Gears 5 – Biggest launch of any Xbox Game Studios game this gen, most played Xbox Games Studios title since Halo 4

Microsoft has revealed brand new details of how Gears 5 performed, and it did extremely well. You can read all about the exciting news below.

Thanks to the incredible support from our fans,Gears 5 kicked off the Holiday season strong – attracting over three million players in its opening weekend and setting new records for Xbox Game Pass with the biggest launch week of any Xbox Game Studios title this generation. The performance easily doubled the first week’s debut of Gears of War 4 and made Gears 5 the most-played Xbox Game Studios title in its first week since 2012’s Halo 4. First week performance includes the four-day early access period beginning Friday, September 6, which was exclusive to Gears 5 Ultimate Edition and Xbox Game Pass Ultimate members. On the PC,Gears 5 has nearly tripled the performance of its predecessor, becoming the biggest-ever launch for Xbox Game Pass for PC, and Xbox Game Studios’ best-ever debut on Steam.

On Tuesday,Gears 5 expanded into worldwide general availability with the launch of Gears 5 Standard Edition at retail, as well as new Xbox One X and Xbox One S console bundles. For PC fans, Gears 5 is included in a three-month Xbox Game Pass for PC membership bundled with the purchase of select AMD Ryzen™ processors and AMD Radeon™ graphics cards.

Described as “one of the best and most versatile action-game packages in recent memory” by IGN, the game is a hit with critics and fans alike, and enjoys a Metacritic user score of 8.7, the sixth best of any Xbox One game. The excitement extends to the PC version as well, with Digital Foundry declaring, “it fills every desire that I want for the PC version of a game.”

Gears 5has also received special attention for its commitment to representation and accessibility. Accessibility features include full controller remapping, single stick movement,Xbox Adaptive Controller support, narrated UI and menus, improved subtitles, and more. It was the first AAA game to receive a perfect score from CanIPlayThat.com,“A Deaf/Hoh accessibility masterpiece.”

For more information on the Gears of War franchise, stay tuned to Xbox Wire or follow Gears on Twitter @gearsofwar.

Gear 5 is available now on Xbox One and PC.

Kojima addresses walking simulator claims, interested in making a Death Stranding sequel to keep the nonexistent “Strand” genre alive

Hideo Kojima recently had an interview with Gameinformer after TGS 2019 concluded. In the interview, Gameinfomer asked questions regarding the show this year as well as Death Stranding. Kojima addresses the walking simulator remarks in one of the questions in the interview. Here’s the full excerpt from Gameinformer:

Sam has a lot to manage – his health, his equipment, etc. A lot of people turn to games to escape these kinds of responsibilities. How do you approach taking mundane maintenance tasks and putting them into a game so they don’t feel like work?

Previously, in design, you had to create the rule because you couldn’t do the realism, right? In our everyday lives, there are so many mechanisms we have to work through, as you say, and we have to take the balance of what we do, how we maintain ourselves, and how we live. So I wanted to free the game design concept that we had to live by because we didn’t have the technology to do so in the past. We always created a rule, like the life bar is like this, and one hit takes away this much health. I wanted to add the real essence in Death Stranding.

For instance, in any game, you could carry as many items as you want – even in Metal Gear, it was unlimited. Of course, you can’t do it in real life, right? You have to select one bottle when you climb a mountain. That’s why I put it in; a lot of games have aborted that kind of rule. This time, if you’re in the river, you can drift away – and that’s in real life as well. So that’s the gimmick and mechanism I kind of recreated, where other games – and even my games before – had to deform in a way.

But the other thing about it is that you can go anywhere in the world. It’s open-world. In the past, even if games are “open-world,” there are limitations where you can’t go further. Like, they created valleys where you can’t go. But in this game, you can go anywhere. You set routes, and you want to know what goes on beyond. In this game, I think you will not understand if I just say this, but once you start playing the game, just walking in that world is really fun. What I realized is, when I monitor playtests – even the staff’s – they don’t get it at first. But when they really start playing, just walking is really fun in the space.

And now everyone will say, “Oh, it’s a walking simulator!”

It’s the same as when I first brought out a stealth game. If 100 people play it and 100 people say it’s fun, it means the genre or the game already exists. But this is a new genre – same as stealth the first time, there will be people who don’t get it. It will take time for the real evaluations to come in.

Its true that it takes time for games to fully be evaluated through reviews and the general perception. However, Monster Energy drinks and urinating will only get you so far.

GameSpot also had an interesting interview with Kojima where he talks about Death Stranding not being enough to give the Strand genre (???) the permanence he wants it to have. Here’s an excerpt from that interview:

“I’m not really sure,” he said when asked if Death Stranding would become a series. “The most difficult part is, when you create something new, you have to create a sequel and then a third version or it [will] not remain as a genre.

To further explore the “genre,” Kojima is thinking about sequels and other projects like a “1.5” or “2” for Death Stranding. He relates this to TV dramas and shows.

What do you think about the “Strand” genre that Kojima claims to exist? Let us know in the comments and on Twitter. Death Stranding releases on November 8th for PS4.

Hinomaruko TGS 2019 teaser trailer

Pikii and Tamsoft have uploaded their teaser trailer for Hinomaruko from TGS 2019 this past weekend! The trailer shows off footage of the protagonist wielding a powerful gauntlet that shifts with her attacks. The game is set in a military world setting with giant mechs. Here’s the latest trailer:

Hinomaruko releases for PS4 and Switch in 2020. Stay tuned at Final Weapon for more of the latest in Japanese gaming news!

Dragon Quest I, II and III releases for Switch in the west on September 27th

Square Enix has announced that Dragon Quest I, II and III are heading west for Switch on September 27th! This marks the first time all three games are available in Europe in English. However, all three games will be digital only releases in the west. A physical version is only available in Asia in English. Preorders for the English physical release are available at Playasia.

Stay tuned at Final Weapon for more news regarding Square Enix titles like Dragon Quest!

Sony’s Shuhei Yoshida states that the next JAPAN Studio game is in the works, currently playable in development

Famitsu sat down for an interview with Sony Worldwide Studios President Shuhei Yoshida. In the interview, Yoshida states that the next JAPAN Studio game is in the works! Its in a playable state at this time and “something fun is being prepared.” Here’s the important excerpt from the Famitsu interview:

――If you look at the SIE titles exhibited this time, it seems that you cannot see the titles of JAPAN studios in SIE WWS, but are you preparing for the new work?

Yoshida “ ASTRO BOT ” and “ Minna no GOLF VR ” were all done. Do you guys say it ’s a break? Recently, game development is particularly time consuming. The rush of JAPAN Studio continued, so everyone would like to wait. I don’t know when it can be announced, but some of the next titles are moving to the point where they can play, so I’m preparing something very fun.

As stated in the interview, Yoshida doesn’t know exactly when the game will be announced. Its very likely that the next JAPAN Studio game will release on PlayStation’s next gen console. Stay tuned at Final Weapon for the latest in Japanese gaming news!

Nioh 2 open beta starts on November 1st, lasts until November 10th

Koei Tecmo has announced that Nioh 2 will receive an open beta! The open beta starts on November 1st and lasts until the 10th that same month. A brand new stage and new yokai will appear for players to combat.

Nioh 2 releases for PS4 and PC in early 2020. Stay tuned at Final Weapon for more of the latest in Japanese gaming news!

 

Tales of Arise – A Fateful Encounter TGS 2019 trailer

To close out TGS 2019, Bandai Namco has released a new trailer for Tales of Arise! A Fateful Encounter trailer focuses on Alphen and Shionne’s shared fates in the world of Tales of Arise. Here’s the latest trailer:

Tales of Arise releases in 2020 for PS4, Xbox One and PC. Stay tuned at Final Weapon for more of the latest in Japanese gaming news!

Undertale DLC for Taiko no Tatsujin on Switch releases on October 10th in Japan

Bandai Namco has announced that Undertale DLC for Taiko no Tatsujin for Nintendo Switch releases on October 10th in Japan! This DLC will add three new songs to the game. Megalovania, Heartache and Hopes and Dreams are the three new songs. As of now, a western release date for this DLC has not been announced.

Taiko no Tatsujin is available now for Nintendo Switch and PlayStation 4. The Undertale DLC will be available for the PS4 version on October 24th. Stay tuned at Final Weapon for more Japanese gaming news!

Fairy Tail RPG TGS 2019 Day 4: new details, over 10 playable characters and more!

Koei Tecmo hosted a TGS special stage event for the upcoming Fairy Tail RPG by Gust! New details about the game were showcased in the stream including party members and environments. The Fairy Tail RPG will be turn based and will reproduce various locations from the anime like Magnolia Town. Various environments were shown in the stream:

Over 10 playable characters will be included as party members! The Guild grows with each new addition to the party. Setting out on expeditions will expand the Guild. The stream teased characters with silhouettes:

Special attacks and abilities were shown off for various characters like Erza and Natsu. Support characters and magic may be used for extra attacks such as Fairy Law.

Lastly, new information about the Fairy Tail RPG will arrive in October during a live stream.

Want to catch up on Fairy Tail RPG footage and Koei Tecmo’s TGS 2019 stream? The stream is provided below!

Koei Tecmo’s Fairy Tail RPG releases in 2020 for PS4, Switch and PC. Stay tuned at Final Weapon for more Japanese gaming news.

Neon Genesis Evangelion crossover announced for Phantasy Star Online 2

SEGA just announced a new crossover event for Phantasy Star Online 2. Neon Genesis Evangelion content is coming to PSO 2! This collaboration arrives in time for the upcoming Evangelion movie which releases in June 2020. The crossover event includes EVA character costumes and new in-game events. Lastly, more information will be provided at a later date.

Screenshots from the trailer:

Trailer:

Phantasy Star Online 2 is available now in Japan for PS4, Switch and PC. A western release is due for Xbox One in 2020 with more platforms possibly being announced. Stay tuned at Final Weapon for more Japanese gaming news!