ASTRAL CHAIN Art Director shares process of designing the Legions in new blog post

PlatniumGames has shared a brand new blog post about their upcoming Nintendo Switch exclusive ASTRAL CHAIN. The blog post is from Hajime Kimura, ASTRAL CHAIN‘s art director and concept artist. You can take a look below.

Art directors keep watch over a wide range of game elements and get really deeply involved with the development process! ASTRAL CHAIN represents a lot of firsts for me; it’s my first game as an art director, and also my first time working on a completely original title. It’s a huge milestone for me, and I’m excited that it’ll be in stores soon!
When you play ASTRAL CHAIN, you’ll work together with your partner-slash-weapon, the Legion, and pull off all sorts of dual combos to dispatch your enemies!
Each of the five Legions you’ll work with has its own special characteristics that you’ll come to rely on, both in combat and out, as they help you make your way through the world. Legions come in handy during routine police investigations, too! Today I’d like to share a bit of their design process with you.
Oh, but first, I can’t talk about Legion designs without mentioning Masakazu Katsura! You’ve probably read this elsewhere already, but he’s the artist behind beloved manga like Tiger & Bunny and Zetman, and he designed the main characters of ASTRAL CHAIN! I’ve got to admit that when I heard he would be involved with the project, I could hardly believe it! I’ve been a huge fan of Katsura’s heroic designs for a long time, and now I’d get to work with them hands-on!
The first of the Legions I’ll be introducing today – the Sword Legion, the first one you’ll control at the start of ASTRAL CHAIN – was also designed by Katsura. Here’s his original design:
Sword Legion (SV-05)

The Sword Legion has a unique silhouette, a little different from some of the characters that Masakazu Katsura has dreamed up in the past. Look at those flowing lines! It’s a suitably heroic design for an elite living weapon. Someone, please, make this into an action figure, pronto!
This was the first Legion design we had, and it became the base for the designs of the remaining four. Now I’d like to turn back the clock a bit and reflect on those early design stages…
Let’s go back to the beginning. In fact, in the earliest stages of development, there wasn’t anything called a “Legion” at all. Your “partners” were simply enemy chimeras that you captured throughout the game. They might look something like you see here. But then we decided that the main characters needed actual, established partners to seem like part of a heroic police team. Thus the Legions were born.
Here are a few ideas we prepared in-house before we had Katsura design the Legion for us:

These early drawings are pretty rough, but as you can see, we started with a humanoid Legion. This would reinforce the idea that it was the main character’s partner, rather than just a tamed monster or weapon. We had long, hard talks over how far to take it. Should the Legion have eyes? Should you be able to actually talk with it? This was about when we started experimenting with tokusatsu aesthetics, like you might see in Japanese costumed hero TV shows like Ultraman or Kamen Rider.
At this point, the main characters themselves were still in the brainstorming stage. We tried Legion designs that changed based on the player character’s gender. Then we thought of having the Legion take on different “classes” as they leveled up: a stoic paladin if you prioritized defense, a ninja if you focused on speed, and so on.

After that, we received that first Sword Legion design that I showed you from Katsura. We thought the details and parts he’d put on the head and shoulders were particularly cool, so we used those as a reference as we continued to brainstorm non-humanoid Legions as well. You can see some of those ideas in the art above.
If you read animator Marumi Nakajo’s devblog, you can see even more! Some of our ideas included a snakelike Legion that would change shape along with the player’s weapon and a birdlike flying Legion. Personally, I was fond of this tiny, defense-focused Legion idea.

Next, we narrowed down Legion types and refined their designs, taking care not to repeat in-game roles or design elements too much. At last, we had the five Legions that appear in ASTRAL CHAIN!

You can read more in PlatinumGames’ blog, which you can find right hereASTRAL CHAIN launches on August 30th.

Nightwolf is available now for MK11 Kombat Pack owners!

Nightwolf is available now for all Mortal Kombat 11 Kombat Pack owners!

Players who own the Mortal Kombat 11 Kombat Pack or the Premium Edition of the game which includes the Kombat Pack gain access to download several upcoming pieces of Character, Skin, and Gear DLC content for free as they are released.

For more information about what is included in the Kombat Pack please see the article here.

The next of these DLC Characters is Nightwolf who will be available to purchase for all players on August 20th. Players who own the Kombat Pack will gain Early Access to download and play Nightwolf for free automatically on August 13th!

For Kombat Pack owners Nightwolf will be available to download on August 13th at approximately 10am PST. Kombat Pack owners playing on PS4 in Asia will be able to download Nightwolf on August 13th at approximately 12pm JST.

Check out some Nightwolf gameplay below!

Mortal Kombat 11 is available now on PlayStation 4, Xbox One, Nintendo Switch, and PC.

Rockfish Games to reveal their next title on August 19th

Rockfish Games, developers of Everspace, will be revealing a brand new title on August 19th! Their tweet mentions Open world, space, and shooter! The advert says “Time to get excited, space pilots!”. They stated that they have been working on a new game for quite a while, so hopefully this game does release in 2019!

The rumors are true: We have been working on a new space game for quite some time. Of course, we had a good look at your feedback on EVERSPACE™, and one wish clearly stood out.

Even though many fans liked our innovative concept of combining fast-paced space combat with rogue-like elements and exciting storytelling set in a colorful science fiction world, many space game enthusiasts are longing for an open-world space shooter with classic RPG elements in the iconic vibrant audiovisual style and the intense action gameplay of EVERSPACE™.

Well, we got good news: You will be able to explore a vivid open world featuring persistent progression in our new space game.

There will be lots of exciting things to discover; from wacky aliens over mysterious space anomalies to a wide variety of enemies who will stand in your way in the everlasting quest for better loot; our new game will get down to business right away, and space will look even prettier than ever.

If we got your attention, make sure to follow us on Discord, Facebook or Twitter and put in for the big announcement of our upcoming space shooter. More on:

Aug 19, 2019

Predator: Hunting Grounds gameplay to be revealed at Gamescom

Geoff Keighley has announced that Predator: Hunting Grounds will have the world reveal of gameplay at Gamescom.

Here is an overview of the game directly from PlayStation’s website.

Predator: Hunting Grounds is an immersive asymmetrical shooter set in remote areas around the world, where the Predator stalks the most challenging prey. Play as a member of an elite Fireteam and complete paramilitary operations before the Predator finds you. Or, play as the Predator to hunt the most worthy prey, choosing from your vast array of deadly alien tech to collect your trophies, one by one.

The title of the next NFS game has been discovered – Need for Speed: Heat

A user on Reddit used a thumbnail grabber on the Need for Speed reveal video, and got these images. The title seems to be “Need for Speed: Heat”.

An if that’s not enough, there is also even more evidence for this in the reveal premiere video URL.

Image

We’re all set for the grand reveal of this brand new title tomorrow, August 14th. We’ll be sure to update when the premiere happens.

Skater XL is coming to the Xbox One in 2020!

The Skater XL developers have announced that Skater XL is coming to the Xbox One in 2020! You can learn more about the game below!

From the people who brought you Skater, which reached #1 sports game world-wide for mobile, Skater XL is an evolution in skateboarding games.

Experience unparalleled board control and responsiveness while you skate legendary real-world skate spots. Style your tricks the way you want, from the way you flip the board to the way you move your feet. Feel connected to your board like never before.

Style and Control: With new ground breaking and intuitive controls, skateboarding in a video game has never felt more authentic, fluid, and responsive. Style tricks any way you want and make every trick and line your own.

Legendary Spots: Shred real world legendary skate spots, like the LA Courthouse which is featured in early access.

IMPORTANT: This game REQUIRES an Xbox 360, One, PS3 or PS4 compatible controller to play. There are NO keyboard controls available. It also requires a DirectX 11 or above graphics card.

WayForward announces Vitamin Connection, a new Switch exclusive co-op game

WayForward has announced Vitamin Connection for Switch, a brand new co-op focused action game! It can be played solo but as stated, it’s built around an innovative co-op experience. Players will take control of Vita-Boy and Mina-Girl while blasting enemies and navigating stages or puzzles. A release date and price will be provided at a later time. Here’s an overview via WayForward:

Fill your prescription for fun in this unique, cooperative, bacteria-blasting experience!

Prepare for a big dose of excitement delivered in a microscopic package with Vitamin Connection for Nintendo Switch! Developed by WayForward and published physically by Limited Run Games, this Switch-exclusive one- or two-player action title will deliver thrills, laughs, and varied gameplay unlike anything else on the system.

In Vitamin Connection, players assume the roles of Vita-Boy and Mina-Girl and take control of the minuscule Capsule Ship to battle evil bacteria from within living organisms. By blasting subatomic foes with your Vitamin Beam, utilizing a special claw tool, and navigating maze-like stages, you’ll save the members of the Sable family — including the dog! — from a variety of hazardous and increasingly wacky predicaments. Each level also includes sub-games featuring rhythm challenges, Pong-like reflex tests, and more.

While the entire game can be played solo, Vitamin Connection also features an innovative, asymmetrical local two-player co-op mode, in which one player controls the Capsule Ship’s movement and shooting, while the other handles the ship’s rotation and aiming. Coordination and a connection between players are essential for success!

Key Features:

  • Blast bacteria with your Vitamin Beam across six colorful stages!

  • Overcome sub-games featuring precision twisting, rhythmic action, and more!

  • Vibrant visuals with a retro-futuristic aesthetic!

  • Uniquely innovative Joy-Con controls and HD Rumble!

  • Play solo or coordinate with a friend in two-player mode!

  • Exclusively on Nintendo Switch!

Stay tuned at Final Weapon for more information regarding Vitamin Connection and WayForward titles in the future!

Session hitting Steam Early Access September 17th, Xbox Game Preview few weeks later

Independent developer Crea-ture Studios has officially announced that its Session skateboarding title is hitting Steam Early Access on September 17 followed by a debut on Xbox One via the Xbox Game Preview program a few weeks later. Later on in early 2020 the game will release in full.

The project was successfully funded via Kickstarter in November 2017, within three days of its opening.

The Xbox Preview version of the title will have all the features of the PC one, even if they may progress on different timelines (such as for video editing and sharing, for instance). The Xbox One version includes Mixer livestreaming integration, which the developer says it’s excited about in regards to what it can bring to the title, including challenging the community to do certain tricks at certain spots, for example.

You can check out the Session trailer below!

 

The Vanishing of Ethan Carter is launching on the Nintendo Switch on August 15

The Astronauts have revealed that their critically acclaimed game, The Vanishing of Ethan Carter, will be coming to the Nintendo Switch on August 15th.

Inspired by the weird fiction (and other tales of the macabre) from the early twentieth century, the game aims to significantly evolve immersive storytelling in games. While it features a private detective and quite a few mental challenges, it is not a particularly puzzle-driven game. Its main focus is on atmosphere, mood, and the essential humanity of the characters.

This is also the first game ever made and released on a Nintendo platform by Adrian Chmielarz, The Astronauts’ co-founder and a designer of games such as Painkiller, Bulletstorm, and Gears of War: Judgment.

You play the game as Paul Prospero, an occult-minded detective who receives a disturbing letter from Ethan Carter. Realizing the boy is in grave danger, Paul arrives at Ethan’s home in Red Creek Valley, where things turn out to be even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul quickly discovers might not be the only local murder worth looking into.

Still, the mysteries won’t solve themselves. Using both Paul’s supernatural skill of being able to communicate with the dead, and your own powers of observation, you will discover the mystery behind a trail of corpses, the roots of a dark ancient force lurking in Red Creek Valley, and the fate of a missing boy.

Nintendo Switch version was developed by The Astronauts and SPIN Software.

Players may also notice a bigger font, which makes reading easier in the handheld mode.

Biomutant premium editions announced

THQ Nordic has announced 2 different premium editions for their upcoming game Biomutant. The first is The Atomic Edition.

The Atomic Edition is the biggest basic unit of every Biomutant fan.
The Atomic Edition is packaged in an (almost!) indestructible shell via a premium box.
The Atomic Edition is special to the core, and is containing the following components:

  • High Detail Diorama – 60cm/23″ long, 25cm/10″ width, 30cm/12″ height

  • Game Biomutant

  • Steelbook

  • T-Shirt in L/XL

  • Oversized Mousepad 80cm/31″ x 35cm/14″

  • Artwork on Fabric A1 size

  • Soundtrack

  • Premium Box

The Biomutant Atomic Edition will be available at selected retailers for an SRP of € 399.99 | $ 399.99 | £ 349.99.

The second premium edition is The Collector’s Edition.

Mutate your living room! The Biomutant Collector’s Edition will be available for an SRP of € 109.99 | $ 109.99 | £ 99.99 for PC and € 119.99 | $ 119.99 | £ 109.99 for consoles. The genetic code of this edition has the following sequence:

  • Game Biomutant

  • Game hero figurine

  • Artwork on Fabric A1 size

  • Soundtrack

  • Premium Box

Biomutant releases in 2019 on PS4, Xbox One, and PC.  You can check out the official website here.