Netmarble has released a new update for Solo Leveling: ARISE, which adds a new Wind-element Stacker, Sugimoto Reiji, and more new features. Some of the new additions include new customization options, streamlined dungeon content, and more.
Reiji is a member of the Blade Guild known for his swift sword techniques. He specializes in rapidly striking enemies with high-speed attacks. His ultimate skill, “Quickblade – Oblivion,” has him unleashing a flurry of slashes towards any opponents in his way. The update also introduces a Hard difficulty for [Workshop of Brilliant Light] Arena of Madness, and expanded artifact progression with the addition of new Artifact tier levels (115 and 120). Further, the update features four new Artifact sets: The Architect’s Blue Poison, Glorious Arrogance, Kamish’s Obsession, and Noble Flesh.
It also streamlines dungeon content with the new “Unstable Dungeon” mode. New customization options are now available as well, which allows players to customize Sung Jinwoo’s hairstyle and facial appearance. Finally, you can now fight a new water-element Guild Boss, Manticore, and the new Shadow “Brute” form of the Giant Butcher Hars.
Netmarble has released a new “PS5 Features” trailer for new open-world action RPG The Seven Deadly Sins: Origin. The new trailer highlights the supported features of The Seven Deadly Sins: Origin on PlayStation 5, including haptic feedback and adaptive triggers of the PS5 DualSense controller.
In addition, Netmarble will be promoting The Seven Deadly Sins: Origin through a large-scale global outdoor advertising campaign. In the U.S., displays appear at prominent locations including Downtown Los Angeles and New York Times Square. The campaign will also appear across major landmarks in South Korea, Japan, the U.K., France, Germany, Taiwan, Thailand, Indonesia, and Brazil.
Further, Netmarble will host a The Seven Deadly Sins: Origin celebratory launch event at L.A. Live on March 14 from 3:00 p.m. to 6:00 p.m. PST. The L.A. Live launch event for The Seven Deadly Sins: Origin will feature game demos, lucky draw giveaways, and more. At L.A. Live, fans can take pictures in a 360 degree photo booth, and there will be 50 Elizabeths welcoming fans to the event and posing for pictures.
The Seven Deadly Sins: Origin launches March 16 for PlayStation 5 and PC via Steam. Following the console and PC launch, The Seven Deadly Sins: Origin will come to Android, iOS, and Google Play Games on March 23. Pre-registration is available on the official website, Google Play Store, and App Store with various sign-up rewards up for grabs, including playable character Tioreh, draw tickets, hero upgrade materials, and healing dishes.
Final Weapon recently had the chance to interview Yosuke Shiokawa, the studio head of 213℉ (Fahrenheit 213) and director of TSURUGIHIME, to learn more about the upcoming side-scrolling action RPG and its development. Shiokawa previously served as the creative director of Fate/Grand Order, lead planner of Kingdom Hearts II, and concept director of Dissidia: Final Fantasy.
Our interview with Yosuke Shiokawa delves into the development of TSURUGIHIME, changes since the game’s delay in December 2024, various in-game systems, and drawing inspiration from experiences developing Kingdom Hearts and Dissidia: Final Fantasy. We can also exclusively confirm that a TSURUGIHIME closed beta will be held.
Get the full interview below.
Could you introduce yourself and your role in the development of TSURUGIHIME?
Yosuke Shiokawa: My name is Yosuke Shiokawa. I represent 213℉ (Fahrenheit 213), an independent game studio based in Japan, where I serve as the studio head. I am also the director of TSURUGIHIME.
In the past, I have worked as a director and game designer on titles such as Kingdom Hearts, Dissidia Final Fantasy, and Fate/Grand Order.
Was TSURUGIHIME always planned to be a side-scrolling action RPG? Did you consider any other concepts or ideas before or during development?
Yosuke Shiokawa: From the very beginning, TSURUGIHIME was planned as a side-scrolling action RPG. Throughout my career I’ve worked on several full 3D action games, but that genre requires a significant amount of time and resources to produce. Since TSURUGIHIME is the first title we are developing as an independent studio, we chose a side-scrolling 2D format that allows us to focus the scope of development.
At the same time, the game incorporates the experience and know-how we gained from developing 3D action games. In that sense, TSURUGIHIME can be seen as an attempt to bring the design philosophy of AAA action games into a side-scrolling 2D experience.
The core development team has less than 10 people, with support by talented contributors. As experienced developers who have worked on Fate/Grand Order, Kingdom Hearts and Dissidia Final Fantasy, what were some of your initial reactions working with a smaller team for an independent game?
Yosuke Shiokawa: Earlier in my career I also worked on a variety of smaller projects, including FLASH games, XBLA titles, tabletop games, and escape games. Because of that, I already had a sense of what it’s like to develop games within a small team.
I’ve also worked on projects involving several hundred developers, but small teams have their own strengths—especially when it comes to decision-making and flexibility. Right now I’m really enjoying working in that kind of environment.
It’s been more than a year since TSURUGIHIME received a delay in December 2024. How has the game progressed and changed in its development since that announcement was made?
Yosuke Shiokawa: First of all, I felt deeply sorry for the players who had been looking forward to the game. After announcing the delay, we entered a period where development went somewhat “underwater.” For about a year we focused on work that isn’t very visible externally—preparation behind the scenes and development of the core technologies that form the foundation of the game.
During that time, we still wanted to give something back to the community. With the help of our main character designer, KUROBOSHI KOUHAKU, we shared illustrations featuring the main characters so players could continue enjoying the world of the game.
Then at the end of 2025 we were finally able to reveal a new trailer along with fresh information. The response was even bigger than before, which was a huge relief for us and helped renew our determination to move forward.
The story of TSURUGIHIME unfolds over the course of 100 in-game days, and the player can “craft” their way to the one of multiple endings. Could you explain how TSURUGIHIME’s “craft” systems and gameplay loop work?
Yosuke Shiokawa: In TSURUGIHIME, “craft” is unquestionably the most important core mechanic. However, it doesn’t refer to crafting in the usual sense—collecting materials and combining them to create items. Instead, it represents a much broader concept of crafting.
In TSURUGIHIME, the story unfolds within a predetermined fate of 100 days. During that time, players combine the protagonist’s special ability—the power of the TSURUGI—to rewrite the progression of the game itself. For example, there is an ability that allows you to rewind the game from Day 4 back to Day 3. Because abilities can be combined, you might rewind time while also altering the situation from the previous day into something entirely different.
In other words, what the player crafts is not items, but fate itself. In addition, elements such as battle styles, character progression, and even the relationship with the protagonist’s younger sister can also be “crafted,” creating a system where many aspects of the game evolve through the player’s choices.
Players will be able to use up to 1,000 weapons on TSURUGIHIME. Did the team face any challenges while developing all these weapons and ensuring there’s enough variety between them?
Yosuke Shiokawa: This doesn’t mean the game contains 1,000 different weapon types. Instead, as the player progresses, the number of weapons the protagonist can wield at the same time increases—from one, to two, to three, and so on. The exact maximum is still being adjusted, but we want to allow for a level of freedom that enables some fairly bold gameplay possibilities.
Eventually the protagonist will wield many weapons at once. However, the meaning behind the concept of Sen-tō-ryū (Thousand-Blade Style) is tied closely to the story, so I hope players will discover its significance through the game itself.
213℉ has been sharing regular updates about the development of TSURUGIHIME on Steam and the game’s Discord server. What has the experience been like communicating with fans on a consistent basis?
Yosuke Shiokawa: Going forward, we want to increase the amount of information we share and communicate more directly with players—especially those outside the Japanese-speaking community.
We already try to share development updates through platforms like Steam and Discord, but to be honest, we’re still figuring out the best way to do that. By listening to player feedback and learning from the community, we hope to create more opportunities for players to become involved and enjoy the development journey together with us.
We’ve exhibited the game at many events in Japan and had opportunities to speak directly with players there. However, we haven’t yet participated in overseas events, so that’s something we’d definitely like to explore in the future.
Are you able to share an update about a playable demo for TSURUGIHIME?
Yosuke Shiokawa: We’re aware that many players are hoping for a playable demo. Of course we’d love to deliver one as soon as possible, but precisely because expectations are high, we want to meet them with the right level of quality. At the moment, the game simply isn’t at a stage where we feel comfortable releasing it publicly yet, so we ask for a little more patience.
That said, this is something we’re announcing publicly for the first time in this interview: we’re planning a closed beta, where a limited number of players will be able to try a portion of the game. The goal is to gather feedback and incorporate it into the development process.
Did you draw any inspiration from other games or experiences you’ve had developing other titles?
Yosuke Shiokawa: In the past I’ve worked on character-driven 3D action games with broad accessibility, such as Kingdom Hearts and Dissidia Final Fantasy. I see TSURUGIHIME as a natural extension of that experience.
When designing action games, I believe it’s important to balance two things: the immediate fun when players first pick up the controller, and the sense of mastery that comes from improving over time. The game should feel enjoyable even when you’re simply mashing buttons, but as you become more familiar with the mechanics, combining different attacks—almost like crafting your own combat style—becomes part of the fun. That’s the kind of experience we’re aiming to create.
On top of that, much like in Kingdom Hearts or Dissidia Final Fantasy, RPG-style progression elements will also play an important role. In that sense, TSURUGIHIME feels like a culmination of the experiences I’ve built throughout my career.
Is there anything else you would like to share?
Yosuke Shiokawa: So far we’ve only been able to show a small portion of the game, but there are still many elements we haven’t revealed yet—such as character progression systems and gameplay involving the protagonist’s younger sister.
Although we are a small indie team, we’re focusing on delivering a tightly condensed and enjoyable experience. Our goal is to release the game in Early Access in 2026.
Wishlist numbers are a huge source of encouragement for the development team, so we would greatly appreciate it if you could add the game to your wishlist.
New side-scrolling action roguelike RPG TSURUGIHIME will be getting a closed beta test, 213℉ (Fahrenheit 213) studio head Yosuke Shiokawa has confirmed to Final Weapon in a new interview discussing the game’s development. Players interested in trying out the TSURUGIHIME closed beta test will have the chance to do so after recruitment opens on the game’s official Discord channel.
“We’re planning a closed beta, where a limited number of players will be able to try a portion of the game. The goal is to gather feedback and incorporate it into the development process. Recruitment will be conducted through the official TSURUGIHIME Discord channel.”
Lastly, here’s an overview of TSURUGIHIME, via Steam:
A side-scrolling action RPG in a beautiful 3D world.
The last battle is in 100 days. How you reach it, depends on the player.
”Craft” everything and beat the game how you want to.
Slash through the army of enemies with countless swords in this action battle game.
A wide variety and depth of customization: main character, sword, base, Imouto (sister), and much more.
Multiple endings that change depending on how you spend your 100 days.
Game progression – ”Craft” the 100 days in this story where choice & decision is key!
The player can live however they want until the day of the last battle. They can become stronger through repeated battles, or they can take on powerful enemies from the beginning. They can even spend time in peace without fighting. Find YOUR best way to live each day and “craft” your own path to victory.
Battle system – ”Craft” battles with this 1000 weapons action game!
Attack, move, defend and many more actions by the protagonist are done through its weapon. You start with one weapon. But through your days, you are able to use up to 1000 weapons. It is up to the player to decide which weapon, learned or acquired, is used for which action. “Craft” your own battles by mastering countless weapons in your own way.
Customization / Ikusei – “Craft” even your sister with the bonding sisters ikusei system!
Battles are supported by the protagonist’s beloved sister, the only family. Pure and innocent, she can be royal or rebellious, depending on how the player interacts with her. She may become curious or a passionate scholar. “Craft” even your sister, through the days you spend time together.
Kadokawa just revealed that Makiburo and illustrator Mai Murasaki’s Within the Villainess (Akuyaku Reijō no Naka no Hito) light novel series and Nazuna Shiraume’s manga adaptation will get an anime adaptation in 2027. The staff also released a promotional video, a key visual and information on the cast and staff.
— 『悪役令嬢の中の人』公式🌹2027年TVアニメ化決定 (@nakanohito_pr) March 13, 2026
The main cast of the Within the Villainess anime includes:
Miyuki Sawashiro as Remilia Rose Graupner
Rie Takahashi as Emi
Yoshihisa Iida, known for his work on Absolute Duo, is directing the anime at ROLL2. Hiroyuki Yoshino is writing and overseeing the series scripts, Reiko Nagasawa is designing the characters, and Shūji Katayama is composing the music. Infinite is producing the anime.
Makiburo first released the full main story on the Shōsetsuka ni Narō website in May 2020, and has been writing side stories since then. Ichijinsha published two print volumes for the series with Murasaki’s illustrations in February 2021 and February 2024.
In 2021, Shiraume launched the manga adaptation on pixiv Comic. Ichijinsha published the manga’s sixth and final compiled volume on June 25, 2025.
Lastly, here’s a description of the novel via Amazon Books:
Reincarnated as the villainess in an otome game, Emi is framed by the heroine, the “Star Maiden,” and accused of attempting to assassinate the Star Maiden while simultaneously having her engagement broken off. She thought she had built trusting relationships with her fiancé, childhood friend, and stepbrother… Shocked, Emi loses consciousness, and in her place awakens Remilia, the original villainess who had been watching over her from within. “I will not forgive you all.” Remilia vows revenge against those who betrayed Emi—!?
The fierce and magnificent revenge drama of the villainess begins!!
Kadokawa has announced that the upcoming anime special based on Miku and illustrator Rein Kuwashima’s I Got a Cheat Skill in Another World (Isekai de Cheat Skill o Te ni Shita Ore wa, Genjitsu Sekai o mo Musōsuru) light novel series will stream on March 29 and then air on March 30. The staff also unveiled three additional characters:
Returning cast members includes Yoshitsugu Matsuoka as Yūya Tenjō, Akari Kitō as Kaori Hōjō, and Kaori Maeda as Lexia von Arcelia. Shin Itagaki is returning to direct the special at Millepensee. Hiromi Kimura also returns to design the characters, and UNLIMITED PRODUCE by TMS is again in charge of planning and production.
The I Got a Cheat Skill in Another World anime premiered in April 2023 and ran for 13 episodes. Crunchyroll streamed the anime as it aired in Japan, and an English dub was released.
Lastly, here’s an overview of the anime from the streaming service:
All his life, Yuuya has been bullied at school and neglected by his parents. After moving into his late grandfather’s home, he discovers a strange door that seems to be calling out to him. Yuuya opens the door, steps inside, and is suddenly transported to a magical world! This new world holds rare treasures and grants him powerful skills, which he takes back to Earth for a new lease on life.
The book series has over four million copies in circulation worldwide. The 19th light novel volume of I Got a Cheat Skill in Another World released on October 18 in Japan. Yen Press releases the light novels and manga in English.
REMOW has revealed that the upcoming anime adaptation of Shinobu Kaitani’s LIAR GAME manga series will premiere on April 7. The staff also released a new key visual along with several new cast members. Crunchyroll will stream LIAR GAME worldwide (excluding Japan and China) and host the screening of the anime’s first two episodes at this year’s Sakura-Con 2026 event in Seattle on April 5.
Previously announced cast members include Saya Hitomi as Nao Kanzaki, Takeo Otsuka as Shinichi Akiyama and Kazuhiro Nakaya as Leronira.
Yuzo Sato is the chief director of the LIAR GAME anime series alongside director Asami Kawano. Tatsuhiko Urahata is the screenwriter and handles series composition. Kei Tsuchiya is the character designer, Kisuke Koizumi is the sound director, Yugo Kanno is the composer, and studio Madhouse is producing the animation.
Additional staff members include:
Sub Character Design: Ai Yokoyama
Color Setting: Terumi Nakauchi
Art Board: Hideyuki Ueno
Art Setting: Shinji Sugiyama
Photograph Direction: Hironobu Hatanaka
VFX Supervisor: Michiya Kato
Editing: Mariko Tsukatsune
Sound Effects; Naoto Yamaya
Sound Production: Bit grooove promotion
Lastly, here’s an overview of the series, via REMOW:
A Mysterious Invitation. One Hundred Million Yen. The Game Begins.
College student Nao Kanzaki suddenly receives a strange letter and a suitcase containing 100 million yen. She’s been chosen to participate in the LIAR GAME—a high-stakes psychological battle where lies, deception, and betrayal reign supreme. Naïve and painfully honest, Nao quickly finds herself cornered. To survive, she turns to Shinichi Akiyama, a brilliant former con artist with unmatched intellect.
As they dive deeper into the twisted game, the two must outwit opponents in a world where trusting others could be fatal.
Alphapolis has announced that Ryōsen Takami and illustrator Ririnra’s Multi-Mind Mayhem: Isekai Tensei Soudouki (Isekai Tensei Sōdōki) light novel series will be getting an anime adaptation. It was also revealed that Yūsuke Kobayashi will star as the protagonist, Bard.
To celebrate the announcement Ririnra released a commemorative illustration:
Honoji, who handles the manga adaptation, also released an illustration celebrating the announcement:
AlphaPolis published the first novel volume in March 2014, and published the 14th volume in February 2019. In 2015, Honoji launched the manga adaptation on AlphaPolis. AlphaPolis will publish the manga’s 14th volume on March 18. One Peace Books published the manga’s ninth volume in March 2024.
One Peace Books is responsible for releasing the manga, they describe the story as follows:
Bard Cornelius: the son of a nobleman of Mauricia, an empire located in a parallel universe. But Bard is no ordinary boy—he’s got three souls packed into one body! Aside from his own consciousness, he’s got Oka Sanai, a miserly samurai, and Masaharu Oka, a high school otaku who loves animal ears. With his extra knowledge of military tactics and business acumen, Bard’s ready to cheat his way to the top! Get ready to enjoy the manga version of this hit isekai light novel series!
The official website for the anime adaptation of Tenichi and Suzunosuke’s The Most Heretical Last Boss Queen: From Villainess to Savior light novel series released the second promotional video for the upcoming second season which airs April 7. The video previews the opening theme song “Ego” by Retroriron.
The cast of The Most Heretical Last Boss Queen: From Villainess to Savior Season 2 includes:
Kōki Uchiyama as 15-year-old Stale
Haruka Tomatsu as Tiara
Junya Enoki as Arthur
Kōji Yusa as Gilbert
Junichi Suwabe as Val
Shinnosuke Tachibana as Leon
Hikaru Midorikawa as Cedric
Ryōta Suzuki as Harrison
Kikuko Inoue as Rosa
Toshiyuki Morikawa as Albert
M.A.O as Sefek
Shizuka Ishigami as Kemet
Norio Nitta directs the new season at OLM Team Yoshioka. Deko Akao is in charge of the series scripts, and Hitomi Kōno returns as the character designer. Hanae Nakamura, Tatsuhiko Saiki, Kanade Sakuma, Junko Nakajima, Misaki Tsuchida, Tsugumi Tanaka and Kaho Sawada are the music composers.
The first season of The Most Heretical Last Boss Queen premiered in July 2023. Additionally, Sentai Filmworks licensed the anime, which was streamed on HIDIVE as it aired in Japan. Sentai Filmworks also released the anime on Blu-ray in October 2024.
Tenichi began serializing the original story in the Shōsetsuka ni Narō website in April 2018. The series is still ongoing, with Ichijinsha publishing the story in print with illustrations from Suzunosuke. Akiko Kawano’s ongoing manga adaptation began in June 2023 in Ichijinsha’s Monthly Comic Zero-Sum magazine.
Lastly, Seven Seas Entertainment publishes the light novel and manga series, describing it as follows:
Pride Royal Ivy is only eight years old when she realizes that she’s been reincarnated, destined to become the future wicked queen and final boss of an otome game. She’s got it all in this new life: razor-sharp wit, boss-tier powers, and influence over the kingdom as crown princess. Determined to sow despair and destruction across the land, she… Wait, what kind of a rotten future is that?! Princess Pride decides to drop the maniacal villainess plan and protect the male love interests instead, cheating her way to saving everyone she can! Will this final boss end up earning the adoration of her kingdom?
Every month, Wuthering Waves gets new redemption codes that players can redeem to claim some extra rewards while exploring the latest update’s content. You can bookmark and keep up with this list of redemption codes and learn how to redeem them in Wuthering Waves before the codes expire.
All Wuthering Waves Redemption Codes (March 2026)
Here are the latest redemption codes for Wuthering Waves, along with their expiration dates:
DARKSIDE – 100 Astrite, 3 Advanced Resonance Potions and 2 Medium Revival Inhalers
Valid until March 15 at 8:59 a.m. PDT / 11:59 a.m. EDT
RABBITHOLE – 100 Astrite, 3 Advanced Energy Cor and 2 Medium Nutrient Blocks
Valid until March 15 at 8:59 a.m. PDT / 11:59 a.m. EDT
RUNEREADER – 100 Astrite, 3 Advanced Enclosure Tank II and 20 000 Shell Credits
Valid until March 15 at 8:59 a.m. PDT / 11:59 a.m. EDT
WUTHERINGGIFT – 50 Astrite, 2 Premium Resonance Potions, 2 Medium Revival Inhalers, 2 Medium Energy Bags and 15,000 Shell Credits
Permanent, usable only once per account.
Kuro Games will release more promo codes during the next Special Program livestream, so stay tuned.
How Do I Redeem the Promo Codes?
In order to redeem codes, players must reach Union Level 2 and complete “Utterance of Marvels I” to unlock the redemption feature.
Follow these steps to redeem each code:
Open the menu (ESC on PC, tap the Terminal icon on mobile)
Find the Settings cog icon and select it
Navigate to “Other Settings” (wrench icon) to find the “Account” settings
Select the “Redemption Code” option and enter the promo code
Confirm the code to receive your rewards in the in-game mailbox
Open the mailbox and select the envelope icon to claim your rewards.
It’s worth noting that rewards from promo code redemptions must be claimed within a two-week period from the time of redemption.
The physical Wuthering Waves PlayStation 5 Deluxe Collection was also revealed for a spring 2026 release. This physical copy includes an exclusive metal display featuring vibrant game-inspired artwork, an acrylic standee of the two main protagonists, decorative acrylic paper, a collectible postcard, and redemption codes for a selection of in-game items.
Wuthering Waves is available now for Android, iOS, PlayStation 5, and PC via Windows, Steam, and Epic Games Store.