Riot Games has released update 1.1.3 of 2XKO, which features new balance updates, bug fixes, a new event, a new emote, and more. The full patch notes have also released.
The major highlights of the 2XKO update 1.13 patch notes are as follows:
New Event
There’s a new event for all players, which will be live March 10-30, 9am PT / 5pm UTC. Navigate to the missions icon on the homepage to view the event. Complete missions to earn:
- An exclusive avatar outfit.
- A player title.
- Three emotes.
- Pixel art-inspired player cards.
New Missions: “First Step”
There are now missions that grant rewards for exploring the Learning hub.
- Completing 25+ Combo Trials for a champion unlocks a new player title.
- Completing 200+ Combo Trials unlocks the “Bread n’ Butter Beanie” avatar item.
- New accounts must now play 15 games of any type to unlock Advanced Lessons.
- Spending 30+ minutes in Training mode unlocks a new player title.
All rewards will be granted retroactively if you’ve already completed the requirements.
Duo Emotes
Ever wished you could show off your team synergy in the lobby? Now you can, with Duo Emotes.
There’s a new weekly mission that will challenge you to play a match in a duo to earn the new emote. Use it around the same time in the same part of the lobby, and your avatars will sync up.
Weekly missions stay active until the end of the season. Even if you don’t finish this mission within one week, you’ll still have time to complete it.
Attract Mode
A short cinematic will now display when launching the game or while idling on the “Play” screen, featuring the song “Let’s Go” by Polyphia. Check it out below:
System Changes
Our main system changes this patch will smooth off the edges on bugs that affected our core system mechanics. We’ll continue to clean up Happy Birthday consistency and see how those changes land with each patch.
Core Gameplay
- Assist and Point hitboxes will now be closer together during Happy Birthdays.
- To get in the weeds: Assists are now pulled in towards the Point champion on every hit, so their hitboxes get closer and closer together.
Frame Data Cleanup
We’ve cleaned up the startup, active, and recovery states across the entire roster. This list is long and nitty-gritty, and you can feel free to skip over it unless you’re a data nerd. The TLDR is that getting an Interrupt or a Punish should now be more consistent across all champions.
Bug fixes
- General
- Fixed a bug where the jump cancel after a launcher sometimes tracked the Assist instead of the Point champion.
- Juggernaut Fuse
- Fixed a bug that made advantage on Eject vary between champions.
- Fixed a bug that prevented champions using Juggernaut from canceling Super attacks into each other.
- Sidekick Fuse
- Fixed an issue where Ekko with Sidekick equipped could Replay during his Assist champion’s Super Assist.
- Anti-airs
- Fixed the collision pills of the following champions when they perform Down H: Ahri, Braum, Darius, Ekko, Illaoi, Jinx, Vi, Warwick, Yasuo.
- This should make anti-airing more consistent for most of the cast.
- Assists
- Hitting an opponent after they perform a Freestyle Assist now causes the proper 6-second Assist cooldown.
- Fixed a bug with Push Assist that applied blockstun from subsequent attacks incorrectly.
- Fixed an issue where Tag Launcher would launch Point and Assist champions to different heights.
- Break
- Fixed a bug that caused the wall bounce from blocking an opponent’s Break to be interrupted by another attack hitting on the same frame.
- Fixed a bug that caused Assist champions to retain collision after a Fury Break.
- Fixed a bug that unexpectedly shortened the wall bounce position after blocking a Break when an Assist was on screen.
- Fixed an issue where using Fury Break with Juggernaut Fuse selected would occasionally make champions face the wrong direction.
- Fixed a bug that caused unintended Break meter gain when using Break to escape Illaoi’s back diagonal S1.
- Limit Strike
- Fixed a bug that prevented Limit Strike from consistently awarding Super meter and Break meter bonuses on opponent KO.
- Meter
- Fixed a bug that caused meter loss when canceling into a Super after the opponent Point champion was already KOed.
- Parry
- Fixed a bug that prevented parry from buffering properly when performed after a H attack.
- Throws
- Fixed an issue preventing throw techs during Handshake Tag screen freeze.
- Training mode
- Fixed an issue where resetting immediately before a throw caused bots to break the rules of fighting games and actually block throws.
- Fixed an issue with the “After First Hit” option.
- Fixed an issue where Super meter would not refill with “Auto-Refill” turned on.
- Backrise and forwardrise ground tech for bots will now track the champion position.
- This makes it easier to lab with champions that change position during their moves, like Yasuo.
- Starting a recording in Training mode no longer clears the input history.
Champion Adjustments
- Ahri
- Ahri is performing very well, but not so much that we need to drastically alter her gameplan. We’re adjusting some of her strongest neutral tools, specifically mid-air down H and S1 Super. These moves will still be just as strong offensively, but will be easier for opponents to interact with.
- Caitlyn
- Some of these bugs allowed Caitlyn to do some really disgusting things. With these removed, we’ll keep an eye on where her spot in the meta nets out.
- Darius
- Darius isn’t perceived as a top-tier champion, but we’re adding a gap to right S2 > S2. As a true blockstring that applied Bleed, removed defensive options, and could be performed while tagged out, this move was too strong.
- Ekko
- Ekko’s okizeme and neutral presence has proven to be too strong. We’re reducing his okizeme by making down S2 only invulnerable to projectiles, reducing the duration of S2 Super, and removing the ability to kara-cancel into S2 Super whenever Ekko has an Afterimage out. We’ve also done a pass on Ekko’s hitboxes to bring them more in-line with the rest of the cast, particularly on his aerial suite, where mid-air H and S2 took up too much space.
- Illaoi
- Our Frosty Faustings champion is losing her blockstring infinite in the corner. Her health pool has also decreased to better match her archetype.
- Jinx
- We’ve seen some amazing Jinx tech, but we definitely want to add a little bit more power to her. We have some more buffs for Jinx in the chamber once we see where she lands with the lower overall power level of this new patch.
- Vi
- Vi is making an impact in the meta, but there are some leftover pain points with her S1 and mid-air S1 suite. We’re adjusting the hitbox and hurtbox on S1 to make it easier to interact with, and mid-air S1 is no longer an overhead.
- Yasuo
- Yasuo continues to overperform. We’re going to be adjusting three major pain points around the champion that will bring down his overall power level, and build a healthier strength/weakness profile.
- We’re reducing the duration of Wind Wall (left S2) and Wind Wall > S2 and increasing the cooldown. This, in combination with the Freestyle bug fix, means Yasuo can no longer endlessly stall a match.
- Calm stance (S2) is too difficult to counterplay. We’ve made minor adjustments to startup and height to help counterplay, as well as nerfing his aerial normals.
- Mid-air down H being an overhead is very hard to counterplay at all but the highest levels. We’re removing its overhead properties to allow Yasuo to be a focused cross-up based champion.
- Yasuo continues to overperform. We’re going to be adjusting three major pain points around the champion that will bring down his overall power level, and build a healthier strength/weakness profile.
Quality of Life Updates
- All champions are now unlocked in Local Versus when online, similar to how Local Versus functions offline.
- Fixed several bugs with virtual devices. Team select screen should now assign P1-4 based on who hits a button first, rather than arbitrarily assigning to peripheral slots.
- Rematch countdown has been added to the post-match screen. When the timer runs out or the opponent chooses to end the set, remaining players can read their mission progress or leave the post-match screen.
- You can now cancel looking for a lobby when entering the Casual Lobby or Ranked Lobby by pressing the back button.
- Alternate skin options now persist through rematches.
- When duoing online, if either teammate has unlocked a tutorial-locked Fuse, it will be available for the entire team to pick.
- Juggernaut and Sidekick Fuse tutorials have been updated and expanded to teach more unique tech.
Bug Fixes
- Screen tearing on consoles has been reduced.
- Fixed an issue where keys re-bound to L3/R3 or the Share/Touchpad button on gamepad would not function properly while playing online.
- Fixed the champion select controls menu to correctly show whether or not the player has Pulse Combo enabled.
- Fixed an issue where the first Limit Strike counter below the combo counter was not displaying in Offline mode.
- Fixed a bug that prevented fully rewinding in match replays.
- Fixed an issue with the “play with <insert champion>” weekly missions that prevented mission progress.
- Fixed a bug that double-counted Ultimate usage for certain achievements or trophies on consoles.
- Fixed several rare audio crashes.
- Fixed several issues with sound effects across the game.
- Fixed an issue that would repeat the sound of Caitlyn’s projectiles.
Store and Cosmetics
- Snow Moon Megabundle
- Featuring Snow Moon Ahri, Warwick, and Illaoi, plus a lot more—available for purchase for a limited time starting March 12, and may be available to purchase through other means at a later date. Check the in-game store for more details.
- Aureate Megabundle
- Featuring Aureate Warwick, Vi, and Darius, plus a lot more—available for purchase for a limited time starting March 19, and may be available to purchase through other means at a later date. Check the in-game store for more details.
- Crime City Megabundle
- Featuring Crime City Jinx, Darius, and Braum, plus a lot more—available for purchase for a limited time starting March 26, and may be available to purchase through other means at a later date. Check the in-game store for more details.
Lastly, 2XKO initially entered early access on October 7, 2025 for PC (client download), followed by the full launch on January 20 for PC, PlayStation 5, and Xbox Series X|S. The next characters added to the game will be Akali and Senna.