Shueisha Games and DeskWorks! have announced that upcoming action adventure game Chronoscript: The Endless End launches in fall 2026 for PlayStation 5 and PC via Steam. A new “Prologue” trailer for Chronoscript: The Endless End was also released alongside details for new characters Viola S. Chambers and Frederick G. Muller.
Get the latest details and the Prologue trailer below:
Vampire: Viola S Chambers
An author cursed with immortality, she has been writing an “endless story” for a millennium. Having lived for so many centuries, and undertaken so many stories, she has lost sight of the end. Now, she calls upon our Editor in hopes that he will be able to uphold his ancestor’s promise and finish the tale.
Editor: Frederick G Muller
A taciturn editor who has brought many a long-running publication to a concise finish. After answering a summon to a secluded manor from a new author, he becomes trapped within the thousands of pages of her manuscript. He must now dive deep to make sense of each bewildering story, while also attending to the Author’s anguish and loneliness to bring the “endless story” to its conclusion.
Here’s an overview of the game, via the official Steam page:
A thousand years of words… waiting for your final mark.
“Chronoscript: The Endless End” is an exploration-based action-adventure game where you, as an editor trapped within a manuscript, are to unravel the mystery of a thousand-year story that writes itself beyond its end.
Prologue
The year is AD 2026.
With a long-running serial now behind him, an editor receives a curious new assignment.
He travels to a manor deep in the mountains where the client awaits, only to black out the instant a mosquito sucks his blood.
When he comes back to his senses, he finds himself within the pages of a story that writes itself beyond its end, a manuscript penned by the master of the manor, a writer who has lived for a millennium.
Discover “Chronoscript: The Endless End“
“Chronoscript: The Endless End” is an innovative exploration-based action-adventure game set in two worlds: the cluttered, manuscript-strewn manor of a writer rendered in 3D and the intricate, pen-and-ink-illustrated pages of that manuscript rendered in 2D.
Explore a 2D world stitched together from thousands of manuscript pages, each its own unique location. Fight fearsome enemies who, when sowing the seeds of destruction, have departed from this world. Grow stronger with every discovery made and victory won. Lose yourself in the story of a writer and her editor.
This original form of spatial expression is now for you to experience.
Hard-hitting action
Rooted in the satisfying challenge of classic 2D action platformers, the game evolves as you play, unlocking dynamic ink-traversing moves, as well as unique abilities to be used in exploration and combat.
Enemies corrupted beyond recognition
Fight against many souls who left this world while they paved the way for disaster and are now resurrected. Vicious bosses block your path. Defeat them to reveal the grim tales that sealed their fates.
Intricate artwork
The protagonist, enemies, backgrounds, and others are all drawn by hand in pen and ink. Each frame of animation breathes unsettling life into them.
Development studio: DeskWorks Inc.
DeskWorks Inc. is a small development team specializing in unique art styles and gameplay experiences. With a deep love for and understanding of exploration-based 2D action-adventure games as players, they are bringing their best ideas to the genre as developers.
Designer: Mari Shimazaki
Character designer for Bayonetta (1, 2 & 3), as well as Okami. Also the primary designer for the anime Princession Orchestra.
Composer: Yasunori Mitsuda
Composer, arranger, and producer of Chrono Trigger, Chrono Cross, Xenogears, and titles from the Xenoblade Chronicles series.
Born on January 21, 1972, he joined Square (now known as Square Enix) in 1992, and made his musical debut with the game Chrono Trigger in 1995. After acting as the lead composer on Xenogears, he left the company in 1998 and became an independent creator. He worked as a freelancer for many years, then formed his own company, Procyon Studio, in 2001.
Now he creates scores for all kinds of media genres including television, film, anime, and games. He also composes for several well-known musicians, and has garnered experience as an album producer, assisting in organizing live performances and official recordings within Japan and abroad. He is also a published writer, and pursues many different projects outside of the musical scene.
His body of works more comprehensively includes Xenosaga Episode I: Der Wille zur Macht, Soma Bringer, Kid Icarus: Uprising, Soul Sacrifice Delta, the Inazuma Eleven series (1-3, GO, GO2: Chrono Stone, GO: Galaxy, Balance of Ares, and Orion no Kokuin), the Black Butler series (Book of Circus, Book of Murder, and Book of the Atlantic), Final Fantasy XV: Episode Ignis, Irina: The Vampire Cosmonaut, Soul Covenant, Delicious in Dungeon, and many more.
Our esteemed guest creators have fully joined forces with the team, giving their all towards development.