The staff for the upcoming anime adaptation of Koneko Hoshitsuki’s The Villager of Level 999 (Level 999 no Murabito) light novel series revealed the anime’s main promotional video, main visual, additional staff members, and July 1 release date during its adance screening. The video previews the previously announced opening theme song “Not a Hero” by Nakuru Aitsuki and Itsuki Natsume. It also reveals the ending theme song “HP” by Yukimura.
Yoshinobu Kasai is directing the anime at Brains Base. Shinzō Fujita is in charge of series composition. Kentarō Matsumoto is handling the character design, and Hiroshi Nakamura is composing the music of The Villager of Level 999.
Hoshitsuki released the novel on the Shōsetsuka ni Narō website from July to December 2018. In 2017, Kenichi Iwamoto released a manga adaptation of the novels in Kadokawa’s Comp Ace magazine. Kadokawa published the first print volume with illustrations by Fumi in May 2016. The eighth and final novel volume shipped in January 2019. The novel series also released a side story in 2019.
In this world, the concept of levels exist. Other than those who live off defeating monsters, most people are only around level 1 to 5. What’s more, not just anyone can go out to hunt monsters; it’s heavily influenced by one’s role anointed by God.
There are eight such eligible roles. Warrior. Fighter. Cleric. Magician. Rogue. Merchant. Hunter. Sorcerer. Those blessed with extraordinary power are divided into three types. Royalty. Heroes. Sages. But for the majority of the population, they have no such powers and live by farming or running shops.
Towns are developed by those with the weakest role…villagers. For the powerless villagers going out to hunt monsters is equivalent to committing suicide. But one day, a certain two-year-old child given the role of villager notices something.
Once you defeat a monster… you can earn great wealth.
DMZ is Call of Duty’s definitive extraction shooter, a living world with unpredictable enemy encounters, weather, and objectives all brought together by meaningful match-to-match progression and inventory systems. Whether you plan to infil solo or with a squad, this volatile conflict zone offers numerous paths to choose from.
After experimenting and getting player feedback from the original DMZ Beta, Modern Warfare 4 evolves the extraction shooter into a deeper, more cohesive, and more persistent combat experience shaped by what resonated most with players. Set in the Hajin exclusion zone and tied directly to the events of the Campaign, players deploy into a volatile Exclusion Zone, choosing how to survive, whether pushing deeper into dangerous territory for greater rewards, hunting high-value targets, defending against escalating enemy threats, completing story missions, or extracting before the situation becomes untenable.
Features
Enter a contested exclusion zone as an off-the-books asset tasked with securing advanced military technology before it falls into hostile hands.
Hajin is a dense exclusion zone built around exploration, discovery, and high-risk player-driven operations, where environmental storytelling and hidden discoveries reward players willing to push deeper into the unknown.
Continue the Modern Warfare 4 story through narrative-driven Story Missions built for replayability, squad-based action, and evolving storytelling.
Take on Operations featuring evolving scenarios, escalating threats, and climactic moments unique to every match.
Rival factions, roaming patrols, and shifting world events ensure that no two operations unfold the same way.
Improved AI combatants allow for larger combat spaces with coordinated enemy squads, reactive combat behaviors, and more dynamic infantry and vehicle encounters.
Escalating threat levels trigger stronger enemy responses, increasingly dangerous reinforcements, and elite forces sent to hunt players down.
A hub between operations, your FOB can be upgraded to unlock new services, expand operational capabilities, and prepare your squad for future deployments.
Recruit and customize a roster of specialized Operators while earning progression through every operation inside the DMZ.
Search for weapons, equipment, and crafting materials placed naturally throughout the region based on location and strategic value.
Gather resources throughout Hajin and use the upgraded 3D Printer system to craft equipment, weapons, and high-end gear.
Recover damaged weapons and rarer enemy variants shaped by the harsh realities of the exclusion zone.
Failed extractions carry real consequences, but recovery features ensure players can continue progressing and return to the fight.
Take down rival Operators, build notoriety, and climb the Bounty leaderboard as the hunt escalates.
Until Then was developed by Polychroma Games and published by Maximum Entertainment, first releasing digitally in June 2024. The physical version, with the new DLC included, is scheduled for release on September 3. Check out the trailer showcasing Until Then‘s DLC, Afterimages, below:
The Steam page provides this description of the upcoming DLC, which can now be wishlisted:
Award-winning narrative adventure Until Then brings two new riveting chapters following our beloved characters. Sofia returns home to memories she left behind. Mark meets a new lover and an old friend. On their own, they explore what it means to carry on living in the presence of absence.
Play fresh minigames from tarot to baking, interact with engaging in-game phone apps for dating and video content, and run into beloved characters old and new across two chapters of gameplay.
Chapter 1: Homecoming
Sofia returns home amidst a lockdown—a lot has changed. Familiar places have vanished, people have grown up, and at the same time, she has to confront the past she’d conveniently left behind.
Chapter 2: Sparks
Mark is the proud, responsible head of a college organization. There he finds love and an unexpected old friend. Has he truly changed as a person or will a spark burn down everything he’s built?
It’s dice, it’s community, it’s surviving capitalism, it’s trying your best, and now it’s portable.
We’re incredibly excited to bring both games to Nintendo Switch 2 and welcome a whole new wave of Sleepers into the stars. Whether you’re revisiting the series or finally boarding for the first time, we hope you’ll make yourself at home among the stars.
The Nintendo Switch 2 Edition of both titles feature 4K resolution in TV mode, Full HD (1080p) in tabletop and handheld modes, and native 60fps framerate in TV, tabletop and handheld modes. Existing players of both titles on Nintendo Switch will be able to upgrade to the Nintendo Switch 2 Edition at no extra cost from June 25.
Jump Over the Age developed both Citizen Sleeper games. The first released in May 2022 for Xbox One, Xbox Series X|S, Nintendo Switch, and PC via Steam, the Epic Games Store, GOG, and the Humble Store. It later released in March 2023 for PlayStation 4 and PlayStation 5. The sequel released in January 2025 for PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC via Steam, the Epic Games Store, and GOG. The games are narrative RPGs inspired by the dice-based systems of tabletop games and taking place in a sci-fi setting.
Shueisha Games and DeskWorks! have announced that upcoming action adventure game Chronoscript: The Endless End launches in fall 2026 for PlayStation 5 and PC via Steam. A new “Prologue” trailer for Chronoscript: The Endless End was also released alongside details for new characters Viola S. Chambers and Frederick G. Muller.
Get the latest details and the Prologue trailer below:
Vampire: Viola S Chambers
An author cursed with immortality, she has been writing an “endless story” for a millennium. Having lived for so many centuries, and undertaken so many stories, she has lost sight of the end. Now, she calls upon our Editor in hopes that he will be able to uphold his ancestor’s promise and finish the tale.
Editor: Frederick G Muller
A taciturn editor who has brought many a long-running publication to a concise finish. After answering a summon to a secluded manor from a new author, he becomes trapped within the thousands of pages of her manuscript. He must now dive deep to make sense of each bewildering story, while also attending to the Author’s anguish and loneliness to bring the “endless story” to its conclusion.
Here’s an overview of the game, via the official Steam page:
A thousand years of words… waiting for your final mark.
“Chronoscript: The Endless End” is an exploration-based action-adventure game where you, as an editor trapped within a manuscript, are to unravel the mystery of a thousand-year story that writes itself beyond its end.
Prologue
The year is AD 2026.
With a long-running serial now behind him, an editor receives a curious new assignment.
He travels to a manor deep in the mountains where the client awaits, only to black out the instant a mosquito sucks his blood.
When he comes back to his senses, he finds himself within the pages of a story that writes itself beyond its end, a manuscript penned by the master of the manor, a writer who has lived for a millennium.
Discover “Chronoscript: The Endless End“
“Chronoscript: The Endless End” is an innovative exploration-based action-adventure game set in two worlds: the cluttered, manuscript-strewn manor of a writer rendered in 3D and the intricate, pen-and-ink-illustrated pages of that manuscript rendered in 2D.
Explore a 2D world stitched together from thousands of manuscript pages, each its own unique location. Fight fearsome enemies who, when sowing the seeds of destruction, have departed from this world. Grow stronger with every discovery made and victory won. Lose yourself in the story of a writer and her editor.
This original form of spatial expression is now for you to experience.
Hard-hitting action
Rooted in the satisfying challenge of classic 2D action platformers, the game evolves as you play, unlocking dynamic ink-traversing moves, as well as unique abilities to be used in exploration and combat.
Enemies corrupted beyond recognition
Fight against many souls who left this world while they paved the way for disaster and are now resurrected. Vicious bosses block your path. Defeat them to reveal the grim tales that sealed their fates.
Intricate artwork
The protagonist, enemies, backgrounds, and others are all drawn by hand in pen and ink. Each frame of animation breathes unsettling life into them.
Development studio: DeskWorks Inc.
DeskWorks Inc. is a small development team specializing in unique art styles and gameplay experiences. With a deep love for and understanding of exploration-based 2D action-adventure games as players, they are bringing their best ideas to the genre as developers.
Designer: Mari Shimazaki
Character designer for Bayonetta (1, 2 & 3), as well as Okami. Also the primary designer for the anime Princession Orchestra.
Composer: Yasunori Mitsuda
Composer, arranger, and producer of Chrono Trigger, Chrono Cross, Xenogears, and titles from the Xenoblade Chronicles series.
Born on January 21, 1972, he joined Square (now known as Square Enix) in 1992, and made his musical debut with the game Chrono Trigger in 1995. After acting as the lead composer on Xenogears, he left the company in 1998 and became an independent creator. He worked as a freelancer for many years, then formed his own company, Procyon Studio, in 2001.
Now he creates scores for all kinds of media genres including television, film, anime, and games. He also composes for several well-known musicians, and has garnered experience as an album producer, assisting in organizing live performances and official recordings within Japan and abroad. He is also a published writer, and pursues many different projects outside of the musical scene.
His body of works more comprehensively includes Xenosaga Episode I: Der Wille zur Macht, Soma Bringer, Kid Icarus: Uprising, Soul Sacrifice Delta, the Inazuma Eleven series (1-3, GO, GO2: Chrono Stone, GO: Galaxy, Balance of Ares, and Orion no Kokuin), the Black Butler series (Book of Circus, Book of Murder, and Book of the Atlantic), Final Fantasy XV: Episode Ignis, Irina: The Vampire Cosmonaut, Soul Covenant, Delicious in Dungeon, and many more.
Our esteemed guest creators have fully joined forces with the team, giving their all towards development.
Hiding Spot has announced Wicked Delights, a new visual novel with rhythm game and horror elements put together. Wicked Delights is currently in development for PC via Steam, and the official Steam page is live alongside a new trailer.
Here’s an overview of the game, via Steam:
Rhythm Horror
Wicked Delights is a rhythm game brazenly jammed into a visual novel. Or if you prefer, a visual novel lovingly infused with rhythm elements. However you think of it, you’re in for a ride. Anime battles, sitcom coffee shop shenanigans, retro sci-fi adventures, and gore fest horror. Rhythm your way through them all to unravel the mysteries of its fantastical story.
An Unraveling Mystery
It’s Chicago in the early 2010’s, the final days of Reel To Real, a dying VHS shop. Ander and her dad Marcel morn its loss as they try to sell off all remaining inventory. But when a long forgotten tape shows back up, their sense of reality is turned inside out. Characters from the various layers of film and TV that they’d recorded onto the tape start breaking into their world. From horror to anime, sitcom to sci-fi, the tape has all the genres they loved over the years. But some things are best loved through the warm glow of a screen.
Love Letter to Our Favorite Genres
Each film and TV show in the game has a distinct art style, lovingly hand crafted. “Let’s make a game with five distinct art styles!” We exclaimed, as a small indie game studio. Well… we knew it would mean a ton more work. But we also have genuine love for the genres present in the game, and knew it was the best way to share that love with players.
From Mini Games to Full Songs
Wicked Delights is infused with rhythm games. Throughout, players will be presented with full song rhythm challenges backed by the game’s high energy soundtrack, as well as bite sized rhythm mini games that spice up the moment to moment storytelling. Whether you’re a fan of visual novels, rhythm games, or both, we think there’s something for you to enjoy in Wicked Delights.
Kadokawa has announced Saga of Tanya the Evil II, the second season of the TV anime adaptation of Carlo Zen and Shinobu Shinotsuki’s light novel series, will premiere on July 8. Saga of Tanya the Evil II will receive a mini-anime series, and the main anime’s opening and ending theme songs were revealed alongside a new key visual.
MYTH&ROID performs the opening theme song “Why? RED induction,” and Aoi Yūki performs the ending theme song “Weiter! Weiter!” while portraying character Tanya Degurechaff. The ending theme song has lyrics by hotaru, along with music and arrangement by Masayuki Nakano (THE SPELLBOUND/BOOM BOOM SATELLITES).
Saga of Tanya the Evil II premieres on July 8 at 9:30 p.m. JST on AT-X, and the anime will air on the Tokyo MX, Sun TV, KBS Kyoto, BS11, and TV Aichi channels as well. The Kadokawa Anime Channel on YouTube will be streaming the “Yōjo Shenki 2 (The Shaga [sic] of Tanya the Evil 2)” mini-anime after each main episode airs.
Takayuki Yamamoto is the new director of Saga of Tanya the Evil II at studio NUT. Kenta Ihara returns to write and oversee the series scripts. Yuji Hosogoe returns as the character designer and chief animation director. The cast of the anime includes:
Aoi Yūki as Tanya Degurechaff
Saori Hayami as Visha
Shinichirō Miki as Rerugen
Tesshō Genda as Rudersdorf
Hōchū Ōtsuka as Zettour
Tomokazu Sugita as Mikel
Yōko Hikasa as Lilya
The first season of Saga of Tanya the Evil is streaming on Crunchyroll. Zen and Shinotsuki launched the novel series in 2013, and Kadokawa publishes the series digitally and in print. Chika Tōjo launched the manga in Monthly Comp Ace in 2016. Yen Press licenses both the light novel series and manga adaptation. Lastly, here’s an overview of the series, via Yen Press:
High above the blood- and mud-soaked trenches, a young girl pits herself against army mages in high stakes aerial duels with bullets, spells, and bayonets. Her name is Tanya Degurechaff and she is the Devil of the Rhine, one of the greatest soldiers the Empire has ever seen! But inside her mind lives a ruthless, calculating ex-salaryman who enjoyed a peaceful life in Japan until he woke up in a war-torn world. Reborn as a destitute orphaned girl with nothing to her name but memories of a previous life, Tanya will do whatever it takes to survive, even if she can find it only behind the barrel of a gun!
The official website for the upcoming anime adaptation of Almond and illustrator Yoshiro Ambe’s The Oblivious Saint Can’t Contain Her Power (Mujikaku Seijo wa Kyō mo Muishiki ni Chikara o Tare Nagasu) light novel series revealed the main key visual, two additional cast members, and the anime’s June 30 release date.
Joining the previously announced cast are Nobuhiko Okamoto as Owen Klein and Atsushi Tamaru as Gilbert Ruby Martinez.
The cast members include:
Rie Takahashi as Carolina
Makoto Furukawa as Edward
Haruka Shiraishi as Flora
Shunichi Toki as Theodore
Inori Minase as Melissa
Mitsutaka Noshitani is directing the anime at Magic Bus and Picante Circus. Tōko Machida is in charge of series scripts, Taihei Nagai is designing the characters, and SUPA LOVE is composing the music.
Kaya performs the opening theme song, “Windmaker,” Utahime Dream All Stars performs the ending theme song, “Unknown Me.”
Lastly, J-Novel Club releases the light novel and manga series in English. Here’s an overview of the story, via J-Novel Club:
Lady Carolina, the overlooked daughter of a powerful duke, has always believed herself to be the black sheep amid her illustrious kin. Her father is the distinguished prime minister; her elder sister, a prodigious mage destined to become their nation’s next Saint. In comparison, Carolina resigns herself to a quiet existence in their shadows until a sudden and unexpected royal decree alters her destiny, thrusting her into a political marriage with the formidable “Bloodthirsty Prince” of the neighboring Empire of Malcosias.
Determined to prove her worth, Carolina takes a bold step into a world fraught with both political and mortal peril. As royal obligations intertwine with hints of true love and the stirrings of her own latent power, Carolina moves ever closer to understanding what it truly means to be exceptional.
The staff for the upcoming anime adaptation of Kentarou’s From Overshadowed to Overpowered manga has revealed the main promotional video and a key visual. The video reveals and previews the opening theme song “+Encount” by FLOW and confirms the anime’s June 25 premiere date.
Hisashi Ishii is directing the From Overshadowed to Overpowered anime at EMT Squared, with Deko Akao handling the series’ scripts. Hideki Furukawa will be in charge of character design. TrySail will perform the anime’s ending theme song, “Dōkei (Aspiration).”
Kentarou first launched the manga in Square Enix’s Manga UP! website in September 2019. Square Enix published the manga’s eighth compiled book volume in June 2025.
Lastly, here’s an overview of From Overshadowed to Overpowered via Comickey, who releases the manga in English:
Ephtal is reincarnated as a human, coming from modern Earth. In this new world where magic is real, he decides to devote the entirety of his lifein the pursuit of magic. Despite his efforts, though, he discovers that he isabsolutely talentless in magic, and breathed his last in anguish….But it isn’t the end for him just yet! He reincarnates once again bearing the same name, Ephtal, 400 years later. Having retained his knowledge and power, he steels his resolve and once again sets his sights for the peak of magic!
NetEase Games and 24 Entertainment have released 19 minutes of new gameplay footage for new cinematic single-player story-driven action game Blood Message in a newly uploaded video titled “The Letter.”
Blood Message is currently in development for PC and consoles. Powered by Unreal Engine 5 and proprietary technology from the development studio, Blood Message is NetEase Games first “AAA” single-player action-adventure game.
Lastly, here’s an overview of Blood Message, via NetEase Games:
Blood Message introduces a forgotten odyssey of loyalty and survival where players join Dunhuang’s uprising, taking control of a nameless messenger and his young son in this immersive third-person action-adventure. Caught in the crossfire of a righteous uprising and driven by loyalty to both family and country, players will embark on a perilous eastward journey to deliver a message that holds the fate of their war-torn homeland. Amidst the shifting sands of history, they will etch a final tale of loyalty.
Set during the final years of the Tang Dynasty, players will traverse a treacherous 3,000-li (around 1,000 miles) odyssey back to Chang’an, the heart of the Tang Empire. Cross lethal landscapes including desolate deserts and the vast wilderness of East and Central Asia to survive brutal sieges, unforgiving terrain, and overwhelming odds. The game’s setting in the last years of the Tang Dynasty provides a cultural landmark of Chinese history that frames the story with customs, culture, and rich history of the era.
Key Features:
Narrative-driven gameplay anchored in cinematic storytelling
Visceral, realistic combat blending stealth and survival mechanics
A deeply emotional journey exploring themes of family, honor, sacrifice, and cultural identity
Expansive landscapes inspired by the diverse terrains of East and Central Asia, such as Dunhuang (敦煌)
How can countless ordinary people—smaller than dust—leave a mark on history? The Blood Message development team offers this answer: The remembrance and praise of future generations become their eternal monument.
The game invites players to step into the shoes of unsung heroes—not emperors or generals—but ordinary people driven by extraordinary resolve. As part of a righteous uprising in Shazhou, Dunhuang, the father and son must navigate a collapsing world, torn between duty to country and love for family. When history forgets, warriors remember. The world has heard too many stories of emperors and generals—Blood Message is an ode to the unsung heroes.