : Quirk Skill α ” Recipro Wheel ” ,Quirk Skill β ” Recipro Burst “
  • Denki Kaminari (Original): Quirk Skill γ ” Human Stun Gun “
  • Denki Kaminari (Lightning): Quirk Skill γ ” Lightning Way “
  • Eijiro Kirishima (Original): Quirk Skill β ” Red Counter “
  • All Might (Original): Quirk Skill β ” Carolina Smash “
  • All Might (Gatling): Quirk Skill β ” United States of Smash “
  • Himiko Toga (Original): Quirk Skill α ” Slasher Killer Knife “
  • Mt. Lady: Quirk Skill γ ” Canyon Cannon “
  • Shota Aizawa: Quirk Skill β ” Powerhouse Kick Barrage “
  • Endeavor (Original): Quirk Skill γ ” Prominence Burn “
  • Twice: Quirk Skill γ ” Foot Boost “
  • Tomura Shigaraki (Catastrophe): Quirk Skill γ ” Catastrophe “
  • All For One: Quirk Skill β ” Manipulative Claw “
  • Mirio Togata (Original): Quirk Skill α ” Invisible Eye Break “
  • Dabi (Crazy Torch): Quirk Skill β ” Scorching Admonition “
  • Hawks (Original): Quirk Skill β ” Wind Cross “
  • Present Mic: Quirk Skill γ ” DJ Punch “
  • Neito Monoma: Quirk Skill β ” Gyrate (Copy) “
  • Tamaki Amajiki: Quirk Skill β ” Octopus Mirage ” , Quirk Skill γ ” Plasma Cannon ” 
  • All For One (Youth age): Special Action ” Phantom Strike “
Adjusted the following Quirk Skills so that you can jump while using them:
  • Izuku Midoriya (Original): 
    • Quirk Skill α ” Delaware Smash Air Force “
    • Quirk Skill γ ” Blackwhip “
  • Izuku Midoriya (Full Bullet): 
    • Quirk Skill γ ” Delaware Smash Full Bullet “
  • Katsuki Bakugo (Original): 
    • Quirk Skill α ” AP Shot “
  • Ochako Uraraka (Original): 
    • Quirk Skill α ” Nebulous Space “
  • Shoto Todoroki (Original): 
    • Quirk Skill α ” Blazing Fields of Roaring Fire “
  • Shoto Todoroki (Ice Fang Wind Flame): 
    • Quirk Skill α ” Ice Fang Wind Flame “
  • Tsuyu Asui: 
    • Quirk Skill α ” Ribbit Shot “
  • Denki Kaminari (Original): 
    • Quirk Skill α ” Electro-target “
  • Denki Kaminari (Lightning): 
    • Quirk Skill α ” Electro-Trident ” ” Lock-On Elect “
  • Eijiro Kirishima (Original): 
    • Quirk Skill α ” Chanbara Blade “
  • Eijiro Kirishima (Red Drive): 
    • Quirk Skill β ” Red Spirit “
  • Momo Yaoyorozu: 
    • Quirk Skill α ” Create: Strike and Stop “
  • All Might (Original): 
    • Quirk Skill α ” Texas Smash “
  • Shota Aizawa: 
    • Quirk Skill α ” Binding Cloth: Capture “
  • Tomura Shigaraki (Catastrophe):
    • Quirk Skill α ” Earth Break “
  • Dabi (Original): 
    • Quirk Skill α ” Arson “
    • Quirk Skill β ” Shadow Fire “
  • Himiko Toga (Original): 
    • Quirk Skill α ” Slasher Killer Knife “
    • Quirk Skill γ ” Blood Sucker “
  • Himiko Toga (Sting Dance): 
    • Quirk Skill α ” Jagged Spinning Knife “
  • Endeavor (Original): 
    • Quirk Skill α ” Burning Ray “
    • Quirk Skill β ” Searing Arrow “
  • Endeavor (Inferno Fist): 
    • Quirk Skill α ” Inferno Fist: Jet Burn “
  • Mirio Togata (Sheer Counter): 
    • Quirk Skill α ” Phantom Smash “
  • Nejire Hado: 
    • Quirk Skill α ” Spiraling Wave “
  • Tamaki Amajiki: 
    • Quirk Skill α ” Marlin Rapier ” ” Octopus Whip “
  • Overhaul: 
    • Quirk Skill α ” Underworld Crusher “
  • Twice: 
    • Quirk Skill α ” Dagger Shot “
  • Mr. Compress: 
    • Quirk Skill α ” Production Magic “
    • Quirk Skill β ” Sleight of Hand “
    • Quirk Skill γ ” Magician’s Choice “
  • Itsuka Kendo (Original): 
    • Quirk Skill α ” Stone-throwing Fist “
    • Quirk Skill β ” Big Fist Shield “
  • Mt. Lady: 
    • Quirk Skill α ” Spike Knuckle “
  • Cementoss: 
    • Quirk Skill α ” Pillar Split “
  • Kurogiri: 
    • Quirk Skill α ” Dark Matter “
    • Quirk Skill β ” Warp Gate “
  • Neito Monoma: 
    • Quirk Skill α ” Big Fist (Copy) “
    • Quirk Skill γ ” Steal (Copy) “
  • Hitoshi Shinso: 
    • Quirk Skill α ” Binding Cloth: Sky Rend “
  • Present Mic: 
    • Quirk Skill α ” Shouting Voice “

Special Tuning Skill Adjustments

  • Symbol of Peace (All Might Original)
    • Adjusted so that the effect activates even after revival.

Lastly, My Hero Ultra Rumble is available now for Nintendo Switch, PlayStation 4, Xbox One, and PC via Steam.

Mafia: The Old Country ‘Free Ride Update’ Releases on November 20

Mafia the Old Country

2K and Hangar 13 have announced the “Free Ride Update” for Mafia: The Old Country will launch on November 20 with new challenges, a first-person driving camera, the new “Classic” difficulty mode, and a Photo Mode. Patch notes for the new update will be revealed soon.

Get the latest details about the Mafia: The Old Country Free Ride Update below, via 2K:

Step back into the Sicilian underworld with the Free Ride Update – a feature-packed, free expansion for Mafia: The Old Country. Explore Sicily like never before with Free Ride Mode, introducing high-stakes car and horse races, brutal combat and stealth challenges, and new secrets hidden throughout the Valle Dorata.

Immerse yourself in Cinema Siciliano Mode for a vintage film aesthetic, take the wheel with first-person driving, and push your limits in “Classic” difficulty. Unlock new cars, stylish outfits, legendary weapons, and game-changing charms that redefine how you play.

Immersive, cinematic, and built for replayability – this is the definitive way to experience Mafia life in the Old Country.

Uncover the origins of organized crime in Mafia: The Old Country, a gritty mob story set in the brutal underworld of 1900s Sicily.

Fight to survive as Enzo Favara and prove your worth to the Family in this immersive third-person action-adventure.

Lastly, Mafia: The Old Country launched on August 8 for PlayStation 5, Xbox Series X|S, and PC via Steam and NVIDIA GeForce Now. The game features Sicilian voice acting and an Italian language localization for both in-game UI and subtitles.

Kirby Air Riders Version 1.1.1 Update is Out Now Ahead of Launch

Kirby Air Riders update 1.1.1

Nintendo has released the version 1.1.1 update for Kirby Air Riders ahead of the game’s launch on November 20 for Nintendo Switch 2. Kirby Air Riders update 1.1.1 implements stability fixes for online play before fans try out the online modes for themselves.

Read up on the patch notes for update 1.1.1, via Nintendo’s support website:

Kirby Air Riders Version 1.1.1 Update Patch Notes (November 19, 2025)

Note: This contains the contents of both the Version 1.1.0 update, which was released prior to the game’s release date, and the Version 1.1.1 update. Ver. 1.1.0 mainly added online play, while Ver. 1.1.1 implemented communication-stability fixes for online play.

General
  • Online play has been added.
    • You can play online through the Connect menu or through the main menu for each mode.
    • The Online tab has been added to the Checklist.
  • Local wireless matches and LAN play are now available.
    • You can access this through Local Play in the Connect menu.
  • The Swap Replay match format has been added to Air Ride.
  • The Team Battle match format has been added to City Trial.
  • Saved replay data can now be converted into video files.
    • You can convert a replay to a video file by selecting Record on the settings screens for either Cached Data or Data Replay in the Replay menu.
    • A microSD Express card is required to use this functionality.
  • Replays can now be uploaded online and shared with other players.
    • You can post replays from Details, which is displayed after selecting individual replay data in either Data Replay or Movie Replay through the Replay menu.
    • Replays can be viewed through Spectate in the Connect menu.
  • You can now train figure players (FPs) by scanning a Kirby Air Riders series amiibo.
    • You can scan amiibo by selecting amiibo in the Extras menu or through the machine/rider select screens for each mode.
  • Daily Air Ride and Limited-Time Events modes have been added.
    • You can participate by selecting Daily or Events from the main menu.
  • My Machines can now be set to private.
    • If a My Machine is set to private, you will not be able to use that machine in online modes and other players will not be able to see it.
    • You can set group settings through the My Own Machine Customizations menu accessed through the Options button in the Connect menu.
    • Individual settings can also be made for each machine via the My Machine list screen.
  • Various balance adjustments made to Road Trip.
Online
  • Added restrictions so that players with very unstable communication environments can’t open paddocks or create matches in an existing paddock.
    • Players with very unstable communication environments will still be able to join paddocks and matches hosted by other players.
    • You can check the status of your communication environment through Options in the Connect menu.
Bug Fixes
  • Implemented online-play stability fixes.
  • Fixed an issue where matching for online matches did not successfully connect after a long period of time.
  • Fixed an issue where online matches would sometimes not start properly.
  • Fixed an issue where the game would sometimes not progress when certain actions were performed in a paddock.
  • Fixed an issue where the game would sometimes not progress when certain actions were performed while joining friends for a Quick Match in City Trial with the Team Battle format.
  • Fixed an issue where the game would sometimes not progress when certain actions were performed while playing Air Ride using the Swap Replay format with multiple players on one system.
  • Fixed an issue where the game would sometimes not progress when performing certain actions while using figure players (FPs) in Local Play.
  • Fixed a rare issue where the game would not progress when playing Road Trip.
  • Fixed an issue where certain goals in the Checklist would sometimes not be marked as cleared after the conditions were met.
  • Made several other miscellaneous gameplay fixes.

We will continue to investigate confirmed bugs in Kirby Air Riders: Global Test Ride and plan to address them in future updates.

Note:
  • Personal Best scores recorded in Ver. 1.0.0 will be deleted.
  • Replays from Ver. 1.1.0 may not be compatible with Ver. 1.1.1. Note that replays are not compatible with Ver. 1.0.0, so you will not be able to watch replays if your software still uses this version.

Kirby Air Riders will be featured on the cover of the December 4 issue of Weekly Famitsu magazine, which releases on Thursday, November 20 in Japan. The new Famitsu issue will feature a 40-page special feature dedicated to Kirby Air Riders with an in-depth overview of the game, and there’s a bonus card featuring the cover illustration with each issue.

 

The new Kirby & Warp Star and Bandana Waddle Dee & Winged Star amiibo will launch on November 20 alongside Kirby Air Riders for Nintendo Switch 2. Kirby Air Riders players can tap them to summon Figure Players in-game that you can train and level up, and the amiibo also allows them to swap riders just like in the game to choose your rider and machine. New Meta Knight & Shadow Star, King Dedede & Tank Star, and Chef Kawasaki & Hop Star amiibo will launch in 2026.

Bang! Bang! Bandits Nintendo Switch 2 Edition Launches on March 19, 2026 in Japan

Bang! Bang! Bandits Nintendo Switch 2 Edition

Nippon Columbia has announced Bang! Bang! Bandits Nintendo Switch 2 Edition will launch on March 19, 2026 in Japan physically (fully on cart) and digitally for 6,930 yen (tax included). Players who already own the Nintendo Switch version can upgrade to the Nintendo Switch 2 version with an Upgrade Pack for 550 yen (tax included).

Bang! Bang! Bandits Nintendo Switch 2 Edition box art

Bang! Bang! Bandits Nintendo Switch 2 Edition supports GameShare with up to four players locally or via GameChat. The game features two performance modes: Clear Mode (up to 4K at 60 FPS) and Smooth Mode (up to 1440p at 120 FPS).

Lastly, here’s an overview of the game, via Gematsu:

Bang! Bang! Bandits is a completely original gun shooting game that, while preserving the tension and exhilaration of the classic gun shooting game genre, features simple rules and controls, bright pop-style characters, and an easy-to-understand world, allowing people of all ages to play with peace of mind.

Key Features

      • Simple Rules and Controls Enable Anyone to Play – Using the Joy-Con like a handgun, simply hold it in one hand, aim at the enemies on the screen, and shoot! With unlimited ammo, you can shoot endlessly and stress-free. Plus, since field movement is fully automatic, you can focus entirely on attacking. In addition, the rules are simple and straightforward—your score is based on the coins you collect by defeating enemies and destroying obstacles, so even young children can play with ease.
      • Packed with Fun Across 12 Stages and Two Leagues – The game features 12 distinct stages set in environments such as a jungle, city, ruins, and caves. After clearing all stages in the standard-difficulty “Normal League,” the max-difficulty “Wild League” awaits!
      • Unique Enemy Characters Wreak Havoc All Over the Screen – As you defeat enemies called “Goomins” that rain down on you one after another, make your way to the end of each stage, where a brutal boss awaits!
      • Enjoy Two Gameplay Styles with Challenge Mode and Battle Modes – In “Challenge Mode,” you start from lower-level stages and work your way up to the most difficult ones. You can play solo or in a team of two to four players, cooperating with family and friends to clear each stage. Additionally, two to four players can compete for the high score in “Single Battle” (individual play), or two teams of two players each can face off in “Team Battle.”

Dragon Ball Sparking! ZERO (Switch 2) Review – Tenkaichi is Back on the Go

Dragon Ball Sparking Zero Switch 2 Review

It’s been 18 years since Nintendo fans were captivated by Dragon Ball Budokai Tenkaichi 3 and its massive roster on the Wii. Coincidentally, it’s been 15 years since the previous game in the Budokai Tenkaichi series, Dragon Ball Z: Tenkaichi Tag Team, graced the PlayStation Portable as well. All these years later, Nintendo fans can now play the latest game in the series, Dragon Ball: Sparking! ZERO, on Nintendo Switch and Nintendo Switch 2. Despite some technical setbacks, Dragon Ball Sparking ZERO is a great time on Nintendo Switch 2, with the core features of the PS5 and Xbox Series X|S versions included. 

Dragon Ball: Sparking! ZERO is the latest entry in the Budokai Tenkaichi series, and as our initial review in October 2024 described, it’s a true love letter to the Dragon Ball franchise and all of its genre-defining arcs. With 182 characters in the base roster, Dragon Ball Sparking! ZERO carries on the legacy of the games before it with very fun game befitting of the Budokai Tenkaichi title. Although the game’s Episode Battle mode retreaded a lot of previously explored waters with the arcs of Dragon Ball Z, the Dragon Ball Super and What If scenarios, and the game’s Player Level system, gave players a lot to strive for. With the Switch and Switch 2 versions out, now is a great time to re-explore these games in a portable form factor, just like I did 15 years ago in Tenkaichi Tag Team.

Dragon Ball Sparking! ZERO Makes a Solid Landing on Switch 2

As of the November 14th launch, the Switch and Switch 2 versions of Dragon Ball: Sparking! ZERO include the updates released up to January 2025, along with the content of the base game and the pre-order bonuses, including Goku from Dragon Ball Daima and the complimentary Shenron wishes. You still get access to all the Episode Battle content, Custom Battle, the 182 character roster, and online and offline modes, including split-screen local multiplayer on the Hyperbolic Time Chamber stage.

In fact, the Switch and Switch 2 versions can support up to 6 players in local co-op on just one system. Unfortunately, I couldn’t test this out for myself yet, but with the holidays coming up soon, I can definitely see the appeal of this for hosting some short and friendly tournaments. Single Joy-Con play is also supported on both systems, but I wouldn’t recommend it unless you’re using a Joy-Con 2 controller. The Joy-Con 2 controller is at least big enough in my hands to pull off basic combos and motions when playing in tabletop mode.

What’s more, Dragon Ball: Sparking! ZERO supports motion controls on both consoles with a dedicated control scheme, which is in addition to the existing Standard and Classic control schemes. I thought motion controls would be a simple gimmick, but it’s much more technical in nature than I expected. There are individual motions tied to specific maneuvers, including Rush Attacks, Dragon Dash Attacks, and Burst attacks. You’ll have to go through Training again and sit down for a while to study each motion and move again to get a full grasp of the motion controls. I appreciate the effort that was put into motion controls to make it just as fleshed out as the other control schemes, though. 

Performance Breakdown

In terms of specifications, the Nintendo Switch 2 version is the clear winner. On Switch 2, Dragon Ball: Sparking! ZERO runs at 30 FPS in 1080p in docked mode and 810p in handheld with dynamic resolution. This is the version I played for review, and I thoroughly enjoyed the game’s presentation in both handheld and docked. Although the game is capped at 30 FPS, the action didn’t feel bogged down, and there were virtually no frame rate drops in my playthrough. However, I think there’s still some room for improvements when it comes to the overall presentation. Occasionally, visuals in Episode Battle look muddy or jagged when transitioning from still images to actual gameplay, and it can be quite distracting.

In comparison, Dragon Ball: Sparking! ZERO runs at 720p 30 FPS in docked and 480p 30 FPS in handheld on the original Switch. It’s clear that this game is really pushing the limits of Switch 1 hardware, with some menus dropping down to 24 FPS, according to the game’s official specifications. Fortunately, players can apply a free update to their Switch 1 copies on Switch 2, essentially upgrading it to the Switch 2 version. After installing the update, players will match with Switch 2 players and other users who upgraded their copy in online matches. It’s worth noting that save data is carried over, but battle replay data, custom battle data, and online battle records won’t be brought over.

On another note, I’m impressed by how small the file sizes for Dragon Ball: Sparking! ZERO are. The Nintendo Switch version sits at 6.7 GB, while the Switch 2 version takes up 11.2 GB. Having a massive Dragon Ball experience take up so little space on the console’s internal storage is a big plus, especially when new content arrives.

In Need of Some Senzu Beans, or More Updates

Goku talks to Android 17 in Dragon Ball: Sparking! ZERO

As I mentioned earlier in this review, Dragon Ball: Sparking! ZERO on Switch and Switch 2 only has updates released up to January 2025, so there’s quite a number of post-launch updates that are missing here. Updates that were released after that point will be coming to the Switch and Switch 2 versions gradually over time, and this also applies to the game’s Season Pass content, which seems to have staggered release schedule throughout the first half of 2026. For example, the Hero of Justice DLC pack has a placeholder release date set for May 31, 2026, but this is obviously subject to change. 

The lack of parity with the other versions of Dragon Ball: Sparking! ZERO is arguably one of the biggest drawbacks of the Nintendo Switch 2 version, besides not being able to reach 60 FPS or aim higher than the 1080p resolution. I wanted to try out the Demon World stage and the Dragon Ball Super: Super Hero and Daima DLC characters immediately since I didn’t buy into the DLC originally in the PC version, but that will have to wait for a later date on Switch and Switch 2. I hope these updates and DLC packs are released rather timely to get Nintendo fans caught up to speed, since there’s more Dragon Ball: Sparking! ZERO content planned for 2026 in what could be the Dragon Ball franchise’s biggest year yet.

Dragon Ball: Sparking! ZERO Shines with Portable Play

Although I wish the developers pushed Dragon Ball: Sparking! ZERO even further on the hardware, I’m really happy with the overall experience with the Switch 2 version. Being able to play Dragon Ball: Sparking! ZERO in portable mode is really fun, and I’m pleased with how the game’s visuals look on a large display as well. It shouldn’t be understated that the Switch 2 is capable of running most games, ranging from indie to AAA, and Dragon Ball: Sparking! ZERO being one of those titles is a real delight when I can sit back and enjoy it in a cozy setup.

I encourage Bandai Namco and the development team to make even more optimizations over time. The Switch 2 version can be even better, even if that 60 FPS target doesn’t get hit in the future. The rollout of Dragon Ball: Sparking! ZERO DLC is also vital, and I hope Switch and Switch 2 users won’t be far behind the other consoles in terms of content. Everyone benefits from the hype of new DLC releasing at the same time on all platforms, after all.

Dragon Ball: Sparking! ZERO is available now for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam.

Disclaimer: Bandai Namco provided a Nintendo Switch 2 copy of Dragon Ball: Sparking! ZERO for review purposes.

Pokémon Legends: Z-A Mega Dimension Trailer Introduces Mega Zeraora

Mega Zeraora in Pokémon Legends: Z-A

The Pokémon Company has revealed new screenshots and a trailer highlighting Mega Zeraora in the new Pokémon Legends: Z-A – Mega Dimension DLC. Mega Zeraora is one of the many Mega Evolution Pokémon being introduced in the Pokémon Legends: Z-A – Mega Dimension, and a profile for the Pokémon was also released.

Get the latest details below, via The Pokémon Company:

Mega Zeraora
The electric energy it stores in its body is equivalent to ten bolts of lightning. Protrusions on its forehead, chest, back, and the backs of its hands are where the electric energy is particularly concentrated. The protrusions steadily emit a pale blue light.​
 
Category: Thunderclap Pokémon​
Type: Electric
Height: 4’11” (1.5 m)
Weight: 98.1 lbs. (44.5 kg)

In Pokémon Legends: Z-A – Mega Dimension, Donut chef Ansha and her companion, the Mythical Pokémon Hoopa, will guide players in the realm known as Hyperspace Lumiose. There are newly discovered Mega-Evolved Pokémon and other Pokémon not usually found in Lumiose, including those exceeding the normal limit of Lv. 100 with hyperspace levels.

Hoopa’s powers are awakened when it receives one of Ansha’s donuts, transforming the distortions into portals to Hyperspace Lumiose. Ansha uses Berries to create these kinds of donuts and grant different effects in hyperspace. She can also use Hyperspace Berries, which are useful for taking on high-level Pokémon. 

Trainers will also be joined by new allies like Korrina, the successor to a line of Mega Evolution gurus who want to encounter every Mega-Evolved Pokémon, including the new Mega Chimecho and Mega Baxcalibur. Players can obtain the Mega Stone needed to evolve Baxcalibur from the Z-A Battle Club as a reward for advancing in online Ranked Battles.

Lastly, Pokémon Legends: Z-A – Mega Dimension DLC launches December 10 for Nintendo Switch and Nintendo Switch 2 in the Nintendo eShop. 

PICROSS S is Getting New Capcom and SNK Editions

Picross S Capcom Classics edition

Jupiter has announced PICROSS S Capcom Classics edition and PICROSS S SNK Classics & NEOGEO edition for Nintendo Switch, launching on November 27 for $17.99 each. PICROSS S Capcom Classics edition and PICROSS S SNK Classics & NEOGEO edition feature puzzles with artwork and sprites based on the respective properties of Capcom and SNK.

Here’s an overview of each game, via Gematsu:

PICROSS S Capcom Classics edition

Characters from Capcom’s retro console titles appear in the PICROSS S series!

By solving Picross puzzles, you’ll see pixelated illustrations of nostalgic characters, familiar characters from the ongoing series, and famous scenes.

PICROSS is a picture crossword puzzle game in which you complete pictures using numbers as clues. With simple, easy-to-understand rules, anyone can enjoy it.

You can also solve PICROSS puzzles with family and friends, so you can enjoy the nostalgia of Capcom’s retro games while making new discoveries at the same time.

There are 150 questions each for “Picross” and “Mega Picross,” five for “Clip Picross,” and 40 for each of the piece puzzles, for a total of 200 questions, 30 for “Color Picross,” and five for “Extra.”

The “Time Attack” mode, in which you aim to complete Picross within the time limit, features 30 carefully selected Picross questions.

New Features

      • In the “Art Gallery” you can take a closer look at the key visuals used in the backgrounds.
      • By enabling the “Puzzle Board Coordinates Guide” option, you can easily specify rows and squares.
      • On Nintendo Switch 2, the Joy-Con 2 (R) mouse function is supported.
        • Mouse function is not available in the trial version.

PICROSS S SNK Classics & NEOGEO edition

Characters from SNK’s arcade and NEOGEO titles appear in the PICROSS S series!

By solving Picross puzzles, you’ll see pixelated illustrations of nostalgic characters, familiar characters from the ongoing series, and famous scenes.

PICROSS is a picture crossword puzzle game in which you complete pictures using numbers as clues. With simple, easy-to-understand rules, anyone can enjoy it.

You can also solve PICROSS puzzles with family and friends, so you can enjoy the nostalgia of SNK’s retro games while making new discoveries at the same time.

There are 150 questions each for “Picross” and “Mega Picross,” five for “Clip Picross,” and 40 for each of the piece puzzles, for a total of 200 questions, 30 for “Color Picross,” and five for “Extra.”

The “Time Attack” mode, in which you aim to complete Picross within the time limit, features 30 carefully selected Picross questions.

New Features

      • In the “Art Gallery” you can take a closer look at the key visuals used in the backgrounds.
      • By enabling the “Puzzle Board Coordinates Guide” option, you can easily specify rows and squares.
      • On Nintendo Switch 2, the Joy-Con 2 (R) mouse function is supported.
        • Mouse function is not available in the trial version.

Tales of Berseria Remastered Revealed for February 2026 Launch

Tales of Berseria Remastered

Bandai Namco has announced Tales of Berseria Remastered, an enhanced version of the beloved 2016 action RPG with all previously released DLC, for Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam. The new remaster launches on February 27, 2026, and pre-orders are available now in the Nintendo eShop, PlayStation Store, and Microsoft Store.

Pre-orders include the Super Adventuring Assistance Set, which includes Apple Gel x 10, Peach Gel x 10, Life Bottle x 10, and Panacea Bottle x 10. A Digital Deluxe Edition will be available for $59.99 featuring the Standard Edition ($39.99), the Battle BGM Pack, a digital artbook and soundtrack, and the bonus Super Growth Support Herb Set.

The game’s Japanese website also confirms performance specifications for each version. Tales of Berseria Remastered runs at 4K 60 FPS on PlayStation 5 and Xbox Series X, with Xbox Series S running the action RPG at 1440p 60 FPS. The Nintendo Switch version runs at 1080p 30FPS in docked mode and 720p 30FPS in handheld mode.

Lastly, here’s an overview of the remaster, via Bandai Namco:

In Tales of Berseria Remastered, players will follow the journey of Velvet Crowe as she embarks on a journey of vengeance and uncovers the mystery behind her brother’s murder. Players will embark on a tale torn between emotion and reason, where Velvet and her comrades slash through everyone in their path and navigate through emotional bonds and betrayal.

Tales of Berseria Remastered is a remastered version of TALES OF BERSERIA, first released in 2016. The remastered title features notable quality of life enhancements such as early access to the Grade Shop, destination icons, and the ability to toggle encounters. The title also features also includes downloadable content from the original release, featuring character costumes, bonus items, and other fan-favorite extras.

Goat Simulator 3 – Baadlands: Fury Road Preview – Beyond the Hooferdome

Goat Simulator 3 - Baadlands: Fury Road Preview - Final Weapon

Spawning from an April Fools’ Joke, Goat Simulator 3 was the long-awaited sequel so bold it even skipped over a number. Coffee Stain North expanded the sandbox to new heights by allowing four-player co-op and further expanding with the release of the first expansion, Multiverse of Nonsense. It parodied the growing popularity of multiversal storylines from the Marvel Cinematic Universe and The Flash. 

On April 1st, 2025, the second expansion was teased and then announced as Goat Simulator 3: Baadlands Fury Road on October 22nd, 2025. This DLC Expansion parodies popular post-apocalyptic franchises, as well as other unexpected games and brands. Releasing today, I got the chance to play Goat Simulator 3: Baadlands Fury Road for Final Weapon, and it provides an entertaining playground, either solo or with friends.

There’s a Big Goat on his Hip

Pligor is back to wreak more havoc, as San Angora is reduced to a shambling wasteland. Set thousands of years after Goat Simulator 3, the DLC allows players to cause chaos throughout a barren desert filled with dangerous bandits. Upon synchronizing with the first Radio Tower, replacing the Goat Towers opens each area, as it’s swarmed by various post-apocalyptic-themed vehicles and tiny minigames such as destroying cactuses, radroaches, or even moles. Additionally, NPCs can either pose as obstacles or quest givers while traversing the vast desert as bandits ride across the wasteland with various vehicles such as an Immortan-style car, a giant bus, or even a buggy.

Wandering an area so large requires a means of transportation, and none is so trusty as a motorcycle. With a simple yell, the metal steed appears wherever it’s needed; even when destroyed, it comes back good as new. It can even transport items in the trunk, and there is no limit to how many it can carry. There is even customizability with redeemable items that can change the feel, as the motorcycle is crucial for clearing most objectives. It’s nice to have a readily available vehicle that can also do impressive jumps, as there are ramps all around with fireworks and slow-motion at the ready.

Trinkets are tools obtained through either the completion of an event or by rewarding curiosity, providing both passive and reactive effects through the press of the right bumper. These can deal insane amounts of carnage, such as carrying a mini compactor that can compact anything, including NPCs. Boots with drills that create sinkholes anywhere, which grab anything nearby and spew debris everywhere. These trinkets can help get out of a pinch, but they aren’t designed to skip one too many mechanics; yet, their use is still vital in the outdoors.

Aside from exploring, the main objective of the DLC is to expand the functions of Pligor Town to welcome the vault dwellers of Vault 55. Once a portion of the town is unlocked, the locks are released from the vault door, marking a step closer to civilization. Each provides a different function to better present itself as a functioning society, such as a town hall, a farm, and even a store that provides custom bike parts. To unlock these functions requires Scrap, the main currency that powers the wasteland’s economy. Scrap is obtained through playing through the game, finding each event or minigame, boxes, and even by headbutting any nearby NPC. 

There are collectables scattered throughout the wasteland, which also include free costumes. At the start of the DLC, Pilgor dons a wasteland warrior costume that’s legally distinct from The Ghoul from Fallout, and more skins are unlocked through various events or within the towns. Additionally, some totems can be easily obtained, and stunt-based totems require the use of the motorcycle. There’s endless stuff to do at the wasteland, and finding a different trinket has been fun; however, having two at the same time leads to funny outcomes.

The Worm has Come to Town

Booting up the game begins with an opening narration and quote that parodies the popular opening of Death Stranding. From the outset, Coffee Stain North opted to incorporate extensive post-apocalyptic pop culture references. Primarily, the expansion is visually parodying both Mad Max and Fallout through its setting, costumes, and even bandit designs. In addition to references scattered throughout the wasteland, not a single event or location holds restraint. A standout is what I dubbed the Alaskan Dune Worm, a legally distinct portrayal of the Dune Worm from Dune—and yes, it can be ridden. 

Stumbling through every location in the wasteland has something to find, an event to be seen. When discovering an event, an objective is displayed on screen, ranging from simple instructions to obtuse puzzles that require persistence. Completing an event can reward more scrap, trinkets, or a permanent change to the wasteland that can easily solve another event. There is always something new to discover during an event, and most of the time, it’s a fun side activity to enjoy.

Each town is unique, bringing its own personality to life through engaging with the various activities, whether it’s Newtown’s pizzeria, where anything can be turned into a pizza, or the Hooferdome with its obstacle course. There is even an entire resort town that’s full of ghouls, living the unlife of retirement, sitting poolside, taking the sun, and shuffleboarding. It’s even filled with pools of radioactive waste that grow limbs and even rewards a hat that resembles the opening scene of The Simpsons. The towns bring a level of charm that’s very endearing, as there is something different to find through each event or reference.

The Baadlands is a Fun Time

Stepping into Goat Simulator 3: Baadland Fury Road, I was reminded of the first time playing the original Goat Simulator when it was released on consoles. It was significant during a period when independent development was reaching new heights through viral marketing campaigns, alongside popular YouTubers covering the game. This playbook is still used today, with games like PEAK and R.E.P.O. becoming overnight successes through physics-based virality.

Amongst other franchises that have fallen by the wayside, Goat Simulator 3 is still holding firm even after its Steam release last year. Goat Simulator 3: Baadland Fury Road expands on the core gameplay in various ways; however, some events feel perplexing due to their execution. That said, it’s still a fun time roaming around either alone or with friends in this post-apocalyptic mashup.