Lies of P: Overture Wins Best DLC at New York Game Awards

Lies of P: Overture Wins Best DLC at New York Game Awards

Recently, the fifteenth annual New York Game Awards awarded Lies of P: Overture the honor of “Best DLC” in 2025. The DLC initially released on June 6, 2025.

According to a press release, the New York Game Awards granted the honor due to its “in-depth expansion of the base game’s unique world,” as well as its ability to go beyond expansion and add a “standout narrative and sophisticated combat mechanics, making it a complete and independent work in its own right.”

In a statement, a NEOWIZ representative stated that “This award is a valuable result that once again proves the high-caliber expertise and capabilities of ROUND8 Studio and Team NOUGH development teams. We will continue to introduce new PC and console titles with diverse appeal, including the next installment of Lies of P, and discover successful IPs.” 

Lies of P is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PC via Steam, and Mac via App Store. The Overture DLC is available now. Check out our review of the DLC here. Lastly, the Steam page describes the DLC as follows:

Lies of P: Overture is a dramatic prequel to the acclaimed soulslike action RPG, Lies of P. It transports you to the city of Krat in its final days of haunting, late-19th-century Belle Époque beauty. On the brink of the Puppet Frenzy massacre, you follow a legendary Stalker—a mysterious guide—through untold stories and chilling secrets. As Geppetto’s deadly puppet, you’ll journey through Krat and its surroundings, uncover hidden backstories, and face epic battles that shape the past and future of Lies of P.

CODE VEIN II ‘Revenant Springs’ Trailer Released

CODE VEIN II 'Revenant Springs' Trailer Released

Bandai Namco has released a new trailer for CODE VEIN II, which showcases the in-game location of Revenant Springs in a live-action trailer. The game will release on January 30. 

Revenant Springs is an in-game spa, where the player and his companions can go to relax in-between challenging battles. Check out the trailer below, showcasing both in-game and live-action footage of Revenant Springs in CODE VEIN II, below:

CODE VEIN II launches January 30, 2026 for PlayStation 5, Xbox Series X|S, and PC via Steam. A free CODE VEIN II demo will launch on January 22, allowing players to fully utilize the Character Creator and prepare their Revenant Hunter for launch. 

Lastly, the Steam page describes the game as follows:

In a future world where humans and Revenants coexist… Due to the sudden appearance of the Luna Rapacis, Revenants have transformed into mindless monsters called Horrors. As a Revenant hunter, the player shall halt the world’s inevitable collapse by traveling to the past with a girl called Lou who possesses the power to manipulate time.

An epic adventure awaits, where you and your chosen partners explore a post-apocalyptic world, face fierce battles against powerful enemies, and uncover an epic story that transcends time.

A Tale Across Time

Embark on a journey that spans both the present and the past as you search for clues to prevent the world’s destruction. Alter the fates of key Revenant characters you encounter in the past, while uncovering lost histories and the hidden truths of the world.

Intense and Satisfying Combat

Dive into adrenaline-fueled battles where reading enemy moves and mastering your arsenal are key to survival. Unleash powerful skills, adapt on the fly, and conquer relentless foes in fights that deliver both intensity and triumph.

STARDUST: Wish of Witch Demo Available Today on PC via Steam

STARDUST: Wish of Witch Demo Available Today on PC via Steam

Kniv Studio Co., Ltd. has announced that the demo for STARDUST: Wish of Witch is available now on PC via Steam. Additionally, it has released a new trailer for the upcoming game. 

The demo features 1-1.5 hours of gameplay and highlights the game’s core mechanics, cutscenes, and presentation. Currently, the release date for the game is unknown. Check out the latest trailer for STARDUST: Wish of Witch, commemorating the release of the demo, below:

Lastly, the Steam page describes the game as follows:

STARDUST: Wish of Witch is a turn-based single-player pixel SRPG that reimagines the charm of classic strategy RPGs for the modern era.

Players traverse battlefields in an adventure centered on stars and fate, growing alongside characters with distinct personalities and stories. A delicately breathing pixel world combined with dramatic presentation delivers a sweeping fantasy journey.

The secrets bound to the stars, the journey of a boy and a girl—and a story of growth along the way. The tomboyish warrior “Star” and her childhood friend, the mage “Yu”, set out on an adventure! What awaits them at the end of the road?

Full sprite animations paired with cinematic direction create a deep sense of immersion, as if you were adventuring in a living world. Building on the fundamentals of turn-based tactics, a card system expands combat depth and variables even further. Experience refined strategy that both SRPG veterans and newcomers can enjoy.

Read your opponent’s moves and turn the tide with counters and combos. Every decision can decide victory or defeat—tense moments await. Brilliant 2D animations unfold when ultimate skills are unleashed. Savor the climactic moments that shake the battlefield.

Always a Catch! Anime Trailer Reveals April 2026 Premiere

The official website for the upcoming anime adaptation of Mayo Momoyo’s Always a Catch! light novel series released the main trailer, key visual, and information on the cast and staff. Additionally, the announcement also revealed the Always a Catch! anime’s April 2026 premiere and previewed the opening theme song “Chikai wa Kyun to” by HoneyWorks feat. Airi Suzuki.

Check the trailer below:

The cast members of the anime:

  • Yū Serizawa as Maria Annovazzi
  • Atsushi Tamaru as Renato di Rubini
  • Saori Hayami as Aida Amethis
  • Shūichirō Umeda as Placido di Rubini
  • Taku Yashiro as Raimondo Cigata

Akira Oguro is directing the anime at TROYCA. Michiko Yokote is handling the series scripts, and Isamu Suzuki is designing the characters.

Newly announced staff members includes:

  • Action Animation Director: Kanako Ōta
  • Art Director: Xiao Miao Li (Studio Tulip)
  • Color Key Artist: Mariko Shinohara
  • CG Director: Mitsutaka Iguchi
  • Compositing Director of Photography: Asami Kawai
  • Editing: Shota Migiyama
  • Sound Director: Fumihiko Ōtera
  • Music: Kana Hashiguchi, Natsuki Hamada

Momoyo launched the series as a short story on the Let’s Become Novelists website in 2020. Momoyo started the story’s sequel series on the website in 2020.

Lastly, Square Enix Manga & Books publishes the English adaptation of the manga. Here’s a synopsis of the story:

A zany romantic comedy starring a duke’s daughter, who’s more of a fighter than a lady, and a prince who happens to be into that!

Maria, the daughter of a duke, grew up believing she would one day inherit her father’s dukedom. Accordingly, she focused her attentions on honing her martial arts prowess, while thoughts of marriage fell by the wayside. But the arrival of a baby brother in her family means she’s losing her role as heir! Now that she’s decided it’s time to marry after all, she’s arrived a little late to the game! Are there even any eligible bachelors left?

Upon going to study abroad in a neighboring country where she might still stand a chance at getting hitched, she’s bewildered when the crown prince there declares before all that his engagement to her is null and void! Wait…what engagement?!

Apparently, he’s mistaken her for the wrong girl! But once that’s all cleared up and he catches sight of her knocking out a whole pack of bandits, it turns out that this prince may have a thing for ass-kicking young ladies after all…

Hitman: World of Assassination Cross-Progression Announced

Hitman: World of Assassination Cross-Progression Announced

IO Interactive has announced that Hitman: World of Assassination will add cross-progression on February 3. Players will be able to transfer progression, experience, and more across multiple platforms. 

The following can be transferred across multiple systems:

  • Experience 
  • Player Level 
  • Challenges 
  • Location Mastery 
  • Unlocks and Inventory 
  • Achievements / Trophies 
  • Freelancer Mode Progression 
  • Campaign Story Progress 

Cross-progression will be available across the Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PC via Steam and Epic Games Store, iPhone, iPad, and Mac. Hitman World of Assassination is available now on the aforementioned systems. The Switch 2 version includes the main campaign, Contracts mode, Escalation, and Elusive Targets. It also features the Freelancer game mode and all Hitman 2 and 3 expansion content. In total, players can expect more than 100 hours of content, along with future updates and content developed by IO Interactive.

IO Interactive’s next game, 007 First Light, will launch on March 27, 2026 for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store. Pre-orders are available now for $69.99 with a free Deluxe Edition upgrade, and a Legacy Edition will be available for $299.99 featuring a Golden Gun figurine, Deluxe Edition DLC, and more. The Nintendo Switch 2 version of 007 First Light is a game-key card title. 

Lastly, the Steam page describes World of Assassination as follows:

Enter the world of the ultimate assassin. HITMAN World of Assassination brings together the best of HITMAN, HITMAN 2 and HITMAN 3 including the main campaign, contracts mode, escalations, elusive target arcades and featured live content.

BECOME AGENT 47

Suit up for a spy-thriller adventure where all your deadly abilities are put to the test across more than 20 locations.

Arknights: Endfield Review – My Own Worst Enemy

Arknights Endfield Review - Final Weapon

The gacha market has grown exponentially over the past decade, due in no small part to the success of games like Genshin Impact and Honkai: Star Rail from MiHoYo. By combining AAA budget and visuals with mobile gameplay sensibilities, they managed to find their own slice of the gaming market that other developers dream of obtaining. Because of this, I feel like we see a lot of companies try to churn out their own version of Genshin or Honkai while trying to put their own spin on the formula. Arknights: Endfield, developed by Hypergryph, is the latest attempt in doing so. And while Endfield offers a beautiful world to explore with some light, but still engaging combat, it constantly gets in its own way by introducing an exhausting amount of systems that bring Endfield to a screeching halt.

Welcome to Talos-II

Talos-II

You begin Endfield by selecting one of two body types for your main character, the Endministrator, an amnesiac leader of a group known as Endfield Industries. After waking up from a mysterious hibernation-like period, you are thrust into the world of Talos-II, a habitable moon that orbits the planet Talos, and the mission that you started ten years previously, but have no memory of. Together with your team of operators and colonists, you must guide the Endministrator through the perils of Talos-II while also trying to build bases and settlements to help combat the local monsters and rogue criminals, known as Landbreakers. 

The world of Talos-II is absolutely beautiful and teeming with life and places to explore. I would often find myself stopping to admire the scenery around me, while also picking out landmasses in the distance that looked prime for exploration. Throughout Talos-II, you will find many hidden chests and collectibles that will give you resources for progression as well as give experience to your authority level. This authority level is ultimately what dictates how far into the story you can progress, so it is important to explore as much as possible to find these hidden caches. However, by completing missions and checking off your daily and weekly tasks, you can also gain huge chunks of experience for your authority level as well.

I’m not the biggest fan of this style of progression gatekeeping, but I only had a couple of instances with my time with Endfield where I had to grind out an authority level or two to progress. It seems like they have paced out these levels well enough that it shouldn’t be an issue as long as you aren’t beelining from story section to story section.

Clear the Way

Endfield Prepare

Combat in Endfield is one of the highlights of the experience, although a little on the light side. Each operator has a basic combo, a special ability, and an ultimate attack that can be activated once their meter is full. On top of this, performing a full basic combo or performing certain special abilities will allow you to trigger a follow-up attack from a member of your active party. Each operator varies in what can trigger their follow-up attack, so when putting your team together, you have to think about what operatives synergize with each other. While this adds some much-needed depth to the combat system and team composition, I still found that combat could become a bit monotonous at times when fighting basic mobs throughout the world and its dungeons. However, boss fights are where the combat is truly allowed to shine.

From the intricate moveset to the sheer spectacle, I was continuously wowed by every boss encounter throughout Endfield. I cannot stress enough just how visually impressive Endfield’s boss encounters are. Hypergryph has become a master of animation and visual fidelity over the last couple of years, and Endfield is by far the studio’s most impressive title yet on that spectrum. Additionally, each boss fight introduces unique mechanics that you will have to pay attention to if you want the best chance to survive them. This creates a sense of controlled chaos throughout these battles, where you will constantly be kept on your toes and having to dodge out of moves and adapt. It is a shame that there are only a handful of these boss encounters throughout the story, though. It really feels that if Endfield had a greater focus on its combat and boss fights, it would have benefited the game’s overall pacing instead of there being so much focus on my least favorite segments of Endfield: AIC Factory building.

Bogged Down with Busy Work

Endfield AIC

One of the things you will be doing a lot of in Endfield is setting up AIC Factories to process materials and create relay points to spread power throughout Talos-II. This system is introduced early into the game and seems pretty intriguing and simple at first. You will call forth a Protocol-Automation Core (PAC), set up some relays, and run power to them from your PAC to connect these relays to offline power sources in order to gain access to areas as you explore. Additionally, you can set up units that will process resources you will find throughout Talos-II into materials you can then turn into gear. However, the amount of these processing units and types of resources quickly starts to pile up, and the game bombarded me with literal hours of tutorials about how each one of these units functions, to the point where I was almost immediately overwhelmed and confused about what units did what and how I should be laying out my factory. These tutorials and base-building segments brought the momentum to a screeching halt and served as annoying roadblocks in the way of what I really enjoyed about Arknights: Endfield. 

That’s not to say that these mechanics are half-baked or that I don’t think anyone will get enjoyment out of them; I just think that the juxtaposition between combat and exploration with the AIC system clashes when shoved into the same package. The constant shift in pace between high-energy combat encounters and slow, deliberate factory planning creates a disconnect that Endfield never fully reconciles. Just as I would get into a rhythm exploring Talos-II or experimenting with party synergies, the game would ask me to stop and reassess production lines, power routing, or factory layouts. Rather than complementing one another, these systems often feel like they’re competing for your attention.

This uneven pacing makes the AIC Factory segments feel heavier than they probably need to be. Even when I understood what the game was asking of me, spending extended stretches managing resources and infrastructure dulled the sense of forward momentum that exploration and combat worked so hard to establish. The depth is clearly there for players who enjoy planning and optimizing their base, but it can be exhausting when layered on top of everything else Endfield is trying to do. Instead of enhancing the experience, these moments frequently pulled me out of it, leaving the game feeling more fragmented than cohesive.

The Gacha Experience

Endfield Gacha

As a gacha-driven title, Arknights: Endfield is upfront about how its monetization works. Rather than placing every part of progression behind randomness, Endfield separates operator pulls from weapon pulls, which helps ensure that building and refining a squad doesn’t feel entirely dependent on luck. Over time, most of the game’s key currencies are earned naturally through exploration, missions, and timed activities. There are multiple passes that you can choose to purchase and ways to pay your way through them, meaning if someone really wanted to, they could spend a lot of money on Endfield’s gacha mechanics. With that being said, I found I was able to build up enough credits regularly to keep making pulls for operators and weapons without feeling like I was being shortchanged by not coughing up any additional money. 

There are still frustrations that bubble up as just part of the gacha experience, like pulling the same operators over and over again, that just really sour me to the genre as a whole.  Endfield isn’t the most blatant or predatory gacha system I’ve seen, but that doesn’t mean it is perfect either. So, just be aware that if you are someone who struggles with restraint when it comes to microtransactions, you could find yourself pouring money into Endfield to get certain operator pulls or find the perfect weapon setup. 

A Frustrating But Good Time

Yvonne Endfield

Despite its clear ambition and undeniable production values, Arknights: Endfield often feels like a game pulled in too many directions at once. At its best, it delivers a striking sense of scale through its world design, visually spectacular boss fights, and a combat system that, while relatively simple, shines when it asks you to engage with enemy mechanics through its spectacular boss fights. Talos-II is a genuinely compelling place to explore, and Hypergryph’s mastery of atmosphere and presentation is on full display throughout the experience. When Endfield focuses on exploration and combat, it shows real promise as something more than just another entry chasing the success of Genshin Impact or Honkai: Star Rail.

Unfortunately, Endfield is frequently undermined by the sheer weight of its systems. The AIC Factory mechanics, while deep and thoughtfully designed, disrupt the game’s pacing and create a constant tug-of-war between what Endfield does well and what it insists you engage with. Combined with the inherent frustrations of its gacha framework, the result is a game that can feel more exhausting than it needs to be. Arknights: Endfield is an impressive and often enjoyable experience, but one that struggles to find cohesion. Players willing to invest the time to wrestle with its complexity will find a lot to admire, but for others, the friction between its ideas may ultimately outweigh its strengths.

Disclaimer: Hypergryph provided a PC copy of Arknights: Endfield for review purposes.

Reverse: 1999 Version 3.2 ‘A Flowing Feast’ is Now Available

Reverse 1999 Version 3.2 A Flowing Feast

Bluepoch Games have launched Reverse: 1999 Version 3.2 “A Flowing Feast” with new 6-star characters Beryl and Brume, a new roguelike mode, and the Udimo photography system. The new update also introduces huge free rewards, including an opportunity to earn an unowned 6-star character, selectable 5-Star character, and 30 free summons and up to 120 free pulls for new players.

Reverse: 1999 Version 3.2 “A Flowing Feast” adds Beryl in the “On Fate’s Cue” Limited Banner. Beryl is a legendary diviner who runs a crystal workshop in Paris, and she’s also the mother of Matilda and plays an important role in the story of Version 3.2. Brume will arrive in Phase II of the update on February 12 in the new banner “The Brilliance Within.” Brume is a fellow citizen of Paris, a taxi driver, and a tour guide.

The “Carnival Special Guest” item will be available, offering a random unowned 6-star character from the general pool upon login. An additional free 5-star character can be recruited from the Carnival Invitation event. Further, players can earn 10 free Decatone – On Fate’s Cue summon items and 20 Unilogs from the sign-in event, and reaching Decibel Level 10 in the Roar Jukebox awards a free garment for Sweetheart, Dikke, or Balloon Party (or choose 880 Crystal Drops). Players who login will also get 1,000 Clear Drops on February 1.

Further, the new roguelike mode “The Window to Other Worlds: The Syndrome of Silence” will let players experience new gameplay from the perspective of Coppélia. From January 20 to May 28 at 4:59 (UTC-5), players can try out the new Catalysts and Attributes systems and earn rewards like “Brand New Scene in the Frame” – [The Fading Resonance] and growth materials. The Snapshot Udimorium system will be added as a mainstay feature with the update, allowing players to interact with Udimos (critters) in a suitcase and take snapshots.

The Rimet Cup: Sticker Edition event will be held from February 12 at 5:00 through March 5 at 4:59 (UTC-5). The event lets players join battles to earn [Breach Progress]. Higher [Breach Progress] increases [Security Alertness] and unlocks [Heist Plans] along with additional rewards, such as Pioneer’s theme garment [Idol Fascinations] and Limited Portrait – [Sugar Bandit]. More details on these events and more can be found in the in-game notices.

To round out the update’s release, Bluepoch Games have released all of the past EPS for Reverse: 1999 on Spotify, Apple Music, and other major streaming platforms. The 16-track commemorative album “Where All Paths Align” is also available now. Pre-orders for Version 3.2 merchandise will be available starting January 21 through the Goods Goods Store, AmiAmi, Soragumi and Nekotwo shops. The Mystery Box Carnival Fan Creations Event is also ongoing with a total prize pool of $5,000.

Lastly, Reverse: 1999 is available now for Android, iOS, and PC via Windows and Steam.

My Hero Ultra Rumble Season 15 Launches on January 21 Featuring Fumikage Tokoyami

My Hero Ultra Rumble Season 15

Bandai Namco and Byking have announced that Fumikage Tokoyami is joining the roster of My Hero Ultra Rumble with the launch of Season 15 on January 21. My Hero Ultra Rumble players will soon be able to harness the Dark Shadow powers of Fumikage Tokoyami, and there are a number of new content additions to the game as well.

Alongside Fumikage Tokoyami, My Hero Ultra Rumble Season 15 will introduces several new costumes, including Cyber Hero, Quirk Assist Gear, Denki Kaminari’s Armor of the Holy Light, and Tokoyami’s own Armor of the Abyss. The new “Fairy” Battle Style for Nejire Hado will also be coming soon.

Previously, Lady Nagant made her debut this past December in My Hero Ultra Rumble Season 14. Players had the opportunity to carry out missions with Lady Nagant and her Battle Style, which includes her bestowed Quirk and her own Quirk, Rifle. What’s more, the new “Hero Costume” and “Hospital Gown” costumes were also introduced.

Fans can also tune in and watch My Hero Academia Vigilantes Season 2 as new episodes release weekly on Mondays, streaming exclusively on Crunchyroll. In the second season, THREEE performs the opening theme song “CATCH!!!,” and shytaupe performs the ending theme song “Miss you.”

Kenichi Suzuki is directing the anime series at BONES FILM. Yōsuke Kuroda will write and oversee the series scripts. Moreover, Takahiko Yoshida is the character designer, and Yuki Hayashi is composing the music alongside Shōgo Yamashiro and Yūki Furuhashi.

Additional staff members include:

  • Art Director: Yukihiro Watanabe
  • Color Design: Haruko Nobori
  • Director of Photography: Eiei Cho
  • 3DCG Director: Mizuki Sasaki
  • Editing: Kiyoshi Hirose
  • Sound Director Masafumi Mima

Lastly, My Hero Ultra Rumble is available now for Nintendo Switch, PlayStation 4, Xbox One, and PC via Steam.

Granblue Fantasy Versus to Downscale Online Features as Focus on Rising Continues

Granblue Fantasy Versus online downscaling

Cygames and Arc System Works announced that online features and servers for Granblue Fantasy: Versus will be downscaled on April 20 as focus shifts to more new updates and content for the active sequel, Granblue Fantasy Versus: Rising. Major online features, including ranked matches, online lobbies, uploading and downloading replays, player profile customization, and serial codes will be unavailable in Granblue Fantasy: Versus.

Granblue Fantasy: Versus players are encouraged to screenshot and write down any serial codes for the Granblue Fantasy mobile game prior to the server downsizing on March 31 at 8:00 a.m. PST. What’s more, it should be noted that online-related trophies, including “Now the Real Fight Begins!,” “Hot Enough for You?,” and “Platinum Sky,” will no longer be attainable once the downsizing begins. Full details about the upcoming changes can be found at the game’s official blog post.

New updates and content will continue to be released for Granblue Fantasy Versus: Rising, including DLC character and demonic drill sergeant Ilsa. Ilsa will arrive on February 10 as the 11th DLC character for the game, and she will be accompanied by the release of Granblue Fantasy Versus: Rising update 2.50, which will bring balance adjustments and tweaks.

Lastly, Granblue Fantasy Versus: Rising is available now on PlayStation 4, PlayStation 5, and PC via Steam.

You and I Are Polar Opposites Anime Reveals Yeti and Tempura’s Voice Actors

You and I Are Polar Opposites

The staff for the anime adaptation of Kōcha Agasawa’s hit manga You and I Are Polar Opposites revealed the cast for two cast members who appeared in the latest episode.

New cast members include:

  • Tomori Kusunoki as Yeti
  • Wataru Katō as Tempura

Previously announced cast members for the You and I Are Polar Opposites anime:

  • Sayumi Suzushiro as Suzuki
  • Shōgo Sakata as Tani
  • Yuna Taniguchi as Watanabe
  • Konatsu Hirabayashi as Sato
  • Anji Iwata as Yamada
  • Miyuri Shimabukuro as Azuma
  • Wataru Katō as Taira
  • Cocoro Omori as Nishi
  • Tomori Kusunoki as Honda
  • Nobuyuki Sakuma as Suzuki and Tani’s homeroom teacher
You and I Are Polar Opposites anime key visual
©Kocha Agasawa/SHUEISHA, You and I Are Polar Opposites Committee

The series is being produced by Lapin Track with Takakazu Nagatomo as director. Teruko Utsumi is handling the series composition. tofubeats is the composer, and Naho Kozono is the sub-character designer and chief animation director alongside Sayuri Sakimoto.

Additional staff members include:

  • Art Director: Chieko Nakamura
  • Director of Photography: Tomoyuki Shiokawa
  • Color Design: Yuki Akimoto
  • 3DCG: Yuushi Koshida
  • Editor: Masayuki Kurosawa
  • 2D Design: Wataru Osakabe

Agasawa launched the manga series on Shonen Jump+ in May 2022, and it ran until November 2024. Manga Plus and VIZ Media publish the series in English. Lastly, here’s an overview of the series, via Manga Plus:

Suzuki, an energetic girl who can’t help but follow the crowd, finds herself drawn to Tani, a quiet boy who can easily speak his mind. Enter: the serialization of a hit one-shot! A story for anyone who wants to enjoy love! This down-to-earth, relatable rom-com is ready to pull at your heartstrings!