G-MODE Archives+ Stella Deus: Time of Alchemy is Coming to PC and Switch

G-MODE has announced that ATLUS-developed RPG Stella Deus: Time of Alchemy is coming to Nintendo Switch on November 20 in Japan with the title G-MODE Archives+ Stella Deus: Time of Alchemy. The PC (Steam) version of G-MODE Archives+ Stella Deus: Time of Alchemy will launch on December 4 worldwide, but it will only support Japanese.

Lastly, here’s an overview of the game, via Steam:

About G-MODE Archives+ Stella Deus: Time of Alchemy

The world is burdened with a destiny of destruction.

Cherished friends, precious memories — this is our story.

Key Features:

      • Tactical battles using an Action Point (AP) system.
      • Effective Zone (EZ) system enables powerful team attacks when allies and enemies are within range.
      • Unique skills and combo attacks for each character.
      • Character strengthening with Class Change.
      • Craft powerful gear through item synthesis.
      • 50 stages of strategic gameplay.
      • An original scenario set in the Stella Deus world.

Series Overview

This title is the mobile app version of the tactical role-playing game Stella Deus, originally released in 2004 for the PlayStation 2.

It was initially adapted for Japanese flip phones (mobile phones with limited functionality, popular before the rise of smartphones).

Set after the events of Raven Spirits, this game features an all-new, original scenario.

Don’t worry if you’re new to the series — it’s a fully standalone story anyone can enjoy.

With a hardcore difficulty designed to test even veteran players,

embark on a new adventure across 50 challenging stages.

Game Story

A white mist called Miasma — it reduces all it touches to nothing.

A continent engulfed in its sea, a world burdened with the fate of inevitable ruin.

A religion that embraces the end…

Spirits that are bound to the laws of the world…

And alchemy, born from harnessing their power.

The protagonists continue their journey, seeking a way to heal a dying world.

Game System

The game alternates between story and battle phases, advancing the narrative while testing your tactical skills.

In battle, you’ll use an AP (Action Point) system to choose your actions strategically.

Make full use of each character’s unique skill commands and powerful team-based combo attacks to take down formidable enemies!

Customize your strategy by mastering the Class Change system and item synthesis, allowing for personalized character growth.

Use every advantage at your disposal to conquer all stages!

Dragon’s Dogma 2 Surpasses 4 Million Copies Sold

Dragon's Dogma 2 4 million copies sold

Capcom has announced that Dragon’s Dogma 2 surpassed 4 million copies sold worldwide has of November 5, 2025. To celebrate 4 million copies sold, Capcom released a new illustration, thanking fans for experiencing the world of Dragon’s Dogma 2. 

Dragon’s Dogma 2 is available now for PlayStation 5, Xbox Series X|S, and PC via Steam. The game is a PlayStation 5 Pro Enhanced title with support for PlayStation Spectral Super Resolution.

Final Weapon previously reviewed Dragon’s Dogma 2 and gave it a 3.5/5, noting that the game is “a good action RPG with some thrilling monster combat. However, it could be so much more. Technical issues and some poor design choices hold back what could’ve been a truly fantastic game.” 

Lastly, here’s an overview of the game, via Steam:

Set forth on your grand adventure, Arisen!

Dragon’s Dogma is a single player, narrative driven action-RPG series that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more. Now, in this long-awaited sequel, the deep, explorable fantasy world of Dragon’s Dogma 2 awaits.

On your journey, you’ll be joined by Pawns, mysterious otherworldly beings, in an adventure so unique you will feel as if accompanied by other players while on your own adventure.

All of these elements are elevated further through physics technology, artificial intelligence (AI) and the latest in graphics, to create a truly immersive fantasy world in Dragon’s Dogma 2.

Action that challenges your creativity

Wield swords, bows, and chant magick. The vocations in Dragon’s Dogma 2 give you the ability to approach combat the way you want.

Company in your single-player experience

Players can customize their own main Pawn, who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns from other players through the network.

Facing the monsters in this world

Beyond the town borders, you will encounter diverse monsters that inhabit the lands.
You will need to decide between engaging in battles or finding alternatives;
so be aware of your party’s setup, the terrain around you, and the monsters you face.

Inhabitants of this world

Travelers, merchants, soldiers and other folk go about their daily lives.
Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favor.

Inazuma Eleven: Victory Road Update 1.2.4 Patch Notes Revealed

Inazuma Eleven Victory Road update 1.2.4

LEVEL-5 has revealed patch notes for Inazuma Eleven: Victory Road update 1.2.4, which is available now for the game’s PlayStation 4, PlayStation 5, Xbox Series X|S, and PC (Steam) versions. The update adjusts training goals in Story Mode Chapter 9, added a feature to switch characters on the Abilearn Board and Equipment Menu, and applies various bug fixes.

Update 1.2.4 will come to the Nintendo Switch and Nintendo Switch 2 versions of Inazuma Eleven: Victory Road at a later date, so stay tuned.

Read up on the patch notes for update 1.2.4 below, via the game’s official website:

Inazuma Eleven: Victory Road Version 1.2.4 Update Patch Notes

Feature Additions/Adjustments
  • Added a Feature to Switch Characters on the Abilearn Board
    • Added a feature that allows players to switch to other characters in the same Team Dock directly from the Abilearn Board.
  • Added a Feature to Switch Characters on the Equipment Menu
    • Added a feature that allows players to switch to other characters in the same Team Dock directly from the Equipment Menu.
Balance Adjustments
  • Adjusted Training Goals in Story Mode Chapter 9
    • Adjusted the training goals in Chapter 9 of Story Mode.
      • When playing on another platform via Cross-Save, training goals may appear higher due to differences between versions.
  • Adjusted Experience Requirements for Leveling Up
    • Adjusted the amount of experience required for all characters to level up.
  • Added Level Sync for Avatars in Story Mode
    • When using an Avatar in Story Mode matches, any Avatar at level 51 or above will now be adjusted down to level 50.
  • Retrying a Story Match Will Now Carry Over the Score
    • Adjusted Story Mode matches so that if you lose and retry from mid-match, the score up to that point will now be carried over.
  • Adjusted Experience Gains for Lower-Level Characters
    • Adjusted the system so that up to five lower-level characters among the sixteen members in the Team Dock will receive a post-match experience bonus. The bonus scales based on the level gap between each of the lowest five characters and the team’s average level.
  • Countermeasures for Idling in Ranked Matches
    • Implemented the following measures:
      • In the case of defeat, rewards will only be granted if the match was played through to the end.
      • Experience earned upon defeat has been reduced to one quarter.
      • Conceding a match will no longer grant rewards.
Bug Fixes
  • Fixed an issue in the Spirit Exchange where used Spirits would not decrease even after being spent.
  • Fixed an issue where Ranked Match points were still awarded even if the connection was canceled during a Ranked Match.
  • Fixed an issue in the Special Training Gatling Kraken Trap that prevented it from being cleared when played at a high frame rate.
  • Fixed an issue in BB Stadium where, after selecting “Continue from save” to resume Campaign Mode and winning a match, the game would sometimes fail to progress when attempting to start the next one.
  • Fixed an issue in Story Mode Chapter 6 where the game would sometimes fail to progress after winning the skill showdown.
  • Fixed an issue in the Story Mode Chapter 8 match against Royal Academy where the screen effect of a Special Tactic could sometimes remain on screen.
  • Fixed an issue in the Story Mode Chapter 8 match against Royal Academy where the same Special Tactic could be used twice in a row during the second half.
  • Fixed an issue in Story Mode where the number of abilities owned was displayed incorrectly due to referencing items from other modes.
  • Fixed an issue in Story Mode Chapter 9 where, when controlling Darian Moonward, players could fast travel to South Cirrus Junior High but were unable to return to Raimon, preventing further progression.
  • Fixed an issue in Story Mode where opening the map exactly as the player touched the red dashed line marking an impassable area could cause the game to become unresponsive.
  • Fixed other minor bugs.

Inazuma Eleven: Victory Road is available now for Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam. 

Lost Soul Aside Reveals Patch Notes for Update 1.10, Full Steam Deck Support

Lost Soul Aside update 1.10

Sony Interactive Entertainment and Ultizero Games has released the version 1.10 update for action RPG Lost Soul Aside. Lost Soul Aside update 1.10 includes the Surge of Voidrax challenge mode, new skins, customizable controls, full Steam Deck support, and much more.

Patch notes for the new update can be read below, via Steam:

Lost Soul Aside Update 1.10 Patch Notes

New Content:

A brand-new Challenge Mode, Surge of Voidrax, is now available for all players.

Prepare for high-intensity combat, adaptive challenges, and unique rewards as you take on the new threat from the Voidrax.

PS5 & PC – Optimizations
  • New Skins: Unlock new skins in Challenge Mode by saving your progress with Liana’s Save after obtaining preferred appearances in story mode.
  • Skip the Prologue: Players can now skip the Prologue and jump directly into the action for faster access to core gameplay.
  • Improved Exploration Comfort
    • Voidrax Pathfinder: Players struggling with certain puzzles or challenges can now opt to directly resolve them using the new Voidrax Pathfinder feature.
    • Platforming Simplification: Adjusted platforming difficulty across Chapters 1–4, including areas like Mount Salvation, Mistwood, and Royal Court of Frosthold.
    • Puzzle & Minigame Enhancements: Mechanics have been optimized for smoother, more intuitive gameplay experiences.
  • Cinematic Narrative Upgrades
    • Expression Animation Update: Enhanced facial animations across most cutscenes for more lively and authentic emotional expression.
    • Lighting Enhancements: Improved global lighting in cutscenes to heighten atmosphere and narrative impact.
    • Performance and Interaction Improvements: Optimized character gaze and dialogue camera angles, added ambient talk lip-sync animations, boosting the overall narrative immersion.
  • Custom Button Mapping: Players can now customize keyboard/mouse and controller inputs on both PlayStation 5 console and PC to tailor controls to their preferences.
PC – Optimization
  • Steam Deck Support: Lost Soul Aside now fully supports Steam Deck, enabling a seamless adventure wherever you go.

PS5 & PC – Bug Fixes
  • Fixed an issue where Arena Power’s “Phantom Shield” would still consume scales when Kaser was invincible.
  • Fixed a problem in Chapter 3: Lethonix Dimension where certain actions could cause the crystal to be lost, preventing proper mechanism unlocking.
  • Fixed a bug where some monster skills could not be perfectly blocked.
PC – Bug Fix
  • Fixed a UI issue where button prompts may display incorrectly in specific scenarios.

Lost Soul Aside launched on August 29 for PlayStation 5 and PC via Steam and Epic Games Store worldwide. Final Weapon reviewed Lost Soul Aside and gave it a 1/5 score, noting that it’s “an action-adventure RPG that had a troubled development. That becomes obvious when you start playing. It’s an unoptimized mess, with a story that actively annoyed me, and gameplay that got boring and repetitive. The game just takes from others in the genre that inspire it, with no idea how to make it work. The end result is a disappointing game I can’t recommend to even the most curious of players.”

Teenage Mutant Ninja Turtles: Splintered Fate ‘Wraith Invasion’ Update Improves Arcade Mode Progression

Teenage Mutant Ninja Turtles: Splintered Fate Wraith Invasion Update

Super Evil Megacorp has launched the “Wraith Invasion” update for Teenage Mutant Ninja Turtles: Splintered Fate with improvements to unlocks in Arcade Mode. The new update also introduces new Astral Wraith minibosses in the the Sewers and Rooftops for an added challenge to each run in Arcade Mode.

Read up on the patch notes for the new update, via Super Evil Megacorp’s website:

Teenage Mutant Ninja Turtles: Splintered Fate Wraith Invasion Update Patch Notes (November 18, 2025)

Arcade Mode
  • Improved Onboarding experience
    • There is now an unlock and tutorial moment when Arcade Mode becomes available
    • Unlock criteria for challenges has been updated, though if you have already played challenges you would no longer qualify for, you will still be able to play them
    • Better signposting for where to go within Metalhead’s Lab
  • There is now a first time victory bonus for completing a new challenge. If you have already completed challenges, this bonus will be granted to you next time you enter Metalhead’s Lab.
  • Astral Ship Challenge 1 has been nerfed a bit to make it more of a tutorial level
  • Wraiths no longer teleport out of bounds
Astral Wraith
  • Astral Wraiths will begin infiltrating Campaign encounters after you have completed Arcade Mode Astral Ship Challenge 1
  • Wraiths can randomly be found in any standard combat room
  • There are 2 new Wraith Campaign minibosses:
    • Sewers “Astral Wraith” miniboss
    • Rooftops “Twin Assassins?” miniboss
    • New miniboss stats have been added to the computer in the Home Lair
Other
  • We updated Double Select behavior to allow you to pick from the top of the reward tree instead of just within Powers. Now you can still get another power OR you can pick something else.
  • You can now access your Run Details from the shop screen
  • Improved error handling when searching for run in Online Play that will result in finding a match more quickly
  • Dragon’s Claw power is no longer available for purchase in Arena mode
Bug Fixes
  • [PC/Mac] Characters only dash towards mouse on low aim assist level
  • Fixed a few places where players could get stuck in levels
  • [Arena][XBX] Sometimes player character gets unresponsive after selecting Hex/Flex from the Shop
  • [DLC][ART] Functionality of the Zoom In and Zoom Out buttons appears inverted within the Art Book
  • ‘Turnstone’ artifact fails to unlock after spending 1300 Dragon coins in all game modes
  • Dragon’s Claw turtle power is no longer available for purchase in Arena mode
  • ‘Adrenaline’ ninja turtle power description fails to update when upgraded to level 2 or 3 inside run detail menu throughout the gameplay
  • “Waiting for P1” banner sometimes persists into the arena if the guest is standing near the portal when the host selects a challenge
  • Challenge Seeker metal power can appear before player has unlocked shimmering and gauntlet portals.
  • [PS5][PS4] Player is unable to start a multiplayer session after returning from sleep mode
  • Casey’s and Metalhead’s Wraps are being granted additively instead of as a watermark
  • Challenge Seeker metal power can appear before player has unlocked shimmering and gauntlet portals.
  • [XB1] Character will continue running to the right if thumbstick gets moved slightly
  • [DLC] ‘Critical Hit chance’ fails to function properly on hitting Final Strike after using Special ability when Casey’s Inspiration 2 is upgraded to any level
  • Bonus currency reward of dragon coins fails to be granted for ‘Masteries’ & ‘Inspirations’ after unlocking ‘Busted Coin Slot’ dreamer upgrade

Teenage Mutant Ninja Turtles: Splintered Fate is available now on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam and Epic Games Store. Final Weapon reviewed Teenage Mutant Ninja Turtles: Splintered Fate, noting that the game is “a fantastic entry in the broader Ninja Turtles universe. The story, despite its simplicity, does a great job of paying tribute to the history of the franchise.”

L’étoile de Paris en Fleur Anime Film Reveals New Teaser Trailer

L'étoile de Paris en Fleur

Shochiku has released the second teaser trailer for the upcoming L’étoile de Paris en Fleur original anime film. The new movie is set to premiere across theaters in Japan on March 13, 2026.

The main cast members for L’étoile de Paris en Fleur include:

  • Ami Toma as Fujiko Tsugita
  • Rina Arashi as Chizuru Sonoi
  • Taichi Saotome as Ruslan

Gorō Taniguchi directs the L’étoile de Paris en Fleur anime film at Arvo Animation. Reiko Yoshida wrote the script, and Ghibli character designer Katsuya Kondō and Taniguchi are drafting the original character designs. Yū Yamashita adapts Kondō’s original character designs for animation. Takayuki Hattori is the music composer.

The other staff members include:

  • Researcher: Seiichi Shirato
  • Art Director: Yūji Kaneko
  • Color Key Artist: Akiko Shibata
  • Compositing Director of Photography: Tsunetaka Ema
  • Character Direction: Yuriko Chiba
  • 3D CG Director: Hisayasu Kamiya
  • Editing: Kiyoshi Hirose
  • Prop Design: Tomomi Ozaki
  • Mechanical Design: Fumihiro Katagai
  • Sound Director: Kazuhiro Wakabayashi
  • Distribution: Shochiku

Set in the early 1900s, the story of L’étoile de Paris en Fleur follows two Japanese girls that want to make their dreams come true and become stars. Fujiko aspires to be a painter, while Chizuru wants to delve deeper into ballet. They meet by chance in Yokohama and later meet in Paris, where they decide to strive for their dreams together.

The film is set to receive a manga adaptation on November 25, as reported by Anime News Network.

Pokémon TCG Pocket Wins Google Play Best Game of 2025 Award

Pokémon TCG Pocket

The results are in for Google Play’s Best of 2025, with Pokémon TCG Pocket taking home the Google Play Best Game of 2025 award. Alongside Pokémon TCG Pocket, Google Play awarded Sumiko Arai’s The Guy She Was Interested in Wasn’t a Guy at All (Vol. 1) and Chohokiteki Kaeru’s Witch and Mercenary (Vol. 1) with Favorite Manga and Favorite Light Novel awards, respectively.

Other award winners include:

  • Best Multiplayer: Dunk City Dynasty
  • Best Pick Up & Play: Candy Crush Solitaire
  • Best Indie: Chants of Sennaar
  • Best Story: Disco Elysium
  • Best Ongoing: Wuthering Waves
  • Best on Play Pass: DREDGE
  • Best for Google Play Games on PC: Odin: Valhalla Rising

Previously, The Pokémon Company launched the Pokémon TCG Pocket “Mega Rising” expansion on October 30, marking the introduction of Mega-Evolved Pokémon. The expansion introduced three new booster packs—Mega Rising: Mega Gyarados, Mega Rising: Mega Blaziken and Mega Rising: Mega Altaria. What’s more, a new share feature will be introduced, allowing players to give ♦–♦♦♦♦ rarity cards to friends, with a limit of one card given and received per day. Players will be able to trade cards from the latest expansions and booster packs, including ♦–♦♦♦♦ and ★ rarity cards, ★★ and Shiny 1–Shiny 2 rarity cards. Unobtained cards will also appear more often via the Wonder Pick system, which will also display the number of cards players currently on.

Lastly, Pokémon TCG Pocket is available now for Android and iOS.

SUPER ROBOT WARS Y Update 1.1.0 and DLC 1: Contract from the Darkness Early Access is Now Live

SUPER ROBOT WARS Y update 1.1.0

Bandai Namco has released SUPER ROBOT WARS Y update 1.1.0 alongside early access for DLC 1: Contract from the Darkness, which will release on November 20 for the general public. The DLC is available in early access for SUPER ROBOT WARS Y Deluxe and Ultimate Edition owners.

SUPER ROBOT WARS Y update 1.1.0 introduces Special Mission: “Battle Rush,” EX Level Pilot Skills, DLC 1 Mission 1 “A Smile on the Street Corner,” and other stability improvements.

SUPER ROBOT WARS Y – DLC 1 Contract from the Darkness introduces five new playable units, 16 new Area Missions, 13 new Onboard Missions, and two new Assist Crew members. All of the content centers around the following featured series: 

  • Galaxy Cyclone Braiger
  • The Big O
  • Fuuto PI: The Portrait of Kamen Rider Skull

SUPER ROBOT WARS Y launched on August 28 for Nintendo Switch, PlayStation 5, and PC via Steam. A demo is available now with save data transfers, including character creation data and items.

The featured series in the base SUPER ROBOT WARS Y game includes:

  • Reideen the Brave
  • COMBATTLER V
  • Aura Battler Dunbine
  • New Story of AURA BATTLER Dunbine
  • Heavy Metal L-Gaim
  • Mobile Suit Z Gundam
  • Mobile Suit Gundam Char’s Counterattack
  • M-MSV
  • Mobile Fighter G Gundam
  • Mobile Suit Gundam Wing: Endless Waltz
  • Mobile Suit Gundam SEED Destiny
  • Mobile Suit Gundam the Witch from Mercury Season 1
  • Mazinkaiser VS the Great General of Darkness
  • Getter Robo Arc
  • Majestic Prince
  • MACROSS Delta
  • Macross Delta: Passionate Walküre
  • Code Geass: Lelouch of the Rebellion III Glorification
  • Code Geass Lelouch of the Re;surrection
  • Godzilla Singular Point
  • SSSS.DYNAZENON

Fans can also look forward to the featured series from SUPER ROBOT WARS Y DLC 2 – Awakening Soul:

  • DLC 2 – Awakening Soul
    • KotetsuJeeg
    • Dynamic Planning Original (Getter Robo: The Jet-Black Drifters)
    • Brave of the Legend Da-Garn

Lies of P: Overture DLC Vinyl Soundtrack Available Now for Pre-Order

Lies of P: Overture DLC Vinyl Soundtrack Available Now for Pre-Order

NEOWIZ and Iam8bit have announced that pre-orders for the Lies of P: Overture vinyl soundtrack are available now. Pre-orders will close on January 7. 

The Lies of P: Overture 3xLP will cost $74.99 and will ship in Q1 2026. The Iam8bit website describes the package as follows: 

Lies of P: Overture turns back the clock on Neowiz’s excellent Soulslike, dropping players into the city of Krat before the brink of disaster. In doing so, the prequel DLC expands the base game’s setting and aesthetics, imagining a beautiful but haunting Belle Époque city teetering on the edge of ruin.

Similarly, the music of Overture explores a soundscape that, compared to its predecessor, is less lonely, more lively, but still ultimately baleful and evocative. As you guide Geppetto’s Puppet through unique spaces like a zoo and a carnival, you hear music from ROUND8 Studio unlike anything found in the base game. iam8bit is pleased to collaborate with Neowiz to bring you this new chapter for Lies of P on vinyl. 

This is the Lies of P: Overture 3xLP, a three-disc mega-set encompassing the entire Overture auditory journey. It comes pressed on Black, Gold, and Red vinyl, each with its own unique center label mirroring the collectible records found throughout the game world: Nightmare & Survivor for the Black vinyl, Lisrim and The Clear Blue Sky for the Gold, and Survivor (Red) and the Stargazer for the Red. It’s our nod to the importance of music to the entire Lies of P experience. 

For the album art, Dan Zollinger crafted a piece to perfectly complement his art for the original Lies of P 3xLP. The result is a stunning, painterly package that calls to mind the same late-19th-century inspirations that make the game itself such a masterpiece. 

Lastly, Lies of P is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PC via Steam, and Mac via App Store. The Overture DLC is available now. Check out our review of the DLC here. 

Halo Infinite Reveals Patch Notes for Operation: Infinite Update

Halo Infinite Operation: Infinite

Halo Studios released the Operation: Infinite update for Halo Infinite and revealed the update’s patch notes as players head into the game’s final Operation. The final content update for Halo Infinite introduces the Operation: Infinite reward tracks, along with a slew of content, including the Yuletide and Vacancy maps.

What’s more, Halo Infinite Operation: Infinite adds 2x Progression Updates, 2x Career Rank Progress, and 2x Spartan Point Rewards. The free Operation Pass inroduces the Serpin armor set, Seeker armor set, and Adamant armor set. The Premium Operation Pass adds the Artificer armor set, the Seedwarden armor set, the Kobold armor set, the Phoenix armor set, and the First Vanguard armor set. 

Read up on the patch notes for the Halo Infinite Operation: Infinite update below, via Halo Waypoint:

Halo Infinite Operation: Infinite Update Patch Notes

Global

  • Improved stability for Halo Infinite on both Xbox consoles and PC.

Multiplayer

Menus
  • Players are now less likely to see repeated error messages prompting them to sign-in after launching the game.
  • The Sign Out shortcut in the Control Panel menu now consistently returns players to the title screen and signs out the active account.
  • Selecting the Store button when viewing a locked customization item will no longer direct players to a bundle that they already own parts of.
  • Emblems and nameplates are now consistently sorted by alphabetical order.
  • Multi-Core weapon and armor coatings that have been favorited will now consistently appear as a favorite across all cores.
  • The Wyrd Aura Mythic Effect Set is now correctly labeled as a Multi-Core item.
  • When exiting out of the in-game scoreboard view, Forge map and mode credits should now disappear at the same time as the rest of the scoreboard.
  • Map and mode credits are now only listed on the in-game scoreboard and pause menu when the current map was created by community members. 
Gameplay
  • Radial menus now only appear during gameplay when players invoke them.
  • It is now easier to enter the empty pilot seat of a Falcon that has enemy passengers.
  • Pinging generic game mode objects, such as a flag or power seed, no longer lists the object as a weapon in the killfeed.
Audio
  • The volume of the Vestige Carbine’s firing audio has been decreased to align with the volume of other weapons.
  • Sound effects for the Repulsor equipment can now be heard consistently by players who are at a higher or lower elevation than the player using the Repulsor.
Visual
  • Legendary weapon variants will no longer appear with the default coating of their non-legendary variant.
  • The third person melee animation for the Vestige Carbine has been improved to smoothly return to its original position.
  • The screen will no longer fade to black during the match intro sequence.
  • The radial menu and custom input prompt now appear on-screen at the same time as other match intro information.
  • Players in a split-screen session will no longer see overlapping radial menus when entering a match that utilizes the radial menu.
  • The Falcon’s “doom state” sequence no longer emits a second explosion if the Falcon is fully destroyed by players before the sequence ends.
  • The spectator camera used while respawning in a multiplayer match, also known as the “death cam”, no longer rotates or moves in unintended directions.
  • The Perfect Sector Mythic Effect Set’s sliding effect no longer appears in front of Spartans in the Armor Hall menu.
Customization
  • All helmet attachments now cast shadows when the Raytraced Sun Shadows option is enabled.
  • The UA/Philes shoulder pads are now visible in the customization menus and in matches.
  • The TAC/Thornblade Brace shoulder pads no longer appear to float on the Mirage IIC armor core.
  • The HUL(3X)/FLATSTICK helmet attachment can now be equipped onto the Mark V [B] helmet.
  • Players can no longer see through gaps on the arms of the Chimera armor core.
  • Weapon charms no longer appear to overlap or fall into the Sidekick Blackjack weapon model for the Mk50 Sidekick.
  • The weapon charm placement for the M392 Bandit’s Honored Cabal weapon model has been adjusted to reduce instances of the charm covering the applied weapon emblem.
  • Emblems no longer appear distorted or cut off when applied to the following customization items:
    • Combat Evolved Mark V armor kit for the Mark VII armor core
    • MA5K Hush weapon model for the MA5K Avenger
    • Merciless Cutthroat weapon model for the M392 Bandit
  • The following coatings now better reflect their intended colors when applied to the specified customization items:
    • 2025 SSG Playoff weapon coating on the Mangler
    • Academy Champion armor coating on various helmets
    • Burning Chrome weapon coating on the Corpsewrap weapon model for the BR75 Battle Rifle
    • Clinical Eye weapon coating on the Merciless Cutthroat weapon model for the M392 Bandit
    • Core Emotion armor coating on various armor cores
    • eUnited Playoff armor coating on various gloves for the Chimera, Mark VII, Mirage IIC, and Rakshasa armor cores
    • Foggy Rust and Opulent Bronze armor coatings on the SAP/M left shoulder pad
    • Gladiator’s Edge weapon coating on the Promethean Commando weapon model for the VK78 Commando Rifle
    • Navi weapon coating on various weapon models for the M392 Bandit
    • Praetorian Zephyr weapon coating on the Vicious Bulldog weapon model for the CQS48 Bulldog
    • Promethean Shell weapon coating on the Even Hand and Mutilator of Rukt weapon models for the Mutilator
    • Scaleguard weapon coating on the Pulse Carbine
    • Septimal Azure vehicle coating on the Scorpion
    • Senatorial Guard armor coating on the Chonmage, Hatamoto, Hikeshi, and Yokai helmets
Academy
  • Radial menus can now be opened and used in Training Mode.

Forge

  • An object’s labels are now maintained across respawns.
  • Multiple instances created by spawning the same Mode Object multiple times with the “Spawn Mode Object” node will now be treated as different objects.
  • Object-scoped menu variables can now be declared and modified without an initial global-scope variable being declared first.
  • Weapon Pads set to spawn Cindershots no longer spawn other weapons.
  • Players can now move vehicles created by a “Spawn Mode Object” node that’s part of a game mode Prefab.
  • The “On AI Unit Killed” node now has a “Killed Unit Position” output pin.
  • The “On Menu Item Selected” node can now be used across multiple radial menus.
  • The “Print UI Message to Killfeed” node now consistently functions when its conditions are met.
  • The following weapons are now available as options for the “Weapon Type” node:
    • Fusion Coil Hardlight
    • Fusion Coil Kinetic
    • Fusion Coil Plasma
    • Fusion Coil Shock
    • Infected Energy Sword
    • Mythic Sandwich
    • Normal Sandwich
  • Using the “Remove Menu Item At Index” node now results in the correct radial menu item being removed and no longer removes menu items that were added to the index after the now-removed item was added.
  • “On Generic Flag Zone Entered” and “On Generic Flag Zone Exited” nodes are now available for use in node graphs.
  • “Spawn Mode Object” nodes included in a Mode Brain prefab will now consistently spawn their referenced object. 
  • A “Print UI Message to Killfeed” node that references a respawning player will now consistently reflect that player’s team affiliation.
  • Dropdown menus will now be closed when entering Play Mode from within the node graph editor.
  • Debug text no longer appears when accessing the Build Menu in some non-English languages.

Campaign

  • An issue preventing players from accessing Halo Infinite’s campaign menu via the Xbox PC and Microsoft Store apps has been addressed.

Halo Infinite is available now on Xbox One, Xbox Series X|S, and PC. Halo Campaign Evolved will release in 2026 on Xbox Series X|S, PlayStation 5, PC via Microsoft Store and Steam.