Square Enix has released the version 1.5.0 “Enhanced” update for Final Fantasy Tactics – The Ivalice Chronicles featuring New Game+, the Zodiac Compatibility function, new settings, and much more.
Read up on the patch notes for Final Fantasy Tactics – The Ivalice Chronicles update 1.5.0 below:
Final Fantasy Tactics – The Ivalice Chronicles Update 1.5.0 Patch Notes
Enhanced
New Features
New Game + has been added. This feature allows you to start a new game with unit levels, item data, and more carried over from a previously completed playthrough.
The Zodiac Compatibility function has been added. You may now check a unit’s zodiac sign and compatibility from its status screen.
Adjustments
When selecting a tile to move to or target with an ability, you may now check the status of a unit under the selection cursor.
“Remove All Equipment” has been added to the Equipment & Abilities section of the unit status screen.
Job unlock conditions are now displayed more clearly for those currently locked, via the Job section of the unit status screen.
During battle, the camera angle and zoom settings are now retained for the entirety of that battle.
New Settings
The “Maintain Auto-proceed” setting for cutscenes has been added. To activate it, go to the main menu’s Options tab, followed by Settings, then Gameplay, and use the “Maintain Auto-proceed” toggle.
The “Ability Incantations Guaranteed” setting has been added, which ensures that dialogue spoken when using certain abilities is always performed. To activate it, go to the main menu’s Options tab, followed by Settings, then Gameplay, and use the “Ability Incantations Guaranteed” toggle.
The “Ability Cursor Memory” setting has been added, which retains the cursor position in the Abilities section of the battle menu. To activate it, go to the main menu’s Options tab, followed by Settings, then Gameplay, and use the “Ability Cursor Memory” toggle.
Minor text changes have been made in all languages.
Certain sound effects have been adjusted.
Overall stability has been improved.
Other minor issues have been resolved.
New Languages
The enhanced version now includes text support for Simplified Chinese, Traditional Chinese, and Korean.
To change the enhanced version text language, go to the General Settings menu’s Language tab and select a language from “‘Text Language (Enhanced).'”
Final Fantasy Tactics – The Ivalice Chronicles is available now for Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam. The Nintendo Switch 2 upgrade pack is free to players who own Nintendo Switch copies of Final Fantasy Tactics – The Ivalice Chronicles.
The new remaster of the original 1997 PlayStation RPG includes fully voiced dialogue, optimized and updated UI and art, graphical improvements, new quality of life features for the battle system, and an easy “Squire” difficulty setting. The remaster also includes sound novels cut from the game’s original English release, which can be read by acquiring certain books in the game.
CyberAgent has announced that Tsumuji Yoshimura’s Just Like Mona Lisa (Seibetsu “Mona Lisa” no Kimi e) manga is getting a TV anime adaptation by animation production studio SHAFT. A new teaser visual for the anime adaptation was also revealed alongside a message and illustration from Yoshimura and details about the anime’s next appearance at AnimagiC 2026.
A special panel stage for Just Like Mona Lisa will be held at AnimagiC 2026 on August 1 at 13:00 CET/CEST in the Congress Center Rosengarten in Mannheim, Germany. The panel will feature a live drawing session Yoshimura, The world premiere of the first trailer, and a special talk show with Yoshimura, Mitsutoshi Kubota (SHAFT Inc. CEO), and Manami Kabashima (CyberAgent anime producer).
Thanks to everyone who’s supported me, we’re getting an anime adaptation!!
Seeing an original work of mine adapted into an anime has been my biggest dream as a manga artist, so I’m incredibly happy! Yay!!
I haven’t seen the finished footage yet myself, but from the bits and pieces of material I’ve been shown
during the supervision process, I can already tell that it’s going to be a stylish and wonderful anime.
I’d be absolutely thrilled if everyone would look forward to the premiere right alongside me!
I’m so curious to see how the manga’s turquoise visual art direction will turn out in the anime…!
With the help of everyone involved in the production, and through the power of animation, I sincerely hope from the bottom of my heart that this work will bring joy to so many more people who have yet to discover it!!
The Just Like Mona Lisa anime was previously teased with the codename “Project M” at Anime Expo 2025.
Here’s an overview of the anime, courtesy of CyberAgent:
In a world where everyone is born genderless.
Their bodies shift toward their desired gender when they reach around twelve years old.
Yet Hinase alone had not changed at all and had now reached the age of eighteen.
Arima Hinase, a third-year high school student, carries the quiet unease of being the only one around them genderless, yet simply spends unchanged days with childhood friends Ritsu Kaga and Shiori Takayama, and that alone had been enough.
Then one day, when Ritsu and Shiori confess their feelings towards Hinease, their everyday life begins to change.
“Something is about to change. Their eighteenth spring has arrived.”
SEGA and ATLUS have opened the official PlayStation Store page for Persona 6, allowing gamers to wishlist the next entry in the Persona series on PlayStation 5. Adding Persona 6 to your wishlist in the PlayStation Store will notify you once pre-orders go live. The Steam page is not open yet, however.
Lastly, here’s an overview of Persona 6 via the Xbox Store Page:
With over 30 million copies sold worldwide, the Persona series has defined a generation of RPG storytelling. Now, after years of anticipation, the next installment is finally revealed.
Persona 6 brings everything beloved about the series into a bold new story. The signature blend of heartfelt daily life and pulse-pounding supernatural adventure returns, wrapped around a completely fresh, standalone story and new cast of characters. Whether you’ve been with the series since the beginning or this is your very first Persona experience, you belong here.
Unleash Your Persona. Forge Unbreakable Bonds.
Awaken the power of Persona, a manifestation of your innermost self, and discover others who share this extraordinary ability. Every relationship you nurture makes you stronger. Every bond you forge becomes a weapon against the darkness lurking within.
Live a Double Life in Modern-Day Japan.
Navigate the rhythms of everyday school life and build friendships, pursue romance, and cultivate memories that matter. But beneath the surface of familiar streets and quiet neighborhoods lies something darker: strange rumors, unsettling urban legends, and occult incidents that only you and your closest allies can face.
New to the Series? Learn about the journey.
The Persona series has over 30 years of history, but every numbered entry tells its own complete, standalone story – no prior experience required! Beginning in 1996 with Revelations: Persona as a spin-off of the Shin Megami Tensei franchise, Persona has since become a flagship RPG series for ATLUS.
Now, Persona 6 promises the perfect entry point into one of gaming’s most beloved franchises for newcomers and a haunting, profound new mystery for those who have been waiting.
AstralShift has announced that “infernal bullet hell deck-builder” RPG Hell Maiden will be getting a new opening theme song by Japanese band Mili, titled “Not my Paradiso.” Mili produced all aspects of the opening theme song for Hell Maiden.
Mili’s resume includes songs and original soundtrack contributions for Honkai: Star Rail, Goblin Slayer, Limbus Company, ENDER LILIES: Quietus of the Knights, and Library of Ruina, to name a few.
Fans can try out the Hell Maiden demo on Steam, and the game’s official soundtrack is now streaming on YouTube. The Hell Maiden original soundtrack was composed by Skyleo.
In the Hell Maiden demo, players can explore the very Circle of Hell, Limbo, and clear out enemies with a total of 9 Weapon Cards and 17 Mod Cards to use in builds. What’s more, the demo lets players progress through Limbo to challenge the Judge of Hell in a boss battle. They will also encounter the first Poet of Limbo, and saving the poet unlocks an additional 3 Weapon Cards and 8 Mod Cards. The demo supports seven different languages, including English, Spanish, Brazilian Portuguese, Korean, Simplified and Traditional Chinese and Japanese.
Serving as an original sequel to the classic Divine Comedy by Dante Alighieri, Hell Maiden will launch first in Steam Early Access, which will last “approximately an additional year, or more.” At launch of the Steam Early Access version, only two Circles of Hell will be available, but the subsequent seven will be added over time.
Serenity Forge has announced that it will be publishing Sister Other Paranoia, the new visual novel by Needy Girl Overdose / Needy Streamer Overload writer nyalra and new game company HazeDenki. More details about Sister Other Paranoia will be revealed at the “nyalra: Creator of Needy Girl Overdose” panel at Anime Expo on July 2 at 3:15 p.m. PDT.
Sister Other Paranoia launches in 2026 for PC via Steam.
The staff of the new game includes:
Scenario Writer/Director: nyalra
Artist: Ohisashiburi
Music Composer: Aiobahn +81
UI Design: Maruino
Programming: HAYAO
Here’s an overview of the new title, via the official Steam page:
A dark visual novel created by the talented team behind NEEDY GIRL OVERDOSE (NEEDY STREAMER OVERLOAD)
Story
“Onii-chan, you really are a lonely person.”
“Did you lose faith in me?”
“No. I love you, onii-chan.”
Unable to bear the ugliness of the world and terrified of other people, the protagonist develops the ability to read minds.
He shuts himself away and submits a light novel he wrote, which unexpectedly wins a newcomer’s award. But the jealousy and envy that follow only deepen his distrust of the few human relationships he still has. Those around him hurt his fragile heart without even realizing it.
His only remaining comfort is his younger sister, who lives with him.
Clinging to each other just to stay alive, the two sink night after night into a twisted, unhealthy codependency.
―I keep living alone, talking about my own prejudices and cursing the world. Day after day.
I ripped off Dostoevsky, half-assed it into something modern, and turned it into a light-novels.
I mean, I tried. In my own stupid way.
Had the heroines talk about “existentialism” like it was supposed to mean something.
Game Overview
The gameplay is an old-school, straight-up classic visual novel. The text fills the entire screen, so read as much as you want—or just right-click to hide it and enjoy the art. That’s it. Read, click, and vibe.
Live through a gloomy, suffocating real world through an overly sensitive protagonist… then come home and savor the only happiness left in his life: the time he spends with his little sister, his one true comfort.
As the friction with the people around you keeps piling up, there’ll be moments when their petty thoughts make you feel actual murderous rage. And in those moments, you can use your mind-reading ability to drive them to suicide.
That snide bastard. That arrogant asshole. Hit them right where it hurts—right in the deep-seated insecurities they never want anyone to see—and take them out. It’s not like you’re killing them with your own hands, so you won’t get caught. The ones truly at fault are the tasteless, mindless conformists who do nothing but obey society without a shred of aesthetic sense.
…But is that really okay?
What is happiness, anyway?
And in the end—what kind of future will the protagonist and his sister walk into?
GKIDS has announced that the cocoon – One Summer of Girlhoodanime film is coming to theaters in North America in Japanese with English subtitles and an English dub on September 4. GKIDS will also release cocoon – One Summer of Girlhood on home video, and tickets will open at a later date.
San and Mayu attend an all-girls school on a warm and tranquil island. When war reaches their shores, they are ordered to help nurse the wounded in a military hospital hidden away in a cave. Amidst escalating death and brutality, the friends struggle to find solace in their fragile lives.
Based on the manga by Machiko Kyo, cocoon – One Summer of Girlhood is the debut feature from Yukimitsu Ina and animation studio SASAYURI, founded by former Studio Ghibli animator Hitomi Tateno. The project brings together legendary veteran animators like Akihiko Yamashita and Shinji Otsuka, known for their work on PRINCESS MONONOKE and THE BOY AND THE HERON, with a new, young generation of animating talent. Featuring a stirring score from kensuke ushio (A Silent Voice, Chainsaw Man), the film is a devastating yet beautiful plea for peace.
As much as it might not feel like it, James Bond has had quite a close tie to the world of video games. Ian Fleming’s iconic gentleman spy first broke through in the world of literature, became a household name through the world of film, and later broadened his horizons through media like TV and finally video games. From the highs of Rare’s N64 classic Goldeneye 007 and Eurocom’s 007 Nightfire, to more middling releases like Bizarre Creation’s 007 Blood Stone, James Bond’s brand of secret agent shootouts and bombastic set pieces have made for some memorable adventures in gaming. I’d imagine that there are quite a few people who have never watched a Bond movie but definitely have participated in a few rounds of 4-player split-screen free-for-all bouts in Goldeneye 007 (looking at you, Oddjob mains).
The output of 007 in the gaming landscape was rather empty for a fair while, though. 007 Legends was the last Bond game to release, and that was all the way back in November of 2012. For years, Bond lay dormant, like an agent waiting for the heat to die down before coming back with a master plan. In the years since Legends‘ release, Amazon bought MGM and picked up the rights to Bond, Daniel Craig stepped down as 007, and even now, we still don’t know when we’ll see the next live-action iteration of Bond. Things felt bleak for Bond fans, but in 2020, IO Interactive surprised us with a reveal that they were going to be developing a new 007 project. Not an adaptation of a movie, but an original story with its own interpretation of Bond.
IO seemed like the perfect fit for a James Bond video game, as their expertise in the stealth genre with the Hitman series would lend well to the type of spy skulking Bond participates in. It also helps that Hitman is rife with clear reverence to Bond, so it seemed like things couldn’t be any more fitting! However, in the lead-up to release, faith in the upcoming game was shaky after a poor gameplay showcase. Not only did it spawn the “007 frames” joke, but it also led to several delays. Now that the game is out, I can say that 007 First Light performs much better than what was seen in those pre-release videos, and better yet, it is an absolute delight to play for Bond and non-Bond fans alike.
For King and Country
First Light acts as an origin story for this iteration of Bond; we see his start as an air crewman who manages to improvise through a classic “wrong place at the wrong time” situation. Defying MI6 commands, managing to save several captured agents, and blowing up priceless pieces of intelligence gets Bond in hot water with the agency, but also grants him a fast track to the newly reintroduced 00 program. Bond is a young buck, eager to prove himself but especially prone to overselling his ability. He is hazed by his co-workers, belittled by his superiors, and has to have his cover saved by others a fair few times.
First Light definitely feels like it took some inspiration from the 2006 movie Casino Royale, both serving as the first mission for the agent and showing that there’s a lot of growth to be had before Bond can become the effortless agent we all know him as. Actor Patrick Gibson portrays this younger Bond extremely well, giving that overly cocky exterior just the smallest smell of self-doubt and desire to be accepted by his peers. Don’t get me wrong, though, there’s still a plethora of classic Bond one-liners and his trademark devil-may-care attitude that fans expect from the character. He fits into the ranks of Craig and Brosnan very well, and I honestly hope that he manages to find a role within the film series.
Acting opposite of Gibson for most of the game is Lennie James, who portrays the character of John Greenway. Greenway is MI6’s curmudgeonly 00 program teacher and a former 00 as well. The relationship between him and Bond feels like the beating heart of the story, as most of the game has the two of them forced to work together. It’s a classic buddy cop pairing, but it works nicely for the narrative arc within the story. A straightforward tale of cover-ups, loss, and redemption acts as a backdrop for the characters to really grow on you.
Bond’s training buddies Cressida and Monroe, an all-new M trying to make her mark on the agency, and an older Q who can act more like an uncle for Bond as he teaches him how to do up his bowtie, every character adds something to the mix to make Bond a more rounded person by the end. My one issue would be that I do wish some characters had a bigger impression, as they could’ve added more to their role, but I can’t say the story would be better off without them.
Much like how the plot serves as a backdrop to the characters, it also serves as a reason to explore some rather gorgeous landscapes and locales. The game takes you to several different locations for missions and special ops, such as the rain-drenched black rocks of Iceland or the beautiful shores of a tropical Vietnamese resort, for example. IO has certainly shown they are capable of some very nice graphics within Hitman 3, but First Light has really shone a spotlight on their art design and the capabilities of their proprietary Glacier Engine.
Certain areas of the game are absolutely packed with NPCs, which give those areas a bustling and lively feeling. While the game looks pretty, areas are locked into finely defined sections depending on their purpose. You won’t be having any shootouts with scurrying pedestrians running, nor having to blend into a crowd as guards come searching for you. Areas with random bystanders are for puzzle solving and stealth, while areas with enemies are for combat. There is some intermingling between these two areas, but they feel walled off from each other. It often feels like you’re going through rooms in a walk-through amusement park ride. Much like an amusement park ride, however, I can’t help but look around in awe.
The thrills of a Bond flick are also here in spades, as some of the best moments of the game are being able to play through iconic Bond moments. One mission gives you the option of flirting with a woman while she’s on a date with her aggressive boyfriend (which might come to bite you if you lead her on). Another has you trying to balance your health as you’re subjected to torture by a villain you’re trying to proximity hack, provoking him to come back so you can download more data. Running to catch a quickly closing drawbridge as guards chase after you, shooting back with your familiar Walther-esque handgun, and similar moments like these are frequent. For Bond fans, it’s everything they could ever want.
There’s a level of spectacle to this game that feels straight out of a prestige PlayStation exclusive. A frequent comparison I was making was to the Uncharted series; another game with remarkable pacing and use of memorable set pieces. The story doesn’t meander, and moments like Bond fighting his way through a crashing plane before jumping out definitely harken back to some Nathan Drake memories. That’s definitely not a bad thing, though. While the almost-20-hour campaign can burn you out in marathon sittings, going through the game a few chapters at a time feels as if you’re going through a Bond television mini-series. With its attention to feeling and presentation, it’s hard to get the game off your mind as you wait to continue its tale of intrigue and espionage.
Shaken, not Stirred
Now, does this game really make you feel like James Bond? For the most part, yes! Bond has his usual assortment of gadgets, gizmos, guns, and guts that feel great to use. A useful notice appears at the top of the screen to signify Bond’s status, usually starting as undetected. This is when you get the most use out of the social engineering tools at your disposal. Bond can listen in on others’ conversations to learn leads to the objective, he can sneak around to get into off-limits areas marked by a trespassing signal at the top of your screen, or utilize the many gadgets he can bring on a mission. Gadgets all serve a purpose, and it’s really up to what approach you’d like to take in missions.
Options like the Smoke Pod or the Laser Strap can be used to cause distractions or lure people away, leading to a more indirect line of stealth as you slip by people. Other gadgets like the Dart Phone or the Flash Mine are a lot more direct, incapacitating your enemies to take them out easier or directly knocking them out in a much more noticeable fashion. Knowing what gadget to choose is a good skill to have, but luckily, there are always multiple ways to make it through a segment if you don’t happen to have the recommended gadgets equipped. Rather than cooldowns, you’re limited in your use of gadgets by the amount of power or chemicals you have, some taking more of their respective resource than others. Luckily, power and chems are found in abundance around each level.
In other games, getting caught will usually immediately bring on an alert, followed by every guard in the area knowing your exact location and coming to beat you up. Instead, if stopped by a guard, you have a few moments to stall and choose whether you would like to fake a surrender or bluff your way through the confrontation. It’s a very unique mechanic called Instinct that is handled superbly in First Light. Instinct works incredibly well as a mechanic. It’s great as a fallback, but Instinct can run out very quickly, especially if you bluff. Instinct is also just a great reinforcement of James’ character, the personas and fibs he presents to unwitting guards, which was transformed into a playable piece of game design. It fits right in as another piece of your arsenal.
If things start to get hairy, you’ll be thrust into close-quarters combat. First Light has quite a robust combat system, feeling like it was built upon the base of games like Batman: Arkham City. Basic combos, dodges, and parries are the bread and butter of CQC. Shining glints show you which enemy attacks you can parry and which ones you must dodge. This type of combat is fine, definitely not bad, as the game-feel and audio design do the heavy lifting to make each impact feel weighty. Where things start to get more interesting is how combat interacts with the environment.
Getting into a fight with an enemy can have both of you flying around the room, knocking each other over desks, and crashing into glass walls. Desks topped with props are a welcome sight, as you can throw close-by coffee cups or bricks right into your opponent’s face with the fluidity of throwing another punch. It takes some time getting used to, especially with hand-to-hand combat taking up 5 different buttons each for unique actions, but once you get the hang of it, you’ll be bruising up the toughest of baddies with ease. I did manage to have a few snags while getting into fights, such as dodges not working correctly or the camera giving me awkward angles, which did get me knocked out a few times.
The final piece of First Light is gunplay. Bond gets into shootouts rather regularly, and you’ll know when guns are allowed when the notice at the top of the screen reads license to kill. There’s a large amount of guns Bond can procure on his missions, from close-range pistols to long-range sniper rifles. They all feel super nice to use with the same awesome audio design, making each gunshot feel impactful and satisfying. On its own, First Light’s gunplay is good. In comparison to everything else? Gunplay feels the weakest.
Shoot-outs happen in very defined areas, which really exacerbates the whole “amusement park” separation of segments. Each shootout feels very similar to the last, all having the same strategy of hiding behind cover and slowly moving forward while you headshot enemies for quick kills. There’s not too much pressure felt while in gunfights, and unfortunately, this game’s version of difficulty involves throwing more enemies at you. Gunfights at the end of the game can easily have 10+ enemies shooting, making the strategic act of popping out to shoot someone in the head feel superfluous.
Later enemies have helmets that prevent one-shot kills, but with the amount of automatic weapons the game has, follow-up shots are quick to follow. Gadgets like the flash mine can also be used in gunfights, so it just feels like you have another way to obliterate ranged enemies with little effort. Some more enemy variation would’ve done wonders to remedy this issue; having special enemies with riot shields, for example, to better block shots while putting the pressure on you to find another angle to take them down, feels like it would fit in well.
Tomorrow Never Dies
While there are some small issues I ran into in my adventure, they don’t take away from the experience that comes with playing First Light. When looked at individually, you might find some cracks in the systems, but the sum is much greater than the parts. The exploring, deception, brawling, shooting, spectacle, all come together to make a truly brilliant Bond story. By the time I finished the campaign, I felt the same feeling I have whenever I get to the end credits of a Bond flick. I sat down, thought about how awesome it was, and then quickly went to keep the hype going by watching a Bond movie. Through watching that movie, I quickly noticed just how consistent the tone and style of a Bond experience was between these two very different adventures. First Light fits right in without a doubt.
The one thing I want to make abundantly clear is that you can feel just how much IO Interactive understood the assignment of creating an experience worthy of the Bond films. The care and passion you can feel that these developers have for the character is palpable throughout the entire experience and can be seen in each segment of the game. While moving away from their sandbox roots to make something a bit more curated, IO has achieved the ultimate Bond experience. So many bold decisions, such as an original Bond in an all-new continuity, could’ve gone so horribly wrong, but with that care and passion, it has stood up on its own two legs. Better yet, it’s a celebration of all things Bond, and being celebrated by its community for the achievement it is.
That’s not to say non-Bond knowing audiences should steer clear, far from it in fact. While fans can enjoy the plethora of classic Bond actions and moments, regular gamers have an exciting, action-packed experience to enjoy as well. It’s filled with mostly tight gameplay systems that all synergize to bring you a great stealth action game. Honestly, I feel that First Light could be an excellent primer for Bond as a series, as it plays almost like a greatest hits of Bond tropes. Even a decision such as a bad guy being played by rockstar Lenny Kravitz feels like something you’d see in a Brosnan-era flick. It can be delightfully campy at points, to say the least. The quality of First Light shines through it all, and much like the film series, I’m dying to see if there’s gonna be a sequel.
Disclaimer: IO Interactive provided a PC copy of 007 First Light for review purposes.
The official website for the anime adaptation of Kazuto Mihara’s The World Is Dancing manga confirmed the anime’s early streaming debut for June 29 at 10:00 p.m. JST on Amazon Prime Video in Japan. The World Is Dancing will follow up with its TV debut July 2 at 10:00 p.m. JST on Tokyo MX and KBS Kyoto.
What’s more, The World Is Dancing will also receive an early premiere on June 29 for HIDIVE subscribers in the U.S., Canada, Australia, New Zealand, and other key overseas markets. HIDIVE will host the world premiere event for episode 2 of The World Is Dancing will be held at Anime Expo 2026 on July 2 from 6:45 p.m. to 7:35 p.m. PDT in Room 403AB of the Los Angeles Convention Center.
Macaroni Empitsu performs the opening theme song “shusho.” Oniyasha (VA: Yumiri Hanamori) and Zojiro (VA: Romi Park) will perform insert songs for the series.
Toshimasa Kuroyanagi directs the anime at Cygames Pictures. Keigo Sasaki is the character designer, and Satoshi Nemoto handles calligraphy and title lettering.
Additional staff members include:
Series Script Supervisor/Scripts: Sawako Kawamitsu
Assistant Director: Shūhei Fuchimoto
Sub-Character Designer: Iori Hisatake
Prop Design: Odashi
Art Setting: Mamio Ogawa
Art Directors: Hiromasa Ogura, Kazuhiro Inoue
Color Key Artist: Naoko Satō, Kumiko Naruke
3D Supervisor: Yoshinori Nakano
Compositing Director of Photography: Yūtarō Kikuchi
Editing: Daisuke Hiraki
Sound Director: Yukio Nagasaki
Music: Daisuke Shinoda
Noh Choreography: Tsumura Reijiro
Choreography: Kaiji Moriyama, Mikiko Kawamura
Noh Supervision: Kohei Kawaguchi
History Supervision: Katsuyuki Shimizu
Animation Producer: Mizoguchi Kan (Tadashi Mizoguchi)
Lastly, Shochiku describes the anime series as follows, via the official website:
One does not need dance to live.
In 1374, during the turbulent age when the Northern and Southern Courts were locked in conflict, the Northern Court’s shogun, Ashikaga Yoshimitsu, was becoming an increasingly dominant force.
Born the son of Kan’ami, head of the Kanze troupe of sarugaku performers, Oniyasha drifts through his days with a hazy question lodged in his heart: Why do people dance? His spirit remains clouded, until the day he encounters a dance that is truly “good.”
Curious, sensitive, and strikingly beautiful, the boy meets people, laughs, cries, confronts his own weaknesses, and slowly begins to shape a new form of dance for a world steeped in impermanence.
Ateam Entertainment is teaming up with TYPE-MOON to launch a new collaboration event between mobile RPG Valkyrie Connect and TYPE-MOON’s Fate/stay night Unlimited Blade Works and Fate/stay nightHeaven’s Feel THE MOVIE on June 19. Running through July 2, the Fate/stay night Unlimited Blade Works and Fate/stay nightHeaven’s Feel THE MOVIE brings several characters into Valkyrie Connect, including Shirou Emiya, Rin Tohsaka, Sakura Matou, Saber Alter, and more.
Fans can also look forward to the Fate/Grand Order 9th Anniversary panel, which will be held at Anime Expo 2026 on July 4 at 4:30 p.m. PDT. The Anime Expo 2026 panel will be hosted by Aniplex of America’s Albert Kao and special guests Ayako Kawasumi (voice of Altria Pendragon and Anne Bonny) and Kana Ueda (voice of Ishtar and Ereshkigal) as they discuss Fate/Grand Order and “other TYPE-MOON projects.”
Fans can catch up on the Fate/stay nightHeaven’s Feel THE MOVIE trilogy on Hulu and Crunchyroll. The Fate/stay night Heaven’s Feel THE MOVIE trilogy includes the following titles: I. presage flower, II. lost butterfly and III. spring song.
Lastly, Valkyrie Connect is available now for Android, iOS, and PC via Steam and DMM Games worldwide.
Paradox Interactive and Revive the Spark have released a free “Prologue” demo for Vampire: The Masquerade – Oaths & Ashes, the new dark narrative visual novel set in the World of Darkness universe with inspiration from Vampire: The Masquerade 5th Edition, on Steam. Available through June 22, the Vampire: The Masquerade – Oaths & Ashes demo lets players progress through the prologue and meet Alice Lytelton, a Ventrue who is on the hunt for a traitor to the Camarilla.
Vampire: The Masquerade – Oaths & Ashes will launch in 2026 for PC via Steam.
Here’s an overview of the game, via Steam:
Beneath the city’s gleaming façade, the clashing vampire factions have carved Berlin into a chessboard of blood and influence. The balance of power needs to be disrupted, if the old order enforced by the Ivory Tower is to prevail. And you are the disruption.
Sent by her Camarilla masters, Alice must navigate the intricacies of the politics at play to destabilise the region and sow discord, ensuring no one faction claims ultimate dominion.
As she sinks her teeth deeper into the city, she encounters Lenz, who is scraping by on the fringes of the undead society. Their destinies intertwine, forcing a precarious alliance. Now, they must choose: cooperate or betray one another to survive the perilous nights ahead.
Navigate the Political Scene in Berlin
Alice’s efforts to destabilize the city’s factions are directly reflected on a living map of Berlin. This landscape is a shifting web of contested territories, where each political maneuver brings a district closer to or further from her grasp. To achieve the task set by her masters, she must strategically influence and command the mortals and Kindred she encounters, utilizing Disciplines, the supernatural gifts of the undead.
Meanwhile, Lenz survives by other means. Lacking Alice’s superior Disciplines, he turns to his Alchemical knowledge to level the playing field. He crafts varied formulae through a hands-on Alchemy System that grant him new abilities and open conversation paths that would otherwise be closed to a Thinblood.
Every conversation is a battleground. Dialogue unfolds through a branching system of choices that shape relationships, reveal secrets, and open doors or slam them shut permanently. Alice’s Disciplines and Lenz’s Alchemical arsenal can be brought to bear at key moments, unlocking options unavailable to the unprepared and tilting the odds in your favour.
Brew Alchemical Formulae to Give Yourself an Edge
Berlin’s vampire society is vast, fractured and treacherous. From the antagonistic Anarch gangs on the surface to the remnants of old, proud Camarilla, the city’s Kindred each pursue their own agendas with ruthless conviction.
In the midst of it all, Alice must navigate through uneasy alliances and cutthroat politics. As a Ventrue of cold composure, calculating intelligence, and utter ruthlessness beneath a civil veneer, she has been sent to Berlin with a single, overriding mission: to ensure the city’s underworld remains fractured, and that no one rises to claim it whole. Driven solely by her ambition, she acknowledges no possibility of failure.
A Thinblood punk from Berlin’s divided streets, Lenz survives on the margins, oblivious to any grand schemes. His existence is a haze of drug-laced blood, punctuated by the strange, smoldering visions that Ashe unlocks in him… visions of those who came before and whispers from vampires long reduced to ash speaking only to him. Whether that makes him cursed or gifted, he hasn’t decided. Most days, survival feels like enough of an ambition.
When their worlds collide, neither emerges unchanged. Bound together by circumstances neither chose, Alice and Lenz must decide whether the other is an ally worth trusting, or a liability worth betraying.
Will You Fulfill Your Task and Emerge Victorious?
A deep Visual Novel steeped in the rich lore of Vampire: The Masquerade. Featuring branching storylines and gameplay mechanics inspired by the 5th edition tabletop RPG, this game is designed to be effortlessly accessible for newcomers while offering depth that long-time fans will appreciate.
Play as both, Alice and Lenz, two contrasting characters. Each possesses unique mechanics, motivations, and goals.
As Alice you will utilize Disciplines – supernatural abilities that subtly sway or forcibly dominate others to fulfill your ambitions.
Take advantage of Lenz’s Alchemical prowess and brew potions to unlock new dialogue options and shape conversations your way.
Take control over the ever-shifting political map of Berlin by carefully manipulating the five warring factions.
Manage your Hunger by satisfying the ever-present bloodthirst, but be careful to maintain The Masquerade and keep the mortals unaware of your existence.
Immerse yourself in Berlin’s grimy underbelly, where junkie-riddled gang hideouts contrast sharply with grandiose opera houses and glistening hotel penthouses.
Step into the shadows of the vast World of Darkness, a universe spanning decades of tabletop legend, novels, and games. Immerse yourself in the rich, sprawling mythology of vampire clans, ancient conspiracies, and the Masquerade that has been keeping humanity blind for centuries.
Whether you’re a veteran of the setting, or just starting to unveil this world, the dark secrets and wonders of “Vampire: The Masquerade” will mercilessly pull you in.